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-rw-r--r--engine/src/test/jme3test/batching/TestBatchNode.java97
1 files changed, 97 insertions, 0 deletions
diff --git a/engine/src/test/jme3test/batching/TestBatchNode.java b/engine/src/test/jme3test/batching/TestBatchNode.java
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+/*
+ * To change this template, choose Tools | Templates and open the template in
+ * the editor.
+ */
+package jme3test.batching;
+
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.BatchNode;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+import com.jme3.scene.shape.Box;
+import com.jme3.system.NanoTimer;
+import com.jme3.util.TangentBinormalGenerator;
+
+/**
+ *
+ * @author Nehon
+ */
+public class TestBatchNode extends SimpleApplication {
+
+ public static void main(String[] args) {
+
+ TestBatchNode app = new TestBatchNode();
+ app.start();
+ }
+ BatchNode batch;
+
+ @Override
+ public void simpleInitApp() {
+ timer = new NanoTimer();
+ batch = new BatchNode("theBatchNode");
+
+ /**
+ * A cube with a color "bleeding" through transparent texture. Uses
+ * Texture from jme3-test-data library!
+ */
+ Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f );
+ cube = new Geometry("cube1", boxshape4);
+ Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
+ cube.setMaterial(mat);
+// Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
+// mat.setColor("Diffuse", ColorRGBA.Blue);
+// mat.setBoolean("UseMaterialColors", true);
+ /**
+ * A cube with a color "bleeding" through transparent texture. Uses
+ * Texture from jme3-test-data library!
+ */
+ Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
+ cube2 = new Geometry("cube2", box);
+ cube2.setMaterial(mat);
+
+ TangentBinormalGenerator.generate(cube);
+ TangentBinormalGenerator.generate(cube2);
+
+
+ n = new Node("aNode");
+ // n.attachChild(cube2);
+ batch.attachChild(cube);
+ batch.attachChild(cube2);
+ // batch.setMaterial(mat);
+ batch.batch();
+ rootNode.attachChild(batch);
+ cube.setLocalTranslation(3, 0, 0);
+ cube2.setLocalTranslation(0, 3, 0);
+
+
+ dl=new DirectionalLight();
+ dl.setColor(ColorRGBA.White.mult(2));
+ dl.setDirection(new Vector3f(1, -1, -1));
+ rootNode.addLight(dl);
+ flyCam.setMoveSpeed(10);
+ }
+ Node n;
+ Geometry cube;
+ Geometry cube2;
+ float time = 0;
+ DirectionalLight dl;
+ @Override
+ public void simpleUpdate(float tpf) {
+ time += tpf;
+ dl.setDirection(cam.getDirection());
+ cube2.setLocalTranslation(FastMath.sin(-time)*3, FastMath.cos(time)*3, 0);
+ cube2.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
+ cube2.setLocalScale(Math.max(FastMath.sin(time),0.5f));
+
+ batch.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
+
+ }
+//
+}