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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.apache.commons.math3.random;
+
+import java.util.Random;
+
+/**
+ * Extension of <code>java.util.Random</code> wrapping a {@link RandomGenerator}.
+ *
+ * @since 1.1
+ */
+public class RandomAdaptor extends Random implements RandomGenerator {
+
+ /** Serializable version identifier. */
+ private static final long serialVersionUID = 2306581345647615033L;
+
+ /** Wrapped randomGenerator instance */
+ private final RandomGenerator randomGenerator;
+
+ /** Prevent instantiation without a generator argument */
+ @SuppressWarnings("unused")
+ private RandomAdaptor() {
+ randomGenerator = null;
+ }
+
+ /**
+ * Construct a RandomAdaptor wrapping the supplied RandomGenerator.
+ *
+ * @param randomGenerator the wrapped generator
+ */
+ public RandomAdaptor(RandomGenerator randomGenerator) {
+ this.randomGenerator = randomGenerator;
+ }
+
+ /**
+ * Factory method to create a <code>Random</code> using the supplied <code>RandomGenerator
+ * </code>.
+ *
+ * @param randomGenerator wrapped RandomGenerator instance
+ * @return a Random instance wrapping the RandomGenerator
+ */
+ public static Random createAdaptor(RandomGenerator randomGenerator) {
+ return new RandomAdaptor(randomGenerator);
+ }
+
+ /**
+ * Returns the next pseudorandom, uniformly distributed <code>boolean</code> value from this
+ * random number generator's sequence.
+ *
+ * @return the next pseudorandom, uniformly distributed <code>boolean</code> value from this
+ * random number generator's sequence
+ */
+ @Override
+ public boolean nextBoolean() {
+ return randomGenerator.nextBoolean();
+ }
+
+ /**
+ * Generates random bytes and places them into a user-supplied byte array. The number of random
+ * bytes produced is equal to the length of the byte array.
+ *
+ * @param bytes the non-null byte array in which to put the random bytes
+ */
+ @Override
+ public void nextBytes(byte[] bytes) {
+ randomGenerator.nextBytes(bytes);
+ }
+
+ /**
+ * Returns the next pseudorandom, uniformly distributed <code>double</code> value between <code>
+ * 0.0</code> and <code>1.0</code> from this random number generator's sequence.
+ *
+ * @return the next pseudorandom, uniformly distributed <code>double</code> value between <code>
+ * 0.0</code> and <code>1.0</code> from this random number generator's sequence
+ */
+ @Override
+ public double nextDouble() {
+ return randomGenerator.nextDouble();
+ }
+
+ /**
+ * Returns the next pseudorandom, uniformly distributed <code>float</code> value between <code>
+ * 0.0</code> and <code>1.0</code> from this random number generator's sequence.
+ *
+ * @return the next pseudorandom, uniformly distributed <code>float</code> value between <code>
+ * 0.0</code> and <code>1.0</code> from this random number generator's sequence
+ */
+ @Override
+ public float nextFloat() {
+ return randomGenerator.nextFloat();
+ }
+
+ /**
+ * Returns the next pseudorandom, Gaussian ("normally") distributed <code>double</code> value
+ * with mean <code>0.0</code> and standard deviation <code>1.0</code> from this random number
+ * generator's sequence.
+ *
+ * @return the next pseudorandom, Gaussian ("normally") distributed <code>double</code> value
+ * with mean <code>0.0</code> and standard deviation <code>1.0</code> from this random
+ * number generator's sequence
+ */
+ @Override
+ public double nextGaussian() {
+ return randomGenerator.nextGaussian();
+ }
+
+ /**
+ * Returns the next pseudorandom, uniformly distributed <code>int</code> value from this random
+ * number generator's sequence. All 2<font size="-1"><sup>32</sup></font> possible {@code int}
+ * values should be produced with (approximately) equal probability.
+ *
+ * @return the next pseudorandom, uniformly distributed <code>int</code> value from this random
+ * number generator's sequence
+ */
+ @Override
+ public int nextInt() {
+ return randomGenerator.nextInt();
+ }
+
+ /**
+ * Returns a pseudorandom, uniformly distributed {@code int} value between 0 (inclusive) and the
+ * specified value (exclusive), drawn from this random number generator's sequence.
+ *
+ * @param n the bound on the random number to be returned. Must be positive.
+ * @return a pseudorandom, uniformly distributed {@code int} value between 0 (inclusive) and n
+ * (exclusive).
+ * @throws IllegalArgumentException if n is not positive.
+ */
+ @Override
+ public int nextInt(int n) {
+ return randomGenerator.nextInt(n);
+ }
+
+ /**
+ * Returns the next pseudorandom, uniformly distributed <code>long</code> value from this random
+ * number generator's sequence. All 2<font size="-1"><sup>64</sup></font> possible {@code long}
+ * values should be produced with (approximately) equal probability.
+ *
+ * @return the next pseudorandom, uniformly distributed <code>long</code> value from this random
+ * number generator's sequence
+ */
+ @Override
+ public long nextLong() {
+ return randomGenerator.nextLong();
+ }
+
+ /** {@inheritDoc} */
+ public void setSeed(int seed) {
+ if (randomGenerator != null) { // required to avoid NPE in constructor
+ randomGenerator.setSeed(seed);
+ }
+ }
+
+ /** {@inheritDoc} */
+ public void setSeed(int[] seed) {
+ if (randomGenerator != null) { // required to avoid NPE in constructor
+ randomGenerator.setSeed(seed);
+ }
+ }
+
+ /** {@inheritDoc} */
+ @Override
+ public void setSeed(long seed) {
+ if (randomGenerator != null) { // required to avoid NPE in constructor
+ randomGenerator.setSeed(seed);
+ }
+ }
+}