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+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.bullet;
+
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.PhysicsTickListener;
+import com.jme3.bullet.collision.shapes.CollisionShape;
+import com.jme3.bullet.control.PhysicsControl;
+import com.jme3.bullet.objects.PhysicsVehicle;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.control.Control;
+import java.io.IOException;
+
+/**
+ * PhysicsHoverControl uses a RayCast Vehicle with "slippery wheels" to simulate a hovering tank
+ * @author normenhansen
+ */
+public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsControl, PhysicsTickListener {
+
+ protected Spatial spatial;
+ protected boolean enabled = true;
+ protected PhysicsSpace space = null;
+ protected float steeringValue = 0;
+ protected float accelerationValue = 0;
+ protected int xw = 3;
+ protected int zw = 5;
+ protected int yw = 2;
+ protected Vector3f HOVER_HEIGHT_LF_START = new Vector3f(xw, 1, zw);
+ protected Vector3f HOVER_HEIGHT_RF_START = new Vector3f(-xw, 1, zw);
+ protected Vector3f HOVER_HEIGHT_LR_START = new Vector3f(xw, 1, -zw);
+ protected Vector3f HOVER_HEIGHT_RR_START = new Vector3f(-xw, 1, -zw);
+ protected Vector3f HOVER_HEIGHT_LF = new Vector3f(xw, -yw, zw);
+ protected Vector3f HOVER_HEIGHT_RF = new Vector3f(-xw, -yw, zw);
+ protected Vector3f HOVER_HEIGHT_LR = new Vector3f(xw, -yw, -zw);
+ protected Vector3f HOVER_HEIGHT_RR = new Vector3f(-xw, -yw, -zw);
+ protected Vector3f tempVect1 = new Vector3f(0, 0, 0);
+ protected Vector3f tempVect2 = new Vector3f(0, 0, 0);
+ protected Vector3f tempVect3 = new Vector3f(0, 0, 0);
+// protected float rotationCounterForce = 10000f;
+// protected float speedCounterMult = 2000f;
+// protected float multiplier = 1000f;
+
+ public PhysicsHoverControl() {
+ }
+
+ /**
+ * Creates a new PhysicsNode with the supplied collision shape
+ * @param shape
+ */
+ public PhysicsHoverControl(CollisionShape shape) {
+ super(shape);
+ createWheels();
+ }
+
+ public PhysicsHoverControl(CollisionShape shape, float mass) {
+ super(shape, mass);
+ createWheels();
+ }
+
+ public Control cloneForSpatial(Spatial spatial) {
+ throw new UnsupportedOperationException("Not supported yet.");
+ }
+
+ public void setSpatial(Spatial spatial) {
+ this.spatial = spatial;
+ setUserObject(spatial);
+ if (spatial == null) {
+ return;
+ }
+ setPhysicsLocation(spatial.getWorldTranslation());
+ setPhysicsRotation(spatial.getWorldRotation().toRotationMatrix());
+ }
+
+ public void setEnabled(boolean enabled) {
+ this.enabled = enabled;
+ }
+
+ public boolean isEnabled() {
+ return enabled;
+ }
+
+ private void createWheels() {
+ addWheel(HOVER_HEIGHT_LF_START, new Vector3f(0, -1, 0), new Vector3f(-1, 0, 0), yw, yw, false);
+ addWheel(HOVER_HEIGHT_RF_START, new Vector3f(0, -1, 0), new Vector3f(-1, 0, 0), yw, yw, false);
+ addWheel(HOVER_HEIGHT_LR_START, new Vector3f(0, -1, 0), new Vector3f(-1, 0, 0), yw, yw, false);
+ addWheel(HOVER_HEIGHT_RR_START, new Vector3f(0, -1, 0), new Vector3f(-1, 0, 0), yw, yw, false);
+ for (int i = 0; i < 4; i++) {
+ getWheel(i).setFrictionSlip(0.001f);
+ }
+ }
+
+ public void prePhysicsTick(PhysicsSpace space, float f) {
+ Vector3f angVel = getAngularVelocity();
+ float rotationVelocity = angVel.getY();
+ Vector3f dir = getForwardVector(tempVect2).multLocal(1, 0, 1).normalizeLocal();
+ getLinearVelocity(tempVect3);
+ Vector3f linearVelocity = tempVect3.multLocal(1, 0, 1);
+
+ if (steeringValue != 0) {
+ if (rotationVelocity < 1 && rotationVelocity > -1) {
+ applyTorque(tempVect1.set(0, steeringValue, 0));
+ }
+ } else {
+ // counter the steering value!
+ if (rotationVelocity > 0.2f) {
+ applyTorque(tempVect1.set(0, -mass * 20, 0));
+ } else if (rotationVelocity < -0.2f) {
+ applyTorque(tempVect1.set(0, mass * 20, 0));
+ }
+ }
+ if (accelerationValue > 0) {
+ // counter force that will adjust velocity
+ // if we are not going where we want to go.
+ // this will prevent "drifting" and thus improve control
+ // of the vehicle
+ float d = dir.dot(linearVelocity.normalize());
+ Vector3f counter = dir.project(linearVelocity).normalizeLocal().negateLocal().multLocal(1 - d);
+ applyForce(counter.multLocal(mass * 10), Vector3f.ZERO);
+
+ if (linearVelocity.length() < 30) {
+ applyForce(dir.multLocal(accelerationValue), Vector3f.ZERO);
+ }
+ } else {
+ // counter the acceleration value
+ if (linearVelocity.length() > FastMath.ZERO_TOLERANCE) {
+ linearVelocity.normalizeLocal().negateLocal();
+ applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
+ }
+ }
+ }
+
+ public void physicsTick(PhysicsSpace space, float f) {
+ }
+
+ public void update(float tpf) {
+ if (enabled && spatial != null) {
+ getMotionState().applyTransform(spatial);
+ }
+ }
+
+ public void render(RenderManager rm, ViewPort vp) {
+ if (enabled && space != null && space.getDebugManager() != null) {
+ if (debugShape == null) {
+ attachDebugShape(space.getDebugManager());
+ }
+ debugShape.setLocalTranslation(motionState.getWorldLocation());
+ debugShape.setLocalRotation(motionState.getWorldRotation());
+ debugShape.updateLogicalState(0);
+ debugShape.updateGeometricState();
+ rm.renderScene(debugShape, vp);
+ }
+ }
+
+ public void setPhysicsSpace(PhysicsSpace space) {
+ if (space == null) {
+ if (this.space != null) {
+ this.space.removeCollisionObject(this);
+ this.space.removeTickListener(this);
+ }
+ this.space = space;
+ } else {
+ space.addCollisionObject(this);
+ space.addTickListener(this);
+ }
+ this.space = space;
+ }
+
+ public PhysicsSpace getPhysicsSpace() {
+ return space;
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException {
+ super.write(ex);
+ OutputCapsule oc = ex.getCapsule(this);
+ oc.write(enabled, "enabled", true);
+ oc.write(spatial, "spatial", null);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException {
+ super.read(im);
+ InputCapsule ic = im.getCapsule(this);
+ enabled = ic.readBoolean("enabled", true);
+ spatial = (Spatial) ic.readSavable("spatial", null);
+ }
+
+ /**
+ * @param steeringValue the steeringValue to set
+ */
+ @Override
+ public void steer(float steeringValue) {
+ this.steeringValue = steeringValue * getMass();
+ }
+
+ /**
+ * @param accelerationValue the accelerationValue to set
+ */
+ @Override
+ public void accelerate(float accelerationValue) {
+ this.accelerationValue = accelerationValue * getMass();
+ }
+}