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+// Copyright (c) 2023 Marshall A. Greenblatt. All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the name Chromium Embedded
+// Framework nor the names of its contributors may be used to endorse
+// or promote products derived from this software without specific prior
+// written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// ---------------------------------------------------------------------------
+//
+// This file was generated by the CEF translator tool and should not edited
+// by hand. See the translator.README.txt file in the tools directory for
+// more information.
+//
+// $hash=04aa6e193cc5d5658c0ef28a42c0777c0a955409$
+//
+
+#ifndef CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
+#define CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_
+#pragma once
+
+#include "include/capi/cef_image_capi.h"
+#include "include/capi/cef_menu_model_capi.h"
+#include "include/capi/views/cef_display_capi.h"
+#include "include/capi/views/cef_overlay_controller_capi.h"
+#include "include/capi/views/cef_panel_capi.h"
+#include "include/capi/views/cef_window_delegate_capi.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+///
+/// A Window is a top-level Window/widget in the Views hierarchy. By default it
+/// will have a non-client area with title bar, icon and buttons that supports
+/// moving and resizing. All size and position values are in density independent
+/// pixels (DIP) unless otherwise indicated. Methods must be called on the
+/// browser process UI thread unless otherwise indicated.
+///
+typedef struct _cef_window_t {
+ ///
+ /// Base structure.
+ ///
+ cef_panel_t base;
+
+ ///
+ /// Show the Window.
+ ///
+ void(CEF_CALLBACK* show)(struct _cef_window_t* self);
+
+ ///
+ /// Hide the Window.
+ ///
+ void(CEF_CALLBACK* hide)(struct _cef_window_t* self);
+
+ ///
+ /// Sizes the Window to |size| and centers it in the current display.
+ ///
+ void(CEF_CALLBACK* center_window)(struct _cef_window_t* self,
+ const cef_size_t* size);
+
+ ///
+ /// Close the Window.
+ ///
+ void(CEF_CALLBACK* close)(struct _cef_window_t* self);
+
+ ///
+ /// Returns true (1) if the Window has been closed.
+ ///
+ int(CEF_CALLBACK* is_closed)(struct _cef_window_t* self);
+
+ ///
+ /// Activate the Window, assuming it already exists and is visible.
+ ///
+ void(CEF_CALLBACK* activate)(struct _cef_window_t* self);
+
+ ///
+ /// Deactivate the Window, making the next Window in the Z order the active
+ /// Window.
+ ///
+ void(CEF_CALLBACK* deactivate)(struct _cef_window_t* self);
+
+ ///
+ /// Returns whether the Window is the currently active Window.
+ ///
+ int(CEF_CALLBACK* is_active)(struct _cef_window_t* self);
+
+ ///
+ /// Bring this Window to the top of other Windows in the Windowing system.
+ ///
+ void(CEF_CALLBACK* bring_to_top)(struct _cef_window_t* self);
+
+ ///
+ /// Set the Window to be on top of other Windows in the Windowing system.
+ ///
+ void(CEF_CALLBACK* set_always_on_top)(struct _cef_window_t* self, int on_top);
+
+ ///
+ /// Returns whether the Window has been set to be on top of other Windows in
+ /// the Windowing system.
+ ///
+ int(CEF_CALLBACK* is_always_on_top)(struct _cef_window_t* self);
+
+ ///
+ /// Maximize the Window.
+ ///
+ void(CEF_CALLBACK* maximize)(struct _cef_window_t* self);
+
+ ///
+ /// Minimize the Window.
+ ///
+ void(CEF_CALLBACK* minimize)(struct _cef_window_t* self);
+
+ ///
+ /// Restore the Window.
+ ///
+ void(CEF_CALLBACK* restore)(struct _cef_window_t* self);
+
+ ///
+ /// Set fullscreen Window state.
+ ///
+ void(CEF_CALLBACK* set_fullscreen)(struct _cef_window_t* self,
+ int fullscreen);
+
+ ///
+ /// Returns true (1) if the Window is maximized.
+ ///
+ int(CEF_CALLBACK* is_maximized)(struct _cef_window_t* self);
+
+ ///
+ /// Returns true (1) if the Window is minimized.
+ ///
+ int(CEF_CALLBACK* is_minimized)(struct _cef_window_t* self);
+
+ ///
+ /// Returns true (1) if the Window is fullscreen.
+ ///
+ int(CEF_CALLBACK* is_fullscreen)(struct _cef_window_t* self);
+
+ ///
+ /// Set the Window title.
+ ///
+ void(CEF_CALLBACK* set_title)(struct _cef_window_t* self,
+ const cef_string_t* title);
+
+ ///
+ /// Get the Window title.
+ ///
+ // The resulting string must be freed by calling cef_string_userfree_free().
+ cef_string_userfree_t(CEF_CALLBACK* get_title)(struct _cef_window_t* self);
+
+ ///
+ /// Set the Window icon. This should be a 16x16 icon suitable for use in the
+ /// Windows's title bar.
+ ///
+ void(CEF_CALLBACK* set_window_icon)(struct _cef_window_t* self,
+ struct _cef_image_t* image);
+
+ ///
+ /// Get the Window icon.
+ ///
+ struct _cef_image_t*(CEF_CALLBACK* get_window_icon)(
+ struct _cef_window_t* self);
+
+ ///
+ /// Set the Window App icon. This should be a larger icon for use in the host
+ /// environment app switching UI. On Windows, this is the ICON_BIG used in
+ /// Alt-Tab list and Windows taskbar. The Window icon will be used by default
+ /// if no Window App icon is specified.
+ ///
+ void(CEF_CALLBACK* set_window_app_icon)(struct _cef_window_t* self,
+ struct _cef_image_t* image);
+
+ ///
+ /// Get the Window App icon.
+ ///
+ struct _cef_image_t*(CEF_CALLBACK* get_window_app_icon)(
+ struct _cef_window_t* self);
+
+ ///
+ /// Add a View that will be overlayed on the Window contents with absolute
+ /// positioning and high z-order. Positioning is controlled by |docking_mode|
+ /// as described below. The returned cef_overlay_controller_t object is used
+ /// to control the overlay. Overlays are hidden by default.
+ ///
+ /// With CEF_DOCKING_MODE_CUSTOM:
+ /// 1. The overlay is initially hidden, sized to |view|'s preferred size,
+ /// and positioned in the top-left corner.
+ /// 2. Optionally change the overlay position and/or size by calling
+ /// CefOverlayController methods.
+ /// 3. Call CefOverlayController::SetVisible(true) to show the overlay.
+ /// 4. The overlay will be automatically re-sized if |view|'s layout
+ /// changes. Optionally change the overlay position and/or size when
+ /// OnLayoutChanged is called on the Window's delegate to indicate a
+ /// change in Window bounds.
+ ///
+ /// With other docking modes:
+ /// 1. The overlay is initially hidden, sized to |view|'s preferred size,
+ /// and positioned based on |docking_mode|.
+ /// 2. Call CefOverlayController::SetVisible(true) to show the overlay.
+ /// 3. The overlay will be automatically re-sized if |view|'s layout changes
+ /// and re-positioned as appropriate when the Window resizes.
+ ///
+ /// Overlays created by this function will receive a higher z-order then any
+ /// child Views added previously. It is therefore recommended to call this
+ /// function last after all other child Views have been added so that the
+ /// overlay displays as the top-most child of the Window.
+ ///
+ struct _cef_overlay_controller_t*(CEF_CALLBACK* add_overlay_view)(
+ struct _cef_window_t* self,
+ struct _cef_view_t* view,
+ cef_docking_mode_t docking_mode);
+
+ ///
+ /// Show a menu with contents |menu_model|. |screen_point| specifies the menu
+ /// position in screen coordinates. |anchor_position| specifies how the menu
+ /// will be anchored relative to |screen_point|.
+ ///
+ void(CEF_CALLBACK* show_menu)(struct _cef_window_t* self,
+ struct _cef_menu_model_t* menu_model,
+ const cef_point_t* screen_point,
+ cef_menu_anchor_position_t anchor_position);
+
+ ///
+ /// Cancel the menu that is currently showing, if any.
+ ///
+ void(CEF_CALLBACK* cancel_menu)(struct _cef_window_t* self);
+
+ ///
+ /// Returns the Display that most closely intersects the bounds of this
+ /// Window. May return NULL if this Window is not currently displayed.
+ ///
+ struct _cef_display_t*(CEF_CALLBACK* get_display)(struct _cef_window_t* self);
+
+ ///
+ /// Returns the bounds (size and position) of this Window's client area.
+ /// Position is in screen coordinates.
+ ///
+ cef_rect_t(CEF_CALLBACK* get_client_area_bounds_in_screen)(
+ struct _cef_window_t* self);
+
+ ///
+ /// Set the regions where mouse events will be intercepted by this Window to
+ /// support drag operations. Call this function with an NULL vector to clear
+ /// the draggable regions. The draggable region bounds should be in window
+ /// coordinates.
+ ///
+ void(CEF_CALLBACK* set_draggable_regions)(
+ struct _cef_window_t* self,
+ size_t regionsCount,
+ cef_draggable_region_t const* regions);
+
+ ///
+ /// Retrieve the platform window handle for this Window.
+ ///
+ cef_window_handle_t(CEF_CALLBACK* get_window_handle)(
+ struct _cef_window_t* self);
+
+ ///
+ /// Simulate a key press. |key_code| is the VKEY_* value from Chromium's
+ /// ui/events/keycodes/keyboard_codes.h header (VK_* values on Windows).
+ /// |event_flags| is some combination of EVENTFLAG_SHIFT_DOWN,
+ /// EVENTFLAG_CONTROL_DOWN and/or EVENTFLAG_ALT_DOWN. This function is exposed
+ /// primarily for testing purposes.
+ ///
+ void(CEF_CALLBACK* send_key_press)(struct _cef_window_t* self,
+ int key_code,
+ uint32 event_flags);
+
+ ///
+ /// Simulate a mouse move. The mouse cursor will be moved to the specified
+ /// (screen_x, screen_y) position. This function is exposed primarily for
+ /// testing purposes.
+ ///
+ void(CEF_CALLBACK* send_mouse_move)(struct _cef_window_t* self,
+ int screen_x,
+ int screen_y);
+
+ ///
+ /// Simulate mouse down and/or mouse up events. |button| is the mouse button
+ /// type. If |mouse_down| is true (1) a mouse down event will be sent. If
+ /// |mouse_up| is true (1) a mouse up event will be sent. If both are true (1)
+ /// a mouse down event will be sent followed by a mouse up event (equivalent
+ /// to clicking the mouse button). The events will be sent using the current
+ /// cursor position so make sure to call send_mouse_move() first to position
+ /// the mouse. This function is exposed primarily for testing purposes.
+ ///
+ void(CEF_CALLBACK* send_mouse_events)(struct _cef_window_t* self,
+ cef_mouse_button_type_t button,
+ int mouse_down,
+ int mouse_up);
+
+ ///
+ /// Set the keyboard accelerator for the specified |command_id|. |key_code|
+ /// can be any virtual key or character value.
+ /// cef_window_delegate_t::OnAccelerator will be called if the keyboard
+ /// combination is triggered while this window has focus.
+ ///
+ void(CEF_CALLBACK* set_accelerator)(struct _cef_window_t* self,
+ int command_id,
+ int key_code,
+ int shift_pressed,
+ int ctrl_pressed,
+ int alt_pressed);
+
+ ///
+ /// Remove the keyboard accelerator for the specified |command_id|.
+ ///
+ void(CEF_CALLBACK* remove_accelerator)(struct _cef_window_t* self,
+ int command_id);
+
+ ///
+ /// Remove all keyboard accelerators.
+ ///
+ void(CEF_CALLBACK* remove_all_accelerators)(struct _cef_window_t* self);
+} cef_window_t;
+
+///
+/// Create a new Window.
+///
+CEF_EXPORT cef_window_t* cef_window_create_top_level(
+ struct _cef_window_delegate_t* delegate);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // CEF_INCLUDE_CAPI_VIEWS_CEF_WINDOW_CAPI_H_