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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.dx.cf.code;
+
+import com.android.dx.rop.cst.Constant;
+import com.android.dx.rop.type.Prototype;
+import com.android.dx.rop.type.Type;
+import com.android.dx.rop.code.LocalItem;
+import java.util.ArrayList;
+
+/**
+ * Interface for machines capable of executing bytecode by acting
+ * upon a {@link Frame}. A machine conceptually contains four arbitrary-value
+ * argument slots, slots for several literal-value arguments, and slots for
+ * branch target information.
+ */
+public interface Machine {
+ /**
+ * Gets the effective prototype of the method that this instance is
+ * being used for. The <i>effective</i> prototype includes an initial
+ * {@code this} argument for instance methods.
+ *
+ * @return {@code non-null;} the method prototype
+ */
+ public Prototype getPrototype();
+
+ /**
+ * Clears the regular and auxiliary arguments area.
+ */
+ public void clearArgs();
+
+ /**
+ * Pops the given number of values from the stack (of either category),
+ * and store them in the arguments area, indicating that there are now
+ * that many arguments. Also, clear the auxiliary arguments.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param count {@code >= 0;} number of values to pop
+ */
+ public void popArgs(Frame frame, int count);
+
+ /**
+ * Pops values from the stack of the types indicated by the given
+ * {@code Prototype} (popped in reverse of the argument
+ * order, so the first prototype argument type is for the deepest
+ * element of the stack), and store them in the arguments area,
+ * indicating that there are now that many arguments. Also, clear
+ * the auxiliary arguments.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param prototype {@code non-null;} prototype indicating arguments to pop
+ */
+ public void popArgs(Frame frame, Prototype prototype);
+
+ /**
+ * Pops a value from the stack of the indicated type, and store it
+ * in the arguments area, indicating that there are now that many
+ * arguments. Also, clear the auxiliary arguments.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param type {@code non-null;} type of the argument
+ */
+ public void popArgs(Frame frame, Type type);
+
+ /**
+ * Pops values from the stack of the indicated types (popped in
+ * reverse argument order, so the first indicated type is for the
+ * deepest element of the stack), and store them in the arguments
+ * area, indicating that there are now that many arguments. Also,
+ * clear the auxiliary arguments.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param type1 {@code non-null;} type of the first argument
+ * @param type2 {@code non-null;} type of the second argument
+ */
+ public void popArgs(Frame frame, Type type1, Type type2);
+
+ /**
+ * Pops values from the stack of the indicated types (popped in
+ * reverse argument order, so the first indicated type is for the
+ * deepest element of the stack), and store them in the arguments
+ * area, indicating that there are now that many arguments. Also,
+ * clear the auxiliary arguments.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param type1 {@code non-null;} type of the first argument
+ * @param type2 {@code non-null;} type of the second argument
+ * @param type3 {@code non-null;} type of the third argument
+ */
+ public void popArgs(Frame frame, Type type1, Type type2, Type type3);
+
+ /**
+ * Loads the local variable with the given index as the sole argument in
+ * the arguments area. Also, clear the auxiliary arguments.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param idx {@code >= 0;} the local variable index
+ */
+ public void localArg(Frame frame, int idx);
+
+ /**
+ * Indicates that the salient type of this operation is as
+ * given. This differentiates between, for example, the various
+ * arithmetic opcodes, which, by the time they hit a
+ * {@code Machine} are collapsed to the {@code int}
+ * variant. (See {@link BytecodeArray#parseInstruction} for
+ * details.)
+ *
+ * @param type {@code non-null;} the salient type of the upcoming operation
+ */
+ public void auxType(Type type);
+
+ /**
+ * Indicates that there is an auxiliary (inline, not stack)
+ * argument of type {@code int}, with the given value.
+ *
+ * <p><b>Note:</b> Perhaps unintuitively, the stack manipulation
+ * ops (e.g., {@code dup} and {@code swap}) use this to
+ * indicate the result stack pattern with a straightforward hex
+ * encoding of the push order starting with least-significant
+ * nibbles getting pushed first). For example, an all-category-1
+ * {@code dup2_x1} sets this to {@code 0x12312}, and the
+ * other form of that op sets this to
+ * {@code 0x121}.</p>
+ *
+ * <p><b>Also Note:</b> For {@code switch*} instructions, this is
+ * used to indicate the padding value (which is only useful for
+ * verification).</p>
+ *
+ * @param value the argument value
+ */
+ public void auxIntArg(int value);
+
+ /**
+ * Indicates that there is an auxiliary (inline, not stack) object
+ * argument, with the value based on the given constant.
+ *
+ * <p><b>Note:</b> Some opcodes use both {@code int} and
+ * constant auxiliary arguments.</p>
+ *
+ * @param cst {@code non-null;} the constant containing / referencing
+ * the value
+ */
+ public void auxCstArg(Constant cst);
+
+ /**
+ * Indicates that there is an auxiliary (inline, not stack) argument
+ * indicating a branch target.
+ *
+ * @param target the argument value
+ */
+ public void auxTargetArg(int target);
+
+ /**
+ * Indicates that there is an auxiliary (inline, not stack) argument
+ * consisting of a {@code switch*} table.
+ *
+ * <p><b>Note:</b> This is generally used in conjunction with
+ * {@link #auxIntArg} (which holds the padding).</p>
+ *
+ * @param cases {@code non-null;} the list of key-target pairs, plus the default
+ * target
+ */
+ public void auxSwitchArg(SwitchList cases);
+
+ /**
+ * Indicates that there is an auxiliary (inline, not stack) argument
+ * consisting of a list of initial values for a newly created array.
+ *
+ * @param initValues {@code non-null;} the list of constant values to initialize
+ * the array
+ */
+ public void auxInitValues(ArrayList<Constant> initValues);
+
+ /**
+ * Indicates that the target of this operation is the given local.
+ *
+ * @param idx {@code >= 0;} the local variable index
+ * @param type {@code non-null;} the type of the local
+ * @param local {@code null-ok;} the name and signature of the local, if known
+ */
+ public void localTarget(int idx, Type type, LocalItem local);
+
+ /**
+ * "Runs" the indicated opcode in an appropriate way, using the arguments
+ * area as appropriate, and modifying the given frame in response.
+ *
+ * @param frame {@code non-null;} frame to operate on
+ * @param offset {@code >= 0;} byte offset in the method to the opcode being
+ * run
+ * @param opcode {@code >= 0;} the opcode to run
+ */
+ public void run(Frame frame, int offset, int opcode);
+}