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+#!amber
+# Copyright 2022 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+DEVICE_EXTENSION VK_EXT_index_type_uint8
+
+SHADER vertex vert_shader PASSTHROUGH
+SHADER fragment frag_shader GLSL
+#version 430
+layout(location = 0) out vec4 color_out;
+void main() {
+ color_out = vec4(0.0, 1.0, 0.0, 1.0);
+}
+END
+
+BUFFER position DATA_TYPE vec4<float> DATA
+-1.0 1.0 0.0 1.0
+ 1.0 1.0 0.0 1.0
+ 1.0 -1.0 0.0 1.0
+-1.0 -1.0 0.0 1.0
+END
+
+BUFFER indices DATA_TYPE uint8 DATA
+3 2 1 0
+END
+
+IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64
+
+PIPELINE graphics pipeline
+ ATTACH vert_shader
+ ATTACH frag_shader
+ VERTEX_DATA position LOCATION 0
+ INDEX_DATA indices
+ FRAMEBUFFER_SIZE 64 64
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN INDEXED START_IDX 0 COUNT 4
+EXPECT framebuffer IDX 0 0 SIZE 64 64 EQ_RGBA 0 255 0 255