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-rw-r--r--engine/src/bullet-common/com/jme3/bullet/control/RigidBodyControl.java264
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diff --git a/engine/src/bullet-common/com/jme3/bullet/control/RigidBodyControl.java b/engine/src/bullet-common/com/jme3/bullet/control/RigidBodyControl.java
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+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.bullet.control;
+
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.collision.shapes.BoxCollisionShape;
+import com.jme3.bullet.collision.shapes.CollisionShape;
+import com.jme3.bullet.collision.shapes.SphereCollisionShape;
+import com.jme3.bullet.objects.PhysicsRigidBody;
+import com.jme3.bullet.util.CollisionShapeFactory;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.control.Control;
+import com.jme3.scene.shape.Box;
+import com.jme3.scene.shape.Sphere;
+import java.io.IOException;
+
+/**
+ *
+ * @author normenhansen
+ */
+public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl {
+
+ protected Spatial spatial;
+ protected boolean enabled = true;
+ protected boolean added = false;
+ protected PhysicsSpace space = null;
+ protected boolean kinematicSpatial = true;
+
+ public RigidBodyControl() {
+ }
+
+ /**
+ * When using this constructor, the CollisionShape for the RigidBody is generated
+ * automatically when the Control is added to a Spatial.
+ * @param mass When not 0, a HullCollisionShape is generated, otherwise a MeshCollisionShape is used. For geometries with box or sphere meshes the proper box or sphere collision shape is used.
+ */
+ public RigidBodyControl(float mass) {
+ this.mass = mass;
+ }
+
+ /**
+ * Creates a new PhysicsNode with the supplied collision shape and mass 1
+ * @param shape
+ */
+ public RigidBodyControl(CollisionShape shape) {
+ super(shape);
+ }
+
+ public RigidBodyControl(CollisionShape shape, float mass) {
+ super(shape, mass);
+ }
+
+ public Control cloneForSpatial(Spatial spatial) {
+ RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
+ control.setAngularFactor(getAngularFactor());
+ control.setAngularSleepingThreshold(getAngularSleepingThreshold());
+ control.setCcdMotionThreshold(getCcdMotionThreshold());
+ control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
+ control.setCollideWithGroups(getCollideWithGroups());
+ control.setCollisionGroup(getCollisionGroup());
+ control.setDamping(getLinearDamping(), getAngularDamping());
+ control.setFriction(getFriction());
+ control.setGravity(getGravity());
+ control.setKinematic(isKinematic());
+ control.setKinematicSpatial(isKinematicSpatial());
+ control.setLinearSleepingThreshold(getLinearSleepingThreshold());
+ control.setPhysicsLocation(getPhysicsLocation(null));
+ control.setPhysicsRotation(getPhysicsRotationMatrix(null));
+ control.setRestitution(getRestitution());
+
+ if (mass > 0) {
+ control.setAngularVelocity(getAngularVelocity());
+ control.setLinearVelocity(getLinearVelocity());
+ }
+ control.setApplyPhysicsLocal(isApplyPhysicsLocal());
+
+ control.setSpatial(spatial);
+ return control;
+ }
+
+ public void setSpatial(Spatial spatial) {
+ if (getUserObject() == null || getUserObject() == this.spatial) {
+ setUserObject(spatial);
+ }
+ this.spatial = spatial;
+ if (spatial == null) {
+ if (getUserObject() == spatial) {
+ setUserObject(null);
+ }
+ spatial = null;
+ collisionShape = null;
+ return;
+ }
+ if (collisionShape == null) {
+ createCollisionShape();
+ rebuildRigidBody();
+ }
+ setPhysicsLocation(getSpatialTranslation());
+ setPhysicsRotation(getSpatialRotation());
+ }
+
+ protected void createCollisionShape() {
+ if (spatial == null) {
+ return;
+ }
+ if (spatial instanceof Geometry) {
+ Geometry geom = (Geometry) spatial;
+ Mesh mesh = geom.getMesh();
+ if (mesh instanceof Sphere) {
+ collisionShape = new SphereCollisionShape(((Sphere) mesh).getRadius());
+ return;
+ } else if (mesh instanceof Box) {
+ collisionShape = new BoxCollisionShape(new Vector3f(((Box) mesh).getXExtent(), ((Box) mesh).getYExtent(), ((Box) mesh).getZExtent()));
+ return;
+ }
+ }
+ if (mass > 0) {
+ collisionShape = CollisionShapeFactory.createDynamicMeshShape(spatial);
+ } else {
+ collisionShape = CollisionShapeFactory.createMeshShape(spatial);
+ }
+ }
+
+ public void setEnabled(boolean enabled) {
+ this.enabled = enabled;
+ if (space != null) {
+ if (enabled && !added) {
+ if (spatial != null) {
+ setPhysicsLocation(getSpatialTranslation());
+ setPhysicsRotation(getSpatialRotation());
+ }
+ space.addCollisionObject(this);
+ added = true;
+ } else if (!enabled && added) {
+ space.removeCollisionObject(this);
+ added = false;
+ }
+ }
+ }
+
+ public boolean isEnabled() {
+ return enabled;
+ }
+
+ /**
+ * Checks if this control is in kinematic spatial mode.
+ * @return true if the spatial location is applied to this kinematic rigidbody
+ */
+ public boolean isKinematicSpatial() {
+ return kinematicSpatial;
+ }
+
+ /**
+ * Sets this control to kinematic spatial mode so that the spatials transform will
+ * be applied to the rigidbody in kinematic mode, defaults to true.
+ * @param kinematicSpatial
+ */
+ public void setKinematicSpatial(boolean kinematicSpatial) {
+ this.kinematicSpatial = kinematicSpatial;
+ }
+
+ public boolean isApplyPhysicsLocal() {
+ return motionState.isApplyPhysicsLocal();
+ }
+
+ /**
+ * When set to true, the physics coordinates will be applied to the local
+ * translation of the Spatial instead of the world traslation.
+ * @param applyPhysicsLocal
+ */
+ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
+ motionState.setApplyPhysicsLocal(applyPhysicsLocal);
+ }
+
+ private Vector3f getSpatialTranslation(){
+ if(motionState.isApplyPhysicsLocal()){
+ return spatial.getLocalTranslation();
+ }
+ return spatial.getWorldTranslation();
+ }
+
+ private Quaternion getSpatialRotation(){
+ if(motionState.isApplyPhysicsLocal()){
+ return spatial.getLocalRotation();
+ }
+ return spatial.getWorldRotation();
+ }
+
+ public void update(float tpf) {
+ if (enabled && spatial != null) {
+ if (isKinematic() && kinematicSpatial) {
+ super.setPhysicsLocation(getSpatialTranslation());
+ super.setPhysicsRotation(getSpatialRotation());
+ } else {
+ getMotionState().applyTransform(spatial);
+ }
+ }
+ }
+
+ public void render(RenderManager rm, ViewPort vp) {
+ if (enabled && space != null && space.getDebugManager() != null) {
+ if (debugShape == null) {
+ attachDebugShape(space.getDebugManager());
+ }
+ //TODO: using spatial traslation/rotation..
+ debugShape.setLocalTranslation(spatial.getWorldTranslation());
+ debugShape.setLocalRotation(spatial.getWorldRotation());
+ debugShape.updateLogicalState(0);
+ debugShape.updateGeometricState();
+ rm.renderScene(debugShape, vp);
+ }
+ }
+
+ public void setPhysicsSpace(PhysicsSpace space) {
+ if (space == null) {
+ if (this.space != null) {
+ this.space.removeCollisionObject(this);
+ added = false;
+ }
+ } else {
+ if(this.space==space) return;
+ space.addCollisionObject(this);
+ added = true;
+ }
+ this.space = space;
+ }
+
+ public PhysicsSpace getPhysicsSpace() {
+ return space;
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException {
+ super.write(ex);
+ OutputCapsule oc = ex.getCapsule(this);
+ oc.write(enabled, "enabled", true);
+ oc.write(motionState.isApplyPhysicsLocal(), "applyLocalPhysics", false);
+ oc.write(kinematicSpatial, "kinematicSpatial", true);
+ oc.write(spatial, "spatial", null);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException {
+ super.read(im);
+ InputCapsule ic = im.getCapsule(this);
+ enabled = ic.readBoolean("enabled", true);
+ kinematicSpatial = ic.readBoolean("kinematicSpatial", true);
+ spatial = (Spatial) ic.readSavable("spatial", null);
+ motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
+ setUserObject(spatial);
+ }
+}