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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ITreeNodeStream.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ITreeNodeStream.cs
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--- a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/ITreeNodeStream.cs
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@@ -1,146 +0,0 @@
-/*
- * [The "BSD licence"]
- * Copyright (c) 2005-2008 Terence Parr
- * All rights reserved.
- *
- * Conversion to C#:
- * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace Antlr.Runtime.Tree
-{
- /** <summary>A stream of tree nodes, accessing nodes from a tree of some kind</summary> */
- public interface ITreeNodeStream : IIntStream
- {
- /** <summary>
- * Get a tree node at an absolute index i; 0..n-1.
- * If you don't want to buffer up nodes, then this method makes no
- * sense for you.
- * </summary>
- */
- object this[int i]
- {
- get;
- }
-
- /** <summary>
- * Get tree node at current input pointer + {@code k} ahead where
- * {@code k==1} is next node. {@code k<0} indicates nodes in the past. So
- * {@code LT(-1)} is previous node, but implementations are not required to
- * provide results for {@code k < -1}. {@code LT(0)} is undefined. For
- * {@code k<=n}, return {@code null}. Return {@code null} for {@code LT(0)}
- * and any index that results in an absolute address that is negative.
- * </summary>
- *
- * <remarks>
- * This is analogous to {@link TokenStream#LT}, but this returns a tree node
- * instead of a {@link Token}. Makes code generation identical for both
- * parser and tree grammars.
- * </remarks>
- */
- object LT( int k );
-
- /** <summary>
- * Where is this stream pulling nodes from? This is not the name, but
- * the object that provides node objects.
- * </summary>
- */
- object TreeSource
- {
- get;
- }
-
- /** <summary>
- * If the tree associated with this stream was created from a
- * {@link TokenStream}, you can specify it here. Used to do rule
- * {@code $text} attribute in tree parser. Optional unless you use tree
- * parser rule {@code $text} attribute or {@code output=template} and
- * {@code rewrite=true} options.
- * </summary>
- */
- ITokenStream TokenStream
- {
- get;
- }
-
- /** <summary>
- * What adaptor can tell me how to interpret/navigate nodes and
- * trees. E.g., get text of a node.
- * </summary>
- */
- ITreeAdaptor TreeAdaptor
- {
- get;
- }
-
- /** <summary>
- * As we flatten the tree, we use {@link Token#UP}, {@link Token#DOWN} nodes
- * to represent the tree structure. When debugging we need unique nodes so
- * we have to instantiate new ones. When doing normal tree parsing, it's
- * slow and a waste of memory to create unique navigation nodes. Default
- * should be {@code false}.
- * </summary>
- */
- bool UniqueNavigationNodes
- {
- get;
- set;
- }
-
- /** <summary>
- * Return the text of all nodes from {@code start} to {@code stop},
- * inclusive. If the stream does not buffer all the nodes then it can still
- * walk recursively from start until stop. You can always return
- * {@code null} or {@code ""} too, but users should not access
- * {@code $ruleLabel.text} in an action of course in that case.
- * </summary>
- */
- string ToString( object start, object stop );
-
-
- #region REWRITING TREES (used by tree parser)
-
- /** <summary>
- * Replace children of {@code parent} from index {@code startChildIndex} to
- * {@code stopChildIndex} with {@code t}, which might be a list. Number of
- * children may be different after this call. The stream is notified because
- * it is walking the tree and might need to know you are monkeying with the
- * underlying tree. Also, it might be able to modify the node stream to
- * avoid restreaming for future phases.
- * </summary>
- *
- * <remarks>
- * If {@code parent} is {@code null}, don't do anything; must be at root of
- * overall tree. Can't replace whatever points to the parent externally. Do
- * nothing.
- * </remarks>
- */
- void ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t );
-
- #endregion
-
- }
-}