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diff --git a/engine/src/jbullet/com/jme3/bullet/collision/PhysicsSweepTestResult.java b/engine/src/jbullet/com/jme3/bullet/collision/PhysicsSweepTestResult.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.collision;
+
+import com.jme3.math.Vector3f;
+
+/**
+ * Contains the results of a PhysicsSpace rayTest
+ * @author normenhansen
+ */
+public class PhysicsSweepTestResult {
+
+ private PhysicsCollisionObject collisionObject;
+ private Vector3f hitNormalLocal;
+ private float hitFraction;
+ private boolean normalInWorldSpace;
+
+ public PhysicsSweepTestResult() {
+ }
+
+ public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
+ this.collisionObject = collisionObject;
+ this.hitNormalLocal = hitNormalLocal;
+ this.hitFraction = hitFraction;
+ this.normalInWorldSpace = normalInWorldSpace;
+ }
+
+ /**
+ * @return the collisionObject
+ */
+ public PhysicsCollisionObject getCollisionObject() {
+ return collisionObject;
+ }
+
+ /**
+ * @return the hitNormalLocal
+ */
+ public Vector3f getHitNormalLocal() {
+ return hitNormalLocal;
+ }
+
+ /**
+ * @return the hitFraction
+ */
+ public float getHitFraction() {
+ return hitFraction;
+ }
+
+ /**
+ * @return the normalInWorldSpace
+ */
+ public boolean isNormalInWorldSpace() {
+ return normalInWorldSpace;
+ }
+
+ public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
+ this.collisionObject = collisionObject;
+ this.hitNormalLocal = hitNormalLocal;
+ this.hitFraction = hitFraction;
+ this.normalInWorldSpace = normalInWorldSpace;
+ }
+}