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-rw-r--r--runtime/CSharp3/Sources/Antlr3.Runtime/Tree/CommonTree.cs296
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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/CommonTree.cs b/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/CommonTree.cs
deleted file mode 100644
index 33f9bda..0000000
--- a/runtime/CSharp3/Sources/Antlr3.Runtime/Tree/CommonTree.cs
+++ /dev/null
@@ -1,296 +0,0 @@
-/*
- * [The "BSD licence"]
- * Copyright (c) 2011 Terence Parr
- * All rights reserved.
- *
- * Conversion to C#:
- * Copyright (c) 2011 Sam Harwell, Pixel Mine, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace Antlr.Runtime.Tree
-{
- using ArgumentNullException = System.ArgumentNullException;
-
- /** <summary>
- * A tree node that is wrapper for a Token object. After 3.0 release
- * while building tree rewrite stuff, it became clear that computing
- * parent and child index is very difficult and cumbersome. Better to
- * spend the space in every tree node. If you don't want these extra
- * fields, it's easy to cut them out in your own BaseTree subclass.
- * </summary>
- */
- [System.Serializable]
- public class CommonTree : BaseTree
- {
- /** <summary>A single token is the payload</summary> */
- private IToken _token;
-
- /** <summary>
- * What token indexes bracket all tokens associated with this node
- * and below?
- * </summary>
- */
- protected int startIndex = -1;
- protected int stopIndex = -1;
-
- /** <summary>Who is the parent node of this node; if null, implies node is root</summary> */
- CommonTree parent;
-
- /** <summary>What index is this node in the child list? Range: 0..n-1</summary> */
- int childIndex = -1;
-
- public CommonTree()
- {
- }
-
- public CommonTree( CommonTree node )
- : base( node )
- {
- if (node == null)
- throw new ArgumentNullException("node");
-
- this.Token = node.Token;
- this.startIndex = node.startIndex;
- this.stopIndex = node.stopIndex;
- }
-
- public CommonTree( IToken t )
- {
- this.Token = t;
- }
-
- #region Properties
-
- public override int CharPositionInLine
- {
- get
- {
- if ( Token == null || Token.CharPositionInLine == -1 )
- {
- if ( ChildCount > 0 )
- return Children[0].CharPositionInLine;
-
- return 0;
- }
- return Token.CharPositionInLine;
- }
-
- set
- {
- base.CharPositionInLine = value;
- }
- }
-
- public override int ChildIndex
- {
- get
- {
- return childIndex;
- }
-
- set
- {
- childIndex = value;
- }
- }
-
- public override bool IsNil
- {
- get
- {
- return Token == null;
- }
- }
-
- public override int Line
- {
- get
- {
- if ( Token == null || Token.Line == 0 )
- {
- if ( ChildCount > 0 )
- return Children[0].Line;
-
- return 0;
- }
-
- return Token.Line;
- }
-
- set
- {
- base.Line = value;
- }
- }
-
- public override ITree Parent
- {
- get
- {
- return parent;
- }
-
- set
- {
- parent = (CommonTree)value;
- }
- }
-
- public override string Text
- {
- get
- {
- if ( Token == null )
- return null;
-
- return Token.Text;
- }
-
- set
- {
- }
- }
-
- public IToken Token
- {
- get
- {
- return _token;
- }
-
- set
- {
- _token = value;
- }
- }
-
- public override int TokenStartIndex
- {
- get
- {
- if ( startIndex == -1 && Token != null )
- return Token.TokenIndex;
-
- return startIndex;
- }
-
- set
- {
- startIndex = value;
- }
- }
-
- public override int TokenStopIndex
- {
- get
- {
- if ( stopIndex == -1 && Token != null )
- {
- return Token.TokenIndex;
- }
- return stopIndex;
- }
-
- set
- {
- stopIndex = value;
- }
- }
-
- public override int Type
- {
- get
- {
- if ( Token == null )
- return TokenTypes.Invalid;
-
- return Token.Type;
- }
-
- set
- {
- }
- }
-
- #endregion
-
- public override ITree DupNode()
- {
- return new CommonTree( this );
- }
-
- /** <summary>
- * For every node in this subtree, make sure it's start/stop token's
- * are set. Walk depth first, visit bottom up. Only updates nodes
- * with at least one token index &lt; 0.
- * </summary>
- */
- public virtual void SetUnknownTokenBoundaries()
- {
- if ( Children == null )
- {
- if ( startIndex < 0 || stopIndex < 0 )
- startIndex = stopIndex = Token.TokenIndex;
-
- return;
- }
-
- foreach (ITree childTree in Children)
- {
- CommonTree commonTree = childTree as CommonTree;
- if (commonTree == null)
- continue;
-
- commonTree.SetUnknownTokenBoundaries();
- }
-
- if ( startIndex >= 0 && stopIndex >= 0 )
- return; // already set
-
- if ( Children.Count > 0 )
- {
- ITree firstChild = Children[0];
- ITree lastChild = Children[Children.Count - 1];
- startIndex = firstChild.TokenStartIndex;
- stopIndex = lastChild.TokenStopIndex;
- }
- }
-
- public override string ToString()
- {
- if (IsNil)
- return "nil";
-
- if (Type == TokenTypes.Invalid)
- return "<errornode>";
-
- if (Token == null)
- return string.Empty;
-
- return Token.Text;
- }
- }
-}