Age | Commit message (Expand) | Author |
2013-03-27 | Fix build with gcc 4.8HEADmaster | Bernhard Rosenkränzer |
2012-12-18 | Build,Doc: Update files for 2012.12 release. | Jesse Barker |
2012-12-18 | Merge of lp:~glmark2-dev/glmark2/canvas-drm-rebranch | Jesse Barker |
2012-12-17 | CanvasDRM: Further simplify the select() logic. Firstly, as we have a NULL | Jesse Barker |
2012-12-17 | CanvasDRM: Fix handling of Ctrl-C. Because the Ctrl-C was being handled by | Jesse Barker |
2012-12-17 | SceneShadow: Port potential memory leak fix from SceneRefract (detected in both | Jesse Barker |
2012-12-17 | Merge of lp:~glmark2-dev/glmark2/refract | Jesse Barker |
2012-12-15 | SceneRefract: Fix potential memory leak | Alexandros Frantzis |
2012-12-13 | SceneRefract: Make the refractive index of the medium a command line option. | Jesse Barker |
2012-12-13 | SceneRefract: Final (hopefully) tweaks for computing the distance through the | Jesse Barker |
2012-12-12 | SceneRefract: What should be a more correct computation for the back refraction | Jesse Barker |
2012-12-12 | CanvasX11EGL: The type definitions between X.h and eglplatform.h make these | Jesse Barker |
2012-12-11 | SceneRefract: Pull the face culling and depth func switches into the render | Jesse Barker |
2012-12-11 | SceneRefract: Index of refraction exiting the back of the object is back into | Jesse Barker |
2012-12-11 | SceneRefract: Add the model orientation step to the scene draw. | Jesse Barker |
2012-12-11 | SceneRefract: Use the eye direction, rather than the light direction as the | Jesse Barker |
2012-12-11 | SceneRefract: Fix the back normal orientation (artifact from a previous hack on | Jesse Barker |
2012-12-10 | SceneRefract: Updates to compute refraction vectors through the front and back | Jesse Barker |
2012-12-07 | SceneRefract: First cut at a new scene that will demonstrate the refraction of | Jesse Barker |
2012-12-06 | CanvasDRM: Remove the debug statement from the page flip handler based upon r... | Jesse Barker |
2012-12-06 | Rebranch of lp:~glmark2-dev/glmark2/canvas-drm | Jesse Barker |
2012-12-06 | Merge of lp:~glmark2-dev/glmark2/config-update. | Jesse Barker |
2012-12-06 | CanvasX11GLX: Print out the stencil size of the selected config in debug mode | Alexandros Frantzis |
2012-12-05 | GLVisualConfig: Update the visual config object to understand stencil, and, | Jesse Barker |
2012-12-05 | EGLState: Add remaining config attributes from table 3.1 of the EGL spec. These | Jesse Barker |
2012-11-26 | Build,Doc: Update files for 2012.11 release. | Jesse Barker |
2012-11-16 | Merge of lp:~glmark2-dev/glmark2/egl-state. | Jesse Barker |
2012-11-15 | EGLState: A few bits of clean up based upon review comments. | Jesse Barker |
2012-11-15 | Merge of ~glmark2-dev/glmark2/shadow | Jesse Barker |
2012-11-13 | EGLState: Clean up config handling and output so that it builds properly and | Jesse Barker |
2012-11-13 | CanvasX11{EGL,GLX}: Integrate new EGLState object. This requires a small bit | Jesse Barker |
2012-11-13 | EGLState: Consolidate all EGL interactions into a separate object. This cleans | Jesse Barker |
2012-10-22 | SceneShadow: We don't really need a matrix stack for the light transform, so | Jesse Barker |
2012-10-22 | SceneShadow: Finally add in the ground with the shadow cast upon it. | Jesse Barker |
2012-10-22 | Mesh: Fix for a situation encountered during the development of SceneShadow. | Jesse Barker |
2012-10-22 | SceneShadow: Add an object to manage the render target for the depth pass | Jesse Barker |
2012-10-22 | SceneShadow: Add sufficient setup, update, and draw code to get the "normal" | Jesse Barker |
2012-10-19 | SceneShadow: Hook up the supported() member properly. Make setup() depend | Jesse Barker |
2012-10-19 | SceneShadow: Add the skeleton (stubs for derived scene members only) of a new | Jesse Barker |
2012-08-23 | CanvasX11GLX: Updates to handle the API change for GLX_EXT_swap_control | Jesse Barker |
2012-08-17 | Build,Doc: Update files for 2012.08 release. | Alexandros Frantzis |
2012-08-16 | MainLoop,Android: Exclude from score calculations benchmarks that weren't set... | Alexandros Frantzis |
2012-08-16 | MainLoop,Android: Log an appropriate message if scene setup isn't successful. | Alexandros Frantzis |
2012-08-16 | MainLoop: Exclude from score calculation benchmarks whose setup failed. | Alexandros Frantzis |
2012-08-16 | Scene*: Add ::supported() and change ::setup() to return bool. | Alexandros Frantzis |
2012-08-16 | SceneJellyfish: Take into account the initialization status of internal objects. | Alexandros Frantzis |
2012-08-15 | Scene*: Change ::setup() to return a bool. | Alexandros Frantzis |
2012-08-15 | Scene: Add ::supported() method and implement it for scenes that need it. | Alexandros Frantzis |
2012-08-13 | Android: Properly handle spaces in extra intent options. | Alexandros Frantzis |
2012-08-13 | libmatrix: Sync with lp:libmatrix revision 41. | Alexandros Frantzis |