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+// $Id: tag_find.cpp,v 1.28 2003/03/02 14:39:25 t1mpy Exp $
+
+// id3lib: a C++ library for creating and manipulating id3v1/v2 tags
+// Copyright 1999, 2000 Scott Thomas Haug
+
+// This library is free software; you can redistribute it and/or modify it
+// under the terms of the GNU Library General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or (at your
+// option) any later version.
+//
+// This library is distributed in the hope that it will be useful, but WITHOUT
+// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public
+// License for more details.
+//
+// You should have received a copy of the GNU Library General Public License
+// along with this library; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+// The id3lib authors encourage improvements and optimisations to be sent to
+// the id3lib coordinator. Please see the README file for details on where to
+// send such submissions. See the AUTHORS file for a list of people who have
+// contributed to id3lib. See the ChangeLog file for a list of changes to
+// id3lib. These files are distributed with id3lib at
+// http://download.sourceforge.net/id3lib/
+
+#include "tag_impl.h" //has <stdio.h> "tag.h" "header_tag.h" "frame.h" "field.h" "spec.h" "id3lib_strings.h" "utils.h"
+
+using namespace dami;
+
+ID3_TagImpl::const_iterator ID3_TagImpl::Find(const ID3_Frame *frame) const
+{
+ const_iterator cur = _frames.begin();
+
+ for (; cur != _frames.end(); ++cur)
+ {
+ if (*cur == frame)
+ {
+ break;
+ }
+ }
+
+ return cur;
+}
+
+ID3_TagImpl::iterator ID3_TagImpl::Find(const ID3_Frame *frame)
+{
+ iterator cur = _frames.begin();
+
+ for (; cur != _frames.end(); ++cur)
+ {
+ if (*cur == frame)
+ {
+ break;
+ }
+ }
+
+ return cur;
+}
+
+ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id) const
+{
+ ID3_Frame *frame = NULL;
+
+ // reset the cursor if it isn't set
+ if (_frames.end() == _cursor)
+ {
+ _cursor = _frames.begin();
+ }
+
+
+ for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)
+ {
+ // We want to cycle through the list to find the matching frame. We
+ // should begin from the cursor, search each successive frame, wrapping
+ // if necessary. The enclosing loop and the assignment statments below
+ // ensure that we first begin at the cursor and search to the end of the
+ // list and, if unsuccessful, start from the beginning of the list and
+ // search to the cursor.
+ const_iterator
+ begin = (0 == iCount ? _cursor : _frames.begin()),
+ end = (0 == iCount ? _frames.end() : _cursor);
+ // search from the cursor to the end
+ for (const_iterator cur = begin; cur != end; ++cur)
+ {
+ if ((*cur != NULL) && ((*cur)->GetID() == id))
+ {
+ // We've found a valid frame. Set the cursor to be the next element
+ frame = *cur;
+ _cursor = ++cur;
+ break;
+ }
+ }
+ }
+
+ return frame;
+}
+
+ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, const char* data, ID3_TextEnc sourceEnc) const
+{
+ ID3_Frame *frame = NULL;
+ ID3D_NOTICE( "Find: looking for comment with data = " << data.c_str() );
+
+ // reset the cursor if it isn't set
+ if (_frames.end() == _cursor)
+ {
+ _cursor = _frames.begin();
+ ID3D_NOTICE( "Find: resetting cursor" );
+ }
+
+ for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)
+ {
+ ID3D_NOTICE( "Find: iCount = " << iCount );
+ // We want to cycle through the list to find the matching frame. We
+ // should begin from the cursor, search each successive frame, wrapping
+ // if necessary. The enclosing loop and the assignment statments below
+ // ensure that we first begin at the cursor and search to the end of the
+ // list and, if unsuccessful, start from the beginning of the list and
+ // search to the cursor.
+ const_iterator
+ begin = (0 == iCount ? _cursor : _frames.begin()),
+ end = (0 == iCount ? _frames.end() : _cursor);
+ // search from the cursor to the end
+ for (const_iterator cur = begin; cur != end; ++cur)
+ {
+ ID3D_NOTICE( "Find: frame = " << iCount << (uint32) *cur );
+ if ((*cur != NULL) && ((*cur)->GetID() == id) &&
+ (*cur)->Contains(fldID))
+ {
+ ID3_Field* fld = (*cur)->GetField(fldID);
+ if (NULL == fld)
+ {
+ continue;
+ ID3D_NOTICE( "Find: didn't have the right field" );
+ }
+
+ if ( data == fld->GetText(sourceEnc) ) // bug, does only look in the first text item!
+ {
+ // We've found a valid frame. Set cursor to be the next element
+ frame = *cur;
+ _cursor = ++cur;
+ break;
+ }
+ }
+ }
+ }
+
+ return frame;
+}
+
+
+ID3_Frame *ID3_TagImpl::Find(ID3_FrameID id, ID3_FieldID fldID, uint32 data) const
+{
+ ID3_Frame *frame = NULL;
+
+ // reset the cursor if it isn't set
+ if (_frames.end() == _cursor)
+ {
+ _cursor = _frames.begin();
+ }
+
+ for (int iCount = 0; iCount < 2 && frame == NULL; iCount++)
+ {
+ // We want to cycle through the list to find the matching frame. We
+ // should begin from the cursor, search each successive frame, wrapping
+ // if necessary. The enclosing loop and the assignment statments below
+ // ensure that we first begin at the cursor and search to the end of the
+ // list and, if unsuccessful, start from the beginning of the list and
+ // search to the cursor.
+ const_iterator
+ begin = (0 == iCount ? _cursor : _frames.begin()),
+ end = (0 == iCount ? _frames.end() : _cursor);
+ // search from the cursor to the end
+ for (const_iterator cur = begin; cur != end; ++cur)
+ {
+ if ((*cur != NULL) && ((*cur)->GetID() == id) &&
+ ((*cur)->GetField(fldID)->Get() == data))
+ {
+ // We've found a valid frame. Set the cursor to be the next element
+ frame = *cur;
+ _cursor = ++cur;
+ break;
+ }
+ }
+ }
+
+ return frame;
+}
+