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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+
+<head>
+<title></title>
+<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+</head>
+<body>
+
+The <code>com.jme3.scene.mesh</code> package contains utilities
+for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
+Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
+class:
+<ul>
+ <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li>
+ <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li>
+ <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
+ <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
+ those meshes that do not have an index buffer</li>
+ <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from
+ non-list based mode indices to list based</li>
+</ul>
+
+</body>
+</html>