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diff --git a/runtime/CSharp3/Sources/Antlr3.Runtime.Test/SlimParsing/Tree/ITreeAdaptor`1.cs b/runtime/CSharp3/Sources/Antlr3.Runtime.Test/SlimParsing/Tree/ITreeAdaptor`1.cs
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--- a/runtime/CSharp3/Sources/Antlr3.Runtime.Test/SlimParsing/Tree/ITreeAdaptor`1.cs
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-/*
- * [The "BSD licence"]
- * Copyright (c) 2005-2008 Terence Parr
- * All rights reserved.
- *
- * Conversion to C#:
- * Copyright (c) 2008 Sam Harwell, Pixel Mine, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
- * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
- * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
- * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-namespace Antlr.Runtime.Tree
-{
- public interface ITreeAdaptor<T>
- {
- #region Construction
-
- /** <summary>
- * Create a tree node from Token object; for CommonTree type trees,
- * then the token just becomes the payload. This is the most
- * common create call.
- * </summary>
- *
- * <remarks>
- * Override if you want another kind of node to be built.
- * </remarks>
- */
- T Create(IToken payload);
-
- /** <summary>Duplicate a single tree node.</summary>
- * <remarks>Override if you want another kind of node to be built.</remarks>
- */
- T DupNode(T treeNode);
-
- /** <summary>Duplicate tree recursively, using dupNode() for each node</summary> */
- T DupTree(T tree);
-
- /** <summary>
- * Return a nil node (an empty but non-null node) that can hold
- * a list of element as the children. If you want a flat tree (a list)
- * use "t=adaptor.nil(); t.addChild(x); t.addChild(y);"
- * </summary>
- */
- T Nil();
-
- /** <summary>
- * Return a tree node representing an error. This node records the
- * tokens consumed during error recovery. The start token indicates the
- * input symbol at which the error was detected. The stop token indicates
- * the last symbol consumed during recovery.
- * </summary>
- *
- * </remarks>
- * You must specify the input stream so that the erroneous text can
- * be packaged up in the error node. The exception could be useful
- * to some applications; default implementation stores ptr to it in
- * the CommonErrorNode.
- *
- * This only makes sense during token parsing, not tree parsing.
- * Tree parsing should happen only when parsing and tree construction
- * succeed.
- * </remarks>
- */
- T ErrorNode(ITokenStream input, IToken start, IToken stop, RecognitionException e);
-
- /** <summary>Is tree considered a nil node used to make lists of child nodes?</summary> */
- bool IsNil(T tree);
-
- /** <summary>
- * Add a child to the tree t. If child is a flat tree (a list), make all
- * in list children of t. Warning: if t has no children, but child does
- * and child isNil then you can decide it is ok to move children to t via
- * t.children = child.children; i.e., without copying the array. Just
- * make sure that this is consistent with have the user will build
- * ASTs. Do nothing if t or child is null.
- * </summary>
- */
- void AddChild(T t, T child);
-
- /** <summary>
- * If oldRoot is a nil root, just copy or move the children to newRoot.
- * If not a nil root, make oldRoot a child of newRoot.
- * </summary>
- *
- * <remarks>
- * old=^(nil a b c), new=r yields ^(r a b c)
- * old=^(a b c), new=r yields ^(r ^(a b c))
- *
- * If newRoot is a nil-rooted single child tree, use the single
- * child as the new root node.
- *
- * old=^(nil a b c), new=^(nil r) yields ^(r a b c)
- * old=^(a b c), new=^(nil r) yields ^(r ^(a b c))
- *
- * If oldRoot was null, it's ok, just return newRoot (even if isNil).
- *
- * old=null, new=r yields r
- * old=null, new=^(nil r) yields ^(nil r)
- *
- * Return newRoot. Throw an exception if newRoot is not a
- * simple node or nil root with a single child node--it must be a root
- * node. If newRoot is ^(nil x) return x as newRoot.
- *
- * Be advised that it's ok for newRoot to point at oldRoot's
- * children; i.e., you don't have to copy the list. We are
- * constructing these nodes so we should have this control for
- * efficiency.
- * </remarks>
- */
- T BecomeRoot(T newRoot, T oldRoot);
-
- /** <summary>
- * Given the root of the subtree created for this rule, post process
- * it to do any simplifications or whatever you want. A required
- * behavior is to convert ^(nil singleSubtree) to singleSubtree
- * as the setting of start/stop indexes relies on a single non-nil root
- * for non-flat trees.
- * </summary>
- *
- * <remarks>
- * Flat trees such as for lists like "idlist : ID+ ;" are left alone
- * unless there is only one ID. For a list, the start/stop indexes
- * are set in the nil node.
- *
- * This method is executed after all rule tree construction and right
- * before setTokenBoundaries().
- * </remarks>
- */
- T RulePostProcessing(T root);
-
- /** <summary>For identifying trees.</summary>
- *
- * <remarks>
- * How to identify nodes so we can say "add node to a prior node"?
- * Even becomeRoot is an issue. Use System.identityHashCode(node)
- * usually.
- * </remarks>
- */
- int GetUniqueID(T node);
-
-
- // R e w r i t e R u l e s
-
- /** <summary>
- * Create a node for newRoot make it the root of oldRoot.
- * If oldRoot is a nil root, just copy or move the children to newRoot.
- * If not a nil root, make oldRoot a child of newRoot.
- * </summary>
- *
- * <returns>
- * Return node created for newRoot.
- * </returns>
- *
- * <remarks>
- * Be advised: when debugging ASTs, the DebugTreeAdaptor manually
- * calls create(Token child) and then plain becomeRoot(node, node)
- * because it needs to trap calls to create, but it can't since it delegates
- * to not inherits from the TreeAdaptor.
- * </remarks>
- */
- T BecomeRoot(IToken newRoot, T oldRoot);
-
- /** <summary>
- * Create a new node derived from a token, with a new token type.
- * This is invoked from an imaginary node ref on right side of a
- * rewrite rule as IMAG[$tokenLabel].
- * </summary>
- *
- * <remarks>
- * This should invoke createToken(Token).
- * </remarks>
- */
- T Create(int tokenType, IToken fromToken);
-
- /** <summary>
- * Same as create(tokenType,fromToken) except set the text too.
- * This is invoked from an imaginary node ref on right side of a
- * rewrite rule as IMAG[$tokenLabel, "IMAG"].
- * </summary>
- *
- * <remarks>
- * This should invoke createToken(Token).
- * </remarks>
- */
- T Create(int tokenType, IToken fromToken, string text);
-
- /** <summary>
- * Create a new node derived from a token, with a new token type.
- * This is invoked from an imaginary node ref on right side of a
- * rewrite rule as IMAG["IMAG"].
- * </summary>
- *
- * <remarks>
- * This should invoke createToken(int,String).
- * </remarks>
- */
- T Create(int tokenType, string text);
-
- #endregion
-
-
- #region Content
-
- /** <summary>For tree parsing, I need to know the token type of a node</summary> */
- int GetType(T t);
-
- /** <summary>Node constructors can set the type of a node</summary> */
- void SetType(T t, int type);
-
- string GetText(T t);
-
- /** <summary>Node constructors can set the text of a node</summary> */
- void SetText(T t, string text);
-
- /** <summary>
- * Return the token object from which this node was created.
- * Currently used only for printing an error message.
- * The error display routine in BaseRecognizer needs to
- * display where the input the error occurred. If your
- * tree of limitation does not store information that can
- * lead you to the token, you can create a token filled with
- * the appropriate information and pass that back. See
- * BaseRecognizer.getErrorMessage().
- * </summary>
- */
- IToken GetToken(T t);
-
- /** <summary>
- * Where are the bounds in the input token stream for this node and
- * all children? Each rule that creates AST nodes will call this
- * method right before returning. Flat trees (i.e., lists) will
- * still usually have a nil root node just to hold the children list.
- * That node would contain the start/stop indexes then.
- * </summary>
- */
- void SetTokenBoundaries(T t, IToken startToken, IToken stopToken);
-
- /** <summary>Get the token start index for this subtree; return -1 if no such index</summary> */
- int GetTokenStartIndex(T t);
-
- /** <summary>Get the token stop index for this subtree; return -1 if no such index</summary> */
- int GetTokenStopIndex(T t);
-
- #endregion
-
-
- #region Navigation / Tree Parsing
-
- /** <summary>Get a child 0..n-1 node</summary> */
- T GetChild(T t, int i);
-
- /** <summary>Set ith child (0..n-1) to t; t must be non-null and non-nil node</summary> */
- void SetChild(T t, int i, T child);
-
- /** <summary>Remove ith child and shift children down from right.</summary> */
- T DeleteChild(T t, int i);
-
- /** <summary>How many children? If 0, then this is a leaf node</summary> */
- int GetChildCount(T t);
-
- /** <summary>
- * Who is the parent node of this node; if null, implies node is root.
- * If your node type doesn't handle this, it's ok but the tree rewrites
- * in tree parsers need this functionality.
- * </summary>
- */
- T GetParent(T t);
- void SetParent(T t, T parent);
-
- /** <summary>
- * What index is this node in the child list? Range: 0..n-1
- * If your node type doesn't handle this, it's ok but the tree rewrites
- * in tree parsers need this functionality.
- * </summary>
- */
- int GetChildIndex(T t);
- void SetChildIndex(T t, int index);
-
- /** <summary>
- * Replace from start to stop child index of parent with t, which might
- * be a list. Number of children may be different after this call.
- * </summary>
- *
- * <remarks>
- * If parent is null, don't do anything; must be at root of overall tree.
- * Can't replace whatever points to the parent externally. Do nothing.
- * </remarks>
- */
- void ReplaceChildren(T parent, int startChildIndex, int stopChildIndex, T t);
-
- #endregion
- }
-}