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diff --git a/engine/src/test/jme3test/app/TestIDList.java b/engine/src/test/jme3test/app/TestIDList.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package jme3test.app;
+
+import com.jme3.renderer.IDList;
+import java.util.*;
+
+public class TestIDList {
+
+ static class StateCol {
+
+ static Random rand = new Random();
+
+ Map<Integer, Object> objs = new HashMap<Integer, Object>();
+
+ public StateCol(){
+ // populate with free ids
+ List<Integer> freeIds = new ArrayList();
+ for (int i = 0; i < 16; i++){
+ freeIds.add(i);
+ }
+
+ // create random
+ int numStates = rand.nextInt(6) + 1;
+ for (int i = 0; i < numStates; i++){
+ // remove a random id from free id list
+ int idx = rand.nextInt(freeIds.size());
+ int id = freeIds.remove(idx);
+
+ objs.put(id, new Object());
+ }
+ }
+
+ public void print(){
+ System.out.println("-----------------");
+
+ Set<Integer> keys = objs.keySet();
+ Integer[] keysArr = keys.toArray(new Integer[0]);
+ Arrays.sort(keysArr);
+ for (int i = 0; i < keysArr.length; i++){
+ System.out.println(keysArr[i]+" => "+objs.get(keysArr[i]).hashCode());
+ }
+ }
+
+ }
+
+ static IDList list = new IDList();
+ static int boundSlot = 0;
+
+ static Object[] slots = new Object[16];
+ static boolean[] enabledSlots = new boolean[16];
+
+ static void enable(int slot){
+ System.out.println("Enabled SLOT["+slot+"]");
+ if (enabledSlots[slot] == true){
+ System.err.println("FAIL! Extra state change");
+ }
+ enabledSlots[slot] = true;
+ }
+
+ static void disable(int slot){
+ System.out.println("Disabled SLOT["+slot+"]");
+ if (enabledSlots[slot] == false){
+ System.err.println("FAIL! Extra state change");
+ }
+ enabledSlots[slot] = false;
+ }
+
+ static void setSlot(int slot, Object val){
+ if (!list.moveToNew(slot)){
+ enable(slot);
+ }
+ if (slots[slot] != val){
+ System.out.println("SLOT["+slot+"] = "+val.hashCode());
+ slots[slot] = val;
+ }
+ }
+
+ static void checkSlots(StateCol state){
+ for (int i = 0; i < 16; i++){
+ if (slots[i] != null && enabledSlots[i] == false){
+ System.err.println("FAIL! SLOT["+i+"] assigned, but disabled");
+ }
+ if (slots[i] == null && enabledSlots[i] == true){
+ System.err.println("FAIL! SLOT["+i+"] enabled, but not assigned");
+ }
+
+ Object val = state.objs.get(i);
+ if (val != null){
+ if (slots[i] != val)
+ System.err.println("FAIL! SLOT["+i+"] does not contain correct value");
+ if (!enabledSlots[i])
+ System.err.println("FAIL! SLOT["+i+"] is not enabled");
+ }else{
+ if (slots[i] != null)
+ System.err.println("FAIL! SLOT["+i+"] is not set");
+ if (enabledSlots[i])
+ System.err.println("FAIL! SLOT["+i+"] is enabled");
+ }
+ }
+ }
+
+ static void clearSlots(){
+ for (int i = 0; i < list.oldLen; i++){
+ int slot = list.oldList[i];
+ disable(slot);
+ slots[slot] = null;
+ }
+ list.copyNewToOld();
+// context.attribIndexList.print();
+ }
+
+ static void setState(StateCol state){
+ state.print();
+ for (Map.Entry<Integer, Object> entry : state.objs.entrySet()){
+ setSlot(entry.getKey(), entry.getValue());
+ }
+ clearSlots();
+ checkSlots(state);
+ }
+
+ public static void main(String[] args){
+ StateCol[] states = new StateCol[20];
+ for (int i = 0; i < states.length; i++)
+ states[i] = new StateCol();
+
+ // shuffle would be useful here..
+
+ for (int i = 0; i < states.length; i++){
+ setState(states[i]);
+ }
+ }
+
+}