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diff --git a/engine/src/core/com/jme3/material/package.html b/engine/src/core/com/jme3/material/package.html new file mode 100644 index 0000000..9af9cc8 --- /dev/null +++ b/engine/src/core/com/jme3/material/package.html @@ -0,0 +1,58 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> + +<head> +<title></title> +<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> +</head> +<body> + +The <code>com.jme3.material</code> package contains classes for manipulating +jMonkeyEngine materials. +Materials are applied to {@link com.jme3.scene.Geometry geometries} in the +scene. +Each geometry has a single material which is used to render that +geometry. +<p> +Materials (also known as material instances) are extended from +material definitions. + +<h3>Material definitions</h3> +<p> +Material definitions provide the "logic" for the material. Usually a shader that +will handle drawing the object, and corresponding parameters that allow +configuration of the shader. +Material definitions can be created through J3MD files. +The J3MD file abstracts the shader and its configuration away from the user, allowing a +simple interface where one can simply set a few parameters on the material to change its +appearance and the way its handled. + +<h3>Techniques</h3> +<p> +Techniques specify a specific way of rendering a material. Typically +a technique is used to implement the same material for each configuration +of the system. For GPUs that do not support shaders, a "fixed function pipeline" +technique could exist to take care of rendering for that configuration + +<h3>Render states</h3> +<p> +See {@link com.jme3.material.RenderState}. + +<h3>Example Usage</h3> +<p> +Creating a textured material +<code> +// Create a material instance +Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); + +// Load the texture. +Texture tex = assetManager.loadTexture("Textures/Test/Test.jpg"); + +// Set the parameters +mat.setTexture("ColorMap", tex); +</code> + + + +</body> +</html> |