summaryrefslogtreecommitdiff
path: root/core/SkBitmapProcShader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'core/SkBitmapProcShader.cpp')
-rw-r--r--core/SkBitmapProcShader.cpp49
1 files changed, 13 insertions, 36 deletions
diff --git a/core/SkBitmapProcShader.cpp b/core/SkBitmapProcShader.cpp
index 44bdc6d3..00d938be 100644
--- a/core/SkBitmapProcShader.cpp
+++ b/core/SkBitmapProcShader.cpp
@@ -97,52 +97,30 @@ static bool valid_for_drawing(const SkBitmap& bm) {
return true;
}
-bool SkBitmapProcShader::validInternal(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix,
- SkMatrix* totalInverse,
- SkBitmapProcState* state) const {
+SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
if (!fRawBitmap.getTexture() && !valid_for_drawing(fRawBitmap)) {
- return false;
- }
-
- // Make sure we can use totalInverse as a cache.
- SkMatrix totalInverseLocal;
- if (NULL == totalInverse) {
- totalInverse = &totalInverseLocal;
+ return NULL;
}
+ SkMatrix totalInverse;
// Do this first, so we know the matrix can be inverted.
- if (!this->INHERITED::validContext(device, paint, matrix, totalInverse)) {
- return false;
+ if (!this->computeTotalInverse(rec, &totalInverse)) {
+ return NULL;
}
+ void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
+ SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
+
SkASSERT(state);
state->fTileModeX = fTileModeX;
state->fTileModeY = fTileModeY;
state->fOrigBitmap = fRawBitmap;
- return state->chooseProcs(*totalInverse, paint);
-}
-
-bool SkBitmapProcShader::validContext(const SkBitmap& device,
- const SkPaint& paint,
- const SkMatrix& matrix,
- SkMatrix* totalInverse) const {
- SkBitmapProcState state;
- return this->validInternal(device, paint, matrix, totalInverse, &state);
-}
-
-SkShader::Context* SkBitmapProcShader::createContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix, void* storage) const {
- void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
- SkBitmapProcState* state = SkNEW_PLACEMENT(stateStorage, SkBitmapProcState);
- if (!this->validInternal(device, paint, matrix, NULL, state)) {
+ if (!state->chooseProcs(totalInverse, *rec.fPaint)) {
state->~SkBitmapProcState();
return NULL;
}
- return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext,
- (*this, device, paint, matrix, state));
+ return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, rec, state));
}
size_t SkBitmapProcShader::contextSize() const {
@@ -152,9 +130,8 @@ size_t SkBitmapProcShader::contextSize() const {
}
SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
- const SkBitmapProcShader& shader, const SkBitmap& device,
- const SkPaint& paint, const SkMatrix& matrix, SkBitmapProcState* state)
- : INHERITED(shader, device, paint, matrix)
+ const SkBitmapProcShader& shader, const ContextRec& rec, SkBitmapProcState* state)
+ : INHERITED(shader, rec)
, fState(state)
{
const SkBitmap& bitmap = *fState->fBitmap;
@@ -182,7 +159,7 @@ SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(
break;
}
- if (paint.isDither() && bitmap.colorType() != kRGB_565_SkColorType) {
+ if (rec.fPaint->isDither() && bitmap.colorType() != kRGB_565_SkColorType) {
// gradients can auto-dither in their 16bit sampler, but we don't so
// we clear the flag here.
flags &= ~kHasSpan16_Flag;