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authorTristan Muntsinger <muntsinger@google.com>2019-12-05 17:19:10 -0800
committerTristan Muntsinger <muntsinger@google.com>2019-12-05 17:19:10 -0800
commit04a5e0ef3df19381e9a7ce574a5e7829b3903653 (patch)
treece94dabdcfff72fdf095a6709a230d9039f5be87
parent72fbcde9e74451923b0179dc872a3c32a94db685 (diff)
downloadcuttlefish_common-04a5e0ef3df19381e9a7ce574a5e7829b3903653.tar.gz
Remove unused libEGL_locking_wrapper
This isn't being used anywhere, so delete it. Bug: 145774096 Test: local build and boot Change-Id: I5feab5f7772dfb47922664e94770953303e13a55
-rw-r--r--guest/libs/eglwrapper/Android.mk100
-rw-r--r--guest/libs/eglwrapper/egl.attrib1
-rw-r--r--guest/libs/eglwrapper/egl.cpp44
-rw-r--r--guest/libs/eglwrapper/egl.in45
-rw-r--r--guest/libs/eglwrapper/egl.lds67
-rw-r--r--guest/libs/eglwrapper/egl.types23
-rw-r--r--guest/libs/eglwrapper/egl_server_proc.h6
-rw-r--r--guest/libs/eglwrapper/egl_types.h36
-rw-r--r--guest/libs/eglwrapper/egl_wrapper_context.cpp55
-rw-r--r--guest/libs/eglwrapper/egl_wrapper_context.h60
-rw-r--r--guest/libs/eglwrapper/egl_wrapper_entry.cpp295
-rw-r--r--guest/libs/eglwrapper/egl_wrapper_proc.h54
-rw-r--r--guest/libs/eglwrapper/gles1.attrib1
-rw-r--r--guest/libs/eglwrapper/gles1.cpp42
-rw-r--r--guest/libs/eglwrapper/gles1.in298
-rw-r--r--guest/libs/eglwrapper/gles1.lds302
-rw-r--r--guest/libs/eglwrapper/gles1.types34
-rw-r--r--guest/libs/eglwrapper/gles1_server_proc.h6
-rw-r--r--guest/libs/eglwrapper/gles1_types.h34
-rw-r--r--guest/libs/eglwrapper/gles1_wrapper_context.cpp306
-rw-r--r--guest/libs/eglwrapper/gles1_wrapper_context.h311
-rw-r--r--guest/libs/eglwrapper/gles1_wrapper_entry.cpp2052
-rw-r--r--guest/libs/eglwrapper/gles1_wrapper_proc.h305
-rw-r--r--guest/libs/eglwrapper/gles3.attrib1
-rw-r--r--guest/libs/eglwrapper/gles3.cpp42
-rw-r--r--guest/libs/eglwrapper/gles3.in559
-rw-r--r--guest/libs/eglwrapper/gles3.lds403
-rw-r--r--guest/libs/eglwrapper/gles3.types50
-rw-r--r--guest/libs/eglwrapper/gles3_server_proc.h6
-rw-r--r--guest/libs/eglwrapper/gles3_types.h36
-rw-r--r--guest/libs/eglwrapper/gles3_wrapper_context.cpp426
-rw-r--r--guest/libs/eglwrapper/gles3_wrapper_context.h431
-rw-r--r--guest/libs/eglwrapper/gles3_wrapper_entry.cpp2892
-rw-r--r--guest/libs/eglwrapper/gles3_wrapper_proc.h425
34 files changed, 0 insertions, 9748 deletions
diff --git a/guest/libs/eglwrapper/Android.mk b/guest/libs/eglwrapper/Android.mk
deleted file mode 100644
index 00fa5daa..00000000
--- a/guest/libs/eglwrapper/Android.mk
+++ /dev/null
@@ -1,100 +0,0 @@
-# Copyright (C) 2018 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-
-# These modules use the _a name to ensure they are listed first in the
-# directory they are installed into so they are picked up before other
-# drivers.
-
-LOCAL_PATH := $(call my-dir)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := libEGL_locking_wrapper
-LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := \
- egl.cpp \
- egl_wrapper_context.cpp \
- egl_wrapper_entry.cpp
-LOCAL_CFLAGS := -Wall -Werror
-LOCAL_C_INCLUDES := frameworks/native/opengl/include
-LOCAL_SHARED_LIBRARIES := libdl
-
-LOCAL_VENDOR_MODULE := true
-
-ifeq (0, $(shell test $(PLATFORM_SDK_VERSION) -ge 21; echo $$?))
-LOCAL_MODULE_RELATIVE_PATH := gl_impl/locking_wrapper
-else
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/gl_impl/locking_wrapper
-endif
-
-# See b/67109557
-ifeq (true, $(TARGET_TRANSLATE_2ND_ARCH))
-LOCAL_MULTILIB := first
-endif
-
-include $(BUILD_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := libGLESv1_CM_locking_wrapper
-LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := \
- gles1.cpp \
- gles1_wrapper_context.cpp \
- gles1_wrapper_entry.cpp
-LOCAL_CFLAGS := -Wall -Werror
-LOCAL_C_INCLUDES := frameworks/native/opengl/include
-LOCAL_SHARED_LIBRARIES := libEGL_locking_wrapper libdl
-
-LOCAL_VENDOR_MODULE := true
-
-ifeq (0, $(shell test $(PLATFORM_SDK_VERSION) -ge 21; echo $$?))
-LOCAL_MODULE_RELATIVE_PATH := gl_impl/locking_wrapper
-else
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/gl_impl/locking_wrapper
-endif
-
-# See b/67109557
-ifeq (true, $(TARGET_TRANSLATE_2ND_ARCH))
-LOCAL_MULTILIB := first
-endif
-
-include $(BUILD_SHARED_LIBRARY)
-
-include $(CLEAR_VARS)
-
-LOCAL_MODULE := libGLESv2_locking_wrapper
-LOCAL_MODULE_TAGS := optional
-LOCAL_SRC_FILES := \
- gles3.cpp \
- gles3_wrapper_context.cpp \
- gles3_wrapper_entry.cpp
-LOCAL_CFLAGS := -Wall -Werror
-LOCAL_C_INCLUDES := frameworks/native/opengl/include
-LOCAL_SHARED_LIBRARIES := libEGL_locking_wrapper libdl
-
-LOCAL_VENDOR_MODULE := true
-
-ifeq (0, $(shell test $(PLATFORM_SDK_VERSION) -ge 21; echo $$?))
-LOCAL_MODULE_RELATIVE_PATH := gl_impl/locking_wrapper
-else
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/gl_impl/locking_wrapper
-endif
-
-# See b/67109557
-ifeq (true, $(TARGET_TRANSLATE_2ND_ARCH))
-LOCAL_MULTILIB := first
-endif
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/guest/libs/eglwrapper/egl.attrib b/guest/libs/eglwrapper/egl.attrib
deleted file mode 100644
index 14b257c9..00000000
--- a/guest/libs/eglwrapper/egl.attrib
+++ /dev/null
@@ -1 +0,0 @@
-GLOBAL
diff --git a/guest/libs/eglwrapper/egl.cpp b/guest/libs/eglwrapper/egl.cpp
deleted file mode 100644
index f8ae96e3..00000000
--- a/guest/libs/eglwrapper/egl.cpp
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "egl_wrapper_context.h"
-#undef GET_CONTEXT
-
-#include <dlfcn.h>
-
-egl_wrapper_context_t* (*getEGLContext)(void) = NULL;
-
-static egl_wrapper_context_t g_egl_wrapper_context;
-
-static egl_wrapper_context_t *egl(void) {
- return &g_egl_wrapper_context;
-}
-
-void egl_wrapper_context_t::setContextAccessor(egl_wrapper_context_t* (*f)(void)) {
- getEGLContext = f;
-}
-
-std::mutex g_context_mutex;
-
-static void *getProc(const char *name, void *userData) {
- return dlsym(userData, name);
-}
-
-__attribute__((constructor)) void setup() {
- void *egl_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libEGL_swiftshader.so", RTLD_NOW);
- g_egl_wrapper_context.initDispatchByName(getProc, egl_handle);
- g_egl_wrapper_context.setContextAccessor(egl);
-}
diff --git a/guest/libs/eglwrapper/egl.in b/guest/libs/eglwrapper/egl.in
deleted file mode 100644
index 7d1c13c0..00000000
--- a/guest/libs/eglwrapper/egl.in
+++ /dev/null
@@ -1,45 +0,0 @@
-# egl 1.4 core
-
-GL_ENTRY(EGLBoolean, eglChooseConfig, EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-GL_ENTRY(EGLBoolean, eglCopyBuffers, EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-GL_ENTRY(EGLContext, eglCreateContext, EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
-GL_ENTRY(EGLSurface, eglCreatePbufferSurface, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
-GL_ENTRY(EGLSurface, eglCreatePixmapSurface, EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
-GL_ENTRY(EGLSurface, eglCreateWindowSurface, EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglDestroyContext, EGLDisplay dpy, EGLContext context)
-GL_ENTRY(EGLBoolean, eglDestroySurface, EGLDisplay dpy, EGLSurface surface)
-GL_ENTRY(EGLBoolean, eglGetConfigAttrib, EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLBoolean, eglGetConfigs, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
-GL_ENTRY(EGLDisplay, eglGetCurrentDisplay, void)
-GL_ENTRY(EGLSurface, eglGetCurrentSurface, EGLint readdraw)
-GL_ENTRY(EGLDisplay, eglGetDisplay, EGLNativeDisplayType display_id)
-GL_ENTRY(EGLint, eglGetError, void)
-GL_ENTRY(__eglMustCastToProperFunctionPointerType, eglGetProcAddress, const char *procname)
-GL_ENTRY(EGLBoolean, eglInitialize, EGLDisplay dpy, EGLint *major, EGLint *minor)
-GL_ENTRY(EGLBoolean, eglMakeCurrent, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
-GL_ENTRY(EGLBoolean, eglQueryContext, EGLDisplay dpy, EGLContext context, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLconstcharptr, eglQueryString, EGLDisplay dpy, EGLint name)
-GL_ENTRY(EGLBoolean, eglQuerySurface, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLBoolean, eglSwapBuffers, EGLDisplay dpy, EGLSurface surface)
-GL_ENTRY(EGLBoolean, eglTerminate, EGLDisplay dpy)
-GL_ENTRY(EGLBoolean, eglWaitGL, void)
-GL_ENTRY(EGLBoolean, eglWaitNative, EGLint engine)
-GL_ENTRY(EGLBoolean, eglBindTexImage, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-GL_ENTRY(EGLBoolean, eglReleaseTexImage, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-GL_ENTRY(EGLBoolean, eglSurfaceAttrib, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-GL_ENTRY(EGLBoolean, eglSwapInterval, EGLDisplay dpy, EGLint interval)
-GL_ENTRY(EGLBoolean, eglBindAPI, EGLenum api)
-GL_ENTRY(EGLenum, eglQueryAPI, void)
-GL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglReleaseThread, void)
-GL_ENTRY(EGLBoolean, eglWaitClient, void)
-GL_ENTRY(EGLContext, eglGetCurrentContext, void)
-
-# egl 1.4 extensions
-
-GL_ENTRY(EGLSyncKHR, eglCreateSyncKHR, EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglDestroySyncKHR, EGLDisplay dpy, EGLSyncKHR sync)
-GL_ENTRY(EGLint, eglClientWaitSyncKHR, EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
-GL_ENTRY(EGLBoolean, eglGetSyncAttribKHR, EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)
-GL_ENTRY(EGLImageKHR, eglCreateImageKHR, EGLDisplay dpy, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
-GL_ENTRY(EGLBoolean, eglDestroyImageKHR, EGLDisplay dpy, EGLImageKHR image)
diff --git a/guest/libs/eglwrapper/egl.lds b/guest/libs/eglwrapper/egl.lds
deleted file mode 100644
index fded5e2f..00000000
--- a/guest/libs/eglwrapper/egl.lds
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-{
-global:
- # EGL 1.4 API
- eglBindAPI;
- eglBindTexImage;
- eglChooseConfig;
- eglClientWaitSyncKHR;
- eglCopyBuffers;
- eglCreateContext;
- eglCreateImageKHR;
- eglCreatePbufferFromClientBuffer;
- eglCreatePbufferSurface;
- eglCreatePixmapSurface;
- eglCreateSyncKHR;
- eglCreateWindowSurface;
- eglDestroyContext;
- eglDestroyImageKHR;
- eglDestroySurface;
- eglDestroySyncKHR;
- eglGetConfigAttrib;
- eglGetConfigs;
- eglGetCurrentContext;
- eglGetCurrentDisplay;
- eglGetCurrentSurface;
- eglGetDisplay;
- eglGetError;
- eglGetProcAddress;
- eglGetSyncAttribKHR;
- eglInitialize;
- eglMakeCurrent;
- eglQueryAPI;
- eglQueryContext;
- eglQueryString;
- eglQuerySurface;
- eglReleaseTexImage;
- eglReleaseThread;
- eglSurfaceAttrib;
- eglSwapBuffers;
- eglSwapInterval;
- eglTerminate;
- eglWaitClient;
- eglWaitGL;
- eglWaitNative;
-
- # Type-strings and type-infos required by sanitizers
- _ZTS*;
- _ZTI*;
-
-local:
- *;
-};
diff --git a/guest/libs/eglwrapper/egl.types b/guest/libs/eglwrapper/egl.types
deleted file mode 100644
index 4a8a529a..00000000
--- a/guest/libs/eglwrapper/egl.types
+++ /dev/null
@@ -1,23 +0,0 @@
-char* 32 0x%08x
-void* 32 0x%08x
-
-EGLconstcharptr 32 0x%08x
-EGLenum 32 0x%08x
-EGLint 32 %d
-EGLint* 32 0x%08x
-
-EGLBoolean 8 %d
-EGLClientBuffer 32 0x%08x
-EGLConfig 32 0x%08x
-EGLConfig* 32 0x%08x
-EGLContext 32 0x%08x
-EGLDisplay 32 0x%08x
-EGLImageKHR 32 0x%08x
-EGLNativeDisplayType 32 0x%08x
-EGLNativePixmapType 32 0x%08x
-EGLNativeWindowType 32 0x%08x
-EGLSurface 32 0x%08x
-EGLSyncKHR 32 0x%08x
-EGLTimeKHR 64 %llu
-
-__eglMustCastToProperFunctionPointerType 32 0x%08x
diff --git a/guest/libs/eglwrapper/egl_server_proc.h b/guest/libs/eglwrapper/egl_server_proc.h
deleted file mode 100644
index c3dae5c2..00000000
--- a/guest/libs/eglwrapper/egl_server_proc.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef __egl_server_proc_t_h
-#define __egl_server_proc_t_h
-
-#include "egl_wrapper_proc.h"
-
-#endif
diff --git a/guest/libs/eglwrapper/egl_types.h b/guest/libs/eglwrapper/egl_types.h
deleted file mode 100644
index 7a22e5f1..00000000
--- a/guest/libs/eglwrapper/egl_types.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __egl_types_h
-#define __egl_types_h
-
-typedef const char* EGLconstcharptr;
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include <mutex>
-
-extern std::mutex g_context_mutex;
-
-struct egl_wrapper_context_t;
-extern egl_wrapper_context_t* (*getEGLContext)(void);
-
-#define GET_CONTEXT \
- std::lock_guard<std::mutex> lock(g_context_mutex); \
- egl_wrapper_context_t *ctx = getEGLContext()
-
-#endif
diff --git a/guest/libs/eglwrapper/egl_wrapper_context.cpp b/guest/libs/eglwrapper/egl_wrapper_context.cpp
deleted file mode 100644
index 5e8f96c2..00000000
--- a/guest/libs/eglwrapper/egl_wrapper_context.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "egl_wrapper_context.h"
-
-
-#include <stdio.h>
-
-int egl_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
- eglChooseConfig = (eglChooseConfig_wrapper_proc_t) getProc("eglChooseConfig", userData);
- eglCopyBuffers = (eglCopyBuffers_wrapper_proc_t) getProc("eglCopyBuffers", userData);
- eglCreateContext = (eglCreateContext_wrapper_proc_t) getProc("eglCreateContext", userData);
- eglCreatePbufferSurface = (eglCreatePbufferSurface_wrapper_proc_t) getProc("eglCreatePbufferSurface", userData);
- eglCreatePixmapSurface = (eglCreatePixmapSurface_wrapper_proc_t) getProc("eglCreatePixmapSurface", userData);
- eglCreateWindowSurface = (eglCreateWindowSurface_wrapper_proc_t) getProc("eglCreateWindowSurface", userData);
- eglDestroyContext = (eglDestroyContext_wrapper_proc_t) getProc("eglDestroyContext", userData);
- eglDestroySurface = (eglDestroySurface_wrapper_proc_t) getProc("eglDestroySurface", userData);
- eglGetConfigAttrib = (eglGetConfigAttrib_wrapper_proc_t) getProc("eglGetConfigAttrib", userData);
- eglGetConfigs = (eglGetConfigs_wrapper_proc_t) getProc("eglGetConfigs", userData);
- eglGetCurrentDisplay = (eglGetCurrentDisplay_wrapper_proc_t) getProc("eglGetCurrentDisplay", userData);
- eglGetCurrentSurface = (eglGetCurrentSurface_wrapper_proc_t) getProc("eglGetCurrentSurface", userData);
- eglGetDisplay = (eglGetDisplay_wrapper_proc_t) getProc("eglGetDisplay", userData);
- eglGetError = (eglGetError_wrapper_proc_t) getProc("eglGetError", userData);
- eglGetProcAddress = (eglGetProcAddress_wrapper_proc_t) getProc("eglGetProcAddress", userData);
- eglInitialize = (eglInitialize_wrapper_proc_t) getProc("eglInitialize", userData);
- eglMakeCurrent = (eglMakeCurrent_wrapper_proc_t) getProc("eglMakeCurrent", userData);
- eglQueryContext = (eglQueryContext_wrapper_proc_t) getProc("eglQueryContext", userData);
- eglQueryString = (eglQueryString_wrapper_proc_t) getProc("eglQueryString", userData);
- eglQuerySurface = (eglQuerySurface_wrapper_proc_t) getProc("eglQuerySurface", userData);
- eglSwapBuffers = (eglSwapBuffers_wrapper_proc_t) getProc("eglSwapBuffers", userData);
- eglTerminate = (eglTerminate_wrapper_proc_t) getProc("eglTerminate", userData);
- eglWaitGL = (eglWaitGL_wrapper_proc_t) getProc("eglWaitGL", userData);
- eglWaitNative = (eglWaitNative_wrapper_proc_t) getProc("eglWaitNative", userData);
- eglBindTexImage = (eglBindTexImage_wrapper_proc_t) getProc("eglBindTexImage", userData);
- eglReleaseTexImage = (eglReleaseTexImage_wrapper_proc_t) getProc("eglReleaseTexImage", userData);
- eglSurfaceAttrib = (eglSurfaceAttrib_wrapper_proc_t) getProc("eglSurfaceAttrib", userData);
- eglSwapInterval = (eglSwapInterval_wrapper_proc_t) getProc("eglSwapInterval", userData);
- eglBindAPI = (eglBindAPI_wrapper_proc_t) getProc("eglBindAPI", userData);
- eglQueryAPI = (eglQueryAPI_wrapper_proc_t) getProc("eglQueryAPI", userData);
- eglCreatePbufferFromClientBuffer = (eglCreatePbufferFromClientBuffer_wrapper_proc_t) getProc("eglCreatePbufferFromClientBuffer", userData);
- eglReleaseThread = (eglReleaseThread_wrapper_proc_t) getProc("eglReleaseThread", userData);
- eglWaitClient = (eglWaitClient_wrapper_proc_t) getProc("eglWaitClient", userData);
- eglGetCurrentContext = (eglGetCurrentContext_wrapper_proc_t) getProc("eglGetCurrentContext", userData);
- eglCreateSyncKHR = (eglCreateSyncKHR_wrapper_proc_t) getProc("eglCreateSyncKHR", userData);
- eglDestroySyncKHR = (eglDestroySyncKHR_wrapper_proc_t) getProc("eglDestroySyncKHR", userData);
- eglClientWaitSyncKHR = (eglClientWaitSyncKHR_wrapper_proc_t) getProc("eglClientWaitSyncKHR", userData);
- eglGetSyncAttribKHR = (eglGetSyncAttribKHR_wrapper_proc_t) getProc("eglGetSyncAttribKHR", userData);
- eglCreateImageKHR = (eglCreateImageKHR_wrapper_proc_t) getProc("eglCreateImageKHR", userData);
- eglDestroyImageKHR = (eglDestroyImageKHR_wrapper_proc_t) getProc("eglDestroyImageKHR", userData);
- return 0;
-}
-
diff --git a/guest/libs/eglwrapper/egl_wrapper_context.h b/guest/libs/eglwrapper/egl_wrapper_context.h
deleted file mode 100644
index 52a74ea0..00000000
--- a/guest/libs/eglwrapper/egl_wrapper_context.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __egl_wrapper_context_t_h
-#define __egl_wrapper_context_t_h
-
-#include "egl_server_proc.h"
-
-#include "egl_types.h"
-
-
-struct egl_wrapper_context_t {
-
- eglChooseConfig_wrapper_proc_t eglChooseConfig;
- eglCopyBuffers_wrapper_proc_t eglCopyBuffers;
- eglCreateContext_wrapper_proc_t eglCreateContext;
- eglCreatePbufferSurface_wrapper_proc_t eglCreatePbufferSurface;
- eglCreatePixmapSurface_wrapper_proc_t eglCreatePixmapSurface;
- eglCreateWindowSurface_wrapper_proc_t eglCreateWindowSurface;
- eglDestroyContext_wrapper_proc_t eglDestroyContext;
- eglDestroySurface_wrapper_proc_t eglDestroySurface;
- eglGetConfigAttrib_wrapper_proc_t eglGetConfigAttrib;
- eglGetConfigs_wrapper_proc_t eglGetConfigs;
- eglGetCurrentDisplay_wrapper_proc_t eglGetCurrentDisplay;
- eglGetCurrentSurface_wrapper_proc_t eglGetCurrentSurface;
- eglGetDisplay_wrapper_proc_t eglGetDisplay;
- eglGetError_wrapper_proc_t eglGetError;
- eglGetProcAddress_wrapper_proc_t eglGetProcAddress;
- eglInitialize_wrapper_proc_t eglInitialize;
- eglMakeCurrent_wrapper_proc_t eglMakeCurrent;
- eglQueryContext_wrapper_proc_t eglQueryContext;
- eglQueryString_wrapper_proc_t eglQueryString;
- eglQuerySurface_wrapper_proc_t eglQuerySurface;
- eglSwapBuffers_wrapper_proc_t eglSwapBuffers;
- eglTerminate_wrapper_proc_t eglTerminate;
- eglWaitGL_wrapper_proc_t eglWaitGL;
- eglWaitNative_wrapper_proc_t eglWaitNative;
- eglBindTexImage_wrapper_proc_t eglBindTexImage;
- eglReleaseTexImage_wrapper_proc_t eglReleaseTexImage;
- eglSurfaceAttrib_wrapper_proc_t eglSurfaceAttrib;
- eglSwapInterval_wrapper_proc_t eglSwapInterval;
- eglBindAPI_wrapper_proc_t eglBindAPI;
- eglQueryAPI_wrapper_proc_t eglQueryAPI;
- eglCreatePbufferFromClientBuffer_wrapper_proc_t eglCreatePbufferFromClientBuffer;
- eglReleaseThread_wrapper_proc_t eglReleaseThread;
- eglWaitClient_wrapper_proc_t eglWaitClient;
- eglGetCurrentContext_wrapper_proc_t eglGetCurrentContext;
- eglCreateSyncKHR_wrapper_proc_t eglCreateSyncKHR;
- eglDestroySyncKHR_wrapper_proc_t eglDestroySyncKHR;
- eglClientWaitSyncKHR_wrapper_proc_t eglClientWaitSyncKHR;
- eglGetSyncAttribKHR_wrapper_proc_t eglGetSyncAttribKHR;
- eglCreateImageKHR_wrapper_proc_t eglCreateImageKHR;
- eglDestroyImageKHR_wrapper_proc_t eglDestroyImageKHR;
- virtual ~egl_wrapper_context_t() {}
-
- typedef egl_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void);
- static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
- int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-};
-
-#endif
diff --git a/guest/libs/eglwrapper/egl_wrapper_entry.cpp b/guest/libs/eglwrapper/egl_wrapper_entry.cpp
deleted file mode 100644
index e520b1d8..00000000
--- a/guest/libs/eglwrapper/egl_wrapper_entry.cpp
+++ /dev/null
@@ -1,295 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "egl_wrapper_context.h"
-
-extern "C" {
- EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
- EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
- EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
- EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
- EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list);
- EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
- EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext context);
- EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
- EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
- EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
- EGLDisplay eglGetCurrentDisplay();
- EGLSurface eglGetCurrentSurface(EGLint readdraw);
- EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id);
- EGLint eglGetError();
- __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* procname);
- EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
- EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context);
- EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext context, EGLint attribute, EGLint* value);
- EGLconstcharptr eglQueryString(EGLDisplay dpy, EGLint name);
- EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value);
- EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
- EGLBoolean eglTerminate(EGLDisplay dpy);
- EGLBoolean eglWaitGL();
- EGLBoolean eglWaitNative(EGLint engine);
- EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
- EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
- EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
- EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
- EGLBoolean eglBindAPI(EGLenum api);
- EGLenum eglQueryAPI();
- EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint* attrib_list);
- EGLBoolean eglReleaseThread();
- EGLBoolean eglWaitClient();
- EGLContext eglGetCurrentContext();
- EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint* attrib_list);
- EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
- EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
- EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value);
- EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list);
- EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
-};
-
-#ifndef GET_CONTEXT
-static egl_wrapper_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void egl_wrapper_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT egl_wrapper_context_t * ctx = getCurrentContext()
-#endif
-
-EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
-{
- GET_CONTEXT;
- return ctx->eglChooseConfig( dpy, attrib_list, configs, config_size, num_config);
-}
-
-EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
-{
- GET_CONTEXT;
- return ctx->eglCopyBuffers( dpy, surface, target);
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreateContext( dpy, config, share_context, attrib_list);
-}
-
-EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreatePbufferSurface( dpy, config, attrib_list);
-}
-
-EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreatePixmapSurface( dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreateWindowSurface( dpy, config, win, attrib_list);
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext context)
-{
- GET_CONTEXT;
- return ctx->eglDestroyContext( dpy, context);
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
-{
- GET_CONTEXT;
- return ctx->eglDestroySurface( dpy, surface);
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value)
-{
- GET_CONTEXT;
- return ctx->eglGetConfigAttrib( dpy, config, attribute, value);
-}
-
-EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config)
-{
- GET_CONTEXT;
- return ctx->eglGetConfigs( dpy, configs, config_size, num_config);
-}
-
-EGLDisplay eglGetCurrentDisplay()
-{
- GET_CONTEXT;
- return ctx->eglGetCurrentDisplay();
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
- GET_CONTEXT;
- return ctx->eglGetCurrentSurface( readdraw);
-}
-
-EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
-{
- GET_CONTEXT;
- return ctx->eglGetDisplay( display_id);
-}
-
-EGLint eglGetError()
-{
- GET_CONTEXT;
- return ctx->eglGetError();
-}
-
-__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* procname)
-{
- GET_CONTEXT;
- return ctx->eglGetProcAddress( procname);
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
-{
- GET_CONTEXT;
- return ctx->eglInitialize( dpy, major, minor);
-}
-
-EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
-{
- GET_CONTEXT;
- return ctx->eglMakeCurrent( dpy, draw, read, context);
-}
-
-EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext context, EGLint attribute, EGLint* value)
-{
- GET_CONTEXT;
- return ctx->eglQueryContext( dpy, context, attribute, value);
-}
-
-EGLconstcharptr eglQueryString(EGLDisplay dpy, EGLint name)
-{
- GET_CONTEXT;
- return ctx->eglQueryString( dpy, name);
-}
-
-EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value)
-{
- GET_CONTEXT;
- return ctx->eglQuerySurface( dpy, surface, attribute, value);
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
-{
- GET_CONTEXT;
- return ctx->eglSwapBuffers( dpy, surface);
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
- GET_CONTEXT;
- return ctx->eglTerminate( dpy);
-}
-
-EGLBoolean eglWaitGL()
-{
- GET_CONTEXT;
- return ctx->eglWaitGL();
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
- GET_CONTEXT;
- return ctx->eglWaitNative( engine);
-}
-
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- GET_CONTEXT;
- return ctx->eglBindTexImage( dpy, surface, buffer);
-}
-
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
- GET_CONTEXT;
- return ctx->eglReleaseTexImage( dpy, surface, buffer);
-}
-
-EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
- GET_CONTEXT;
- return ctx->eglSurfaceAttrib( dpy, surface, attribute, value);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
- GET_CONTEXT;
- return ctx->eglSwapInterval( dpy, interval);
-}
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
- GET_CONTEXT;
- return ctx->eglBindAPI( api);
-}
-
-EGLenum eglQueryAPI()
-{
- GET_CONTEXT;
- return ctx->eglQueryAPI();
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreatePbufferFromClientBuffer( dpy, buftype, buffer, config, attrib_list);
-}
-
-EGLBoolean eglReleaseThread()
-{
- GET_CONTEXT;
- return ctx->eglReleaseThread();
-}
-
-EGLBoolean eglWaitClient()
-{
- GET_CONTEXT;
- return ctx->eglWaitClient();
-}
-
-EGLContext eglGetCurrentContext()
-{
- GET_CONTEXT;
- return ctx->eglGetCurrentContext();
-}
-
-EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreateSyncKHR( dpy, type, attrib_list);
-}
-
-EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
-{
- GET_CONTEXT;
- return ctx->eglDestroySyncKHR( dpy, sync);
-}
-
-EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
-{
- GET_CONTEXT;
- return ctx->eglClientWaitSyncKHR( dpy, sync, flags, timeout);
-}
-
-EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value)
-{
- GET_CONTEXT;
- return ctx->eglGetSyncAttribKHR( dpy, sync, attribute, value);
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list)
-{
- GET_CONTEXT;
- return ctx->eglCreateImageKHR( dpy, context, target, buffer, attrib_list);
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
-{
- GET_CONTEXT;
- return ctx->eglDestroyImageKHR( dpy, image);
-}
-
diff --git a/guest/libs/eglwrapper/egl_wrapper_proc.h b/guest/libs/eglwrapper/egl_wrapper_proc.h
deleted file mode 100644
index d79a6ebe..00000000
--- a/guest/libs/eglwrapper/egl_wrapper_proc.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __egl_wrapper_proc_t_h
-#define __egl_wrapper_proc_t_h
-
-
-
-#include "egl_types.h"
-#ifndef egl_APIENTRY
-#define egl_APIENTRY
-#endif
-typedef EGLBoolean (egl_APIENTRY *eglChooseConfig_wrapper_proc_t) (EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglCopyBuffers_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLNativePixmapType);
-typedef EGLContext (egl_APIENTRY *eglCreateContext_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLContext, const EGLint*);
-typedef EGLSurface (egl_APIENTRY *eglCreatePbufferSurface_wrapper_proc_t) (EGLDisplay, EGLConfig, const EGLint*);
-typedef EGLSurface (egl_APIENTRY *eglCreatePixmapSurface_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLNativePixmapType, const EGLint*);
-typedef EGLSurface (egl_APIENTRY *eglCreateWindowSurface_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglDestroyContext_wrapper_proc_t) (EGLDisplay, EGLContext);
-typedef EGLBoolean (egl_APIENTRY *eglDestroySurface_wrapper_proc_t) (EGLDisplay, EGLSurface);
-typedef EGLBoolean (egl_APIENTRY *eglGetConfigAttrib_wrapper_proc_t) (EGLDisplay, EGLConfig, EGLint, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglGetConfigs_wrapper_proc_t) (EGLDisplay, EGLConfig*, EGLint, EGLint*);
-typedef EGLDisplay (egl_APIENTRY *eglGetCurrentDisplay_wrapper_proc_t) ();
-typedef EGLSurface (egl_APIENTRY *eglGetCurrentSurface_wrapper_proc_t) (EGLint);
-typedef EGLDisplay (egl_APIENTRY *eglGetDisplay_wrapper_proc_t) (EGLNativeDisplayType);
-typedef EGLint (egl_APIENTRY *eglGetError_wrapper_proc_t) ();
-typedef __eglMustCastToProperFunctionPointerType (egl_APIENTRY *eglGetProcAddress_wrapper_proc_t) (const char*);
-typedef EGLBoolean (egl_APIENTRY *eglInitialize_wrapper_proc_t) (EGLDisplay, EGLint*, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglMakeCurrent_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLSurface, EGLContext);
-typedef EGLBoolean (egl_APIENTRY *eglQueryContext_wrapper_proc_t) (EGLDisplay, EGLContext, EGLint, EGLint*);
-typedef EGLconstcharptr (egl_APIENTRY *eglQueryString_wrapper_proc_t) (EGLDisplay, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglQuerySurface_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint, EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglSwapBuffers_wrapper_proc_t) (EGLDisplay, EGLSurface);
-typedef EGLBoolean (egl_APIENTRY *eglTerminate_wrapper_proc_t) (EGLDisplay);
-typedef EGLBoolean (egl_APIENTRY *eglWaitGL_wrapper_proc_t) ();
-typedef EGLBoolean (egl_APIENTRY *eglWaitNative_wrapper_proc_t) (EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglBindTexImage_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglReleaseTexImage_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglSurfaceAttrib_wrapper_proc_t) (EGLDisplay, EGLSurface, EGLint, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglSwapInterval_wrapper_proc_t) (EGLDisplay, EGLint);
-typedef EGLBoolean (egl_APIENTRY *eglBindAPI_wrapper_proc_t) (EGLenum);
-typedef EGLenum (egl_APIENTRY *eglQueryAPI_wrapper_proc_t) ();
-typedef EGLSurface (egl_APIENTRY *eglCreatePbufferFromClientBuffer_wrapper_proc_t) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglReleaseThread_wrapper_proc_t) ();
-typedef EGLBoolean (egl_APIENTRY *eglWaitClient_wrapper_proc_t) ();
-typedef EGLContext (egl_APIENTRY *eglGetCurrentContext_wrapper_proc_t) ();
-typedef EGLSyncKHR (egl_APIENTRY *eglCreateSyncKHR_wrapper_proc_t) (EGLDisplay, EGLenum, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglDestroySyncKHR_wrapper_proc_t) (EGLDisplay, EGLSyncKHR);
-typedef EGLint (egl_APIENTRY *eglClientWaitSyncKHR_wrapper_proc_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLTimeKHR);
-typedef EGLBoolean (egl_APIENTRY *eglGetSyncAttribKHR_wrapper_proc_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLint*);
-typedef EGLImageKHR (egl_APIENTRY *eglCreateImageKHR_wrapper_proc_t) (EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
-typedef EGLBoolean (egl_APIENTRY *eglDestroyImageKHR_wrapper_proc_t) (EGLDisplay, EGLImageKHR);
-
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1.attrib b/guest/libs/eglwrapper/gles1.attrib
deleted file mode 100644
index 14b257c9..00000000
--- a/guest/libs/eglwrapper/gles1.attrib
+++ /dev/null
@@ -1 +0,0 @@
-GLOBAL
diff --git a/guest/libs/eglwrapper/gles1.cpp b/guest/libs/eglwrapper/gles1.cpp
deleted file mode 100644
index eb956b25..00000000
--- a/guest/libs/eglwrapper/gles1.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "gles1_wrapper_context.h"
-#undef GET_CONTEXT
-
-#include <dlfcn.h>
-
-gles1_wrapper_context_t* (*getGLES1Context)(void) = NULL;
-
-static gles1_wrapper_context_t g_gles1_wrapper_context;
-
-static gles1_wrapper_context_t *gles1(void) {
- return &g_gles1_wrapper_context;
-}
-
-void gles1_wrapper_context_t::setContextAccessor(gles1_wrapper_context_t* (*f)(void)) {
- getGLES1Context = f;
-}
-
-static void *getProc(const char *name, void *userData) {
- return dlsym(userData, name);
-}
-
-__attribute__((constructor)) void setup() {
- void *gles1_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libGLESv1_CM_swiftshader.so", RTLD_NOW);
- g_gles1_wrapper_context.initDispatchByName(getProc, gles1_handle);
- g_gles1_wrapper_context.setContextAccessor(gles1);
-}
diff --git a/guest/libs/eglwrapper/gles1.in b/guest/libs/eglwrapper/gles1.in
deleted file mode 100644
index 74d5454d..00000000
--- a/guest/libs/eglwrapper/gles1.in
+++ /dev/null
@@ -1,298 +0,0 @@
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat* eqn)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glClientActiveTexture, GLenum texture)
-GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableClientState, GLenum array)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableClientState, GLenum array)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glClipPlanex, GLenum pname, const GLfixed * eqn)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
-GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthx, GLfixed width)
-GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizex, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
-
-GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glWeightPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glMatrixIndexPointerOffset, GLint size, GLenum type, GLsizei stride, GLuint offset)
-
-GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glTexCoordPointerData, GLint unit, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glWeightPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glMatrixIndexPointerData, GLint size, GLenum type, GLsizei stride, void * data, GLuint datalen)
-
-GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
-GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
-GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats);
-
-GL_ENTRY(int, glFinishRoundTrip, void)
-
-#opengl extensions
-
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBlendEquationOES, GLenum mode)
-GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
-GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
-GL_ENTRY(void, glClipPlanexIMG, GLenum plane, const GLfixed * equation)
-GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed* eqn)
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed* eqn)
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLineWidthxOES, GLfixed width)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointSizexOES, GLfixed size)
-GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
-GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
-GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
-GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid* *params)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glClipPlanefIMG, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat * eqn)
-GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
-GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
-GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
-GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
-GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
-GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const *indices, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawArraysSUN, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsSUN, GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
-GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
-GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
-GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
-GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
-GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
-GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
-GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid* *params)
-GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
-GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
-GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
-GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
-GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
diff --git a/guest/libs/eglwrapper/gles1.lds b/guest/libs/eglwrapper/gles1.lds
deleted file mode 100644
index 06582077..00000000
--- a/guest/libs/eglwrapper/gles1.lds
+++ /dev/null
@@ -1,302 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-{
-global:
- # OpenGL ES 1.1 API
- glActiveTexture;
- glAlphaFunc;
- glAlphaFuncx;
- glAlphaFuncxOES;
- glBindBuffer;
- glBindFramebufferOES;
- glBindRenderbufferOES;
- glBindTexture;
- glBindVertexArrayOES;
- glBlendEquationOES;
- glBlendEquationSeparateOES;
- glBlendFunc;
- glBlendFuncSeparateOES;
- glBufferData;
- glBufferSubData;
- glCheckFramebufferStatusOES;
- glClear;
- glClearColor;
- glClearColorx;
- glClearColorxOES;
- glClearDepthf;
- glClearDepthfOES;
- glClearDepthx;
- glClearDepthxOES;
- glClearStencil;
- glClientActiveTexture;
- glClipPlanef;
- glClipPlanefIMG;
- glClipPlanefOES;
- glClipPlanex;
- glClipPlanexIMG;
- glClipPlanexOES;
- glColor4f;
- glColor4ub;
- glColor4x;
- glColor4xOES;
- glColorMask;
- glColorPointer;
- glCompressedTexImage2D;
- glCompressedTexSubImage2D;
- glCopyTexImage2D;
- glCopyTexSubImage2D;
- glCullFace;
- glCurrentPaletteMatrixOES;
- glDeleteBuffers;
- glDeleteFencesNV;
- glDeleteFramebuffersOES;
- glDeleteRenderbuffersOES;
- glDeleteTextures;
- glDeleteVertexArraysOES;
- glDepthFunc;
- glDepthMask;
- glDepthRangef;
- glDepthRangefOES;
- glDepthRangex;
- glDepthRangexOES;
- glDisable;
- glDisableClientState;
- glDisableDriverControlQCOM;
- glDiscardFramebufferEXT;
- glDrawArrays;
- glDrawElements;
- glDrawTexfOES;
- glDrawTexfvOES;
- glDrawTexiOES;
- glDrawTexivOES;
- glDrawTexsOES;
- glDrawTexsvOES;
- glDrawTexxOES;
- glDrawTexxvOES;
- glEGLImageTargetRenderbufferStorageOES;
- glEGLImageTargetTexture2DOES;
- glEnable;
- glEnableClientState;
- glEnableDriverControlQCOM;
- glEndTilingQCOM;
- glExtGetBufferPointervQCOM;
- glExtGetBuffersQCOM;
- glExtGetFramebuffersQCOM;
- glExtGetProgramBinarySourceQCOM;
- glExtGetProgramsQCOM;
- glExtGetRenderbuffersQCOM;
- glExtGetShadersQCOM;
- glExtGetTexLevelParameterivQCOM;
- glExtGetTexSubImageQCOM;
- glExtGetTexturesQCOM;
- glExtIsProgramBinaryQCOM;
- glExtTexObjectStateOverrideiQCOM;
- glFinish;
- glFinishFenceNV;
- glFinishRoundTrip;
- glFlush;
- glFogf;
- glFogfv;
- glFogx;
- glFogxOES;
- glFogxv;
- glFogxvOES;
- glFramebufferRenderbufferOES;
- glFramebufferTexture2DMultisampleIMG;
- glFramebufferTexture2DOES;
- glFrontFace;
- glFrustumf;
- glFrustumfOES;
- glFrustumx;
- glFrustumxOES;
- glGenBuffers;
- glGenerateMipmapOES;
- glGenFencesNV;
- glGenFramebuffersOES;
- glGenRenderbuffersOES;
- glGenTextures;
- glGenVertexArraysOES;
- glGetBooleanv;
- glGetBufferParameteriv;
- glGetBufferPointervOES;
- glGetClipPlanef;
- glGetClipPlanefOES;
- glGetClipPlanex;
- glGetClipPlanexOES;
- glGetCompressedTextureFormats;
- glGetDriverControlsQCOM;
- glGetDriverControlStringQCOM;
- glGetError;
- glGetFenceivNV;
- glGetFixedv;
- glGetFixedvOES;
- glGetFloatv;
- glGetFramebufferAttachmentParameterivOES;
- glGetIntegerv;
- glGetLightfv;
- glGetLightxv;
- glGetLightxvOES;
- glGetMaterialfv;
- glGetMaterialxv;
- glGetMaterialxvOES;
- glGetPointerv;
- glGetRenderbufferParameterivOES;
- glGetString;
- glGetTexEnvfv;
- glGetTexEnviv;
- glGetTexEnvxv;
- glGetTexEnvxvOES;
- glGetTexGenfvOES;
- glGetTexGenivOES;
- glGetTexGenxvOES;
- glGetTexParameterfv;
- glGetTexParameteriv;
- glGetTexParameterxv;
- glGetTexParameterxvOES;
- glHint;
- glIsBuffer;
- glIsEnabled;
- glIsFenceNV;
- glIsFramebufferOES;
- glIsRenderbufferOES;
- glIsTexture;
- glIsVertexArrayOES;
- glLightf;
- glLightfv;
- glLightModelf;
- glLightModelfv;
- glLightModelx;
- glLightModelxOES;
- glLightModelxv;
- glLightModelxvOES;
- glLightx;
- glLightxOES;
- glLightxv;
- glLightxvOES;
- glLineWidth;
- glLineWidthx;
- glLineWidthxOES;
- glLoadIdentity;
- glLoadMatrixf;
- glLoadMatrixx;
- glLoadMatrixxOES;
- glLoadPaletteFromModelViewMatrixOES;
- glLogicOp;
- glMapBufferOES;
- glMaterialf;
- glMaterialfv;
- glMaterialx;
- glMaterialxOES;
- glMaterialxv;
- glMaterialxvOES;
- glMatrixIndexPointerOES;
- glMatrixMode;
- glMultiDrawArraysEXT;
- glMultiDrawArraysSUN;
- glMultiDrawElementsEXT;
- glMultiDrawElementsSUN;
- glMultiTexCoord4f;
- glMultiTexCoord4x;
- glMultiTexCoord4xOES;
- glMultMatrixf;
- glMultMatrixx;
- glMultMatrixxOES;
- glNormal3f;
- glNormal3x;
- glNormal3xOES;
- glNormalPointer;
- glOrthof;
- glOrthofOES;
- glOrthox;
- glOrthoxOES;
- glPixelStorei;
- glPointParameterf;
- glPointParameterfv;
- glPointParameterx;
- glPointParameterxOES;
- glPointParameterxv;
- glPointParameterxvOES;
- glPointSize;
- glPointSizePointerOES;
- glPointSizex;
- glPointSizexOES;
- glPolygonOffset;
- glPolygonOffsetx;
- glPolygonOffsetxOES;
- glPopMatrix;
- glPushMatrix;
- glQueryMatrixxOES;
- glReadPixels;
- glRenderbufferStorageMultisampleIMG;
- glRenderbufferStorageOES;
- glRotatef;
- glRotatex;
- glRotatexOES;
- glSampleCoverage;
- glSampleCoveragex;
- glSampleCoveragexOES;
- glScalef;
- glScalex;
- glScalexOES;
- glScissor;
- glSetFenceNV;
- glShadeModel;
- glStartTilingQCOM;
- glStencilFunc;
- glStencilMask;
- glStencilOp;
- glTestFenceNV;
- glTexCoordPointer;
- glTexEnvf;
- glTexEnvfv;
- glTexEnvi;
- glTexEnviv;
- glTexEnvx;
- glTexEnvxOES;
- glTexEnvxv;
- glTexEnvxvOES;
- glTexGenfOES;
- glTexGenfvOES;
- glTexGeniOES;
- glTexGenivOES;
- glTexGenxOES;
- glTexGenxvOES;
- glTexImage2D;
- glTexParameterf;
- glTexParameterfv;
- glTexParameteri;
- glTexParameteriv;
- glTexParameterx;
- glTexParameterxOES;
- glTexParameterxv;
- glTexParameterxvOES;
- glTexSubImage2D;
- glTranslatef;
- glTranslatex;
- glTranslatexOES;
- glUnmapBufferOES;
- glVertexPointer;
- glViewport;
- glWeightPointerOES;
-
- # Type-strings and type-infos required by sanitizers
- _ZTS*;
- _ZTI*;
-
-local:
- *;
-};
diff --git a/guest/libs/eglwrapper/gles1.types b/guest/libs/eglwrapper/gles1.types
deleted file mode 100644
index 05be29e5..00000000
--- a/guest/libs/eglwrapper/gles1.types
+++ /dev/null
@@ -1,34 +0,0 @@
-GLbitfield 32 0x%08x
-GLboolean 8 %d
-GLclampf 32 %f
-GLclampx 32 0x%08x
-GLeglImageOES 32 %p
-GLenum 32 0x%08x
-GLfixed 32 0x%08x
-GLfloat 32 %f
-GLint 32 %d
-GLintptr 32 0x%08lx
-GLshort 16 %d
-GLsizei 32 %d
-GLsizeiptr 32 0x%08lx
-GLubyte 8 0x%02x
-GLuint 32 %u
-GLvoid 0 %x
-GLchar 8 %d
-GLenum* 32 0x%08x
-GLboolean* 32 0x%08x
-GLclampf* 32 0x%08x
-GLclampx* 32 0x%08x
-GLeglImageOES* 32 0x%08x
-GLfixed* 32 0x%08x
-GLfloat* 32 0x%08x
-GLint* 32 0x%08x
-GLshort* 32 0x%08x
-GLsizei* 32 0x%08x
-GLubyte* 32 0x%08x
-GLuint* 32 0x%08x
-GLvoid* 32 0x%08x
-GLchar* 32 0x%08x
-GLvoid** 32 0x%08x
-void* 32 0x%08x
-GLvoid*const* 32 0x%08x
diff --git a/guest/libs/eglwrapper/gles1_server_proc.h b/guest/libs/eglwrapper/gles1_server_proc.h
deleted file mode 100644
index 6bd3343b..00000000
--- a/guest/libs/eglwrapper/gles1_server_proc.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef __gles1_server_proc_t_h
-#define __gles1_server_proc_t_h
-
-#include "gles1_wrapper_proc.h"
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1_types.h b/guest/libs/eglwrapper/gles1_types.h
deleted file mode 100644
index 2456f099..00000000
--- a/guest/libs/eglwrapper/gles1_types.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __gles1_types_h
-#define __gles1_types_h
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <mutex>
-
-extern std::mutex g_context_mutex;
-
-struct gles1_wrapper_context_t;
-extern gles1_wrapper_context_t* (*getGLES1Context)(void);
-
-#define GET_CONTEXT \
- std::lock_guard<std::mutex> lock(g_context_mutex); \
- gles1_wrapper_context_t *ctx = getGLES1Context()
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1_wrapper_context.cpp b/guest/libs/eglwrapper/gles1_wrapper_context.cpp
deleted file mode 100644
index 9ef859c9..00000000
--- a/guest/libs/eglwrapper/gles1_wrapper_context.cpp
+++ /dev/null
@@ -1,306 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "gles1_wrapper_context.h"
-
-
-#include <stdio.h>
-
-int gles1_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
- glAlphaFunc = (glAlphaFunc_wrapper_proc_t) getProc("glAlphaFunc", userData);
- glClearColor = (glClearColor_wrapper_proc_t) getProc("glClearColor", userData);
- glClearDepthf = (glClearDepthf_wrapper_proc_t) getProc("glClearDepthf", userData);
- glClipPlanef = (glClipPlanef_wrapper_proc_t) getProc("glClipPlanef", userData);
- glColor4f = (glColor4f_wrapper_proc_t) getProc("glColor4f", userData);
- glDepthRangef = (glDepthRangef_wrapper_proc_t) getProc("glDepthRangef", userData);
- glFogf = (glFogf_wrapper_proc_t) getProc("glFogf", userData);
- glFogfv = (glFogfv_wrapper_proc_t) getProc("glFogfv", userData);
- glFrustumf = (glFrustumf_wrapper_proc_t) getProc("glFrustumf", userData);
- glGetClipPlanef = (glGetClipPlanef_wrapper_proc_t) getProc("glGetClipPlanef", userData);
- glGetFloatv = (glGetFloatv_wrapper_proc_t) getProc("glGetFloatv", userData);
- glGetLightfv = (glGetLightfv_wrapper_proc_t) getProc("glGetLightfv", userData);
- glGetMaterialfv = (glGetMaterialfv_wrapper_proc_t) getProc("glGetMaterialfv", userData);
- glGetTexEnvfv = (glGetTexEnvfv_wrapper_proc_t) getProc("glGetTexEnvfv", userData);
- glGetTexParameterfv = (glGetTexParameterfv_wrapper_proc_t) getProc("glGetTexParameterfv", userData);
- glLightModelf = (glLightModelf_wrapper_proc_t) getProc("glLightModelf", userData);
- glLightModelfv = (glLightModelfv_wrapper_proc_t) getProc("glLightModelfv", userData);
- glLightf = (glLightf_wrapper_proc_t) getProc("glLightf", userData);
- glLightfv = (glLightfv_wrapper_proc_t) getProc("glLightfv", userData);
- glLineWidth = (glLineWidth_wrapper_proc_t) getProc("glLineWidth", userData);
- glLoadMatrixf = (glLoadMatrixf_wrapper_proc_t) getProc("glLoadMatrixf", userData);
- glMaterialf = (glMaterialf_wrapper_proc_t) getProc("glMaterialf", userData);
- glMaterialfv = (glMaterialfv_wrapper_proc_t) getProc("glMaterialfv", userData);
- glMultMatrixf = (glMultMatrixf_wrapper_proc_t) getProc("glMultMatrixf", userData);
- glMultiTexCoord4f = (glMultiTexCoord4f_wrapper_proc_t) getProc("glMultiTexCoord4f", userData);
- glNormal3f = (glNormal3f_wrapper_proc_t) getProc("glNormal3f", userData);
- glOrthof = (glOrthof_wrapper_proc_t) getProc("glOrthof", userData);
- glPointParameterf = (glPointParameterf_wrapper_proc_t) getProc("glPointParameterf", userData);
- glPointParameterfv = (glPointParameterfv_wrapper_proc_t) getProc("glPointParameterfv", userData);
- glPointSize = (glPointSize_wrapper_proc_t) getProc("glPointSize", userData);
- glPolygonOffset = (glPolygonOffset_wrapper_proc_t) getProc("glPolygonOffset", userData);
- glRotatef = (glRotatef_wrapper_proc_t) getProc("glRotatef", userData);
- glScalef = (glScalef_wrapper_proc_t) getProc("glScalef", userData);
- glTexEnvf = (glTexEnvf_wrapper_proc_t) getProc("glTexEnvf", userData);
- glTexEnvfv = (glTexEnvfv_wrapper_proc_t) getProc("glTexEnvfv", userData);
- glTexParameterf = (glTexParameterf_wrapper_proc_t) getProc("glTexParameterf", userData);
- glTexParameterfv = (glTexParameterfv_wrapper_proc_t) getProc("glTexParameterfv", userData);
- glTranslatef = (glTranslatef_wrapper_proc_t) getProc("glTranslatef", userData);
- glActiveTexture = (glActiveTexture_wrapper_proc_t) getProc("glActiveTexture", userData);
- glAlphaFuncx = (glAlphaFuncx_wrapper_proc_t) getProc("glAlphaFuncx", userData);
- glBindBuffer = (glBindBuffer_wrapper_proc_t) getProc("glBindBuffer", userData);
- glBindTexture = (glBindTexture_wrapper_proc_t) getProc("glBindTexture", userData);
- glBlendFunc = (glBlendFunc_wrapper_proc_t) getProc("glBlendFunc", userData);
- glBufferData = (glBufferData_wrapper_proc_t) getProc("glBufferData", userData);
- glBufferSubData = (glBufferSubData_wrapper_proc_t) getProc("glBufferSubData", userData);
- glClear = (glClear_wrapper_proc_t) getProc("glClear", userData);
- glClearColorx = (glClearColorx_wrapper_proc_t) getProc("glClearColorx", userData);
- glClearDepthx = (glClearDepthx_wrapper_proc_t) getProc("glClearDepthx", userData);
- glClearStencil = (glClearStencil_wrapper_proc_t) getProc("glClearStencil", userData);
- glClientActiveTexture = (glClientActiveTexture_wrapper_proc_t) getProc("glClientActiveTexture", userData);
- glColor4ub = (glColor4ub_wrapper_proc_t) getProc("glColor4ub", userData);
- glColor4x = (glColor4x_wrapper_proc_t) getProc("glColor4x", userData);
- glColorMask = (glColorMask_wrapper_proc_t) getProc("glColorMask", userData);
- glColorPointer = (glColorPointer_wrapper_proc_t) getProc("glColorPointer", userData);
- glCompressedTexImage2D = (glCompressedTexImage2D_wrapper_proc_t) getProc("glCompressedTexImage2D", userData);
- glCompressedTexSubImage2D = (glCompressedTexSubImage2D_wrapper_proc_t) getProc("glCompressedTexSubImage2D", userData);
- glCopyTexImage2D = (glCopyTexImage2D_wrapper_proc_t) getProc("glCopyTexImage2D", userData);
- glCopyTexSubImage2D = (glCopyTexSubImage2D_wrapper_proc_t) getProc("glCopyTexSubImage2D", userData);
- glCullFace = (glCullFace_wrapper_proc_t) getProc("glCullFace", userData);
- glDeleteBuffers = (glDeleteBuffers_wrapper_proc_t) getProc("glDeleteBuffers", userData);
- glDeleteTextures = (glDeleteTextures_wrapper_proc_t) getProc("glDeleteTextures", userData);
- glDepthFunc = (glDepthFunc_wrapper_proc_t) getProc("glDepthFunc", userData);
- glDepthMask = (glDepthMask_wrapper_proc_t) getProc("glDepthMask", userData);
- glDepthRangex = (glDepthRangex_wrapper_proc_t) getProc("glDepthRangex", userData);
- glDisable = (glDisable_wrapper_proc_t) getProc("glDisable", userData);
- glDisableClientState = (glDisableClientState_wrapper_proc_t) getProc("glDisableClientState", userData);
- glDrawArrays = (glDrawArrays_wrapper_proc_t) getProc("glDrawArrays", userData);
- glDrawElements = (glDrawElements_wrapper_proc_t) getProc("glDrawElements", userData);
- glEnable = (glEnable_wrapper_proc_t) getProc("glEnable", userData);
- glEnableClientState = (glEnableClientState_wrapper_proc_t) getProc("glEnableClientState", userData);
- glFinish = (glFinish_wrapper_proc_t) getProc("glFinish", userData);
- glFlush = (glFlush_wrapper_proc_t) getProc("glFlush", userData);
- glFogx = (glFogx_wrapper_proc_t) getProc("glFogx", userData);
- glFogxv = (glFogxv_wrapper_proc_t) getProc("glFogxv", userData);
- glFrontFace = (glFrontFace_wrapper_proc_t) getProc("glFrontFace", userData);
- glFrustumx = (glFrustumx_wrapper_proc_t) getProc("glFrustumx", userData);
- glGetBooleanv = (glGetBooleanv_wrapper_proc_t) getProc("glGetBooleanv", userData);
- glGetBufferParameteriv = (glGetBufferParameteriv_wrapper_proc_t) getProc("glGetBufferParameteriv", userData);
- glClipPlanex = (glClipPlanex_wrapper_proc_t) getProc("glClipPlanex", userData);
- glGenBuffers = (glGenBuffers_wrapper_proc_t) getProc("glGenBuffers", userData);
- glGenTextures = (glGenTextures_wrapper_proc_t) getProc("glGenTextures", userData);
- glGetError = (glGetError_wrapper_proc_t) getProc("glGetError", userData);
- glGetFixedv = (glGetFixedv_wrapper_proc_t) getProc("glGetFixedv", userData);
- glGetIntegerv = (glGetIntegerv_wrapper_proc_t) getProc("glGetIntegerv", userData);
- glGetLightxv = (glGetLightxv_wrapper_proc_t) getProc("glGetLightxv", userData);
- glGetMaterialxv = (glGetMaterialxv_wrapper_proc_t) getProc("glGetMaterialxv", userData);
- glGetPointerv = (glGetPointerv_wrapper_proc_t) getProc("glGetPointerv", userData);
- glGetString = (glGetString_wrapper_proc_t) getProc("glGetString", userData);
- glGetTexEnviv = (glGetTexEnviv_wrapper_proc_t) getProc("glGetTexEnviv", userData);
- glGetTexEnvxv = (glGetTexEnvxv_wrapper_proc_t) getProc("glGetTexEnvxv", userData);
- glGetTexParameteriv = (glGetTexParameteriv_wrapper_proc_t) getProc("glGetTexParameteriv", userData);
- glGetTexParameterxv = (glGetTexParameterxv_wrapper_proc_t) getProc("glGetTexParameterxv", userData);
- glHint = (glHint_wrapper_proc_t) getProc("glHint", userData);
- glIsBuffer = (glIsBuffer_wrapper_proc_t) getProc("glIsBuffer", userData);
- glIsEnabled = (glIsEnabled_wrapper_proc_t) getProc("glIsEnabled", userData);
- glIsTexture = (glIsTexture_wrapper_proc_t) getProc("glIsTexture", userData);
- glLightModelx = (glLightModelx_wrapper_proc_t) getProc("glLightModelx", userData);
- glLightModelxv = (glLightModelxv_wrapper_proc_t) getProc("glLightModelxv", userData);
- glLightx = (glLightx_wrapper_proc_t) getProc("glLightx", userData);
- glLightxv = (glLightxv_wrapper_proc_t) getProc("glLightxv", userData);
- glLineWidthx = (glLineWidthx_wrapper_proc_t) getProc("glLineWidthx", userData);
- glLoadIdentity = (glLoadIdentity_wrapper_proc_t) getProc("glLoadIdentity", userData);
- glLoadMatrixx = (glLoadMatrixx_wrapper_proc_t) getProc("glLoadMatrixx", userData);
- glLogicOp = (glLogicOp_wrapper_proc_t) getProc("glLogicOp", userData);
- glMaterialx = (glMaterialx_wrapper_proc_t) getProc("glMaterialx", userData);
- glMaterialxv = (glMaterialxv_wrapper_proc_t) getProc("glMaterialxv", userData);
- glMatrixMode = (glMatrixMode_wrapper_proc_t) getProc("glMatrixMode", userData);
- glMultMatrixx = (glMultMatrixx_wrapper_proc_t) getProc("glMultMatrixx", userData);
- glMultiTexCoord4x = (glMultiTexCoord4x_wrapper_proc_t) getProc("glMultiTexCoord4x", userData);
- glNormal3x = (glNormal3x_wrapper_proc_t) getProc("glNormal3x", userData);
- glNormalPointer = (glNormalPointer_wrapper_proc_t) getProc("glNormalPointer", userData);
- glOrthox = (glOrthox_wrapper_proc_t) getProc("glOrthox", userData);
- glPixelStorei = (glPixelStorei_wrapper_proc_t) getProc("glPixelStorei", userData);
- glPointParameterx = (glPointParameterx_wrapper_proc_t) getProc("glPointParameterx", userData);
- glPointParameterxv = (glPointParameterxv_wrapper_proc_t) getProc("glPointParameterxv", userData);
- glPointSizex = (glPointSizex_wrapper_proc_t) getProc("glPointSizex", userData);
- glPolygonOffsetx = (glPolygonOffsetx_wrapper_proc_t) getProc("glPolygonOffsetx", userData);
- glPopMatrix = (glPopMatrix_wrapper_proc_t) getProc("glPopMatrix", userData);
- glPushMatrix = (glPushMatrix_wrapper_proc_t) getProc("glPushMatrix", userData);
- glReadPixels = (glReadPixels_wrapper_proc_t) getProc("glReadPixels", userData);
- glRotatex = (glRotatex_wrapper_proc_t) getProc("glRotatex", userData);
- glSampleCoverage = (glSampleCoverage_wrapper_proc_t) getProc("glSampleCoverage", userData);
- glSampleCoveragex = (glSampleCoveragex_wrapper_proc_t) getProc("glSampleCoveragex", userData);
- glScalex = (glScalex_wrapper_proc_t) getProc("glScalex", userData);
- glScissor = (glScissor_wrapper_proc_t) getProc("glScissor", userData);
- glShadeModel = (glShadeModel_wrapper_proc_t) getProc("glShadeModel", userData);
- glStencilFunc = (glStencilFunc_wrapper_proc_t) getProc("glStencilFunc", userData);
- glStencilMask = (glStencilMask_wrapper_proc_t) getProc("glStencilMask", userData);
- glStencilOp = (glStencilOp_wrapper_proc_t) getProc("glStencilOp", userData);
- glTexCoordPointer = (glTexCoordPointer_wrapper_proc_t) getProc("glTexCoordPointer", userData);
- glTexEnvi = (glTexEnvi_wrapper_proc_t) getProc("glTexEnvi", userData);
- glTexEnvx = (glTexEnvx_wrapper_proc_t) getProc("glTexEnvx", userData);
- glTexEnviv = (glTexEnviv_wrapper_proc_t) getProc("glTexEnviv", userData);
- glTexEnvxv = (glTexEnvxv_wrapper_proc_t) getProc("glTexEnvxv", userData);
- glTexImage2D = (glTexImage2D_wrapper_proc_t) getProc("glTexImage2D", userData);
- glTexParameteri = (glTexParameteri_wrapper_proc_t) getProc("glTexParameteri", userData);
- glTexParameterx = (glTexParameterx_wrapper_proc_t) getProc("glTexParameterx", userData);
- glTexParameteriv = (glTexParameteriv_wrapper_proc_t) getProc("glTexParameteriv", userData);
- glTexParameterxv = (glTexParameterxv_wrapper_proc_t) getProc("glTexParameterxv", userData);
- glTexSubImage2D = (glTexSubImage2D_wrapper_proc_t) getProc("glTexSubImage2D", userData);
- glTranslatex = (glTranslatex_wrapper_proc_t) getProc("glTranslatex", userData);
- glVertexPointer = (glVertexPointer_wrapper_proc_t) getProc("glVertexPointer", userData);
- glViewport = (glViewport_wrapper_proc_t) getProc("glViewport", userData);
- glPointSizePointerOES = (glPointSizePointerOES_wrapper_proc_t) getProc("glPointSizePointerOES", userData);
- glVertexPointerOffset = (glVertexPointerOffset_wrapper_proc_t) getProc("glVertexPointerOffset", userData);
- glColorPointerOffset = (glColorPointerOffset_wrapper_proc_t) getProc("glColorPointerOffset", userData);
- glNormalPointerOffset = (glNormalPointerOffset_wrapper_proc_t) getProc("glNormalPointerOffset", userData);
- glPointSizePointerOffset = (glPointSizePointerOffset_wrapper_proc_t) getProc("glPointSizePointerOffset", userData);
- glTexCoordPointerOffset = (glTexCoordPointerOffset_wrapper_proc_t) getProc("glTexCoordPointerOffset", userData);
- glWeightPointerOffset = (glWeightPointerOffset_wrapper_proc_t) getProc("glWeightPointerOffset", userData);
- glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_wrapper_proc_t) getProc("glMatrixIndexPointerOffset", userData);
- glVertexPointerData = (glVertexPointerData_wrapper_proc_t) getProc("glVertexPointerData", userData);
- glColorPointerData = (glColorPointerData_wrapper_proc_t) getProc("glColorPointerData", userData);
- glNormalPointerData = (glNormalPointerData_wrapper_proc_t) getProc("glNormalPointerData", userData);
- glTexCoordPointerData = (glTexCoordPointerData_wrapper_proc_t) getProc("glTexCoordPointerData", userData);
- glPointSizePointerData = (glPointSizePointerData_wrapper_proc_t) getProc("glPointSizePointerData", userData);
- glWeightPointerData = (glWeightPointerData_wrapper_proc_t) getProc("glWeightPointerData", userData);
- glMatrixIndexPointerData = (glMatrixIndexPointerData_wrapper_proc_t) getProc("glMatrixIndexPointerData", userData);
- glDrawElementsOffset = (glDrawElementsOffset_wrapper_proc_t) getProc("glDrawElementsOffset", userData);
- glDrawElementsData = (glDrawElementsData_wrapper_proc_t) getProc("glDrawElementsData", userData);
- glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
- glFinishRoundTrip = (glFinishRoundTrip_wrapper_proc_t) getProc("glFinishRoundTrip", userData);
- glBlendEquationSeparateOES = (glBlendEquationSeparateOES_wrapper_proc_t) getProc("glBlendEquationSeparateOES", userData);
- glBlendFuncSeparateOES = (glBlendFuncSeparateOES_wrapper_proc_t) getProc("glBlendFuncSeparateOES", userData);
- glBlendEquationOES = (glBlendEquationOES_wrapper_proc_t) getProc("glBlendEquationOES", userData);
- glDrawTexsOES = (glDrawTexsOES_wrapper_proc_t) getProc("glDrawTexsOES", userData);
- glDrawTexiOES = (glDrawTexiOES_wrapper_proc_t) getProc("glDrawTexiOES", userData);
- glDrawTexxOES = (glDrawTexxOES_wrapper_proc_t) getProc("glDrawTexxOES", userData);
- glDrawTexsvOES = (glDrawTexsvOES_wrapper_proc_t) getProc("glDrawTexsvOES", userData);
- glDrawTexivOES = (glDrawTexivOES_wrapper_proc_t) getProc("glDrawTexivOES", userData);
- glDrawTexxvOES = (glDrawTexxvOES_wrapper_proc_t) getProc("glDrawTexxvOES", userData);
- glDrawTexfOES = (glDrawTexfOES_wrapper_proc_t) getProc("glDrawTexfOES", userData);
- glDrawTexfvOES = (glDrawTexfvOES_wrapper_proc_t) getProc("glDrawTexfvOES", userData);
- glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_wrapper_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
- glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
- glAlphaFuncxOES = (glAlphaFuncxOES_wrapper_proc_t) getProc("glAlphaFuncxOES", userData);
- glClearColorxOES = (glClearColorxOES_wrapper_proc_t) getProc("glClearColorxOES", userData);
- glClearDepthxOES = (glClearDepthxOES_wrapper_proc_t) getProc("glClearDepthxOES", userData);
- glClipPlanexOES = (glClipPlanexOES_wrapper_proc_t) getProc("glClipPlanexOES", userData);
- glClipPlanexIMG = (glClipPlanexIMG_wrapper_proc_t) getProc("glClipPlanexIMG", userData);
- glColor4xOES = (glColor4xOES_wrapper_proc_t) getProc("glColor4xOES", userData);
- glDepthRangexOES = (glDepthRangexOES_wrapper_proc_t) getProc("glDepthRangexOES", userData);
- glFogxOES = (glFogxOES_wrapper_proc_t) getProc("glFogxOES", userData);
- glFogxvOES = (glFogxvOES_wrapper_proc_t) getProc("glFogxvOES", userData);
- glFrustumxOES = (glFrustumxOES_wrapper_proc_t) getProc("glFrustumxOES", userData);
- glGetClipPlanexOES = (glGetClipPlanexOES_wrapper_proc_t) getProc("glGetClipPlanexOES", userData);
- glGetClipPlanex = (glGetClipPlanex_wrapper_proc_t) getProc("glGetClipPlanex", userData);
- glGetFixedvOES = (glGetFixedvOES_wrapper_proc_t) getProc("glGetFixedvOES", userData);
- glGetLightxvOES = (glGetLightxvOES_wrapper_proc_t) getProc("glGetLightxvOES", userData);
- glGetMaterialxvOES = (glGetMaterialxvOES_wrapper_proc_t) getProc("glGetMaterialxvOES", userData);
- glGetTexEnvxvOES = (glGetTexEnvxvOES_wrapper_proc_t) getProc("glGetTexEnvxvOES", userData);
- glGetTexParameterxvOES = (glGetTexParameterxvOES_wrapper_proc_t) getProc("glGetTexParameterxvOES", userData);
- glLightModelxOES = (glLightModelxOES_wrapper_proc_t) getProc("glLightModelxOES", userData);
- glLightModelxvOES = (glLightModelxvOES_wrapper_proc_t) getProc("glLightModelxvOES", userData);
- glLightxOES = (glLightxOES_wrapper_proc_t) getProc("glLightxOES", userData);
- glLightxvOES = (glLightxvOES_wrapper_proc_t) getProc("glLightxvOES", userData);
- glLineWidthxOES = (glLineWidthxOES_wrapper_proc_t) getProc("glLineWidthxOES", userData);
- glLoadMatrixxOES = (glLoadMatrixxOES_wrapper_proc_t) getProc("glLoadMatrixxOES", userData);
- glMaterialxOES = (glMaterialxOES_wrapper_proc_t) getProc("glMaterialxOES", userData);
- glMaterialxvOES = (glMaterialxvOES_wrapper_proc_t) getProc("glMaterialxvOES", userData);
- glMultMatrixxOES = (glMultMatrixxOES_wrapper_proc_t) getProc("glMultMatrixxOES", userData);
- glMultiTexCoord4xOES = (glMultiTexCoord4xOES_wrapper_proc_t) getProc("glMultiTexCoord4xOES", userData);
- glNormal3xOES = (glNormal3xOES_wrapper_proc_t) getProc("glNormal3xOES", userData);
- glOrthoxOES = (glOrthoxOES_wrapper_proc_t) getProc("glOrthoxOES", userData);
- glPointParameterxOES = (glPointParameterxOES_wrapper_proc_t) getProc("glPointParameterxOES", userData);
- glPointParameterxvOES = (glPointParameterxvOES_wrapper_proc_t) getProc("glPointParameterxvOES", userData);
- glPointSizexOES = (glPointSizexOES_wrapper_proc_t) getProc("glPointSizexOES", userData);
- glPolygonOffsetxOES = (glPolygonOffsetxOES_wrapper_proc_t) getProc("glPolygonOffsetxOES", userData);
- glRotatexOES = (glRotatexOES_wrapper_proc_t) getProc("glRotatexOES", userData);
- glSampleCoveragexOES = (glSampleCoveragexOES_wrapper_proc_t) getProc("glSampleCoveragexOES", userData);
- glScalexOES = (glScalexOES_wrapper_proc_t) getProc("glScalexOES", userData);
- glTexEnvxOES = (glTexEnvxOES_wrapper_proc_t) getProc("glTexEnvxOES", userData);
- glTexEnvxvOES = (glTexEnvxvOES_wrapper_proc_t) getProc("glTexEnvxvOES", userData);
- glTexParameterxOES = (glTexParameterxOES_wrapper_proc_t) getProc("glTexParameterxOES", userData);
- glTexParameterxvOES = (glTexParameterxvOES_wrapper_proc_t) getProc("glTexParameterxvOES", userData);
- glTranslatexOES = (glTranslatexOES_wrapper_proc_t) getProc("glTranslatexOES", userData);
- glIsRenderbufferOES = (glIsRenderbufferOES_wrapper_proc_t) getProc("glIsRenderbufferOES", userData);
- glBindRenderbufferOES = (glBindRenderbufferOES_wrapper_proc_t) getProc("glBindRenderbufferOES", userData);
- glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_wrapper_proc_t) getProc("glDeleteRenderbuffersOES", userData);
- glGenRenderbuffersOES = (glGenRenderbuffersOES_wrapper_proc_t) getProc("glGenRenderbuffersOES", userData);
- glRenderbufferStorageOES = (glRenderbufferStorageOES_wrapper_proc_t) getProc("glRenderbufferStorageOES", userData);
- glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_wrapper_proc_t) getProc("glGetRenderbufferParameterivOES", userData);
- glIsFramebufferOES = (glIsFramebufferOES_wrapper_proc_t) getProc("glIsFramebufferOES", userData);
- glBindFramebufferOES = (glBindFramebufferOES_wrapper_proc_t) getProc("glBindFramebufferOES", userData);
- glDeleteFramebuffersOES = (glDeleteFramebuffersOES_wrapper_proc_t) getProc("glDeleteFramebuffersOES", userData);
- glGenFramebuffersOES = (glGenFramebuffersOES_wrapper_proc_t) getProc("glGenFramebuffersOES", userData);
- glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_wrapper_proc_t) getProc("glCheckFramebufferStatusOES", userData);
- glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_wrapper_proc_t) getProc("glFramebufferRenderbufferOES", userData);
- glFramebufferTexture2DOES = (glFramebufferTexture2DOES_wrapper_proc_t) getProc("glFramebufferTexture2DOES", userData);
- glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_wrapper_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData);
- glGenerateMipmapOES = (glGenerateMipmapOES_wrapper_proc_t) getProc("glGenerateMipmapOES", userData);
- glMapBufferOES = (glMapBufferOES_wrapper_proc_t) getProc("glMapBufferOES", userData);
- glUnmapBufferOES = (glUnmapBufferOES_wrapper_proc_t) getProc("glUnmapBufferOES", userData);
- glGetBufferPointervOES = (glGetBufferPointervOES_wrapper_proc_t) getProc("glGetBufferPointervOES", userData);
- glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_wrapper_proc_t) getProc("glCurrentPaletteMatrixOES", userData);
- glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData);
- glMatrixIndexPointerOES = (glMatrixIndexPointerOES_wrapper_proc_t) getProc("glMatrixIndexPointerOES", userData);
- glWeightPointerOES = (glWeightPointerOES_wrapper_proc_t) getProc("glWeightPointerOES", userData);
- glQueryMatrixxOES = (glQueryMatrixxOES_wrapper_proc_t) getProc("glQueryMatrixxOES", userData);
- glDepthRangefOES = (glDepthRangefOES_wrapper_proc_t) getProc("glDepthRangefOES", userData);
- glFrustumfOES = (glFrustumfOES_wrapper_proc_t) getProc("glFrustumfOES", userData);
- glOrthofOES = (glOrthofOES_wrapper_proc_t) getProc("glOrthofOES", userData);
- glClipPlanefOES = (glClipPlanefOES_wrapper_proc_t) getProc("glClipPlanefOES", userData);
- glClipPlanefIMG = (glClipPlanefIMG_wrapper_proc_t) getProc("glClipPlanefIMG", userData);
- glGetClipPlanefOES = (glGetClipPlanefOES_wrapper_proc_t) getProc("glGetClipPlanefOES", userData);
- glClearDepthfOES = (glClearDepthfOES_wrapper_proc_t) getProc("glClearDepthfOES", userData);
- glTexGenfOES = (glTexGenfOES_wrapper_proc_t) getProc("glTexGenfOES", userData);
- glTexGenfvOES = (glTexGenfvOES_wrapper_proc_t) getProc("glTexGenfvOES", userData);
- glTexGeniOES = (glTexGeniOES_wrapper_proc_t) getProc("glTexGeniOES", userData);
- glTexGenivOES = (glTexGenivOES_wrapper_proc_t) getProc("glTexGenivOES", userData);
- glTexGenxOES = (glTexGenxOES_wrapper_proc_t) getProc("glTexGenxOES", userData);
- glTexGenxvOES = (glTexGenxvOES_wrapper_proc_t) getProc("glTexGenxvOES", userData);
- glGetTexGenfvOES = (glGetTexGenfvOES_wrapper_proc_t) getProc("glGetTexGenfvOES", userData);
- glGetTexGenivOES = (glGetTexGenivOES_wrapper_proc_t) getProc("glGetTexGenivOES", userData);
- glGetTexGenxvOES = (glGetTexGenxvOES_wrapper_proc_t) getProc("glGetTexGenxvOES", userData);
- glBindVertexArrayOES = (glBindVertexArrayOES_wrapper_proc_t) getProc("glBindVertexArrayOES", userData);
- glDeleteVertexArraysOES = (glDeleteVertexArraysOES_wrapper_proc_t) getProc("glDeleteVertexArraysOES", userData);
- glGenVertexArraysOES = (glGenVertexArraysOES_wrapper_proc_t) getProc("glGenVertexArraysOES", userData);
- glIsVertexArrayOES = (glIsVertexArrayOES_wrapper_proc_t) getProc("glIsVertexArrayOES", userData);
- glDiscardFramebufferEXT = (glDiscardFramebufferEXT_wrapper_proc_t) getProc("glDiscardFramebufferEXT", userData);
- glMultiDrawArraysEXT = (glMultiDrawArraysEXT_wrapper_proc_t) getProc("glMultiDrawArraysEXT", userData);
- glMultiDrawElementsEXT = (glMultiDrawElementsEXT_wrapper_proc_t) getProc("glMultiDrawElementsEXT", userData);
- glMultiDrawArraysSUN = (glMultiDrawArraysSUN_wrapper_proc_t) getProc("glMultiDrawArraysSUN", userData);
- glMultiDrawElementsSUN = (glMultiDrawElementsSUN_wrapper_proc_t) getProc("glMultiDrawElementsSUN", userData);
- glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_wrapper_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
- glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
- glDeleteFencesNV = (glDeleteFencesNV_wrapper_proc_t) getProc("glDeleteFencesNV", userData);
- glGenFencesNV = (glGenFencesNV_wrapper_proc_t) getProc("glGenFencesNV", userData);
- glIsFenceNV = (glIsFenceNV_wrapper_proc_t) getProc("glIsFenceNV", userData);
- glTestFenceNV = (glTestFenceNV_wrapper_proc_t) getProc("glTestFenceNV", userData);
- glGetFenceivNV = (glGetFenceivNV_wrapper_proc_t) getProc("glGetFenceivNV", userData);
- glFinishFenceNV = (glFinishFenceNV_wrapper_proc_t) getProc("glFinishFenceNV", userData);
- glSetFenceNV = (glSetFenceNV_wrapper_proc_t) getProc("glSetFenceNV", userData);
- glGetDriverControlsQCOM = (glGetDriverControlsQCOM_wrapper_proc_t) getProc("glGetDriverControlsQCOM", userData);
- glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_wrapper_proc_t) getProc("glGetDriverControlStringQCOM", userData);
- glEnableDriverControlQCOM = (glEnableDriverControlQCOM_wrapper_proc_t) getProc("glEnableDriverControlQCOM", userData);
- glDisableDriverControlQCOM = (glDisableDriverControlQCOM_wrapper_proc_t) getProc("glDisableDriverControlQCOM", userData);
- glExtGetTexturesQCOM = (glExtGetTexturesQCOM_wrapper_proc_t) getProc("glExtGetTexturesQCOM", userData);
- glExtGetBuffersQCOM = (glExtGetBuffersQCOM_wrapper_proc_t) getProc("glExtGetBuffersQCOM", userData);
- glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_wrapper_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
- glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_wrapper_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
- glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_wrapper_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
- glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
- glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_wrapper_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
- glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_wrapper_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
- glExtGetShadersQCOM = (glExtGetShadersQCOM_wrapper_proc_t) getProc("glExtGetShadersQCOM", userData);
- glExtGetProgramsQCOM = (glExtGetProgramsQCOM_wrapper_proc_t) getProc("glExtGetProgramsQCOM", userData);
- glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_wrapper_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
- glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_wrapper_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
- glStartTilingQCOM = (glStartTilingQCOM_wrapper_proc_t) getProc("glStartTilingQCOM", userData);
- glEndTilingQCOM = (glEndTilingQCOM_wrapper_proc_t) getProc("glEndTilingQCOM", userData);
- return 0;
-}
-
diff --git a/guest/libs/eglwrapper/gles1_wrapper_context.h b/guest/libs/eglwrapper/gles1_wrapper_context.h
deleted file mode 100644
index 03639f11..00000000
--- a/guest/libs/eglwrapper/gles1_wrapper_context.h
+++ /dev/null
@@ -1,311 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles1_wrapper_context_t_h
-#define __gles1_wrapper_context_t_h
-
-#include "gles1_server_proc.h"
-
-#include "gles1_types.h"
-
-
-struct gles1_wrapper_context_t {
-
- glAlphaFunc_wrapper_proc_t glAlphaFunc;
- glClearColor_wrapper_proc_t glClearColor;
- glClearDepthf_wrapper_proc_t glClearDepthf;
- glClipPlanef_wrapper_proc_t glClipPlanef;
- glColor4f_wrapper_proc_t glColor4f;
- glDepthRangef_wrapper_proc_t glDepthRangef;
- glFogf_wrapper_proc_t glFogf;
- glFogfv_wrapper_proc_t glFogfv;
- glFrustumf_wrapper_proc_t glFrustumf;
- glGetClipPlanef_wrapper_proc_t glGetClipPlanef;
- glGetFloatv_wrapper_proc_t glGetFloatv;
- glGetLightfv_wrapper_proc_t glGetLightfv;
- glGetMaterialfv_wrapper_proc_t glGetMaterialfv;
- glGetTexEnvfv_wrapper_proc_t glGetTexEnvfv;
- glGetTexParameterfv_wrapper_proc_t glGetTexParameterfv;
- glLightModelf_wrapper_proc_t glLightModelf;
- glLightModelfv_wrapper_proc_t glLightModelfv;
- glLightf_wrapper_proc_t glLightf;
- glLightfv_wrapper_proc_t glLightfv;
- glLineWidth_wrapper_proc_t glLineWidth;
- glLoadMatrixf_wrapper_proc_t glLoadMatrixf;
- glMaterialf_wrapper_proc_t glMaterialf;
- glMaterialfv_wrapper_proc_t glMaterialfv;
- glMultMatrixf_wrapper_proc_t glMultMatrixf;
- glMultiTexCoord4f_wrapper_proc_t glMultiTexCoord4f;
- glNormal3f_wrapper_proc_t glNormal3f;
- glOrthof_wrapper_proc_t glOrthof;
- glPointParameterf_wrapper_proc_t glPointParameterf;
- glPointParameterfv_wrapper_proc_t glPointParameterfv;
- glPointSize_wrapper_proc_t glPointSize;
- glPolygonOffset_wrapper_proc_t glPolygonOffset;
- glRotatef_wrapper_proc_t glRotatef;
- glScalef_wrapper_proc_t glScalef;
- glTexEnvf_wrapper_proc_t glTexEnvf;
- glTexEnvfv_wrapper_proc_t glTexEnvfv;
- glTexParameterf_wrapper_proc_t glTexParameterf;
- glTexParameterfv_wrapper_proc_t glTexParameterfv;
- glTranslatef_wrapper_proc_t glTranslatef;
- glActiveTexture_wrapper_proc_t glActiveTexture;
- glAlphaFuncx_wrapper_proc_t glAlphaFuncx;
- glBindBuffer_wrapper_proc_t glBindBuffer;
- glBindTexture_wrapper_proc_t glBindTexture;
- glBlendFunc_wrapper_proc_t glBlendFunc;
- glBufferData_wrapper_proc_t glBufferData;
- glBufferSubData_wrapper_proc_t glBufferSubData;
- glClear_wrapper_proc_t glClear;
- glClearColorx_wrapper_proc_t glClearColorx;
- glClearDepthx_wrapper_proc_t glClearDepthx;
- glClearStencil_wrapper_proc_t glClearStencil;
- glClientActiveTexture_wrapper_proc_t glClientActiveTexture;
- glColor4ub_wrapper_proc_t glColor4ub;
- glColor4x_wrapper_proc_t glColor4x;
- glColorMask_wrapper_proc_t glColorMask;
- glColorPointer_wrapper_proc_t glColorPointer;
- glCompressedTexImage2D_wrapper_proc_t glCompressedTexImage2D;
- glCompressedTexSubImage2D_wrapper_proc_t glCompressedTexSubImage2D;
- glCopyTexImage2D_wrapper_proc_t glCopyTexImage2D;
- glCopyTexSubImage2D_wrapper_proc_t glCopyTexSubImage2D;
- glCullFace_wrapper_proc_t glCullFace;
- glDeleteBuffers_wrapper_proc_t glDeleteBuffers;
- glDeleteTextures_wrapper_proc_t glDeleteTextures;
- glDepthFunc_wrapper_proc_t glDepthFunc;
- glDepthMask_wrapper_proc_t glDepthMask;
- glDepthRangex_wrapper_proc_t glDepthRangex;
- glDisable_wrapper_proc_t glDisable;
- glDisableClientState_wrapper_proc_t glDisableClientState;
- glDrawArrays_wrapper_proc_t glDrawArrays;
- glDrawElements_wrapper_proc_t glDrawElements;
- glEnable_wrapper_proc_t glEnable;
- glEnableClientState_wrapper_proc_t glEnableClientState;
- glFinish_wrapper_proc_t glFinish;
- glFlush_wrapper_proc_t glFlush;
- glFogx_wrapper_proc_t glFogx;
- glFogxv_wrapper_proc_t glFogxv;
- glFrontFace_wrapper_proc_t glFrontFace;
- glFrustumx_wrapper_proc_t glFrustumx;
- glGetBooleanv_wrapper_proc_t glGetBooleanv;
- glGetBufferParameteriv_wrapper_proc_t glGetBufferParameteriv;
- glClipPlanex_wrapper_proc_t glClipPlanex;
- glGenBuffers_wrapper_proc_t glGenBuffers;
- glGenTextures_wrapper_proc_t glGenTextures;
- glGetError_wrapper_proc_t glGetError;
- glGetFixedv_wrapper_proc_t glGetFixedv;
- glGetIntegerv_wrapper_proc_t glGetIntegerv;
- glGetLightxv_wrapper_proc_t glGetLightxv;
- glGetMaterialxv_wrapper_proc_t glGetMaterialxv;
- glGetPointerv_wrapper_proc_t glGetPointerv;
- glGetString_wrapper_proc_t glGetString;
- glGetTexEnviv_wrapper_proc_t glGetTexEnviv;
- glGetTexEnvxv_wrapper_proc_t glGetTexEnvxv;
- glGetTexParameteriv_wrapper_proc_t glGetTexParameteriv;
- glGetTexParameterxv_wrapper_proc_t glGetTexParameterxv;
- glHint_wrapper_proc_t glHint;
- glIsBuffer_wrapper_proc_t glIsBuffer;
- glIsEnabled_wrapper_proc_t glIsEnabled;
- glIsTexture_wrapper_proc_t glIsTexture;
- glLightModelx_wrapper_proc_t glLightModelx;
- glLightModelxv_wrapper_proc_t glLightModelxv;
- glLightx_wrapper_proc_t glLightx;
- glLightxv_wrapper_proc_t glLightxv;
- glLineWidthx_wrapper_proc_t glLineWidthx;
- glLoadIdentity_wrapper_proc_t glLoadIdentity;
- glLoadMatrixx_wrapper_proc_t glLoadMatrixx;
- glLogicOp_wrapper_proc_t glLogicOp;
- glMaterialx_wrapper_proc_t glMaterialx;
- glMaterialxv_wrapper_proc_t glMaterialxv;
- glMatrixMode_wrapper_proc_t glMatrixMode;
- glMultMatrixx_wrapper_proc_t glMultMatrixx;
- glMultiTexCoord4x_wrapper_proc_t glMultiTexCoord4x;
- glNormal3x_wrapper_proc_t glNormal3x;
- glNormalPointer_wrapper_proc_t glNormalPointer;
- glOrthox_wrapper_proc_t glOrthox;
- glPixelStorei_wrapper_proc_t glPixelStorei;
- glPointParameterx_wrapper_proc_t glPointParameterx;
- glPointParameterxv_wrapper_proc_t glPointParameterxv;
- glPointSizex_wrapper_proc_t glPointSizex;
- glPolygonOffsetx_wrapper_proc_t glPolygonOffsetx;
- glPopMatrix_wrapper_proc_t glPopMatrix;
- glPushMatrix_wrapper_proc_t glPushMatrix;
- glReadPixels_wrapper_proc_t glReadPixels;
- glRotatex_wrapper_proc_t glRotatex;
- glSampleCoverage_wrapper_proc_t glSampleCoverage;
- glSampleCoveragex_wrapper_proc_t glSampleCoveragex;
- glScalex_wrapper_proc_t glScalex;
- glScissor_wrapper_proc_t glScissor;
- glShadeModel_wrapper_proc_t glShadeModel;
- glStencilFunc_wrapper_proc_t glStencilFunc;
- glStencilMask_wrapper_proc_t glStencilMask;
- glStencilOp_wrapper_proc_t glStencilOp;
- glTexCoordPointer_wrapper_proc_t glTexCoordPointer;
- glTexEnvi_wrapper_proc_t glTexEnvi;
- glTexEnvx_wrapper_proc_t glTexEnvx;
- glTexEnviv_wrapper_proc_t glTexEnviv;
- glTexEnvxv_wrapper_proc_t glTexEnvxv;
- glTexImage2D_wrapper_proc_t glTexImage2D;
- glTexParameteri_wrapper_proc_t glTexParameteri;
- glTexParameterx_wrapper_proc_t glTexParameterx;
- glTexParameteriv_wrapper_proc_t glTexParameteriv;
- glTexParameterxv_wrapper_proc_t glTexParameterxv;
- glTexSubImage2D_wrapper_proc_t glTexSubImage2D;
- glTranslatex_wrapper_proc_t glTranslatex;
- glVertexPointer_wrapper_proc_t glVertexPointer;
- glViewport_wrapper_proc_t glViewport;
- glPointSizePointerOES_wrapper_proc_t glPointSizePointerOES;
- glVertexPointerOffset_wrapper_proc_t glVertexPointerOffset;
- glColorPointerOffset_wrapper_proc_t glColorPointerOffset;
- glNormalPointerOffset_wrapper_proc_t glNormalPointerOffset;
- glPointSizePointerOffset_wrapper_proc_t glPointSizePointerOffset;
- glTexCoordPointerOffset_wrapper_proc_t glTexCoordPointerOffset;
- glWeightPointerOffset_wrapper_proc_t glWeightPointerOffset;
- glMatrixIndexPointerOffset_wrapper_proc_t glMatrixIndexPointerOffset;
- glVertexPointerData_wrapper_proc_t glVertexPointerData;
- glColorPointerData_wrapper_proc_t glColorPointerData;
- glNormalPointerData_wrapper_proc_t glNormalPointerData;
- glTexCoordPointerData_wrapper_proc_t glTexCoordPointerData;
- glPointSizePointerData_wrapper_proc_t glPointSizePointerData;
- glWeightPointerData_wrapper_proc_t glWeightPointerData;
- glMatrixIndexPointerData_wrapper_proc_t glMatrixIndexPointerData;
- glDrawElementsOffset_wrapper_proc_t glDrawElementsOffset;
- glDrawElementsData_wrapper_proc_t glDrawElementsData;
- glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
- glFinishRoundTrip_wrapper_proc_t glFinishRoundTrip;
- glBlendEquationSeparateOES_wrapper_proc_t glBlendEquationSeparateOES;
- glBlendFuncSeparateOES_wrapper_proc_t glBlendFuncSeparateOES;
- glBlendEquationOES_wrapper_proc_t glBlendEquationOES;
- glDrawTexsOES_wrapper_proc_t glDrawTexsOES;
- glDrawTexiOES_wrapper_proc_t glDrawTexiOES;
- glDrawTexxOES_wrapper_proc_t glDrawTexxOES;
- glDrawTexsvOES_wrapper_proc_t glDrawTexsvOES;
- glDrawTexivOES_wrapper_proc_t glDrawTexivOES;
- glDrawTexxvOES_wrapper_proc_t glDrawTexxvOES;
- glDrawTexfOES_wrapper_proc_t glDrawTexfOES;
- glDrawTexfvOES_wrapper_proc_t glDrawTexfvOES;
- glEGLImageTargetTexture2DOES_wrapper_proc_t glEGLImageTargetTexture2DOES;
- glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t glEGLImageTargetRenderbufferStorageOES;
- glAlphaFuncxOES_wrapper_proc_t glAlphaFuncxOES;
- glClearColorxOES_wrapper_proc_t glClearColorxOES;
- glClearDepthxOES_wrapper_proc_t glClearDepthxOES;
- glClipPlanexOES_wrapper_proc_t glClipPlanexOES;
- glClipPlanexIMG_wrapper_proc_t glClipPlanexIMG;
- glColor4xOES_wrapper_proc_t glColor4xOES;
- glDepthRangexOES_wrapper_proc_t glDepthRangexOES;
- glFogxOES_wrapper_proc_t glFogxOES;
- glFogxvOES_wrapper_proc_t glFogxvOES;
- glFrustumxOES_wrapper_proc_t glFrustumxOES;
- glGetClipPlanexOES_wrapper_proc_t glGetClipPlanexOES;
- glGetClipPlanex_wrapper_proc_t glGetClipPlanex;
- glGetFixedvOES_wrapper_proc_t glGetFixedvOES;
- glGetLightxvOES_wrapper_proc_t glGetLightxvOES;
- glGetMaterialxvOES_wrapper_proc_t glGetMaterialxvOES;
- glGetTexEnvxvOES_wrapper_proc_t glGetTexEnvxvOES;
- glGetTexParameterxvOES_wrapper_proc_t glGetTexParameterxvOES;
- glLightModelxOES_wrapper_proc_t glLightModelxOES;
- glLightModelxvOES_wrapper_proc_t glLightModelxvOES;
- glLightxOES_wrapper_proc_t glLightxOES;
- glLightxvOES_wrapper_proc_t glLightxvOES;
- glLineWidthxOES_wrapper_proc_t glLineWidthxOES;
- glLoadMatrixxOES_wrapper_proc_t glLoadMatrixxOES;
- glMaterialxOES_wrapper_proc_t glMaterialxOES;
- glMaterialxvOES_wrapper_proc_t glMaterialxvOES;
- glMultMatrixxOES_wrapper_proc_t glMultMatrixxOES;
- glMultiTexCoord4xOES_wrapper_proc_t glMultiTexCoord4xOES;
- glNormal3xOES_wrapper_proc_t glNormal3xOES;
- glOrthoxOES_wrapper_proc_t glOrthoxOES;
- glPointParameterxOES_wrapper_proc_t glPointParameterxOES;
- glPointParameterxvOES_wrapper_proc_t glPointParameterxvOES;
- glPointSizexOES_wrapper_proc_t glPointSizexOES;
- glPolygonOffsetxOES_wrapper_proc_t glPolygonOffsetxOES;
- glRotatexOES_wrapper_proc_t glRotatexOES;
- glSampleCoveragexOES_wrapper_proc_t glSampleCoveragexOES;
- glScalexOES_wrapper_proc_t glScalexOES;
- glTexEnvxOES_wrapper_proc_t glTexEnvxOES;
- glTexEnvxvOES_wrapper_proc_t glTexEnvxvOES;
- glTexParameterxOES_wrapper_proc_t glTexParameterxOES;
- glTexParameterxvOES_wrapper_proc_t glTexParameterxvOES;
- glTranslatexOES_wrapper_proc_t glTranslatexOES;
- glIsRenderbufferOES_wrapper_proc_t glIsRenderbufferOES;
- glBindRenderbufferOES_wrapper_proc_t glBindRenderbufferOES;
- glDeleteRenderbuffersOES_wrapper_proc_t glDeleteRenderbuffersOES;
- glGenRenderbuffersOES_wrapper_proc_t glGenRenderbuffersOES;
- glRenderbufferStorageOES_wrapper_proc_t glRenderbufferStorageOES;
- glGetRenderbufferParameterivOES_wrapper_proc_t glGetRenderbufferParameterivOES;
- glIsFramebufferOES_wrapper_proc_t glIsFramebufferOES;
- glBindFramebufferOES_wrapper_proc_t glBindFramebufferOES;
- glDeleteFramebuffersOES_wrapper_proc_t glDeleteFramebuffersOES;
- glGenFramebuffersOES_wrapper_proc_t glGenFramebuffersOES;
- glCheckFramebufferStatusOES_wrapper_proc_t glCheckFramebufferStatusOES;
- glFramebufferRenderbufferOES_wrapper_proc_t glFramebufferRenderbufferOES;
- glFramebufferTexture2DOES_wrapper_proc_t glFramebufferTexture2DOES;
- glGetFramebufferAttachmentParameterivOES_wrapper_proc_t glGetFramebufferAttachmentParameterivOES;
- glGenerateMipmapOES_wrapper_proc_t glGenerateMipmapOES;
- glMapBufferOES_wrapper_proc_t glMapBufferOES;
- glUnmapBufferOES_wrapper_proc_t glUnmapBufferOES;
- glGetBufferPointervOES_wrapper_proc_t glGetBufferPointervOES;
- glCurrentPaletteMatrixOES_wrapper_proc_t glCurrentPaletteMatrixOES;
- glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t glLoadPaletteFromModelViewMatrixOES;
- glMatrixIndexPointerOES_wrapper_proc_t glMatrixIndexPointerOES;
- glWeightPointerOES_wrapper_proc_t glWeightPointerOES;
- glQueryMatrixxOES_wrapper_proc_t glQueryMatrixxOES;
- glDepthRangefOES_wrapper_proc_t glDepthRangefOES;
- glFrustumfOES_wrapper_proc_t glFrustumfOES;
- glOrthofOES_wrapper_proc_t glOrthofOES;
- glClipPlanefOES_wrapper_proc_t glClipPlanefOES;
- glClipPlanefIMG_wrapper_proc_t glClipPlanefIMG;
- glGetClipPlanefOES_wrapper_proc_t glGetClipPlanefOES;
- glClearDepthfOES_wrapper_proc_t glClearDepthfOES;
- glTexGenfOES_wrapper_proc_t glTexGenfOES;
- glTexGenfvOES_wrapper_proc_t glTexGenfvOES;
- glTexGeniOES_wrapper_proc_t glTexGeniOES;
- glTexGenivOES_wrapper_proc_t glTexGenivOES;
- glTexGenxOES_wrapper_proc_t glTexGenxOES;
- glTexGenxvOES_wrapper_proc_t glTexGenxvOES;
- glGetTexGenfvOES_wrapper_proc_t glGetTexGenfvOES;
- glGetTexGenivOES_wrapper_proc_t glGetTexGenivOES;
- glGetTexGenxvOES_wrapper_proc_t glGetTexGenxvOES;
- glBindVertexArrayOES_wrapper_proc_t glBindVertexArrayOES;
- glDeleteVertexArraysOES_wrapper_proc_t glDeleteVertexArraysOES;
- glGenVertexArraysOES_wrapper_proc_t glGenVertexArraysOES;
- glIsVertexArrayOES_wrapper_proc_t glIsVertexArrayOES;
- glDiscardFramebufferEXT_wrapper_proc_t glDiscardFramebufferEXT;
- glMultiDrawArraysEXT_wrapper_proc_t glMultiDrawArraysEXT;
- glMultiDrawElementsEXT_wrapper_proc_t glMultiDrawElementsEXT;
- glMultiDrawArraysSUN_wrapper_proc_t glMultiDrawArraysSUN;
- glMultiDrawElementsSUN_wrapper_proc_t glMultiDrawElementsSUN;
- glRenderbufferStorageMultisampleIMG_wrapper_proc_t glRenderbufferStorageMultisampleIMG;
- glFramebufferTexture2DMultisampleIMG_wrapper_proc_t glFramebufferTexture2DMultisampleIMG;
- glDeleteFencesNV_wrapper_proc_t glDeleteFencesNV;
- glGenFencesNV_wrapper_proc_t glGenFencesNV;
- glIsFenceNV_wrapper_proc_t glIsFenceNV;
- glTestFenceNV_wrapper_proc_t glTestFenceNV;
- glGetFenceivNV_wrapper_proc_t glGetFenceivNV;
- glFinishFenceNV_wrapper_proc_t glFinishFenceNV;
- glSetFenceNV_wrapper_proc_t glSetFenceNV;
- glGetDriverControlsQCOM_wrapper_proc_t glGetDriverControlsQCOM;
- glGetDriverControlStringQCOM_wrapper_proc_t glGetDriverControlStringQCOM;
- glEnableDriverControlQCOM_wrapper_proc_t glEnableDriverControlQCOM;
- glDisableDriverControlQCOM_wrapper_proc_t glDisableDriverControlQCOM;
- glExtGetTexturesQCOM_wrapper_proc_t glExtGetTexturesQCOM;
- glExtGetBuffersQCOM_wrapper_proc_t glExtGetBuffersQCOM;
- glExtGetRenderbuffersQCOM_wrapper_proc_t glExtGetRenderbuffersQCOM;
- glExtGetFramebuffersQCOM_wrapper_proc_t glExtGetFramebuffersQCOM;
- glExtGetTexLevelParameterivQCOM_wrapper_proc_t glExtGetTexLevelParameterivQCOM;
- glExtTexObjectStateOverrideiQCOM_wrapper_proc_t glExtTexObjectStateOverrideiQCOM;
- glExtGetTexSubImageQCOM_wrapper_proc_t glExtGetTexSubImageQCOM;
- glExtGetBufferPointervQCOM_wrapper_proc_t glExtGetBufferPointervQCOM;
- glExtGetShadersQCOM_wrapper_proc_t glExtGetShadersQCOM;
- glExtGetProgramsQCOM_wrapper_proc_t glExtGetProgramsQCOM;
- glExtIsProgramBinaryQCOM_wrapper_proc_t glExtIsProgramBinaryQCOM;
- glExtGetProgramBinarySourceQCOM_wrapper_proc_t glExtGetProgramBinarySourceQCOM;
- glStartTilingQCOM_wrapper_proc_t glStartTilingQCOM;
- glEndTilingQCOM_wrapper_proc_t glEndTilingQCOM;
- virtual ~gles1_wrapper_context_t() {}
-
- typedef gles1_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void);
- static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
- int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-};
-
-#endif
diff --git a/guest/libs/eglwrapper/gles1_wrapper_entry.cpp b/guest/libs/eglwrapper/gles1_wrapper_entry.cpp
deleted file mode 100644
index f3232a0f..00000000
--- a/guest/libs/eglwrapper/gles1_wrapper_entry.cpp
+++ /dev/null
@@ -1,2052 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gles1_wrapper_context.h"
-
-extern "C" {
- void glAlphaFunc(GLenum func, GLclampf ref);
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glClearDepthf(GLclampf depth);
- void glClipPlanef(GLenum plane, const GLfloat* equation);
- void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glDepthRangef(GLclampf zNear, GLclampf zFar);
- void glFogf(GLenum pname, GLfloat param);
- void glFogfv(GLenum pname, const GLfloat* params);
- void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glGetClipPlanef(GLenum pname, GLfloat* eqn);
- void glGetFloatv(GLenum pname, GLfloat* params);
- void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
- void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
- void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
- void glLightModelf(GLenum pname, GLfloat param);
- void glLightModelfv(GLenum pname, const GLfloat* params);
- void glLightf(GLenum light, GLenum pname, GLfloat param);
- void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
- void glLineWidth(GLfloat width);
- void glLoadMatrixf(const GLfloat* m);
- void glMaterialf(GLenum face, GLenum pname, GLfloat param);
- void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
- void glMultMatrixf(const GLfloat* m);
- void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
- void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glPointParameterf(GLenum pname, GLfloat param);
- void glPointParameterfv(GLenum pname, const GLfloat* params);
- void glPointSize(GLfloat size);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- void glScalef(GLfloat x, GLfloat y, GLfloat z);
- void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
- void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
- void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
- void glActiveTexture(GLenum texture);
- void glAlphaFuncx(GLenum func, GLclampx ref);
- void glBindBuffer(GLenum target, GLuint buffer);
- void glBindTexture(GLenum target, GLuint texture);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
- void glClear(GLbitfield mask);
- void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
- void glClearDepthx(GLclampx depth);
- void glClearStencil(GLint s);
- void glClientActiveTexture(GLenum texture);
- void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCullFace(GLenum mode);
- void glDeleteBuffers(GLsizei n, const GLuint* buffers);
- void glDeleteTextures(GLsizei n, const GLuint* textures);
- void glDepthFunc(GLenum func);
- void glDepthMask(GLboolean flag);
- void glDepthRangex(GLclampx zNear, GLclampx zFar);
- void glDisable(GLenum cap);
- void glDisableClientState(GLenum array);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- void glEnable(GLenum cap);
- void glEnableClientState(GLenum array);
- void glFinish();
- void glFlush();
- void glFogx(GLenum pname, GLfixed param);
- void glFogxv(GLenum pname, const GLfixed* params);
- void glFrontFace(GLenum mode);
- void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glGetBooleanv(GLenum pname, GLboolean* params);
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
- void glClipPlanex(GLenum pname, const GLfixed* eqn);
- void glGenBuffers(GLsizei n, GLuint* buffers);
- void glGenTextures(GLsizei n, GLuint* textures);
- GLenum glGetError();
- void glGetFixedv(GLenum pname, GLfixed* params);
- void glGetIntegerv(GLenum pname, GLint* params);
- void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
- void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
- void glGetPointerv(GLenum pname, GLvoid** params);
- const GLubyte* glGetString(GLenum name);
- void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
- void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
- void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
- void glHint(GLenum target, GLenum mode);
- GLboolean glIsBuffer(GLuint buffer);
- GLboolean glIsEnabled(GLenum cap);
- GLboolean glIsTexture(GLuint texture);
- void glLightModelx(GLenum pname, GLfixed param);
- void glLightModelxv(GLenum pname, const GLfixed* params);
- void glLightx(GLenum light, GLenum pname, GLfixed param);
- void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
- void glLineWidthx(GLfixed width);
- void glLoadIdentity();
- void glLoadMatrixx(const GLfixed* m);
- void glLogicOp(GLenum opcode);
- void glMaterialx(GLenum face, GLenum pname, GLfixed param);
- void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
- void glMatrixMode(GLenum mode);
- void glMultMatrixx(const GLfixed* m);
- void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
- void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
- void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
- void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glPixelStorei(GLenum pname, GLint param);
- void glPointParameterx(GLenum pname, GLfixed param);
- void glPointParameterxv(GLenum pname, const GLfixed* params);
- void glPointSizex(GLfixed size);
- void glPolygonOffsetx(GLfixed factor, GLfixed units);
- void glPopMatrix();
- void glPushMatrix();
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
- void glSampleCoverage(GLclampf value, GLboolean invert);
- void glSampleCoveragex(GLclampx value, GLboolean invert);
- void glScalex(GLfixed x, GLfixed y, GLfixed z);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glShadeModel(GLenum mode);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glStencilMask(GLuint mask);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glTexEnvi(GLenum target, GLenum pname, GLint param);
- void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
- void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
- void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
- void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
- void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
- void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
- void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
- void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
- void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
- void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
- void glGetCompressedTextureFormats(int count, GLint* formats);
- int glFinishRoundTrip();
- void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
- void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void glBlendEquationOES(GLenum mode);
- void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
- void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
- void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
- void glDrawTexsvOES(const GLshort* coords);
- void glDrawTexivOES(const GLint* coords);
- void glDrawTexxvOES(const GLfixed* coords);
- void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
- void glDrawTexfvOES(const GLfloat* coords);
- void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
- void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
- void glAlphaFuncxOES(GLenum func, GLclampx ref);
- void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
- void glClearDepthxOES(GLclampx depth);
- void glClipPlanexOES(GLenum plane, const GLfixed* equation);
- void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
- void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
- void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
- void glFogxOES(GLenum pname, GLfixed param);
- void glFogxvOES(GLenum pname, const GLfixed* params);
- void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
- void glGetClipPlanex(GLenum pname, GLfixed* eqn);
- void glGetFixedvOES(GLenum pname, GLfixed* params);
- void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
- void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
- void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
- void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
- void glLightModelxOES(GLenum pname, GLfixed param);
- void glLightModelxvOES(GLenum pname, const GLfixed* params);
- void glLightxOES(GLenum light, GLenum pname, GLfixed param);
- void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
- void glLineWidthxOES(GLfixed width);
- void glLoadMatrixxOES(const GLfixed* m);
- void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
- void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
- void glMultMatrixxOES(const GLfixed* m);
- void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
- void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
- void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
- void glPointParameterxOES(GLenum pname, GLfixed param);
- void glPointParameterxvOES(GLenum pname, const GLfixed* params);
- void glPointSizexOES(GLfixed size);
- void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
- void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
- void glSampleCoveragexOES(GLclampx value, GLboolean invert);
- void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
- void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
- void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
- void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
- void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
- void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
- GLboolean glIsRenderbufferOES(GLuint renderbuffer);
- void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
- void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
- void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
- void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
- GLboolean glIsFramebufferOES(GLuint framebuffer);
- void glBindFramebufferOES(GLenum target, GLuint framebuffer);
- void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
- void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
- GLenum glCheckFramebufferStatusOES(GLenum target);
- void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void glGenerateMipmapOES(GLenum target);
- void* glMapBufferOES(GLenum target, GLenum access);
- GLboolean glUnmapBufferOES(GLenum target);
- void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
- void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
- void glLoadPaletteFromModelViewMatrixOES();
- void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
- void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
- void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
- void glClipPlanefOES(GLenum plane, const GLfloat* equation);
- void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
- void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
- void glClearDepthfOES(GLclampf depth);
- void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
- void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
- void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
- void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
- void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
- void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
- void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
- void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
- void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
- void glBindVertexArrayOES(GLuint array);
- void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
- void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
- GLboolean glIsVertexArrayOES(GLuint array);
- void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
- void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
- void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
- void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
- void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
- void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- void glDeleteFencesNV(GLsizei n, const GLuint* fences);
- void glGenFencesNV(GLsizei n, GLuint* fences);
- GLboolean glIsFenceNV(GLuint fence);
- GLboolean glTestFenceNV(GLuint fence);
- void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
- void glFinishFenceNV(GLuint fence);
- void glSetFenceNV(GLuint fence, GLenum condition);
- void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
- void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
- void glEnableDriverControlQCOM(GLuint driverControl);
- void glDisableDriverControlQCOM(GLuint driverControl);
- void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
- void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
- void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
- void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
- void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
- void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
- void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
- void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
- void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
- void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
- GLboolean glExtIsProgramBinaryQCOM(GLuint program);
- void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
- void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- void glEndTilingQCOM(GLbitfield preserveMask);
-};
-
-#ifndef GET_CONTEXT
-static gles1_wrapper_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gles1_wrapper_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gles1_wrapper_context_t * ctx = getCurrentContext()
-#endif
-
-void glAlphaFunc(GLenum func, GLclampf ref)
-{
- GET_CONTEXT;
- ctx->glAlphaFunc( func, ref);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CONTEXT;
- ctx->glClearColor( red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
- GET_CONTEXT;
- ctx->glClearDepthf( depth);
-}
-
-void glClipPlanef(GLenum plane, const GLfloat* equation)
-{
- GET_CONTEXT;
- ctx->glClipPlanef( plane, equation);
-}
-
-void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- GET_CONTEXT;
- ctx->glColor4f( red, green, blue, alpha);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
- GET_CONTEXT;
- ctx->glDepthRangef( zNear, zFar);
-}
-
-void glFogf(GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glFogf( pname, param);
-}
-
-void glFogfv(GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glFogfv( pname, params);
-}
-
-void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
- GET_CONTEXT;
- ctx->glFrustumf( left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanef(GLenum pname, GLfloat* eqn)
-{
- GET_CONTEXT;
- ctx->glGetClipPlanef( pname, eqn);
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetFloatv( pname, params);
-}
-
-void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetLightfv( light, pname, params);
-}
-
-void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetMaterialfv( face, pname, params);
-}
-
-void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetTexEnvfv( env, pname, params);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameterfv( target, pname, params);
-}
-
-void glLightModelf(GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glLightModelf( pname, param);
-}
-
-void glLightModelfv(GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glLightModelfv( pname, params);
-}
-
-void glLightf(GLenum light, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glLightf( light, pname, param);
-}
-
-void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glLightfv( light, pname, params);
-}
-
-void glLineWidth(GLfloat width)
-{
- GET_CONTEXT;
- ctx->glLineWidth( width);
-}
-
-void glLoadMatrixf(const GLfloat* m)
-{
- GET_CONTEXT;
- ctx->glLoadMatrixf( m);
-}
-
-void glMaterialf(GLenum face, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glMaterialf( face, pname, param);
-}
-
-void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glMaterialfv( face, pname, params);
-}
-
-void glMultMatrixf(const GLfloat* m)
-{
- GET_CONTEXT;
- ctx->glMultMatrixf( m);
-}
-
-void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- GET_CONTEXT;
- ctx->glMultiTexCoord4f( target, s, t, r, q);
-}
-
-void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
-{
- GET_CONTEXT;
- ctx->glNormal3f( nx, ny, nz);
-}
-
-void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
- GET_CONTEXT;
- ctx->glOrthof( left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterf(GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glPointParameterf( pname, param);
-}
-
-void glPointParameterfv(GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glPointParameterfv( pname, params);
-}
-
-void glPointSize(GLfloat size)
-{
- GET_CONTEXT;
- ctx->glPointSize( size);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
- GET_CONTEXT;
- ctx->glPolygonOffset( factor, units);
-}
-
-void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glRotatef( angle, x, y, z);
-}
-
-void glScalef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glScalef( x, y, z);
-}
-
-void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glTexEnvf( target, pname, param);
-}
-
-void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glTexEnvfv( target, pname, params);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glTexParameterf( target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glTexParameterfv( target, pname, params);
-}
-
-void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glTranslatef( x, y, z);
-}
-
-void glActiveTexture(GLenum texture)
-{
- GET_CONTEXT;
- ctx->glActiveTexture( texture);
-}
-
-void glAlphaFuncx(GLenum func, GLclampx ref)
-{
- GET_CONTEXT;
- ctx->glAlphaFuncx( func, ref);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
- GET_CONTEXT;
- ctx->glBindBuffer( target, buffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
- GET_CONTEXT;
- ctx->glBindTexture( target, texture);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- GET_CONTEXT;
- ctx->glBlendFunc( sfactor, dfactor);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- GET_CONTEXT;
- ctx->glBufferData( target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glBufferSubData( target, offset, size, data);
-}
-
-void glClear(GLbitfield mask)
-{
- GET_CONTEXT;
- ctx->glClear( mask);
-}
-
-void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
- GET_CONTEXT;
- ctx->glClearColorx( red, green, blue, alpha);
-}
-
-void glClearDepthx(GLclampx depth)
-{
- GET_CONTEXT;
- ctx->glClearDepthx( depth);
-}
-
-void glClearStencil(GLint s)
-{
- GET_CONTEXT;
- ctx->glClearStencil( s);
-}
-
-void glClientActiveTexture(GLenum texture)
-{
- GET_CONTEXT;
- ctx->glClientActiveTexture( texture);
-}
-
-void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
-{
- GET_CONTEXT;
- ctx->glColor4ub( red, green, blue, alpha);
-}
-
-void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
- GET_CONTEXT;
- ctx->glColor4x( red, green, blue, alpha);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- GET_CONTEXT;
- ctx->glColorMask( red, green, blue, alpha);
-}
-
-void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glColorPointer( size, type, stride, pointer);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- GET_CONTEXT;
- ctx->glCopyTexImage2D( target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height);
-}
-
-void glCullFace(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glCullFace( mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- GET_CONTEXT;
- ctx->glDeleteBuffers( n, buffers);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
- GET_CONTEXT;
- ctx->glDeleteTextures( n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
- GET_CONTEXT;
- ctx->glDepthFunc( func);
-}
-
-void glDepthMask(GLboolean flag)
-{
- GET_CONTEXT;
- ctx->glDepthMask( flag);
-}
-
-void glDepthRangex(GLclampx zNear, GLclampx zFar)
-{
- GET_CONTEXT;
- ctx->glDepthRangex( zNear, zFar);
-}
-
-void glDisable(GLenum cap)
-{
- GET_CONTEXT;
- ctx->glDisable( cap);
-}
-
-void glDisableClientState(GLenum array)
-{
- GET_CONTEXT;
- ctx->glDisableClientState( array);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- GET_CONTEXT;
- ctx->glDrawArrays( mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- GET_CONTEXT;
- ctx->glDrawElements( mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
- GET_CONTEXT;
- ctx->glEnable( cap);
-}
-
-void glEnableClientState(GLenum array)
-{
- GET_CONTEXT;
- ctx->glEnableClientState( array);
-}
-
-void glFinish()
-{
- GET_CONTEXT;
- ctx->glFinish();
-}
-
-void glFlush()
-{
- GET_CONTEXT;
- ctx->glFlush();
-}
-
-void glFogx(GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glFogx( pname, param);
-}
-
-void glFogxv(GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glFogxv( pname, params);
-}
-
-void glFrontFace(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glFrontFace( mode);
-}
-
-void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
- GET_CONTEXT;
- ctx->glFrustumx( left, right, bottom, top, zNear, zFar);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
- GET_CONTEXT;
- ctx->glGetBooleanv( pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetBufferParameteriv( target, pname, params);
-}
-
-void glClipPlanex(GLenum pname, const GLfixed* eqn)
-{
- GET_CONTEXT;
- ctx->glClipPlanex( pname, eqn);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
- GET_CONTEXT;
- ctx->glGenBuffers( n, buffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
- GET_CONTEXT;
- ctx->glGenTextures( n, textures);
-}
-
-GLenum glGetError()
-{
- GET_CONTEXT;
- return ctx->glGetError();
-}
-
-void glGetFixedv(GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetFixedv( pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetIntegerv( pname, params);
-}
-
-void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetLightxv( light, pname, params);
-}
-
-void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetMaterialxv( face, pname, params);
-}
-
-void glGetPointerv(GLenum pname, GLvoid** params)
-{
- GET_CONTEXT;
- ctx->glGetPointerv( pname, params);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
- GET_CONTEXT;
- return ctx->glGetString( name);
-}
-
-void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetTexEnviv( env, pname, params);
-}
-
-void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetTexEnvxv( env, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameteriv( target, pname, params);
-}
-
-void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameterxv( target, pname, params);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
- GET_CONTEXT;
- ctx->glHint( target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
- GET_CONTEXT;
- return ctx->glIsBuffer( buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
- GET_CONTEXT;
- return ctx->glIsEnabled( cap);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
- GET_CONTEXT;
- return ctx->glIsTexture( texture);
-}
-
-void glLightModelx(GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glLightModelx( pname, param);
-}
-
-void glLightModelxv(GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glLightModelxv( pname, params);
-}
-
-void glLightx(GLenum light, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glLightx( light, pname, param);
-}
-
-void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glLightxv( light, pname, params);
-}
-
-void glLineWidthx(GLfixed width)
-{
- GET_CONTEXT;
- ctx->glLineWidthx( width);
-}
-
-void glLoadIdentity()
-{
- GET_CONTEXT;
- ctx->glLoadIdentity();
-}
-
-void glLoadMatrixx(const GLfixed* m)
-{
- GET_CONTEXT;
- ctx->glLoadMatrixx( m);
-}
-
-void glLogicOp(GLenum opcode)
-{
- GET_CONTEXT;
- ctx->glLogicOp( opcode);
-}
-
-void glMaterialx(GLenum face, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glMaterialx( face, pname, param);
-}
-
-void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glMaterialxv( face, pname, params);
-}
-
-void glMatrixMode(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glMatrixMode( mode);
-}
-
-void glMultMatrixx(const GLfixed* m)
-{
- GET_CONTEXT;
- ctx->glMultMatrixx( m);
-}
-
-void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
- GET_CONTEXT;
- ctx->glMultiTexCoord4x( target, s, t, r, q);
-}
-
-void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
-{
- GET_CONTEXT;
- ctx->glNormal3x( nx, ny, nz);
-}
-
-void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glNormalPointer( type, stride, pointer);
-}
-
-void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
- GET_CONTEXT;
- ctx->glOrthox( left, right, bottom, top, zNear, zFar);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glPixelStorei( pname, param);
-}
-
-void glPointParameterx(GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glPointParameterx( pname, param);
-}
-
-void glPointParameterxv(GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glPointParameterxv( pname, params);
-}
-
-void glPointSizex(GLfixed size)
-{
- GET_CONTEXT;
- ctx->glPointSizex( size);
-}
-
-void glPolygonOffsetx(GLfixed factor, GLfixed units)
-{
- GET_CONTEXT;
- ctx->glPolygonOffsetx( factor, units);
-}
-
-void glPopMatrix()
-{
- GET_CONTEXT;
- ctx->glPopMatrix();
-}
-
-void glPushMatrix()
-{
- GET_CONTEXT;
- ctx->glPushMatrix();
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glReadPixels( x, y, width, height, format, type, pixels);
-}
-
-void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
- GET_CONTEXT;
- ctx->glRotatex( angle, x, y, z);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
- GET_CONTEXT;
- ctx->glSampleCoverage( value, invert);
-}
-
-void glSampleCoveragex(GLclampx value, GLboolean invert)
-{
- GET_CONTEXT;
- ctx->glSampleCoveragex( value, invert);
-}
-
-void glScalex(GLfixed x, GLfixed y, GLfixed z)
-{
- GET_CONTEXT;
- ctx->glScalex( x, y, z);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glScissor( x, y, width, height);
-}
-
-void glShadeModel(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glShadeModel( mode);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilFunc( func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilMask( mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CONTEXT;
- ctx->glStencilOp( fail, zfail, zpass);
-}
-
-void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glTexCoordPointer( size, type, stride, pointer);
-}
-
-void glTexEnvi(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glTexEnvi( target, pname, param);
-}
-
-void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glTexEnvx( target, pname, param);
-}
-
-void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
-{
- GET_CONTEXT;
- ctx->glTexEnviv( target, pname, params);
-}
-
-void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glTexEnvxv( target, pname, params);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glTexParameteri( target, pname, param);
-}
-
-void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glTexParameterx( target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- GET_CONTEXT;
- ctx->glTexParameteriv( target, pname, params);
-}
-
-void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glTexParameterxv( target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
-{
- GET_CONTEXT;
- ctx->glTranslatex( x, y, z);
-}
-
-void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glVertexPointer( size, type, stride, pointer);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glViewport( x, y, width, height);
-}
-
-void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glPointSizePointerOES( type, stride, pointer);
-}
-
-void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glVertexPointerOffset( size, type, stride, offset);
-}
-
-void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glColorPointerOffset( size, type, stride, offset);
-}
-
-void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glNormalPointerOffset( type, stride, offset);
-}
-
-void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glPointSizePointerOffset( type, stride, offset);
-}
-
-void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glTexCoordPointerOffset( size, type, stride, offset);
-}
-
-void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glWeightPointerOffset( size, type, stride, offset);
-}
-
-void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glMatrixIndexPointerOffset( size, type, stride, offset);
-}
-
-void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glVertexPointerData( size, type, stride, data, datalen);
-}
-
-void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glColorPointerData( size, type, stride, data, datalen);
-}
-
-void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glNormalPointerData( type, stride, data, datalen);
-}
-
-void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glTexCoordPointerData( unit, size, type, stride, data, datalen);
-}
-
-void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glPointSizePointerData( type, stride, data, datalen);
-}
-
-void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glWeightPointerData( size, type, stride, data, datalen);
-}
-
-void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glMatrixIndexPointerData( size, type, stride, data, datalen);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glDrawElementsOffset( mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glDrawElementsData( mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
- GET_CONTEXT;
- ctx->glGetCompressedTextureFormats( count, formats);
-}
-
-int glFinishRoundTrip()
-{
- GET_CONTEXT;
- return ctx->glFinishRoundTrip();
-}
-
-void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
-{
- GET_CONTEXT;
- ctx->glBlendEquationSeparateOES( modeRGB, modeAlpha);
-}
-
-void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- GET_CONTEXT;
- ctx->glBlendFuncSeparateOES( srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBlendEquationOES(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glBlendEquationOES( mode);
-}
-
-void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-{
- GET_CONTEXT;
- ctx->glDrawTexsOES( x, y, z, width, height);
-}
-
-void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
-{
- GET_CONTEXT;
- ctx->glDrawTexiOES( x, y, z, width, height);
-}
-
-void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-{
- GET_CONTEXT;
- ctx->glDrawTexxOES( x, y, z, width, height);
-}
-
-void glDrawTexsvOES(const GLshort* coords)
-{
- GET_CONTEXT;
- ctx->glDrawTexsvOES( coords);
-}
-
-void glDrawTexivOES(const GLint* coords)
-{
- GET_CONTEXT;
- ctx->glDrawTexivOES( coords);
-}
-
-void glDrawTexxvOES(const GLfixed* coords)
-{
- GET_CONTEXT;
- ctx->glDrawTexxvOES( coords);
-}
-
-void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-{
- GET_CONTEXT;
- ctx->glDrawTexfOES( x, y, z, width, height);
-}
-
-void glDrawTexfvOES(const GLfloat* coords)
-{
- GET_CONTEXT;
- ctx->glDrawTexfvOES( coords);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- GET_CONTEXT;
- ctx->glEGLImageTargetTexture2DOES( target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- GET_CONTEXT;
- ctx->glEGLImageTargetRenderbufferStorageOES( target, image);
-}
-
-void glAlphaFuncxOES(GLenum func, GLclampx ref)
-{
- GET_CONTEXT;
- ctx->glAlphaFuncxOES( func, ref);
-}
-
-void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-{
- GET_CONTEXT;
- ctx->glClearColorxOES( red, green, blue, alpha);
-}
-
-void glClearDepthxOES(GLclampx depth)
-{
- GET_CONTEXT;
- ctx->glClearDepthxOES( depth);
-}
-
-void glClipPlanexOES(GLenum plane, const GLfixed* equation)
-{
- GET_CONTEXT;
- ctx->glClipPlanexOES( plane, equation);
-}
-
-void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
-{
- GET_CONTEXT;
- ctx->glClipPlanexIMG( plane, equation);
-}
-
-void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
-{
- GET_CONTEXT;
- ctx->glColor4xOES( red, green, blue, alpha);
-}
-
-void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
-{
- GET_CONTEXT;
- ctx->glDepthRangexOES( zNear, zFar);
-}
-
-void glFogxOES(GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glFogxOES( pname, param);
-}
-
-void glFogxvOES(GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glFogxvOES( pname, params);
-}
-
-void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
- GET_CONTEXT;
- ctx->glFrustumxOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
-{
- GET_CONTEXT;
- ctx->glGetClipPlanexOES( pname, eqn);
-}
-
-void glGetClipPlanex(GLenum pname, GLfixed* eqn)
-{
- GET_CONTEXT;
- ctx->glGetClipPlanex( pname, eqn);
-}
-
-void glGetFixedvOES(GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetFixedvOES( pname, params);
-}
-
-void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetLightxvOES( light, pname, params);
-}
-
-void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetMaterialxvOES( face, pname, params);
-}
-
-void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetTexEnvxvOES( env, pname, params);
-}
-
-void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameterxvOES( target, pname, params);
-}
-
-void glLightModelxOES(GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glLightModelxOES( pname, param);
-}
-
-void glLightModelxvOES(GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glLightModelxvOES( pname, params);
-}
-
-void glLightxOES(GLenum light, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glLightxOES( light, pname, param);
-}
-
-void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glLightxvOES( light, pname, params);
-}
-
-void glLineWidthxOES(GLfixed width)
-{
- GET_CONTEXT;
- ctx->glLineWidthxOES( width);
-}
-
-void glLoadMatrixxOES(const GLfixed* m)
-{
- GET_CONTEXT;
- ctx->glLoadMatrixxOES( m);
-}
-
-void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glMaterialxOES( face, pname, param);
-}
-
-void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glMaterialxvOES( face, pname, params);
-}
-
-void glMultMatrixxOES(const GLfixed* m)
-{
- GET_CONTEXT;
- ctx->glMultMatrixxOES( m);
-}
-
-void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-{
- GET_CONTEXT;
- ctx->glMultiTexCoord4xOES( target, s, t, r, q);
-}
-
-void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
-{
- GET_CONTEXT;
- ctx->glNormal3xOES( nx, ny, nz);
-}
-
-void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-{
- GET_CONTEXT;
- ctx->glOrthoxOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glPointParameterxOES(GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glPointParameterxOES( pname, param);
-}
-
-void glPointParameterxvOES(GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glPointParameterxvOES( pname, params);
-}
-
-void glPointSizexOES(GLfixed size)
-{
- GET_CONTEXT;
- ctx->glPointSizexOES( size);
-}
-
-void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
-{
- GET_CONTEXT;
- ctx->glPolygonOffsetxOES( factor, units);
-}
-
-void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-{
- GET_CONTEXT;
- ctx->glRotatexOES( angle, x, y, z);
-}
-
-void glSampleCoveragexOES(GLclampx value, GLboolean invert)
-{
- GET_CONTEXT;
- ctx->glSampleCoveragexOES( value, invert);
-}
-
-void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
-{
- GET_CONTEXT;
- ctx->glScalexOES( x, y, z);
-}
-
-void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glTexEnvxOES( target, pname, param);
-}
-
-void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glTexEnvxvOES( target, pname, params);
-}
-
-void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glTexParameterxOES( target, pname, param);
-}
-
-void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glTexParameterxvOES( target, pname, params);
-}
-
-void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
-{
- GET_CONTEXT;
- ctx->glTranslatexOES( x, y, z);
-}
-
-GLboolean glIsRenderbufferOES(GLuint renderbuffer)
-{
- GET_CONTEXT;
- return ctx->glIsRenderbufferOES( renderbuffer);
-}
-
-void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
-{
- GET_CONTEXT;
- ctx->glBindRenderbufferOES( target, renderbuffer);
-}
-
-void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
-{
- GET_CONTEXT;
- ctx->glDeleteRenderbuffersOES( n, renderbuffers);
-}
-
-void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
-{
- GET_CONTEXT;
- ctx->glGenRenderbuffersOES( n, renderbuffers);
-}
-
-void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorageOES( target, internalformat, width, height);
-}
-
-void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetRenderbufferParameterivOES( target, pname, params);
-}
-
-GLboolean glIsFramebufferOES(GLuint framebuffer)
-{
- GET_CONTEXT;
- return ctx->glIsFramebufferOES( framebuffer);
-}
-
-void glBindFramebufferOES(GLenum target, GLuint framebuffer)
-{
- GET_CONTEXT;
- ctx->glBindFramebufferOES( target, framebuffer);
-}
-
-void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
-{
- GET_CONTEXT;
- ctx->glDeleteFramebuffersOES( n, framebuffers);
-}
-
-void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
-{
- GET_CONTEXT;
- ctx->glGenFramebuffersOES( n, framebuffers);
-}
-
-GLenum glCheckFramebufferStatusOES(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glCheckFramebufferStatusOES( target);
-}
-
-void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- GET_CONTEXT;
- ctx->glFramebufferRenderbufferOES( target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture2DOES( target, attachment, textarget, texture, level);
-}
-
-void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFramebufferAttachmentParameterivOES( target, attachment, pname, params);
-}
-
-void glGenerateMipmapOES(GLenum target)
-{
- GET_CONTEXT;
- ctx->glGenerateMipmapOES( target);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
- GET_CONTEXT;
- return ctx->glMapBufferOES( target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glUnmapBufferOES( target);
-}
-
-void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
-{
- GET_CONTEXT;
- ctx->glGetBufferPointervOES( target, pname, params);
-}
-
-void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
-{
- GET_CONTEXT;
- ctx->glCurrentPaletteMatrixOES( matrixpaletteindex);
-}
-
-void glLoadPaletteFromModelViewMatrixOES()
-{
- GET_CONTEXT;
- ctx->glLoadPaletteFromModelViewMatrixOES();
-}
-
-void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glMatrixIndexPointerOES( size, type, stride, pointer);
-}
-
-void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glWeightPointerOES( size, type, stride, pointer);
-}
-
-GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
-{
- GET_CONTEXT;
- return ctx->glQueryMatrixxOES( mantissa, exponent);
-}
-
-void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
-{
- GET_CONTEXT;
- ctx->glDepthRangefOES( zNear, zFar);
-}
-
-void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
- GET_CONTEXT;
- ctx->glFrustumfOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-{
- GET_CONTEXT;
- ctx->glOrthofOES( left, right, bottom, top, zNear, zFar);
-}
-
-void glClipPlanefOES(GLenum plane, const GLfloat* equation)
-{
- GET_CONTEXT;
- ctx->glClipPlanefOES( plane, equation);
-}
-
-void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
-{
- GET_CONTEXT;
- ctx->glClipPlanefIMG( plane, equation);
-}
-
-void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
-{
- GET_CONTEXT;
- ctx->glGetClipPlanefOES( pname, eqn);
-}
-
-void glClearDepthfOES(GLclampf depth)
-{
- GET_CONTEXT;
- ctx->glClearDepthfOES( depth);
-}
-
-void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glTexGenfOES( coord, pname, param);
-}
-
-void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glTexGenfvOES( coord, pname, params);
-}
-
-void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glTexGeniOES( coord, pname, param);
-}
-
-void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
-{
- GET_CONTEXT;
- ctx->glTexGenivOES( coord, pname, params);
-}
-
-void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
-{
- GET_CONTEXT;
- ctx->glTexGenxOES( coord, pname, param);
-}
-
-void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glTexGenxvOES( coord, pname, params);
-}
-
-void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetTexGenfvOES( coord, pname, params);
-}
-
-void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetTexGenivOES( coord, pname, params);
-}
-
-void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
-{
- GET_CONTEXT;
- ctx->glGetTexGenxvOES( coord, pname, params);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
- GET_CONTEXT;
- ctx->glBindVertexArrayOES( array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
- GET_CONTEXT;
- ctx->glDeleteVertexArraysOES( n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
- GET_CONTEXT;
- ctx->glGenVertexArraysOES( n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
- GET_CONTEXT;
- return ctx->glIsVertexArrayOES( array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
- GET_CONTEXT;
- ctx->glDiscardFramebufferEXT( target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawArraysEXT( mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawElementsEXT( mode, count, type, indices, primcount);
-}
-
-void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawArraysSUN( mode, first, count, primcount);
-}
-
-void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawElementsSUN( mode, count, type, indices, primcount);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorageMultisampleIMG( target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture2DMultisampleIMG( target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
- GET_CONTEXT;
- ctx->glDeleteFencesNV( n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
- GET_CONTEXT;
- ctx->glGenFencesNV( n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- return ctx->glIsFenceNV( fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- return ctx->glTestFenceNV( fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFenceivNV( fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- ctx->glFinishFenceNV( fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
- GET_CONTEXT;
- ctx->glSetFenceNV( fence, condition);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
- GET_CONTEXT;
- ctx->glGetDriverControlsQCOM( num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
- GET_CONTEXT;
- ctx->glGetDriverControlStringQCOM( driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
- GET_CONTEXT;
- ctx->glEnableDriverControlQCOM( driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
- GET_CONTEXT;
- ctx->glDisableDriverControlQCOM( driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
- GET_CONTEXT;
- ctx->glExtGetTexturesQCOM( textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetBuffersQCOM( buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetRenderbuffersQCOM( renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetFramebuffersQCOM( framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glExtGetTexLevelParameterivQCOM( texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glExtTexObjectStateOverrideiQCOM( target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
- GET_CONTEXT;
- ctx->glExtGetTexSubImageQCOM( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
-{
- GET_CONTEXT;
- ctx->glExtGetBufferPointervQCOM( target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
- GET_CONTEXT;
- ctx->glExtGetShadersQCOM( shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
- GET_CONTEXT;
- ctx->glExtGetProgramsQCOM( programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
- GET_CONTEXT;
- return ctx->glExtIsProgramBinaryQCOM( program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
- GET_CONTEXT;
- ctx->glExtGetProgramBinarySourceQCOM( program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
- GET_CONTEXT;
- ctx->glStartTilingQCOM( x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
- GET_CONTEXT;
- ctx->glEndTilingQCOM( preserveMask);
-}
-
diff --git a/guest/libs/eglwrapper/gles1_wrapper_proc.h b/guest/libs/eglwrapper/gles1_wrapper_proc.h
deleted file mode 100644
index e3a522b9..00000000
--- a/guest/libs/eglwrapper/gles1_wrapper_proc.h
+++ /dev/null
@@ -1,305 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles1_wrapper_proc_t_h
-#define __gles1_wrapper_proc_t_h
-
-
-
-#include "gles1_types.h"
-#ifndef gles1_APIENTRY
-#define gles1_APIENTRY
-#endif
-typedef void (gles1_APIENTRY *glAlphaFunc_wrapper_proc_t) (GLenum, GLclampf);
-typedef void (gles1_APIENTRY *glClearColor_wrapper_proc_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gles1_APIENTRY *glClearDepthf_wrapper_proc_t) (GLclampf);
-typedef void (gles1_APIENTRY *glClipPlanef_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glColor4f_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glDepthRangef_wrapper_proc_t) (GLclampf, GLclampf);
-typedef void (gles1_APIENTRY *glFogf_wrapper_proc_t) (GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glFogfv_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glFrustumf_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glGetClipPlanef_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetFloatv_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetLightfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetMaterialfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetTexEnvfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetTexParameterfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glLightModelf_wrapper_proc_t) (GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glLightModelfv_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glLightf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glLightfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glLineWidth_wrapper_proc_t) (GLfloat);
-typedef void (gles1_APIENTRY *glLoadMatrixf_wrapper_proc_t) (const GLfloat*);
-typedef void (gles1_APIENTRY *glMaterialf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glMaterialfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glMultMatrixf_wrapper_proc_t) (const GLfloat*);
-typedef void (gles1_APIENTRY *glMultiTexCoord4f_wrapper_proc_t) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glNormal3f_wrapper_proc_t) (GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glOrthof_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glPointParameterf_wrapper_proc_t) (GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glPointParameterfv_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glPointSize_wrapper_proc_t) (GLfloat);
-typedef void (gles1_APIENTRY *glPolygonOffset_wrapper_proc_t) (GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glRotatef_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glScalef_wrapper_proc_t) (GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glTexEnvf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glTexEnvfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glTexParameterf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glTexParameterfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glTranslatef_wrapper_proc_t) (GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glActiveTexture_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glAlphaFuncx_wrapper_proc_t) (GLenum, GLclampx);
-typedef void (gles1_APIENTRY *glBindBuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glBindTexture_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glBlendFunc_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles1_APIENTRY *glBufferData_wrapper_proc_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (gles1_APIENTRY *glBufferSubData_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef void (gles1_APIENTRY *glClear_wrapper_proc_t) (GLbitfield);
-typedef void (gles1_APIENTRY *glClearColorx_wrapper_proc_t) (GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glClearDepthx_wrapper_proc_t) (GLclampx);
-typedef void (gles1_APIENTRY *glClearStencil_wrapper_proc_t) (GLint);
-typedef void (gles1_APIENTRY *glClientActiveTexture_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glColor4ub_wrapper_proc_t) (GLubyte, GLubyte, GLubyte, GLubyte);
-typedef void (gles1_APIENTRY *glColor4x_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glColorMask_wrapper_proc_t) (GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (gles1_APIENTRY *glColorPointer_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glCompressedTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glCompressedTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glCopyTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (gles1_APIENTRY *glCopyTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glCullFace_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDeleteBuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glDeleteTextures_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glDepthFunc_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDepthMask_wrapper_proc_t) (GLboolean);
-typedef void (gles1_APIENTRY *glDepthRangex_wrapper_proc_t) (GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glDisable_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDisableClientState_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDrawArrays_wrapper_proc_t) (GLenum, GLint, GLsizei);
-typedef void (gles1_APIENTRY *glDrawElements_wrapper_proc_t) (GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (gles1_APIENTRY *glEnable_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glEnableClientState_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glFinish_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glFlush_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glFogx_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glFogxv_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glFrontFace_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glFrustumx_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glGetBooleanv_wrapper_proc_t) (GLenum, GLboolean*);
-typedef void (gles1_APIENTRY *glGetBufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glClipPlanex_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glGenBuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles1_APIENTRY *glGenTextures_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLenum (gles1_APIENTRY *glGetError_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glGetFixedv_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetIntegerv_wrapper_proc_t) (GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetLightxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetMaterialxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetPointerv_wrapper_proc_t) (GLenum, GLvoid**);
-typedef const GLubyte* (gles1_APIENTRY *glGetString_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glGetTexEnviv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetTexEnvxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetTexParameterxv_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glHint_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles1_APIENTRY *glIsBuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles1_APIENTRY *glIsEnabled_wrapper_proc_t) (GLenum);
-typedef GLboolean (gles1_APIENTRY *glIsTexture_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glLightModelx_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightModelxv_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLightx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLineWidthx_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glLoadIdentity_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glLoadMatrixx_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glLogicOp_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glMaterialx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glMaterialxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glMatrixMode_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glMultMatrixx_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glMultiTexCoord4x_wrapper_proc_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glNormal3x_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glNormalPointer_wrapper_proc_t) (GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glOrthox_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glPixelStorei_wrapper_proc_t) (GLenum, GLint);
-typedef void (gles1_APIENTRY *glPointParameterx_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glPointParameterxv_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glPointSizex_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glPolygonOffsetx_wrapper_proc_t) (GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glPopMatrix_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glPushMatrix_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glReadPixels_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles1_APIENTRY *glRotatex_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glSampleCoverage_wrapper_proc_t) (GLclampf, GLboolean);
-typedef void (gles1_APIENTRY *glSampleCoveragex_wrapper_proc_t) (GLclampx, GLboolean);
-typedef void (gles1_APIENTRY *glScalex_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glScissor_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glShadeModel_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glStencilFunc_wrapper_proc_t) (GLenum, GLint, GLuint);
-typedef void (gles1_APIENTRY *glStencilMask_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glStencilOp_wrapper_proc_t) (GLenum, GLenum, GLenum);
-typedef void (gles1_APIENTRY *glTexCoordPointer_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glTexEnvi_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glTexEnvx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexEnviv_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles1_APIENTRY *glTexEnvxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTexImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles1_APIENTRY *glTexParameteri_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glTexParameterx_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexParameteriv_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles1_APIENTRY *glTexParameterxv_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles1_APIENTRY *glTranslatex_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glVertexPointer_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glViewport_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glPointSizePointerOES_wrapper_proc_t) (GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glVertexPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glColorPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glNormalPointerOffset_wrapper_proc_t) (GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glPointSizePointerOffset_wrapper_proc_t) (GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glTexCoordPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glWeightPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glMatrixIndexPointerOffset_wrapper_proc_t) (GLint, GLenum, GLsizei, GLuint);
-typedef void (gles1_APIENTRY *glVertexPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glColorPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glNormalPointerData_wrapper_proc_t) (GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glTexCoordPointerData_wrapper_proc_t) (GLint, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glPointSizePointerData_wrapper_proc_t) (GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glWeightPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glMatrixIndexPointerData_wrapper_proc_t) (GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles1_APIENTRY *glDrawElementsOffset_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLuint);
-typedef void (gles1_APIENTRY *glDrawElementsData_wrapper_proc_t) (GLenum, GLsizei, GLenum, void*, GLuint);
-typedef void (gles1_APIENTRY *glGetCompressedTextureFormats_wrapper_proc_t) (int, GLint*);
-typedef int (gles1_APIENTRY *glFinishRoundTrip_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glBlendEquationSeparateOES_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles1_APIENTRY *glBlendFuncSeparateOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (gles1_APIENTRY *glBlendEquationOES_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glDrawTexsOES_wrapper_proc_t) (GLshort, GLshort, GLshort, GLshort, GLshort);
-typedef void (gles1_APIENTRY *glDrawTexiOES_wrapper_proc_t) (GLint, GLint, GLint, GLint, GLint);
-typedef void (gles1_APIENTRY *glDrawTexxOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glDrawTexsvOES_wrapper_proc_t) (const GLshort*);
-typedef void (gles1_APIENTRY *glDrawTexivOES_wrapper_proc_t) (const GLint*);
-typedef void (gles1_APIENTRY *glDrawTexxvOES_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glDrawTexfOES_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glDrawTexfvOES_wrapper_proc_t) (const GLfloat*);
-typedef void (gles1_APIENTRY *glEGLImageTargetTexture2DOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles1_APIENTRY *glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles1_APIENTRY *glAlphaFuncxOES_wrapper_proc_t) (GLenum, GLclampx);
-typedef void (gles1_APIENTRY *glClearColorxOES_wrapper_proc_t) (GLclampx, GLclampx, GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glClearDepthxOES_wrapper_proc_t) (GLclampx);
-typedef void (gles1_APIENTRY *glClipPlanexOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glClipPlanexIMG_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glColor4xOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glDepthRangexOES_wrapper_proc_t) (GLclampx, GLclampx);
-typedef void (gles1_APIENTRY *glFogxOES_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glFogxvOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glFrustumxOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glGetClipPlanexOES_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetClipPlanex_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetFixedvOES_wrapper_proc_t) (GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetLightxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetMaterialxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexEnvxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexParameterxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glLightModelxOES_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightModelxvOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLightxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glLightxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glLineWidthxOES_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glLoadMatrixxOES_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glMaterialxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glMaterialxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glMultMatrixxOES_wrapper_proc_t) (const GLfixed*);
-typedef void (gles1_APIENTRY *glMultiTexCoord4xOES_wrapper_proc_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glNormal3xOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glOrthoxOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glPointParameterxOES_wrapper_proc_t) (GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glPointParameterxvOES_wrapper_proc_t) (GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glPointSizexOES_wrapper_proc_t) (GLfixed);
-typedef void (gles1_APIENTRY *glPolygonOffsetxOES_wrapper_proc_t) (GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glRotatexOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glSampleCoveragexOES_wrapper_proc_t) (GLclampx, GLboolean);
-typedef void (gles1_APIENTRY *glScalexOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef void (gles1_APIENTRY *glTexEnvxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexEnvxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTexParameterxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexParameterxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glTranslatexOES_wrapper_proc_t) (GLfixed, GLfixed, GLfixed);
-typedef GLboolean (gles1_APIENTRY *glIsRenderbufferOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glBindRenderbufferOES_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glDeleteRenderbuffersOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenRenderbuffersOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles1_APIENTRY *glRenderbufferStorageOES_wrapper_proc_t) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glGetRenderbufferParameterivOES_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef GLboolean (gles1_APIENTRY *glIsFramebufferOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glBindFramebufferOES_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles1_APIENTRY *glDeleteFramebuffersOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenFramebuffersOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLenum (gles1_APIENTRY *glCheckFramebufferStatusOES_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glFramebufferRenderbufferOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint);
-typedef void (gles1_APIENTRY *glFramebufferTexture2DOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (gles1_APIENTRY *glGetFramebufferAttachmentParameterivOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGenerateMipmapOES_wrapper_proc_t) (GLenum);
-typedef void* (gles1_APIENTRY *glMapBufferOES_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles1_APIENTRY *glUnmapBufferOES_wrapper_proc_t) (GLenum);
-typedef void (gles1_APIENTRY *glGetBufferPointervOES_wrapper_proc_t) (GLenum, GLenum, GLvoid**);
-typedef void (gles1_APIENTRY *glCurrentPaletteMatrixOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t) ();
-typedef void (gles1_APIENTRY *glMatrixIndexPointerOES_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles1_APIENTRY *glWeightPointerOES_wrapper_proc_t) (GLint, GLenum, GLsizei, const GLvoid*);
-typedef GLbitfield (gles1_APIENTRY *glQueryMatrixxOES_wrapper_proc_t) (GLfixed*, GLint*);
-typedef void (gles1_APIENTRY *glDepthRangefOES_wrapper_proc_t) (GLclampf, GLclampf);
-typedef void (gles1_APIENTRY *glFrustumfOES_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glOrthofOES_wrapper_proc_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles1_APIENTRY *glClipPlanefOES_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glClipPlanefIMG_wrapper_proc_t) (GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glGetClipPlanefOES_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glClearDepthfOES_wrapper_proc_t) (GLclampf);
-typedef void (gles1_APIENTRY *glTexGenfOES_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles1_APIENTRY *glTexGenfvOES_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles1_APIENTRY *glTexGeniOES_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glTexGenivOES_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles1_APIENTRY *glTexGenxOES_wrapper_proc_t) (GLenum, GLenum, GLfixed);
-typedef void (gles1_APIENTRY *glTexGenxvOES_wrapper_proc_t) (GLenum, GLenum, const GLfixed*);
-typedef void (gles1_APIENTRY *glGetTexGenfvOES_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles1_APIENTRY *glGetTexGenivOES_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glGetTexGenxvOES_wrapper_proc_t) (GLenum, GLenum, GLfixed*);
-typedef void (gles1_APIENTRY *glBindVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glDeleteVertexArraysOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenVertexArraysOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles1_APIENTRY *glIsVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glDiscardFramebufferEXT_wrapper_proc_t) (GLenum, GLsizei, const GLenum*);
-typedef void (gles1_APIENTRY *glMultiDrawArraysEXT_wrapper_proc_t) (GLenum, const GLint*, const GLsizei*, GLsizei);
-typedef void (gles1_APIENTRY *glMultiDrawElementsEXT_wrapper_proc_t) (GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei);
-typedef void (gles1_APIENTRY *glMultiDrawArraysSUN_wrapper_proc_t) (GLenum, GLint*, GLsizei*, GLsizei);
-typedef void (gles1_APIENTRY *glMultiDrawElementsSUN_wrapper_proc_t) (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
-typedef void (gles1_APIENTRY *glRenderbufferStorageMultisampleIMG_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles1_APIENTRY *glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (gles1_APIENTRY *glDeleteFencesNV_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles1_APIENTRY *glGenFencesNV_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles1_APIENTRY *glIsFenceNV_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles1_APIENTRY *glTestFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glGetFenceivNV_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glFinishFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glSetFenceNV_wrapper_proc_t) (GLuint, GLenum);
-typedef void (gles1_APIENTRY *glGetDriverControlsQCOM_wrapper_proc_t) (GLint*, GLsizei, GLuint*);
-typedef void (gles1_APIENTRY *glGetDriverControlStringQCOM_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles1_APIENTRY *glEnableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glDisableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glExtGetTexturesQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetBuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetRenderbuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetFramebuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetTexLevelParameterivQCOM_wrapper_proc_t) (GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (gles1_APIENTRY *glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles1_APIENTRY *glExtGetTexSubImageQCOM_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles1_APIENTRY *glExtGetBufferPointervQCOM_wrapper_proc_t) (GLenum, GLvoid**);
-typedef void (gles1_APIENTRY *glExtGetShadersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles1_APIENTRY *glExtGetProgramsQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef GLboolean (gles1_APIENTRY *glExtIsProgramBinaryQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles1_APIENTRY *glExtGetProgramBinarySourceQCOM_wrapper_proc_t) (GLuint, GLenum, GLchar*, GLint*);
-typedef void (gles1_APIENTRY *glStartTilingQCOM_wrapper_proc_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (gles1_APIENTRY *glEndTilingQCOM_wrapper_proc_t) (GLbitfield);
-
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3.attrib b/guest/libs/eglwrapper/gles3.attrib
deleted file mode 100644
index 14b257c9..00000000
--- a/guest/libs/eglwrapper/gles3.attrib
+++ /dev/null
@@ -1 +0,0 @@
-GLOBAL
diff --git a/guest/libs/eglwrapper/gles3.cpp b/guest/libs/eglwrapper/gles3.cpp
deleted file mode 100644
index 2f1a6b71..00000000
--- a/guest/libs/eglwrapper/gles3.cpp
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "gles3_wrapper_context.h"
-#undef GET_CONTEXT
-
-#include <dlfcn.h>
-
-gles3_wrapper_context_t* (*getGLES3Context)(void) = NULL;
-
-static gles3_wrapper_context_t g_gles3_wrapper_context;
-
-static gles3_wrapper_context_t *gles3(void) {
- return &g_gles3_wrapper_context;
-}
-
-void gles3_wrapper_context_t::setContextAccessor(gles3_wrapper_context_t* (*f)(void)) {
- getGLES3Context = f;
-}
-
-static void *getProc(const char *name, void *userData) {
- return dlsym(userData, name);
-}
-
-__attribute__((constructor)) void setup() {
- void *gles3_handle = dlopen("/vendor/lib/gl_impl/swiftshader/libGLESv2_swiftshader.so", RTLD_NOW);
- g_gles3_wrapper_context.initDispatchByName(getProc, gles3_handle);
- g_gles3_wrapper_context.setContextAccessor(gles3);
-}
diff --git a/guest/libs/eglwrapper/gles3.in b/guest/libs/eglwrapper/gles3.in
deleted file mode 100644
index a0801a35..00000000
--- a/guest/libs/eglwrapper/gles3.in
+++ /dev/null
@@ -1,559 +0,0 @@
-GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
-GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
-GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
-GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
-GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
-GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glBlendEquation, GLenum mode )
-GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
-GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
-GL_ENTRY(void, glClear, GLbitfield mask)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
-GL_ENTRY(void, glClearStencil, GLint s)
-GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glCompileShader, GLuint shader)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(GLuint, glCreateProgram, void)
-GL_ENTRY(GLuint, glCreateShader, GLenum type)
-GL_ENTRY(void, glCullFace, GLenum mode)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
-GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeleteProgram, GLuint program)
-GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteShader, GLuint shader)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
-GL_ENTRY(void, glDepthFunc, GLenum func)
-GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
-GL_ENTRY(void, glDisable, GLenum cap)
-GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-GL_ENTRY(void, glEnable, GLenum cap)
-GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glFinish, void)
-GL_ENTRY(void, glFlush, void)
-GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
-GL_ENTRY(void, glGenerateMipmap, GLenum target)
-GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(int, glGetAttribLocation, GLuint program, const GLchar* name)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-GL_ENTRY(const GLubyte*, glGetString, GLenum name)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
-GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(int, glGetUniformLocation, GLuint program, const GLchar* name)
-GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
-GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
-GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
-GL_ENTRY(GLboolean, glIsProgram, GLuint program)
-GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
-GL_ENTRY(GLboolean, glIsShader, GLuint shader)
-GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
-GL_ENTRY(void, glLineWidth, GLfloat width)
-GL_ENTRY(void, glLinkProgram, GLuint program)
-GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
-GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-GL_ENTRY(void, glReleaseShaderCompiler, void)
-GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
-GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length)
-GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
-GL_ENTRY(void, glStencilMask, GLuint mask)
-GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
-GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
-GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
-GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform1i, GLint location, GLint x)
-GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
-GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUseProgram, GLuint program)
-GL_ENTRY(void, glValidateProgram, GLuint program)
-GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
-GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
-GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
-#GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid** params)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
-GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
-GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
-GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
-GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid*const* indices, GLsizei primcount)
-
-#not supported
-GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
-GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
-GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
-GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-
-GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
-GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glFinishFenceNV, GLuint fence)
-GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
-GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
-GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
-GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
-GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
-GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
-GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
-GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
-GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
-GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
-GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoidptr *params)
-GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
-GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
-GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
-GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
-GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
-
-# add-ons for GLES 2
-GL_ENTRY(void, glVertexAttribPointerData, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void * data, GLuint datalen)
-GL_ENTRY(void, glVertexAttribPointerOffset, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset)
-GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen)
-GL_ENTRY(void, glGetCompressedTextureFormats, int count, GLint *formats)
-GL_ENTRY(void, glShaderString, GLuint shader, const GLchar* string, GLsizei len)
-GL_ENTRY(int, glFinishRoundTrip, void)
-
-# GLES 3.0 ApiGen .in
-
-# Changes to existing API:
-
-## New formats: Need to update all validation code to handle GLES 3.x-specific formats.
-## Primitive restart (close to already implemented in guest encoder, but can be tricky to validate in the middle of all the other draw validation going on)
-## Texture compression with ETC2 (already implemented)
-
-# New API calls - listed in approximate decreasing order of complexity
-
-# Vertex Array Objects
-## Before anything else, move GL calls out of sendVertexAttributes() in encoder,
-## or we will get this wrong, as we currently delay glEnableVertexAttribArray/ glVertexAttribPointer
-## until right before glDrawElements/Arrays.
-## This means moving those attribpointer calls out,
-## AND preserving the index range validation behavior that happens
-## just before glDrawElements/Arrays.
-GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
-GL_ENTRY(void, glBindVertexArray, GLuint array)
-GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint *arrays)
-GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
-
-# New buffer operationarrays Mapping needs different encoding interface: copy from host on map, and copy to host (and host GPU pointer) on unmap or flush.
-## Proposed:
-GL_ENTRY(void*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
-GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
-GL_ENTRY(void, glMapBufferRangeAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
-GL_ENTRY(void, glUnmapBufferAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
-GL_ENTRY(void, glFlushMappedBufferRangeAEMU, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
-## It seems we can use glUnmapBuffer and glFlushMappedBufferRange as synchronization points
-## to update the host with the new buffer contents:
-## glMapBufferRange / glUnmapBuffer:
-## Guest: | Encoder: | Host:
-## void* x = glMapBuffer... | |
-## | glMapBufferRangeAEMU_enc... |
-## | | void* hostptr = glMapBufferRange...
-## | | memcpy(mapped, hostptr, sz)
-## | stream->readback(mapped, sz) |
-## | glMapBufferRangeAEMU_enc exit |
-## x holds host GPU contents | |
-## <operations on x> | |
-## glUnmapBuffer... | |
-## | glUnmapBufferAEMU_enc... |
-## | stream->writeFully(x, sz) |
-## | | memcpy(hostptr, x, sz)
-## | | glUnmapBuffer
-## glMapBufferRange / glFlushMappedBufferRange:
-## Guest: | Encoder: | Host:
-## void* x = glMapBuffer... | |
-## | glMapBufferRangeAEMU_enc... |
-## | | void* hostptr = glMapBufferRange...
-## | | memcpy(mapped, hostptr, sz)
-## | stream->readback(mapped, sz) |
-## | glMapBufferRangeAEMU_enc exit |
-## x holds host GPU contents | |
-## <operations on x> | |
-## glFlushMappedBufferRange..| |
-## | glFlushMappedBufferRangeAEMU... |
-## | stream->writeFully(flushedrange... |
-## | | memcpy(hostptr + offset, flushedrange, length)
-## | | glFlushMappedBufferRange
-## Make sure to store the binded range when mapped, I bet there is some dEQP test that checks this sort of thing :)
-
-## PBOs need to be delivered differently to the host.
-GL_ENTRY(void, glReadPixelsOffsetAEMU, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-GL_ENTRY(void, glCompressedTexImage2DOffsetAEMU, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
-GL_ENTRY(void, glCompressedTexSubImage2DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
-GL_ENTRY(void, glTexImage2DOffsetAEMU, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
-GL_ENTRY(void, glTexSubImage2DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-
-GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
-## No need to consider mapped buffers here as that is a GL_INVALID_OPERATION :)
-GL_ENTRY(void, glCopyBufferSubData, GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
-
-## These buffer clears don't involve anything that can be mapped, so we are OK.
-GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawBuffer, const GLint * value)
-GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawBuffer, const GLuint * value)
-GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawBuffer, const GLfloat * value)
-GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
-
-## Reads (not writes) mapped state only, so shouldn't be sent to host.
-GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum value, GLint64 * data)
-
-# Get current mapped buffer pointer. Shouldn't be sent to host.
-GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params)
-
-# UBOs
-## Share group processing needed for all of these, as the program is an argument.
-## Validation is bound (heh) to be tricky
-GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-
-GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName)
-
-# Assume uniformNames packed into 1 buffer on the guest.
-GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar*const* uniformNames, GLuint* uniformIndices)
-GL_ENTRY(void, glGetUniformIndicesAEMU, GLuint program, GLsizei uniformCount, const GLchar *packedUniformNames, GLsizei packedLen, GLuint *uniformIndices)
-
-GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
-
-# More uniform setters
-GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
-GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
-GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
-GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-
-# Need share group processing for these gets
-GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint *params)
-GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
-
-# More vertex attribute setters / queries
-GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
-GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint *v)
-GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint *v)
-GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-GL_ENTRY(void, glVertexAttribIPointerOffsetAEMU, GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
-GL_ENTRY(void, glVertexAttribIPointerDataAEMU, GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint *params)
-
-# Instanced draws
-GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
-GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-
-GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
-GL_ENTRY(void, glDrawElementsInstancedDataAEMU, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLsizei datalen)
-GL_ENTRY(void, glDrawElementsInstancedOffsetAEMU, GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
-
-
-# Draw with known index range
-GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-GL_ENTRY(void, glDrawRangeElementsDataAEMU, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLsizei datalen)
-GL_ENTRY(void, glDrawRangeElementsOffsetAEMU, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
-
-# Sync - mostly implemented on host, just need encoder part
-GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
-GL_ENTRY(GLenum, glClientWaitSync, GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glWaitSync, GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glDeleteSync, GLsync to_delete)
-GL_ENTRY(GLboolean, glIsSync, GLsync sync)
-GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-
-GL_ENTRY(uint64_t, glFenceSyncAEMU, GLenum condition, GLbitfield flags)
-GL_ENTRY(GLenum, glClientWaitSyncAEMU, uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glWaitSyncAEMU, uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glDeleteSyncAEMU, uint64_t to_delete)
-GL_ENTRY(GLboolean, glIsSyncAEMU, uint64_t sync)
-GL_ENTRY(void, glGetSyncivAEMU, uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
-
-# MRT / MSAA render buffer
-GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum *bufs);
-GL_ENTRY(void, glReadBuffer, GLenum src);
-GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-
-# Not even implemented in host driver if < OpenGL 4.3.
-# But we should call this anyway if the function is available.
-GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments)
-GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
-
-GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
-
-# Transform feedback - share group processing in the last two
-GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
-GL_ENTRY(void, glEndTransformFeedback, void)
-GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint *ids)
-GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint *ids)
-GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
-GL_ENTRY(void, glPauseTransformFeedback, void)
-GL_ENTRY(void, glResumeTransformFeedback, void)
-GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
-GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar*const* varyings, GLenum bufferMode)
-GL_ENTRY(void, glTransformFeedbackVaryingsAEMU, GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
-GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, char * name)
-
-# Sampler objects
-GL_ENTRY(void, glGenSamplers, GLsizei n, GLuint *samplers)
-GL_ENTRY(void, glDeleteSamplers, GLsizei n, const GLuint * samplers)
-GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
-GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
-GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
-GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * params)
-GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * params)
-GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params)
-GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params)
-GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
-
-# Query objects
-GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * queries)
-GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * queries)
-GL_ENTRY(void, glBeginQuery, GLenum target, GLuint query)
-GL_ENTRY(void, glEndQuery, GLenum target)
-GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params)
-GL_ENTRY(void, glGetQueryObjectuiv, GLuint query, GLenum pname, GLuint * params)
-GL_ENTRY(GLboolean, glIsQuery, GLuint query)
-
-# Shader binary objects - need share group processing
-GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
-GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
-GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
-
-# New glGets - need share group processing for program object
-GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const char * name)
-GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data)
-GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data)
-GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data)
-
-# Array/3D textures
-GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * data)
-GL_ENTRY(void, glTexImage3DOffsetAEMU, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
-GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data);
-GL_ENTRY(void, glTexSubImage3DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
-GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
-GL_ENTRY(void, glCompressedTexImage3DOffsetAEMU, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
-GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
-GL_ENTRY(void, glCompressedTexSubImage3DOffsetAEMU, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
-GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-
-# glGetStringi
-GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index);
-
-# GLES 3.1:
-
-# New get
-GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean * data)
-
-# Memory barriers
-GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers);
-GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers);
-
-# Program pipelines - may require adding a new shared object type!
-GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint *pipelines)
-GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint *pipelines)
-GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
-
-GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-
-GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
-GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline);
-GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
-
-# Separable shader programs - may need to change how program objects are represented and shared!
-GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program);
-GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const char ** strings)
-GL_ENTRY(GLuint, glCreateShaderProgramvAEMU, GLenum type, GLsizei count, const char *packedStrings, GLuint packedLen)
-# Uniforms should work easily if any program object representation problems are solved.
-GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
-GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
-GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
-GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
-GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
-GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLint v0, GLuint v1)
-GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
-GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
-GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint *value)
-GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-
-# Depending on whether ANGLE shader translator supports ES 3.1, this might require us to enhance the ANGLE shader translator by a LOT.
-GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint * params)
-GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
-GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const char * name)
-GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const char * name)
-GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, char * name)
-
-# Compute shaders. Should just work if everything else does.
-GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
-GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-
-### This is an indirect call and the |indirect| field could be a GPU pointer.
-### We will need to make sure that |indirect| is updated to the latest version if so,
-### and probably manage a running set of GPU pointers on the host
-### that the guest is using.
-GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
-
-# Separate vertex format / buffer binding
-### Requires us tp really clean up how draws work in the encoder currently.
-GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
-GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex);
-GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
-GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
-GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
-
-# Indirect draws
-### Again, if |indirect| is a GPU pointer, we need to synchronize it before calling.
-GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void * indirect)
-GL_ENTRY(void, glDrawArraysIndirectDataAEMU, GLenum mode, const void *indirect, GLuint datalen)
-GL_ENTRY(void, glDrawArraysIndirectOffsetAEMU, GLenum mode, GLuint offset)
-GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void * indirect)
-GL_ENTRY(void, glDrawElementsIndirectDataAEMU, GLenum mode, GLenum type, const void *indirect, GLuint datalen)
-GL_ENTRY(void, glDrawElementsIndirectOffsetAEMU, GLenum mode, GLenum type, GLuint offset)
-
-# Multisampling
-GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
-GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat *val)
-
-# New framebuffer parameters
-GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint * params)
-
-# Texture LOD queries
-# Already used in Translator's validations, just need encoder.
-GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat * params)
-GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint * params)
diff --git a/guest/libs/eglwrapper/gles3.lds b/guest/libs/eglwrapper/gles3.lds
deleted file mode 100644
index 901c6515..00000000
--- a/guest/libs/eglwrapper/gles3.lds
+++ /dev/null
@@ -1,403 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-{
-global:
- # OpenGL ES 3.0 API
- glActiveShaderProgram;
- glActiveTexture;
- glAttachShader;
- glBeginPerfMonitorAMD;
- glBeginQuery;
- glBeginTransformFeedback;
- glBindAttribLocation;
- glBindBuffer;
- glBindBufferBase;
- glBindBufferRange;
- glBindFramebuffer;
- glBindImageTexture;
- glBindProgramPipeline;
- glBindRenderbuffer;
- glBindSampler;
- glBindTexture;
- glBindTransformFeedback;
- glBindVertexArray;
- glBindVertexArrayOES;
- glBindVertexBuffer;
- glBlendColor;
- glBlendEquation;
- glBlendEquationSeparate;
- glBlendFunc;
- glBlendFuncSeparate;
- glBlitFramebuffer;
- glBufferData;
- glBufferSubData;
- glCheckFramebufferStatus;
- glClear;
- glClearBufferfi;
- glClearBufferfv;
- glClearBufferiv;
- glClearBufferuiv;
- glClearColor;
- glClearDepthf;
- glClearStencil;
- glClientWaitSync;
- glColorMask;
- glCompileShader;
- glCompressedTexImage2D;
- glCompressedTexImage3D;
- glCompressedTexImage3DOES;
- glCompressedTexSubImage2D;
- glCompressedTexSubImage3D;
- glCompressedTexSubImage3DOES;
- glCopyBufferSubData;
- glCopyTexImage2D;
- glCopyTexSubImage2D;
- glCopyTexSubImage3D;
- glCopyTexSubImage3DOES;
- glCoverageMaskNV;
- glCoverageOperationNV;
- glCreateProgram;
- glCreateShader;
- glCreateShaderProgramv;
- glCullFace;
- glDeleteBuffers;
- glDeleteFencesNV;
- glDeleteFramebuffers;
- glDeletePerfMonitorsAMD;
- glDeleteProgram;
- glDeleteProgramPipelines;
- glDeleteQueries;
- glDeleteRenderbuffers;
- glDeleteSamplers;
- glDeleteShader;
- glDeleteSync;
- glDeleteTextures;
- glDeleteTransformFeedbacks;
- glDeleteVertexArrays;
- glDeleteVertexArraysOES;
- glDepthFunc;
- glDepthMask;
- glDepthRangef;
- glDetachShader;
- glDisable;
- glDisableDriverControlQCOM;
- glDisableVertexAttribArray;
- glDiscardFramebufferEXT;
- glDispatchCompute;
- glDispatchComputeIndirect;
- glDrawArrays;
- glDrawArraysIndirect;
- glDrawArraysInstanced;
- glDrawBuffers;
- glDrawElements;
- glDrawElementsIndirect;
- glDrawElementsInstanced;
- glDrawRangeElements;
- glEGLImageTargetRenderbufferStorageOES;
- glEGLImageTargetTexture2DOES;
- glEnable;
- glEnableDriverControlQCOM;
- glEnableVertexAttribArray;
- glEndPerfMonitorAMD;
- glEndQuery;
- glEndTilingQCOM;
- glEndTransformFeedback;
- glExtGetBufferPointervQCOM;
- glExtGetBuffersQCOM;
- glExtGetFramebuffersQCOM;
- glExtGetProgramBinarySourceQCOM;
- glExtGetProgramsQCOM;
- glExtGetRenderbuffersQCOM;
- glExtGetShadersQCOM;
- glExtGetTexLevelParameterivQCOM;
- glExtGetTexSubImageQCOM;
- glExtGetTexturesQCOM;
- glExtIsProgramBinaryQCOM;
- glExtTexObjectStateOverrideiQCOM;
- glFenceSync;
- glFinish;
- glFinishFenceNV;
- glFinishRoundTrip;
- glFlush;
- glFlushMappedBufferRange;
- glFramebufferParameteri;
- glFramebufferRenderbuffer;
- glFramebufferTexture2D;
- glFramebufferTexture2DMultisampleIMG;
- glFramebufferTexture3DOES;
- glFramebufferTextureLayer;
- glFrontFace;
- glGenBuffers;
- glGenerateMipmap;
- glGenFencesNV;
- glGenFramebuffers;
- glGenPerfMonitorsAMD;
- glGenProgramPipelines;
- glGenQueries;
- glGenRenderbuffers;
- glGenSamplers;
- glGenTextures;
- glGenTransformFeedbacks;
- glGenVertexArrays;
- glGenVertexArraysOES;
- glGetActiveAttrib;
- glGetActiveUniform;
- glGetActiveUniformBlockiv;
- glGetActiveUniformBlockName;
- glGetActiveUniformsiv;
- glGetAttachedShaders;
- glGetAttribLocation;
- glGetBooleani_v;
- glGetBooleanv;
- glGetBufferParameteri64v;
- glGetBufferParameteriv;
- glGetBufferPointerv;
- glGetCompressedTextureFormats;
- glGetDriverControlsQCOM;
- glGetDriverControlStringQCOM;
- glGetError;
- glGetFenceivNV;
- glGetFloatv;
- glGetFragDataLocation;
- glGetFramebufferAttachmentParameteriv;
- glGetFramebufferParameteriv;
- glGetInteger64i_v;
- glGetInteger64v;
- glGetIntegeri_v;
- glGetIntegerv;
- glGetInternalformativ;
- glGetMultisamplefv;
- glGetPerfMonitorCounterDataAMD;
- glGetPerfMonitorCounterInfoAMD;
- glGetPerfMonitorCountersAMD;
- glGetPerfMonitorCounterStringAMD;
- glGetPerfMonitorGroupsAMD;
- glGetPerfMonitorGroupStringAMD;
- glGetProgramBinary;
- glGetProgramBinaryOES;
- glGetProgramInfoLog;
- glGetProgramInterfaceiv;
- glGetProgramiv;
- glGetProgramPipelineInfoLog;
- glGetProgramPipelineiv;
- glGetProgramResourceIndex;
- glGetProgramResourceiv;
- glGetProgramResourceLocation;
- glGetProgramResourceName;
- glGetQueryiv;
- glGetQueryObjectuiv;
- glGetRenderbufferParameteriv;
- glGetSamplerParameterfv;
- glGetSamplerParameteriv;
- glGetShaderInfoLog;
- glGetShaderiv;
- glGetShaderPrecisionFormat;
- glGetShaderSource;
- glGetString;
- glGetStringi;
- glGetSynciv;
- glGetTexLevelParameterfv;
- glGetTexLevelParameteriv;
- glGetTexParameterfv;
- glGetTexParameteriv;
- glGetTransformFeedbackVarying;
- glGetUniformBlockIndex;
- glGetUniformfv;
- glGetUniformIndices;
- glGetUniformiv;
- glGetUniformLocation;
- glGetUniformuiv;
- glGetVertexAttribfv;
- glGetVertexAttribIiv;
- glGetVertexAttribIuiv;
- glGetVertexAttribiv;
- glGetVertexAttribPointerv;
- glHint;
- glInvalidateFramebuffer;
- glInvalidateSubFramebuffer;
- glIsBuffer;
- glIsEnabled;
- glIsFenceNV;
- glIsFramebuffer;
- glIsProgram;
- glIsProgramPipeline;
- glIsQuery;
- glIsRenderbuffer;
- glIsSampler;
- glIsShader;
- glIsSync;
- glIsTexture;
- glIsTransformFeedback;
- glIsVertexArray;
- glIsVertexArrayOES;
- glLineWidth;
- glLinkProgram;
- glMapBufferOES;
- glMapBufferRange;
- glMemoryBarrier;
- glMemoryBarrierByRegion;
- glMultiDrawArraysEXT;
- glMultiDrawElementsEXT;
- glPauseTransformFeedback;
- glPixelStorei;
- glPolygonOffset;
- glProgramBinary;
- glProgramBinaryOES;
- glProgramParameteri;
- glProgramUniform1f;
- glProgramUniform1fv;
- glProgramUniform1i;
- glProgramUniform1iv;
- glProgramUniform1ui;
- glProgramUniform1uiv;
- glProgramUniform2f;
- glProgramUniform2fv;
- glProgramUniform2i;
- glProgramUniform2iv;
- glProgramUniform2ui;
- glProgramUniform2uiv;
- glProgramUniform3f;
- glProgramUniform3fv;
- glProgramUniform3i;
- glProgramUniform3iv;
- glProgramUniform3ui;
- glProgramUniform3uiv;
- glProgramUniform4f;
- glProgramUniform4fv;
- glProgramUniform4i;
- glProgramUniform4iv;
- glProgramUniform4ui;
- glProgramUniform4uiv;
- glProgramUniformMatrix2fv;
- glProgramUniformMatrix2x3fv;
- glProgramUniformMatrix2x4fv;
- glProgramUniformMatrix3fv;
- glProgramUniformMatrix3x2fv;
- glProgramUniformMatrix3x4fv;
- glProgramUniformMatrix4fv;
- glProgramUniformMatrix4x2fv;
- glProgramUniformMatrix4x3fv;
- glReadBuffer;
- glReadPixels;
- glReleaseShaderCompiler;
- glRenderbufferStorage;
- glRenderbufferStorageMultisample;
- glRenderbufferStorageMultisampleIMG;
- glResumeTransformFeedback;
- glSampleCoverage;
- glSampleMaski;
- glSamplerParameterf;
- glSamplerParameterfv;
- glSamplerParameteri;
- glSamplerParameteriv;
- glScissor;
- glSelectPerfMonitorCountersAMD;
- glSetFenceNV;
- glShaderBinary;
- glShaderSource;
- glShaderString;
- glStartTilingQCOM;
- glStencilFunc;
- glStencilFuncSeparate;
- glStencilMask;
- glStencilMaskSeparate;
- glStencilOp;
- glStencilOpSeparate;
- glTestFenceNV;
- glTexImage2D;
- glTexImage3D;
- glTexImage3DOES;
- glTexParameterf;
- glTexParameterfv;
- glTexParameteri;
- glTexParameteriv;
- glTexStorage2D;
- glTexStorage2DMultisample;
- glTexStorage3D;
- glTexSubImage2D;
- glTexSubImage3D;
- glTexSubImage3DOES;
- glTransformFeedbackVaryings;
- glUniform1f;
- glUniform1fv;
- glUniform1i;
- glUniform1iv;
- glUniform1ui;
- glUniform1uiv;
- glUniform2f;
- glUniform2fv;
- glUniform2i;
- glUniform2iv;
- glUniform2ui;
- glUniform2uiv;
- glUniform3f;
- glUniform3fv;
- glUniform3i;
- glUniform3iv;
- glUniform3ui;
- glUniform3uiv;
- glUniform4f;
- glUniform4fv;
- glUniform4i;
- glUniform4iv;
- glUniform4ui;
- glUniform4uiv;
- glUniformBlockBinding;
- glUniformMatrix2fv;
- glUniformMatrix2x3fv;
- glUniformMatrix2x4fv;
- glUniformMatrix3fv;
- glUniformMatrix3x2fv;
- glUniformMatrix3x4fv;
- glUniformMatrix4fv;
- glUniformMatrix4x2fv;
- glUniformMatrix4x3fv;
- glUnmapBuffer;
- glUnmapBufferOES;
- glUseProgram;
- glUseProgramStages;
- glValidateProgram;
- glValidateProgramPipeline;
- glVertexAttrib1f;
- glVertexAttrib1fv;
- glVertexAttrib2f;
- glVertexAttrib2fv;
- glVertexAttrib3f;
- glVertexAttrib3fv;
- glVertexAttrib4f;
- glVertexAttrib4fv;
- glVertexAttribBinding;
- glVertexAttribDivisor;
- glVertexAttribFormat;
- glVertexAttribI4i;
- glVertexAttribI4iv;
- glVertexAttribI4ui;
- glVertexAttribI4uiv;
- glVertexAttribIFormat;
- glVertexAttribIPointer;
- glVertexAttribPointer;
- glVertexBindingDivisor;
- glViewport;
- glWaitSync;
-
- # Type-strings and type-infos required by sanitizers
- _ZTS*;
- _ZTI*;
-
-local:
- *;
-};
diff --git a/guest/libs/eglwrapper/gles3.types b/guest/libs/eglwrapper/gles3.types
deleted file mode 100644
index 2b39b29d..00000000
--- a/guest/libs/eglwrapper/gles3.types
+++ /dev/null
@@ -1,50 +0,0 @@
-GLbitfield 32 0x%08x
-GLboolean 8 %d
-GLclampf 32 %f
-GLclampx 32 0x%08x
-GLeglImageOES 32 %p
-GLenum 32 0x%08x
-GLfixed 32 0x%08x
-GLfloat 32 %f
-GLint 32 %d
-GLintptr 32 0x%08lx
-GLshort 16 %d
-GLsizei 32 %d
-GLsizeiptr 32 0x%08lx
-GLubyte 8 0x%02x
-GLuint 32 %u
-GLvoid 0 %x
-GLchar 8 %d
-GLenum* 32 0x%08x
-GLboolean* 32 0x%08x
-GLclampf* 32 0x%08x
-GLclampx* 32 0x%08x
-GLeglImageOES* 32 0x%08x
-GLfixed* 32 0x%08x
-GLfloat* 32 0x%08x
-GLint* 32 0x%08x
-GLshort* 32 0x%08x
-GLsizei* 32 0x%08x
-GLubyte* 32 0x%08x
-GLuint* 32 0x%08x
-GLvoid* 32 0x%08x
-GLchar* 32 0x%08x
-GLchar** 32 0x%08x
-GLvoid** 32 0x%08x
-void* 32 0x%08x
-GLstr* 32 0x%08x
-GLvoidptr* 32 0x%08x
-GLchar*const* 32 0x%08x
-GLvoid*const* 32 0x%08x
-GLsync 64 %p
-uint64_t 64 0x%016lx
-GLint32 32 0x%08x
-GLint32* 32 %p
-GLint64 64 0x%016lx
-GLint64* 32 %p
-GLuint32 32 0x%08x
-GLuint32* 32 %p
-GLuint64 64 0x%016lx
-GLuint64* 32 %p
-char* 32 0x%08x
-char** 32 0x%08x
diff --git a/guest/libs/eglwrapper/gles3_server_proc.h b/guest/libs/eglwrapper/gles3_server_proc.h
deleted file mode 100644
index 957a3951..00000000
--- a/guest/libs/eglwrapper/gles3_server_proc.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef __gles3_server_proc_t_h
-#define __gles3_server_proc_t_h
-
-#include "gles3_wrapper_proc.h"
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3_types.h b/guest/libs/eglwrapper/gles3_types.h
deleted file mode 100644
index 4e338447..00000000
--- a/guest/libs/eglwrapper/gles3_types.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __gles3_types_h
-#define __gles3_types_h
-
-typedef void* GLeglImageOES;
-typedef void* GLvoidptr;
-
-#include <GLES3/gl3.h>
-
-#include <mutex>
-
-extern std::mutex g_context_mutex;
-
-struct gles3_wrapper_context_t;
-extern gles3_wrapper_context_t* (*getGLES3Context)(void);
-
-#define GET_CONTEXT \
- std::lock_guard<std::mutex> lock(g_context_mutex); \
- gles3_wrapper_context_t *ctx = getGLES3Context()
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3_wrapper_context.cpp b/guest/libs/eglwrapper/gles3_wrapper_context.cpp
deleted file mode 100644
index a5b51b00..00000000
--- a/guest/libs/eglwrapper/gles3_wrapper_context.cpp
+++ /dev/null
@@ -1,426 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-
-
-#include <string.h>
-#include "gles3_wrapper_context.h"
-
-
-#include <stdio.h>
-
-int gles3_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
-{
- glActiveTexture = (glActiveTexture_wrapper_proc_t) getProc("glActiveTexture", userData);
- glAttachShader = (glAttachShader_wrapper_proc_t) getProc("glAttachShader", userData);
- glBindAttribLocation = (glBindAttribLocation_wrapper_proc_t) getProc("glBindAttribLocation", userData);
- glBindBuffer = (glBindBuffer_wrapper_proc_t) getProc("glBindBuffer", userData);
- glBindFramebuffer = (glBindFramebuffer_wrapper_proc_t) getProc("glBindFramebuffer", userData);
- glBindRenderbuffer = (glBindRenderbuffer_wrapper_proc_t) getProc("glBindRenderbuffer", userData);
- glBindTexture = (glBindTexture_wrapper_proc_t) getProc("glBindTexture", userData);
- glBlendColor = (glBlendColor_wrapper_proc_t) getProc("glBlendColor", userData);
- glBlendEquation = (glBlendEquation_wrapper_proc_t) getProc("glBlendEquation", userData);
- glBlendEquationSeparate = (glBlendEquationSeparate_wrapper_proc_t) getProc("glBlendEquationSeparate", userData);
- glBlendFunc = (glBlendFunc_wrapper_proc_t) getProc("glBlendFunc", userData);
- glBlendFuncSeparate = (glBlendFuncSeparate_wrapper_proc_t) getProc("glBlendFuncSeparate", userData);
- glBufferData = (glBufferData_wrapper_proc_t) getProc("glBufferData", userData);
- glBufferSubData = (glBufferSubData_wrapper_proc_t) getProc("glBufferSubData", userData);
- glCheckFramebufferStatus = (glCheckFramebufferStatus_wrapper_proc_t) getProc("glCheckFramebufferStatus", userData);
- glClear = (glClear_wrapper_proc_t) getProc("glClear", userData);
- glClearColor = (glClearColor_wrapper_proc_t) getProc("glClearColor", userData);
- glClearDepthf = (glClearDepthf_wrapper_proc_t) getProc("glClearDepthf", userData);
- glClearStencil = (glClearStencil_wrapper_proc_t) getProc("glClearStencil", userData);
- glColorMask = (glColorMask_wrapper_proc_t) getProc("glColorMask", userData);
- glCompileShader = (glCompileShader_wrapper_proc_t) getProc("glCompileShader", userData);
- glCompressedTexImage2D = (glCompressedTexImage2D_wrapper_proc_t) getProc("glCompressedTexImage2D", userData);
- glCompressedTexSubImage2D = (glCompressedTexSubImage2D_wrapper_proc_t) getProc("glCompressedTexSubImage2D", userData);
- glCopyTexImage2D = (glCopyTexImage2D_wrapper_proc_t) getProc("glCopyTexImage2D", userData);
- glCopyTexSubImage2D = (glCopyTexSubImage2D_wrapper_proc_t) getProc("glCopyTexSubImage2D", userData);
- glCreateProgram = (glCreateProgram_wrapper_proc_t) getProc("glCreateProgram", userData);
- glCreateShader = (glCreateShader_wrapper_proc_t) getProc("glCreateShader", userData);
- glCullFace = (glCullFace_wrapper_proc_t) getProc("glCullFace", userData);
- glDeleteBuffers = (glDeleteBuffers_wrapper_proc_t) getProc("glDeleteBuffers", userData);
- glDeleteFramebuffers = (glDeleteFramebuffers_wrapper_proc_t) getProc("glDeleteFramebuffers", userData);
- glDeleteProgram = (glDeleteProgram_wrapper_proc_t) getProc("glDeleteProgram", userData);
- glDeleteRenderbuffers = (glDeleteRenderbuffers_wrapper_proc_t) getProc("glDeleteRenderbuffers", userData);
- glDeleteShader = (glDeleteShader_wrapper_proc_t) getProc("glDeleteShader", userData);
- glDeleteTextures = (glDeleteTextures_wrapper_proc_t) getProc("glDeleteTextures", userData);
- glDepthFunc = (glDepthFunc_wrapper_proc_t) getProc("glDepthFunc", userData);
- glDepthMask = (glDepthMask_wrapper_proc_t) getProc("glDepthMask", userData);
- glDepthRangef = (glDepthRangef_wrapper_proc_t) getProc("glDepthRangef", userData);
- glDetachShader = (glDetachShader_wrapper_proc_t) getProc("glDetachShader", userData);
- glDisable = (glDisable_wrapper_proc_t) getProc("glDisable", userData);
- glDisableVertexAttribArray = (glDisableVertexAttribArray_wrapper_proc_t) getProc("glDisableVertexAttribArray", userData);
- glDrawArrays = (glDrawArrays_wrapper_proc_t) getProc("glDrawArrays", userData);
- glDrawElements = (glDrawElements_wrapper_proc_t) getProc("glDrawElements", userData);
- glEnable = (glEnable_wrapper_proc_t) getProc("glEnable", userData);
- glEnableVertexAttribArray = (glEnableVertexAttribArray_wrapper_proc_t) getProc("glEnableVertexAttribArray", userData);
- glFinish = (glFinish_wrapper_proc_t) getProc("glFinish", userData);
- glFlush = (glFlush_wrapper_proc_t) getProc("glFlush", userData);
- glFramebufferRenderbuffer = (glFramebufferRenderbuffer_wrapper_proc_t) getProc("glFramebufferRenderbuffer", userData);
- glFramebufferTexture2D = (glFramebufferTexture2D_wrapper_proc_t) getProc("glFramebufferTexture2D", userData);
- glFrontFace = (glFrontFace_wrapper_proc_t) getProc("glFrontFace", userData);
- glGenBuffers = (glGenBuffers_wrapper_proc_t) getProc("glGenBuffers", userData);
- glGenerateMipmap = (glGenerateMipmap_wrapper_proc_t) getProc("glGenerateMipmap", userData);
- glGenFramebuffers = (glGenFramebuffers_wrapper_proc_t) getProc("glGenFramebuffers", userData);
- glGenRenderbuffers = (glGenRenderbuffers_wrapper_proc_t) getProc("glGenRenderbuffers", userData);
- glGenTextures = (glGenTextures_wrapper_proc_t) getProc("glGenTextures", userData);
- glGetActiveAttrib = (glGetActiveAttrib_wrapper_proc_t) getProc("glGetActiveAttrib", userData);
- glGetActiveUniform = (glGetActiveUniform_wrapper_proc_t) getProc("glGetActiveUniform", userData);
- glGetAttachedShaders = (glGetAttachedShaders_wrapper_proc_t) getProc("glGetAttachedShaders", userData);
- glGetAttribLocation = (glGetAttribLocation_wrapper_proc_t) getProc("glGetAttribLocation", userData);
- glGetBooleanv = (glGetBooleanv_wrapper_proc_t) getProc("glGetBooleanv", userData);
- glGetBufferParameteriv = (glGetBufferParameteriv_wrapper_proc_t) getProc("glGetBufferParameteriv", userData);
- glGetError = (glGetError_wrapper_proc_t) getProc("glGetError", userData);
- glGetFloatv = (glGetFloatv_wrapper_proc_t) getProc("glGetFloatv", userData);
- glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_wrapper_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
- glGetIntegerv = (glGetIntegerv_wrapper_proc_t) getProc("glGetIntegerv", userData);
- glGetProgramiv = (glGetProgramiv_wrapper_proc_t) getProc("glGetProgramiv", userData);
- glGetProgramInfoLog = (glGetProgramInfoLog_wrapper_proc_t) getProc("glGetProgramInfoLog", userData);
- glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_wrapper_proc_t) getProc("glGetRenderbufferParameteriv", userData);
- glGetShaderiv = (glGetShaderiv_wrapper_proc_t) getProc("glGetShaderiv", userData);
- glGetShaderInfoLog = (glGetShaderInfoLog_wrapper_proc_t) getProc("glGetShaderInfoLog", userData);
- glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_wrapper_proc_t) getProc("glGetShaderPrecisionFormat", userData);
- glGetShaderSource = (glGetShaderSource_wrapper_proc_t) getProc("glGetShaderSource", userData);
- glGetString = (glGetString_wrapper_proc_t) getProc("glGetString", userData);
- glGetTexParameterfv = (glGetTexParameterfv_wrapper_proc_t) getProc("glGetTexParameterfv", userData);
- glGetTexParameteriv = (glGetTexParameteriv_wrapper_proc_t) getProc("glGetTexParameteriv", userData);
- glGetUniformfv = (glGetUniformfv_wrapper_proc_t) getProc("glGetUniformfv", userData);
- glGetUniformiv = (glGetUniformiv_wrapper_proc_t) getProc("glGetUniformiv", userData);
- glGetUniformLocation = (glGetUniformLocation_wrapper_proc_t) getProc("glGetUniformLocation", userData);
- glGetVertexAttribfv = (glGetVertexAttribfv_wrapper_proc_t) getProc("glGetVertexAttribfv", userData);
- glGetVertexAttribiv = (glGetVertexAttribiv_wrapper_proc_t) getProc("glGetVertexAttribiv", userData);
- glGetVertexAttribPointerv = (glGetVertexAttribPointerv_wrapper_proc_t) getProc("glGetVertexAttribPointerv", userData);
- glHint = (glHint_wrapper_proc_t) getProc("glHint", userData);
- glIsBuffer = (glIsBuffer_wrapper_proc_t) getProc("glIsBuffer", userData);
- glIsEnabled = (glIsEnabled_wrapper_proc_t) getProc("glIsEnabled", userData);
- glIsFramebuffer = (glIsFramebuffer_wrapper_proc_t) getProc("glIsFramebuffer", userData);
- glIsProgram = (glIsProgram_wrapper_proc_t) getProc("glIsProgram", userData);
- glIsRenderbuffer = (glIsRenderbuffer_wrapper_proc_t) getProc("glIsRenderbuffer", userData);
- glIsShader = (glIsShader_wrapper_proc_t) getProc("glIsShader", userData);
- glIsTexture = (glIsTexture_wrapper_proc_t) getProc("glIsTexture", userData);
- glLineWidth = (glLineWidth_wrapper_proc_t) getProc("glLineWidth", userData);
- glLinkProgram = (glLinkProgram_wrapper_proc_t) getProc("glLinkProgram", userData);
- glPixelStorei = (glPixelStorei_wrapper_proc_t) getProc("glPixelStorei", userData);
- glPolygonOffset = (glPolygonOffset_wrapper_proc_t) getProc("glPolygonOffset", userData);
- glReadPixels = (glReadPixels_wrapper_proc_t) getProc("glReadPixels", userData);
- glReleaseShaderCompiler = (glReleaseShaderCompiler_wrapper_proc_t) getProc("glReleaseShaderCompiler", userData);
- glRenderbufferStorage = (glRenderbufferStorage_wrapper_proc_t) getProc("glRenderbufferStorage", userData);
- glSampleCoverage = (glSampleCoverage_wrapper_proc_t) getProc("glSampleCoverage", userData);
- glScissor = (glScissor_wrapper_proc_t) getProc("glScissor", userData);
- glShaderBinary = (glShaderBinary_wrapper_proc_t) getProc("glShaderBinary", userData);
- glShaderSource = (glShaderSource_wrapper_proc_t) getProc("glShaderSource", userData);
- glStencilFunc = (glStencilFunc_wrapper_proc_t) getProc("glStencilFunc", userData);
- glStencilFuncSeparate = (glStencilFuncSeparate_wrapper_proc_t) getProc("glStencilFuncSeparate", userData);
- glStencilMask = (glStencilMask_wrapper_proc_t) getProc("glStencilMask", userData);
- glStencilMaskSeparate = (glStencilMaskSeparate_wrapper_proc_t) getProc("glStencilMaskSeparate", userData);
- glStencilOp = (glStencilOp_wrapper_proc_t) getProc("glStencilOp", userData);
- glStencilOpSeparate = (glStencilOpSeparate_wrapper_proc_t) getProc("glStencilOpSeparate", userData);
- glTexImage2D = (glTexImage2D_wrapper_proc_t) getProc("glTexImage2D", userData);
- glTexParameterf = (glTexParameterf_wrapper_proc_t) getProc("glTexParameterf", userData);
- glTexParameterfv = (glTexParameterfv_wrapper_proc_t) getProc("glTexParameterfv", userData);
- glTexParameteri = (glTexParameteri_wrapper_proc_t) getProc("glTexParameteri", userData);
- glTexParameteriv = (glTexParameteriv_wrapper_proc_t) getProc("glTexParameteriv", userData);
- glTexSubImage2D = (glTexSubImage2D_wrapper_proc_t) getProc("glTexSubImage2D", userData);
- glUniform1f = (glUniform1f_wrapper_proc_t) getProc("glUniform1f", userData);
- glUniform1fv = (glUniform1fv_wrapper_proc_t) getProc("glUniform1fv", userData);
- glUniform1i = (glUniform1i_wrapper_proc_t) getProc("glUniform1i", userData);
- glUniform1iv = (glUniform1iv_wrapper_proc_t) getProc("glUniform1iv", userData);
- glUniform2f = (glUniform2f_wrapper_proc_t) getProc("glUniform2f", userData);
- glUniform2fv = (glUniform2fv_wrapper_proc_t) getProc("glUniform2fv", userData);
- glUniform2i = (glUniform2i_wrapper_proc_t) getProc("glUniform2i", userData);
- glUniform2iv = (glUniform2iv_wrapper_proc_t) getProc("glUniform2iv", userData);
- glUniform3f = (glUniform3f_wrapper_proc_t) getProc("glUniform3f", userData);
- glUniform3fv = (glUniform3fv_wrapper_proc_t) getProc("glUniform3fv", userData);
- glUniform3i = (glUniform3i_wrapper_proc_t) getProc("glUniform3i", userData);
- glUniform3iv = (glUniform3iv_wrapper_proc_t) getProc("glUniform3iv", userData);
- glUniform4f = (glUniform4f_wrapper_proc_t) getProc("glUniform4f", userData);
- glUniform4fv = (glUniform4fv_wrapper_proc_t) getProc("glUniform4fv", userData);
- glUniform4i = (glUniform4i_wrapper_proc_t) getProc("glUniform4i", userData);
- glUniform4iv = (glUniform4iv_wrapper_proc_t) getProc("glUniform4iv", userData);
- glUniformMatrix2fv = (glUniformMatrix2fv_wrapper_proc_t) getProc("glUniformMatrix2fv", userData);
- glUniformMatrix3fv = (glUniformMatrix3fv_wrapper_proc_t) getProc("glUniformMatrix3fv", userData);
- glUniformMatrix4fv = (glUniformMatrix4fv_wrapper_proc_t) getProc("glUniformMatrix4fv", userData);
- glUseProgram = (glUseProgram_wrapper_proc_t) getProc("glUseProgram", userData);
- glValidateProgram = (glValidateProgram_wrapper_proc_t) getProc("glValidateProgram", userData);
- glVertexAttrib1f = (glVertexAttrib1f_wrapper_proc_t) getProc("glVertexAttrib1f", userData);
- glVertexAttrib1fv = (glVertexAttrib1fv_wrapper_proc_t) getProc("glVertexAttrib1fv", userData);
- glVertexAttrib2f = (glVertexAttrib2f_wrapper_proc_t) getProc("glVertexAttrib2f", userData);
- glVertexAttrib2fv = (glVertexAttrib2fv_wrapper_proc_t) getProc("glVertexAttrib2fv", userData);
- glVertexAttrib3f = (glVertexAttrib3f_wrapper_proc_t) getProc("glVertexAttrib3f", userData);
- glVertexAttrib3fv = (glVertexAttrib3fv_wrapper_proc_t) getProc("glVertexAttrib3fv", userData);
- glVertexAttrib4f = (glVertexAttrib4f_wrapper_proc_t) getProc("glVertexAttrib4f", userData);
- glVertexAttrib4fv = (glVertexAttrib4fv_wrapper_proc_t) getProc("glVertexAttrib4fv", userData);
- glVertexAttribPointer = (glVertexAttribPointer_wrapper_proc_t) getProc("glVertexAttribPointer", userData);
- glViewport = (glViewport_wrapper_proc_t) getProc("glViewport", userData);
- glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_wrapper_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
- glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
- glGetProgramBinaryOES = (glGetProgramBinaryOES_wrapper_proc_t) getProc("glGetProgramBinaryOES", userData);
- glProgramBinaryOES = (glProgramBinaryOES_wrapper_proc_t) getProc("glProgramBinaryOES", userData);
- glMapBufferOES = (glMapBufferOES_wrapper_proc_t) getProc("glMapBufferOES", userData);
- glUnmapBufferOES = (glUnmapBufferOES_wrapper_proc_t) getProc("glUnmapBufferOES", userData);
- glTexImage3DOES = (glTexImage3DOES_wrapper_proc_t) getProc("glTexImage3DOES", userData);
- glTexSubImage3DOES = (glTexSubImage3DOES_wrapper_proc_t) getProc("glTexSubImage3DOES", userData);
- glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_wrapper_proc_t) getProc("glCopyTexSubImage3DOES", userData);
- glCompressedTexImage3DOES = (glCompressedTexImage3DOES_wrapper_proc_t) getProc("glCompressedTexImage3DOES", userData);
- glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_wrapper_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
- glFramebufferTexture3DOES = (glFramebufferTexture3DOES_wrapper_proc_t) getProc("glFramebufferTexture3DOES", userData);
- glBindVertexArrayOES = (glBindVertexArrayOES_wrapper_proc_t) getProc("glBindVertexArrayOES", userData);
- glDeleteVertexArraysOES = (glDeleteVertexArraysOES_wrapper_proc_t) getProc("glDeleteVertexArraysOES", userData);
- glGenVertexArraysOES = (glGenVertexArraysOES_wrapper_proc_t) getProc("glGenVertexArraysOES", userData);
- glIsVertexArrayOES = (glIsVertexArrayOES_wrapper_proc_t) getProc("glIsVertexArrayOES", userData);
- glDiscardFramebufferEXT = (glDiscardFramebufferEXT_wrapper_proc_t) getProc("glDiscardFramebufferEXT", userData);
- glMultiDrawArraysEXT = (glMultiDrawArraysEXT_wrapper_proc_t) getProc("glMultiDrawArraysEXT", userData);
- glMultiDrawElementsEXT = (glMultiDrawElementsEXT_wrapper_proc_t) getProc("glMultiDrawElementsEXT", userData);
- glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_wrapper_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
- glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_wrapper_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
- glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_wrapper_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
- glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_wrapper_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
- glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_wrapper_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
- glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_wrapper_proc_t) getProc("glGenPerfMonitorsAMD", userData);
- glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_wrapper_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
- glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_wrapper_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
- glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_wrapper_proc_t) getProc("glBeginPerfMonitorAMD", userData);
- glEndPerfMonitorAMD = (glEndPerfMonitorAMD_wrapper_proc_t) getProc("glEndPerfMonitorAMD", userData);
- glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_wrapper_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
- glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_wrapper_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
- glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
- glDeleteFencesNV = (glDeleteFencesNV_wrapper_proc_t) getProc("glDeleteFencesNV", userData);
- glGenFencesNV = (glGenFencesNV_wrapper_proc_t) getProc("glGenFencesNV", userData);
- glIsFenceNV = (glIsFenceNV_wrapper_proc_t) getProc("glIsFenceNV", userData);
- glTestFenceNV = (glTestFenceNV_wrapper_proc_t) getProc("glTestFenceNV", userData);
- glGetFenceivNV = (glGetFenceivNV_wrapper_proc_t) getProc("glGetFenceivNV", userData);
- glFinishFenceNV = (glFinishFenceNV_wrapper_proc_t) getProc("glFinishFenceNV", userData);
- glSetFenceNV = (glSetFenceNV_wrapper_proc_t) getProc("glSetFenceNV", userData);
- glCoverageMaskNV = (glCoverageMaskNV_wrapper_proc_t) getProc("glCoverageMaskNV", userData);
- glCoverageOperationNV = (glCoverageOperationNV_wrapper_proc_t) getProc("glCoverageOperationNV", userData);
- glGetDriverControlsQCOM = (glGetDriverControlsQCOM_wrapper_proc_t) getProc("glGetDriverControlsQCOM", userData);
- glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_wrapper_proc_t) getProc("glGetDriverControlStringQCOM", userData);
- glEnableDriverControlQCOM = (glEnableDriverControlQCOM_wrapper_proc_t) getProc("glEnableDriverControlQCOM", userData);
- glDisableDriverControlQCOM = (glDisableDriverControlQCOM_wrapper_proc_t) getProc("glDisableDriverControlQCOM", userData);
- glExtGetTexturesQCOM = (glExtGetTexturesQCOM_wrapper_proc_t) getProc("glExtGetTexturesQCOM", userData);
- glExtGetBuffersQCOM = (glExtGetBuffersQCOM_wrapper_proc_t) getProc("glExtGetBuffersQCOM", userData);
- glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_wrapper_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
- glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_wrapper_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
- glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_wrapper_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
- glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
- glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_wrapper_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
- glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_wrapper_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
- glExtGetShadersQCOM = (glExtGetShadersQCOM_wrapper_proc_t) getProc("glExtGetShadersQCOM", userData);
- glExtGetProgramsQCOM = (glExtGetProgramsQCOM_wrapper_proc_t) getProc("glExtGetProgramsQCOM", userData);
- glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_wrapper_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
- glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_wrapper_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
- glStartTilingQCOM = (glStartTilingQCOM_wrapper_proc_t) getProc("glStartTilingQCOM", userData);
- glEndTilingQCOM = (glEndTilingQCOM_wrapper_proc_t) getProc("glEndTilingQCOM", userData);
- glVertexAttribPointerData = (glVertexAttribPointerData_wrapper_proc_t) getProc("glVertexAttribPointerData", userData);
- glVertexAttribPointerOffset = (glVertexAttribPointerOffset_wrapper_proc_t) getProc("glVertexAttribPointerOffset", userData);
- glDrawElementsOffset = (glDrawElementsOffset_wrapper_proc_t) getProc("glDrawElementsOffset", userData);
- glDrawElementsData = (glDrawElementsData_wrapper_proc_t) getProc("glDrawElementsData", userData);
- glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData);
- glShaderString = (glShaderString_wrapper_proc_t) getProc("glShaderString", userData);
- glFinishRoundTrip = (glFinishRoundTrip_wrapper_proc_t) getProc("glFinishRoundTrip", userData);
- glGenVertexArrays = (glGenVertexArrays_wrapper_proc_t) getProc("glGenVertexArrays", userData);
- glBindVertexArray = (glBindVertexArray_wrapper_proc_t) getProc("glBindVertexArray", userData);
- glDeleteVertexArrays = (glDeleteVertexArrays_wrapper_proc_t) getProc("glDeleteVertexArrays", userData);
- glIsVertexArray = (glIsVertexArray_wrapper_proc_t) getProc("glIsVertexArray", userData);
- glMapBufferRange = (glMapBufferRange_wrapper_proc_t) getProc("glMapBufferRange", userData);
- glUnmapBuffer = (glUnmapBuffer_wrapper_proc_t) getProc("glUnmapBuffer", userData);
- glFlushMappedBufferRange = (glFlushMappedBufferRange_wrapper_proc_t) getProc("glFlushMappedBufferRange", userData);
- glMapBufferRangeAEMU = (glMapBufferRangeAEMU_wrapper_proc_t) getProc("glMapBufferRangeAEMU", userData);
- glUnmapBufferAEMU = (glUnmapBufferAEMU_wrapper_proc_t) getProc("glUnmapBufferAEMU", userData);
- glFlushMappedBufferRangeAEMU = (glFlushMappedBufferRangeAEMU_wrapper_proc_t) getProc("glFlushMappedBufferRangeAEMU", userData);
- glReadPixelsOffsetAEMU = (glReadPixelsOffsetAEMU_wrapper_proc_t) getProc("glReadPixelsOffsetAEMU", userData);
- glCompressedTexImage2DOffsetAEMU = (glCompressedTexImage2DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexImage2DOffsetAEMU", userData);
- glCompressedTexSubImage2DOffsetAEMU = (glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexSubImage2DOffsetAEMU", userData);
- glTexImage2DOffsetAEMU = (glTexImage2DOffsetAEMU_wrapper_proc_t) getProc("glTexImage2DOffsetAEMU", userData);
- glTexSubImage2DOffsetAEMU = (glTexSubImage2DOffsetAEMU_wrapper_proc_t) getProc("glTexSubImage2DOffsetAEMU", userData);
- glBindBufferRange = (glBindBufferRange_wrapper_proc_t) getProc("glBindBufferRange", userData);
- glBindBufferBase = (glBindBufferBase_wrapper_proc_t) getProc("glBindBufferBase", userData);
- glCopyBufferSubData = (glCopyBufferSubData_wrapper_proc_t) getProc("glCopyBufferSubData", userData);
- glClearBufferiv = (glClearBufferiv_wrapper_proc_t) getProc("glClearBufferiv", userData);
- glClearBufferuiv = (glClearBufferuiv_wrapper_proc_t) getProc("glClearBufferuiv", userData);
- glClearBufferfv = (glClearBufferfv_wrapper_proc_t) getProc("glClearBufferfv", userData);
- glClearBufferfi = (glClearBufferfi_wrapper_proc_t) getProc("glClearBufferfi", userData);
- glGetBufferParameteri64v = (glGetBufferParameteri64v_wrapper_proc_t) getProc("glGetBufferParameteri64v", userData);
- glGetBufferPointerv = (glGetBufferPointerv_wrapper_proc_t) getProc("glGetBufferPointerv", userData);
- glUniformBlockBinding = (glUniformBlockBinding_wrapper_proc_t) getProc("glUniformBlockBinding", userData);
- glGetUniformBlockIndex = (glGetUniformBlockIndex_wrapper_proc_t) getProc("glGetUniformBlockIndex", userData);
- glGetUniformIndices = (glGetUniformIndices_wrapper_proc_t) getProc("glGetUniformIndices", userData);
- glGetUniformIndicesAEMU = (glGetUniformIndicesAEMU_wrapper_proc_t) getProc("glGetUniformIndicesAEMU", userData);
- glGetActiveUniformBlockiv = (glGetActiveUniformBlockiv_wrapper_proc_t) getProc("glGetActiveUniformBlockiv", userData);
- glGetActiveUniformBlockName = (glGetActiveUniformBlockName_wrapper_proc_t) getProc("glGetActiveUniformBlockName", userData);
- glUniform1ui = (glUniform1ui_wrapper_proc_t) getProc("glUniform1ui", userData);
- glUniform2ui = (glUniform2ui_wrapper_proc_t) getProc("glUniform2ui", userData);
- glUniform3ui = (glUniform3ui_wrapper_proc_t) getProc("glUniform3ui", userData);
- glUniform4ui = (glUniform4ui_wrapper_proc_t) getProc("glUniform4ui", userData);
- glUniform1uiv = (glUniform1uiv_wrapper_proc_t) getProc("glUniform1uiv", userData);
- glUniform2uiv = (glUniform2uiv_wrapper_proc_t) getProc("glUniform2uiv", userData);
- glUniform3uiv = (glUniform3uiv_wrapper_proc_t) getProc("glUniform3uiv", userData);
- glUniform4uiv = (glUniform4uiv_wrapper_proc_t) getProc("glUniform4uiv", userData);
- glUniformMatrix2x3fv = (glUniformMatrix2x3fv_wrapper_proc_t) getProc("glUniformMatrix2x3fv", userData);
- glUniformMatrix3x2fv = (glUniformMatrix3x2fv_wrapper_proc_t) getProc("glUniformMatrix3x2fv", userData);
- glUniformMatrix2x4fv = (glUniformMatrix2x4fv_wrapper_proc_t) getProc("glUniformMatrix2x4fv", userData);
- glUniformMatrix4x2fv = (glUniformMatrix4x2fv_wrapper_proc_t) getProc("glUniformMatrix4x2fv", userData);
- glUniformMatrix3x4fv = (glUniformMatrix3x4fv_wrapper_proc_t) getProc("glUniformMatrix3x4fv", userData);
- glUniformMatrix4x3fv = (glUniformMatrix4x3fv_wrapper_proc_t) getProc("glUniformMatrix4x3fv", userData);
- glGetUniformuiv = (glGetUniformuiv_wrapper_proc_t) getProc("glGetUniformuiv", userData);
- glGetActiveUniformsiv = (glGetActiveUniformsiv_wrapper_proc_t) getProc("glGetActiveUniformsiv", userData);
- glVertexAttribI4i = (glVertexAttribI4i_wrapper_proc_t) getProc("glVertexAttribI4i", userData);
- glVertexAttribI4ui = (glVertexAttribI4ui_wrapper_proc_t) getProc("glVertexAttribI4ui", userData);
- glVertexAttribI4iv = (glVertexAttribI4iv_wrapper_proc_t) getProc("glVertexAttribI4iv", userData);
- glVertexAttribI4uiv = (glVertexAttribI4uiv_wrapper_proc_t) getProc("glVertexAttribI4uiv", userData);
- glVertexAttribIPointer = (glVertexAttribIPointer_wrapper_proc_t) getProc("glVertexAttribIPointer", userData);
- glVertexAttribIPointerOffsetAEMU = (glVertexAttribIPointerOffsetAEMU_wrapper_proc_t) getProc("glVertexAttribIPointerOffsetAEMU", userData);
- glVertexAttribIPointerDataAEMU = (glVertexAttribIPointerDataAEMU_wrapper_proc_t) getProc("glVertexAttribIPointerDataAEMU", userData);
- glGetVertexAttribIiv = (glGetVertexAttribIiv_wrapper_proc_t) getProc("glGetVertexAttribIiv", userData);
- glGetVertexAttribIuiv = (glGetVertexAttribIuiv_wrapper_proc_t) getProc("glGetVertexAttribIuiv", userData);
- glVertexAttribDivisor = (glVertexAttribDivisor_wrapper_proc_t) getProc("glVertexAttribDivisor", userData);
- glDrawArraysInstanced = (glDrawArraysInstanced_wrapper_proc_t) getProc("glDrawArraysInstanced", userData);
- glDrawElementsInstanced = (glDrawElementsInstanced_wrapper_proc_t) getProc("glDrawElementsInstanced", userData);
- glDrawElementsInstancedDataAEMU = (glDrawElementsInstancedDataAEMU_wrapper_proc_t) getProc("glDrawElementsInstancedDataAEMU", userData);
- glDrawElementsInstancedOffsetAEMU = (glDrawElementsInstancedOffsetAEMU_wrapper_proc_t) getProc("glDrawElementsInstancedOffsetAEMU", userData);
- glDrawRangeElements = (glDrawRangeElements_wrapper_proc_t) getProc("glDrawRangeElements", userData);
- glDrawRangeElementsDataAEMU = (glDrawRangeElementsDataAEMU_wrapper_proc_t) getProc("glDrawRangeElementsDataAEMU", userData);
- glDrawRangeElementsOffsetAEMU = (glDrawRangeElementsOffsetAEMU_wrapper_proc_t) getProc("glDrawRangeElementsOffsetAEMU", userData);
- glFenceSync = (glFenceSync_wrapper_proc_t) getProc("glFenceSync", userData);
- glClientWaitSync = (glClientWaitSync_wrapper_proc_t) getProc("glClientWaitSync", userData);
- glWaitSync = (glWaitSync_wrapper_proc_t) getProc("glWaitSync", userData);
- glDeleteSync = (glDeleteSync_wrapper_proc_t) getProc("glDeleteSync", userData);
- glIsSync = (glIsSync_wrapper_proc_t) getProc("glIsSync", userData);
- glGetSynciv = (glGetSynciv_wrapper_proc_t) getProc("glGetSynciv", userData);
- glFenceSyncAEMU = (glFenceSyncAEMU_wrapper_proc_t) getProc("glFenceSyncAEMU", userData);
- glClientWaitSyncAEMU = (glClientWaitSyncAEMU_wrapper_proc_t) getProc("glClientWaitSyncAEMU", userData);
- glWaitSyncAEMU = (glWaitSyncAEMU_wrapper_proc_t) getProc("glWaitSyncAEMU", userData);
- glDeleteSyncAEMU = (glDeleteSyncAEMU_wrapper_proc_t) getProc("glDeleteSyncAEMU", userData);
- glIsSyncAEMU = (glIsSyncAEMU_wrapper_proc_t) getProc("glIsSyncAEMU", userData);
- glGetSyncivAEMU = (glGetSyncivAEMU_wrapper_proc_t) getProc("glGetSyncivAEMU", userData);
- glDrawBuffers = (glDrawBuffers_wrapper_proc_t) getProc("glDrawBuffers", userData);
- glReadBuffer = (glReadBuffer_wrapper_proc_t) getProc("glReadBuffer", userData);
- glBlitFramebuffer = (glBlitFramebuffer_wrapper_proc_t) getProc("glBlitFramebuffer", userData);
- glInvalidateFramebuffer = (glInvalidateFramebuffer_wrapper_proc_t) getProc("glInvalidateFramebuffer", userData);
- glInvalidateSubFramebuffer = (glInvalidateSubFramebuffer_wrapper_proc_t) getProc("glInvalidateSubFramebuffer", userData);
- glFramebufferTextureLayer = (glFramebufferTextureLayer_wrapper_proc_t) getProc("glFramebufferTextureLayer", userData);
- glRenderbufferStorageMultisample = (glRenderbufferStorageMultisample_wrapper_proc_t) getProc("glRenderbufferStorageMultisample", userData);
- glTexStorage2D = (glTexStorage2D_wrapper_proc_t) getProc("glTexStorage2D", userData);
- glGetInternalformativ = (glGetInternalformativ_wrapper_proc_t) getProc("glGetInternalformativ", userData);
- glBeginTransformFeedback = (glBeginTransformFeedback_wrapper_proc_t) getProc("glBeginTransformFeedback", userData);
- glEndTransformFeedback = (glEndTransformFeedback_wrapper_proc_t) getProc("glEndTransformFeedback", userData);
- glGenTransformFeedbacks = (glGenTransformFeedbacks_wrapper_proc_t) getProc("glGenTransformFeedbacks", userData);
- glDeleteTransformFeedbacks = (glDeleteTransformFeedbacks_wrapper_proc_t) getProc("glDeleteTransformFeedbacks", userData);
- glBindTransformFeedback = (glBindTransformFeedback_wrapper_proc_t) getProc("glBindTransformFeedback", userData);
- glPauseTransformFeedback = (glPauseTransformFeedback_wrapper_proc_t) getProc("glPauseTransformFeedback", userData);
- glResumeTransformFeedback = (glResumeTransformFeedback_wrapper_proc_t) getProc("glResumeTransformFeedback", userData);
- glIsTransformFeedback = (glIsTransformFeedback_wrapper_proc_t) getProc("glIsTransformFeedback", userData);
- glTransformFeedbackVaryings = (glTransformFeedbackVaryings_wrapper_proc_t) getProc("glTransformFeedbackVaryings", userData);
- glTransformFeedbackVaryingsAEMU = (glTransformFeedbackVaryingsAEMU_wrapper_proc_t) getProc("glTransformFeedbackVaryingsAEMU", userData);
- glGetTransformFeedbackVarying = (glGetTransformFeedbackVarying_wrapper_proc_t) getProc("glGetTransformFeedbackVarying", userData);
- glGenSamplers = (glGenSamplers_wrapper_proc_t) getProc("glGenSamplers", userData);
- glDeleteSamplers = (glDeleteSamplers_wrapper_proc_t) getProc("glDeleteSamplers", userData);
- glBindSampler = (glBindSampler_wrapper_proc_t) getProc("glBindSampler", userData);
- glSamplerParameterf = (glSamplerParameterf_wrapper_proc_t) getProc("glSamplerParameterf", userData);
- glSamplerParameteri = (glSamplerParameteri_wrapper_proc_t) getProc("glSamplerParameteri", userData);
- glSamplerParameterfv = (glSamplerParameterfv_wrapper_proc_t) getProc("glSamplerParameterfv", userData);
- glSamplerParameteriv = (glSamplerParameteriv_wrapper_proc_t) getProc("glSamplerParameteriv", userData);
- glGetSamplerParameterfv = (glGetSamplerParameterfv_wrapper_proc_t) getProc("glGetSamplerParameterfv", userData);
- glGetSamplerParameteriv = (glGetSamplerParameteriv_wrapper_proc_t) getProc("glGetSamplerParameteriv", userData);
- glIsSampler = (glIsSampler_wrapper_proc_t) getProc("glIsSampler", userData);
- glGenQueries = (glGenQueries_wrapper_proc_t) getProc("glGenQueries", userData);
- glDeleteQueries = (glDeleteQueries_wrapper_proc_t) getProc("glDeleteQueries", userData);
- glBeginQuery = (glBeginQuery_wrapper_proc_t) getProc("glBeginQuery", userData);
- glEndQuery = (glEndQuery_wrapper_proc_t) getProc("glEndQuery", userData);
- glGetQueryiv = (glGetQueryiv_wrapper_proc_t) getProc("glGetQueryiv", userData);
- glGetQueryObjectuiv = (glGetQueryObjectuiv_wrapper_proc_t) getProc("glGetQueryObjectuiv", userData);
- glIsQuery = (glIsQuery_wrapper_proc_t) getProc("glIsQuery", userData);
- glProgramParameteri = (glProgramParameteri_wrapper_proc_t) getProc("glProgramParameteri", userData);
- glProgramBinary = (glProgramBinary_wrapper_proc_t) getProc("glProgramBinary", userData);
- glGetProgramBinary = (glGetProgramBinary_wrapper_proc_t) getProc("glGetProgramBinary", userData);
- glGetFragDataLocation = (glGetFragDataLocation_wrapper_proc_t) getProc("glGetFragDataLocation", userData);
- glGetInteger64v = (glGetInteger64v_wrapper_proc_t) getProc("glGetInteger64v", userData);
- glGetIntegeri_v = (glGetIntegeri_v_wrapper_proc_t) getProc("glGetIntegeri_v", userData);
- glGetInteger64i_v = (glGetInteger64i_v_wrapper_proc_t) getProc("glGetInteger64i_v", userData);
- glTexImage3D = (glTexImage3D_wrapper_proc_t) getProc("glTexImage3D", userData);
- glTexImage3DOffsetAEMU = (glTexImage3DOffsetAEMU_wrapper_proc_t) getProc("glTexImage3DOffsetAEMU", userData);
- glTexStorage3D = (glTexStorage3D_wrapper_proc_t) getProc("glTexStorage3D", userData);
- glTexSubImage3D = (glTexSubImage3D_wrapper_proc_t) getProc("glTexSubImage3D", userData);
- glTexSubImage3DOffsetAEMU = (glTexSubImage3DOffsetAEMU_wrapper_proc_t) getProc("glTexSubImage3DOffsetAEMU", userData);
- glCompressedTexImage3D = (glCompressedTexImage3D_wrapper_proc_t) getProc("glCompressedTexImage3D", userData);
- glCompressedTexImage3DOffsetAEMU = (glCompressedTexImage3DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexImage3DOffsetAEMU", userData);
- glCompressedTexSubImage3D = (glCompressedTexSubImage3D_wrapper_proc_t) getProc("glCompressedTexSubImage3D", userData);
- glCompressedTexSubImage3DOffsetAEMU = (glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t) getProc("glCompressedTexSubImage3DOffsetAEMU", userData);
- glCopyTexSubImage3D = (glCopyTexSubImage3D_wrapper_proc_t) getProc("glCopyTexSubImage3D", userData);
- glGetStringi = (glGetStringi_wrapper_proc_t) getProc("glGetStringi", userData);
- glGetBooleani_v = (glGetBooleani_v_wrapper_proc_t) getProc("glGetBooleani_v", userData);
- glMemoryBarrier = (glMemoryBarrier_wrapper_proc_t) getProc("glMemoryBarrier", userData);
- glMemoryBarrierByRegion = (glMemoryBarrierByRegion_wrapper_proc_t) getProc("glMemoryBarrierByRegion", userData);
- glGenProgramPipelines = (glGenProgramPipelines_wrapper_proc_t) getProc("glGenProgramPipelines", userData);
- glDeleteProgramPipelines = (glDeleteProgramPipelines_wrapper_proc_t) getProc("glDeleteProgramPipelines", userData);
- glBindProgramPipeline = (glBindProgramPipeline_wrapper_proc_t) getProc("glBindProgramPipeline", userData);
- glGetProgramPipelineiv = (glGetProgramPipelineiv_wrapper_proc_t) getProc("glGetProgramPipelineiv", userData);
- glGetProgramPipelineInfoLog = (glGetProgramPipelineInfoLog_wrapper_proc_t) getProc("glGetProgramPipelineInfoLog", userData);
- glValidateProgramPipeline = (glValidateProgramPipeline_wrapper_proc_t) getProc("glValidateProgramPipeline", userData);
- glIsProgramPipeline = (glIsProgramPipeline_wrapper_proc_t) getProc("glIsProgramPipeline", userData);
- glUseProgramStages = (glUseProgramStages_wrapper_proc_t) getProc("glUseProgramStages", userData);
- glActiveShaderProgram = (glActiveShaderProgram_wrapper_proc_t) getProc("glActiveShaderProgram", userData);
- glCreateShaderProgramv = (glCreateShaderProgramv_wrapper_proc_t) getProc("glCreateShaderProgramv", userData);
- glCreateShaderProgramvAEMU = (glCreateShaderProgramvAEMU_wrapper_proc_t) getProc("glCreateShaderProgramvAEMU", userData);
- glProgramUniform1f = (glProgramUniform1f_wrapper_proc_t) getProc("glProgramUniform1f", userData);
- glProgramUniform2f = (glProgramUniform2f_wrapper_proc_t) getProc("glProgramUniform2f", userData);
- glProgramUniform3f = (glProgramUniform3f_wrapper_proc_t) getProc("glProgramUniform3f", userData);
- glProgramUniform4f = (glProgramUniform4f_wrapper_proc_t) getProc("glProgramUniform4f", userData);
- glProgramUniform1i = (glProgramUniform1i_wrapper_proc_t) getProc("glProgramUniform1i", userData);
- glProgramUniform2i = (glProgramUniform2i_wrapper_proc_t) getProc("glProgramUniform2i", userData);
- glProgramUniform3i = (glProgramUniform3i_wrapper_proc_t) getProc("glProgramUniform3i", userData);
- glProgramUniform4i = (glProgramUniform4i_wrapper_proc_t) getProc("glProgramUniform4i", userData);
- glProgramUniform1ui = (glProgramUniform1ui_wrapper_proc_t) getProc("glProgramUniform1ui", userData);
- glProgramUniform2ui = (glProgramUniform2ui_wrapper_proc_t) getProc("glProgramUniform2ui", userData);
- glProgramUniform3ui = (glProgramUniform3ui_wrapper_proc_t) getProc("glProgramUniform3ui", userData);
- glProgramUniform4ui = (glProgramUniform4ui_wrapper_proc_t) getProc("glProgramUniform4ui", userData);
- glProgramUniform1fv = (glProgramUniform1fv_wrapper_proc_t) getProc("glProgramUniform1fv", userData);
- glProgramUniform2fv = (glProgramUniform2fv_wrapper_proc_t) getProc("glProgramUniform2fv", userData);
- glProgramUniform3fv = (glProgramUniform3fv_wrapper_proc_t) getProc("glProgramUniform3fv", userData);
- glProgramUniform4fv = (glProgramUniform4fv_wrapper_proc_t) getProc("glProgramUniform4fv", userData);
- glProgramUniform1iv = (glProgramUniform1iv_wrapper_proc_t) getProc("glProgramUniform1iv", userData);
- glProgramUniform2iv = (glProgramUniform2iv_wrapper_proc_t) getProc("glProgramUniform2iv", userData);
- glProgramUniform3iv = (glProgramUniform3iv_wrapper_proc_t) getProc("glProgramUniform3iv", userData);
- glProgramUniform4iv = (glProgramUniform4iv_wrapper_proc_t) getProc("glProgramUniform4iv", userData);
- glProgramUniform1uiv = (glProgramUniform1uiv_wrapper_proc_t) getProc("glProgramUniform1uiv", userData);
- glProgramUniform2uiv = (glProgramUniform2uiv_wrapper_proc_t) getProc("glProgramUniform2uiv", userData);
- glProgramUniform3uiv = (glProgramUniform3uiv_wrapper_proc_t) getProc("glProgramUniform3uiv", userData);
- glProgramUniform4uiv = (glProgramUniform4uiv_wrapper_proc_t) getProc("glProgramUniform4uiv", userData);
- glProgramUniformMatrix2fv = (glProgramUniformMatrix2fv_wrapper_proc_t) getProc("glProgramUniformMatrix2fv", userData);
- glProgramUniformMatrix3fv = (glProgramUniformMatrix3fv_wrapper_proc_t) getProc("glProgramUniformMatrix3fv", userData);
- glProgramUniformMatrix4fv = (glProgramUniformMatrix4fv_wrapper_proc_t) getProc("glProgramUniformMatrix4fv", userData);
- glProgramUniformMatrix2x3fv = (glProgramUniformMatrix2x3fv_wrapper_proc_t) getProc("glProgramUniformMatrix2x3fv", userData);
- glProgramUniformMatrix3x2fv = (glProgramUniformMatrix3x2fv_wrapper_proc_t) getProc("glProgramUniformMatrix3x2fv", userData);
- glProgramUniformMatrix2x4fv = (glProgramUniformMatrix2x4fv_wrapper_proc_t) getProc("glProgramUniformMatrix2x4fv", userData);
- glProgramUniformMatrix4x2fv = (glProgramUniformMatrix4x2fv_wrapper_proc_t) getProc("glProgramUniformMatrix4x2fv", userData);
- glProgramUniformMatrix3x4fv = (glProgramUniformMatrix3x4fv_wrapper_proc_t) getProc("glProgramUniformMatrix3x4fv", userData);
- glProgramUniformMatrix4x3fv = (glProgramUniformMatrix4x3fv_wrapper_proc_t) getProc("glProgramUniformMatrix4x3fv", userData);
- glGetProgramInterfaceiv = (glGetProgramInterfaceiv_wrapper_proc_t) getProc("glGetProgramInterfaceiv", userData);
- glGetProgramResourceiv = (glGetProgramResourceiv_wrapper_proc_t) getProc("glGetProgramResourceiv", userData);
- glGetProgramResourceIndex = (glGetProgramResourceIndex_wrapper_proc_t) getProc("glGetProgramResourceIndex", userData);
- glGetProgramResourceLocation = (glGetProgramResourceLocation_wrapper_proc_t) getProc("glGetProgramResourceLocation", userData);
- glGetProgramResourceName = (glGetProgramResourceName_wrapper_proc_t) getProc("glGetProgramResourceName", userData);
- glBindImageTexture = (glBindImageTexture_wrapper_proc_t) getProc("glBindImageTexture", userData);
- glDispatchCompute = (glDispatchCompute_wrapper_proc_t) getProc("glDispatchCompute", userData);
- glDispatchComputeIndirect = (glDispatchComputeIndirect_wrapper_proc_t) getProc("glDispatchComputeIndirect", userData);
- glBindVertexBuffer = (glBindVertexBuffer_wrapper_proc_t) getProc("glBindVertexBuffer", userData);
- glVertexAttribBinding = (glVertexAttribBinding_wrapper_proc_t) getProc("glVertexAttribBinding", userData);
- glVertexAttribFormat = (glVertexAttribFormat_wrapper_proc_t) getProc("glVertexAttribFormat", userData);
- glVertexAttribIFormat = (glVertexAttribIFormat_wrapper_proc_t) getProc("glVertexAttribIFormat", userData);
- glVertexBindingDivisor = (glVertexBindingDivisor_wrapper_proc_t) getProc("glVertexBindingDivisor", userData);
- glDrawArraysIndirect = (glDrawArraysIndirect_wrapper_proc_t) getProc("glDrawArraysIndirect", userData);
- glDrawArraysIndirectDataAEMU = (glDrawArraysIndirectDataAEMU_wrapper_proc_t) getProc("glDrawArraysIndirectDataAEMU", userData);
- glDrawArraysIndirectOffsetAEMU = (glDrawArraysIndirectOffsetAEMU_wrapper_proc_t) getProc("glDrawArraysIndirectOffsetAEMU", userData);
- glDrawElementsIndirect = (glDrawElementsIndirect_wrapper_proc_t) getProc("glDrawElementsIndirect", userData);
- glDrawElementsIndirectDataAEMU = (glDrawElementsIndirectDataAEMU_wrapper_proc_t) getProc("glDrawElementsIndirectDataAEMU", userData);
- glDrawElementsIndirectOffsetAEMU = (glDrawElementsIndirectOffsetAEMU_wrapper_proc_t) getProc("glDrawElementsIndirectOffsetAEMU", userData);
- glTexStorage2DMultisample = (glTexStorage2DMultisample_wrapper_proc_t) getProc("glTexStorage2DMultisample", userData);
- glSampleMaski = (glSampleMaski_wrapper_proc_t) getProc("glSampleMaski", userData);
- glGetMultisamplefv = (glGetMultisamplefv_wrapper_proc_t) getProc("glGetMultisamplefv", userData);
- glFramebufferParameteri = (glFramebufferParameteri_wrapper_proc_t) getProc("glFramebufferParameteri", userData);
- glGetFramebufferParameteriv = (glGetFramebufferParameteriv_wrapper_proc_t) getProc("glGetFramebufferParameteriv", userData);
- glGetTexLevelParameterfv = (glGetTexLevelParameterfv_wrapper_proc_t) getProc("glGetTexLevelParameterfv", userData);
- glGetTexLevelParameteriv = (glGetTexLevelParameteriv_wrapper_proc_t) getProc("glGetTexLevelParameteriv", userData);
- return 0;
-}
-
diff --git a/guest/libs/eglwrapper/gles3_wrapper_context.h b/guest/libs/eglwrapper/gles3_wrapper_context.h
deleted file mode 100644
index c53c9c72..00000000
--- a/guest/libs/eglwrapper/gles3_wrapper_context.h
+++ /dev/null
@@ -1,431 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles3_wrapper_context_t_h
-#define __gles3_wrapper_context_t_h
-
-#include "gles3_server_proc.h"
-
-#include "gles3_types.h"
-
-
-struct gles3_wrapper_context_t {
-
- glActiveTexture_wrapper_proc_t glActiveTexture;
- glAttachShader_wrapper_proc_t glAttachShader;
- glBindAttribLocation_wrapper_proc_t glBindAttribLocation;
- glBindBuffer_wrapper_proc_t glBindBuffer;
- glBindFramebuffer_wrapper_proc_t glBindFramebuffer;
- glBindRenderbuffer_wrapper_proc_t glBindRenderbuffer;
- glBindTexture_wrapper_proc_t glBindTexture;
- glBlendColor_wrapper_proc_t glBlendColor;
- glBlendEquation_wrapper_proc_t glBlendEquation;
- glBlendEquationSeparate_wrapper_proc_t glBlendEquationSeparate;
- glBlendFunc_wrapper_proc_t glBlendFunc;
- glBlendFuncSeparate_wrapper_proc_t glBlendFuncSeparate;
- glBufferData_wrapper_proc_t glBufferData;
- glBufferSubData_wrapper_proc_t glBufferSubData;
- glCheckFramebufferStatus_wrapper_proc_t glCheckFramebufferStatus;
- glClear_wrapper_proc_t glClear;
- glClearColor_wrapper_proc_t glClearColor;
- glClearDepthf_wrapper_proc_t glClearDepthf;
- glClearStencil_wrapper_proc_t glClearStencil;
- glColorMask_wrapper_proc_t glColorMask;
- glCompileShader_wrapper_proc_t glCompileShader;
- glCompressedTexImage2D_wrapper_proc_t glCompressedTexImage2D;
- glCompressedTexSubImage2D_wrapper_proc_t glCompressedTexSubImage2D;
- glCopyTexImage2D_wrapper_proc_t glCopyTexImage2D;
- glCopyTexSubImage2D_wrapper_proc_t glCopyTexSubImage2D;
- glCreateProgram_wrapper_proc_t glCreateProgram;
- glCreateShader_wrapper_proc_t glCreateShader;
- glCullFace_wrapper_proc_t glCullFace;
- glDeleteBuffers_wrapper_proc_t glDeleteBuffers;
- glDeleteFramebuffers_wrapper_proc_t glDeleteFramebuffers;
- glDeleteProgram_wrapper_proc_t glDeleteProgram;
- glDeleteRenderbuffers_wrapper_proc_t glDeleteRenderbuffers;
- glDeleteShader_wrapper_proc_t glDeleteShader;
- glDeleteTextures_wrapper_proc_t glDeleteTextures;
- glDepthFunc_wrapper_proc_t glDepthFunc;
- glDepthMask_wrapper_proc_t glDepthMask;
- glDepthRangef_wrapper_proc_t glDepthRangef;
- glDetachShader_wrapper_proc_t glDetachShader;
- glDisable_wrapper_proc_t glDisable;
- glDisableVertexAttribArray_wrapper_proc_t glDisableVertexAttribArray;
- glDrawArrays_wrapper_proc_t glDrawArrays;
- glDrawElements_wrapper_proc_t glDrawElements;
- glEnable_wrapper_proc_t glEnable;
- glEnableVertexAttribArray_wrapper_proc_t glEnableVertexAttribArray;
- glFinish_wrapper_proc_t glFinish;
- glFlush_wrapper_proc_t glFlush;
- glFramebufferRenderbuffer_wrapper_proc_t glFramebufferRenderbuffer;
- glFramebufferTexture2D_wrapper_proc_t glFramebufferTexture2D;
- glFrontFace_wrapper_proc_t glFrontFace;
- glGenBuffers_wrapper_proc_t glGenBuffers;
- glGenerateMipmap_wrapper_proc_t glGenerateMipmap;
- glGenFramebuffers_wrapper_proc_t glGenFramebuffers;
- glGenRenderbuffers_wrapper_proc_t glGenRenderbuffers;
- glGenTextures_wrapper_proc_t glGenTextures;
- glGetActiveAttrib_wrapper_proc_t glGetActiveAttrib;
- glGetActiveUniform_wrapper_proc_t glGetActiveUniform;
- glGetAttachedShaders_wrapper_proc_t glGetAttachedShaders;
- glGetAttribLocation_wrapper_proc_t glGetAttribLocation;
- glGetBooleanv_wrapper_proc_t glGetBooleanv;
- glGetBufferParameteriv_wrapper_proc_t glGetBufferParameteriv;
- glGetError_wrapper_proc_t glGetError;
- glGetFloatv_wrapper_proc_t glGetFloatv;
- glGetFramebufferAttachmentParameteriv_wrapper_proc_t glGetFramebufferAttachmentParameteriv;
- glGetIntegerv_wrapper_proc_t glGetIntegerv;
- glGetProgramiv_wrapper_proc_t glGetProgramiv;
- glGetProgramInfoLog_wrapper_proc_t glGetProgramInfoLog;
- glGetRenderbufferParameteriv_wrapper_proc_t glGetRenderbufferParameteriv;
- glGetShaderiv_wrapper_proc_t glGetShaderiv;
- glGetShaderInfoLog_wrapper_proc_t glGetShaderInfoLog;
- glGetShaderPrecisionFormat_wrapper_proc_t glGetShaderPrecisionFormat;
- glGetShaderSource_wrapper_proc_t glGetShaderSource;
- glGetString_wrapper_proc_t glGetString;
- glGetTexParameterfv_wrapper_proc_t glGetTexParameterfv;
- glGetTexParameteriv_wrapper_proc_t glGetTexParameteriv;
- glGetUniformfv_wrapper_proc_t glGetUniformfv;
- glGetUniformiv_wrapper_proc_t glGetUniformiv;
- glGetUniformLocation_wrapper_proc_t glGetUniformLocation;
- glGetVertexAttribfv_wrapper_proc_t glGetVertexAttribfv;
- glGetVertexAttribiv_wrapper_proc_t glGetVertexAttribiv;
- glGetVertexAttribPointerv_wrapper_proc_t glGetVertexAttribPointerv;
- glHint_wrapper_proc_t glHint;
- glIsBuffer_wrapper_proc_t glIsBuffer;
- glIsEnabled_wrapper_proc_t glIsEnabled;
- glIsFramebuffer_wrapper_proc_t glIsFramebuffer;
- glIsProgram_wrapper_proc_t glIsProgram;
- glIsRenderbuffer_wrapper_proc_t glIsRenderbuffer;
- glIsShader_wrapper_proc_t glIsShader;
- glIsTexture_wrapper_proc_t glIsTexture;
- glLineWidth_wrapper_proc_t glLineWidth;
- glLinkProgram_wrapper_proc_t glLinkProgram;
- glPixelStorei_wrapper_proc_t glPixelStorei;
- glPolygonOffset_wrapper_proc_t glPolygonOffset;
- glReadPixels_wrapper_proc_t glReadPixels;
- glReleaseShaderCompiler_wrapper_proc_t glReleaseShaderCompiler;
- glRenderbufferStorage_wrapper_proc_t glRenderbufferStorage;
- glSampleCoverage_wrapper_proc_t glSampleCoverage;
- glScissor_wrapper_proc_t glScissor;
- glShaderBinary_wrapper_proc_t glShaderBinary;
- glShaderSource_wrapper_proc_t glShaderSource;
- glStencilFunc_wrapper_proc_t glStencilFunc;
- glStencilFuncSeparate_wrapper_proc_t glStencilFuncSeparate;
- glStencilMask_wrapper_proc_t glStencilMask;
- glStencilMaskSeparate_wrapper_proc_t glStencilMaskSeparate;
- glStencilOp_wrapper_proc_t glStencilOp;
- glStencilOpSeparate_wrapper_proc_t glStencilOpSeparate;
- glTexImage2D_wrapper_proc_t glTexImage2D;
- glTexParameterf_wrapper_proc_t glTexParameterf;
- glTexParameterfv_wrapper_proc_t glTexParameterfv;
- glTexParameteri_wrapper_proc_t glTexParameteri;
- glTexParameteriv_wrapper_proc_t glTexParameteriv;
- glTexSubImage2D_wrapper_proc_t glTexSubImage2D;
- glUniform1f_wrapper_proc_t glUniform1f;
- glUniform1fv_wrapper_proc_t glUniform1fv;
- glUniform1i_wrapper_proc_t glUniform1i;
- glUniform1iv_wrapper_proc_t glUniform1iv;
- glUniform2f_wrapper_proc_t glUniform2f;
- glUniform2fv_wrapper_proc_t glUniform2fv;
- glUniform2i_wrapper_proc_t glUniform2i;
- glUniform2iv_wrapper_proc_t glUniform2iv;
- glUniform3f_wrapper_proc_t glUniform3f;
- glUniform3fv_wrapper_proc_t glUniform3fv;
- glUniform3i_wrapper_proc_t glUniform3i;
- glUniform3iv_wrapper_proc_t glUniform3iv;
- glUniform4f_wrapper_proc_t glUniform4f;
- glUniform4fv_wrapper_proc_t glUniform4fv;
- glUniform4i_wrapper_proc_t glUniform4i;
- glUniform4iv_wrapper_proc_t glUniform4iv;
- glUniformMatrix2fv_wrapper_proc_t glUniformMatrix2fv;
- glUniformMatrix3fv_wrapper_proc_t glUniformMatrix3fv;
- glUniformMatrix4fv_wrapper_proc_t glUniformMatrix4fv;
- glUseProgram_wrapper_proc_t glUseProgram;
- glValidateProgram_wrapper_proc_t glValidateProgram;
- glVertexAttrib1f_wrapper_proc_t glVertexAttrib1f;
- glVertexAttrib1fv_wrapper_proc_t glVertexAttrib1fv;
- glVertexAttrib2f_wrapper_proc_t glVertexAttrib2f;
- glVertexAttrib2fv_wrapper_proc_t glVertexAttrib2fv;
- glVertexAttrib3f_wrapper_proc_t glVertexAttrib3f;
- glVertexAttrib3fv_wrapper_proc_t glVertexAttrib3fv;
- glVertexAttrib4f_wrapper_proc_t glVertexAttrib4f;
- glVertexAttrib4fv_wrapper_proc_t glVertexAttrib4fv;
- glVertexAttribPointer_wrapper_proc_t glVertexAttribPointer;
- glViewport_wrapper_proc_t glViewport;
- glEGLImageTargetTexture2DOES_wrapper_proc_t glEGLImageTargetTexture2DOES;
- glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t glEGLImageTargetRenderbufferStorageOES;
- glGetProgramBinaryOES_wrapper_proc_t glGetProgramBinaryOES;
- glProgramBinaryOES_wrapper_proc_t glProgramBinaryOES;
- glMapBufferOES_wrapper_proc_t glMapBufferOES;
- glUnmapBufferOES_wrapper_proc_t glUnmapBufferOES;
- glTexImage3DOES_wrapper_proc_t glTexImage3DOES;
- glTexSubImage3DOES_wrapper_proc_t glTexSubImage3DOES;
- glCopyTexSubImage3DOES_wrapper_proc_t glCopyTexSubImage3DOES;
- glCompressedTexImage3DOES_wrapper_proc_t glCompressedTexImage3DOES;
- glCompressedTexSubImage3DOES_wrapper_proc_t glCompressedTexSubImage3DOES;
- glFramebufferTexture3DOES_wrapper_proc_t glFramebufferTexture3DOES;
- glBindVertexArrayOES_wrapper_proc_t glBindVertexArrayOES;
- glDeleteVertexArraysOES_wrapper_proc_t glDeleteVertexArraysOES;
- glGenVertexArraysOES_wrapper_proc_t glGenVertexArraysOES;
- glIsVertexArrayOES_wrapper_proc_t glIsVertexArrayOES;
- glDiscardFramebufferEXT_wrapper_proc_t glDiscardFramebufferEXT;
- glMultiDrawArraysEXT_wrapper_proc_t glMultiDrawArraysEXT;
- glMultiDrawElementsEXT_wrapper_proc_t glMultiDrawElementsEXT;
- glGetPerfMonitorGroupsAMD_wrapper_proc_t glGetPerfMonitorGroupsAMD;
- glGetPerfMonitorCountersAMD_wrapper_proc_t glGetPerfMonitorCountersAMD;
- glGetPerfMonitorGroupStringAMD_wrapper_proc_t glGetPerfMonitorGroupStringAMD;
- glGetPerfMonitorCounterStringAMD_wrapper_proc_t glGetPerfMonitorCounterStringAMD;
- glGetPerfMonitorCounterInfoAMD_wrapper_proc_t glGetPerfMonitorCounterInfoAMD;
- glGenPerfMonitorsAMD_wrapper_proc_t glGenPerfMonitorsAMD;
- glDeletePerfMonitorsAMD_wrapper_proc_t glDeletePerfMonitorsAMD;
- glSelectPerfMonitorCountersAMD_wrapper_proc_t glSelectPerfMonitorCountersAMD;
- glBeginPerfMonitorAMD_wrapper_proc_t glBeginPerfMonitorAMD;
- glEndPerfMonitorAMD_wrapper_proc_t glEndPerfMonitorAMD;
- glGetPerfMonitorCounterDataAMD_wrapper_proc_t glGetPerfMonitorCounterDataAMD;
- glRenderbufferStorageMultisampleIMG_wrapper_proc_t glRenderbufferStorageMultisampleIMG;
- glFramebufferTexture2DMultisampleIMG_wrapper_proc_t glFramebufferTexture2DMultisampleIMG;
- glDeleteFencesNV_wrapper_proc_t glDeleteFencesNV;
- glGenFencesNV_wrapper_proc_t glGenFencesNV;
- glIsFenceNV_wrapper_proc_t glIsFenceNV;
- glTestFenceNV_wrapper_proc_t glTestFenceNV;
- glGetFenceivNV_wrapper_proc_t glGetFenceivNV;
- glFinishFenceNV_wrapper_proc_t glFinishFenceNV;
- glSetFenceNV_wrapper_proc_t glSetFenceNV;
- glCoverageMaskNV_wrapper_proc_t glCoverageMaskNV;
- glCoverageOperationNV_wrapper_proc_t glCoverageOperationNV;
- glGetDriverControlsQCOM_wrapper_proc_t glGetDriverControlsQCOM;
- glGetDriverControlStringQCOM_wrapper_proc_t glGetDriverControlStringQCOM;
- glEnableDriverControlQCOM_wrapper_proc_t glEnableDriverControlQCOM;
- glDisableDriverControlQCOM_wrapper_proc_t glDisableDriverControlQCOM;
- glExtGetTexturesQCOM_wrapper_proc_t glExtGetTexturesQCOM;
- glExtGetBuffersQCOM_wrapper_proc_t glExtGetBuffersQCOM;
- glExtGetRenderbuffersQCOM_wrapper_proc_t glExtGetRenderbuffersQCOM;
- glExtGetFramebuffersQCOM_wrapper_proc_t glExtGetFramebuffersQCOM;
- glExtGetTexLevelParameterivQCOM_wrapper_proc_t glExtGetTexLevelParameterivQCOM;
- glExtTexObjectStateOverrideiQCOM_wrapper_proc_t glExtTexObjectStateOverrideiQCOM;
- glExtGetTexSubImageQCOM_wrapper_proc_t glExtGetTexSubImageQCOM;
- glExtGetBufferPointervQCOM_wrapper_proc_t glExtGetBufferPointervQCOM;
- glExtGetShadersQCOM_wrapper_proc_t glExtGetShadersQCOM;
- glExtGetProgramsQCOM_wrapper_proc_t glExtGetProgramsQCOM;
- glExtIsProgramBinaryQCOM_wrapper_proc_t glExtIsProgramBinaryQCOM;
- glExtGetProgramBinarySourceQCOM_wrapper_proc_t glExtGetProgramBinarySourceQCOM;
- glStartTilingQCOM_wrapper_proc_t glStartTilingQCOM;
- glEndTilingQCOM_wrapper_proc_t glEndTilingQCOM;
- glVertexAttribPointerData_wrapper_proc_t glVertexAttribPointerData;
- glVertexAttribPointerOffset_wrapper_proc_t glVertexAttribPointerOffset;
- glDrawElementsOffset_wrapper_proc_t glDrawElementsOffset;
- glDrawElementsData_wrapper_proc_t glDrawElementsData;
- glGetCompressedTextureFormats_wrapper_proc_t glGetCompressedTextureFormats;
- glShaderString_wrapper_proc_t glShaderString;
- glFinishRoundTrip_wrapper_proc_t glFinishRoundTrip;
- glGenVertexArrays_wrapper_proc_t glGenVertexArrays;
- glBindVertexArray_wrapper_proc_t glBindVertexArray;
- glDeleteVertexArrays_wrapper_proc_t glDeleteVertexArrays;
- glIsVertexArray_wrapper_proc_t glIsVertexArray;
- glMapBufferRange_wrapper_proc_t glMapBufferRange;
- glUnmapBuffer_wrapper_proc_t glUnmapBuffer;
- glFlushMappedBufferRange_wrapper_proc_t glFlushMappedBufferRange;
- glMapBufferRangeAEMU_wrapper_proc_t glMapBufferRangeAEMU;
- glUnmapBufferAEMU_wrapper_proc_t glUnmapBufferAEMU;
- glFlushMappedBufferRangeAEMU_wrapper_proc_t glFlushMappedBufferRangeAEMU;
- glReadPixelsOffsetAEMU_wrapper_proc_t glReadPixelsOffsetAEMU;
- glCompressedTexImage2DOffsetAEMU_wrapper_proc_t glCompressedTexImage2DOffsetAEMU;
- glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t glCompressedTexSubImage2DOffsetAEMU;
- glTexImage2DOffsetAEMU_wrapper_proc_t glTexImage2DOffsetAEMU;
- glTexSubImage2DOffsetAEMU_wrapper_proc_t glTexSubImage2DOffsetAEMU;
- glBindBufferRange_wrapper_proc_t glBindBufferRange;
- glBindBufferBase_wrapper_proc_t glBindBufferBase;
- glCopyBufferSubData_wrapper_proc_t glCopyBufferSubData;
- glClearBufferiv_wrapper_proc_t glClearBufferiv;
- glClearBufferuiv_wrapper_proc_t glClearBufferuiv;
- glClearBufferfv_wrapper_proc_t glClearBufferfv;
- glClearBufferfi_wrapper_proc_t glClearBufferfi;
- glGetBufferParameteri64v_wrapper_proc_t glGetBufferParameteri64v;
- glGetBufferPointerv_wrapper_proc_t glGetBufferPointerv;
- glUniformBlockBinding_wrapper_proc_t glUniformBlockBinding;
- glGetUniformBlockIndex_wrapper_proc_t glGetUniformBlockIndex;
- glGetUniformIndices_wrapper_proc_t glGetUniformIndices;
- glGetUniformIndicesAEMU_wrapper_proc_t glGetUniformIndicesAEMU;
- glGetActiveUniformBlockiv_wrapper_proc_t glGetActiveUniformBlockiv;
- glGetActiveUniformBlockName_wrapper_proc_t glGetActiveUniformBlockName;
- glUniform1ui_wrapper_proc_t glUniform1ui;
- glUniform2ui_wrapper_proc_t glUniform2ui;
- glUniform3ui_wrapper_proc_t glUniform3ui;
- glUniform4ui_wrapper_proc_t glUniform4ui;
- glUniform1uiv_wrapper_proc_t glUniform1uiv;
- glUniform2uiv_wrapper_proc_t glUniform2uiv;
- glUniform3uiv_wrapper_proc_t glUniform3uiv;
- glUniform4uiv_wrapper_proc_t glUniform4uiv;
- glUniformMatrix2x3fv_wrapper_proc_t glUniformMatrix2x3fv;
- glUniformMatrix3x2fv_wrapper_proc_t glUniformMatrix3x2fv;
- glUniformMatrix2x4fv_wrapper_proc_t glUniformMatrix2x4fv;
- glUniformMatrix4x2fv_wrapper_proc_t glUniformMatrix4x2fv;
- glUniformMatrix3x4fv_wrapper_proc_t glUniformMatrix3x4fv;
- glUniformMatrix4x3fv_wrapper_proc_t glUniformMatrix4x3fv;
- glGetUniformuiv_wrapper_proc_t glGetUniformuiv;
- glGetActiveUniformsiv_wrapper_proc_t glGetActiveUniformsiv;
- glVertexAttribI4i_wrapper_proc_t glVertexAttribI4i;
- glVertexAttribI4ui_wrapper_proc_t glVertexAttribI4ui;
- glVertexAttribI4iv_wrapper_proc_t glVertexAttribI4iv;
- glVertexAttribI4uiv_wrapper_proc_t glVertexAttribI4uiv;
- glVertexAttribIPointer_wrapper_proc_t glVertexAttribIPointer;
- glVertexAttribIPointerOffsetAEMU_wrapper_proc_t glVertexAttribIPointerOffsetAEMU;
- glVertexAttribIPointerDataAEMU_wrapper_proc_t glVertexAttribIPointerDataAEMU;
- glGetVertexAttribIiv_wrapper_proc_t glGetVertexAttribIiv;
- glGetVertexAttribIuiv_wrapper_proc_t glGetVertexAttribIuiv;
- glVertexAttribDivisor_wrapper_proc_t glVertexAttribDivisor;
- glDrawArraysInstanced_wrapper_proc_t glDrawArraysInstanced;
- glDrawElementsInstanced_wrapper_proc_t glDrawElementsInstanced;
- glDrawElementsInstancedDataAEMU_wrapper_proc_t glDrawElementsInstancedDataAEMU;
- glDrawElementsInstancedOffsetAEMU_wrapper_proc_t glDrawElementsInstancedOffsetAEMU;
- glDrawRangeElements_wrapper_proc_t glDrawRangeElements;
- glDrawRangeElementsDataAEMU_wrapper_proc_t glDrawRangeElementsDataAEMU;
- glDrawRangeElementsOffsetAEMU_wrapper_proc_t glDrawRangeElementsOffsetAEMU;
- glFenceSync_wrapper_proc_t glFenceSync;
- glClientWaitSync_wrapper_proc_t glClientWaitSync;
- glWaitSync_wrapper_proc_t glWaitSync;
- glDeleteSync_wrapper_proc_t glDeleteSync;
- glIsSync_wrapper_proc_t glIsSync;
- glGetSynciv_wrapper_proc_t glGetSynciv;
- glFenceSyncAEMU_wrapper_proc_t glFenceSyncAEMU;
- glClientWaitSyncAEMU_wrapper_proc_t glClientWaitSyncAEMU;
- glWaitSyncAEMU_wrapper_proc_t glWaitSyncAEMU;
- glDeleteSyncAEMU_wrapper_proc_t glDeleteSyncAEMU;
- glIsSyncAEMU_wrapper_proc_t glIsSyncAEMU;
- glGetSyncivAEMU_wrapper_proc_t glGetSyncivAEMU;
- glDrawBuffers_wrapper_proc_t glDrawBuffers;
- glReadBuffer_wrapper_proc_t glReadBuffer;
- glBlitFramebuffer_wrapper_proc_t glBlitFramebuffer;
- glInvalidateFramebuffer_wrapper_proc_t glInvalidateFramebuffer;
- glInvalidateSubFramebuffer_wrapper_proc_t glInvalidateSubFramebuffer;
- glFramebufferTextureLayer_wrapper_proc_t glFramebufferTextureLayer;
- glRenderbufferStorageMultisample_wrapper_proc_t glRenderbufferStorageMultisample;
- glTexStorage2D_wrapper_proc_t glTexStorage2D;
- glGetInternalformativ_wrapper_proc_t glGetInternalformativ;
- glBeginTransformFeedback_wrapper_proc_t glBeginTransformFeedback;
- glEndTransformFeedback_wrapper_proc_t glEndTransformFeedback;
- glGenTransformFeedbacks_wrapper_proc_t glGenTransformFeedbacks;
- glDeleteTransformFeedbacks_wrapper_proc_t glDeleteTransformFeedbacks;
- glBindTransformFeedback_wrapper_proc_t glBindTransformFeedback;
- glPauseTransformFeedback_wrapper_proc_t glPauseTransformFeedback;
- glResumeTransformFeedback_wrapper_proc_t glResumeTransformFeedback;
- glIsTransformFeedback_wrapper_proc_t glIsTransformFeedback;
- glTransformFeedbackVaryings_wrapper_proc_t glTransformFeedbackVaryings;
- glTransformFeedbackVaryingsAEMU_wrapper_proc_t glTransformFeedbackVaryingsAEMU;
- glGetTransformFeedbackVarying_wrapper_proc_t glGetTransformFeedbackVarying;
- glGenSamplers_wrapper_proc_t glGenSamplers;
- glDeleteSamplers_wrapper_proc_t glDeleteSamplers;
- glBindSampler_wrapper_proc_t glBindSampler;
- glSamplerParameterf_wrapper_proc_t glSamplerParameterf;
- glSamplerParameteri_wrapper_proc_t glSamplerParameteri;
- glSamplerParameterfv_wrapper_proc_t glSamplerParameterfv;
- glSamplerParameteriv_wrapper_proc_t glSamplerParameteriv;
- glGetSamplerParameterfv_wrapper_proc_t glGetSamplerParameterfv;
- glGetSamplerParameteriv_wrapper_proc_t glGetSamplerParameteriv;
- glIsSampler_wrapper_proc_t glIsSampler;
- glGenQueries_wrapper_proc_t glGenQueries;
- glDeleteQueries_wrapper_proc_t glDeleteQueries;
- glBeginQuery_wrapper_proc_t glBeginQuery;
- glEndQuery_wrapper_proc_t glEndQuery;
- glGetQueryiv_wrapper_proc_t glGetQueryiv;
- glGetQueryObjectuiv_wrapper_proc_t glGetQueryObjectuiv;
- glIsQuery_wrapper_proc_t glIsQuery;
- glProgramParameteri_wrapper_proc_t glProgramParameteri;
- glProgramBinary_wrapper_proc_t glProgramBinary;
- glGetProgramBinary_wrapper_proc_t glGetProgramBinary;
- glGetFragDataLocation_wrapper_proc_t glGetFragDataLocation;
- glGetInteger64v_wrapper_proc_t glGetInteger64v;
- glGetIntegeri_v_wrapper_proc_t glGetIntegeri_v;
- glGetInteger64i_v_wrapper_proc_t glGetInteger64i_v;
- glTexImage3D_wrapper_proc_t glTexImage3D;
- glTexImage3DOffsetAEMU_wrapper_proc_t glTexImage3DOffsetAEMU;
- glTexStorage3D_wrapper_proc_t glTexStorage3D;
- glTexSubImage3D_wrapper_proc_t glTexSubImage3D;
- glTexSubImage3DOffsetAEMU_wrapper_proc_t glTexSubImage3DOffsetAEMU;
- glCompressedTexImage3D_wrapper_proc_t glCompressedTexImage3D;
- glCompressedTexImage3DOffsetAEMU_wrapper_proc_t glCompressedTexImage3DOffsetAEMU;
- glCompressedTexSubImage3D_wrapper_proc_t glCompressedTexSubImage3D;
- glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t glCompressedTexSubImage3DOffsetAEMU;
- glCopyTexSubImage3D_wrapper_proc_t glCopyTexSubImage3D;
- glGetStringi_wrapper_proc_t glGetStringi;
- glGetBooleani_v_wrapper_proc_t glGetBooleani_v;
- glMemoryBarrier_wrapper_proc_t glMemoryBarrier;
- glMemoryBarrierByRegion_wrapper_proc_t glMemoryBarrierByRegion;
- glGenProgramPipelines_wrapper_proc_t glGenProgramPipelines;
- glDeleteProgramPipelines_wrapper_proc_t glDeleteProgramPipelines;
- glBindProgramPipeline_wrapper_proc_t glBindProgramPipeline;
- glGetProgramPipelineiv_wrapper_proc_t glGetProgramPipelineiv;
- glGetProgramPipelineInfoLog_wrapper_proc_t glGetProgramPipelineInfoLog;
- glValidateProgramPipeline_wrapper_proc_t glValidateProgramPipeline;
- glIsProgramPipeline_wrapper_proc_t glIsProgramPipeline;
- glUseProgramStages_wrapper_proc_t glUseProgramStages;
- glActiveShaderProgram_wrapper_proc_t glActiveShaderProgram;
- glCreateShaderProgramv_wrapper_proc_t glCreateShaderProgramv;
- glCreateShaderProgramvAEMU_wrapper_proc_t glCreateShaderProgramvAEMU;
- glProgramUniform1f_wrapper_proc_t glProgramUniform1f;
- glProgramUniform2f_wrapper_proc_t glProgramUniform2f;
- glProgramUniform3f_wrapper_proc_t glProgramUniform3f;
- glProgramUniform4f_wrapper_proc_t glProgramUniform4f;
- glProgramUniform1i_wrapper_proc_t glProgramUniform1i;
- glProgramUniform2i_wrapper_proc_t glProgramUniform2i;
- glProgramUniform3i_wrapper_proc_t glProgramUniform3i;
- glProgramUniform4i_wrapper_proc_t glProgramUniform4i;
- glProgramUniform1ui_wrapper_proc_t glProgramUniform1ui;
- glProgramUniform2ui_wrapper_proc_t glProgramUniform2ui;
- glProgramUniform3ui_wrapper_proc_t glProgramUniform3ui;
- glProgramUniform4ui_wrapper_proc_t glProgramUniform4ui;
- glProgramUniform1fv_wrapper_proc_t glProgramUniform1fv;
- glProgramUniform2fv_wrapper_proc_t glProgramUniform2fv;
- glProgramUniform3fv_wrapper_proc_t glProgramUniform3fv;
- glProgramUniform4fv_wrapper_proc_t glProgramUniform4fv;
- glProgramUniform1iv_wrapper_proc_t glProgramUniform1iv;
- glProgramUniform2iv_wrapper_proc_t glProgramUniform2iv;
- glProgramUniform3iv_wrapper_proc_t glProgramUniform3iv;
- glProgramUniform4iv_wrapper_proc_t glProgramUniform4iv;
- glProgramUniform1uiv_wrapper_proc_t glProgramUniform1uiv;
- glProgramUniform2uiv_wrapper_proc_t glProgramUniform2uiv;
- glProgramUniform3uiv_wrapper_proc_t glProgramUniform3uiv;
- glProgramUniform4uiv_wrapper_proc_t glProgramUniform4uiv;
- glProgramUniformMatrix2fv_wrapper_proc_t glProgramUniformMatrix2fv;
- glProgramUniformMatrix3fv_wrapper_proc_t glProgramUniformMatrix3fv;
- glProgramUniformMatrix4fv_wrapper_proc_t glProgramUniformMatrix4fv;
- glProgramUniformMatrix2x3fv_wrapper_proc_t glProgramUniformMatrix2x3fv;
- glProgramUniformMatrix3x2fv_wrapper_proc_t glProgramUniformMatrix3x2fv;
- glProgramUniformMatrix2x4fv_wrapper_proc_t glProgramUniformMatrix2x4fv;
- glProgramUniformMatrix4x2fv_wrapper_proc_t glProgramUniformMatrix4x2fv;
- glProgramUniformMatrix3x4fv_wrapper_proc_t glProgramUniformMatrix3x4fv;
- glProgramUniformMatrix4x3fv_wrapper_proc_t glProgramUniformMatrix4x3fv;
- glGetProgramInterfaceiv_wrapper_proc_t glGetProgramInterfaceiv;
- glGetProgramResourceiv_wrapper_proc_t glGetProgramResourceiv;
- glGetProgramResourceIndex_wrapper_proc_t glGetProgramResourceIndex;
- glGetProgramResourceLocation_wrapper_proc_t glGetProgramResourceLocation;
- glGetProgramResourceName_wrapper_proc_t glGetProgramResourceName;
- glBindImageTexture_wrapper_proc_t glBindImageTexture;
- glDispatchCompute_wrapper_proc_t glDispatchCompute;
- glDispatchComputeIndirect_wrapper_proc_t glDispatchComputeIndirect;
- glBindVertexBuffer_wrapper_proc_t glBindVertexBuffer;
- glVertexAttribBinding_wrapper_proc_t glVertexAttribBinding;
- glVertexAttribFormat_wrapper_proc_t glVertexAttribFormat;
- glVertexAttribIFormat_wrapper_proc_t glVertexAttribIFormat;
- glVertexBindingDivisor_wrapper_proc_t glVertexBindingDivisor;
- glDrawArraysIndirect_wrapper_proc_t glDrawArraysIndirect;
- glDrawArraysIndirectDataAEMU_wrapper_proc_t glDrawArraysIndirectDataAEMU;
- glDrawArraysIndirectOffsetAEMU_wrapper_proc_t glDrawArraysIndirectOffsetAEMU;
- glDrawElementsIndirect_wrapper_proc_t glDrawElementsIndirect;
- glDrawElementsIndirectDataAEMU_wrapper_proc_t glDrawElementsIndirectDataAEMU;
- glDrawElementsIndirectOffsetAEMU_wrapper_proc_t glDrawElementsIndirectOffsetAEMU;
- glTexStorage2DMultisample_wrapper_proc_t glTexStorage2DMultisample;
- glSampleMaski_wrapper_proc_t glSampleMaski;
- glGetMultisamplefv_wrapper_proc_t glGetMultisamplefv;
- glFramebufferParameteri_wrapper_proc_t glFramebufferParameteri;
- glGetFramebufferParameteriv_wrapper_proc_t glGetFramebufferParameteriv;
- glGetTexLevelParameterfv_wrapper_proc_t glGetTexLevelParameterfv;
- glGetTexLevelParameteriv_wrapper_proc_t glGetTexLevelParameteriv;
- virtual ~gles3_wrapper_context_t() {}
-
- typedef gles3_wrapper_context_t *CONTEXT_ACCESSOR_TYPE(void);
- static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
- int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
-};
-
-#endif
diff --git a/guest/libs/eglwrapper/gles3_wrapper_entry.cpp b/guest/libs/eglwrapper/gles3_wrapper_entry.cpp
deleted file mode 100644
index 190079f3..00000000
--- a/guest/libs/eglwrapper/gles3_wrapper_entry.cpp
+++ /dev/null
@@ -1,2892 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#include <stdio.h>
-#include <stdlib.h>
-#include "gles3_wrapper_context.h"
-
-extern "C" {
- void glActiveTexture(GLenum texture);
- void glAttachShader(GLuint program, GLuint shader);
- void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
- void glBindBuffer(GLenum target, GLuint buffer);
- void glBindFramebuffer(GLenum target, GLuint framebuffer);
- void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
- void glBindTexture(GLenum target, GLuint texture);
- void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glBlendEquation(GLenum mode);
- void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
- GLenum glCheckFramebufferStatus(GLenum target);
- void glClear(GLbitfield mask);
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void glClearDepthf(GLclampf depth);
- void glClearStencil(GLint s);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glCompileShader(GLuint shader);
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLuint glCreateProgram();
- GLuint glCreateShader(GLenum type);
- void glCullFace(GLenum mode);
- void glDeleteBuffers(GLsizei n, const GLuint* buffers);
- void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
- void glDeleteProgram(GLuint program);
- void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
- void glDeleteShader(GLuint shader);
- void glDeleteTextures(GLsizei n, const GLuint* textures);
- void glDepthFunc(GLenum func);
- void glDepthMask(GLboolean flag);
- void glDepthRangef(GLclampf zNear, GLclampf zFar);
- void glDetachShader(GLuint program, GLuint shader);
- void glDisable(GLenum cap);
- void glDisableVertexAttribArray(GLuint index);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- void glEnable(GLenum cap);
- void glEnableVertexAttribArray(GLuint index);
- void glFinish();
- void glFlush();
- void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void glFrontFace(GLenum mode);
- void glGenBuffers(GLsizei n, GLuint* buffers);
- void glGenerateMipmap(GLenum target);
- void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
- void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
- void glGenTextures(GLsizei n, GLuint* textures);
- void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
- int glGetAttribLocation(GLuint program, const GLchar* name);
- void glGetBooleanv(GLenum pname, GLboolean* params);
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
- GLenum glGetError();
- void glGetFloatv(GLenum pname, GLfloat* params);
- void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void glGetIntegerv(GLenum pname, GLint* params);
- void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
- void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
- void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
- void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
- void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
- void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
- void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
- const GLubyte* glGetString(GLenum name);
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
- void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
- void glGetUniformiv(GLuint program, GLint location, GLint* params);
- int glGetUniformLocation(GLuint program, const GLchar* name);
- void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
- void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
- void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
- void glHint(GLenum target, GLenum mode);
- GLboolean glIsBuffer(GLuint buffer);
- GLboolean glIsEnabled(GLenum cap);
- GLboolean glIsFramebuffer(GLuint framebuffer);
- GLboolean glIsProgram(GLuint program);
- GLboolean glIsRenderbuffer(GLuint renderbuffer);
- GLboolean glIsShader(GLuint shader);
- GLboolean glIsTexture(GLuint texture);
- void glLineWidth(GLfloat width);
- void glLinkProgram(GLuint program);
- void glPixelStorei(GLenum pname, GLint param);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- void glReleaseShaderCompiler();
- void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void glSampleCoverage(GLclampf value, GLboolean invert);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
- void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- void glStencilMask(GLuint mask);
- void glStencilMaskSeparate(GLenum face, GLuint mask);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- void glUniform1f(GLint location, GLfloat x);
- void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform1i(GLint location, GLint x);
- void glUniform1iv(GLint location, GLsizei count, const GLint* v);
- void glUniform2f(GLint location, GLfloat x, GLfloat y);
- void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform2i(GLint location, GLint x, GLint y);
- void glUniform2iv(GLint location, GLsizei count, const GLint* v);
- void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform3i(GLint location, GLint x, GLint y, GLint z);
- void glUniform3iv(GLint location, GLsizei count, const GLint* v);
- void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
- void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
- void glUniform4iv(GLint location, GLsizei count, const GLint* v);
- void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUseProgram(GLuint program);
- void glValidateProgram(GLuint program);
- void glVertexAttrib1f(GLuint indx, GLfloat x);
- void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
- void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
- void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
- void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
- void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
- void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
- void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
- void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
- void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
- void* glMapBufferOES(GLenum target, GLenum access);
- GLboolean glUnmapBufferOES(GLenum target);
- void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
- void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- void glBindVertexArrayOES(GLuint array);
- void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
- void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
- GLboolean glIsVertexArrayOES(GLuint array);
- void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
- void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
- void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
- void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
- void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
- void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
- void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
- void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
- void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
- void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
- void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
- void glBeginPerfMonitorAMD(GLuint monitor);
- void glEndPerfMonitorAMD(GLuint monitor);
- void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
- void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
- void glDeleteFencesNV(GLsizei n, const GLuint* fences);
- void glGenFencesNV(GLsizei n, GLuint* fences);
- GLboolean glIsFenceNV(GLuint fence);
- GLboolean glTestFenceNV(GLuint fence);
- void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
- void glFinishFenceNV(GLuint fence);
- void glSetFenceNV(GLuint fence, GLenum condition);
- void glCoverageMaskNV(GLboolean mask);
- void glCoverageOperationNV(GLenum operation);
- void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
- void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
- void glEnableDriverControlQCOM(GLuint driverControl);
- void glDisableDriverControlQCOM(GLuint driverControl);
- void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
- void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
- void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
- void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
- void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
- void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
- void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
- void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
- void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
- void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
- GLboolean glExtIsProgramBinaryQCOM(GLuint program);
- void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
- void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
- void glEndTilingQCOM(GLbitfield preserveMask);
- void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
- void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
- void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
- void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
- void glGetCompressedTextureFormats(int count, GLint* formats);
- void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
- int glFinishRoundTrip();
- void glGenVertexArrays(GLsizei n, GLuint* arrays);
- void glBindVertexArray(GLuint array);
- void glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
- GLboolean glIsVertexArray(GLuint array);
- void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLboolean glUnmapBuffer(GLenum target);
- void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
- void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped);
- void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res);
- void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer);
- void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
- void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset);
- void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset);
- void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset);
- void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset);
- void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
- void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
- void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value);
- void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value);
- void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value);
- void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil);
- void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data);
- void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
- void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
- void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
- void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices);
- void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
- void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
- void glUniform1ui(GLint location, GLuint v0);
- void glUniform2ui(GLint location, GLuint v0, GLuint v1);
- void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
- void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void glUniform1uiv(GLint location, GLsizei count, const GLuint* value);
- void glUniform2uiv(GLint location, GLsizei count, const GLuint* value);
- void glUniform3uiv(GLint location, GLsizei count, const GLuint* value);
- void glUniform4uiv(GLint location, GLsizei count, const GLuint* value);
- void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glGetUniformuiv(GLuint program, GLint location, GLuint* params);
- void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
- void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3);
- void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void glVertexAttribI4iv(GLuint index, const GLint* v);
- void glVertexAttribI4uiv(GLuint index, const GLuint* v);
- void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
- void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
- void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
- void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
- void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
- void glVertexAttribDivisor(GLuint index, GLuint divisor);
- void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
- void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
- void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen);
- void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount);
- void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
- void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen);
- void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset);
- GLsync glFenceSync(GLenum condition, GLbitfield flags);
- GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
- void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout);
- void glDeleteSync(GLsync to_delete);
- GLboolean glIsSync(GLsync sync);
- void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
- uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags);
- GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
- void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout);
- void glDeleteSyncAEMU(uint64_t to_delete);
- GLboolean glIsSyncAEMU(uint64_t sync);
- void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
- void glDrawBuffers(GLsizei n, const GLenum* bufs);
- void glReadBuffer(GLenum src);
- void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
- void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
- void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
- void glBeginTransformFeedback(GLenum primitiveMode);
- void glEndTransformFeedback();
- void glGenTransformFeedbacks(GLsizei n, GLuint* ids);
- void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
- void glBindTransformFeedback(GLenum target, GLuint id);
- void glPauseTransformFeedback();
- void glResumeTransformFeedback();
- GLboolean glIsTransformFeedback(GLuint id);
- void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
- void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode);
- void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name);
- void glGenSamplers(GLsizei n, GLuint* samplers);
- void glDeleteSamplers(GLsizei n, const GLuint* samplers);
- void glBindSampler(GLuint unit, GLuint sampler);
- void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
- void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
- void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params);
- void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params);
- void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
- void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
- GLboolean glIsSampler(GLuint sampler);
- void glGenQueries(GLsizei n, GLuint* queries);
- void glDeleteQueries(GLsizei n, const GLuint* queries);
- void glBeginQuery(GLenum target, GLuint query);
- void glEndQuery(GLenum target);
- void glGetQueryiv(GLenum target, GLenum pname, GLint* params);
- void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params);
- GLboolean glIsQuery(GLuint query);
- void glProgramParameteri(GLuint program, GLenum pname, GLint value);
- void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
- void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary);
- GLint glGetFragDataLocation(GLuint program, const char* name);
- void glGetInteger64v(GLenum pname, GLint64* data);
- void glGetIntegeri_v(GLenum target, GLuint index, GLint* data);
- void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data);
- void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data);
- void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset);
- void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
- void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset);
- void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset);
- void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
- void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data);
- void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- const GLubyte* glGetStringi(GLenum name, GLuint index);
- void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data);
- void glMemoryBarrier(GLbitfield barriers);
- void glMemoryBarrierByRegion(GLbitfield barriers);
- void glGenProgramPipelines(GLsizei n, GLuint* pipelines);
- void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
- void glBindProgramPipeline(GLuint pipeline);
- void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
- void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- void glValidateProgramPipeline(GLuint pipeline);
- GLboolean glIsProgramPipeline(GLuint pipeline);
- void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
- void glActiveShaderProgram(GLuint pipeline, GLuint program);
- GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings);
- GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen);
- void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
- void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
- void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- void glProgramUniform1i(GLuint program, GLint location, GLint v0);
- void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
- void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
- void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
- void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1);
- void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2);
- void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3);
- void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
- void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
- void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
- void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value);
- void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value);
- void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value);
- void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value);
- void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value);
- void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
- void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
- void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
- void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value);
- void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
- void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params);
- GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name);
- GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name);
- void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name);
- void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
- void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
- void glDispatchComputeIndirect(GLintptr indirect);
- void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
- void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
- void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
- void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
- void glDrawArraysIndirect(GLenum mode, const void* indirect);
- void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen);
- void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset);
- void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect);
- void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen);
- void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset);
- void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- void glSampleMaski(GLuint maskNumber, GLbitfield mask);
- void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val);
- void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
- void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
-};
-
-#ifndef GET_CONTEXT
-static gles3_wrapper_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
-void gles3_wrapper_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
-#define GET_CONTEXT gles3_wrapper_context_t * ctx = getCurrentContext()
-#endif
-
-void glActiveTexture(GLenum texture)
-{
- GET_CONTEXT;
- ctx->glActiveTexture( texture);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
- GET_CONTEXT;
- ctx->glAttachShader( program, shader);
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
- GET_CONTEXT;
- ctx->glBindAttribLocation( program, index, name);
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
- GET_CONTEXT;
- ctx->glBindBuffer( target, buffer);
-}
-
-void glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- GET_CONTEXT;
- ctx->glBindFramebuffer( target, framebuffer);
-}
-
-void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- GET_CONTEXT;
- ctx->glBindRenderbuffer( target, renderbuffer);
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
- GET_CONTEXT;
- ctx->glBindTexture( target, texture);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CONTEXT;
- ctx->glBlendColor( red, green, blue, alpha);
-}
-
-void glBlendEquation(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glBlendEquation( mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- GET_CONTEXT;
- ctx->glBlendEquationSeparate( modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- GET_CONTEXT;
- ctx->glBlendFunc( sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
- GET_CONTEXT;
- ctx->glBlendFuncSeparate( srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
- GET_CONTEXT;
- ctx->glBufferData( target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glBufferSubData( target, offset, size, data);
-}
-
-GLenum glCheckFramebufferStatus(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glCheckFramebufferStatus( target);
-}
-
-void glClear(GLbitfield mask)
-{
- GET_CONTEXT;
- ctx->glClear( mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
- GET_CONTEXT;
- ctx->glClearColor( red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
- GET_CONTEXT;
- ctx->glClearDepthf( depth);
-}
-
-void glClearStencil(GLint s)
-{
- GET_CONTEXT;
- ctx->glClearStencil( s);
-}
-
-void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- GET_CONTEXT;
- ctx->glColorMask( red, green, blue, alpha);
-}
-
-void glCompileShader(GLuint shader)
-{
- GET_CONTEXT;
- ctx->glCompileShader( shader);
-}
-
-void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage2D( target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- GET_CONTEXT;
- ctx->glCopyTexImage2D( target, level, internalformat, x, y, width, height, border);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height);
-}
-
-GLuint glCreateProgram()
-{
- GET_CONTEXT;
- return ctx->glCreateProgram();
-}
-
-GLuint glCreateShader(GLenum type)
-{
- GET_CONTEXT;
- return ctx->glCreateShader( type);
-}
-
-void glCullFace(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glCullFace( mode);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
- GET_CONTEXT;
- ctx->glDeleteBuffers( n, buffers);
-}
-
-void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
-{
- GET_CONTEXT;
- ctx->glDeleteFramebuffers( n, framebuffers);
-}
-
-void glDeleteProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glDeleteProgram( program);
-}
-
-void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
-{
- GET_CONTEXT;
- ctx->glDeleteRenderbuffers( n, renderbuffers);
-}
-
-void glDeleteShader(GLuint shader)
-{
- GET_CONTEXT;
- ctx->glDeleteShader( shader);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
- GET_CONTEXT;
- ctx->glDeleteTextures( n, textures);
-}
-
-void glDepthFunc(GLenum func)
-{
- GET_CONTEXT;
- ctx->glDepthFunc( func);
-}
-
-void glDepthMask(GLboolean flag)
-{
- GET_CONTEXT;
- ctx->glDepthMask( flag);
-}
-
-void glDepthRangef(GLclampf zNear, GLclampf zFar)
-{
- GET_CONTEXT;
- ctx->glDepthRangef( zNear, zFar);
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
- GET_CONTEXT;
- ctx->glDetachShader( program, shader);
-}
-
-void glDisable(GLenum cap)
-{
- GET_CONTEXT;
- ctx->glDisable( cap);
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
- GET_CONTEXT;
- ctx->glDisableVertexAttribArray( index);
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- GET_CONTEXT;
- ctx->glDrawArrays( mode, first, count);
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
- GET_CONTEXT;
- ctx->glDrawElements( mode, count, type, indices);
-}
-
-void glEnable(GLenum cap)
-{
- GET_CONTEXT;
- ctx->glEnable( cap);
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
- GET_CONTEXT;
- ctx->glEnableVertexAttribArray( index);
-}
-
-void glFinish()
-{
- GET_CONTEXT;
- ctx->glFinish();
-}
-
-void glFlush()
-{
- GET_CONTEXT;
- ctx->glFlush();
-}
-
-void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- GET_CONTEXT;
- ctx->glFramebufferRenderbuffer( target, attachment, renderbuffertarget, renderbuffer);
-}
-
-void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture2D( target, attachment, textarget, texture, level);
-}
-
-void glFrontFace(GLenum mode)
-{
- GET_CONTEXT;
- ctx->glFrontFace( mode);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
- GET_CONTEXT;
- ctx->glGenBuffers( n, buffers);
-}
-
-void glGenerateMipmap(GLenum target)
-{
- GET_CONTEXT;
- ctx->glGenerateMipmap( target);
-}
-
-void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
-{
- GET_CONTEXT;
- ctx->glGenFramebuffers( n, framebuffers);
-}
-
-void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
-{
- GET_CONTEXT;
- ctx->glGenRenderbuffers( n, renderbuffers);
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
- GET_CONTEXT;
- ctx->glGenTextures( n, textures);
-}
-
-void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- GET_CONTEXT;
- ctx->glGetActiveAttrib( program, index, bufsize, length, size, type, name);
-}
-
-void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
- GET_CONTEXT;
- ctx->glGetActiveUniform( program, index, bufsize, length, size, type, name);
-}
-
-void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
- GET_CONTEXT;
- ctx->glGetAttachedShaders( program, maxcount, count, shaders);
-}
-
-int glGetAttribLocation(GLuint program, const GLchar* name)
-{
- GET_CONTEXT;
- return ctx->glGetAttribLocation( program, name);
-}
-
-void glGetBooleanv(GLenum pname, GLboolean* params)
-{
- GET_CONTEXT;
- ctx->glGetBooleanv( pname, params);
-}
-
-void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetBufferParameteriv( target, pname, params);
-}
-
-GLenum glGetError()
-{
- GET_CONTEXT;
- return ctx->glGetError();
-}
-
-void glGetFloatv(GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetFloatv( pname, params);
-}
-
-void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFramebufferAttachmentParameteriv( target, attachment, pname, params);
-}
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetIntegerv( pname, params);
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetProgramiv( program, pname, params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- GET_CONTEXT;
- ctx->glGetProgramInfoLog( program, bufsize, length, infolog);
-}
-
-void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetRenderbufferParameteriv( target, pname, params);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetShaderiv( shader, pname, params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
- GET_CONTEXT;
- ctx->glGetShaderInfoLog( shader, bufsize, length, infolog);
-}
-
-void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
- GET_CONTEXT;
- ctx->glGetShaderPrecisionFormat( shadertype, precisiontype, range, precision);
-}
-
-void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
- GET_CONTEXT;
- ctx->glGetShaderSource( shader, bufsize, length, source);
-}
-
-const GLubyte* glGetString(GLenum name)
-{
- GET_CONTEXT;
- return ctx->glGetString( name);
-}
-
-void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameterfv( target, pname, params);
-}
-
-void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetTexParameteriv( target, pname, params);
-}
-
-void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetUniformfv( program, location, params);
-}
-
-void glGetUniformiv(GLuint program, GLint location, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetUniformiv( program, location, params);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
- GET_CONTEXT;
- return ctx->glGetUniformLocation( program, name);
-}
-
-void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribfv( index, pname, params);
-}
-
-void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribiv( index, pname, params);
-}
-
-void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribPointerv( index, pname, pointer);
-}
-
-void glHint(GLenum target, GLenum mode)
-{
- GET_CONTEXT;
- ctx->glHint( target, mode);
-}
-
-GLboolean glIsBuffer(GLuint buffer)
-{
- GET_CONTEXT;
- return ctx->glIsBuffer( buffer);
-}
-
-GLboolean glIsEnabled(GLenum cap)
-{
- GET_CONTEXT;
- return ctx->glIsEnabled( cap);
-}
-
-GLboolean glIsFramebuffer(GLuint framebuffer)
-{
- GET_CONTEXT;
- return ctx->glIsFramebuffer( framebuffer);
-}
-
-GLboolean glIsProgram(GLuint program)
-{
- GET_CONTEXT;
- return ctx->glIsProgram( program);
-}
-
-GLboolean glIsRenderbuffer(GLuint renderbuffer)
-{
- GET_CONTEXT;
- return ctx->glIsRenderbuffer( renderbuffer);
-}
-
-GLboolean glIsShader(GLuint shader)
-{
- GET_CONTEXT;
- return ctx->glIsShader( shader);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
- GET_CONTEXT;
- return ctx->glIsTexture( texture);
-}
-
-void glLineWidth(GLfloat width)
-{
- GET_CONTEXT;
- ctx->glLineWidth( width);
-}
-
-void glLinkProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glLinkProgram( program);
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glPixelStorei( pname, param);
-}
-
-void glPolygonOffset(GLfloat factor, GLfloat units)
-{
- GET_CONTEXT;
- ctx->glPolygonOffset( factor, units);
-}
-
-void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glReadPixels( x, y, width, height, format, type, pixels);
-}
-
-void glReleaseShaderCompiler()
-{
- GET_CONTEXT;
- ctx->glReleaseShaderCompiler();
-}
-
-void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorage( target, internalformat, width, height);
-}
-
-void glSampleCoverage(GLclampf value, GLboolean invert)
-{
- GET_CONTEXT;
- ctx->glSampleCoverage( value, invert);
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glScissor( x, y, width, height);
-}
-
-void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
- GET_CONTEXT;
- ctx->glShaderBinary( n, shaders, binaryformat, binary, length);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
-{
- GET_CONTEXT;
- ctx->glShaderSource( shader, count, string, length);
-}
-
-void glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilFunc( func, ref, mask);
-}
-
-void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilFuncSeparate( face, func, ref, mask);
-}
-
-void glStencilMask(GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilMask( mask);
-}
-
-void glStencilMaskSeparate(GLenum face, GLuint mask)
-{
- GET_CONTEXT;
- ctx->glStencilMaskSeparate( face, mask);
-}
-
-void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CONTEXT;
- ctx->glStencilOp( fail, zfail, zpass);
-}
-
-void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
- GET_CONTEXT;
- ctx->glStencilOpSeparate( face, fail, zfail, zpass);
-}
-
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glTexParameterf( target, pname, param);
-}
-
-void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glTexParameterfv( target, pname, params);
-}
-
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glTexParameteri( target, pname, param);
-}
-
-void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
-{
- GET_CONTEXT;
- ctx->glTexParameteriv( target, pname, params);
-}
-
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
- GET_CONTEXT;
- ctx->glUniform1f( location, x);
-}
-
-void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform1fv( location, count, v);
-}
-
-void glUniform1i(GLint location, GLint x)
-{
- GET_CONTEXT;
- ctx->glUniform1i( location, x);
-}
-
-void glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform1iv( location, count, v);
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GET_CONTEXT;
- ctx->glUniform2f( location, x, y);
-}
-
-void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform2fv( location, count, v);
-}
-
-void glUniform2i(GLint location, GLint x, GLint y)
-{
- GET_CONTEXT;
- ctx->glUniform2i( location, x, y);
-}
-
-void glUniform2iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform2iv( location, count, v);
-}
-
-void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glUniform3f( location, x, y, z);
-}
-
-void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform3fv( location, count, v);
-}
-
-void glUniform3i(GLint location, GLint x, GLint y, GLint z)
-{
- GET_CONTEXT;
- ctx->glUniform3i( location, x, y, z);
-}
-
-void glUniform3iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform3iv( location, count, v);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CONTEXT;
- ctx->glUniform4f( location, x, y, z, w);
-}
-
-void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
-{
- GET_CONTEXT;
- ctx->glUniform4fv( location, count, v);
-}
-
-void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
- GET_CONTEXT;
- ctx->glUniform4i( location, x, y, z, w);
-}
-
-void glUniform4iv(GLint location, GLsizei count, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glUniform4iv( location, count, v);
-}
-
-void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix2fv( location, count, transpose, value);
-}
-
-void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix3fv( location, count, transpose, value);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix4fv( location, count, transpose, value);
-}
-
-void glUseProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glUseProgram( program);
-}
-
-void glValidateProgram(GLuint program)
-{
- GET_CONTEXT;
- ctx->glValidateProgram( program);
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib1f( indx, x);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib1fv( indx, values);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib2f( indx, x, y);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib2fv( indx, values);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib3f( indx, x, y, z);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib3fv( indx, values);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib4f( indx, x, y, z, w);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
- GET_CONTEXT;
- ctx->glVertexAttrib4fv( indx, values);
-}
-
-void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-{
- GET_CONTEXT;
- ctx->glVertexAttribPointer( indx, size, type, normalized, stride, ptr);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glViewport( x, y, width, height);
-}
-
-void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
-{
- GET_CONTEXT;
- ctx->glEGLImageTargetTexture2DOES( target, image);
-}
-
-void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
-{
- GET_CONTEXT;
- ctx->glEGLImageTargetRenderbufferStorageOES( target, image);
-}
-
-void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
-{
- GET_CONTEXT;
- ctx->glGetProgramBinaryOES( program, bufSize, length, binaryFormat, binary);
-}
-
-void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
-{
- GET_CONTEXT;
- ctx->glProgramBinaryOES( program, binaryFormat, binary, length);
-}
-
-void* glMapBufferOES(GLenum target, GLenum access)
-{
- GET_CONTEXT;
- return ctx->glMapBufferOES( target, access);
-}
-
-GLboolean glUnmapBufferOES(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glUnmapBufferOES( target);
-}
-
-void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexImage3DOES( target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-{
- GET_CONTEXT;
- ctx->glTexSubImage3DOES( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glCopyTexSubImage3DOES( target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage3DOES( target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage3DOES( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture3DOES( target, attachment, textarget, texture, level, zoffset);
-}
-
-void glBindVertexArrayOES(GLuint array)
-{
- GET_CONTEXT;
- ctx->glBindVertexArrayOES( array);
-}
-
-void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
-{
- GET_CONTEXT;
- ctx->glDeleteVertexArraysOES( n, arrays);
-}
-
-void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
-{
- GET_CONTEXT;
- ctx->glGenVertexArraysOES( n, arrays);
-}
-
-GLboolean glIsVertexArrayOES(GLuint array)
-{
- GET_CONTEXT;
- return ctx->glIsVertexArrayOES( array);
-}
-
-void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
- GET_CONTEXT;
- ctx->glDiscardFramebufferEXT( target, numAttachments, attachments);
-}
-
-void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawArraysEXT( mode, first, count, primcount);
-}
-
-void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glMultiDrawElementsEXT( mode, count, type, indices, primcount);
-}
-
-void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorGroupsAMD( numGroups, groupsSize, groups);
-}
-
-void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCountersAMD( group, numCounters, maxActiveCounters, counterSize, counters);
-}
-
-void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorGroupStringAMD( group, bufSize, length, groupString);
-}
-
-void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCounterStringAMD( group, counter, bufSize, length, counterString);
-}
-
-void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCounterInfoAMD( group, counter, pname, data);
-}
-
-void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
- GET_CONTEXT;
- ctx->glGenPerfMonitorsAMD( n, monitors);
-}
-
-void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
-{
- GET_CONTEXT;
- ctx->glDeletePerfMonitorsAMD( n, monitors);
-}
-
-void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
-{
- GET_CONTEXT;
- ctx->glSelectPerfMonitorCountersAMD( monitor, enable, group, numCounters, countersList);
-}
-
-void glBeginPerfMonitorAMD(GLuint monitor)
-{
- GET_CONTEXT;
- ctx->glBeginPerfMonitorAMD( monitor);
-}
-
-void glEndPerfMonitorAMD(GLuint monitor)
-{
- GET_CONTEXT;
- ctx->glEndPerfMonitorAMD( monitor);
-}
-
-void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
-{
- GET_CONTEXT;
- ctx->glGetPerfMonitorCounterDataAMD( monitor, pname, dataSize, data, bytesWritten);
-}
-
-void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorageMultisampleIMG( target, samples, internalformat, width, height);
-}
-
-void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
-{
- GET_CONTEXT;
- ctx->glFramebufferTexture2DMultisampleIMG( target, attachment, textarget, texture, level, samples);
-}
-
-void glDeleteFencesNV(GLsizei n, const GLuint* fences)
-{
- GET_CONTEXT;
- ctx->glDeleteFencesNV( n, fences);
-}
-
-void glGenFencesNV(GLsizei n, GLuint* fences)
-{
- GET_CONTEXT;
- ctx->glGenFencesNV( n, fences);
-}
-
-GLboolean glIsFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- return ctx->glIsFenceNV( fence);
-}
-
-GLboolean glTestFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- return ctx->glTestFenceNV( fence);
-}
-
-void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFenceivNV( fence, pname, params);
-}
-
-void glFinishFenceNV(GLuint fence)
-{
- GET_CONTEXT;
- ctx->glFinishFenceNV( fence);
-}
-
-void glSetFenceNV(GLuint fence, GLenum condition)
-{
- GET_CONTEXT;
- ctx->glSetFenceNV( fence, condition);
-}
-
-void glCoverageMaskNV(GLboolean mask)
-{
- GET_CONTEXT;
- ctx->glCoverageMaskNV( mask);
-}
-
-void glCoverageOperationNV(GLenum operation)
-{
- GET_CONTEXT;
- ctx->glCoverageOperationNV( operation);
-}
-
-void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
-{
- GET_CONTEXT;
- ctx->glGetDriverControlsQCOM( num, size, driverControls);
-}
-
-void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
-{
- GET_CONTEXT;
- ctx->glGetDriverControlStringQCOM( driverControl, bufSize, length, driverControlString);
-}
-
-void glEnableDriverControlQCOM(GLuint driverControl)
-{
- GET_CONTEXT;
- ctx->glEnableDriverControlQCOM( driverControl);
-}
-
-void glDisableDriverControlQCOM(GLuint driverControl)
-{
- GET_CONTEXT;
- ctx->glDisableDriverControlQCOM( driverControl);
-}
-
-void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
-{
- GET_CONTEXT;
- ctx->glExtGetTexturesQCOM( textures, maxTextures, numTextures);
-}
-
-void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetBuffersQCOM( buffers, maxBuffers, numBuffers);
-}
-
-void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetRenderbuffersQCOM( renderbuffers, maxRenderbuffers, numRenderbuffers);
-}
-
-void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
-{
- GET_CONTEXT;
- ctx->glExtGetFramebuffersQCOM( framebuffers, maxFramebuffers, numFramebuffers);
-}
-
-void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glExtGetTexLevelParameterivQCOM( texture, face, level, pname, params);
-}
-
-void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glExtTexObjectStateOverrideiQCOM( target, pname, param);
-}
-
-void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
-{
- GET_CONTEXT;
- ctx->glExtGetTexSubImageQCOM( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
-}
-
-void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
-{
- GET_CONTEXT;
- ctx->glExtGetBufferPointervQCOM( target, params);
-}
-
-void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
-{
- GET_CONTEXT;
- ctx->glExtGetShadersQCOM( shaders, maxShaders, numShaders);
-}
-
-void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
-{
- GET_CONTEXT;
- ctx->glExtGetProgramsQCOM( programs, maxPrograms, numPrograms);
-}
-
-GLboolean glExtIsProgramBinaryQCOM(GLuint program)
-{
- GET_CONTEXT;
- return ctx->glExtIsProgramBinaryQCOM( program);
-}
-
-void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
-{
- GET_CONTEXT;
- ctx->glExtGetProgramBinarySourceQCOM( program, shadertype, source, length);
-}
-
-void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
-{
- GET_CONTEXT;
- ctx->glStartTilingQCOM( x, y, width, height, preserveMask);
-}
-
-void glEndTilingQCOM(GLbitfield preserveMask)
-{
- GET_CONTEXT;
- ctx->glEndTilingQCOM( preserveMask);
-}
-
-void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glVertexAttribPointerData( indx, size, type, normalized, stride, data, datalen);
-}
-
-void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glVertexAttribPointerOffset( indx, size, type, normalized, stride, offset);
-}
-
-void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glDrawElementsOffset( mode, count, type, offset);
-}
-
-void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glDrawElementsData( mode, count, type, data, datalen);
-}
-
-void glGetCompressedTextureFormats(int count, GLint* formats)
-{
- GET_CONTEXT;
- ctx->glGetCompressedTextureFormats( count, formats);
-}
-
-void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
-{
- GET_CONTEXT;
- ctx->glShaderString( shader, string, len);
-}
-
-int glFinishRoundTrip()
-{
- GET_CONTEXT;
- return ctx->glFinishRoundTrip();
-}
-
-void glGenVertexArrays(GLsizei n, GLuint* arrays)
-{
- GET_CONTEXT;
- ctx->glGenVertexArrays( n, arrays);
-}
-
-void glBindVertexArray(GLuint array)
-{
- GET_CONTEXT;
- ctx->glBindVertexArray( array);
-}
-
-void glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
-{
- GET_CONTEXT;
- ctx->glDeleteVertexArrays( n, arrays);
-}
-
-GLboolean glIsVertexArray(GLuint array)
-{
- GET_CONTEXT;
- return ctx->glIsVertexArray( array);
-}
-
-void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- GET_CONTEXT;
- return ctx->glMapBufferRange( target, offset, length, access);
-}
-
-GLboolean glUnmapBuffer(GLenum target)
-{
- GET_CONTEXT;
- return ctx->glUnmapBuffer( target);
-}
-
-void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- GET_CONTEXT;
- ctx->glFlushMappedBufferRange( target, offset, length);
-}
-
-void glMapBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* mapped)
-{
- GET_CONTEXT;
- ctx->glMapBufferRangeAEMU( target, offset, length, access, mapped);
-}
-
-void glUnmapBufferAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer, GLboolean* out_res)
-{
- GET_CONTEXT;
- ctx->glUnmapBufferAEMU( target, offset, length, access, guest_buffer, out_res);
-}
-
-void glFlushMappedBufferRangeAEMU(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, void* guest_buffer)
-{
- GET_CONTEXT;
- ctx->glFlushMappedBufferRangeAEMU( target, offset, length, access, guest_buffer);
-}
-
-void glReadPixelsOffsetAEMU(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glReadPixelsOffsetAEMU( x, y, width, height, format, type, offset);
-}
-
-void glCompressedTexImage2DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage2DOffsetAEMU( target, level, internalformat, width, height, border, imageSize, offset);
-}
-
-void glCompressedTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage2DOffsetAEMU( target, level, xoffset, yoffset, width, height, format, imageSize, offset);
-}
-
-void glTexImage2DOffsetAEMU(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glTexImage2DOffsetAEMU( target, level, internalformat, width, height, border, format, type, offset);
-}
-
-void glTexSubImage2DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glTexSubImage2DOffsetAEMU( target, level, xoffset, yoffset, width, height, format, type, offset);
-}
-
-void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- GET_CONTEXT;
- ctx->glBindBufferRange( target, index, buffer, offset, size);
-}
-
-void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- GET_CONTEXT;
- ctx->glBindBufferBase( target, index, buffer);
-}
-
-void glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size)
-{
- GET_CONTEXT;
- ctx->glCopyBufferSubData( readtarget, writetarget, readoffset, writeoffset, size);
-}
-
-void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value)
-{
- GET_CONTEXT;
- ctx->glClearBufferiv( buffer, drawBuffer, value);
-}
-
-void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glClearBufferuiv( buffer, drawBuffer, value);
-}
-
-void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glClearBufferfv( buffer, drawBuffer, value);
-}
-
-void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)
-{
- GET_CONTEXT;
- ctx->glClearBufferfi( buffer, drawBuffer, depth, stencil);
-}
-
-void glGetBufferParameteri64v(GLenum target, GLenum value, GLint64* data)
-{
- GET_CONTEXT;
- ctx->glGetBufferParameteri64v( target, value, data);
-}
-
-void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
-{
- GET_CONTEXT;
- ctx->glGetBufferPointerv( target, pname, params);
-}
-
-void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- GET_CONTEXT;
- ctx->glUniformBlockBinding( program, uniformBlockIndex, uniformBlockBinding);
-}
-
-GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
-{
- GET_CONTEXT;
- return ctx->glGetUniformBlockIndex( program, uniformBlockName);
-}
-
-void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
-{
- GET_CONTEXT;
- ctx->glGetUniformIndices( program, uniformCount, uniformNames, uniformIndices);
-}
-
-void glGetUniformIndicesAEMU(GLuint program, GLsizei uniformCount, const GLchar* packedUniformNames, GLsizei packedLen, GLuint* uniformIndices)
-{
- GET_CONTEXT;
- ctx->glGetUniformIndicesAEMU( program, uniformCount, packedUniformNames, packedLen, uniformIndices);
-}
-
-void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetActiveUniformBlockiv( program, uniformBlockIndex, pname, params);
-}
-
-void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-{
- GET_CONTEXT;
- ctx->glGetActiveUniformBlockName( program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-void glUniform1ui(GLint location, GLuint v0)
-{
- GET_CONTEXT;
- ctx->glUniform1ui( location, v0);
-}
-
-void glUniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GET_CONTEXT;
- ctx->glUniform2ui( location, v0, v1);
-}
-
-void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GET_CONTEXT;
- ctx->glUniform3ui( location, v0, v1, v2);
-}
-
-void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CONTEXT;
- ctx->glUniform4ui( location, v0, v1, v2, v3);
-}
-
-void glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glUniform1uiv( location, count, value);
-}
-
-void glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glUniform2uiv( location, count, value);
-}
-
-void glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glUniform3uiv( location, count, value);
-}
-
-void glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glUniform4uiv( location, count, value);
-}
-
-void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix2x3fv( location, count, transpose, value);
-}
-
-void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix3x2fv( location, count, transpose, value);
-}
-
-void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix2x4fv( location, count, transpose, value);
-}
-
-void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix4x2fv( location, count, transpose, value);
-}
-
-void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix3x4fv( location, count, transpose, value);
-}
-
-void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glUniformMatrix4x3fv( location, count, transpose, value);
-}
-
-void glGetUniformuiv(GLuint program, GLint location, GLuint* params)
-{
- GET_CONTEXT;
- ctx->glGetUniformuiv( program, location, params);
-}
-
-void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetActiveUniformsiv( program, uniformCount, uniformIndices, pname, params);
-}
-
-void glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CONTEXT;
- ctx->glVertexAttribI4i( index, v0, v1, v2, v3);
-}
-
-void glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CONTEXT;
- ctx->glVertexAttribI4ui( index, v0, v1, v2, v3);
-}
-
-void glVertexAttribI4iv(GLuint index, const GLint* v)
-{
- GET_CONTEXT;
- ctx->glVertexAttribI4iv( index, v);
-}
-
-void glVertexAttribI4uiv(GLuint index, const GLuint* v)
-{
- GET_CONTEXT;
- ctx->glVertexAttribI4uiv( index, v);
-}
-
-void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-{
- GET_CONTEXT;
- ctx->glVertexAttribIPointer( index, size, type, stride, pointer);
-}
-
-void glVertexAttribIPointerOffsetAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glVertexAttribIPointerOffsetAEMU( index, size, type, stride, offset);
-}
-
-void glVertexAttribIPointerDataAEMU(GLuint index, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glVertexAttribIPointerDataAEMU( index, size, type, stride, data, datalen);
-}
-
-void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribIiv( index, pname, params);
-}
-
-void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
-{
- GET_CONTEXT;
- ctx->glGetVertexAttribIuiv( index, pname, params);
-}
-
-void glVertexAttribDivisor(GLuint index, GLuint divisor)
-{
- GET_CONTEXT;
- ctx->glVertexAttribDivisor( index, divisor);
-}
-
-void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glDrawArraysInstanced( mode, first, count, primcount);
-}
-
-void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glDrawElementsInstanced( mode, count, type, indices, primcount);
-}
-
-void glDrawElementsInstancedDataAEMU(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLsizei datalen)
-{
- GET_CONTEXT;
- ctx->glDrawElementsInstancedDataAEMU( mode, count, type, indices, primcount, datalen);
-}
-
-void glDrawElementsInstancedOffsetAEMU(GLenum mode, GLsizei count, GLenum type, GLuint offset, GLsizei primcount)
-{
- GET_CONTEXT;
- ctx->glDrawElementsInstancedOffsetAEMU( mode, count, type, offset, primcount);
-}
-
-void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
-{
- GET_CONTEXT;
- ctx->glDrawRangeElements( mode, start, end, count, type, indices);
-}
-
-void glDrawRangeElementsDataAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices, GLsizei datalen)
-{
- GET_CONTEXT;
- ctx->glDrawRangeElementsDataAEMU( mode, start, end, count, type, indices, datalen);
-}
-
-void glDrawRangeElementsOffsetAEMU(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glDrawRangeElementsOffsetAEMU( mode, start, end, count, type, offset);
-}
-
-GLsync glFenceSync(GLenum condition, GLbitfield flags)
-{
- GET_CONTEXT;
- return ctx->glFenceSync( condition, flags);
-}
-
-GLenum glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-{
- GET_CONTEXT;
- return ctx->glClientWaitSync( wait_on, flags, timeout);
-}
-
-void glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout)
-{
- GET_CONTEXT;
- ctx->glWaitSync( wait_on, flags, timeout);
-}
-
-void glDeleteSync(GLsync to_delete)
-{
- GET_CONTEXT;
- ctx->glDeleteSync( to_delete);
-}
-
-GLboolean glIsSync(GLsync sync)
-{
- GET_CONTEXT;
- return ctx->glIsSync( sync);
-}
-
-void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- GET_CONTEXT;
- ctx->glGetSynciv( sync, pname, bufSize, length, values);
-}
-
-uint64_t glFenceSyncAEMU(GLenum condition, GLbitfield flags)
-{
- GET_CONTEXT;
- return ctx->glFenceSyncAEMU( condition, flags);
-}
-
-GLenum glClientWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-{
- GET_CONTEXT;
- return ctx->glClientWaitSyncAEMU( wait_on, flags, timeout);
-}
-
-void glWaitSyncAEMU(uint64_t wait_on, GLbitfield flags, GLuint64 timeout)
-{
- GET_CONTEXT;
- ctx->glWaitSyncAEMU( wait_on, flags, timeout);
-}
-
-void glDeleteSyncAEMU(uint64_t to_delete)
-{
- GET_CONTEXT;
- ctx->glDeleteSyncAEMU( to_delete);
-}
-
-GLboolean glIsSyncAEMU(uint64_t sync)
-{
- GET_CONTEXT;
- return ctx->glIsSyncAEMU( sync);
-}
-
-void glGetSyncivAEMU(uint64_t sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-{
- GET_CONTEXT;
- ctx->glGetSyncivAEMU( sync, pname, bufSize, length, values);
-}
-
-void glDrawBuffers(GLsizei n, const GLenum* bufs)
-{
- GET_CONTEXT;
- ctx->glDrawBuffers( n, bufs);
-}
-
-void glReadBuffer(GLenum src)
-{
- GET_CONTEXT;
- ctx->glReadBuffer( src);
-}
-
-void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- GET_CONTEXT;
- ctx->glBlitFramebuffer( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
-{
- GET_CONTEXT;
- ctx->glInvalidateFramebuffer( target, numAttachments, attachments);
-}
-
-void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glInvalidateSubFramebuffer( target, numAttachments, attachments, x, y, width, height);
-}
-
-void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- GET_CONTEXT;
- ctx->glFramebufferTextureLayer( target, attachment, texture, level, layer);
-}
-
-void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glRenderbufferStorageMultisample( target, samples, internalformat, width, height);
-}
-
-void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glTexStorage2D( target, levels, internalformat, width, height);
-}
-
-void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetInternalformativ( target, internalformat, pname, bufSize, params);
-}
-
-void glBeginTransformFeedback(GLenum primitiveMode)
-{
- GET_CONTEXT;
- ctx->glBeginTransformFeedback( primitiveMode);
-}
-
-void glEndTransformFeedback()
-{
- GET_CONTEXT;
- ctx->glEndTransformFeedback();
-}
-
-void glGenTransformFeedbacks(GLsizei n, GLuint* ids)
-{
- GET_CONTEXT;
- ctx->glGenTransformFeedbacks( n, ids);
-}
-
-void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
-{
- GET_CONTEXT;
- ctx->glDeleteTransformFeedbacks( n, ids);
-}
-
-void glBindTransformFeedback(GLenum target, GLuint id)
-{
- GET_CONTEXT;
- ctx->glBindTransformFeedback( target, id);
-}
-
-void glPauseTransformFeedback()
-{
- GET_CONTEXT;
- ctx->glPauseTransformFeedback();
-}
-
-void glResumeTransformFeedback()
-{
- GET_CONTEXT;
- ctx->glResumeTransformFeedback();
-}
-
-GLboolean glIsTransformFeedback(GLuint id)
-{
- GET_CONTEXT;
- return ctx->glIsTransformFeedback( id);
-}
-
-void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
-{
- GET_CONTEXT;
- ctx->glTransformFeedbackVaryings( program, count, varyings, bufferMode);
-}
-
-void glTransformFeedbackVaryingsAEMU(GLuint program, GLsizei count, const char* packedVaryings, GLuint packedVaryingsLen, GLenum bufferMode)
-{
- GET_CONTEXT;
- ctx->glTransformFeedbackVaryingsAEMU( program, count, packedVaryings, packedVaryingsLen, bufferMode);
-}
-
-void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name)
-{
- GET_CONTEXT;
- ctx->glGetTransformFeedbackVarying( program, index, bufSize, length, size, type, name);
-}
-
-void glGenSamplers(GLsizei n, GLuint* samplers)
-{
- GET_CONTEXT;
- ctx->glGenSamplers( n, samplers);
-}
-
-void glDeleteSamplers(GLsizei n, const GLuint* samplers)
-{
- GET_CONTEXT;
- ctx->glDeleteSamplers( n, samplers);
-}
-
-void glBindSampler(GLuint unit, GLuint sampler)
-{
- GET_CONTEXT;
- ctx->glBindSampler( unit, sampler);
-}
-
-void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
-{
- GET_CONTEXT;
- ctx->glSamplerParameterf( sampler, pname, param);
-}
-
-void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glSamplerParameteri( sampler, pname, param);
-}
-
-void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glSamplerParameterfv( sampler, pname, params);
-}
-
-void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params)
-{
- GET_CONTEXT;
- ctx->glSamplerParameteriv( sampler, pname, params);
-}
-
-void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetSamplerParameterfv( sampler, pname, params);
-}
-
-void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetSamplerParameteriv( sampler, pname, params);
-}
-
-GLboolean glIsSampler(GLuint sampler)
-{
- GET_CONTEXT;
- return ctx->glIsSampler( sampler);
-}
-
-void glGenQueries(GLsizei n, GLuint* queries)
-{
- GET_CONTEXT;
- ctx->glGenQueries( n, queries);
-}
-
-void glDeleteQueries(GLsizei n, const GLuint* queries)
-{
- GET_CONTEXT;
- ctx->glDeleteQueries( n, queries);
-}
-
-void glBeginQuery(GLenum target, GLuint query)
-{
- GET_CONTEXT;
- ctx->glBeginQuery( target, query);
-}
-
-void glEndQuery(GLenum target)
-{
- GET_CONTEXT;
- ctx->glEndQuery( target);
-}
-
-void glGetQueryiv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetQueryiv( target, pname, params);
-}
-
-void glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint* params)
-{
- GET_CONTEXT;
- ctx->glGetQueryObjectuiv( query, pname, params);
-}
-
-GLboolean glIsQuery(GLuint query)
-{
- GET_CONTEXT;
- return ctx->glIsQuery( query);
-}
-
-void glProgramParameteri(GLuint program, GLenum pname, GLint value)
-{
- GET_CONTEXT;
- ctx->glProgramParameteri( program, pname, value);
-}
-
-void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length)
-{
- GET_CONTEXT;
- ctx->glProgramBinary( program, binaryFormat, binary, length);
-}
-
-void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary)
-{
- GET_CONTEXT;
- ctx->glGetProgramBinary( program, bufSize, length, binaryFormat, binary);
-}
-
-GLint glGetFragDataLocation(GLuint program, const char* name)
-{
- GET_CONTEXT;
- return ctx->glGetFragDataLocation( program, name);
-}
-
-void glGetInteger64v(GLenum pname, GLint64* data)
-{
- GET_CONTEXT;
- ctx->glGetInteger64v( pname, data);
-}
-
-void glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
-{
- GET_CONTEXT;
- ctx->glGetIntegeri_v( target, index, data);
-}
-
-void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
-{
- GET_CONTEXT;
- ctx->glGetInteger64i_v( target, index, data);
-}
-
-void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glTexImage3D( target, level, internalFormat, width, height, depth, border, format, type, data);
-}
-
-void glTexImage3DOffsetAEMU(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glTexImage3DOffsetAEMU( target, level, internalFormat, width, height, depth, border, format, type, offset);
-}
-
-void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- GET_CONTEXT;
- ctx->glTexStorage3D( target, levels, internalformat, width, height, depth);
-}
-
-void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
-}
-
-void glTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glTexSubImage3DOffsetAEMU( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
-}
-
-void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage3D( target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-void glCompressedTexImage3DOffsetAEMU(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glCompressedTexImage3DOffsetAEMU( target, level, internalformat, width, height, depth, border, imageSize, offset);
-}
-
-void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glCompressedTexSubImage3DOffsetAEMU(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLuint data)
-{
- GET_CONTEXT;
- ctx->glCompressedTexSubImage3DOffsetAEMU( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- GET_CONTEXT;
- ctx->glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-const GLubyte* glGetStringi(GLenum name, GLuint index)
-{
- GET_CONTEXT;
- return ctx->glGetStringi( name, index);
-}
-
-void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data)
-{
- GET_CONTEXT;
- ctx->glGetBooleani_v( target, index, data);
-}
-
-void glMemoryBarrier(GLbitfield barriers)
-{
- GET_CONTEXT;
- ctx->glMemoryBarrier( barriers);
-}
-
-void glMemoryBarrierByRegion(GLbitfield barriers)
-{
- GET_CONTEXT;
- ctx->glMemoryBarrierByRegion( barriers);
-}
-
-void glGenProgramPipelines(GLsizei n, GLuint* pipelines)
-{
- GET_CONTEXT;
- ctx->glGenProgramPipelines( n, pipelines);
-}
-
-void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines)
-{
- GET_CONTEXT;
- ctx->glDeleteProgramPipelines( n, pipelines);
-}
-
-void glBindProgramPipeline(GLuint pipeline)
-{
- GET_CONTEXT;
- ctx->glBindProgramPipeline( pipeline);
-}
-
-void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetProgramPipelineiv( pipeline, pname, params);
-}
-
-void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-{
- GET_CONTEXT;
- ctx->glGetProgramPipelineInfoLog( pipeline, bufSize, length, infoLog);
-}
-
-void glValidateProgramPipeline(GLuint pipeline)
-{
- GET_CONTEXT;
- ctx->glValidateProgramPipeline( pipeline);
-}
-
-GLboolean glIsProgramPipeline(GLuint pipeline)
-{
- GET_CONTEXT;
- return ctx->glIsProgramPipeline( pipeline);
-}
-
-void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
-{
- GET_CONTEXT;
- ctx->glUseProgramStages( pipeline, stages, program);
-}
-
-void glActiveShaderProgram(GLuint pipeline, GLuint program)
-{
- GET_CONTEXT;
- ctx->glActiveShaderProgram( pipeline, program);
-}
-
-GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const char** strings)
-{
- GET_CONTEXT;
- return ctx->glCreateShaderProgramv( type, count, strings);
-}
-
-GLuint glCreateShaderProgramvAEMU(GLenum type, GLsizei count, const char* packedStrings, GLuint packedLen)
-{
- GET_CONTEXT;
- return ctx->glCreateShaderProgramvAEMU( type, count, packedStrings, packedLen);
-}
-
-void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
-{
- GET_CONTEXT;
- ctx->glProgramUniform1f( program, location, v0);
-}
-
-void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
-{
- GET_CONTEXT;
- ctx->glProgramUniform2f( program, location, v0, v1);
-}
-
-void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GET_CONTEXT;
- ctx->glProgramUniform3f( program, location, v0, v1, v2);
-}
-
-void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- GET_CONTEXT;
- ctx->glProgramUniform4f( program, location, v0, v1, v2, v3);
-}
-
-void glProgramUniform1i(GLuint program, GLint location, GLint v0)
-{
- GET_CONTEXT;
- ctx->glProgramUniform1i( program, location, v0);
-}
-
-void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
-{
- GET_CONTEXT;
- ctx->glProgramUniform2i( program, location, v0, v1);
-}
-
-void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
-{
- GET_CONTEXT;
- ctx->glProgramUniform3i( program, location, v0, v1, v2);
-}
-
-void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CONTEXT;
- ctx->glProgramUniform4i( program, location, v0, v1, v2, v3);
-}
-
-void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
-{
- GET_CONTEXT;
- ctx->glProgramUniform1ui( program, location, v0);
-}
-
-void glProgramUniform2ui(GLuint program, GLint location, GLint v0, GLuint v1)
-{
- GET_CONTEXT;
- ctx->glProgramUniform2ui( program, location, v0, v1);
-}
-
-void glProgramUniform3ui(GLuint program, GLint location, GLint v0, GLint v1, GLuint v2)
-{
- GET_CONTEXT;
- ctx->glProgramUniform3ui( program, location, v0, v1, v2);
-}
-
-void glProgramUniform4ui(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3)
-{
- GET_CONTEXT;
- ctx->glProgramUniform4ui( program, location, v0, v1, v2, v3);
-}
-
-void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform1fv( program, location, count, value);
-}
-
-void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform2fv( program, location, count, value);
-}
-
-void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform3fv( program, location, count, value);
-}
-
-void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform4fv( program, location, count, value);
-}
-
-void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform1iv( program, location, count, value);
-}
-
-void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform2iv( program, location, count, value);
-}
-
-void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform3iv( program, location, count, value);
-}
-
-void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform4iv( program, location, count, value);
-}
-
-void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform1uiv( program, location, count, value);
-}
-
-void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform2uiv( program, location, count, value);
-}
-
-void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform3uiv( program, location, count, value);
-}
-
-void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniform4uiv( program, location, count, value);
-}
-
-void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix2fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix3fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix4fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix2x3fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix3x2fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix2x4fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix4x2fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix3x4fv( program, location, count, transpose, value);
-}
-
-void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
- GET_CONTEXT;
- ctx->glProgramUniformMatrix4x3fv( program, location, count, transpose, value);
-}
-
-void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetProgramInterfaceiv( program, programInterface, pname, params);
-}
-
-void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetProgramResourceiv( program, programInterface, index, propCount, props, bufSize, length, params);
-}
-
-GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const char* name)
-{
- GET_CONTEXT;
- return ctx->glGetProgramResourceIndex( program, programInterface, name);
-}
-
-GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name)
-{
- GET_CONTEXT;
- return ctx->glGetProgramResourceLocation( program, programInterface, name);
-}
-
-void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name)
-{
- GET_CONTEXT;
- ctx->glGetProgramResourceName( program, programInterface, index, bufSize, length, name);
-}
-
-void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
-{
- GET_CONTEXT;
- ctx->glBindImageTexture( unit, texture, level, layered, layer, access, format);
-}
-
-void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
-{
- GET_CONTEXT;
- ctx->glDispatchCompute( num_groups_x, num_groups_y, num_groups_z);
-}
-
-void glDispatchComputeIndirect(GLintptr indirect)
-{
- GET_CONTEXT;
- ctx->glDispatchComputeIndirect( indirect);
-}
-
-void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride)
-{
- GET_CONTEXT;
- ctx->glBindVertexBuffer( bindingindex, buffer, offset, stride);
-}
-
-void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
-{
- GET_CONTEXT;
- ctx->glVertexAttribBinding( attribindex, bindingindex);
-}
-
-void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
-{
- GET_CONTEXT;
- ctx->glVertexAttribFormat( attribindex, size, type, normalized, relativeoffset);
-}
-
-void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
-{
- GET_CONTEXT;
- ctx->glVertexAttribIFormat( attribindex, size, type, relativeoffset);
-}
-
-void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
-{
- GET_CONTEXT;
- ctx->glVertexBindingDivisor( bindingindex, divisor);
-}
-
-void glDrawArraysIndirect(GLenum mode, const void* indirect)
-{
- GET_CONTEXT;
- ctx->glDrawArraysIndirect( mode, indirect);
-}
-
-void glDrawArraysIndirectDataAEMU(GLenum mode, const void* indirect, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glDrawArraysIndirectDataAEMU( mode, indirect, datalen);
-}
-
-void glDrawArraysIndirectOffsetAEMU(GLenum mode, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glDrawArraysIndirectOffsetAEMU( mode, offset);
-}
-
-void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect)
-{
- GET_CONTEXT;
- ctx->glDrawElementsIndirect( mode, type, indirect);
-}
-
-void glDrawElementsIndirectDataAEMU(GLenum mode, GLenum type, const void* indirect, GLuint datalen)
-{
- GET_CONTEXT;
- ctx->glDrawElementsIndirectDataAEMU( mode, type, indirect, datalen);
-}
-
-void glDrawElementsIndirectOffsetAEMU(GLenum mode, GLenum type, GLuint offset)
-{
- GET_CONTEXT;
- ctx->glDrawElementsIndirectOffsetAEMU( mode, type, offset);
-}
-
-void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
-{
- GET_CONTEXT;
- ctx->glTexStorage2DMultisample( target, samples, internalformat, width, height, fixedsamplelocations);
-}
-
-void glSampleMaski(GLuint maskNumber, GLbitfield mask)
-{
- GET_CONTEXT;
- ctx->glSampleMaski( maskNumber, mask);
-}
-
-void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val)
-{
- GET_CONTEXT;
- ctx->glGetMultisamplefv( pname, index, val);
-}
-
-void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
-{
- GET_CONTEXT;
- ctx->glFramebufferParameteri( target, pname, param);
-}
-
-void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetFramebufferParameteriv( target, pname, params);
-}
-
-void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params)
-{
- GET_CONTEXT;
- ctx->glGetTexLevelParameterfv( target, level, pname, params);
-}
-
-void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
-{
- GET_CONTEXT;
- ctx->glGetTexLevelParameteriv( target, level, pname, params);
-}
-
diff --git a/guest/libs/eglwrapper/gles3_wrapper_proc.h b/guest/libs/eglwrapper/gles3_wrapper_proc.h
deleted file mode 100644
index 546c29dc..00000000
--- a/guest/libs/eglwrapper/gles3_wrapper_proc.h
+++ /dev/null
@@ -1,425 +0,0 @@
-// Generated Code - DO NOT EDIT !!
-// generated by 'emugen'
-#ifndef __gles3_wrapper_proc_t_h
-#define __gles3_wrapper_proc_t_h
-
-
-
-#include "gles3_types.h"
-#ifndef gles3_APIENTRY
-#define gles3_APIENTRY
-#endif
-typedef void (gles3_APIENTRY *glActiveTexture_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glAttachShader_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glBindAttribLocation_wrapper_proc_t) (GLuint, GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glBindBuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindFramebuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindRenderbuffer_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindTexture_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBlendColor_wrapper_proc_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gles3_APIENTRY *glBlendEquation_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glBlendEquationSeparate_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles3_APIENTRY *glBlendFunc_wrapper_proc_t) (GLenum, GLenum);
-typedef void (gles3_APIENTRY *glBlendFuncSeparate_wrapper_proc_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glBufferData_wrapper_proc_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
-typedef void (gles3_APIENTRY *glBufferSubData_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
-typedef GLenum (gles3_APIENTRY *glCheckFramebufferStatus_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glClear_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glClearColor_wrapper_proc_t) (GLclampf, GLclampf, GLclampf, GLclampf);
-typedef void (gles3_APIENTRY *glClearDepthf_wrapper_proc_t) (GLclampf);
-typedef void (gles3_APIENTRY *glClearStencil_wrapper_proc_t) (GLint);
-typedef void (gles3_APIENTRY *glColorMask_wrapper_proc_t) (GLboolean, GLboolean, GLboolean, GLboolean);
-typedef void (gles3_APIENTRY *glCompileShader_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCopyTexImage2D_wrapper_proc_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-typedef void (gles3_APIENTRY *glCopyTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef GLuint (gles3_APIENTRY *glCreateProgram_wrapper_proc_t) ();
-typedef GLuint (gles3_APIENTRY *glCreateShader_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glCullFace_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glDeleteBuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDeleteFramebuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDeleteProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteRenderbuffers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDeleteShader_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteTextures_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glDepthFunc_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glDepthMask_wrapper_proc_t) (GLboolean);
-typedef void (gles3_APIENTRY *glDepthRangef_wrapper_proc_t) (GLclampf, GLclampf);
-typedef void (gles3_APIENTRY *glDetachShader_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDisable_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glDisableVertexAttribArray_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDrawArrays_wrapper_proc_t) (GLenum, GLint, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElements_wrapper_proc_t) (GLenum, GLsizei, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glEnable_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glEnableVertexAttribArray_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glFinish_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glFlush_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glFramebufferRenderbuffer_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glFramebufferTexture2D_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (gles3_APIENTRY *glFrontFace_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGenBuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGenerateMipmap_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGenFramebuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGenRenderbuffers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGenTextures_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetActiveAttrib_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (gles3_APIENTRY *glGetActiveUniform_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
-typedef void (gles3_APIENTRY *glGetAttachedShaders_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLuint*);
-typedef int (gles3_APIENTRY *glGetAttribLocation_wrapper_proc_t) (GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glGetBooleanv_wrapper_proc_t) (GLenum, GLboolean*);
-typedef void (gles3_APIENTRY *glGetBufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef GLenum (gles3_APIENTRY *glGetError_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glGetFloatv_wrapper_proc_t) (GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetFramebufferAttachmentParameteriv_wrapper_proc_t) (GLenum, GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetIntegerv_wrapper_proc_t) (GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramInfoLog_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetRenderbufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetShaderiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetShaderInfoLog_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetShaderPrecisionFormat_wrapper_proc_t) (GLenum, GLenum, GLint*, GLint*);
-typedef void (gles3_APIENTRY *glGetShaderSource_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef const GLubyte* (gles3_APIENTRY *glGetString_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGetTexParameterfv_wrapper_proc_t) (GLenum, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetTexParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetUniformfv_wrapper_proc_t) (GLuint, GLint, GLfloat*);
-typedef void (gles3_APIENTRY *glGetUniformiv_wrapper_proc_t) (GLuint, GLint, GLint*);
-typedef int (gles3_APIENTRY *glGetUniformLocation_wrapper_proc_t) (GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glGetVertexAttribfv_wrapper_proc_t) (GLuint, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetVertexAttribiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetVertexAttribPointerv_wrapper_proc_t) (GLuint, GLenum, GLvoid**);
-typedef void (gles3_APIENTRY *glHint_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles3_APIENTRY *glIsBuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsEnabled_wrapper_proc_t) (GLenum);
-typedef GLboolean (gles3_APIENTRY *glIsFramebuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsProgram_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsRenderbuffer_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsShader_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsTexture_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glLineWidth_wrapper_proc_t) (GLfloat);
-typedef void (gles3_APIENTRY *glLinkProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glPixelStorei_wrapper_proc_t) (GLenum, GLint);
-typedef void (gles3_APIENTRY *glPolygonOffset_wrapper_proc_t) (GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glReadPixels_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles3_APIENTRY *glReleaseShaderCompiler_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glRenderbufferStorage_wrapper_proc_t) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glSampleCoverage_wrapper_proc_t) (GLclampf, GLboolean);
-typedef void (gles3_APIENTRY *glScissor_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glShaderBinary_wrapper_proc_t) (GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei);
-typedef void (gles3_APIENTRY *glShaderSource_wrapper_proc_t) (GLuint, GLsizei, const GLchar* const*, const GLint*);
-typedef void (gles3_APIENTRY *glStencilFunc_wrapper_proc_t) (GLenum, GLint, GLuint);
-typedef void (gles3_APIENTRY *glStencilFuncSeparate_wrapper_proc_t) (GLenum, GLenum, GLint, GLuint);
-typedef void (gles3_APIENTRY *glStencilMask_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glStencilMaskSeparate_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glStencilOp_wrapper_proc_t) (GLenum, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glStencilOpSeparate_wrapper_proc_t) (GLenum, GLenum, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glTexImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexParameterf_wrapper_proc_t) (GLenum, GLenum, GLfloat);
-typedef void (gles3_APIENTRY *glTexParameterfv_wrapper_proc_t) (GLenum, GLenum, const GLfloat*);
-typedef void (gles3_APIENTRY *glTexParameteri_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles3_APIENTRY *glTexParameteriv_wrapper_proc_t) (GLenum, GLenum, const GLint*);
-typedef void (gles3_APIENTRY *glTexSubImage2D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glUniform1f_wrapper_proc_t) (GLint, GLfloat);
-typedef void (gles3_APIENTRY *glUniform1fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform1i_wrapper_proc_t) (GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform1iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniform2f_wrapper_proc_t) (GLint, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glUniform2fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform2i_wrapper_proc_t) (GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform2iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniform3f_wrapper_proc_t) (GLint, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glUniform3fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform3i_wrapper_proc_t) (GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform3iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniform4f_wrapper_proc_t) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glUniform4fv_wrapper_proc_t) (GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniform4i_wrapper_proc_t) (GLint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glUniform4iv_wrapper_proc_t) (GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glUniformMatrix2fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix3fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix4fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUseProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glValidateProgram_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glVertexAttrib1f_wrapper_proc_t) (GLuint, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib1fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttrib2f_wrapper_proc_t) (GLuint, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib2fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttrib3f_wrapper_proc_t) (GLuint, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib3fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttrib4f_wrapper_proc_t) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glVertexAttrib4fv_wrapper_proc_t) (GLuint, const GLfloat*);
-typedef void (gles3_APIENTRY *glVertexAttribPointer_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glViewport_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glEGLImageTargetTexture2DOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles3_APIENTRY *glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) (GLenum, GLeglImageOES);
-typedef void (gles3_APIENTRY *glGetProgramBinaryOES_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*);
-typedef void (gles3_APIENTRY *glProgramBinaryOES_wrapper_proc_t) (GLuint, GLenum, const GLvoid*, GLint);
-typedef void* (gles3_APIENTRY *glMapBufferOES_wrapper_proc_t) (GLenum, GLenum);
-typedef GLboolean (gles3_APIENTRY *glUnmapBufferOES_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glTexImage3DOES_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexSubImage3DOES_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glCopyTexSubImage3DOES_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glCompressedTexImage3DOES_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage3DOES_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glFramebufferTexture3DOES_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-typedef void (gles3_APIENTRY *glBindVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteVertexArraysOES_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glGenVertexArraysOES_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsVertexArrayOES_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDiscardFramebufferEXT_wrapper_proc_t) (GLenum, GLsizei, const GLenum*);
-typedef void (gles3_APIENTRY *glMultiDrawArraysEXT_wrapper_proc_t) (GLenum, const GLint*, const GLsizei*, GLsizei);
-typedef void (gles3_APIENTRY *glMultiDrawElementsEXT_wrapper_proc_t) (GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei);
-typedef void (gles3_APIENTRY *glGetPerfMonitorGroupsAMD_wrapper_proc_t) (GLint*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCountersAMD_wrapper_proc_t) (GLuint, GLint*, GLint*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorGroupStringAMD_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCounterStringAMD_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCounterInfoAMD_wrapper_proc_t) (GLuint, GLuint, GLenum, GLvoid*);
-typedef void (gles3_APIENTRY *glGenPerfMonitorsAMD_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeletePerfMonitorsAMD_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glSelectPerfMonitorCountersAMD_wrapper_proc_t) (GLuint, GLboolean, GLuint, GLint, GLuint*);
-typedef void (gles3_APIENTRY *glBeginPerfMonitorAMD_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glEndPerfMonitorAMD_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGetPerfMonitorCounterDataAMD_wrapper_proc_t) (GLuint, GLenum, GLsizei, GLuint*, GLint*);
-typedef void (gles3_APIENTRY *glRenderbufferStorageMultisampleIMG_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
-typedef void (gles3_APIENTRY *glDeleteFencesNV_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glGenFencesNV_wrapper_proc_t) (GLsizei, GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsFenceNV_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glTestFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGetFenceivNV_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glFinishFenceNV_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glSetFenceNV_wrapper_proc_t) (GLuint, GLenum);
-typedef void (gles3_APIENTRY *glCoverageMaskNV_wrapper_proc_t) (GLboolean);
-typedef void (gles3_APIENTRY *glCoverageOperationNV_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGetDriverControlsQCOM_wrapper_proc_t) (GLint*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetDriverControlStringQCOM_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glEnableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDisableDriverControlQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glExtGetTexturesQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetBuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetRenderbuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetFramebuffersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetTexLevelParameterivQCOM_wrapper_proc_t) (GLuint, GLenum, GLint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles3_APIENTRY *glExtGetTexSubImageQCOM_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
-typedef void (gles3_APIENTRY *glExtGetBufferPointervQCOM_wrapper_proc_t) (GLenum, GLvoidptr*);
-typedef void (gles3_APIENTRY *glExtGetShadersQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef void (gles3_APIENTRY *glExtGetProgramsQCOM_wrapper_proc_t) (GLuint*, GLint, GLint*);
-typedef GLboolean (gles3_APIENTRY *glExtIsProgramBinaryQCOM_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glExtGetProgramBinarySourceQCOM_wrapper_proc_t) (GLuint, GLenum, GLchar*, GLint*);
-typedef void (gles3_APIENTRY *glStartTilingQCOM_wrapper_proc_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
-typedef void (gles3_APIENTRY *glEndTilingQCOM_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glVertexAttribPointerData_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribPointerOffset_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsOffset_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsData_wrapper_proc_t) (GLenum, GLsizei, GLenum, void*, GLuint);
-typedef void (gles3_APIENTRY *glGetCompressedTextureFormats_wrapper_proc_t) (int, GLint*);
-typedef void (gles3_APIENTRY *glShaderString_wrapper_proc_t) (GLuint, const GLchar*, GLsizei);
-typedef int (gles3_APIENTRY *glFinishRoundTrip_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glGenVertexArrays_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glBindVertexArray_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glDeleteVertexArrays_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsVertexArray_wrapper_proc_t) (GLuint);
-typedef void* (gles3_APIENTRY *glMapBufferRange_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield);
-typedef GLboolean (gles3_APIENTRY *glUnmapBuffer_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glFlushMappedBufferRange_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr);
-typedef void (gles3_APIENTRY *glMapBufferRangeAEMU_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield, void*);
-typedef void (gles3_APIENTRY *glUnmapBufferAEMU_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield, void*, GLboolean*);
-typedef void (gles3_APIENTRY *glFlushMappedBufferRangeAEMU_wrapper_proc_t) (GLenum, GLintptr, GLsizeiptr, GLbitfield, void*);
-typedef void (gles3_APIENTRY *glReadPixelsOffsetAEMU_wrapper_proc_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glTexImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glTexSubImage2DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glBindBufferRange_wrapper_proc_t) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
-typedef void (gles3_APIENTRY *glBindBufferBase_wrapper_proc_t) (GLenum, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glCopyBufferSubData_wrapper_proc_t) (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
-typedef void (gles3_APIENTRY *glClearBufferiv_wrapper_proc_t) (GLenum, GLint, const GLint*);
-typedef void (gles3_APIENTRY *glClearBufferuiv_wrapper_proc_t) (GLenum, GLint, const GLuint*);
-typedef void (gles3_APIENTRY *glClearBufferfv_wrapper_proc_t) (GLenum, GLint, const GLfloat*);
-typedef void (gles3_APIENTRY *glClearBufferfi_wrapper_proc_t) (GLenum, GLint, GLfloat, GLint);
-typedef void (gles3_APIENTRY *glGetBufferParameteri64v_wrapper_proc_t) (GLenum, GLenum, GLint64*);
-typedef void (gles3_APIENTRY *glGetBufferPointerv_wrapper_proc_t) (GLenum, GLenum, GLvoid**);
-typedef void (gles3_APIENTRY *glUniformBlockBinding_wrapper_proc_t) (GLuint, GLuint, GLuint);
-typedef GLuint (gles3_APIENTRY *glGetUniformBlockIndex_wrapper_proc_t) (GLuint, const GLchar*);
-typedef void (gles3_APIENTRY *glGetUniformIndices_wrapper_proc_t) (GLuint, GLsizei, const GLchar* const*, GLuint*);
-typedef void (gles3_APIENTRY *glGetUniformIndicesAEMU_wrapper_proc_t) (GLuint, GLsizei, const GLchar*, GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glGetActiveUniformBlockiv_wrapper_proc_t) (GLuint, GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetActiveUniformBlockName_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glUniform1ui_wrapper_proc_t) (GLint, GLuint);
-typedef void (gles3_APIENTRY *glUniform2ui_wrapper_proc_t) (GLint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glUniform3ui_wrapper_proc_t) (GLint, GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glUniform4ui_wrapper_proc_t) (GLint, GLuint, GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glUniform1uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniform2uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniform3uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniform4uiv_wrapper_proc_t) (GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glUniformMatrix2x3fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix3x2fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix2x4fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix4x2fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix3x4fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glUniformMatrix4x3fv_wrapper_proc_t) (GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glGetUniformuiv_wrapper_proc_t) (GLuint, GLint, GLuint*);
-typedef void (gles3_APIENTRY *glGetActiveUniformsiv_wrapper_proc_t) (GLuint, GLsizei, const GLuint*, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glVertexAttribI4i_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glVertexAttribI4ui_wrapper_proc_t) (GLuint, GLuint, GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribI4iv_wrapper_proc_t) (GLuint, const GLint*);
-typedef void (gles3_APIENTRY *glVertexAttribI4uiv_wrapper_proc_t) (GLuint, const GLuint*);
-typedef void (gles3_APIENTRY *glVertexAttribIPointer_wrapper_proc_t) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glVertexAttribIPointerOffsetAEMU_wrapper_proc_t) (GLuint, GLint, GLenum, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribIPointerDataAEMU_wrapper_proc_t) (GLuint, GLint, GLenum, GLsizei, void*, GLuint);
-typedef void (gles3_APIENTRY *glGetVertexAttribIiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetVertexAttribIuiv_wrapper_proc_t) (GLuint, GLenum, GLuint*);
-typedef void (gles3_APIENTRY *glVertexAttribDivisor_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDrawArraysInstanced_wrapper_proc_t) (GLenum, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElementsInstanced_wrapper_proc_t) (GLenum, GLsizei, GLenum, const void*, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElementsInstancedDataAEMU_wrapper_proc_t) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glDrawElementsInstancedOffsetAEMU_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLuint, GLsizei);
-typedef void (gles3_APIENTRY *glDrawRangeElements_wrapper_proc_t) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glDrawRangeElementsDataAEMU_wrapper_proc_t) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLsizei);
-typedef void (gles3_APIENTRY *glDrawRangeElementsOffsetAEMU_wrapper_proc_t) (GLenum, GLuint, GLuint, GLsizei, GLenum, GLuint);
-typedef GLsync (gles3_APIENTRY *glFenceSync_wrapper_proc_t) (GLenum, GLbitfield);
-typedef GLenum (gles3_APIENTRY *glClientWaitSync_wrapper_proc_t) (GLsync, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glWaitSync_wrapper_proc_t) (GLsync, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glDeleteSync_wrapper_proc_t) (GLsync);
-typedef GLboolean (gles3_APIENTRY *glIsSync_wrapper_proc_t) (GLsync);
-typedef void (gles3_APIENTRY *glGetSynciv_wrapper_proc_t) (GLsync, GLenum, GLsizei, GLsizei*, GLint*);
-typedef uint64_t (gles3_APIENTRY *glFenceSyncAEMU_wrapper_proc_t) (GLenum, GLbitfield);
-typedef GLenum (gles3_APIENTRY *glClientWaitSyncAEMU_wrapper_proc_t) (uint64_t, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glWaitSyncAEMU_wrapper_proc_t) (uint64_t, GLbitfield, GLuint64);
-typedef void (gles3_APIENTRY *glDeleteSyncAEMU_wrapper_proc_t) (uint64_t);
-typedef GLboolean (gles3_APIENTRY *glIsSyncAEMU_wrapper_proc_t) (uint64_t);
-typedef void (gles3_APIENTRY *glGetSyncivAEMU_wrapper_proc_t) (uint64_t, GLenum, GLsizei, GLsizei*, GLint*);
-typedef void (gles3_APIENTRY *glDrawBuffers_wrapper_proc_t) (GLsizei, const GLenum*);
-typedef void (gles3_APIENTRY *glReadBuffer_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glBlitFramebuffer_wrapper_proc_t) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
-typedef void (gles3_APIENTRY *glInvalidateFramebuffer_wrapper_proc_t) (GLenum, GLsizei, const GLenum*);
-typedef void (gles3_APIENTRY *glInvalidateSubFramebuffer_wrapper_proc_t) (GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glFramebufferTextureLayer_wrapper_proc_t) (GLenum, GLenum, GLuint, GLint, GLint);
-typedef void (gles3_APIENTRY *glRenderbufferStorageMultisample_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glTexStorage2D_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glGetInternalformativ_wrapper_proc_t) (GLenum, GLenum, GLenum, GLsizei, GLint*);
-typedef void (gles3_APIENTRY *glBeginTransformFeedback_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glEndTransformFeedback_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glGenTransformFeedbacks_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteTransformFeedbacks_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBindTransformFeedback_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glPauseTransformFeedback_wrapper_proc_t) ();
-typedef void (gles3_APIENTRY *glResumeTransformFeedback_wrapper_proc_t) ();
-typedef GLboolean (gles3_APIENTRY *glIsTransformFeedback_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glTransformFeedbackVaryings_wrapper_proc_t) (GLuint, GLsizei, const GLchar* const*, GLenum);
-typedef void (gles3_APIENTRY *glTransformFeedbackVaryingsAEMU_wrapper_proc_t) (GLuint, GLsizei, const char*, GLuint, GLenum);
-typedef void (gles3_APIENTRY *glGetTransformFeedbackVarying_wrapper_proc_t) (GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, char*);
-typedef void (gles3_APIENTRY *glGenSamplers_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteSamplers_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBindSampler_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glSamplerParameterf_wrapper_proc_t) (GLuint, GLenum, GLfloat);
-typedef void (gles3_APIENTRY *glSamplerParameteri_wrapper_proc_t) (GLuint, GLenum, GLint);
-typedef void (gles3_APIENTRY *glSamplerParameterfv_wrapper_proc_t) (GLuint, GLenum, const GLfloat*);
-typedef void (gles3_APIENTRY *glSamplerParameteriv_wrapper_proc_t) (GLuint, GLenum, const GLint*);
-typedef void (gles3_APIENTRY *glGetSamplerParameterfv_wrapper_proc_t) (GLuint, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetSamplerParameteriv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef GLboolean (gles3_APIENTRY *glIsSampler_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGenQueries_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteQueries_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBeginQuery_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glEndQuery_wrapper_proc_t) (GLenum);
-typedef void (gles3_APIENTRY *glGetQueryiv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetQueryObjectuiv_wrapper_proc_t) (GLuint, GLenum, GLuint*);
-typedef GLboolean (gles3_APIENTRY *glIsQuery_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glProgramParameteri_wrapper_proc_t) (GLuint, GLenum, GLint);
-typedef void (gles3_APIENTRY *glProgramBinary_wrapper_proc_t) (GLuint, GLenum, const void*, GLsizei);
-typedef void (gles3_APIENTRY *glGetProgramBinary_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLenum*, void*);
-typedef GLint (gles3_APIENTRY *glGetFragDataLocation_wrapper_proc_t) (GLuint, const char*);
-typedef void (gles3_APIENTRY *glGetInteger64v_wrapper_proc_t) (GLenum, GLint64*);
-typedef void (gles3_APIENTRY *glGetIntegeri_v_wrapper_proc_t) (GLenum, GLuint, GLint*);
-typedef void (gles3_APIENTRY *glGetInteger64i_v_wrapper_proc_t) (GLenum, GLuint, GLint64*);
-typedef void (gles3_APIENTRY *glTexImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glTexStorage3D_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
-typedef void (gles3_APIENTRY *glTexSubImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
-typedef void (gles3_APIENTRY *glTexSubImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexImage3D_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
-typedef void (gles3_APIENTRY *glCompressedTexSubImage3DOffsetAEMU_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLuint);
-typedef void (gles3_APIENTRY *glCopyTexSubImage3D_wrapper_proc_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-typedef const GLubyte* (gles3_APIENTRY *glGetStringi_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glGetBooleani_v_wrapper_proc_t) (GLenum, GLuint, GLboolean*);
-typedef void (gles3_APIENTRY *glMemoryBarrier_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glMemoryBarrierByRegion_wrapper_proc_t) (GLbitfield);
-typedef void (gles3_APIENTRY *glGenProgramPipelines_wrapper_proc_t) (GLsizei, GLuint*);
-typedef void (gles3_APIENTRY *glDeleteProgramPipelines_wrapper_proc_t) (GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glBindProgramPipeline_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glGetProgramPipelineiv_wrapper_proc_t) (GLuint, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramPipelineInfoLog_wrapper_proc_t) (GLuint, GLsizei, GLsizei*, GLchar*);
-typedef void (gles3_APIENTRY *glValidateProgramPipeline_wrapper_proc_t) (GLuint);
-typedef GLboolean (gles3_APIENTRY *glIsProgramPipeline_wrapper_proc_t) (GLuint);
-typedef void (gles3_APIENTRY *glUseProgramStages_wrapper_proc_t) (GLuint, GLbitfield, GLuint);
-typedef void (gles3_APIENTRY *glActiveShaderProgram_wrapper_proc_t) (GLuint, GLuint);
-typedef GLuint (gles3_APIENTRY *glCreateShaderProgramv_wrapper_proc_t) (GLenum, GLsizei, const char**);
-typedef GLuint (gles3_APIENTRY *glCreateShaderProgramvAEMU_wrapper_proc_t) (GLenum, GLsizei, const char*, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform1f_wrapper_proc_t) (GLuint, GLint, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform2f_wrapper_proc_t) (GLuint, GLint, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform3f_wrapper_proc_t) (GLuint, GLint, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform4f_wrapper_proc_t) (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-typedef void (gles3_APIENTRY *glProgramUniform1i_wrapper_proc_t) (GLuint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform2i_wrapper_proc_t) (GLuint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform3i_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform4i_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint, GLint);
-typedef void (gles3_APIENTRY *glProgramUniform1ui_wrapper_proc_t) (GLuint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform2ui_wrapper_proc_t) (GLuint, GLint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform3ui_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform4ui_wrapper_proc_t) (GLuint, GLint, GLint, GLint, GLint, GLuint);
-typedef void (gles3_APIENTRY *glProgramUniform1fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniform1iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform2iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform3iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform4iv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLint*);
-typedef void (gles3_APIENTRY *glProgramUniform1uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniform2uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniform3uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniform4uiv_wrapper_proc_t) (GLuint, GLint, GLsizei, const GLuint*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix2x3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix3x2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix2x4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix4x2fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix3x4fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glProgramUniformMatrix4x3fv_wrapper_proc_t) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
-typedef void (gles3_APIENTRY *glGetProgramInterfaceiv_wrapper_proc_t) (GLuint, GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetProgramResourceiv_wrapper_proc_t) (GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*);
-typedef GLuint (gles3_APIENTRY *glGetProgramResourceIndex_wrapper_proc_t) (GLuint, GLenum, const char*);
-typedef GLint (gles3_APIENTRY *glGetProgramResourceLocation_wrapper_proc_t) (GLuint, GLenum, const char*);
-typedef void (gles3_APIENTRY *glGetProgramResourceName_wrapper_proc_t) (GLuint, GLenum, GLuint, GLsizei, GLsizei*, char*);
-typedef void (gles3_APIENTRY *glBindImageTexture_wrapper_proc_t) (GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
-typedef void (gles3_APIENTRY *glDispatchCompute_wrapper_proc_t) (GLuint, GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDispatchComputeIndirect_wrapper_proc_t) (GLintptr);
-typedef void (gles3_APIENTRY *glBindVertexBuffer_wrapper_proc_t) (GLuint, GLuint, GLintptr, GLintptr);
-typedef void (gles3_APIENTRY *glVertexAttribBinding_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribFormat_wrapper_proc_t) (GLuint, GLint, GLenum, GLboolean, GLuint);
-typedef void (gles3_APIENTRY *glVertexAttribIFormat_wrapper_proc_t) (GLuint, GLint, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glVertexBindingDivisor_wrapper_proc_t) (GLuint, GLuint);
-typedef void (gles3_APIENTRY *glDrawArraysIndirect_wrapper_proc_t) (GLenum, const void*);
-typedef void (gles3_APIENTRY *glDrawArraysIndirectDataAEMU_wrapper_proc_t) (GLenum, const void*, GLuint);
-typedef void (gles3_APIENTRY *glDrawArraysIndirectOffsetAEMU_wrapper_proc_t) (GLenum, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsIndirect_wrapper_proc_t) (GLenum, GLenum, const void*);
-typedef void (gles3_APIENTRY *glDrawElementsIndirectDataAEMU_wrapper_proc_t) (GLenum, GLenum, const void*, GLuint);
-typedef void (gles3_APIENTRY *glDrawElementsIndirectOffsetAEMU_wrapper_proc_t) (GLenum, GLenum, GLuint);
-typedef void (gles3_APIENTRY *glTexStorage2DMultisample_wrapper_proc_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
-typedef void (gles3_APIENTRY *glSampleMaski_wrapper_proc_t) (GLuint, GLbitfield);
-typedef void (gles3_APIENTRY *glGetMultisamplefv_wrapper_proc_t) (GLenum, GLuint, GLfloat*);
-typedef void (gles3_APIENTRY *glFramebufferParameteri_wrapper_proc_t) (GLenum, GLenum, GLint);
-typedef void (gles3_APIENTRY *glGetFramebufferParameteriv_wrapper_proc_t) (GLenum, GLenum, GLint*);
-typedef void (gles3_APIENTRY *glGetTexLevelParameterfv_wrapper_proc_t) (GLenum, GLint, GLenum, GLfloat*);
-typedef void (gles3_APIENTRY *glGetTexLevelParameteriv_wrapper_proc_t) (GLenum, GLint, GLenum, GLint*);
-
-
-#endif