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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
+// Digital Ltd. LLC
+//
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Industrial Light & Magic nor the names of
+// its contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef INCLUDED_IMF_LUT_H
+#define INCLUDED_IMF_LUT_H
+
+//-----------------------------------------------------------------------------
+//
+// Lookup tables for efficient application
+// of half --> half functions to pixel data,
+// and some commonly applied functions.
+//
+//-----------------------------------------------------------------------------
+
+#include <ImfRgbaFile.h>
+#include <ImfFrameBuffer.h>
+#include "ImathBox.h"
+#include "halfFunction.h"
+
+namespace Imf {
+
+//
+// Lookup table for individual half channels.
+//
+
+class HalfLut
+{
+ public:
+
+ //------------
+ // Constructor
+ //------------
+
+ template <class Function>
+ HalfLut (Function f);
+
+
+ //----------------------------------------------------------------------
+ // Apply the table to data[0], data[stride] ... data[(nData-1) * stride]
+ //----------------------------------------------------------------------
+
+ void apply (half *data,
+ int nData,
+ int stride = 1) const;
+
+
+ //---------------------------------------------------------------
+ // Apply the table to a frame buffer slice (see ImfFrameBuffer.h)
+ //---------------------------------------------------------------
+
+ void apply (const Slice &data,
+ const Imath::Box2i &dataWindow) const;
+
+ private:
+
+ halfFunction <half> _lut;
+};
+
+
+//
+// Lookup table for combined RGBA data.
+//
+
+class RgbaLut
+{
+ public:
+
+ //------------
+ // Constructor
+ //------------
+
+ template <class Function>
+ RgbaLut (Function f, RgbaChannels chn = WRITE_RGB);
+
+
+ //----------------------------------------------------------------------
+ // Apply the table to data[0], data[stride] ... data[(nData-1) * stride]
+ //----------------------------------------------------------------------
+
+ void apply (Rgba *data,
+ int nData,
+ int stride = 1) const;
+
+
+ //-----------------------------------------------------------------------
+ // Apply the table to a frame buffer (see RgbaOutpuFile.setFrameBuffer())
+ //-----------------------------------------------------------------------
+
+ void apply (Rgba *base,
+ int xStride,
+ int yStride,
+ const Imath::Box2i &dataWindow) const;
+
+ private:
+
+ halfFunction <half> _lut;
+ RgbaChannels _chn;
+};
+
+
+//
+// 12bit log rounding reduces data to 20 stops with 200 steps per stop.
+// That makes 4000 numbers. An extra 96 just come along for the ride.
+// Zero explicitly remains zero. The first non-zero half will map to 1
+// in the 0-4095 12log space. A nice power of two number is placed at
+// the center [2000] and that number is near 0.18.
+//
+
+half round12log (half x);
+
+
+//
+// Round to n-bit precision (n should be between 0 and 10).
+// After rounding, the significand's 10-n least significant
+// bits will be zero.
+//
+
+struct roundNBit
+{
+ roundNBit (int n): n(n) {}
+ half operator () (half x) {return x.round(n);}
+ int n;
+};
+
+
+//
+// Template definitions
+//
+
+
+template <class Function>
+HalfLut::HalfLut (Function f):
+ _lut(f, -HALF_MAX, HALF_MAX, half (0),
+ half::posInf(), half::negInf(), half::qNan())
+{
+ // empty
+}
+
+
+template <class Function>
+RgbaLut::RgbaLut (Function f, RgbaChannels chn):
+ _lut(f, -HALF_MAX, HALF_MAX, half (0),
+ half::posInf(), half::negInf(), half::qNan()),
+ _chn(chn)
+{
+ // empty
+}
+
+
+} // namespace Imf
+
+#endif