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Diffstat (limited to 'tools/play_audio/sdl_wrapper.cpp')
-rw-r--r--tools/play_audio/sdl_wrapper.cpp75
1 files changed, 0 insertions, 75 deletions
diff --git a/tools/play_audio/sdl_wrapper.cpp b/tools/play_audio/sdl_wrapper.cpp
deleted file mode 100644
index 11f76df4..00000000
--- a/tools/play_audio/sdl_wrapper.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- *
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "sdl_wrapper.h"
-
-#include "glog/logging.h"
-#include <SDL2/SDL.h>
-
-#include <cstdint>
-
-using cfp::SDLAudioDevice;
-using cfp::SDLLib;
-
-SDLAudioDevice::SDLAudioDevice(SDLAudioDevice&& other)
- : device_id_{other.device_id_} {
- other.device_id_ = 0;
-}
-SDLAudioDevice& SDLAudioDevice::operator=(SDLAudioDevice&& other) {
- close();
- device_id_ = other.device_id_;
- other.device_id_ = 0;
- return *this;
-}
-
-SDLAudioDevice::~SDLAudioDevice() { close(); }
-
-int SDLAudioDevice::QueueAudio(const void* data, std::uint32_t len) {
- return SDL_QueueAudio(device_id_, data, len);
-}
-
-SDLAudioDevice::SDLAudioDevice(SDL_AudioDeviceID device_id)
- : device_id_{device_id} {}
-
-void SDLAudioDevice::close() {
- if (device_id_ != 0) {
- SDL_CloseAudioDevice(device_id_);
- }
-}
-
-SDLLib::SDLLib() { SDL_Init(SDL_INIT_AUDIO); }
-SDLLib::~SDLLib() { SDL_Quit(); }
-
-SDLAudioDevice SDLLib::OpenAudioDevice(int freq, std::uint8_t num_channels) {
- SDL_AudioSpec wav_spec{};
- wav_spec.freq = freq;
- wav_spec.format = AUDIO_S16LSB;
- wav_spec.channels = num_channels;
- wav_spec.silence = 0;
- // .samples seems to work as low as 256,
- // docs say this is 4096 when used with SDL_LoadWAV so I'm sticking with
- // that
- wav_spec.samples = 4096;
- wav_spec.size = 0;
-
- auto audio_device_id = SDL_OpenAudioDevice(nullptr, 0, &wav_spec, nullptr, 0);
- if (audio_device_id == 0) {
- LOG(FATAL) << "failed to open audio device: " << SDL_GetError() << '\n';
- }
- SDL_PauseAudioDevice(audio_device_id, false);
- return SDLAudioDevice{audio_device_id};
-}