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Diffstat (limited to 'engine/src/core/com/jme3/scene/debug/SkeletonDebugger.java')
-rw-r--r--engine/src/core/com/jme3/scene/debug/SkeletonDebugger.java80
1 files changed, 80 insertions, 0 deletions
diff --git a/engine/src/core/com/jme3/scene/debug/SkeletonDebugger.java b/engine/src/core/com/jme3/scene/debug/SkeletonDebugger.java
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+++ b/engine/src/core/com/jme3/scene/debug/SkeletonDebugger.java
@@ -0,0 +1,80 @@
+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.scene.debug;
+
+import com.jme3.animation.Skeleton;
+import com.jme3.renderer.queue.RenderQueue.Bucket;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+
+public class SkeletonDebugger extends Node {
+
+ private SkeletonWire wires;
+ private SkeletonPoints points;
+ private Skeleton skeleton;
+
+ public SkeletonDebugger(String name, Skeleton skeleton){
+ super(name);
+
+ this.skeleton = skeleton;
+ wires = new SkeletonWire(skeleton);
+ points = new SkeletonPoints(skeleton);
+
+ attachChild(new Geometry(name+"_wires", wires));
+ attachChild(new Geometry(name+"_points", points));
+
+ setQueueBucket(Bucket.Transparent);
+ }
+
+ public SkeletonDebugger(){
+ }
+
+ @Override
+ public void updateLogicalState(float tpf){
+ super.updateLogicalState(tpf);
+
+// skeleton.resetAndUpdate();
+ wires.updateGeometry();
+ points.updateGeometry();
+ }
+
+ public SkeletonPoints getPoints() {
+ return points;
+ }
+
+ public SkeletonWire getWires() {
+ return wires;
+ }
+
+
+}