summaryrefslogtreecommitdiff
path: root/BenchmarkFramework/app/src/main/java/art_benchmarks/benchmarksgame/nbody.java
blob: d66044de648369cadf1b2545594fa653c0078094 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/*
 * This benchmark has been ported from "The Computer Language Benchmarks Game" suite and slightly
 * modified to fit the benchmarking framework.
 *
 * The original file is `nbody/nbody.java` from the archive available at
 * http://benchmarksgame.alioth.debian.org/download/benchmarksgame-sourcecode.zip.
 * See LICENSE file in the same folder (BSD 3-clause)
 *
 * The Computer Language Benchmarks Game
 * http://benchmarksgame.alioth.debian.org/
 *
 * contributed by Mark C. Lewis
 * modified slightly by Chad Whipkey
 *
 * Same program, different command-line:
 *     -XX:MaxMetaspaceSize=3m -XX:InitialCodeCacheSize=2048K -XX:ReservedCodeCacheSize=2048K
 */

/*
 * Description:     Double-precision N-body simulation.
 * Main Focus:      TODO
 *
 */

package art_benchmarks.benchmarksgame;

// CHECKSTYLE.OFF: .*
final class NBodySystem {
   private Body[] bodies;

   public NBodySystem(){
      bodies = new Body[]{
            Body.sun(),
            Body.jupiter(),
            Body.saturn(),
            Body.uranus(),
            Body.neptune()
         };

      double px = 0.0;
      double py = 0.0;
      double pz = 0.0;
      for(int i=0; i < bodies.length; ++i) {
         px += bodies[i].vx * bodies[i].mass;
         py += bodies[i].vy * bodies[i].mass;
         pz += bodies[i].vz * bodies[i].mass;
      }
      bodies[0].offsetMomentum(px,py,pz);
   }

   public void advance(double dt) {

      for(int i=0; i < bodies.length; ++i) {
            Body iBody = bodies[i];
         for(int j=i+1; j < bodies.length; ++j) {
                double dx = iBody.x - bodies[j].x;
            double dy = iBody.y - bodies[j].y;
            double dz = iBody.z - bodies[j].z;

                double dSquared = dx * dx + dy * dy + dz * dz;
                double distance = Math.sqrt(dSquared);
                double mag = dt / (dSquared * distance);

            iBody.vx -= dx * bodies[j].mass * mag;
            iBody.vy -= dy * bodies[j].mass * mag;
            iBody.vz -= dz * bodies[j].mass * mag;

            bodies[j].vx += dx * iBody.mass * mag;
            bodies[j].vy += dy * iBody.mass * mag;
            bodies[j].vz += dz * iBody.mass * mag;
         }
      }

        for ( Body body : bodies) {
         body.x += dt * body.vx;
         body.y += dt * body.vy;
         body.z += dt * body.vz;
      }
   }

   public double energy(){
      double dx, dy, dz, distance;
      double e = 0.0;

      for (int i=0; i < bodies.length; ++i) {
            Body iBody = bodies[i];
            e += 0.5 * iBody.mass *
                 ( iBody.vx * iBody.vx
                   + iBody.vy * iBody.vy
                   + iBody.vz * iBody.vz );

         for (int j=i+1; j < bodies.length; ++j) {
                Body jBody = bodies[j];
                dx = iBody.x - jBody.x;
            dy = iBody.y - jBody.y;
            dz = iBody.z - jBody.z;

            distance = Math.sqrt(dx*dx + dy*dy + dz*dz);
            e -= (iBody.mass * jBody.mass) / distance;
         }
      }
      return e;
   }
}


final class Body {
   static final double PI = 3.141592653589793;
   static final double SOLAR_MASS = 4 * PI * PI;
   static final double DAYS_PER_YEAR = 365.24;

   public double x, y, z, vx, vy, vz, mass;

   public Body(){}

   static Body jupiter(){
      Body p = new Body();
      p.x = 4.84143144246472090e+00;
      p.y = -1.16032004402742839e+00;
      p.z = -1.03622044471123109e-01;
      p.vx = 1.66007664274403694e-03 * DAYS_PER_YEAR;
      p.vy = 7.69901118419740425e-03 * DAYS_PER_YEAR;
      p.vz = -6.90460016972063023e-05 * DAYS_PER_YEAR;
      p.mass = 9.54791938424326609e-04 * SOLAR_MASS;
      return p;
   }

   static Body saturn(){
      Body p = new Body();
      p.x = 8.34336671824457987e+00;
      p.y = 4.12479856412430479e+00;
      p.z = -4.03523417114321381e-01;
      p.vx = -2.76742510726862411e-03 * DAYS_PER_YEAR;
      p.vy = 4.99852801234917238e-03 * DAYS_PER_YEAR;
      p.vz = 2.30417297573763929e-05 * DAYS_PER_YEAR;
      p.mass = 2.85885980666130812e-04 * SOLAR_MASS;
      return p;
   }

   static Body uranus(){
      Body p = new Body();
      p.x = 1.28943695621391310e+01;
      p.y = -1.51111514016986312e+01;
      p.z = -2.23307578892655734e-01;
      p.vx = 2.96460137564761618e-03 * DAYS_PER_YEAR;
      p.vy = 2.37847173959480950e-03 * DAYS_PER_YEAR;
      p.vz = -2.96589568540237556e-05 * DAYS_PER_YEAR;
      p.mass = 4.36624404335156298e-05 * SOLAR_MASS;
      return p;
   }

   static Body neptune(){
      Body p = new Body();
      p.x = 1.53796971148509165e+01;
      p.y = -2.59193146099879641e+01;
      p.z = 1.79258772950371181e-01;
      p.vx = 2.68067772490389322e-03 * DAYS_PER_YEAR;
      p.vy = 1.62824170038242295e-03 * DAYS_PER_YEAR;
      p.vz = -9.51592254519715870e-05 * DAYS_PER_YEAR;
      p.mass = 5.15138902046611451e-05 * SOLAR_MASS;
      return p;
   }

   static Body sun(){
      Body p = new Body();
      p.mass = SOLAR_MASS;
      return p;
   }

   Body offsetMomentum(double px, double py, double pz){
      vx = -px / SOLAR_MASS;
      vy = -py / SOLAR_MASS;
      vz = -pz / SOLAR_MASS;
      return this;
   }
}

public final class nbody {
  // CHECKSTYLE.ON: .*
  private NBodySystem bodies;

  public nbody() {
    bodies = new NBodySystem();
  }

  private static final int PREDEFINED_N_STEPS = 1000;

  public void solve() {
    for (int i = 0; i < PREDEFINED_N_STEPS; ++i) {
      bodies.advance(0.01);
    }
  }

  public void timeNBody(int iters) {
    for (int j = 0; j < iters; ++j) {
      solve();
    }
  }

  public boolean verifyNBody() {
    bodies = new NBodySystem();
    solve();

    double expected = -0.169087605234606;
    double found = bodies.energy();

    if (Math.abs(expected - found) > 0.000000001) {
      System.out.println("ERROR: Expected " + expected + " but found " + found);
      return false;
    }

    return true;
  }

  public static void main(String[] args) {
    int rc = 0;
    nbody obj = new nbody();

    final long before = System.currentTimeMillis();
    obj.timeNBody(1000);
    final long after = System.currentTimeMillis();

    if (!obj.verifyNBody()) {
      rc++;
    }
    System.out.println("art_benchmarks/benchmarksgame/nbody: " + (after - before));
    System.exit(rc);
  }
}