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Diffstat (limited to 'src/libGLESv2/Framebuffer.cpp')
-rw-r--r-- | src/libGLESv2/Framebuffer.cpp | 603 |
1 files changed, 603 insertions, 0 deletions
diff --git a/src/libGLESv2/Framebuffer.cpp b/src/libGLESv2/Framebuffer.cpp new file mode 100644 index 00000000..b0abba0a --- /dev/null +++ b/src/libGLESv2/Framebuffer.cpp @@ -0,0 +1,603 @@ +#include "precompiled.h" +// +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer +// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. + +#include "libGLESv2/Framebuffer.h" + +#include "libGLESv2/main.h" +#include "libGLESv2/utilities.h" +#include "libGLESv2/Texture.h" +#include "libGLESv2/Context.h" +#include "libGLESv2/renderer/Renderer.h" +#include "libGLESv2/Renderbuffer.h" + +namespace gl +{ + +Framebuffer::Framebuffer(rx::Renderer *renderer) + : mRenderer(renderer) +{ + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + mColorbufferTypes[colorAttachment] = GL_NONE; + mDrawBufferStates[colorAttachment] = GL_NONE; + } + mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; + mReadBufferState = GL_COLOR_ATTACHMENT0_EXT; + + mDepthbufferType = GL_NONE; + mStencilbufferType = GL_NONE; +} + +Framebuffer::~Framebuffer() +{ + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + mColorbufferPointers[colorAttachment].set(NULL); + } + mDepthbufferPointer.set(NULL); + mStencilbufferPointer.set(NULL); +} + +Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const +{ + gl::Context *context = gl::getContext(); + Renderbuffer *buffer = NULL; + + if (type == GL_NONE) + { + buffer = NULL; + } + else if (type == GL_RENDERBUFFER) + { + buffer = context->getRenderbuffer(handle); + } + else if (IsInternalTextureTarget(type)) + { + buffer = context->getTexture(handle)->getRenderbuffer(type); + } + else + { + UNREACHABLE(); + } + + return buffer; +} + +void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer) +{ + ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); + mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE; + mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer)); +} + +void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) +{ + mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; + mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); +} + +void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) +{ + mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; + mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); +} + +void Framebuffer::detachTexture(GLuint texture) +{ + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) + { + mColorbufferTypes[colorAttachment] = GL_NONE; + mColorbufferPointers[colorAttachment].set(NULL); + } + } + + if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) + { + mDepthbufferType = GL_NONE; + mDepthbufferPointer.set(NULL); + } + + if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) + { + mStencilbufferType = GL_NONE; + mStencilbufferPointer.set(NULL); + } +} + +void Framebuffer::detachRenderbuffer(GLuint renderbuffer) +{ + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) + { + mColorbufferTypes[colorAttachment] = GL_NONE; + mColorbufferPointers[colorAttachment].set(NULL); + } + } + + if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) + { + mDepthbufferType = GL_NONE; + mDepthbufferPointer.set(NULL); + } + + if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) + { + mStencilbufferType = GL_NONE; + mStencilbufferPointer.set(NULL); + } +} + +unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const +{ + ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); + + Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get(); + + if (colorbuffer) + { + return colorbuffer->getSerial(); + } + + return 0; +} + +unsigned int Framebuffer::getDepthbufferSerial() const +{ + Renderbuffer *depthbuffer = mDepthbufferPointer.get(); + + if (depthbuffer) + { + return depthbuffer->getSerial(); + } + + return 0; +} + +unsigned int Framebuffer::getStencilbufferSerial() const +{ + Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); + + if (stencilbuffer) + { + return stencilbuffer->getSerial(); + } + + return 0; +} + +Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const +{ + ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); + return mColorbufferPointers[colorAttachment].get(); +} + +Renderbuffer *Framebuffer::getDepthbuffer() const +{ + return mDepthbufferPointer.get(); +} + +Renderbuffer *Framebuffer::getStencilbuffer() const +{ + return mStencilbufferPointer.get(); +} + +Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const +{ + Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); + + if (!depthstencilbuffer) + { + depthstencilbuffer = mStencilbufferPointer.get(); + } + + return depthstencilbuffer; +} + +Renderbuffer *Framebuffer::getReadColorbuffer() const +{ + // Will require more logic if glReadBuffers is supported + return mColorbufferPointers[0].get(); +} + +GLenum Framebuffer::getReadColorbufferType() const +{ + // Will require more logic if glReadBuffers is supported + return mColorbufferTypes[0]; +} + +Renderbuffer *Framebuffer::getFirstColorbuffer() const +{ + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (mColorbufferTypes[colorAttachment] != GL_NONE) + { + return mColorbufferPointers[colorAttachment].get(); + } + } + + return NULL; +} + +GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const +{ + ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); + return mColorbufferTypes[colorAttachment]; +} + +GLenum Framebuffer::getDepthbufferType() const +{ + return mDepthbufferType; +} + +GLenum Framebuffer::getStencilbufferType() const +{ + return mStencilbufferType; +} + +GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const +{ + ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); + return mColorbufferPointers[colorAttachment].id(); +} + +GLuint Framebuffer::getDepthbufferHandle() const +{ + return mDepthbufferPointer.id(); +} + +GLuint Framebuffer::getStencilbufferHandle() const +{ + return mStencilbufferPointer.id(); +} + +GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const +{ + return mDrawBufferStates[colorAttachment]; +} + +void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer) +{ + mDrawBufferStates[colorAttachment] = drawBuffer; +} + +bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const +{ + return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE); +} + +bool Framebuffer::hasEnabledColorAttachment() const +{ + for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (isEnabledColorAttachment(colorAttachment)) + { + return true; + } + } + + return false; +} + +bool Framebuffer::hasStencil() const +{ + if (mStencilbufferType != GL_NONE) + { + const Renderbuffer *stencilbufferObject = getStencilbuffer(); + + if (stencilbufferObject) + { + return stencilbufferObject->getStencilSize() > 0; + } + } + + return false; +} + +bool Framebuffer::usingExtendedDrawBuffers() const +{ + for (unsigned int colorAttachment = 1; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (isEnabledColorAttachment(colorAttachment)) + { + return true; + } + } + + return false; +} + +GLenum Framebuffer::completeness() const +{ + int width = 0; + int height = 0; + int colorbufferSize = 0; + int samples = -1; + bool missingAttachment = true; + + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (mColorbufferTypes[colorAttachment] != GL_NONE) + { + const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment); + + if (!colorbuffer) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) + { + if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + } + else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) + { + GLint internalformat = colorbuffer->getInternalFormat(); + GLenum format = gl::ExtractFormat(internalformat); + + if (IsCompressed(format) || + format == GL_ALPHA || + format == GL_LUMINANCE || + format == GL_LUMINANCE_ALPHA) + { + return GL_FRAMEBUFFER_UNSUPPORTED; + } + + bool filtering, renderable; + + if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || + (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) + { + return GL_FRAMEBUFFER_UNSUPPORTED; + } + + if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat)) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + } + else + { + UNREACHABLE(); + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (!missingAttachment) + { + // all color attachments must have the same width and height + if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height) + { + return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; + } + + // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that + // all color attachments have the same number of samples for the FBO to be complete. + if (colorbuffer->getSamples() != samples) + { + return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; + } + + // all color attachments attachments must have the same number of bitplanes + if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize) + { + return GL_FRAMEBUFFER_UNSUPPORTED; + } + + // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness + for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++) + { + if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get()) + { + return GL_FRAMEBUFFER_UNSUPPORTED; + } + } + } + else + { + width = colorbuffer->getWidth(); + height = colorbuffer->getHeight(); + samples = colorbuffer->getSamples(); + colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat()); + missingAttachment = false; + } + } + } + + const Renderbuffer *depthbuffer = NULL; + const Renderbuffer *stencilbuffer = NULL; + + if (mDepthbufferType != GL_NONE) + { + depthbuffer = getDepthbuffer(); + + if (!depthbuffer) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (mDepthbufferType == GL_RENDERBUFFER) + { + if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + } + else if (IsInternalTextureTarget(mDepthbufferType)) + { + GLint internalformat = depthbuffer->getInternalFormat(); + + // depth texture attachments require OES/ANGLE_depth_texture + if (!mRenderer->getDepthTextureSupport()) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (!gl::IsDepthTexture(internalformat)) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + } + else + { + UNREACHABLE(); + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (missingAttachment) + { + width = depthbuffer->getWidth(); + height = depthbuffer->getHeight(); + samples = depthbuffer->getSamples(); + missingAttachment = false; + } + else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) + { + return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; + } + else if (samples != depthbuffer->getSamples()) + { + return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; + } + } + + if (mStencilbufferType != GL_NONE) + { + stencilbuffer = getStencilbuffer(); + + if (!stencilbuffer) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (mStencilbufferType == GL_RENDERBUFFER) + { + if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + } + else if (IsInternalTextureTarget(mStencilbufferType)) + { + GLint internalformat = stencilbuffer->getInternalFormat(); + + // texture stencil attachments come along as part + // of OES_packed_depth_stencil + OES/ANGLE_depth_texture + if (!mRenderer->getDepthTextureSupport()) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (!gl::IsStencilTexture(internalformat)) + { + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + } + else + { + UNREACHABLE(); + return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; + } + + if (missingAttachment) + { + width = stencilbuffer->getWidth(); + height = stencilbuffer->getHeight(); + samples = stencilbuffer->getSamples(); + missingAttachment = false; + } + else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) + { + return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; + } + else if (samples != stencilbuffer->getSamples()) + { + return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; + } + } + + // if we have both a depth and stencil buffer, they must refer to the same object + // since we only support packed_depth_stencil and not separate depth and stencil + if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) + { + return GL_FRAMEBUFFER_UNSUPPORTED; + } + + // we need to have at least one attachment to be complete + if (missingAttachment) + { + return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; + } + + return GL_FRAMEBUFFER_COMPLETE; +} + +DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) + : Framebuffer(renderer) +{ + mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer)); + + Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); + mDepthbufferPointer.set(depthStencilRenderbuffer); + mStencilbufferPointer.set(depthStencilRenderbuffer); + + mColorbufferTypes[0] = GL_RENDERBUFFER; + mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; + mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; + + mDrawBufferStates[0] = GL_BACK; + mReadBufferState = GL_BACK; +} + +int Framebuffer::getSamples() const +{ + if (completeness() == GL_FRAMEBUFFER_COMPLETE) + { + // for a complete framebuffer, all attachments must have the same sample count + // in this case return the first nonzero sample size + for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) + { + if (mColorbufferTypes[colorAttachment] != GL_NONE) + { + return getColorbuffer(colorAttachment)->getSamples(); + } + } + } + + return 0; +} + +GLenum DefaultFramebuffer::completeness() const +{ + // The default framebuffer *must* always be complete, though it may not be + // subject to the same rules as application FBOs. ie, it could have 0x0 size. + return GL_FRAMEBUFFER_COMPLETE; +} + +} |