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diff --git a/engine/src/core/com/jme3/renderer/queue/OpaqueComparator.java b/engine/src/core/com/jme3/renderer/queue/OpaqueComparator.java
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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+package com.jme3.renderer.queue;
+
+import com.jme3.material.Material;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.Camera;
+import com.jme3.scene.Geometry;
+
+public class OpaqueComparator implements GeometryComparator {
+
+ private Camera cam;
+ private final Vector3f tempVec = new Vector3f();
+ private final Vector3f tempVec2 = new Vector3f();
+
+ public void setCamera(Camera cam){
+ this.cam = cam;
+ }
+
+ public float distanceToCam(Geometry spat){
+ if (spat == null)
+ return Float.NEGATIVE_INFINITY;
+
+ if (spat.queueDistance != Float.NEGATIVE_INFINITY)
+ return spat.queueDistance;
+
+ Vector3f camPosition = cam.getLocation();
+ Vector3f viewVector = cam.getDirection(tempVec2);
+ Vector3f spatPosition = null;
+
+ if (spat.getWorldBound() != null){
+ spatPosition = spat.getWorldBound().getCenter();
+ }else{
+ spatPosition = spat.getWorldTranslation();
+ }
+
+ spatPosition.subtract(camPosition, tempVec);
+ spat.queueDistance = tempVec.dot(viewVector);
+
+ return spat.queueDistance;
+ }
+
+ public int compare(Geometry o1, Geometry o2) {
+ Material m1 = o1.getMaterial();
+ Material m2 = o2.getMaterial();
+
+ int sortId = m1.compareTo(m2);
+
+ if (sortId == 0){
+ // use the same shader.
+ // sort front-to-back then.
+ float d1 = distanceToCam(o1);
+ float d2 = distanceToCam(o2);
+
+ if (d1 == d2)
+ return 0;
+ else if (d1 < d2)
+ return -1;
+ else
+ return 1;
+ }else{
+ return sortId;
+ }
+ }
+
+}