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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.bullet;
+
+import com.jme3.animation.AnimChannel;
+import com.jme3.animation.AnimControl;
+import com.jme3.animation.AnimEventListener;
+import com.jme3.animation.LoopMode;
+import com.jme3.app.SimpleApplication;
+import com.jme3.asset.TextureKey;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.control.KinematicRagdollControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.queue.RenderQueue.ShadowMode;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+import com.jme3.scene.shape.Box;
+import com.jme3.texture.Texture;
+
+/**
+ * @author normenhansen
+ */
+public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener {
+
+ BulletAppState bulletAppState;
+ Node model;
+ KinematicRagdollControl ragdoll;
+ boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
+ leftRotate = false, rightRotate = false;
+ AnimControl animControl;
+ AnimChannel animChannel;
+
+ public static void main(String[] args) {
+ TestRagdollCharacter app = new TestRagdollCharacter();
+ app.start();
+ }
+
+ public void simpleInitApp() {
+ setupKeys();
+
+ bulletAppState = new BulletAppState();
+ bulletAppState.setEnabled(true);
+ stateManager.attach(bulletAppState);
+
+
+// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
+ PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
+ initWall(2,1,1);
+ setupLight();
+
+ cam.setLocation(new Vector3f(-8,0,-4));
+ cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
+
+ model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
+ model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
+ model.setLocalTranslation(4, 0, -7f);
+
+ ragdoll = new KinematicRagdollControl(0.5f);
+ model.addControl(ragdoll);
+
+ getPhysicsSpace().add(ragdoll);
+ speed = 1.3f;
+
+ rootNode.attachChild(model);
+
+
+ AnimControl control = model.getControl(AnimControl.class);
+ animChannel = control.createChannel();
+ animChannel.setAnim("IdleTop");
+ control.addListener(this);
+
+ }
+
+ private void setupLight() {
+ DirectionalLight dl = new DirectionalLight();
+ dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
+ dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
+ rootNode.addLight(dl);
+ }
+
+ private PhysicsSpace getPhysicsSpace() {
+ return bulletAppState.getPhysicsSpace();
+ }
+
+ private void setupKeys() {
+ inputManager.addMapping("Rotate Left",
+ new KeyTrigger(KeyInput.KEY_H));
+ inputManager.addMapping("Rotate Right",
+ new KeyTrigger(KeyInput.KEY_K));
+ inputManager.addMapping("Walk Forward",
+ new KeyTrigger(KeyInput.KEY_U));
+ inputManager.addMapping("Walk Backward",
+ new KeyTrigger(KeyInput.KEY_J));
+ inputManager.addMapping("Slice",
+ new KeyTrigger(KeyInput.KEY_SPACE),
+ new KeyTrigger(KeyInput.KEY_RETURN));
+ inputManager.addListener(this, "Strafe Left", "Strafe Right");
+ inputManager.addListener(this, "Rotate Left", "Rotate Right");
+ inputManager.addListener(this, "Walk Forward", "Walk Backward");
+ inputManager.addListener(this, "Slice");
+ }
+
+ public void initWall(float bLength, float bWidth, float bHeight) {
+ Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
+ brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
+ Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+ TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
+ key.setGenerateMips(true);
+ Texture tex = assetManager.loadTexture(key);
+ mat2.setTexture("ColorMap", tex);
+
+ float startpt = bLength / 4;
+ float height = -5;
+ for (int j = 0; j < 15; j++) {
+ for (int i = 0; i < 4; i++) {
+ Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10);
+ Geometry reBoxg = new Geometry("brick", brick);
+ reBoxg.setMaterial(mat2);
+ reBoxg.setLocalTranslation(ori);
+ //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
+ reBoxg.addControl(new RigidBodyControl(1.5f));
+ reBoxg.setShadowMode(ShadowMode.CastAndReceive);
+ reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
+ this.rootNode.attachChild(reBoxg);
+ this.getPhysicsSpace().add(reBoxg);
+ }
+ startpt = -startpt;
+ height += 2 * bHeight;
+ }
+ }
+
+ public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
+
+ if (channel.getAnimationName().equals("SliceHorizontal")) {
+ channel.setLoopMode(LoopMode.DontLoop);
+ channel.setAnim("IdleTop", 5);
+ channel.setLoopMode(LoopMode.Loop);
+ }
+
+ }
+
+ public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
+ }
+
+ public void onAction(String binding, boolean value, float tpf) {
+ if (binding.equals("Rotate Left")) {
+ if (value) {
+ leftRotate = true;
+ } else {
+ leftRotate = false;
+ }
+ } else if (binding.equals("Rotate Right")) {
+ if (value) {
+ rightRotate = true;
+ } else {
+ rightRotate = false;
+ }
+ } else if (binding.equals("Walk Forward")) {
+ if (value) {
+ forward = true;
+ } else {
+ forward = false;
+ }
+ } else if (binding.equals("Walk Backward")) {
+ if (value) {
+ backward = true;
+ } else {
+ backward = false;
+ }
+ } else if (binding.equals("Slice")) {
+ if (value) {
+ animChannel.setAnim("SliceHorizontal");
+ animChannel.setSpeed(0.3f);
+ }
+ }
+ }
+
+ @Override
+ public void simpleUpdate(float tpf) {
+ if(forward){
+ model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf));
+ }else if(backward){
+ model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf));
+ }else if(leftRotate){
+ model.rotate(0, tpf, 0);
+ }else if(rightRotate){
+ model.rotate(0, -tpf, 0);
+ }
+ fpsText.setText(cam.getLocation() + "/" + cam.getRotation());
+ }
+
+}