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Diffstat (limited to 'engine/src/core/com/jme3/scene/shape/Quad.java')
-rw-r--r-- | engine/src/core/com/jme3/scene/shape/Quad.java | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/scene/shape/Quad.java b/engine/src/core/com/jme3/scene/shape/Quad.java new file mode 100644 index 0000000..1945358 --- /dev/null +++ b/engine/src/core/com/jme3/scene/shape/Quad.java @@ -0,0 +1,130 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +package com.jme3.scene.shape; + +import com.jme3.scene.Mesh; +import com.jme3.scene.VertexBuffer.Type; + +/** + * <code>Quad</code> represents a rectangular plane in space + * defined by 4 vertices. The quad's lower-left side is contained + * at the local space origin (0, 0, 0), while the upper-right + * side is located at the width/height coordinates (width, height, 0). + * + * @author Kirill Vainer + */ +public class Quad extends Mesh { + + private float width; + private float height; + + /** + * Serialization only. Do not use. + */ + public Quad(){ + } + + /** + * Create a quad with the given width and height. The quad + * is always created in the XY plane. + * + * @param width The X extent or width + * @param height The Y extent or width + */ + public Quad(float width, float height){ + updateGeometry(width, height); + } + + /** + * Create a quad with the given width and height. The quad + * is always created in the XY plane. + * + * @param width The X extent or width + * @param height The Y extent or width + * @param flipCoords If true, the texture coordinates will be flipped + * along the Y axis. + */ + public Quad(float width, float height, boolean flipCoords){ + updateGeometry(width, height, flipCoords); + } + + public float getHeight() { + return height; + } + + public float getWidth() { + return width; + } + + public void updateGeometry(float width, float height){ + updateGeometry(width, height, false); + } + + public void updateGeometry(float width, float height, boolean flipCoords) { + this.width = width; + this.height = height; + setBuffer(Type.Position, 3, new float[]{0, 0, 0, + width, 0, 0, + width, height, 0, + 0, height, 0 + }); + + + if (flipCoords){ + setBuffer(Type.TexCoord, 2, new float[]{0, 1, + 1, 1, + 1, 0, + 0, 0}); + }else{ + setBuffer(Type.TexCoord, 2, new float[]{0, 0, + 1, 0, + 1, 1, + 0, 1}); + } + setBuffer(Type.Normal, 3, new float[]{0, 0, 1, + 0, 0, 1, + 0, 0, 1, + 0, 0, 1}); + if (height < 0){ + setBuffer(Type.Index, 3, new short[]{0, 2, 1, + 0, 3, 2}); + }else{ + setBuffer(Type.Index, 3, new short[]{0, 1, 2, + 0, 2, 3}); + } + + updateBound(); + } + + +} |