diff options
Diffstat (limited to 'engine/src/bullet/com/jme3/bullet/util/DebugShapeFactory.java')
-rw-r--r-- | engine/src/bullet/com/jme3/bullet/util/DebugShapeFactory.java | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/engine/src/bullet/com/jme3/bullet/util/DebugShapeFactory.java b/engine/src/bullet/com/jme3/bullet/util/DebugShapeFactory.java new file mode 100644 index 0000000..b03e185 --- /dev/null +++ b/engine/src/bullet/com/jme3/bullet/util/DebugShapeFactory.java @@ -0,0 +1,123 @@ +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package com.jme3.bullet.util; + +import com.jme3.bullet.collision.shapes.CollisionShape; +import com.jme3.bullet.collision.shapes.CompoundCollisionShape; +import com.jme3.bullet.collision.shapes.infos.ChildCollisionShape; +import com.jme3.math.Matrix3f; +import com.jme3.scene.Geometry; +import com.jme3.scene.Mesh; +import com.jme3.scene.Node; +import com.jme3.scene.Spatial; +import com.jme3.scene.VertexBuffer.Type; +import com.jme3.util.TempVars; +import java.util.Iterator; +import java.util.List; + +/** + * + * @author CJ Hare, normenhansen + */ +public class DebugShapeFactory { + + /** The maximum corner for the aabb used for triangles to include in ConcaveShape processing.*/ +// private static final Vector3f aabbMax = new Vector3f(1e30f, 1e30f, 1e30f); + /** The minimum corner for the aabb used for triangles to include in ConcaveShape processing.*/ +// private static final Vector3f aabbMin = new Vector3f(-1e30f, -1e30f, -1e30f); + + /** + * Creates a debug shape from the given collision shape. This is mostly used internally.<br> + * To attach a debug shape to a physics object, call <code>attachDebugShape(AssetManager manager);</code> on it. + * @param collisionShape + * @return + */ + public static Spatial getDebugShape(CollisionShape collisionShape) { + if (collisionShape == null) { + return null; + } + Spatial debugShape; + if (collisionShape instanceof CompoundCollisionShape) { + CompoundCollisionShape shape = (CompoundCollisionShape) collisionShape; + List<ChildCollisionShape> children = shape.getChildren(); + Node node = new Node("DebugShapeNode"); + for (Iterator<ChildCollisionShape> it = children.iterator(); it.hasNext();) { + ChildCollisionShape childCollisionShape = it.next(); + CollisionShape ccollisionShape = childCollisionShape.shape; + Geometry geometry = createDebugShape(ccollisionShape); + + // apply translation + geometry.setLocalTranslation(childCollisionShape.location); + + // apply rotation + TempVars vars = TempVars.get(); + Matrix3f tempRot = vars.tempMat3; + + tempRot.set(geometry.getLocalRotation()); + childCollisionShape.rotation.mult(tempRot, tempRot); + geometry.setLocalRotation(tempRot); + + vars.release(); + + node.attachChild(geometry); + } + debugShape = node; + } else { + debugShape = createDebugShape(collisionShape); + } + if (debugShape == null) { + return null; + } + debugShape.updateGeometricState(); + return debugShape; + } + + private static Geometry createDebugShape(CollisionShape shape) { + Geometry geom = new Geometry(); + geom.setMesh(DebugShapeFactory.getDebugMesh(shape)); +// geom.setLocalScale(shape.getScale()); + geom.updateModelBound(); + return geom; + } + + public static Mesh getDebugMesh(CollisionShape shape) { + Mesh mesh = new Mesh(); + mesh = new Mesh(); + DebugMeshCallback callback = new DebugMeshCallback(); + getVertices(shape.getObjectId(), callback); + mesh.setBuffer(Type.Position, 3, callback.getVertices()); + mesh.getFloatBuffer(Type.Position).clear(); + return mesh; + } + + private static native void getVertices(long shapeId, DebugMeshCallback buffer); +} |