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Diffstat (limited to 'engine/src/bullet-common/com/jme3/bullet/control/CharacterControl.java')
-rw-r--r--engine/src/bullet-common/com/jme3/bullet/control/CharacterControl.java208
1 files changed, 208 insertions, 0 deletions
diff --git a/engine/src/bullet-common/com/jme3/bullet/control/CharacterControl.java b/engine/src/bullet-common/com/jme3/bullet/control/CharacterControl.java
new file mode 100644
index 0000000..2acac53
--- /dev/null
+++ b/engine/src/bullet-common/com/jme3/bullet/control/CharacterControl.java
@@ -0,0 +1,208 @@
+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.bullet.control;
+
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.collision.shapes.CollisionShape;
+import com.jme3.bullet.objects.PhysicsCharacter;
+import com.jme3.export.InputCapsule;
+import com.jme3.export.JmeExporter;
+import com.jme3.export.JmeImporter;
+import com.jme3.export.OutputCapsule;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.RenderManager;
+import com.jme3.renderer.ViewPort;
+import com.jme3.scene.Spatial;
+import com.jme3.scene.control.Control;
+import java.io.IOException;
+
+/**
+ *
+ * @author normenhansen
+ */
+public class CharacterControl extends PhysicsCharacter implements PhysicsControl {
+
+ protected Spatial spatial;
+ protected boolean enabled = true;
+ protected boolean added = false;
+ protected PhysicsSpace space = null;
+ protected Vector3f viewDirection = new Vector3f(Vector3f.UNIT_Z);
+ protected boolean useViewDirection = true;
+ protected boolean applyLocal = false;
+
+ public CharacterControl() {
+ }
+
+ public CharacterControl(CollisionShape shape, float stepHeight) {
+ super(shape, stepHeight);
+ }
+
+ public boolean isApplyPhysicsLocal() {
+ return applyLocal;
+ }
+
+ /**
+ * When set to true, the physics coordinates will be applied to the local
+ * translation of the Spatial
+ * @param applyPhysicsLocal
+ */
+ public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
+ applyLocal = applyPhysicsLocal;
+ }
+
+ private Vector3f getSpatialTranslation() {
+ if (applyLocal) {
+ return spatial.getLocalTranslation();
+ }
+ return spatial.getWorldTranslation();
+ }
+
+ public Control cloneForSpatial(Spatial spatial) {
+ CharacterControl control = new CharacterControl(collisionShape, stepHeight);
+ control.setCcdMotionThreshold(getCcdMotionThreshold());
+ control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
+ control.setCollideWithGroups(getCollideWithGroups());
+ control.setCollisionGroup(getCollisionGroup());
+ control.setFallSpeed(getFallSpeed());
+ control.setGravity(getGravity());
+ control.setJumpSpeed(getJumpSpeed());
+ control.setMaxSlope(getMaxSlope());
+ control.setPhysicsLocation(getPhysicsLocation());
+ control.setUpAxis(getUpAxis());
+ control.setApplyPhysicsLocal(isApplyPhysicsLocal());
+
+ control.setSpatial(spatial);
+ return control;
+ }
+
+ public void setSpatial(Spatial spatial) {
+ if (getUserObject() == null || getUserObject() == this.spatial) {
+ setUserObject(spatial);
+ }
+ this.spatial = spatial;
+ if (spatial == null) {
+ if (getUserObject() == spatial) {
+ setUserObject(null);
+ }
+ return;
+ }
+ setPhysicsLocation(getSpatialTranslation());
+ }
+
+ public void setEnabled(boolean enabled) {
+ this.enabled = enabled;
+ if (space != null) {
+ if (enabled && !added) {
+ if (spatial != null) {
+ warp(getSpatialTranslation());
+ }
+ space.addCollisionObject(this);
+ added = true;
+ } else if (!enabled && added) {
+ space.removeCollisionObject(this);
+ added = false;
+ }
+ }
+ }
+
+ public boolean isEnabled() {
+ return enabled;
+ }
+
+ public void setViewDirection(Vector3f vec) {
+ viewDirection.set(vec);
+ }
+
+ public Vector3f getViewDirection() {
+ return viewDirection;
+ }
+
+ public boolean isUseViewDirection() {
+ return useViewDirection;
+ }
+
+ public void setUseViewDirection(boolean viewDirectionEnabled) {
+ this.useViewDirection = viewDirectionEnabled;
+ }
+
+ public void update(float tpf) {
+ if (enabled && spatial != null) {
+ Quaternion localRotationQuat = spatial.getLocalRotation();
+ Vector3f localLocation = spatial.getLocalTranslation();
+ if (!applyLocal && spatial.getParent() != null) {
+ getPhysicsLocation(localLocation);
+ localLocation.subtractLocal(spatial.getParent().getWorldTranslation());
+ localLocation.divideLocal(spatial.getParent().getWorldScale());
+ tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation);
+ spatial.setLocalTranslation(localLocation);
+
+ if (useViewDirection) {
+ localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
+ spatial.setLocalRotation(localRotationQuat);
+ }
+ } else {
+ spatial.setLocalTranslation(getPhysicsLocation());
+ localRotationQuat.lookAt(viewDirection, Vector3f.UNIT_Y);
+ spatial.setLocalRotation(localRotationQuat);
+ }
+ }
+ }
+
+ public void render(RenderManager rm, ViewPort vp) {
+ if (enabled && space != null && space.getDebugManager() != null) {
+ if (debugShape == null) {
+ attachDebugShape(space.getDebugManager());
+ }
+ debugShape.setLocalTranslation(getPhysicsLocation());
+ debugShape.updateLogicalState(0);
+ debugShape.updateGeometricState();
+ rm.renderScene(debugShape, vp);
+ }
+ }
+
+ public void setPhysicsSpace(PhysicsSpace space) {
+ if (space == null) {
+ if (this.space != null) {
+ this.space.removeCollisionObject(this);
+ added = false;
+ }
+ } else {
+ if (this.space == space) {
+ return;
+ }
+ space.addCollisionObject(this);
+ added = true;
+ }
+ this.space = space;
+ }
+
+ public PhysicsSpace getPhysicsSpace() {
+ return space;
+ }
+
+ @Override
+ public void write(JmeExporter ex) throws IOException {
+ super.write(ex);
+ OutputCapsule oc = ex.getCapsule(this);
+ oc.write(enabled, "enabled", true);
+ oc.write(applyLocal, "applyLocalPhysics", false);
+ oc.write(useViewDirection, "viewDirectionEnabled", true);
+ oc.write(viewDirection, "viewDirection", new Vector3f(Vector3f.UNIT_Z));
+ oc.write(spatial, "spatial", null);
+ }
+
+ @Override
+ public void read(JmeImporter im) throws IOException {
+ super.read(im);
+ InputCapsule ic = im.getCapsule(this);
+ enabled = ic.readBoolean("enabled", true);
+ useViewDirection = ic.readBoolean("viewDirectionEnabled", true);
+ viewDirection = (Vector3f) ic.readSavable("viewDirection", new Vector3f(Vector3f.UNIT_Z));
+ applyLocal = ic.readBoolean("applyLocalPhysics", false);
+ spatial = (Spatial) ic.readSavable("spatial", null);
+ setUserObject(spatial);
+ }
+}