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-rw-r--r--BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java57
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diff --git a/BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java b/BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java
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+/*
+ * Copyright (C) 2008 Google Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package graphics_benchmarks.kubench;
+
+
+public class Cube extends GLShape {
+
+ public Cube(GLWorld world, float left, float bottom, float back, float right, float top, float front) {
+ super(world);
+ GLVertex leftBottomBack = addVertex(left, bottom, back);
+ GLVertex rightBottomBack = addVertex(right, bottom, back);
+ GLVertex leftTopBack = addVertex(left, top, back);
+ GLVertex rightTopBack = addVertex(right, top, back);
+ GLVertex leftBottomFront = addVertex(left, bottom, front);
+ GLVertex rightBottomFront = addVertex(right, bottom, front);
+ GLVertex leftTopFront = addVertex(left, top, front);
+ GLVertex rightTopFront = addVertex(right, top, front);
+
+ // vertices are added in a clockwise orientation (when viewed from the outside)
+ // bottom
+ addFace(new GLFace(leftBottomBack, leftBottomFront, rightBottomFront, rightBottomBack));
+ // front
+ addFace(new GLFace(leftBottomFront, leftTopFront, rightTopFront, rightBottomFront));
+ // left
+ addFace(new GLFace(leftBottomBack, leftTopBack, leftTopFront, leftBottomFront));
+ // right
+ addFace(new GLFace(rightBottomBack, rightBottomFront, rightTopFront, rightTopBack));
+ // back
+ addFace(new GLFace(leftBottomBack, rightBottomBack, rightTopBack, leftTopBack));
+ // top
+ addFace(new GLFace(leftTopBack, rightTopBack, rightTopFront, leftTopFront));
+
+ }
+
+ public static final int kBottom = 0;
+ public static final int kFront = 1;
+ public static final int kLeft = 2;
+ public static final int kRight = 3;
+ public static final int kBack = 4;
+ public static final int kTop = 5;
+
+
+}