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Diffstat (limited to 'engine/src/core/com/jme3/scene/mesh/package.html')
-rw-r--r-- | engine/src/core/com/jme3/scene/mesh/package.html | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/scene/mesh/package.html b/engine/src/core/com/jme3/scene/mesh/package.html new file mode 100644 index 0000000..5362c52 --- /dev/null +++ b/engine/src/core/com/jme3/scene/mesh/package.html @@ -0,0 +1,25 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> + +<head> +<title></title> +<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> +</head> +<body> + +The <code>com.jme3.scene.mesh</code> package contains utilities +for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}. +Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer} +class: +<ul> + <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li> + <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li> + <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li> + <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for + those meshes that do not have an index buffer</li> + <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from + non-list based mode indices to list based</li> +</ul> + +</body> +</html> |