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diff --git a/engine/src/core/com/jme3/renderer/package.html b/engine/src/core/com/jme3/renderer/package.html new file mode 100644 index 0000000..9d80ec8 --- /dev/null +++ b/engine/src/core/com/jme3/renderer/package.html @@ -0,0 +1,38 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> + +<head> +<title></title> +<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> +</head> +<body> + +The <code>com.jme3.renderer</code> package provides classes responsible for +rendering. +<p> +The most critical classes are the {@link com.jme3.renderer.Renderer}, +which is the low-level rendering implementation and is abstract, and the +{@link com.jme3.renderer.RenderManager} class, which provides the high-level +rendering logic on top of the <code>Renderer</code>. +<p> +To accompany rendering, several helper classes are available. +<ul> + <li>The {@link com.jme3.renderer.Camera} is used to specify the point-of-view + from which scenes are rendered.</li> + <li>The {@link com.jme3.renderer.ViewPort} is the +aggregation of a Camera and a set of {@link com.jme3.scene.Spatial scenes} +which are to be rendered, as well as additional info.</li> + <li>The {@link com.jme3.renderer.Caps} class contains renderer capabilities +which the user can query to find out what features are available in the +rendering implementation. </li> + <li>The {@link com.jme3.renderer.Statistics} class is updated in real time + by the Renderer, and is used to find out various statistics about + the rendering</li> + <li>The {@link com.jme3.renderer.GLObjectManager} and {@link com.jme3.renderer.GLObject} classes + provide a link between the renderer's native objects and Java's garbage collected objects, + allowing the engine to track when the Java object counterpart is garbage collected + and then delete the native object counterpart from the renderer.</li> +</ul> + +</body> +</html> |