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-<a id="top"></a>
-# Authoring benchmarks
-
-> [Introduced](https://github.com/catchorg/Catch2/issues/1616) in Catch 2.9.0.
-
-_Note that benchmarking support is disabled by default and to enable it,
-you need to define `CATCH_CONFIG_ENABLE_BENCHMARKING`. For more details,
-see the [compile-time configuration documentation](configuration.md#top)._
-
-Writing benchmarks is not easy. Catch simplifies certain aspects but you'll
-always need to take care about various aspects. Understanding a few things about
-the way Catch runs your code will be very helpful when writing your benchmarks.
-
-First off, let's go over some terminology that will be used throughout this
-guide.
-
-- *User code*: user code is the code that the user provides to be measured.
-- *Run*: one run is one execution of the user code.
-- *Sample*: one sample is one data point obtained by measuring the time it takes
- to perform a certain number of runs. One sample can consist of more than one
- run if the clock available does not have enough resolution to accurately
- measure a single run. All samples for a given benchmark execution are obtained
- with the same number of runs.
-
-## Execution procedure
-
-Now I can explain how a benchmark is executed in Catch. There are three main
-steps, though the first does not need to be repeated for every benchmark.
-
-1. *Environmental probe*: before any benchmarks can be executed, the clock's
-resolution is estimated. A few other environmental artifacts are also estimated
-at this point, like the cost of calling the clock function, but they almost
-never have any impact in the results.
-
-2. *Estimation*: the user code is executed a few times to obtain an estimate of
-the amount of runs that should be in each sample. This also has the potential
-effect of bringing relevant code and data into the caches before the actual
-measurement starts.
-
-3. *Measurement*: all the samples are collected sequentially by performing the
-number of runs estimated in the previous step for each sample.
-
-This already gives us one important rule for writing benchmarks for Catch: the
-benchmarks must be repeatable. The user code will be executed several times, and
-the number of times it will be executed during the estimation step cannot be
-known beforehand since it depends on the time it takes to execute the code.
-User code that cannot be executed repeatedly will lead to bogus results or
-crashes.
-
-## Benchmark specification
-
-Benchmarks can be specified anywhere inside a Catch test case.
-There is a simple and a slightly more advanced version of the `BENCHMARK` macro.
-
-Let's have a look how a naive Fibonacci implementation could be benchmarked:
-```c++
-std::uint64_t Fibonacci(std::uint64_t number) {
- return number < 2 ? 1 : Fibonacci(number - 1) + Fibonacci(number - 2);
-}
-```
-Now the most straight forward way to benchmark this function, is just adding a `BENCHMARK` macro to our test case:
-```c++
-TEST_CASE("Fibonacci") {
- CHECK(Fibonacci(0) == 1);
- // some more asserts..
- CHECK(Fibonacci(5) == 8);
- // some more asserts..
-
- // now let's benchmark:
- BENCHMARK("Fibonacci 20") {
- return Fibonacci(20);
- };
-
- BENCHMARK("Fibonacci 25") {
- return Fibonacci(25);
- };
-
- BENCHMARK("Fibonacci 30") {
- return Fibonacci(30);
- };
-
- BENCHMARK("Fibonacci 35") {
- return Fibonacci(35);
- };
-}
-```
-There's a few things to note:
-- As `BENCHMARK` expands to a lambda expression it is necessary to add a semicolon after
- the closing brace (as opposed to the first experimental version).
-- The `return` is a handy way to avoid the compiler optimizing away the benchmark code.
-
-Running this already runs the benchmarks and outputs something similar to:
-```
--------------------------------------------------------------------------------
-Fibonacci
--------------------------------------------------------------------------------
-C:\path\to\Catch2\Benchmark.tests.cpp(10)
-...............................................................................
-benchmark name samples iterations estimated
- mean low mean high mean
- std dev low std dev high std dev
--------------------------------------------------------------------------------
-Fibonacci 20 100 416439 83.2878 ms
- 2 ns 2 ns 2 ns
- 0 ns 0 ns 0 ns
-
-Fibonacci 25 100 400776 80.1552 ms
- 3 ns 3 ns 3 ns
- 0 ns 0 ns 0 ns
-
-Fibonacci 30 100 396873 79.3746 ms
- 17 ns 17 ns 17 ns
- 0 ns 0 ns 0 ns
-
-Fibonacci 35 100 145169 87.1014 ms
- 468 ns 464 ns 473 ns
- 21 ns 15 ns 34 ns
-```
-
-### Advanced benchmarking
-The simplest use case shown above, takes no arguments and just runs the user code that needs to be measured.
-However, if using the `BENCHMARK_ADVANCED` macro and adding a `Catch::Benchmark::Chronometer` argument after
-the macro, some advanced features are available. The contents of the simple benchmarks are invoked once per run,
-while the blocks of the advanced benchmarks are invoked exactly twice:
-once during the estimation phase, and another time during the execution phase.
-
-```c++
-BENCHMARK("simple"){ return long_computation(); };
-
-BENCHMARK_ADVANCED("advanced")(Catch::Benchmark::Chronometer meter) {
- set_up();
- meter.measure([] { return long_computation(); });
-};
-```
-
-These advanced benchmarks no longer consist entirely of user code to be measured.
-In these cases, the code to be measured is provided via the
-`Catch::Benchmark::Chronometer::measure` member function. This allows you to set up any
-kind of state that might be required for the benchmark but is not to be included
-in the measurements, like making a vector of random integers to feed to a
-sorting algorithm.
-
-A single call to `Catch::Benchmark::Chronometer::measure` performs the actual measurements
-by invoking the callable object passed in as many times as necessary. Anything
-that needs to be done outside the measurement can be done outside the call to
-`measure`.
-
-The callable object passed in to `measure` can optionally accept an `int`
-parameter.
-
-```c++
-meter.measure([](int i) { return long_computation(i); });
-```
-
-If it accepts an `int` parameter, the sequence number of each run will be passed
-in, starting with 0. This is useful if you want to measure some mutating code,
-for example. The number of runs can be known beforehand by calling
-`Catch::Benchmark::Chronometer::runs`; with this one can set up a different instance to be
-mutated by each run.
-
-```c++
-std::vector<std::string> v(meter.runs());
-std::fill(v.begin(), v.end(), test_string());
-meter.measure([&v](int i) { in_place_escape(v[i]); });
-```
-
-Note that it is not possible to simply use the same instance for different runs
-and resetting it between each run since that would pollute the measurements with
-the resetting code.
-
-It is also possible to just provide an argument name to the simple `BENCHMARK` macro to get
-the same semantics as providing a callable to `meter.measure` with `int` argument:
-
-```c++
-BENCHMARK("indexed", i){ return long_computation(i); };
-```
-
-### Constructors and destructors
-
-All of these tools give you a lot mileage, but there are two things that still
-need special handling: constructors and destructors. The problem is that if you
-use automatic objects they get destroyed by the end of the scope, so you end up
-measuring the time for construction and destruction together. And if you use
-dynamic allocation instead, you end up including the time to allocate memory in
-the measurements.
-
-To solve this conundrum, Catch provides class templates that let you manually
-construct and destroy objects without dynamic allocation and in a way that lets
-you measure construction and destruction separately.
-
-```c++
-BENCHMARK_ADVANCED("construct")(Catch::Benchmark::Chronometer meter) {
- std::vector<Catch::Benchmark::storage_for<std::string>> storage(meter.runs());
- meter.measure([&](int i) { storage[i].construct("thing"); });
-};
-
-BENCHMARK_ADVANCED("destroy")(Catch::Benchmark::Chronometer meter) {
- std::vector<Catch::Benchmark::destructable_object<std::string>> storage(meter.runs());
- for(auto&& o : storage)
- o.construct("thing");
- meter.measure([&](int i) { storage[i].destruct(); });
-};
-```
-
-`Catch::Benchmark::storage_for<T>` objects are just pieces of raw storage suitable for `T`
-objects. You can use the `Catch::Benchmark::storage_for::construct` member function to call a constructor and
-create an object in that storage. So if you want to measure the time it takes
-for a certain constructor to run, you can just measure the time it takes to run
-this function.
-
-When the lifetime of a `Catch::Benchmark::storage_for<T>` object ends, if an actual object was
-constructed there it will be automatically destroyed, so nothing leaks.
-
-If you want to measure a destructor, though, we need to use
-`Catch::Benchmark::destructable_object<T>`. These objects are similar to
-`Catch::Benchmark::storage_for<T>` in that construction of the `T` object is manual, but
-it does not destroy anything automatically. Instead, you are required to call
-the `Catch::Benchmark::destructable_object::destruct` member function, which is what you
-can use to measure the destruction time.
-
-### The optimizer
-
-Sometimes the optimizer will optimize away the very code that you want to
-measure. There are several ways to use results that will prevent the optimiser
-from removing them. You can use the `volatile` keyword, or you can output the
-value to standard output or to a file, both of which force the program to
-actually generate the value somehow.
-
-Catch adds a third option. The values returned by any function provided as user
-code are guaranteed to be evaluated and not optimised out. This means that if
-your user code consists of computing a certain value, you don't need to bother
-with using `volatile` or forcing output. Just `return` it from the function.
-That helps with keeping the code in a natural fashion.
-
-Here's an example:
-
-```c++
-// may measure nothing at all by skipping the long calculation since its
-// result is not used
-BENCHMARK("no return"){ long_calculation(); };
-
-// the result of long_calculation() is guaranteed to be computed somehow
-BENCHMARK("with return"){ return long_calculation(); };
-```
-
-However, there's no other form of control over the optimizer whatsoever. It is
-up to you to write a benchmark that actually measures what you want and doesn't
-just measure the time to do a whole bunch of nothing.
-
-To sum up, there are two simple rules: whatever you would do in handwritten code
-to control optimization still works in Catch; and Catch makes return values
-from user code into observable effects that can't be optimized away.
-
-<i>Adapted from nonius' documentation.</i>