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Diffstat (limited to 'engine/src/core/com/jme3/shadow/PssmShadowUtil.java')
-rw-r--r-- | engine/src/core/com/jme3/shadow/PssmShadowUtil.java | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/shadow/PssmShadowUtil.java b/engine/src/core/com/jme3/shadow/PssmShadowUtil.java new file mode 100644 index 0000000..2633625 --- /dev/null +++ b/engine/src/core/com/jme3/shadow/PssmShadowUtil.java @@ -0,0 +1,81 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package com.jme3.shadow; + +import com.jme3.bounding.BoundingBox; +import com.jme3.math.FastMath; +import com.jme3.math.Matrix4f; +import com.jme3.renderer.Camera; +import com.jme3.renderer.queue.GeometryList; +import static java.lang.Math.max; +import static java.lang.Math.min; + +/** + * Includes various useful shadow mapping functions. + * + * @see + * <ul> + * <li><a href="http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/">http://appsrv.cse.cuhk.edu.hk/~fzhang/pssm_vrcia/</a></li> + * <li><a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a></li> + * </ul> + * for more info. + */ +public final class PssmShadowUtil { + + /** + * Updates the frustum splits stores in <code>splits</code> using PSSM. + */ + public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { + for (int i = 0; i < splits.length; i++) { + float IDM = i / (float) splits.length; + float log = near * FastMath.pow((far / near), IDM); + float uniform = near + (far - near) * IDM; + splits[i] = log * lambda + uniform * (1.0f - lambda); + } + + // This is used to improve the correctness of the calculations. Our main near- and farplane + // of the camera always stay the same, no matter what happens. + splits[0] = near; + splits[splits.length - 1] = far; + } + + /** + * Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation + */ + public static float computeZFar(GeometryList occ, GeometryList recv, Camera cam) { + Matrix4f mat = cam.getViewMatrix(); + BoundingBox bbOcc = ShadowUtil.computeUnionBound(occ, mat); + BoundingBox bbRecv = ShadowUtil.computeUnionBound(recv, mat); + + return min(max(bbOcc.getZExtent() - bbOcc.getCenter().z, bbRecv.getZExtent() - bbRecv.getCenter().z), cam.getFrustumFar()); + } +} |