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-rw-r--r--src/libGLESv2/Texture.cpp1495
1 files changed, 1495 insertions, 0 deletions
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
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+++ b/src/libGLESv2/Texture.cpp
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+#include "precompiled.h"
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Texture.cpp: Implements the gl::Texture class and its derived classes
+// Texture2D and TextureCubeMap. Implements GL texture objects and related
+// functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
+
+#include "libGLESv2/Texture.h"
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/mathutil.h"
+#include "libGLESv2/utilities.h"
+#include "libGLESv2/renderer/Blit.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/renderer/Image.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/TextureStorage.h"
+#include "libEGL/Surface.h"
+
+namespace gl
+{
+
+Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
+{
+ mRenderer = renderer;
+
+ mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
+ mSamplerState.magFilter = GL_LINEAR;
+ mSamplerState.wrapS = GL_REPEAT;
+ mSamplerState.wrapT = GL_REPEAT;
+ mSamplerState.maxAnisotropy = 1.0f;
+ mSamplerState.lodOffset = 0;
+ mUsage = GL_NONE;
+
+ mDirtyImages = true;
+
+ mImmutable = false;
+}
+
+Texture::~Texture()
+{
+}
+
+// Returns true on successful filter state update (valid enum parameter)
+bool Texture::setMinFilter(GLenum filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ mSamplerState.minFilter = filter;
+ return true;
+ default:
+ return false;
+ }
+}
+
+// Returns true on successful filter state update (valid enum parameter)
+bool Texture::setMagFilter(GLenum filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ mSamplerState.magFilter = filter;
+ return true;
+ default:
+ return false;
+ }
+}
+
+// Returns true on successful wrap state update (valid enum parameter)
+bool Texture::setWrapS(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ mSamplerState.wrapS = wrap;
+ return true;
+ default:
+ return false;
+ }
+}
+
+// Returns true on successful wrap state update (valid enum parameter)
+bool Texture::setWrapT(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ mSamplerState.wrapT = wrap;
+ return true;
+ default:
+ return false;
+ }
+}
+
+// Returns true on successful max anisotropy update (valid anisotropy value)
+bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
+{
+ textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
+ if (textureMaxAnisotropy < 1.0f)
+ {
+ return false;
+ }
+
+ mSamplerState.maxAnisotropy = textureMaxAnisotropy;
+
+ return true;
+}
+
+// Returns true on successful usage state update (valid enum parameter)
+bool Texture::setUsage(GLenum usage)
+{
+ switch (usage)
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ mUsage = usage;
+ return true;
+ default:
+ return false;
+ }
+}
+
+GLenum Texture::getMinFilter() const
+{
+ return mSamplerState.minFilter;
+}
+
+GLenum Texture::getMagFilter() const
+{
+ return mSamplerState.magFilter;
+}
+
+GLenum Texture::getWrapS() const
+{
+ return mSamplerState.wrapS;
+}
+
+GLenum Texture::getWrapT() const
+{
+ return mSamplerState.wrapT;
+}
+
+float Texture::getMaxAnisotropy() const
+{
+ return mSamplerState.maxAnisotropy;
+}
+
+int Texture::getLodOffset()
+{
+ rx::TextureStorageInterface *texture = getStorage(false);
+ return texture ? texture->getLodOffset() : 0;
+}
+
+void Texture::getSamplerState(SamplerState *sampler)
+{
+ *sampler = mSamplerState;
+ sampler->lodOffset = getLodOffset();
+}
+
+GLenum Texture::getUsage() const
+{
+ return mUsage;
+}
+
+bool Texture::isMipmapFiltered() const
+{
+ switch (mSamplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
+ mDirtyImages = true;
+ }
+}
+
+void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
+ mDirtyImages = true;
+ }
+}
+
+bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(xoffset, yoffset, width, height, pixels);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+rx::TextureStorageInterface *Texture::getNativeTexture()
+{
+ // ensure the underlying texture is created
+
+ rx::TextureStorageInterface *storage = getStorage(false);
+ if (storage)
+ {
+ updateTexture();
+ }
+
+ return storage;
+}
+
+bool Texture::hasDirtyImages() const
+{
+ return mDirtyImages;
+}
+
+void Texture::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+unsigned int Texture::getTextureSerial()
+{
+ rx::TextureStorageInterface *texture = getStorage(false);
+ return texture ? texture->getTextureSerial() : 0;
+}
+
+unsigned int Texture::getRenderTargetSerial(GLenum target)
+{
+ rx::TextureStorageInterface *texture = getStorage(true);
+ return texture ? texture->getRenderTargetSerial(target) : 0;
+}
+
+bool Texture::isImmutable() const
+{
+ return mImmutable;
+}
+
+GLint Texture::creationLevels(GLsizei width, GLsizei height) const
+{
+ if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
+ {
+ return 0; // Maximum number of levels
+ }
+ else
+ {
+ // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
+ return 1;
+ }
+}
+
+GLint Texture::creationLevels(GLsizei size) const
+{
+ return creationLevels(size, size);
+}
+
+Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+{
+ mTexStorage = NULL;
+ mSurface = NULL;
+ mColorbufferProxy = NULL;
+ mProxyRefs = 0;
+
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = renderer->createImage();
+ }
+}
+
+Texture2D::~Texture2D()
+{
+ mColorbufferProxy = NULL;
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+
+ if (mSurface)
+ {
+ mSurface->setBoundTexture(NULL);
+ mSurface = NULL;
+ }
+
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+}
+
+// We need to maintain a count of references to renderbuffers acting as
+// proxies for this texture, so that we do not attempt to use a pointer
+// to a renderbuffer proxy which has been deleted.
+void Texture2D::addProxyRef(const Renderbuffer *proxy)
+{
+ mProxyRefs++;
+}
+
+void Texture2D::releaseProxy(const Renderbuffer *proxy)
+{
+ if (mProxyRefs > 0)
+ mProxyRefs--;
+
+ if (mProxyRefs == 0)
+ mColorbufferProxy = NULL;
+}
+
+GLenum Texture2D::getTarget() const
+{
+ return GL_TEXTURE_2D;
+}
+
+GLsizei Texture2D::getWidth(GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei Texture2D::getHeight(GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLenum Texture2D::getInternalFormat(GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+GLenum Texture2D::getActualFormat(GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getActualFormat();
+ else
+ return D3DFMT_UNKNOWN;
+}
+
+void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
+{
+ releaseTexImage();
+
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
+ const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
+ const int storageFormat = mImageArray[0]->getInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->levelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+ mDirtyImages = true;
+ }
+ }
+}
+
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ GLint internalformat = ConvertSizedInternalFormat(format, type);
+ redefineImage(level, internalformat, width, height);
+
+ Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
+}
+
+void Texture2D::bindTexImage(egl::Surface *surface)
+{
+ releaseTexImage();
+
+ GLint internalformat = surface->getFormat();
+
+ mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
+
+ delete mTexStorage;
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
+
+ mDirtyImages = true;
+ mSurface = surface;
+ mSurface->setBoundTexture(this);
+}
+
+void Texture2D::releaseTexImage()
+{
+ if (mSurface)
+ {
+ mSurface->setBoundTexture(NULL);
+ mSurface = NULL;
+
+ if (mTexStorage)
+ {
+ delete mTexStorage;
+ mTexStorage = NULL;
+ }
+
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
+ }
+ }
+}
+
+void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height);
+
+ Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (level < levelCount())
+ {
+ rx::Image *image = mImageArray[level];
+ if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
+ {
+ image->markClean();
+ }
+ }
+}
+
+void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(level, internalformat, width, height);
+
+ if (!mImageArray[level]->isRenderableFormat())
+ {
+ mImageArray[level]->copy(0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ if (!mTexStorage || !mTexStorage->isRenderTarget())
+ {
+ convertToRenderTarget();
+ }
+
+ mImageArray[level]->markClean();
+
+ if (width != 0 && height != 0 && level < levelCount())
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
+ }
+ }
+}
+
+void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ if (!mTexStorage || !mTexStorage->isRenderTarget())
+ {
+ convertToRenderTarget();
+ }
+
+ updateTexture();
+
+ if (level < levelCount())
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect,
+ gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
+ xoffset, yoffset, mTexStorage, level);
+ }
+ }
+}
+
+void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ delete mTexStorage;
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
+ mImmutable = true;
+
+ for (int level = 0; level < levels; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
+ width = std::max(1, width >> 1);
+ height = std::max(1, height >> 1);
+ }
+
+ for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
+ }
+
+ if (mTexStorage->isManaged())
+ {
+ int levels = levelCount();
+
+ for (int level = 0; level < levels; level++)
+ {
+ mImageArray[level]->setManagedSurface(mTexStorage, level);
+ }
+ }
+}
+
+// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
+bool Texture2D::isSamplerComplete() const
+{
+ GLsizei width = mImageArray[0]->getWidth();
+ GLsizei height = mImageArray[0]->getHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ bool mipmapping = isMipmapFiltered();
+ bool filtering, renderable;
+
+ if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
+ (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
+ {
+ if (mSamplerState.magFilter != GL_NEAREST ||
+ (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ bool npotSupport = mRenderer->getNonPower2TextureSupport();
+
+ if (!npotSupport)
+ {
+ if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
+ (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
+ {
+ return false;
+ }
+ }
+
+ if (mipmapping)
+ {
+ if (!npotSupport)
+ {
+ if (!isPow2(width) || !isPow2(height))
+ {
+ return false;
+ }
+ }
+
+ if (!isMipmapComplete())
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool Texture2D::isMipmapComplete() const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = mImageArray[0]->getWidth();
+ GLsizei height = mImageArray[0]->getHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ int q = log2(std::max(width, height));
+
+ for (int level = 1; level <= q; level++)
+ {
+ if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (mImageArray[level]->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (mImageArray[level]->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Texture2D::isCompressed(GLint level) const
+{
+ return IsCompressed(getInternalFormat(level));
+}
+
+bool Texture2D::isDepth(GLint level) const
+{
+ return IsDepthTexture(getInternalFormat(level));
+}
+
+// Constructs a native texture resource from the texture images
+void Texture2D::createTexture()
+{
+ GLsizei width = mImageArray[0]->getWidth();
+ GLsizei height = mImageArray[0]->getHeight();
+
+ if (!(width > 0 && height > 0))
+ return; // do not attempt to create native textures for nonexistant data
+
+ GLint levels = creationLevels(width, height);
+ GLenum internalformat = mImageArray[0]->getInternalFormat();
+
+ delete mTexStorage;
+ mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
+
+ if (mTexStorage->isManaged())
+ {
+ int levels = levelCount();
+
+ for (int level = 0; level < levels; level++)
+ {
+ mImageArray[level]->setManagedSurface(mTexStorage, level);
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void Texture2D::updateTexture()
+{
+ bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
+
+ int levels = (mipmapping ? levelCount() : 1);
+
+ for (int level = 0; level < levels; level++)
+ {
+ rx::Image *image = mImageArray[level];
+
+ if (image->isDirty())
+ {
+ commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
+ }
+ }
+}
+
+void Texture2D::convertToRenderTarget()
+{
+ rx::TextureStorageInterface2D *newTexStorage = NULL;
+
+ if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
+ {
+ GLsizei width = mImageArray[0]->getWidth();
+ GLsizei height = mImageArray[0]->getHeight();
+ GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
+ GLenum internalformat = mImageArray[0]->getInternalFormat();
+
+ newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
+
+ if (mTexStorage != NULL)
+ {
+ if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
+ {
+ delete newTexStorage;
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = newTexStorage;
+
+ mDirtyImages = true;
+}
+
+void Texture2D::generateMipmaps()
+{
+ if (!mRenderer->getNonPower2TextureSupport())
+ {
+ if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ }
+
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
+ for (unsigned int i = 1; i <= q; i++)
+ {
+ redefineImage(i, mImageArray[0]->getInternalFormat(),
+ std::max(mImageArray[0]->getWidth() >> i, 1),
+ std::max(mImageArray[0]->getHeight() >> i, 1));
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (unsigned int i = 1; i <= q; i++)
+ {
+ mTexStorage->generateMipmap(i);
+
+ mImageArray[i]->markClean();
+ }
+ }
+ else
+ {
+ for (unsigned int i = 1; i <= q; i++)
+ {
+ mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
+ }
+ }
+}
+
+Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
+{
+ if (target != GL_TEXTURE_2D)
+ {
+ return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
+ }
+
+ if (mColorbufferProxy == NULL)
+ {
+ mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
+ }
+
+ return mColorbufferProxy;
+}
+
+rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ // ensure the underlying texture is created
+ if (getStorage(true) == NULL)
+ {
+ return NULL;
+ }
+
+ updateTexture();
+
+ // ensure this is NOT a depth texture
+ if (isDepth(0))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget();
+}
+
+rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ // ensure the underlying texture is created
+ if (getStorage(true) == NULL)
+ {
+ return NULL;
+ }
+
+ updateTexture();
+
+ // ensure this is actually a depth texture
+ if (!isDepth(0))
+ {
+ return NULL;
+ }
+ return mTexStorage->getRenderTarget();
+}
+
+int Texture2D::levelCount()
+{
+ return mTexStorage ? mTexStorage->levelCount() : 0;
+}
+
+rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
+{
+ if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
+ {
+ if (renderTarget)
+ {
+ convertToRenderTarget();
+ }
+ else
+ {
+ createTexture();
+ }
+ }
+
+ return mTexStorage;
+}
+
+TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+{
+ mTexStorage = NULL;
+ for (int i = 0; i < 6; i++)
+ {
+ mFaceProxies[i] = NULL;
+ mFaceProxyRefs[i] = 0;
+
+ for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ mImageArray[i][j] = renderer->createImage();
+ }
+ }
+}
+
+TextureCubeMap::~TextureCubeMap()
+{
+ for (int i = 0; i < 6; i++)
+ {
+ mFaceProxies[i] = NULL;
+
+ for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ delete mImageArray[i][j];
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+}
+
+// We need to maintain a count of references to renderbuffers acting as
+// proxies for this texture, so that the texture is not deleted while
+// proxy references still exist. If the reference count drops to zero,
+// we set our proxy pointer NULL, so that a new attempt at referencing
+// will cause recreation.
+void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
+{
+ for (int i = 0; i < 6; i++)
+ {
+ if (mFaceProxies[i] == proxy)
+ mFaceProxyRefs[i]++;
+ }
+}
+
+void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
+{
+ for (int i = 0; i < 6; i++)
+ {
+ if (mFaceProxies[i] == proxy)
+ {
+ if (mFaceProxyRefs[i] > 0)
+ mFaceProxyRefs[i]--;
+
+ if (mFaceProxyRefs[i] == 0)
+ mFaceProxies[i] = NULL;
+ }
+ }
+}
+
+GLenum TextureCubeMap::getTarget() const
+{
+ return GL_TEXTURE_CUBE_MAP;
+}
+
+GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[faceIndex(target)][level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[faceIndex(target)][level]->getHeight();
+ else
+ return 0;
+}
+
+GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[faceIndex(target)][level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
+{
+ if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[faceIndex(target)][level]->getActualFormat();
+ else
+ return D3DFMT_UNKNOWN;
+}
+
+void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ setImage(0, level, width, height, format, type, unpackAlignment, pixels);
+}
+
+void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ setImage(1, level, width, height, format, type, unpackAlignment, pixels);
+}
+
+void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ setImage(2, level, width, height, format, type, unpackAlignment, pixels);
+}
+
+void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ setImage(3, level, width, height, format, type, unpackAlignment, pixels);
+}
+
+void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ setImage(4, level, width, height, format, type, unpackAlignment, pixels);
+}
+
+void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ setImage(5, level, width, height, format, type, unpackAlignment, pixels);
+}
+
+void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(faceIndex(face), level, format, width, height);
+
+ Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
+}
+
+void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (level < levelCount())
+ {
+ rx::Image *image = mImageArray[face][level];
+ if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
+ image->markClean();
+ }
+}
+
+void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
+ {
+ commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
+ {
+ commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
+ }
+}
+
+// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
+bool TextureCubeMap::isSamplerComplete() const
+{
+ int size = mImageArray[0][0]->getWidth();
+
+ bool mipmapping = isMipmapFiltered();
+ bool filtering, renderable;
+
+ if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
+ (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
+ {
+ if (mSamplerState.magFilter != GL_NEAREST ||
+ (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
+ {
+ if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ {
+ return false;
+ }
+ }
+
+ if (!mipmapping)
+ {
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureCubeMap::isCubeComplete() const
+{
+ if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
+ {
+ return false;
+ }
+
+ for (unsigned int face = 1; face < 6; face++)
+ {
+ if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
+ mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
+ mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TextureCubeMap::isMipmapCubeComplete() const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+
+ GLsizei size = mImageArray[0][0]->getWidth();
+
+ int q = log2(size);
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 1; level <= q; level++)
+ {
+ if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
+{
+ return IsCompressed(getInternalFormat(target, level));
+}
+
+// Constructs a native texture resource from the texture images, or returns an existing one
+void TextureCubeMap::createTexture()
+{
+ GLsizei size = mImageArray[0][0]->getWidth();
+
+ if (!(size > 0))
+ return; // do not attempt to create native textures for nonexistant data
+
+ GLint levels = creationLevels(size);
+ GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+
+ delete mTexStorage;
+ mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
+
+ if (mTexStorage->isManaged())
+ {
+ int levels = levelCount();
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 0; level < levels; level++)
+ {
+ mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
+ }
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureCubeMap::updateTexture()
+{
+ bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
+
+ for (int face = 0; face < 6; face++)
+ {
+ int levels = (mipmapping ? levelCount() : 1);
+
+ for (int level = 0; level < levels; level++)
+ {
+ rx::Image *image = mImageArray[face][level];
+
+ if (image->isDirty())
+ {
+ commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
+ }
+ }
+ }
+}
+
+void TextureCubeMap::convertToRenderTarget()
+{
+ rx::TextureStorageInterfaceCube *newTexStorage = NULL;
+
+ if (mImageArray[0][0]->getWidth() != 0)
+ {
+ GLsizei size = mImageArray[0][0]->getWidth();
+ GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
+ GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+
+ newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
+
+ if (mTexStorage != NULL)
+ {
+ if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
+ {
+ delete newTexStorage;
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = newTexStorage;
+
+ mDirtyImages = true;
+}
+
+void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+{
+ GLint internalformat = ConvertSizedInternalFormat(format, type);
+ redefineImage(faceIndex, level, internalformat, width, height);
+
+ Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
+}
+
+unsigned int TextureCubeMap::faceIndex(GLenum face)
+{
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+}
+
+void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
+ const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
+ const int storageFormat = mImageArray[0][0]->getInternalFormat();
+
+ mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->levelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ for (int f = 0; f < 6; f++)
+ {
+ mImageArray[f][i]->markDirty();
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ unsigned int faceindex = faceIndex(target);
+ GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(faceindex, level, internalformat, width, height);
+
+ if (!mImageArray[faceindex][level]->isRenderableFormat())
+ {
+ mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ if (!mTexStorage || !mTexStorage->isRenderTarget())
+ {
+ convertToRenderTarget();
+ }
+
+ mImageArray[faceindex][level]->markClean();
+
+ ASSERT(width == height);
+
+ if (width > 0 && level < levelCount())
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
+
+ if (xoffset + width > size || yoffset + height > size)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ unsigned int faceindex = faceIndex(target);
+
+ if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
+ {
+ mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ if (!mTexStorage || !mTexStorage->isRenderTarget())
+ {
+ convertToRenderTarget();
+ }
+
+ updateTexture();
+
+ if (level < levelCount())
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
+ xoffset, yoffset, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ delete mTexStorage;
+ mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
+ mImmutable = true;
+
+ for (int level = 0; level < levels; level++)
+ {
+ for (int face = 0; face < 6; face++)
+ {
+ mImageArray[face][level]->redefine(mRenderer, internalformat, size, size, true);
+ size = std::max(1, size >> 1);
+ }
+ }
+
+ for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int face = 0; face < 6; face++)
+ {
+ mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
+ }
+ }
+
+ if (mTexStorage->isManaged())
+ {
+ int levels = levelCount();
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 0; level < levels; level++)
+ {
+ mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
+ }
+ }
+ }
+}
+
+void TextureCubeMap::generateMipmaps()
+{
+ if (!isCubeComplete())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!mRenderer->getNonPower2TextureSupport())
+ {
+ if (!isPow2(mImageArray[0][0]->getWidth()))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ }
+
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ unsigned int q = log2(mImageArray[0][0]->getWidth());
+ for (unsigned int f = 0; f < 6; f++)
+ {
+ for (unsigned int i = 1; i <= q; i++)
+ {
+ redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
+ std::max(mImageArray[f][0]->getWidth() >> i, 1),
+ std::max(mImageArray[f][0]->getWidth() >> i, 1));
+ }
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (unsigned int f = 0; f < 6; f++)
+ {
+ for (unsigned int i = 1; i <= q; i++)
+ {
+ mTexStorage->generateMipmap(f, i);
+
+ mImageArray[f][i]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (unsigned int f = 0; f < 6; f++)
+ {
+ for (unsigned int i = 1; i <= q; i++)
+ {
+ mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
+ }
+ }
+ }
+}
+
+Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
+{
+ if (!IsCubemapTextureTarget(target))
+ {
+ return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
+ }
+
+ unsigned int face = faceIndex(target);
+
+ if (mFaceProxies[face] == NULL)
+ {
+ mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
+ }
+
+ return mFaceProxies[face];
+}
+
+rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
+{
+ ASSERT(IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (getStorage(true) == NULL)
+ {
+ return NULL;
+ }
+
+ updateTexture();
+
+ return mTexStorage->getRenderTarget(target);
+}
+
+int TextureCubeMap::levelCount()
+{
+ return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
+}
+
+rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
+{
+ if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
+ {
+ if (renderTarget)
+ {
+ convertToRenderTarget();
+ }
+ else
+ {
+ createTexture();
+ }
+ }
+
+ return mTexStorage;
+}
+
+}