diff options
Diffstat (limited to 'BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java')
-rw-r--r-- | BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java b/BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java new file mode 100644 index 0000000..fa849c2 --- /dev/null +++ b/BenchmarkFramework/app/src/main/java/graphics_benchmarks/kubench/Cube.java @@ -0,0 +1,57 @@ +/* + * Copyright (C) 2008 Google Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package graphics_benchmarks.kubench; + + +public class Cube extends GLShape { + + public Cube(GLWorld world, float left, float bottom, float back, float right, float top, float front) { + super(world); + GLVertex leftBottomBack = addVertex(left, bottom, back); + GLVertex rightBottomBack = addVertex(right, bottom, back); + GLVertex leftTopBack = addVertex(left, top, back); + GLVertex rightTopBack = addVertex(right, top, back); + GLVertex leftBottomFront = addVertex(left, bottom, front); + GLVertex rightBottomFront = addVertex(right, bottom, front); + GLVertex leftTopFront = addVertex(left, top, front); + GLVertex rightTopFront = addVertex(right, top, front); + + // vertices are added in a clockwise orientation (when viewed from the outside) + // bottom + addFace(new GLFace(leftBottomBack, leftBottomFront, rightBottomFront, rightBottomBack)); + // front + addFace(new GLFace(leftBottomFront, leftTopFront, rightTopFront, rightBottomFront)); + // left + addFace(new GLFace(leftBottomBack, leftTopBack, leftTopFront, leftBottomFront)); + // right + addFace(new GLFace(rightBottomBack, rightBottomFront, rightTopFront, rightTopBack)); + // back + addFace(new GLFace(leftBottomBack, rightBottomBack, rightTopBack, leftTopBack)); + // top + addFace(new GLFace(leftTopBack, rightTopBack, rightTopFront, leftTopFront)); + + } + + public static final int kBottom = 0; + public static final int kFront = 1; + public static final int kLeft = 2; + public static final int kRight = 3; + public static final int kBack = 4; + public static final int kTop = 5; + + +} |