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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.bullet.util;
+
+import com.jme3.bullet.collision.shapes.CollisionShape;
+import com.jme3.bullet.collision.shapes.CompoundCollisionShape;
+import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape;
+import com.jme3.math.Matrix3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Node;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.util.TempVars;
+import java.util.Iterator;
+import java.util.List;
+
+/**
+ *
+ * @author CJ Hare, normenhansen
+ */
+public class DebugShapeFactory {
+
+ /** The maximum corner for the aabb used for triangles to include in ConcaveShape processing.*/
+// private static final Vector3f aabbMax = new Vector3f(1e30f, 1e30f, 1e30f);
+ /** The minimum corner for the aabb used for triangles to include in ConcaveShape processing.*/
+// private static final Vector3f aabbMin = new Vector3f(-1e30f, -1e30f, -1e30f);
+
+ /**
+ * Creates a debug shape from the given collision shape. This is mostly used internally.<br>
+ * To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);</code> on it.
+ * @param collisionShape
+ * @return
+ */
+ public static Spatial getDebugShape(CollisionShape collisionShape) {
+ if (collisionShape == null) {
+ return null;
+ }
+ Spatial debugShape;
+ if (collisionShape instanceof CompoundCollisionShape) {
+ CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape;
+ List<ChildCollisionShape> children = shape.getChildren();
+ Node node = new Node("DebugShapeNode");
+ for (Iterator<ChildCollisionShape> it = children.iterator(); it.hasNext();) {
+ ChildCollisionShape childCollisionShape = it.next();
+ CollisionShape ccollisionShape = childCollisionShape.shape;
+ Geometry geometry = createDebugShape(ccollisionShape);
+
+ // apply translation
+ geometry.setLocalTranslation(childCollisionShape.location);
+
+ // apply rotation
+ TempVars vars = TempVars.get();
+ Matrix3f tempRot = vars.tempMat3;
+
+ tempRot.set(geometry.getLocalRotation());
+ childCollisionShape.rotation.mult(tempRot, tempRot);
+ geometry.setLocalRotation(tempRot);
+
+ vars.release();
+
+ node.attachChild(geometry);
+ }
+ debugShape = node;
+ } else {
+ debugShape = createDebugShape(collisionShape);
+ }
+ if (debugShape == null) {
+ return null;
+ }
+ debugShape.updateGeometricState();
+ return debugShape;
+ }
+
+ private static Geometry createDebugShape(CollisionShape shape) {
+ Geometry geom = new Geometry();
+ geom.setMesh(DebugShapeFactory.getDebugMesh(shape));
+// geom.setLocalScale(shape.getScale());
+ geom.updateModelBound();
+ return geom;
+ }
+
+ public static Mesh getDebugMesh(CollisionShape shape) {
+ Mesh mesh = new Mesh();
+ mesh = new Mesh();
+ DebugMeshCallback callback = new DebugMeshCallback();
+ getVertices(shape.getObjectId(), callback);
+ mesh.setBuffer(Type.Position, 3, callback.getVertices());
+ mesh.getFloatBuffer(Type.Position).clear();
+ return mesh;
+ }
+
+ private static native void getVertices(long shapeId, DebugMeshCallback buffer);
+}