diff options
author | Bo Hu <bohu@google.com> | 2016-10-22 00:04:51 +0000 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2016-10-22 00:04:51 +0000 |
commit | df5624ac3624a1f27427b15af8b36c7af8e69de8 (patch) | |
tree | 45339bc9d54901a93b48fc7167b128fa0df7e999 | |
parent | aea8e4a192603cff5d1cfb92f3b80b9a879700cc (diff) | |
parent | c32dbea669929ec8987e00db02b75aa1ca2a3571 (diff) | |
download | goldfish-nougat-mr1.1-release.tar.gz |
Merge "Remove old opengl code and update references" into nyc-mr1-devandroid-cts_7.1_r1android-cts-7.1_r9android-cts-7.1_r8android-cts-7.1_r7android-cts-7.1_r6android-cts-7.1_r5android-cts-7.1_r4android-cts-7.1_r3android-cts-7.1_r29android-cts-7.1_r28android-cts-7.1_r27android-cts-7.1_r26android-cts-7.1_r25android-cts-7.1_r24android-cts-7.1_r23android-cts-7.1_r22android-cts-7.1_r21android-cts-7.1_r20android-cts-7.1_r2android-cts-7.1_r19android-cts-7.1_r18android-cts-7.1_r17android-cts-7.1_r16android-cts-7.1_r15android-cts-7.1_r14android-cts-7.1_r13android-cts-7.1_r12android-cts-7.1_r11android-cts-7.1_r10android-cts-7.1_r1android-7.1.1_r9android-7.1.1_r8android-7.1.1_r7android-7.1.1_r61android-7.1.1_r60android-7.1.1_r6android-7.1.1_r59android-7.1.1_r58android-7.1.1_r57android-7.1.1_r56android-7.1.1_r55android-7.1.1_r54android-7.1.1_r53android-7.1.1_r52android-7.1.1_r51android-7.1.1_r50android-7.1.1_r49android-7.1.1_r48android-7.1.1_r47android-7.1.1_r46android-7.1.1_r45android-7.1.1_r44android-7.1.1_r43android-7.1.1_r42android-7.1.1_r41android-7.1.1_r40android-7.1.1_r4android-7.1.1_r39android-7.1.1_r38android-7.1.1_r35android-7.1.1_r33android-7.1.1_r32android-7.1.1_r31android-7.1.1_r3android-7.1.1_r28android-7.1.1_r27android-7.1.1_r26android-7.1.1_r25android-7.1.1_r24android-7.1.1_r23android-7.1.1_r22android-7.1.1_r21android-7.1.1_r20android-7.1.1_r2android-7.1.1_r17android-7.1.1_r16android-7.1.1_r15android-7.1.1_r14android-7.1.1_r13android-7.1.1_r12android-7.1.1_r11android-7.1.1_r10android-7.1.1_r1nougat-mr1.8-releasenougat-mr1.7-releasenougat-mr1.6-releasenougat-mr1.5-releasenougat-mr1.4-releasenougat-mr1.3-releasenougat-mr1.2-releasenougat-mr1.1-releasenougat-mr1-volantis-releasenougat-mr1-security-releasenougat-mr1-releasenougat-mr1-flounder-releasenougat-mr1-devnougat-mr1-cts-release
119 files changed, 1 insertions, 37615 deletions
diff --git a/camera/Android.mk b/camera/Android.mk index 26d4936b..269b7fa3 100644 --- a/camera/Android.mk +++ b/camera/Android.mk @@ -36,7 +36,7 @@ emulator_camera_shared_libraries := \ emulator_camera_c_includes := external/jpeg \ frameworks/native/include/media/hardware \ - $(LOCAL_PATH)/../opengl/system/OpenglSystemCommon \ + $(LOCAL_PATH)/../../goldfish-opengl/system/OpenglSystemCommon \ $(call include-path-for, camera) emulator_camera_src := \ diff --git a/opengl/Android.mk b/opengl/Android.mk deleted file mode 100644 index 2e9e4731..00000000 --- a/opengl/Android.mk +++ /dev/null @@ -1,65 +0,0 @@ -# This is the top-level build file for the Android HW OpenGL ES emulation -# in Android. -# -# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to -# build the following files. -# -# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc -# stuff as well. -# -ifeq (true,$(BUILD_EMULATOR_OPENGL)) - -# Top-level for all modules -EMUGL_PATH := $(call my-dir) - -# Directory containing common headers used by several modules -# This is always set to a module's LOCAL_C_INCLUDES -# See the definition of emugl-begin-module in common.mk -# -EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender - -# common cflags used by several modules -# This is always set to a module's LOCAL_CFLAGS -# See the definition of emugl-begin-module in common.mk -# -EMUGL_COMMON_CFLAGS := -DWITH_GLES2 - -# Uncomment the following line if you want to enable debug traces -# in the GLES emulation libraries. -# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1 - -# Include common definitions used by all the modules included later -# in this build file. This contains the definition of all useful -# emugl-xxxx functions. -# -include $(EMUGL_PATH)/common.mk - -# IMPORTANT: ORDER IS CRUCIAL HERE -# -# For the import/export feature to work properly, you must include -# modules below in correct order. That is, if module B depends on -# module A, then it must be included after module A below. -# -# This ensures that anything exported by module A will be correctly -# be imported by module B when it is declared. -# -# Note that the build system will complain if you try to import a -# module that hasn't been declared yet anyway. -# - -include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk - -# System static libraries -include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk -include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk -include $(EMUGL_PATH)/system/renderControl_enc/Android.mk -include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk - -# System shared libraries -include $(EMUGL_PATH)/system/GLESv1/Android.mk -include $(EMUGL_PATH)/system/GLESv2/Android.mk - -include $(EMUGL_PATH)/system/gralloc/Android.mk -include $(EMUGL_PATH)/system/egl/Android.mk - -endif # BUILD_EMULATOR_OPENGL == true diff --git a/opengl/README b/opengl/README deleted file mode 100644 index 3303d4b1..00000000 --- a/opengl/README +++ /dev/null @@ -1,19 +0,0 @@ -This directory contains Android-side modules related to hardware OpenGL ES -emulation. The host-side modules and documentation are in -$ANDROID_BUILD_TOP/sdk/emulator/opengl. - -Note that this directory contains encoder sources that are auto-generated -with the 'emugen' host tool (see sdk/emulator/opengl/host/tools/emugen). - -To regenerate them, run external/qemu/distrib/update-emugl-sources.sh, -after building the emulator from sources, this will populate the content -here with the appropriate updated source files. - -You should do this whenever you update one of the *.types, *.in and *.attrib -files located under one of: - - $AOSP/sdk/emulator/opengl/libs/GLESv1_dec/ - $AOSP/sdk/emulator/opengl/libs/GLESv2_dec/ - $AOSP/sdk/emulator/opengl/libs/renderControl_dec/ - -or when the 'emugen' tool itself is modified. diff --git a/opengl/common.mk b/opengl/common.mk deleted file mode 100644 index a1e5522a..00000000 --- a/opengl/common.mk +++ /dev/null @@ -1,237 +0,0 @@ -# This top-level build file is included by all modules that implement -# the hardware OpenGL ES emulation for Android. -# -# We use it to ensure that all sub-Makefiles are included in the right -# order for various variable definitions and usage to happen in the correct -# order. -# - -# The following macros are used to start a new GLES emulation module. -# -# This will define LOCAL_MODULE as $1, plus a few other variables -# needed by the build system (e.g. LOCAL_MODULE_TAGS, LOCAL_MODULE_CLASS...) -# -# NOTE: You still need to define LOCAL_PATH before this -# -# Usage example: -# -# $(call emugl-begin-static-library,<name>) -# LOCAL_SRC_FILES := .... -# LOCAL_C_INCLUDES += .... -# $(call emugl-end-module) -# -emugl-begin-static-library = $(call emugl-begin-module,$1,STATIC_LIBRARY) -emugl-begin-shared-library = $(call emugl-begin-module,$1,SHARED_LIBRARY) - -# Internal list of all declared modules (used for sanity checking) -_emugl_modules := -_emugl_HOST_modules := - -# do not use directly, see functions above instead -emugl-begin-module = \ - $(eval include $(CLEAR_VARS)) \ - $(eval LOCAL_MODULE := $1) \ - $(eval LOCAL_MODULE_CLASS := $(patsubst HOST_%,%,$(patsubst %EXECUTABLE,%EXECUTABLES,$(patsubst %LIBRARY,%LIBRARIES,$2)))) \ - $(eval LOCAL_IS_HOST_MODULE := $(if $3,true,))\ - $(eval LOCAL_C_INCLUDES := $(EMUGL_COMMON_INCLUDES)) \ - $(eval LOCAL_CFLAGS := $(EMUGL_COMMON_CFLAGS)) \ - $(eval _EMUGL_INCLUDE_TYPE := $(BUILD_$2)) \ - $(call _emugl-init-module,$1,$2,$3) - -# Used to end a module definition, see function definitions above -emugl-end-module = \ - $(eval include $(_EMUGL_INCLUDE_TYPE))\ - $(eval _EMUGL_INCLUDE_TYPE :=) \ - $(eval _emugl_$(_emugl_HOST)modules += $(_emugl_MODULE))\ - $(if $(EMUGL_DEBUG),$(call emugl-dump-module)) - -# Managing module exports and imports. -# -# A module can 'import' another module, by calling emugl-import. This will -# make the current LOCAL_MODULE inherit various definitions exported from -# the imported module. -# -# Module exports are defined by calling emugl-export. Here is an example: -# -# $(call emugl-begin-static-library,foo) -# LOCAL_SRC_FILES := foo.c -# $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) -# $(call emugl-export,SHARED_LIBRARIES,libcutils) -# $(call emugl-end-module) -# -# $(call emugl-begin-shared-library,bar) -# LOCAL_SRC_FILES := bar.cpp -# $(call emugl-import,foo) -# $(call emugl-end-module) -# -# Here, we define a static library named 'foo' which exports an include -# path and a shared library requirement, and a shared library 'bar' which -# imports it. -# -# What this means is that: -# -# - 'bar' will automatically inherit foo's LOCAL_PATH in its LOCAL_C_INCLUDES -# - 'bar' will automatically inherit libcutils in its own LOCAL_SHARED_LIBRARIES -# -# Note that order of declaration matters. If 'foo' is defined after 'bar' in -# the example above, nothing will work correctly because dependencies are -# computed at import time. -# -# -# IMPORTANT: Imports are transitive, i.e. when module A imports B, -# it automatically imports anything imported by B too. - -# This is the list of recognized export types we support for now. -EMUGL_EXPORT_TYPES := \ - CFLAGS \ - LDLIBS \ - LDFLAGS \ - C_INCLUDES \ - SHARED_LIBRARIES \ - STATIC_LIBRARIES \ - ADDITIONAL_DEPENDENCIES - -# Initialize a module in our database -# $1: Module name -# $2: Module type -# $3: "HOST" for a host module, empty for a target one. -_emugl-init-module = \ - $(eval _emugl_HOST := $(if $3,HOST_,))\ - $(eval _emugl_MODULE := $(_emugl_HOST)$1)\ - $(if $(filter $(_emugl_$(_emugl_HOST)modules),$(_emugl_MODULE)),\ - $(error There is already a $(if $3,host,) module named $1!)\ - )\ - $(eval _mod = $(_emugl_MODULE)) \ - $(eval _emugl.$(_mod).type := $(patsubst HOST_%,%,$2))\ - $(eval _emugl.$(_mod).imports :=) \ - $(eval _emugl,$(_mod).moved :=) \ - $(foreach _type,$(EMUGL_EXPORT_TYPES),\ - $(eval _emugl.$(_mod).export.$(_type) :=)\ - ) - -# Called to indicate that a module exports a given local variable for its -# users. This also adds this to LOCAL_$1 -# $1: Local variable type (e.g. CFLAGS, LDLIBS, etc...) -# $2: Value(s) to append to the export -emugl-export = \ - $(eval _emugl.$(_emugl_MODULE).export.$1 += $2)\ - $(eval LOCAL_$1 := $2 $(LOCAL_$1)) - -emugl-export-outer = \ - $(eval _emugl.$(_emugl_MODULE).export.$1 += $2) - -# Called to indicate that a module imports the exports of another module -# $1: list of modules to import -# -emugl-import = \ - $(foreach _imod,$1,\ - $(call _emugl-module-import,$(_emugl_HOST)$(_imod))\ - ) - -_emugl-module-import = \ - $(eval _mod := $(_emugl_MODULE))\ - $(if $(filter-out $(_emugl_$(_emugl_HOST)modules),$1),\ - $(info Unknown imported emugles module: $1)\ - $(if $(_emugl_HOST),\ - $(eval _names := $(patsubst HOST_%,%,$(_emugl_HOST_modules))),\ - $(eval _names := $(_emugl_modules))\ - )\ - $(info Please one of the following names: $(_names))\ - $(error Aborting)\ - )\ - $(if $(filter-out $(_emugl.$(_mod).imports),$1),\ - $(eval _emugl.$(_mod).imports += $1)\ - $(foreach _sub,$(_emugl.$1.imports),\ - $(call _emugl-module-import,$(_sub))\ - )\ - $(foreach _type,$(EMUGL_EXPORT_TYPES),\ - $(eval LOCAL_$(_type) := $(_emugl.$1.export.$(_type)) $(LOCAL_$(_type)))\ - )\ - $(if $(filter EXECUTABLE SHARED_LIBRARY,$(_emugl.$(_emugl_MODULE).type)),\ - $(if $(filter STATIC_LIBRARY,$(_emugl.$1.type)),\ - $(eval LOCAL_STATIC_LIBRARIES := $(1:HOST_%=%) $(LOCAL_STATIC_LIBRARIES))\ - )\ - $(if $(filter SHARED_LIBRARY,$(_emugl.$1.type)),\ - $(if $(_emugl.$1.moved),,\ - $(eval LOCAL_SHARED_LIBRARIES := $(1:HOST_%=%) $(LOCAL_SHARED_LIBRARIES))\ - )\ - )\ - )\ - ) - -_emugl-dump-list = \ - $(foreach _list_item,$(strip $1),$(info . $(_list_item))) - -emugl-dump-module = \ - $(info MODULE=$(_emugl_MODULE))\ - $(info . HOST=$(_emugl_HOST))\ - $(info . TYPE=$(_emugl.$(_emugl_MODULE).type))\ - $(info . IMPORTS=$(_emugl.$(_emugl_MODULE).imports))\ - $(foreach _type,$(EMUGL_EXPORT_TYPES),\ - $(if $(filter C_INCLUDES ADDITIONAL_DEPENDENCIES,$(_type)),\ - $(info . EXPORT.$(_type) :=)\ - $(call _emugl-dump-list,$(_emugl.$(_emugl_MODULE).export.$(_type)))\ - $(info . LOCAL_$(_type) :=)\ - $(call _emugl-dump-list,$(LOCAL_$(_type)))\ - ,\ - $(info . EXPORT.$(_type) := $(strip $(_emugl.$(_emugl_MODULE).export.$(_type))))\ - $(info . LOCAL_$(_type) := $(strip $(LOCAL_$(_type))))\ - )\ - )\ - $(info . LOCAL_SRC_FILES := $(LOCAL_SRC_FILES))\ - -# This function can be called to generate the wrapper source files. -# LOCAL_MODULE and LOCAL_MODULE_CLASS must be defined or the build will abort. -# Source files will be stored in the local intermediates directory that will -# be automatically added to your LOCAL_C_INCLUDES. -# Usage: -# $(call emugl-gen-wrapper,<input-dir>,<basename>) -# -emugl-gen-wrapper = \ - $(eval _emugl_out := $(call local-intermediates-dir)) \ - $(call emugl-gen-wrapper-generic,$(_emugl_out),$1,$2) \ - $(call emugl-export,C_INCLUDES,$(_emugl_out)) - -# DO NOT CALL DIRECTLY, USE emugl-gen-wrapper instead. -# -# The following function can be called to generate GL library wrapper -# Usage is: -# -# $(call emugl-gen-wrapper-generic,<dst-dir>,<src-dir>,<basename>) -# -# <dst-dir> is the destination directory where the generated sources are stored -# <src-dir> is the source directory where to find <basename>.attrib, etc.. -# <basename> is the emugen basename (see host/tools/emugen/README) -# -emugl-gen-wrapper-generic = $(eval $(emugl-gen-wrapper-generic-ev)) - -define emugl-gen-wrapper-generic-ev -_emugl_wrap := $$1/$$3 -_emugl_src := $$2/$$3 -GEN := $$(_emugl_wrap)_wrapper_entry.cpp \ - $$(_emugl_wrap)_wrapper_context.cpp \ - $$(_emugl_wrap)_wrapper_context.h \ - $$(_emugl_wrap)_wrapper_proc.h - -$$(GEN): PRIVATE_PATH := $$(LOCAL_PATH) -$$(GEN): PRIVATE_CUSTOM_TOOL := $$(EMUGL_EMUGEN) -W $$1 -i $$2 $$3 -$$(GEN): $$(EMUGL_EMUGEN) $$(_emugl_src).attrib $$(_emugl_src).in $$(_emugl_src).types - $$(transform-generated-source) - -$$(call emugl-export,ADDITIONAL_DEPENDENCIES,$$(GEN)) -LOCAL_GENERATED_SOURCES += $$(GEN) -LOCAL_C_INCLUDES += $$1 - -#ifneq ($$(HOST_OS),windows) -$$(call emugl-export,LDFLAGS,-ldl) -#endif - -endef - -# Call this function when your shared library must be placed in a non-standard -# library path (i.e. not under /system/lib -# $1: library sub-path,relative to /system/lib -# For example: $(call emugl-set-shared-library-subpath,egl) -emugl-set-shared-library-subpath = \ - $(eval LOCAL_MODULE_RELATIVE_PATH := $1)\ - $(eval _emugl.$(LOCAL_MODULE).moved := true) diff --git a/opengl/host/include/libOpenglRender/IOStream.h b/opengl/host/include/libOpenglRender/IOStream.h deleted file mode 100644 index 445ec17d..00000000 --- a/opengl/host/include/libOpenglRender/IOStream.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __IO_STREAM_H__ -#define __IO_STREAM_H__ - -#include <stdlib.h> -#include <stdio.h> - -#include "ErrorLog.h" - -class IOStream { -public: - - IOStream(size_t bufSize) { - m_buf = NULL; - m_bufsize = bufSize; - m_free = 0; - } - - virtual void *allocBuffer(size_t minSize) = 0; - virtual int commitBuffer(size_t size) = 0; - virtual const unsigned char *readFully( void *buf, size_t len) = 0; - virtual const unsigned char *read( void *buf, size_t *inout_len) = 0; - virtual int writeFully(const void* buf, size_t len) = 0; - - virtual ~IOStream() { - - // NOTE: m_buf is 'owned' by the child class thus we expect it to be released by it - } - - unsigned char *alloc(size_t len) { - - if (m_buf && len > m_free) { - if (flush() < 0) { - ERR("Failed to flush in alloc\n"); - return NULL; // we failed to flush so something is wrong - } - } - - if (!m_buf || len > m_bufsize) { - int allocLen = m_bufsize < len ? len : m_bufsize; - m_buf = (unsigned char *)allocBuffer(allocLen); - if (!m_buf) { - ERR("Alloc (%u bytes) failed\n", allocLen); - return NULL; - } - m_bufsize = m_free = allocLen; - } - - unsigned char *ptr; - - ptr = m_buf + (m_bufsize - m_free); - m_free -= len; - - return ptr; - } - - int flush() { - - if (!m_buf || m_free == m_bufsize) return 0; - - int stat = commitBuffer(m_bufsize - m_free); - m_buf = NULL; - m_free = 0; - return stat; - } - - const unsigned char *readback(void *buf, size_t len) { - flush(); - return readFully(buf, len); - } - - -private: - unsigned char *m_buf; - size_t m_bufsize; - size_t m_free; -}; - -// -// When a client opens a connection to the renderer, it should -// send unsigned int value indicating the "clientFlags". -// The following are the bitmask of the clientFlags. -// currently only one bit is used which flags the server -// it should exit. -// -#define IOSTREAM_CLIENT_EXIT_SERVER 1 - -#endif diff --git a/opengl/shared/OpenglCodecCommon/Android.mk b/opengl/shared/OpenglCodecCommon/Android.mk deleted file mode 100644 index 21043980..00000000 --- a/opengl/shared/OpenglCodecCommon/Android.mk +++ /dev/null @@ -1,23 +0,0 @@ -# This build script corresponds to a library containing many definitions -# common to both the guest and the host. They relate to -# -LOCAL_PATH := $(call my-dir) - -commonSources := \ - GLClientState.cpp \ - ChecksumCalculator.cpp \ - GLSharedGroup.cpp \ - glUtils.cpp \ - SocketStream.cpp \ - TcpStream.cpp \ - -### CodecCommon guest ############################################## -$(call emugl-begin-static-library,libOpenglCodecCommon) - -LOCAL_SRC_FILES := $(commonSources) - -LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\" - -$(call emugl-export,SHARED_LIBRARIES,libcutils libutils liblog) -$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) -$(call emugl-end-module) diff --git a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.cpp b/opengl/shared/OpenglCodecCommon/ChecksumCalculator.cpp deleted file mode 100644 index 60940b89..00000000 --- a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.cpp +++ /dev/null @@ -1,154 +0,0 @@ -/* -* Copyright (C) 2016 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "ChecksumCalculator.h" - -#include <string> -#include <vector> -#include <string.h> - -// Checklist when implementing new protocol: -// 1. update CHECKSUMHELPER_MAX_VERSION -// 2. update maxChecksumSize() -// 3. update checksumByteSize() -// 4. update addBuffer, writeChecksum, resetChecksum, validate - -// change CHECKSUMHELPER_MAX_VERSION when you want to update the protocol version -#define CHECKSUMHELPER_MAX_VERSION 1 - -// checksum buffer size -// Please add a new checksum buffer size when implementing a new protocol, -// as well as modifying the maxChecksumSize function. -static const size_t kV1ChecksumSize = 8; - -static constexpr size_t maxChecksumSize() { - return 0 > kV1ChecksumSize ? 0 : kV1ChecksumSize; -} - -static const size_t kMaxChecksumSize = maxChecksumSize(); - -// utility macros to create checksum string at compilation time -#define CHECKSUMHELPER_VERSION_STR_PREFIX "ANDROID_EMU_CHECKSUM_HELPER_v" -#define CHECKSUMHELPER_MACRO_TO_STR(x) #x -#define CHECKSUMHELPER_MACRO_VAL_TO_STR(x) CHECKSUMHELPER_MACRO_TO_STR(x) - -static const uint32_t kMaxVersion = CHECKSUMHELPER_MAX_VERSION; -static const char* kMaxVersionStrPrefix = CHECKSUMHELPER_VERSION_STR_PREFIX; -static const char* kMaxVersionStr = CHECKSUMHELPER_VERSION_STR_PREFIX CHECKSUMHELPER_MACRO_VAL_TO_STR(CHECKSUMHELPER_MAX_VERSION); - -#undef CHECKSUMHELPER_MAX_VERSION -#undef CHECKSUMHELPER_VERSION_STR_PREFIX -#undef CHECKSUMHELPER_MACRO_TO_STR -#undef CHECKSUMHELPER_MACRO_VAL_TO_STR - -uint32_t ChecksumCalculator::getMaxVersion() {return kMaxVersion;} -const char* ChecksumCalculator::getMaxVersionStr() {return kMaxVersionStr;} -const char* ChecksumCalculator::getMaxVersionStrPrefix() {return kMaxVersionStrPrefix;} - -bool ChecksumCalculator::setVersion(uint32_t version) { - if (version > kMaxVersion) { // unsupported version - LOG_CHECKSUMHELPER("%s: ChecksumCalculator Set Unsupported version Version %d\n", - __FUNCTION__, m_version); - return false; - } - if (m_isEncodingChecksum) { // setVersion is called in the middle of encoding checksums - LOG_CHECKSUMHELPER("%s: called between addBuffer and writeChecksum\n", - __FUNCTION__); - return false; - } - m_version = version; - LOG_CHECKSUMHELPER("%s: ChecksumCalculator Set Version %d\n", __FUNCTION__, - m_version); - return true; -} - -size_t ChecksumCalculator::checksumByteSize() const { - switch (m_version) { - case 0: - return 0; - case 1: - return sizeof(uint32_t) + sizeof(m_numWrite); - default: - return 0; - } -} - -void ChecksumCalculator::addBuffer(const void* buf, size_t packetLen) { - m_isEncodingChecksum = true; - switch (m_version) { - case 1: - m_v1BufferTotalLength += packetLen; - break; - } -} - -bool ChecksumCalculator::writeChecksum(void* outputChecksum, size_t outputChecksumLen) { - if (outputChecksumLen < checksumByteSize()) return false; - char *checksumPtr = (char *)outputChecksum; - switch (m_version) { - case 1: { // protocol v1 is to reverse the packetLen and write it at the end - uint32_t val = computeV1Checksum(); - memcpy(checksumPtr, &val, sizeof(val)); - memcpy(checksumPtr+sizeof(val), &m_numWrite, sizeof(m_numWrite)); - break; - } - } - resetChecksum(); - m_numWrite++; - return true; -} - -void ChecksumCalculator::resetChecksum() { - switch (m_version) { - case 1: - m_v1BufferTotalLength = 0; - break; - } - m_isEncodingChecksum = false; -} - -bool ChecksumCalculator::validate(const void* expectedChecksum, size_t expectedChecksumLen) { - size_t checksumSize = checksumByteSize(); - if (expectedChecksumLen != checksumSize) { - m_numRead++; - resetChecksum(); - return false; - } - // buffers for computing the checksum - unsigned char sChecksumBuffer[kMaxChecksumSize]; - switch (m_version) { - case 1: { - uint32_t val = computeV1Checksum(); - memcpy(sChecksumBuffer, &val, sizeof(val)); - memcpy(sChecksumBuffer+sizeof(val), &m_numRead, sizeof(m_numRead)); - break; - } - } - bool isValid = !memcmp(sChecksumBuffer, expectedChecksum, checksumSize); - m_numRead++; - resetChecksum(); - return isValid; -} - -uint32_t ChecksumCalculator::computeV1Checksum() { - uint32_t revLen = m_v1BufferTotalLength; - revLen = (revLen & 0xffff0000) >> 16 | (revLen & 0x0000ffff) << 16; - revLen = (revLen & 0xff00ff00) >> 8 | (revLen & 0x00ff00ff) << 8; - revLen = (revLen & 0xf0f0f0f0) >> 4 | (revLen & 0x0f0f0f0f) << 4; - revLen = (revLen & 0xcccccccc) >> 2 | (revLen & 0x33333333) << 2; - revLen = (revLen & 0xaaaaaaaa) >> 1 | (revLen & 0x55555555) << 1; - return revLen; -} diff --git a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h b/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h deleted file mode 100644 index 4cc231a7..00000000 --- a/opengl/shared/OpenglCodecCommon/ChecksumCalculator.h +++ /dev/null @@ -1,181 +0,0 @@ -/* -* Copyright (C) 2016 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#pragma once - -#include <stdint.h> -#include <stdlib.h> - -// Set TRACE_CHECKSUMHELPER to 1 to debug creation/destruction of GLprotocol -// instances. -#define TRACE_CHECKSUMHELPER 0 - -#if TRACE_CHECKSUMHELPER -#define LOG_CHECKSUMHELPER(x...) fprintf(stderr, x) -#else -#define LOG_CHECKSUMHELPER(x...) -#endif - -// ChecksumCalculator adds checksum as an array of bytes to GL pipe communication, which -// size depends on the protocol version. Each pipe should use one ChecksumCalculator. -// It can: -// (1) take a list of buffers one by one and compute their checksum string, -// in this case the checksum should be as the data in those buffers are -// concatenated; -// (2) compute the checksum of the buffer list, then either write them into -// a buffer provided by user, or compare it against a checksum provided -// by user -// (3) support different checksum version in future. -// -// For backward compatibility, checksum version 0 behaves the same as there is -// no checksum (i.e., checksumByteSize returns 0, validate always returns true, -// addBuffer and writeCheckSum does nothing). -// -// Notice that to detect package lost, ChecksumCalculator also keeps track of how -// many times it generates/validates checksums, and might use it as part of the -// checksum. -// -// To evaluate checksums from a list of data buffers buf1, buf2... Please call -// addBuffer(buf1, buf1len), addBuffer(buf2, buf2len) ... in order. -// Then if the checksum needs to be encoded into a buffer, one needs to allocate -// a checksum buffer with size checksumByteSize(), and call -// writeChecksum(checksumBuffer) to write the checksum to the buffer. -// If the checksum needs to be validated against an existing one, one needs to -// call validate(existChecksum, existChecksumLen). -// -// The checksum generator and validator must be set to the same version, and -// the validator must check ALL checksums in the order they are generated, -// otherwise the validation function will return false. -// -// It is allowed to change the checksum version between calculating two -// checksums. This is designed for backward compatibility reason. -// -// Example 1, encoding and decoding: -// -// bool testChecksum(void* buf, size_t bufLen) { -// // encoding message -// ChecksumCalculator encoder; -// encoder.setVersion(1); -// encoder.addBuffer(buf, bufLen); -// std::vector<unsigned char> message(bufLen + encoder.checksumByteSize()); -// memcpy(&message[0], buf, bufLen); -// encoder.writeChecksum(&message[0] + bufLen, encoder.checksumByteSize()); -// -// // decoding message -// ChecksumCalculator decoder; -// decoder.setVersion(1); -// decoder.addBuffer(&message[0], bufLen); -// return decoder.validate(&message[0] + bufLen, decoder.checksumByteSize()); -// } -// The return value is true. -// -// Example 2, decoding will fail if the order of messages is wrong: -// -// bool testChecksumOrder(void* buf1, size_t bufLen1, -// void* buf2, size_t bufLen2) { -// // encoding messages -// ChecksumCalculator encoder; -// encoder.setVersion(1); -// -// std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize()); -// std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize()); -// -// encoder.addBuffer(buf1, bufLen1); -// std::vector<unsigned char> message1(bufLen1 + encoder.checksumByteSize()); -// memcpy(&message1[0], buf1, bufLen1); -// encoder.writeChecksum(&message1[0] + bufLen1, encoder.checksumByteSize()); -// -// encoder.addBuffer(buf2, bufLen2); -// std::vector<unsigned char> message2(bufLen2 + encoder.checksumByteSize()); -// memcpy(&message2[0], buf2, bufLen2); -// encoder.writeChecksum(&message2[0] + bufLen2, encoder.checksumByteSize()); -// -// // decoding messages -// ChecksumCalculator decoder; -// decoder.setVersion(1); -// decoder.addBuffer(&message2[0], bufLen2); -// // returns false because the decoding order is not consistent with -// // encoding order -// if (!decoder.validate(&message2[0]+bufLen2, decoder.checksumByteSize())) { -// return false; -// } -// -// decoder.addBuffer(&message1[0], bufLen1); -// if (!decoder.validate(&message1[0]+bufLen1, decoder.checksumByteSize())) { -// return false; -// } -// -// return false; -// } - -class ChecksumCalculator { -public: - // Get and set current checksum version - uint32_t getVersion() const { return m_version; } - // Call setVersion to set a checksum version. It should be called before - // addBuffer(), writeChecksum() and validate(). And it should be called - // exact once per rendering thread if both host and guest support checksum. - // It won't be called if either host or guest does not support checksum. - bool setVersion(uint32_t version); - - // Maximum supported checksum version - static uint32_t getMaxVersion(); - // A version string that looks like "ANDROID_EMU_CHECKSUM_HELPER_v1" - // Used multiple times when the guest queries the maximum supported version - // from the host. - // The library owns the returned pointer. The returned pointer will be - // deconstructed when unloading library. - static const char* getMaxVersionStr(); - static const char* getMaxVersionStrPrefix(); - - // Size of checksum in the current version - size_t checksumByteSize() const; - - // Update the current checksum value from the data - // at |buf| of |bufLen| bytes. Once all buffers - // have been added, call writeChecksum() to store - // the final checksum value and reset its state. - void addBuffer(const void* buf, size_t bufLen); - // Write the checksum from the list of buffers to outputChecksum - // Will reset the list of buffers by calling resetChecksum. - // Return false if the buffer is not long enough - // Please query buffer size from checksumByteSize() - bool writeChecksum(void* outputChecksum, size_t outputChecksumLen); - // Restore the states for computing checksums. - // Automatically called at the end of writeChecksum and validate. - // Can also be used to abandon the current checksum being calculated. - // Notes: it doesn't update the internal read / write counter - void resetChecksum(); - - // Calculate the checksum from the list of buffers and - // compare it with the checksum encoded in expectedChecksum - // Will reset the list of buffers by calling resetChecksum. - bool validate(const void* expectedChecksum, size_t expectedChecksumLen); -protected: - uint32_t m_version = 0; - // A temporary state used to compute the total length of a list of buffers, - // if addBuffer is called. - uint32_t m_numRead = 0; - uint32_t m_numWrite = 0; - // m_isEncodingChecksum is true when between addBuffer and writeChecksum - bool m_isEncodingChecksum = false; -private: - // Compute a 32bit checksum - // Used in protocol v1 - uint32_t computeV1Checksum(); - // The buffer used in protocol version 1 to compute checksum. - uint32_t m_v1BufferTotalLength = 0; -}; diff --git a/opengl/shared/OpenglCodecCommon/ErrorLog.h b/opengl/shared/OpenglCodecCommon/ErrorLog.h deleted file mode 100644 index d2388e65..00000000 --- a/opengl/shared/OpenglCodecCommon/ErrorLog.h +++ /dev/null @@ -1,37 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _ERROR_LOG_H_ -#define _ERROR_LOG_H_ - -#if defined(__ANDROID__) -# include <cutils/log.h> -# define ERR(...) ALOGE(__VA_ARGS__) -# ifdef EMUGL_DEBUG -# define DBG(...) ALOGD(__VA_ARGS__) -# else -# define DBG(...) ((void)0) -# endif -#else -# include <stdio.h> -# define ERR(...) fprintf(stderr, __VA_ARGS__) -# ifdef EMUGL_DEBUG -# define DBG(...) fprintf(stderr, __VA_ARGS__) -# else -# define DBG(...) ((void)0) -# endif -#endif - -#endif diff --git a/opengl/shared/OpenglCodecCommon/FixedBuffer.h b/opengl/shared/OpenglCodecCommon/FixedBuffer.h deleted file mode 100644 index 70263964..00000000 --- a/opengl/shared/OpenglCodecCommon/FixedBuffer.h +++ /dev/null @@ -1,53 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _FIXED_BUFFER_H -#define _FIXED_BUFFER_H - -class FixedBuffer { -public: - FixedBuffer(size_t initialSize = 0) { - m_buffer = NULL; - m_bufferLen = initialSize; - alloc(m_bufferLen); - } - - ~FixedBuffer() { - delete [] m_buffer; - m_bufferLen = 0; - } - - void * alloc(size_t size) { - if (m_bufferLen >= size) - return (void *)(m_buffer); - - if (m_buffer != NULL) - delete[] m_buffer; - - m_bufferLen = size; - m_buffer = new unsigned char[m_bufferLen]; - if (m_buffer == NULL) - m_bufferLen = 0; - - return m_buffer; - } - void *ptr() { return m_buffer; } - size_t len() { return m_bufferLen; } -private: - unsigned char *m_buffer; - size_t m_bufferLen; -}; - -#endif diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/opengl/shared/OpenglCodecCommon/GLClientState.cpp deleted file mode 100644 index 638eb4cc..00000000 --- a/opengl/shared/OpenglCodecCommon/GLClientState.cpp +++ /dev/null @@ -1,422 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "GLClientState.h" -#include "ErrorLog.h" -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "glUtils.h" -#include <cutils/log.h> - -#ifndef MAX -#define MAX(a, b) ((a) < (b) ? (b) : (a)) -#endif - -GLClientState::GLClientState(int nLocations) -{ - if (nLocations < LAST_LOCATION) { - nLocations = LAST_LOCATION; - } - m_nLocations = nLocations; - m_states = new VertexAttribState[m_nLocations]; - for (int i = 0; i < m_nLocations; i++) { - m_states[i].enabled = 0; - m_states[i].enableDirty = false; - m_states[i].data = 0; - } - m_currentArrayVbo = 0; - m_currentIndexVbo = 0; - // init gl constans; - m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; - m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; - m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; - m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; - m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; - m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; - m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; - m_activeTexture = 0; - m_currentProgram = 0; - - m_pixelStore.unpack_alignment = 4; - m_pixelStore.pack_alignment = 4; - - memset(m_tex.unit, 0, sizeof(m_tex.unit)); - m_tex.activeUnit = &m_tex.unit[0]; - m_tex.textures = NULL; - m_tex.numTextures = 0; - m_tex.allocTextures = 0; - - m_maxVertexAttribsDirty = true; -} - -GLClientState::~GLClientState() -{ - delete m_states; -} - -void GLClientState::enable(int location, int state) -{ - if (!validLocation(location)) { - return; - } - - m_states[location].enableDirty |= (state != m_states[location].enabled); - m_states[location].enabled = state; -} - -void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) -{ - if (!validLocation(location)) { - return; - } - m_states[location].size = size; - m_states[location].type = type; - m_states[location].stride = stride; - m_states[location].data = (void*)data; - m_states[location].bufferObject = m_currentArrayVbo; - m_states[location].elementSize = size ? (glSizeof(type) * size) : 0; - m_states[location].normalized = normalized; -} - -void GLClientState::setBufferObject(int location, GLuint id) -{ - if (!validLocation(location)) { - return; - } - - m_states[location].bufferObject = id; -} - -const GLClientState::VertexAttribState * GLClientState::getState(int location) -{ - if (!validLocation(location)) { - return NULL; - } - return & m_states[location]; -} - -const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) -{ - if (!validLocation(location)) { - return NULL; - } - - if (enableChanged) { - *enableChanged = m_states[location].enableDirty; - } - - m_states[location].enableDirty = false; - return & m_states[location]; -} - -int GLClientState::getLocation(GLenum loc) -{ - int retval; - - switch(loc) { - case GL_VERTEX_ARRAY: - retval = int(VERTEX_LOCATION); - break; - case GL_NORMAL_ARRAY: - retval = int(NORMAL_LOCATION); - break; - case GL_COLOR_ARRAY: - retval = int(COLOR_LOCATION); - break; - case GL_POINT_SIZE_ARRAY_OES: - retval = int(POINTSIZE_LOCATION); - break; - case GL_TEXTURE_COORD_ARRAY: - retval = int (TEXCOORD0_LOCATION + m_activeTexture); - break; - case GL_MATRIX_INDEX_ARRAY_OES: - retval = int (MATRIXINDEX_LOCATION); - break; - case GL_WEIGHT_ARRAY_OES: - retval = int (WEIGHT_LOCATION); - break; - default: - retval = loc; - } - return retval; -} - -void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) -{ - const GLClientState::VertexAttribState *state = NULL; - switch (pname) { - case GL_VERTEX_ARRAY_POINTER: { - state = getState(GLClientState::VERTEX_LOCATION); - break; - } - case GL_NORMAL_ARRAY_POINTER: { - state = getState(GLClientState::NORMAL_LOCATION); - break; - } - case GL_COLOR_ARRAY_POINTER: { - state = getState(GLClientState::COLOR_LOCATION); - break; - } - case GL_TEXTURE_COORD_ARRAY_POINTER: { - state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); - break; - } - case GL_POINT_SIZE_ARRAY_POINTER_OES: { - state = getState(GLClientState::POINTSIZE_LOCATION); - break; - } - case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { - state = getState(GLClientState::MATRIXINDEX_LOCATION); - break; - } - case GL_WEIGHT_ARRAY_POINTER_OES: { - state = getState(GLClientState::WEIGHT_LOCATION); - break; - } - } - if (state && params) - *params = state->data; -} - -int GLClientState::setPixelStore(GLenum param, GLint value) -{ - int retval = 0; - switch(param) { - case GL_UNPACK_ALIGNMENT: - if (value == 1 || value == 2 || value == 4 || value == 8) { - m_pixelStore.unpack_alignment = value; - } else { - retval = GL_INVALID_VALUE; - } - break; - case GL_PACK_ALIGNMENT: - if (value == 1 || value == 2 || value == 4 || value == 8) { - m_pixelStore.pack_alignment = value; - } else { - retval = GL_INVALID_VALUE; - } - break; - default: - retval = GL_INVALID_ENUM; - } - return retval; -} - - - - -size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const -{ - if (width <= 0 || height <= 0) return 0; - - int pixelsize = glUtilsPixelBitSize(format, type) >> 3; - - int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; - - if (pixelsize == 0 ) { - ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", - width, height, format, type, pack, alignment); - } - size_t linesize = pixelsize * width; - size_t aligned_linesize = int(linesize / alignment) * alignment; - if (aligned_linesize < linesize) { - aligned_linesize += alignment; - } - return aligned_linesize * height; -} - -GLenum GLClientState::setActiveTextureUnit(GLenum texture) -{ - GLuint unit = texture - GL_TEXTURE0; - if (unit >= MAX_TEXTURE_UNITS) { - return GL_INVALID_ENUM; - } - m_tex.activeUnit = &m_tex.unit[unit]; - return GL_NO_ERROR; -} - -GLenum GLClientState::getActiveTextureUnit() const -{ - return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); -} - -void GLClientState::enableTextureTarget(GLenum target) -{ - switch (target) { - case GL_TEXTURE_2D: - m_tex.activeUnit->enables |= (1u << TEXTURE_2D); - break; - case GL_TEXTURE_EXTERNAL_OES: - m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); - break; - } -} - -void GLClientState::disableTextureTarget(GLenum target) -{ - switch (target) { - case GL_TEXTURE_2D: - m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); - break; - case GL_TEXTURE_EXTERNAL_OES: - m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); - break; - } -} - -GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const -{ - unsigned int enables = m_tex.activeUnit->enables; - if (enables & (1u << TEXTURE_EXTERNAL)) { - return GL_TEXTURE_EXTERNAL_OES; - } else if (enables & (1u << TEXTURE_2D)) { - return GL_TEXTURE_2D; - } else { - return allDisabled; - } -} - -int GLClientState::compareTexId(const void* pid, const void* prec) -{ - const GLuint* id = (const GLuint*)pid; - const TextureRec* rec = (const TextureRec*)prec; - return (GLint)(*id) - (GLint)rec->id; -} - -GLenum GLClientState::bindTexture(GLenum target, GLuint texture, - GLboolean* firstUse) -{ - GLboolean first = GL_FALSE; - TextureRec* texrec = NULL; - if (texture != 0) { - if (m_tex.textures) { - texrec = (TextureRec*)bsearch(&texture, m_tex.textures, - m_tex.numTextures, sizeof(TextureRec), compareTexId); - } - if (!texrec) { - if (!(texrec = addTextureRec(texture, target))) { - return GL_OUT_OF_MEMORY; - } - first = GL_TRUE; - } - if (target != texrec->target) { - return GL_INVALID_OPERATION; - } - } - - switch (target) { - case GL_TEXTURE_2D: - m_tex.activeUnit->texture[TEXTURE_2D] = texture; - break; - case GL_TEXTURE_EXTERNAL_OES: - m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; - break; - } - - if (firstUse) { - *firstUse = first; - } - - return GL_NO_ERROR; -} - -GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, - GLenum target) -{ - if (m_tex.numTextures == m_tex.allocTextures) { - const GLuint MAX_TEXTURES = 0xFFFFFFFFu; - - GLuint newAlloc; - if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { - newAlloc = MAX(4, 2 * m_tex.allocTextures); - } else { - if (m_tex.allocTextures == MAX_TEXTURES) { - return NULL; - } - newAlloc = MAX_TEXTURES; - } - - TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, - newAlloc * sizeof(TextureRec)); - if (!newTextures) { - return NULL; - } - - m_tex.textures = newTextures; - m_tex.allocTextures = newAlloc; - } - - TextureRec* tex = m_tex.textures + m_tex.numTextures; - TextureRec* prev = tex - 1; - while (tex != m_tex.textures && id < prev->id) { - *tex-- = *prev--; - } - tex->id = id; - tex->target = target; - m_tex.numTextures++; - - return tex; -} - -GLuint GLClientState::getBoundTexture(GLenum target) const -{ - switch (target) { - case GL_TEXTURE_2D: - return m_tex.activeUnit->texture[TEXTURE_2D]; - case GL_TEXTURE_EXTERNAL_OES: - return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; - default: - return 0; - } -} - -void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) -{ - // Updating the textures array could be made more efficient when deleting - // several textures: - // - compacting the array could be done in a single pass once the deleted - // textures are marked, or - // - could swap deleted textures to the end and re-sort. - TextureRec* texrec; - for (const GLuint* texture = textures; texture != textures + n; texture++) { - texrec = (TextureRec*)bsearch(texture, m_tex.textures, - m_tex.numTextures, sizeof(TextureRec), compareTexId); - if (texrec) { - const TextureRec* end = m_tex.textures + m_tex.numTextures; - memmove(texrec, texrec + 1, - (end - texrec - 1) * sizeof(TextureRec)); - m_tex.numTextures--; - - for (TextureUnit* unit = m_tex.unit; - unit != m_tex.unit + MAX_TEXTURE_UNITS; - unit++) - { - if (unit->texture[TEXTURE_2D] == *texture) { - unit->texture[TEXTURE_2D] = 0; - } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { - unit->texture[TEXTURE_EXTERNAL] = 0; - } - } - } - } -} diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.h b/opengl/shared/OpenglCodecCommon/GLClientState.h deleted file mode 100644 index 8e95c379..00000000 --- a/opengl/shared/OpenglCodecCommon/GLClientState.h +++ /dev/null @@ -1,462 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GL_CLIENT_STATE_H_ -#define _GL_CLIENT_STATE_H_ - -#define GL_API -#ifndef ANDROID -#define GL_APIENTRY -#define GL_APIENTRYP -#endif - -#include <GLES/gl.h> -#include <GLES/glext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <stdio.h> -#include <stdlib.h> -#include "ErrorLog.h" -#include "codec_defs.h" - -class GLClientState { -public: - typedef enum { - VERTEX_LOCATION = 0, - NORMAL_LOCATION = 1, - COLOR_LOCATION = 2, - POINTSIZE_LOCATION = 3, - TEXCOORD0_LOCATION = 4, - TEXCOORD1_LOCATION = 5, - TEXCOORD2_LOCATION = 6, - TEXCOORD3_LOCATION = 7, - TEXCOORD4_LOCATION = 8, - TEXCOORD5_LOCATION = 9, - TEXCOORD6_LOCATION = 10, - TEXCOORD7_LOCATION = 11, - MATRIXINDEX_LOCATION = 12, - WEIGHT_LOCATION = 13, - LAST_LOCATION = 14 - } StateLocation; - - typedef struct { - GLint enabled; - GLint size; - GLenum type; - GLsizei stride; - void *data; - GLuint bufferObject; - GLenum glConst; - unsigned int elementSize; - bool enableDirty; // true if any enable state has changed since last draw - bool normalized; - } VertexAttribState; - - typedef struct { - int unpack_alignment; - int pack_alignment; - } PixelStoreState; - - enum { - MAX_TEXTURE_UNITS = 32, - }; - -public: - GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES); - ~GLClientState(); - int nLocations() { return m_nLocations; } - const PixelStoreState *pixelStoreState() { return &m_pixelStore; } - int setPixelStore(GLenum param, GLint value); - GLuint currentArrayVbo() { return m_currentArrayVbo; } - GLuint currentIndexVbo() { return m_currentIndexVbo; } - void enable(int location, int state); - void setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data); - void setBufferObject(int location, GLuint id); - const VertexAttribState *getState(int location); - const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged); - int getLocation(GLenum loc); - void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; - int getActiveTexture() const { return m_activeTexture; } - void setMaxVertexAttribs(int val) { - m_maxVertexAttribs = val; - m_maxVertexAttribsDirty = false; - } - - void unBindBuffer(GLuint id) - { - if (m_currentArrayVbo == id) m_currentArrayVbo = 0; - else if (m_currentIndexVbo == id) m_currentIndexVbo = 0; - } - - int bindBuffer(GLenum target, GLuint id) - { - int err = 0; - switch(target) { - case GL_ARRAY_BUFFER: - m_currentArrayVbo = id; - break; - case GL_ELEMENT_ARRAY_BUFFER: - m_currentIndexVbo = id; - break; - default: - err = -1; - } - return err; - } - - int getBuffer(GLenum target) - { - int ret=0; - switch (target) { - case GL_ARRAY_BUFFER: - ret = m_currentArrayVbo; - break; - case GL_ELEMENT_ARRAY_BUFFER: - ret = m_currentIndexVbo; - break; - default: - ret = -1; - } - return ret; - } - size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const; - - void setCurrentProgram(GLint program) { m_currentProgram = program; } - GLint currentProgram() const { return m_currentProgram; } - - /* OES_EGL_image_external - * - * These functions manipulate GL state which interacts with the - * OES_EGL_image_external extension, to support client-side emulation on - * top of host implementations that don't have it. - * - * Most of these calls should only be used with TEXTURE_2D or - * TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension - * targets should bypass this. An exception is bindTexture(), which should - * see all glBindTexture() calls for any target. - */ - - // glActiveTexture(GL_TEXTURE0 + i) - // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported. - GLenum setActiveTextureUnit(GLenum texture); - GLenum getActiveTextureUnit() const; - - // glEnable(GL_TEXTURE_(2D|EXTERNAL_OES)) - void enableTextureTarget(GLenum target); - - // glDisable(GL_TEXTURE_(2D|EXTERNAL_OES)) - void disableTextureTarget(GLenum target); - - // Implements the target priority logic: - // * Return GL_TEXTURE_EXTERNAL_OES if enabled, else - // * Return GL_TEXTURE_2D if enabled, else - // * Return the allDisabled value. - // For some cases passing GL_TEXTURE_2D for allDisabled makes callee code - // simpler; for other cases passing a recognizable enum like GL_ZERO or - // GL_INVALID_ENUM is appropriate. - GLenum getPriorityEnabledTarget(GLenum allDisabled) const; - - // glBindTexture(GL_TEXTURE_*, ...) - // Set the target binding of the active texture unit to texture. Returns - // GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has - // previously been bound to a different target. If firstUse is not NULL, - // it is set to indicate whether this is the first use of the texture. - // For accurate error detection, bindTexture should be called for *all* - // targets, not just 2D and EXTERNAL_OES. - GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse); - - // Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES). - GLuint getBoundTexture(GLenum target) const; - - // glDeleteTextures(...) - // Remove references to the to-be-deleted textures. - void deleteTextures(GLsizei n, const GLuint* textures); - -private: - PixelStoreState m_pixelStore; - VertexAttribState *m_states; - int m_maxVertexAttribs; - bool m_maxVertexAttribsDirty; - int m_nLocations; - GLuint m_currentArrayVbo; - GLuint m_currentIndexVbo; - int m_activeTexture; - GLint m_currentProgram; - - bool validLocation(int location) { return (location >= 0 && location < m_nLocations); } - - enum TextureTarget { - TEXTURE_2D = 0, - TEXTURE_EXTERNAL = 1, - TEXTURE_TARGET_COUNT - }; - struct TextureUnit { - unsigned int enables; - GLuint texture[TEXTURE_TARGET_COUNT]; - }; - struct TextureRec { - GLuint id; - GLenum target; - }; - struct TextureState { - TextureUnit unit[MAX_TEXTURE_UNITS]; - TextureUnit* activeUnit; - TextureRec* textures; - GLuint numTextures; - GLuint allocTextures; - }; - TextureState m_tex; - - static int compareTexId(const void* pid, const void* prec); - TextureRec* addTextureRec(GLuint id, GLenum target); - -public: - void getClientStatePointer(GLenum pname, GLvoid** params); - - template <class T> - int getVertexAttribParameter(GLuint index, GLenum param, T *ptr) - { - bool handled = true; - const VertexAttribState *vertexAttrib = getState(index); - if (vertexAttrib == NULL) { - ERR("getVeterxAttriParameter for non existant index %d\n", index); - // set gl error; - return handled; - } - - switch(param) { - case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: - *ptr = (T)(vertexAttrib->bufferObject); - break; - case GL_VERTEX_ATTRIB_ARRAY_ENABLED: - *ptr = (T)(vertexAttrib->enabled); - break; - case GL_VERTEX_ATTRIB_ARRAY_SIZE: - *ptr = (T)(vertexAttrib->size); - break; - case GL_VERTEX_ATTRIB_ARRAY_STRIDE: - *ptr = (T)(vertexAttrib->stride); - break; - case GL_VERTEX_ATTRIB_ARRAY_TYPE: - *ptr = (T)(vertexAttrib->type); - break; - case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: - *ptr = (T)(vertexAttrib->normalized); - break; - case GL_CURRENT_VERTEX_ATTRIB: - handled = false; - break; - default: - handled = false; - ERR("unknown vertex-attrib parameter param %d\n", param); - } - return handled; - } - - template <class T> - bool getClientStateParameter(GLenum param, T* ptr) - { - bool isClientStateParam = false; - switch (param) { - case GL_CLIENT_ACTIVE_TEXTURE: { - GLint tex = getActiveTexture() + GL_TEXTURE0; - *ptr = tex; - isClientStateParam = true; - break; - } - case GL_VERTEX_ARRAY_SIZE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); - *ptr = state->size; - isClientStateParam = true; - break; - } - case GL_VERTEX_ARRAY_TYPE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_VERTEX_ARRAY_STRIDE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_COLOR_ARRAY_SIZE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); - *ptr = state->size; - isClientStateParam = true; - break; - } - case GL_COLOR_ARRAY_TYPE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_COLOR_ARRAY_STRIDE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_NORMAL_ARRAY_TYPE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_NORMAL_ARRAY_STRIDE: { - const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_TEXTURE_COORD_ARRAY_SIZE: { - const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); - *ptr = state->size; - isClientStateParam = true; - break; - } - case GL_TEXTURE_COORD_ARRAY_TYPE: { - const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_TEXTURE_COORD_ARRAY_STRIDE: { - const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_POINT_SIZE_ARRAY_TYPE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_POINT_SIZE_ARRAY_STRIDE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_MATRIX_INDEX_ARRAY_SIZE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); - *ptr = state->size; - isClientStateParam = true; - break; - } - case GL_MATRIX_INDEX_ARRAY_TYPE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_WEIGHT_ARRAY_SIZE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); - *ptr = state->size; - isClientStateParam = true; - break; - } - case GL_WEIGHT_ARRAY_TYPE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); - *ptr = state->type; - isClientStateParam = true; - break; - } - case GL_WEIGHT_ARRAY_STRIDE_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); - *ptr = state->stride; - isClientStateParam = true; - break; - } - case GL_VERTEX_ARRAY_BUFFER_BINDING: { - const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_NORMAL_ARRAY_BUFFER_BINDING: { - const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_COLOR_ARRAY_BUFFER_BINDING: { - const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: { - const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: { - const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); - *ptr = state->bufferObject; - isClientStateParam = true; - break; - } - case GL_ARRAY_BUFFER_BINDING: { - int buffer = getBuffer(GL_ARRAY_BUFFER); - *ptr = buffer; - isClientStateParam = true; - break; - } - case GL_ELEMENT_ARRAY_BUFFER_BINDING: { - int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER); - *ptr = buffer; - isClientStateParam = true; - break; - } - case GL_MAX_VERTEX_ATTRIBS: { - if (m_maxVertexAttribsDirty) { - isClientStateParam = false; - } else { - *ptr = m_maxVertexAttribs; - isClientStateParam = true; - } - break; - } - } - return isClientStateParam; - } - -}; -#endif diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp deleted file mode 100755 index b079b6da..00000000 --- a/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp +++ /dev/null @@ -1,497 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "GLSharedGroup.h" - -/**** KeyedVector utilities ****/ - -template <typename T> -static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) { - for (size_t i = 0; i < v.size(); i++) - delete v.valueAt(i); - v.clear(); -} - -/**** BufferData ****/ - -BufferData::BufferData() : m_size(0) {}; -BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size) -{ - void * buffer = NULL; - if (size>0) buffer = m_fixedBuffer.alloc(size); - if (data) memcpy(buffer, data, size); -} - -/**** ProgramData ****/ -ProgramData::ProgramData() : m_numIndexes(0), - m_initialized(false), - m_locShiftWAR(false) -{ - m_Indexes = NULL; -} - -void ProgramData::initProgramData(GLuint numIndexes) -{ - m_initialized = true; - m_numIndexes = numIndexes; - delete[] m_Indexes; - m_Indexes = new IndexInfo[numIndexes]; - m_locShiftWAR = false; -} - -bool ProgramData::isInitialized() -{ - return m_initialized; -} - -ProgramData::~ProgramData() -{ - delete[] m_Indexes; - m_Indexes = NULL; -} - -void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type) -{ - if (index>=m_numIndexes) - return; - m_Indexes[index].base = base; - m_Indexes[index].size = size; - m_Indexes[index].type = type; - if (index > 0) { - m_Indexes[index].appBase = m_Indexes[index-1].appBase + - m_Indexes[index-1].size; - } - else { - m_Indexes[index].appBase = 0; - } - m_Indexes[index].hostLocsPerElement = 1; - m_Indexes[index].flags = 0; - m_Indexes[index].samplerValue = 0; -} - -void ProgramData::setIndexFlags(GLuint index, GLuint flags) -{ - if (index >= m_numIndexes) - return; - m_Indexes[index].flags |= flags; -} - -GLuint ProgramData::getIndexForLocation(GLint location) -{ - GLuint index = m_numIndexes; - GLint minDist = -1; - for (GLuint i=0;i<m_numIndexes;++i) - { - GLint dist = location - m_Indexes[i].base; - if (dist >= 0 && - (minDist < 0 || dist < minDist)) { - index = i; - minDist = dist; - } - } - return index; -} - -GLenum ProgramData::getTypeForLocation(GLint location) -{ - GLuint index = getIndexForLocation(location); - if (index<m_numIndexes) { - return m_Indexes[index].type; - } - return 0; -} - -void ProgramData::setupLocationShiftWAR() -{ - m_locShiftWAR = false; - for (GLuint i=0; i<m_numIndexes; i++) { - if (0 != (m_Indexes[i].base & 0xffff)) { - return; - } - } - // if we have one uniform at location 0, we do not need the WAR. - if (m_numIndexes > 1) { - m_locShiftWAR = true; - } -} - -GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex) -{ - if (!m_locShiftWAR) return hostLoc; - - GLuint index = getIndexForLocation(hostLoc); - if (index<m_numIndexes) { - if (arrIndex > 0) { - m_Indexes[index].hostLocsPerElement = - (hostLoc - m_Indexes[index].base) / arrIndex; - } - return m_Indexes[index].appBase + arrIndex; - } - return -1; -} - -GLint ProgramData::locationWARAppToHost(GLint appLoc) -{ - if (!m_locShiftWAR) return appLoc; - - for(GLuint i=0; i<m_numIndexes; i++) { - GLint elemIndex = appLoc - m_Indexes[i].appBase; - if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) { - return m_Indexes[i].base + - elemIndex * m_Indexes[i].hostLocsPerElement; - } - } - return -1; -} - -GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target) -{ - for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) { - if (m_Indexes[i].type == GL_SAMPLER_2D) { - if (val) *val = m_Indexes[i].samplerValue; - if (target) { - if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) { - *target = GL_TEXTURE_EXTERNAL_OES; - } else { - *target = GL_TEXTURE_2D; - } - } - return i; - } - } - return -1; -} - -bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) -{ - for (GLuint i = 0; i < m_numIndexes; i++) { - GLint elemIndex = appLoc - m_Indexes[i].appBase; - if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) { - if (m_Indexes[i].type == GL_TEXTURE_2D) { - m_Indexes[i].samplerValue = val; - if (target) { - if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) { - *target = GL_TEXTURE_EXTERNAL_OES; - } else { - *target = GL_TEXTURE_2D; - } - } - return true; - } - } - } - return false; -} - -bool ProgramData::attachShader(GLuint shader) -{ - size_t n = m_shaders.size(); - for (size_t i = 0; i < n; i++) { - if (m_shaders[i] == shader) { - return false; - } - } - // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt() - // due to the default parameters. This is the desired insertAt() overload. - m_shaders.insertAt(shader, m_shaders.size(), 1); - return true; -} - -bool ProgramData::detachShader(GLuint shader) -{ - size_t n = m_shaders.size(); - for (size_t i = 0; i < n; i++) { - if (m_shaders[i] == shader) { - m_shaders.removeAt(i); - return true; - } - } - return false; -} - -/***** GLSharedGroup ****/ - -GLSharedGroup::GLSharedGroup() : - m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)), - m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)), - m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL)) -{ -} - -GLSharedGroup::~GLSharedGroup() -{ - m_buffers.clear(); - m_programs.clear(); - clearObjectMap(m_buffers); - clearObjectMap(m_programs); - clearObjectMap(m_shaders); -} - -bool GLSharedGroup::isObject(GLuint obj) -{ - android::AutoMutex _lock(m_lock); - return ((m_shaders.valueFor(obj)!=NULL) || (m_programs.valueFor(obj)!=NULL)); -} - -BufferData * GLSharedGroup::getBufferData(GLuint bufferId) -{ - android::AutoMutex _lock(m_lock); - return m_buffers.valueFor(bufferId); -} - -void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data) -{ - android::AutoMutex _lock(m_lock); - m_buffers.add(bufferId, new BufferData(size, data)); -} - -void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data) -{ - android::AutoMutex _lock(m_lock); - ssize_t idx = m_buffers.indexOfKey(bufferId); - if (idx >= 0) { - delete m_buffers.valueAt(idx); - m_buffers.editValueAt(idx) = new BufferData(size, data); - } else { - m_buffers.add(bufferId, new BufferData(size, data)); - } -} - -GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data) -{ - android::AutoMutex _lock(m_lock); - BufferData * buf = m_buffers.valueFor(bufferId); - if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE; - - //it's safe to update now - memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size); - return GL_NO_ERROR; -} - -void GLSharedGroup::deleteBufferData(GLuint bufferId) -{ - android::AutoMutex _lock(m_lock); - ssize_t idx = m_buffers.indexOfKey(bufferId); - if (idx >= 0) { - delete m_buffers.valueAt(idx); - m_buffers.removeItemsAt(idx); - } -} - -void GLSharedGroup::addProgramData(GLuint program) -{ - android::AutoMutex _lock(m_lock); - ProgramData *pData = m_programs.valueFor(program); - if (pData) - { - m_programs.removeItem(program); - delete pData; - } - - m_programs.add(program,new ProgramData()); -} - -void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) -{ - android::AutoMutex _lock(m_lock); - ProgramData *pData = m_programs.valueFor(program); - if (pData) - { - pData->initProgramData(numIndexes); - } -} - -bool GLSharedGroup::isProgramInitialized(GLuint program) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - if (pData) - { - return pData->isInitialized(); - } - return false; -} - -void GLSharedGroup::deleteProgramData(GLuint program) -{ - android::AutoMutex _lock(m_lock); - ProgramData *pData = m_programs.valueFor(program); - if (pData) - delete pData; - m_programs.removeItem(program); -} - -void GLSharedGroup::attachShader(GLuint program, GLuint shader) -{ - android::AutoMutex _lock(m_lock); - ProgramData* programData = m_programs.valueFor(program); - ssize_t idx = m_shaders.indexOfKey(shader); - if (programData && idx >= 0) { - if (programData->attachShader(shader)) { - refShaderDataLocked(idx); - } - } -} - -void GLSharedGroup::detachShader(GLuint program, GLuint shader) -{ - android::AutoMutex _lock(m_lock); - ProgramData* programData = m_programs.valueFor(program); - ssize_t idx = m_shaders.indexOfKey(shader); - if (programData && idx >= 0) { - if (programData->detachShader(shader)) { - unrefShaderDataLocked(idx); - } - } -} - -void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - if (pData) - { - pData->setIndexInfo(index,base,size,type); - - if (type == GL_SAMPLER_2D) { - size_t n = pData->getNumShaders(); - for (size_t i = 0; i < n; i++) { - GLuint shaderId = pData->getShader(i); - ShaderData* shader = m_shaders.valueFor(shaderId); - if (!shader) continue; - ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin(); - ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end(); - while (nameIter != nameEnd) { - if (*nameIter == name) { - pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL); - break; - } - ++nameIter; - } - } - } - } -} - -GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - GLenum type=0; - if (pData) - { - type = pData->getTypeForLocation(location); - } - return type; -} - -bool GLSharedGroup::isProgram(GLuint program) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - return (pData!=NULL); -} - -void GLSharedGroup::setupLocationShiftWAR(GLuint program) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - if (pData) pData->setupLocationShiftWAR(); -} - -GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex); - else return hostLoc; -} - -GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - if (pData) return pData->locationWARAppToHost(appLoc); - else return appLoc; -} - -bool GLSharedGroup::needUniformLocationWAR(GLuint program) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - if (pData) return pData->needUniformLocationWAR(); - return false; -} - -GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - return pData ? pData->getNextSamplerUniform(index, val, target) : -1; -} - -bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) -{ - android::AutoMutex _lock(m_lock); - ProgramData* pData = m_programs.valueFor(program); - return pData ? pData->setSamplerUniform(appLoc, val, target) : false; -} - -bool GLSharedGroup::addShaderData(GLuint shader) -{ - android::AutoMutex _lock(m_lock); - ShaderData* data = new ShaderData; - if (data) { - if (m_shaders.add(shader, data) < 0) { - delete data; - data = NULL; - } - data->refcount = 1; - } - return data != NULL; -} - -ShaderData* GLSharedGroup::getShaderData(GLuint shader) -{ - android::AutoMutex _lock(m_lock); - return m_shaders.valueFor(shader); -} - -void GLSharedGroup::unrefShaderData(GLuint shader) -{ - android::AutoMutex _lock(m_lock); - ssize_t idx = m_shaders.indexOfKey(shader); - if (idx >= 0) { - unrefShaderDataLocked(idx); - } -} - -void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx) -{ - assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); - ShaderData* data = m_shaders.valueAt(shaderIdx); - data->refcount++; -} - -void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx) -{ - assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); - ShaderData* data = m_shaders.valueAt(shaderIdx); - if (--data->refcount == 0) { - delete data; - m_shaders.removeItemsAt(shaderIdx); - } -} diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h deleted file mode 100755 index 6dfcd8f5..00000000 --- a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h +++ /dev/null @@ -1,144 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GL_SHARED_GROUP_H_ -#define _GL_SHARED_GROUP_H_ - -#define GL_API -#ifndef ANDROID -#define GL_APIENTRY -#define GL_APIENTRYP -#endif - -#include <GLES/gl.h> -#include <GLES/glext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#include <stdio.h> -#include <stdlib.h> -#include "ErrorLog.h" -#include <utils/KeyedVector.h> -#include <utils/List.h> -#include <utils/String8.h> -#include <utils/threads.h> -#include "FixedBuffer.h" -#include "SmartPtr.h" - -struct BufferData { - BufferData(); - BufferData(GLsizeiptr size, void * data); - GLsizeiptr m_size; - FixedBuffer m_fixedBuffer; -}; - -class ProgramData { -private: - typedef struct _IndexInfo { - GLint base; - GLint size; - GLenum type; - GLint appBase; - GLint hostLocsPerElement; - GLuint flags; - GLint samplerValue; // only set for sampler uniforms - } IndexInfo; - - GLuint m_numIndexes; - IndexInfo* m_Indexes; - bool m_initialized; - bool m_locShiftWAR; - - android::Vector<GLuint> m_shaders; - -public: - enum { - INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, - }; - - ProgramData(); - void initProgramData(GLuint numIndexes); - bool isInitialized(); - virtual ~ProgramData(); - void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); - void setIndexFlags(GLuint index, GLuint flags); - GLuint getIndexForLocation(GLint location); - GLenum getTypeForLocation(GLint location); - - bool needUniformLocationWAR() const { return m_locShiftWAR; } - void setupLocationShiftWAR(); - GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex); - GLint locationWARAppToHost(GLint appLoc); - - GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); - bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); - - bool attachShader(GLuint shader); - bool detachShader(GLuint shader); - size_t getNumShaders() const { return m_shaders.size(); } - GLuint getShader(size_t i) const { return m_shaders[i]; } -}; - -struct ShaderData { - typedef android::List<android::String8> StringList; - StringList samplerExternalNames; - int refcount; -}; - -class GLSharedGroup { -private: - android::DefaultKeyedVector<GLuint, BufferData*> m_buffers; - android::DefaultKeyedVector<GLuint, ProgramData*> m_programs; - android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; - mutable android::Mutex m_lock; - - void refShaderDataLocked(ssize_t shaderIdx); - void unrefShaderDataLocked(ssize_t shaderIdx); - -public: - GLSharedGroup(); - ~GLSharedGroup(); - bool isObject(GLuint obj); - BufferData * getBufferData(GLuint bufferId); - void addBufferData(GLuint bufferId, GLsizeiptr size, void * data); - void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data); - GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data); - void deleteBufferData(GLuint); - - bool isProgram(GLuint program); - bool isProgramInitialized(GLuint program); - void addProgramData(GLuint program); - void initProgramData(GLuint program, GLuint numIndexes); - void attachShader(GLuint program, GLuint shader); - void detachShader(GLuint program, GLuint shader); - void deleteProgramData(GLuint program); - void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); - GLenum getProgramUniformType(GLuint program, GLint location); - void setupLocationShiftWAR(GLuint program); - GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex); - GLint locationWARAppToHost(GLuint program, GLint appLoc); - bool needUniformLocationWAR(GLuint program); - GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; - bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); - - bool addShaderData(GLuint shader); - // caller must hold a reference to the shader as long as it holds the pointer - ShaderData* getShaderData(GLuint shader); - void unrefShaderData(GLuint shader); -}; - -typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; - -#endif //_GL_SHARED_GROUP_H_ diff --git a/opengl/shared/OpenglCodecCommon/Makefile b/opengl/shared/OpenglCodecCommon/Makefile deleted file mode 100644 index e8bf4316..00000000 --- a/opengl/shared/OpenglCodecCommon/Makefile +++ /dev/null @@ -1,13 +0,0 @@ - -ROOT=../.. - -include $(ROOT)/make/commondefs - -CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp -CXXINCS += -I$(ROOT)/libs/GLESv1 -I$(ROOT)/include - -LIBRARY_NAME = libcodecCommon.a - -include $(COMMONRULES) - - diff --git a/opengl/shared/OpenglCodecCommon/SmartPtr.h b/opengl/shared/OpenglCodecCommon/SmartPtr.h deleted file mode 100644 index 4bdfbe41..00000000 --- a/opengl/shared/OpenglCodecCommon/SmartPtr.h +++ /dev/null @@ -1,167 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __SMART_PTR_H -#define __SMART_PTR_H - -#include <cutils/threads.h> -#include <cutils/atomic.h> - -template <class T, bool threadSafe = false> -class SmartPtr -{ -public: - explicit SmartPtr(T* ptr = (T*)NULL) { - if (threadSafe) { - m_lock = new mutex_t; - mutex_init(m_lock); - } - else m_lock = NULL; - - m_ptr = ptr; - if (ptr) - m_pRefCount = new int32_t(1); - else - m_pRefCount = NULL; - } - - SmartPtr<T,threadSafe>(const SmartPtr<T,false>& rhs) { - if (threadSafe) { - m_lock = new mutex_t; - mutex_init(m_lock); - } - else m_lock = NULL; - - m_pRefCount = rhs.m_pRefCount; - m_ptr = rhs.m_ptr; - use(); - } - - SmartPtr<T,threadSafe>(SmartPtr<T,true>& rhs) { - if (threadSafe) { - m_lock = new mutex_t; - mutex_init(m_lock); - } - else m_lock = NULL; - - if (rhs.m_lock) mutex_lock(rhs.m_lock); - m_pRefCount = rhs.m_pRefCount; - m_ptr = rhs.m_ptr; - use(); - if (rhs.m_lock) mutex_unlock(rhs.m_lock); - } - - ~SmartPtr() { - if (m_lock) mutex_lock(m_lock); - release(); - if (m_lock) - { - mutex_unlock(m_lock); - mutex_destroy(m_lock); - delete m_lock; - } - } - - T* Ptr() const { - return m_ptr; - } - - const T* constPtr() const - { - return m_ptr; - } - - T* operator->() const { - return m_ptr; - } - - T& operator*() const { - return *m_ptr; - } - - operator void*() const { - return (void *)m_ptr; - } - - // This gives STL lists something to compare. - bool operator <(const SmartPtr<T>& t1) const { - return m_ptr < t1.m_ptr; - } - - SmartPtr<T,threadSafe>& operator=(const SmartPtr<T,false>& rhs) - { - if (m_ptr == rhs.m_ptr) - return *this; - - if (m_lock) mutex_lock(m_lock); - release(); - m_pRefCount = rhs.m_pRefCount; - m_ptr = rhs.m_ptr; - use(); - if (m_lock) mutex_unlock(m_lock); - - return *this; - } - - SmartPtr<T,threadSafe>& operator=(SmartPtr<T,true>& rhs) - { - if (m_ptr == rhs.m_ptr) - return *this; - - if (m_lock) mutex_lock(m_lock); - release(); - if (rhs.m_lock) mutex_lock(rhs.m_lock); - m_pRefCount = rhs.m_pRefCount; - m_ptr = rhs.m_ptr; - use(); - if (rhs.m_lock) mutex_unlock(rhs.m_lock); - if (m_lock) mutex_unlock(m_lock); - - return *this; - } - -private: - int32_t *m_pRefCount; - mutex_t *m_lock; - T* m_ptr; - - // Increment the reference count on this pointer by 1. - int use() { - if (!m_pRefCount) return 0; - return android_atomic_inc(m_pRefCount) + 1; - } - - // Decrement the reference count on the pointer by 1. - // If the reference count goes to (or below) 0, the pointer is deleted. - int release() { - if (!m_pRefCount) return 0; - - int iVal = android_atomic_dec(m_pRefCount); - if (iVal > 1) - return iVal - 1; - - delete m_pRefCount; - m_pRefCount = NULL; - - if (m_ptr) { - delete m_ptr; - m_ptr = NULL; - } - return 0; - } - -}; - -#endif // of __SMART_PTR_H diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.cpp b/opengl/shared/OpenglCodecCommon/SocketStream.cpp deleted file mode 100644 index f7a2314f..00000000 --- a/opengl/shared/OpenglCodecCommon/SocketStream.cpp +++ /dev/null @@ -1,168 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "SocketStream.h" -#include <cutils/sockets.h> -#include <errno.h> -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> -#include <string.h> - -#ifndef _WIN32 -#include <netinet/in.h> -#include <netinet/tcp.h> -#include <sys/un.h> -#else -#include <ws2tcpip.h> -#endif - -SocketStream::SocketStream(size_t bufSize) : - IOStream(bufSize), - m_sock(-1), - m_bufsize(bufSize), - m_buf(NULL) -{ -} - -SocketStream::SocketStream(int sock, size_t bufSize) : - IOStream(bufSize), - m_sock(sock), - m_bufsize(bufSize), - m_buf(NULL) -{ -} - -SocketStream::~SocketStream() -{ - if (m_sock >= 0) { -#ifdef _WIN32 - closesocket(m_sock); -#else - ::close(m_sock); -#endif - } - if (m_buf != NULL) { - free(m_buf); - m_buf = NULL; - } -} - - -void *SocketStream::allocBuffer(size_t minSize) -{ - size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize); - if (!m_buf) { - m_buf = (unsigned char *)malloc(allocSize); - } - else if (m_bufsize < allocSize) { - unsigned char *p = (unsigned char *)realloc(m_buf, allocSize); - if (p != NULL) { - m_buf = p; - m_bufsize = allocSize; - } else { - ERR("%s: realloc (%zu) failed\n", __FUNCTION__, allocSize); - free(m_buf); - m_buf = NULL; - m_bufsize = 0; - } - } - - return m_buf; -}; - -int SocketStream::commitBuffer(size_t size) -{ - return writeFully(m_buf, size); -} - -int SocketStream::writeFully(const void* buffer, size_t size) -{ - if (!valid()) return -1; - - size_t res = size; - int retval = 0; - - while (res > 0) { - ssize_t stat = ::send(m_sock, (const char *)buffer + (size - res), res, 0); - if (stat < 0) { - if (errno != EINTR) { - retval = stat; - ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno)); - break; - } - } else { - res -= stat; - } - } - return retval; -} - -const unsigned char *SocketStream::readFully(void *buf, size_t len) -{ - const unsigned char* ret = NULL; - if (!valid()) return NULL; - if (!buf) { - return NULL; // do not allow NULL buf in that implementation - } - size_t res = len; - while (res > 0) { - ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0); - if (stat > 0) { - res -= stat; - continue; - } - if (stat == 0 || errno != EINTR) { // client shutdown or error - return NULL; - } - } - return (const unsigned char *)buf; -} - -const unsigned char *SocketStream::read( void *buf, size_t *inout_len) -{ - if (!valid()) return NULL; - if (!buf) { - return NULL; // do not allow NULL buf in that implementation - } - - int n; - do { - n = recv(buf, *inout_len); - } while( n < 0 && errno == EINTR ); - - if (n > 0) { - *inout_len = n; - return (const unsigned char *)buf; - } - - return NULL; -} - -int SocketStream::recv(void *buf, size_t len) -{ - if (!valid()) return int(ERR_INVALID_SOCKET); - int res = 0; - while(true) { - res = ::recv(m_sock, (char *)buf, len, 0); - if (res < 0) { - if (errno == EINTR) { - continue; - } - } - break; - } - return res; -} diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.h b/opengl/shared/OpenglCodecCommon/SocketStream.h deleted file mode 100644 index 3a501b41..00000000 --- a/opengl/shared/OpenglCodecCommon/SocketStream.h +++ /dev/null @@ -1,50 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __SOCKET_STREAM_H -#define __SOCKET_STREAM_H - -#include <stdlib.h> -#include "IOStream.h" - -class SocketStream : public IOStream { -public: - typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError; - - explicit SocketStream(size_t bufsize = 10000); - virtual ~SocketStream(); - - virtual int listen(unsigned short port) = 0; - virtual SocketStream *accept() = 0; - virtual int connect(unsigned short port) = 0; - - virtual void *allocBuffer(size_t minSize); - virtual int commitBuffer(size_t size); - virtual const unsigned char *readFully(void *buf, size_t len); - virtual const unsigned char *read(void *buf, size_t *inout_len); - - bool valid() { return m_sock >= 0; } - virtual int recv(void *buf, size_t len); - virtual int writeFully(const void *buf, size_t len); - -protected: - int m_sock; - size_t m_bufsize; - unsigned char *m_buf; - - SocketStream(int sock, size_t bufSize); -}; - -#endif /* __SOCKET_STREAM_H */ diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.cpp b/opengl/shared/OpenglCodecCommon/TcpStream.cpp deleted file mode 100644 index 4da2cec3..00000000 --- a/opengl/shared/OpenglCodecCommon/TcpStream.cpp +++ /dev/null @@ -1,91 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "TcpStream.h" -#include <cutils/sockets.h> -#include <errno.h> -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> -#include <string.h> - -#ifndef _WIN32 -#include <netinet/in.h> -#include <netinet/tcp.h> -#else -#include <ws2tcpip.h> -#endif - -TcpStream::TcpStream(size_t bufSize) : - SocketStream(bufSize) -{ -} - -TcpStream::TcpStream(int sock, size_t bufSize) : - SocketStream(sock, bufSize) -{ - // disable Nagle algorithm to improve bandwidth of small - // packets which are quite common in our implementation. -#ifdef _WIN32 - DWORD flag; -#else - int flag; -#endif - flag = 1; - setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) ); -} - -int TcpStream::listen(unsigned short port) -{ - m_sock = socket_loopback_server(port, SOCK_STREAM); - if (!valid()) return int(ERR_INVALID_SOCKET); - - return 0; -} - -SocketStream * TcpStream::accept() -{ - int clientSock = -1; - - while (true) { - struct sockaddr_in addr; - socklen_t len = sizeof(addr); - clientSock = ::accept(m_sock, (sockaddr *)&addr, &len); - - if (clientSock < 0 && errno == EINTR) { - continue; - } - break; - } - - TcpStream *clientStream = NULL; - - if (clientSock >= 0) { - clientStream = new TcpStream(clientSock, m_bufsize); - } - return clientStream; -} - -int TcpStream::connect(unsigned short port) -{ - return connect("127.0.0.1",port); -} - -int TcpStream::connect(const char* hostname, unsigned short port) -{ - m_sock = socket_network_client(hostname, port, SOCK_STREAM); - if (!valid()) return -1; - return 0; -} diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.h b/opengl/shared/OpenglCodecCommon/TcpStream.h deleted file mode 100644 index 811a8715..00000000 --- a/opengl/shared/OpenglCodecCommon/TcpStream.h +++ /dev/null @@ -1,32 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __TCP_STREAM_H -#define __TCP_STREAM_H - -#include "SocketStream.h" - -class TcpStream : public SocketStream { -public: - explicit TcpStream(size_t bufsize = 10000); - virtual int listen(unsigned short port); - virtual SocketStream *accept(); - virtual int connect(unsigned short port); - int connect(const char* hostname, unsigned short port); -private: - TcpStream(int sock, size_t bufSize); -}; - -#endif diff --git a/opengl/shared/OpenglCodecCommon/codec_defs.h b/opengl/shared/OpenglCodecCommon/codec_defs.h deleted file mode 100644 index f19f5141..00000000 --- a/opengl/shared/OpenglCodecCommon/codec_defs.h +++ /dev/null @@ -1,23 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _CODEC_DEFS_H -#define _CODEC_DEFS_H - -#define CODEC_SERVER_PORT 22468 - -#define CODEC_MAX_VERTEX_ATTRIBUTES 64 - -#endif diff --git a/opengl/shared/OpenglCodecCommon/glUtils.cpp b/opengl/shared/OpenglCodecCommon/glUtils.cpp deleted file mode 100644 index a61f76fb..00000000 --- a/opengl/shared/OpenglCodecCommon/glUtils.cpp +++ /dev/null @@ -1,475 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "glUtils.h" -#include <string.h> -#include "ErrorLog.h" -#include <IOStream.h> - -size_t glSizeof(GLenum type) -{ - size_t retval = 0; - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - retval = 1; - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_HALF_FLOAT_OES: - retval = 2; - break; - case GL_UNSIGNED_INT: - case GL_INT: - case GL_FLOAT: - case GL_FIXED: - case GL_BOOL: - retval = 4; - break; -#ifdef GL_DOUBLE - case GL_DOUBLE: - retval = 8; - break; -#endif - case GL_FLOAT_VEC2: - case GL_INT_VEC2: - case GL_BOOL_VEC2: - retval = 8; - break; - case GL_INT_VEC3: - case GL_BOOL_VEC3: - case GL_FLOAT_VEC3: - retval = 12; - break; - case GL_FLOAT_VEC4: - case GL_BOOL_VEC4: - case GL_INT_VEC4: - case GL_FLOAT_MAT2: - retval = 16; - break; - case GL_FLOAT_MAT3: - retval = 36; - break; - case GL_FLOAT_MAT4: - retval = 64; - break; - case GL_SAMPLER_2D: - case GL_SAMPLER_CUBE: - retval = 4; - break; - default: - ERR("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__); - } - return retval; - -} - -size_t glUtilsParamSize(GLenum param) -{ - size_t s = 0; - - switch(param) - { - case GL_DEPTH_TEST: - case GL_DEPTH_FUNC: - case GL_DEPTH_BITS: - case GL_MAX_CLIP_PLANES: - case GL_GREEN_BITS: - case GL_MAX_MODELVIEW_STACK_DEPTH: - case GL_MAX_PROJECTION_STACK_DEPTH: - case GL_MAX_TEXTURE_STACK_DEPTH: - case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: - case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: - case GL_NUM_COMPRESSED_TEXTURE_FORMATS: - case GL_MAX_TEXTURE_SIZE: - case GL_TEXTURE_GEN_MODE_OES: - case GL_TEXTURE_ENV_MODE: - case GL_FOG_MODE: - case GL_FOG_DENSITY: - case GL_FOG_START: - case GL_FOG_END: - case GL_SPOT_EXPONENT: - case GL_CONSTANT_ATTENUATION: - case GL_LINEAR_ATTENUATION: - case GL_QUADRATIC_ATTENUATION: - case GL_SHININESS: - case GL_LIGHT_MODEL_TWO_SIDE: - case GL_POINT_SIZE: - case GL_POINT_SIZE_MIN: - case GL_POINT_SIZE_MAX: - case GL_POINT_FADE_THRESHOLD_SIZE: - case GL_CULL_FACE: - case GL_CULL_FACE_MODE: - case GL_FRONT_FACE: - case GL_SHADE_MODEL: - case GL_DEPTH_WRITEMASK: - case GL_DEPTH_CLEAR_VALUE: - case GL_STENCIL_FAIL: - case GL_STENCIL_PASS_DEPTH_FAIL: - case GL_STENCIL_PASS_DEPTH_PASS: - case GL_STENCIL_REF: - case GL_STENCIL_WRITEMASK: - case GL_MATRIX_MODE: - case GL_MODELVIEW_STACK_DEPTH: - case GL_PROJECTION_STACK_DEPTH: - case GL_TEXTURE_STACK_DEPTH: - case GL_ALPHA_TEST_FUNC: - case GL_ALPHA_TEST_REF: - case GL_ALPHA_TEST: - case GL_DITHER: - case GL_BLEND_DST: - case GL_BLEND_SRC: - case GL_BLEND: - case GL_LOGIC_OP_MODE: - case GL_SCISSOR_TEST: - case GL_MAX_TEXTURE_UNITS: - case GL_ACTIVE_TEXTURE: - case GL_ALPHA_BITS: - case GL_ARRAY_BUFFER_BINDING: - case GL_BLUE_BITS: - case GL_CLIENT_ACTIVE_TEXTURE: - case GL_CLIP_PLANE0: - case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: - case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: - case GL_CLIP_PLANE5: - case GL_COLOR_ARRAY: - case GL_COLOR_ARRAY_BUFFER_BINDING: - case GL_COLOR_ARRAY_SIZE: - case GL_COLOR_ARRAY_STRIDE: - case GL_COLOR_ARRAY_TYPE: - case GL_COLOR_LOGIC_OP: - case GL_COLOR_MATERIAL: - case GL_PACK_ALIGNMENT: - case GL_PERSPECTIVE_CORRECTION_HINT: - case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: - case GL_POINT_SIZE_ARRAY_STRIDE_OES: - case GL_POINT_SIZE_ARRAY_TYPE_OES: - case GL_POINT_SMOOTH: - case GL_POINT_SMOOTH_HINT: - case GL_POINT_SPRITE_OES: - case GL_COORD_REPLACE_OES: - case GL_COMBINE_ALPHA: - case GL_SRC0_RGB: - case GL_SRC1_RGB: - case GL_SRC2_RGB: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_SRC0_ALPHA: - case GL_SRC1_ALPHA: - case GL_SRC2_ALPHA: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - case GL_COMBINE_RGB: - case GL_POLYGON_OFFSET_FACTOR: - case GL_POLYGON_OFFSET_FILL: - case GL_POLYGON_OFFSET_UNITS: - case GL_RED_BITS: - case GL_RESCALE_NORMAL: - case GL_SAMPLE_ALPHA_TO_COVERAGE: - case GL_SAMPLE_ALPHA_TO_ONE: - case GL_SAMPLE_BUFFERS: - case GL_SAMPLE_COVERAGE: - case GL_SAMPLE_COVERAGE_INVERT: - case GL_SAMPLE_COVERAGE_VALUE: - case GL_SAMPLES: - case GL_MAX_SAMPLES_EXT: - case GL_STENCIL_BITS: - case GL_STENCIL_CLEAR_VALUE: - case GL_STENCIL_FUNC: - case GL_STENCIL_TEST: - case GL_STENCIL_VALUE_MASK: - case GL_STENCIL_BACK_FUNC: - case GL_STENCIL_BACK_VALUE_MASK: - case GL_STENCIL_BACK_REF: - case GL_STENCIL_BACK_FAIL: - case GL_STENCIL_BACK_PASS_DEPTH_FAIL: - case GL_STENCIL_BACK_PASS_DEPTH_PASS: - case GL_STENCIL_BACK_WRITEMASK: - case GL_TEXTURE_2D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_CUBE_MAP: - case GL_TEXTURE_BINDING_EXTERNAL_OES: - case GL_TEXTURE_COORD_ARRAY: - case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_UNPACK_ALIGNMENT: - case GL_VERTEX_ARRAY: - case GL_VERTEX_ARRAY_BUFFER_BINDING: - case GL_VERTEX_ARRAY_SIZE: - case GL_VERTEX_ARRAY_STRIDE: - case GL_VERTEX_ARRAY_TYPE: - case GL_SPOT_CUTOFF: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_GENERATE_MIPMAP: - case GL_GENERATE_MIPMAP_HINT: - case GL_RENDERBUFFER_WIDTH_OES: - case GL_RENDERBUFFER_HEIGHT_OES: - case GL_RENDERBUFFER_INTERNAL_FORMAT_OES: - case GL_RENDERBUFFER_RED_SIZE_OES: - case GL_RENDERBUFFER_GREEN_SIZE_OES: - case GL_RENDERBUFFER_BLUE_SIZE_OES: - case GL_RENDERBUFFER_ALPHA_SIZE_OES: - case GL_RENDERBUFFER_DEPTH_SIZE_OES: - case GL_RENDERBUFFER_STENCIL_SIZE_OES: - case GL_RENDERBUFFER_BINDING: - case GL_FRAMEBUFFER_BINDING: - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES: - case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES: - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES: - case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES: - case GL_FENCE_STATUS_NV: - case GL_FENCE_CONDITION_NV: - case GL_TEXTURE_WIDTH_QCOM: - case GL_TEXTURE_HEIGHT_QCOM: - case GL_TEXTURE_DEPTH_QCOM: - case GL_TEXTURE_INTERNAL_FORMAT_QCOM: - case GL_TEXTURE_FORMAT_QCOM: - case GL_TEXTURE_TYPE_QCOM: - case GL_TEXTURE_IMAGE_VALID_QCOM: - case GL_TEXTURE_NUM_LEVELS_QCOM: - case GL_TEXTURE_TARGET_QCOM: - case GL_TEXTURE_OBJECT_VALID_QCOM: - case GL_BLEND_EQUATION_RGB_OES: - case GL_BLEND_EQUATION_ALPHA_OES: - case GL_BLEND_DST_RGB_OES: - case GL_BLEND_SRC_RGB_OES: - case GL_BLEND_DST_ALPHA_OES: - case GL_BLEND_SRC_ALPHA_OES: - case GL_MAX_LIGHTS: - case GL_SHADER_TYPE: - case GL_DELETE_STATUS: - case GL_COMPILE_STATUS: - case GL_INFO_LOG_LENGTH: - case GL_SHADER_SOURCE_LENGTH: - case GL_CURRENT_PROGRAM: - case GL_LINK_STATUS: - case GL_VALIDATE_STATUS: - case GL_ATTACHED_SHADERS: - case GL_ACTIVE_UNIFORMS: - case GL_ACTIVE_ATTRIBUTES: - case GL_SUBPIXEL_BITS: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE: - case GL_NUM_SHADER_BINARY_FORMATS: - case GL_SHADER_COMPILER: - case GL_MAX_VERTEX_ATTRIBS: - case GL_MAX_VERTEX_UNIFORM_VECTORS: - case GL_MAX_VARYING_VECTORS: - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - case GL_MAX_FRAGMENT_UNIFORM_VECTORS: - case GL_MAX_RENDERBUFFER_SIZE: - case GL_MAX_TEXTURE_IMAGE_UNITS: - case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: - case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: - case GL_LINE_WIDTH: - s = 1; - break; - case GL_ALIASED_LINE_WIDTH_RANGE: - case GL_ALIASED_POINT_SIZE_RANGE: - case GL_DEPTH_RANGE: - case GL_MAX_VIEWPORT_DIMS: - case GL_SMOOTH_POINT_SIZE_RANGE: - case GL_SMOOTH_LINE_WIDTH_RANGE: - s= 2; - break; - case GL_SPOT_DIRECTION: - case GL_POINT_DISTANCE_ATTENUATION: - case GL_CURRENT_NORMAL: - s = 3; - break; - case GL_CURRENT_VERTEX_ATTRIB: - case GL_CURRENT_TEXTURE_COORDS: - case GL_CURRENT_COLOR: - case GL_FOG_COLOR: - case GL_AMBIENT: - case GL_DIFFUSE: - case GL_SPECULAR: - case GL_EMISSION: - case GL_POSITION: - case GL_LIGHT_MODEL_AMBIENT: - case GL_TEXTURE_ENV_COLOR: - case GL_SCISSOR_BOX: - case GL_VIEWPORT: - case GL_TEXTURE_CROP_RECT_OES: - case GL_COLOR_CLEAR_VALUE: - case GL_COLOR_WRITEMASK: - case GL_AMBIENT_AND_DIFFUSE: - case GL_BLEND_COLOR: - s = 4; - break; - case GL_MODELVIEW_MATRIX: - case GL_PROJECTION_MATRIX: - case GL_TEXTURE_MATRIX: - s = 16; - break; - default: - ERR("glUtilsParamSize: unknow param 0x%08x\n", param); - s = 1; // assume 1 - } - return s; -} - -void glUtilsPackPointerData(unsigned char *dst, unsigned char *src, - int size, GLenum type, unsigned int stride, - unsigned int datalen) -{ - unsigned int vsize = size * glSizeof(type); - if (stride == 0) stride = vsize; - - if (stride == vsize) { - memcpy(dst, src, datalen); - } else { - for (unsigned int i = 0; i < datalen; i += vsize) { - memcpy(dst, src, vsize); - dst += vsize; - src += stride; - } - } -} - -void glUtilsWritePackPointerData(void* _stream, unsigned char *src, - int size, GLenum type, unsigned int stride, - unsigned int datalen) -{ - IOStream* stream = reinterpret_cast<IOStream*>(_stream); - - unsigned int vsize = size * glSizeof(type); - if (stride == 0) stride = vsize; - - if (stride == vsize) { - stream->writeFully(src, datalen); - } else { - for (unsigned int i = 0; i < datalen; i += vsize) { - stream->writeFully(src, (size_t)vsize); - src += stride; - } - } -} - -int glUtilsPixelBitSize(GLenum format, GLenum type) -{ - int components = 0; - int componentsize = 0; - int pixelsize = 0; - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - componentsize = 8; - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_RGB565_OES: - case GL_RGB5_A1_OES: - case GL_RGBA4_OES: - pixelsize = 16; - break; - case GL_INT: - case GL_UNSIGNED_INT: - case GL_FLOAT: - case GL_FIXED: - case GL_UNSIGNED_INT_24_8_OES: - pixelsize = 32; - break; - default: - ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0\n"); - componentsize = 0; - } - - if (pixelsize == 0) { - switch(format) { -#if 0 - case GL_RED: - case GL_GREEN: - case GL_BLUE: -#endif - case GL_ALPHA: - case GL_LUMINANCE: - case GL_DEPTH_COMPONENT: - case GL_DEPTH_STENCIL_OES: - components = 1; - break; - case GL_LUMINANCE_ALPHA: - components = 2; - break; - case GL_RGB: -#if 0 - case GL_BGR: -#endif - components = 3; - break; - case GL_RGBA: - case GL_BGRA_EXT: - components = 4; - break; - default: - ERR("glUtilsPixelBitSize: unknown pixel format...\n"); - components = 0; - } - pixelsize = components * componentsize; - } - - return pixelsize; -} - -// pack a list of strings into one. -void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count) -{ - char *p = ptr; - *p = '\0'; - for (int i = 0; i < count; i++) { - int l=0; - if (strings[i]!=NULL) { - if (length == NULL || length[i] < 0) { - l = strlen(strings[i]); - strcat(p, strings[i]); - } else { - l = length[i]; - strncat(p, strings[i], l); - } - } - p += l; - } -} - -// claculate the length of a list of strings -int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count) -{ - int len = 0; - for (int i = 0; i < count; i++) { - int l; - if (length == NULL || length[i] < 0) { - l = strings[i]!=NULL ? strlen(strings[i]) : 0; - } else { - l = length[i]; - } - len += l; - } - return len; - -} diff --git a/opengl/shared/OpenglCodecCommon/glUtils.h b/opengl/shared/OpenglCodecCommon/glUtils.h deleted file mode 100644 index f8857f16..00000000 --- a/opengl/shared/OpenglCodecCommon/glUtils.h +++ /dev/null @@ -1,95 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __GL_UTILS_H__ -#define __GL_UTILS_H__ - -#include <stdio.h> -#include <stdlib.h> - -#ifdef GL_API - #undef GL_API -#endif -#define GL_API - -#ifdef GL_APIENTRY - #undef GL_APIENTRY -#endif - -#ifdef GL_APIENTRYP - #undef GL_APIENTRYP -#endif -#define GL_APIENTRYP - -#ifndef ANDROID -#define GL_APIENTRY -#endif - -#include <GLES/gl.h> -#include <GLES/glext.h> -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> - -#ifdef __cplusplus -extern "C" { -#endif - - size_t glSizeof(GLenum type); - size_t glUtilsParamSize(GLenum param); - void glUtilsPackPointerData(unsigned char *dst, unsigned char *str, - int size, GLenum type, unsigned int stride, - unsigned int datalen); - void glUtilsWritePackPointerData(void* stream, unsigned char *src, - int size, GLenum type, unsigned int stride, - unsigned int datalen); - int glUtilsPixelBitSize(GLenum format, GLenum type); - void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count); - int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count); -#ifdef __cplusplus -}; -#endif - -namespace GLUtils { - - template <class T> void minmax(T *indices, int count, int *min, int *max) { - *min = -1; - *max = -1; - T *ptr = indices; - for (int i = 0; i < count; i++) { - if (*min == -1 || *ptr < *min) *min = *ptr; - if (*max == -1 || *ptr > *max) *max = *ptr; - ptr++; - } - } - - template <class T> void shiftIndices(T *indices, int count, int offset) { - T *ptr = indices; - for (int i = 0; i < count; i++) { - *ptr += offset; - ptr++; - } - } - - - template <class T> void shiftIndices(T *src, T *dst, int count, int offset) - { - for (int i = 0; i < count; i++) { - *dst = *src + offset; - dst++; - src++; - } - } -}; // namespace GLUtils -#endif diff --git a/opengl/shared/OpenglCodecCommon/gl_base_types.h b/opengl/shared/OpenglCodecCommon/gl_base_types.h deleted file mode 100644 index d7ecf953..00000000 --- a/opengl/shared/OpenglCodecCommon/gl_base_types.h +++ /dev/null @@ -1,63 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __GL_BASE_TYPES__H -#define __GL_BASE_TYPES__H - -#include <KHR/khrplatform.h> - -#ifndef gl_APIENTRY -#define gl_APIENTRY KHRONOS_APIENTRY -#endif - -#ifndef gl2_APIENTRY -#define gl2_APIENTRY KHRONOS_APIENTRY -#endif - -typedef void GLvoid; -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef char GLchar; -typedef khronos_int8_t GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef khronos_uint8_t GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef khronos_float_t GLfloat; -typedef khronos_float_t GLclampf; -typedef khronos_int32_t GLfixed; -typedef khronos_int32_t GLclampx; -typedef khronos_intptr_t GLintptr; -typedef khronos_ssize_t GLsizeiptr; -typedef char *GLstr; -/* JR XXX Treating this as an in handle - is this correct? */ -typedef void * GLeglImageOES; - -/* ErrorCode */ -#ifndef GL_INVALID_ENUM -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 -#endif - -#endif diff --git a/opengl/system/GLESv1/Android.mk b/opengl/system/GLESv1/Android.mk deleted file mode 100644 index 8762c11d..00000000 --- a/opengl/system/GLESv1/Android.mk +++ /dev/null @@ -1,12 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -### GLESv1 implementation ########################################### -$(call emugl-begin-shared-library,libGLESv1_CM_emulation) -$(call emugl-import,libOpenglSystemCommon libGLESv1_enc lib_renderControl_enc) - -LOCAL_CFLAGS += -DLOG_TAG=\"GLES_emulation\" -DGL_GLEXT_PROTOTYPES - -LOCAL_SRC_FILES := gl.cpp -LOCAL_MODULE_RELATIVE_PATH := egl - -$(call emugl-end-module) diff --git a/opengl/system/GLESv1/gl.cpp b/opengl/system/GLESv1/gl.cpp deleted file mode 100644 index 8aaf3472..00000000 --- a/opengl/system/GLESv1/gl.cpp +++ /dev/null @@ -1,165 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "EGLClientIface.h" -#include "HostConnection.h" -#include "GLEncoder.h" -#include "GLES/gl.h" -#include "GLES/glext.h" -#include "ErrorLog.h" -#include "gralloc_cb.h" -#include "ThreadInfo.h" -#include "EGLImage.h" - - -//XXX: fix this macro to get the context from fast tls path -#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder(); - -#include "gl_entry.cpp" - -//The functions table -#include "gl_ftable.h" - -static EGLClient_eglInterface * s_egl = NULL; -static EGLClient_glesInterface * s_gl = NULL; - -#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ - HostConnection *hostCon = HostConnection::get(); \ - if (!hostCon) { \ - ALOGE("egl: Failed to get host connection\n"); \ - return ret; \ - } \ - renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ - if (!rcEnc) { \ - ALOGE("egl: Failed to get renderControl encoder context\n"); \ - return ret; \ - } - -//GL extensions -void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES img) -{ - (void)self; - - DBG("glEGLImageTargetTexture2DOES v1 target=%#x img=%p", target, img); - - EGLImage_t *image = (EGLImage_t*)img; - - if (image->target == EGL_NATIVE_BUFFER_ANDROID) { - //TODO: check error - we don't have a way to set gl error - android_native_buffer_t* native_buffer = image->native_buffer; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { - return; - } - - if (native_buffer->common.version != sizeof(android_native_buffer_t)) { - return; - } - - GET_CONTEXT; - DEFINE_AND_VALIDATE_HOST_CONNECTION(); - - ctx->override2DTextureTarget(target); - rcEnc->rcBindTexture(rcEnc, - ((cb_handle_t *)(native_buffer->handle))->hostHandle); - ctx->restore2DTextureTarget(); - } - else if (image->target == EGL_GL_TEXTURE_2D_KHR) { - GET_CONTEXT; - ctx->override2DTextureTarget(target); - GLeglImageOES hostImage = reinterpret_cast<GLeglImageOES>((intptr_t)image->host_egl_image); - ctx->m_glEGLImageTargetTexture2DOES_enc(self, target, hostImage); - ctx->restore2DTextureTarget(); - } -} - -void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image) -{ - (void)self; - (void)target; - - DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p", - target, image); - //TODO: check error - we don't have a way to set gl error - android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { - return; - } - - if (native_buffer->common.version != sizeof(android_native_buffer_t)) { - return; - } - - DEFINE_AND_VALIDATE_HOST_CONNECTION(); - rcEnc->rcBindRenderbuffer(rcEnc, - ((cb_handle_t *)(native_buffer->handle))->hostHandle); - - return; -} - -void * getProcAddress(const char * procname) -{ - // search in GL function table - for (int i=0; i<gl_num_funcs; i++) { - if (!strcmp(gl_funcs_by_name[i].name, procname)) { - return gl_funcs_by_name[i].proc; - } - } - return NULL; -} - -void finish() -{ - glFinish(); -} - -const GLubyte *my_glGetString (void *self, GLenum name) -{ - (void)self; - - if (s_egl) { - return (const GLubyte*)s_egl->getGLString(name); - } - return NULL; -} - -void init() -{ - GET_CONTEXT; - ctx->m_glEGLImageTargetTexture2DOES_enc = ctx->glEGLImageTargetTexture2DOES; - ctx->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES; - ctx->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES; - ctx->glGetString = &my_glGetString; -} - -extern "C" { -EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface) -{ - s_egl = eglIface; - - if (!s_gl) { - s_gl = new EGLClient_glesInterface(); - s_gl->getProcAddress = getProcAddress; - s_gl->finish = finish; - s_gl->init = init; - } - - return s_gl; -} -} //extern - - diff --git a/opengl/system/GLESv1_enc/Android.mk b/opengl/system/GLESv1_enc/Android.mk deleted file mode 100644 index fd12395c..00000000 --- a/opengl/system/GLESv1_enc/Android.mk +++ /dev/null @@ -1,19 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -### GLESv1_enc Encoder ########################################### -$(call emugl-begin-shared-library,libGLESv1_enc) - -LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv1_enc\" - -LOCAL_SRC_FILES := \ - GLEncoder.cpp \ - GLEncoderUtils.cpp \ - gl_client_context.cpp \ - gl_enc.cpp \ - gl_entry.cpp - -$(call emugl-import,libOpenglCodecCommon) -$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) -$(call emugl-export,C_INCLUDES,$(intermediates)) - -$(call emugl-end-module) diff --git a/opengl/system/GLESv1_enc/GLEncoder.cpp b/opengl/system/GLESv1_enc/GLEncoder.cpp deleted file mode 100644 index 8556c279..00000000 --- a/opengl/system/GLESv1_enc/GLEncoder.cpp +++ /dev/null @@ -1,1029 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "GLEncoder.h" -#include "glUtils.h" -#include "FixedBuffer.h" -#include <cutils/log.h> -#include <assert.h> - -#ifndef MIN -#define MIN(a, b) ((a) < (b) ? (a) : (b)) -#endif - -static GLubyte *gVendorString= (GLubyte *) "Android"; -static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; -static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; -static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external "; - -#define SET_ERROR_IF(condition,err) if((condition)) { \ - ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ - ctx->setError(err); \ - return; \ - } - - -#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ - ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ - ctx->setError(err); \ - return ret; \ - } - -GLenum GLEncoder::s_glGetError(void * self) -{ - GLEncoder *ctx = (GLEncoder *)self; - GLenum err = ctx->getError(); - if(err != GL_NO_ERROR) { - ctx->setError(GL_NO_ERROR); - return err; - } - - return ctx->m_glGetError_enc(self); - -} - -GLint * GLEncoder::getCompressedTextureFormats() -{ - if (m_compressedTextureFormats == NULL) { - this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, - &m_num_compressedTextureFormats); - if (m_num_compressedTextureFormats > 0) { - // get number of texture formats; - m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; - this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); - } - } - return m_compressedTextureFormats; -} - -void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - memcpy(ptr, compressedTextureFormats, - ctx->m_num_compressedTextureFormats * sizeof(GLint)); - } - break; - } - - case GL_MAX_TEXTURE_UNITS: - ctx->m_glGetIntegerv_enc(self, param, ptr); - *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D); - break; - - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); - break; - - default: - if (!state->getClientStateParameter<GLint>(param,ptr)) { - ctx->m_glGetIntegerv_enc(self, param, ptr); - } - break; - } -} - -void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = (GLfloat) compressedTextureFormats[i]; - } - } - break; - } - - case GL_MAX_TEXTURE_UNITS: - ctx->m_glGetFloatv_enc(self, param, ptr); - *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); - break; - - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); - break; - - default: - if (!state->getClientStateParameter<GLfloat>(param,ptr)) { - ctx->m_glGetFloatv_enc(self, param, ptr); - } - break; - } -} - -void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = compressedTextureFormats[i] << 16; - } - } - break; - } - - case GL_MAX_TEXTURE_UNITS: - ctx->m_glGetFixedv_enc(self, param, ptr); - *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; - break; - - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; - break; - - default: - if (!state->getClientStateParameter<GLfixed>(param,ptr)) { - ctx->m_glGetFixedv_enc(self, param, ptr); - } - break; - } -} - -void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; - } - } - break; - } - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; - break; - - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 - ? GL_TRUE : GL_FALSE; - break; - - default: - if (!state->getClientStateParameter<GLboolean>(param,ptr)) { - ctx->m_glGetBooleanv_enc(self, param, ptr); - } - break; - } -} - -void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params) -{ - GLEncoder * ctx = (GLEncoder *) self; - assert(ctx->m_state != NULL); - ctx->m_state->getClientStatePointer(param,params); -} - -void GLEncoder::s_glFlush(void *self) -{ - GLEncoder *ctx = (GLEncoder *)self; - ctx->m_glFlush_enc(self); - ctx->m_stream->flush(); -} - -const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) -{ - (void)self; - - GLubyte *retval = (GLubyte *) ""; - switch(name) { - case GL_VENDOR: - retval = gVendorString; - break; - case GL_RENDERER: - retval = gRendererString; - break; - case GL_VERSION: - retval = gVersionString; - break; - case GL_EXTENSIONS: - retval = gExtensionsString; - break; - } - return retval; -} - -void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) -{ - GLEncoder *ctx = (GLEncoder *)self; - ctx->m_glPixelStorei_enc(ctx, param, value); - ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei"); - ctx->m_state->setPixelStore(param, value); -} - -void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); -} - -void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); -} - -void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); -} - -void GLEncoder::s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data); -} - -void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); -} - -void GLEncoder::s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); - ctx->m_state->setState(loc, size, type, false, stride, data); -} - -void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES); - ctx->m_state->setState(loc, size, type, false, stride, data); -} - -void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data) -{ - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES); - ctx->m_state->setState(loc, size, type, false, stride, data); -} - -void GLEncoder::s_glEnableClientState(void *self, GLenum state) -{ - GLEncoder *ctx = (GLEncoder *) self; - assert(ctx->m_state != NULL); - int loc = ctx->m_state->getLocation(state); - ctx->m_state->enable(loc, 1); -} - -void GLEncoder::s_glDisableClientState(void *self, GLenum state) -{ - GLEncoder *ctx = (GLEncoder *) self; - assert(ctx->m_state != NULL); - int loc = ctx->m_state->getLocation(state); - ctx->m_state->enable(loc, 0); -} - -GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) -{ - GLEncoder *ctx = (GLEncoder *) self; - assert(ctx->m_state != NULL); - int loc = ctx->m_state->getLocation(cap); - const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); - - if (state!=NULL) - return state->enabled; - - return ctx->m_glIsEnabled_enc(self,cap); -} - -void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) -{ - GLEncoder *ctx = (GLEncoder *) self; - assert(ctx->m_state != NULL); - ctx->m_state->bindBuffer(target, id); - // TODO set error state if needed; - ctx->m_glBindBuffer_enc(self, target, id); -} - -void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) -{ - GLEncoder *ctx = (GLEncoder *) self; - GLuint bufferId = ctx->m_state->getBuffer(target); - SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); - SET_ERROR_IF(size<0, GL_INVALID_VALUE); - - ctx->m_shared->updateBufferData(bufferId, size, (void*)data); - ctx->m_glBufferData_enc(self, target, size, data, usage); -} - -void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) -{ - GLEncoder *ctx = (GLEncoder *) self; - GLuint bufferId = ctx->m_state->getBuffer(target); - SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); - - GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); - SET_ERROR_IF(res, res); - - ctx->m_glBufferSubData_enc(self, target, offset, size, data); -} - -void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) -{ - GLEncoder *ctx = (GLEncoder *) self; - SET_ERROR_IF(n<0, GL_INVALID_VALUE); - for (int i=0; i<n; i++) { - ctx->m_shared->deleteBufferData(buffers[i]); - ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); - } -} - -void GLEncoder::sendVertexData(unsigned int first, unsigned int count) -{ - assert(m_state != NULL); - for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { - bool enableDirty; - const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); - - // do not process if state not valid - if (!state) continue; - - // do not send disable state if state was already disabled - if (!enableDirty && !state->enabled) continue; - - if ( i >= GLClientState::TEXCOORD0_LOCATION && - i <= GLClientState::TEXCOORD7_LOCATION ) { - m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); - } - - if (state->enabled) { - - if (enableDirty) - m_glEnableClientState_enc(this, state->glConst); - - unsigned int datalen = state->elementSize * count; - int stride = state->stride; - if (stride == 0) stride = state->elementSize; - int firstIndex = stride * first; - - this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); - if (state->bufferObject == 0) { - - switch(i) { - case GLClientState::VERTEX_LOCATION: - this->glVertexPointerData(this, state->size, state->type, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - break; - case GLClientState::NORMAL_LOCATION: - this->glNormalPointerData(this, state->type, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - break; - case GLClientState::COLOR_LOCATION: - this->glColorPointerData(this, state->size, state->type, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - break; - case GLClientState::TEXCOORD0_LOCATION: - case GLClientState::TEXCOORD1_LOCATION: - case GLClientState::TEXCOORD2_LOCATION: - case GLClientState::TEXCOORD3_LOCATION: - case GLClientState::TEXCOORD4_LOCATION: - case GLClientState::TEXCOORD5_LOCATION: - case GLClientState::TEXCOORD6_LOCATION: - case GLClientState::TEXCOORD7_LOCATION: - this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - break; - case GLClientState::POINTSIZE_LOCATION: - this->glPointSizePointerData(this, state->type, state->stride, - (unsigned char *) state->data + firstIndex, datalen); - break; - case GLClientState::WEIGHT_LOCATION: - this->glWeightPointerData(this, state->size, state->type, state->stride, - (unsigned char * ) state->data + firstIndex, datalen); - break; - case GLClientState::MATRIXINDEX_LOCATION: - this->glMatrixIndexPointerData(this, state->size, state->type, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - break; - } - } else { - - switch(i) { - case GLClientState::VERTEX_LOCATION: - this->glVertexPointerOffset(this, state->size, state->type, state->stride, - (uintptr_t)state->data + firstIndex); - break; - case GLClientState::NORMAL_LOCATION: - this->glNormalPointerOffset(this, state->type, state->stride, - (uintptr_t)state->data + firstIndex); - break; - case GLClientState::POINTSIZE_LOCATION: - this->glPointSizePointerOffset(this, state->type, state->stride, - (uintptr_t)state->data + firstIndex); - break; - case GLClientState::COLOR_LOCATION: - this->glColorPointerOffset(this, state->size, state->type, state->stride, - (uintptr_t)state->data + firstIndex); - break; - case GLClientState::TEXCOORD0_LOCATION: - case GLClientState::TEXCOORD1_LOCATION: - case GLClientState::TEXCOORD2_LOCATION: - case GLClientState::TEXCOORD3_LOCATION: - case GLClientState::TEXCOORD4_LOCATION: - case GLClientState::TEXCOORD5_LOCATION: - case GLClientState::TEXCOORD6_LOCATION: - case GLClientState::TEXCOORD7_LOCATION: - this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, - (uintptr_t)state->data + firstIndex); - break; - case GLClientState::WEIGHT_LOCATION: - this->glWeightPointerOffset(this,state->size,state->type,state->stride, - (uintptr_t)state->data+firstIndex); - break; - case GLClientState::MATRIXINDEX_LOCATION: - this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride, - (uintptr_t)state->data+firstIndex); - break; - } - } - this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); - } else { - this->m_glDisableClientState_enc(this, state->glConst); - } - } -} - -void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) -{ - GLEncoder *ctx = (GLEncoder *)self; - - bool has_arrays = false; - for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { - const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); - if (state->enabled) { - if (state->bufferObject || state->data) { - has_arrays = true; - } else { - ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n"); - ctx->setError(GL_INVALID_OPERATION); - return; - } - } - } - if (!has_arrays) { - ALOGE("glDrawArrays: no data bound to the command - ignoring\n"); - return; - } - - ctx->sendVertexData(first, count); - ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); -} - -void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - - GLEncoder *ctx = (GLEncoder *)self; - assert(ctx->m_state != NULL); - SET_ERROR_IF(count<0, GL_INVALID_VALUE); - - bool has_immediate_arrays = false; - bool has_indirect_arrays = false; - - for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { - const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); - if (state->enabled) { - if (state->bufferObject != 0) { - has_indirect_arrays = true; - } else if (state->data) { - has_immediate_arrays = true; - } else { - ALOGE("glDrawElements: a vertex attribute array is enabled with no data bound\n"); - ctx->setError(GL_INVALID_OPERATION); - return; - } - } - } - - if (!has_immediate_arrays && !has_indirect_arrays) { - ALOGE("glDrawElements: no data bound to the command - ignoring\n"); - return; - } - - bool adjustIndices = true; - if (ctx->m_state->currentIndexVbo() != 0) { - if (!has_immediate_arrays) { - ctx->sendVertexData(0, count); - ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); - ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices); - adjustIndices = false; - } else { - BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); - ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); - indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); - } - } - if (adjustIndices) { - void *adjustedIndices = (void*)indices; - int minIndex = 0, maxIndex = 0; - - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, - (unsigned char *)adjustedIndices, - count, -minIndex); - } - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, - (unsigned short *)adjustedIndices, - count, -minIndex); - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned int>((unsigned int *)indices, - (unsigned int *)adjustedIndices, - count, -minIndex); - } - break; - default: - ALOGE("unsupported index buffer type %d\n", type); - } - if (has_indirect_arrays || 1) { - ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); - ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, - count * glSizeof(type)); - // XXX - OPTIMIZATION (see the other else branch) should be implemented - if(!has_indirect_arrays) { - //ALOGD("unoptimized drawelements !!!\n"); - } - } else { - // we are all direct arrays and immidate mode index array - - // rebuild the arrays and the index array; - ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); - } - } -} - -void GLEncoder::s_glActiveTexture(void* self, GLenum texture) -{ - GLEncoder* ctx = (GLEncoder*)self; - GLClientState* state = ctx->m_state; - GLenum err; - - if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { - ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); - ctx->setError(err); - return; - } - - ctx->m_glActiveTexture_enc(ctx, texture); -} - -void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture) -{ - GLEncoder* ctx = (GLEncoder*)self; - GLClientState* state = ctx->m_state; - GLenum err; - - GLboolean firstUse; - if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { - ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); - ctx->setError(err); - return; - } - - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ctx->m_glBindTexture_enc(ctx, target, texture); - return; - } - - GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); - - if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { - // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - if (target != priorityTarget) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, - state->getBoundTexture(GL_TEXTURE_2D)); - } - } - - if (target == priorityTarget) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); - } -} - -void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) -{ - GLEncoder* ctx = (GLEncoder*)self; - GLClientState* state = ctx->m_state; - - state->deleteTextures(n, textures); - ctx->m_glDeleteTextures_enc(ctx, n, textures); -} - -void GLEncoder::s_glDisable(void* self, GLenum cap) -{ - GLEncoder* ctx = (GLEncoder*)self; - GLClientState* state = ctx->m_state; - - if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { - GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); - state->disableTextureTarget(cap); - GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); - - if (prevTarget != currTarget) { - if (currTarget == GL_INVALID_ENUM) { - ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D); - currTarget = GL_TEXTURE_2D; - } - // maintain the invariant that when TEXTURE_EXTERNAL_OES is - // disabled, the TEXTURE_2D binding is active, even if - // TEXTURE_2D is also disabled. - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, - state->getBoundTexture(currTarget)); - } - - } else { - ctx->m_glDisable_enc(ctx, cap); - } -} - -void GLEncoder::s_glEnable(void* self, GLenum cap) -{ - GLEncoder* ctx = (GLEncoder*)self; - GLClientState* state = ctx->m_state; - - if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { - GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); - state->enableTextureTarget(cap); - GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); - - if (prevTarget != currTarget) { - if (prevTarget == GL_INVALID_ENUM) { - ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D); - } - if (currTarget == GL_TEXTURE_EXTERNAL_OES) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, - state->getBoundTexture(currTarget)); - } - } - - } else { - ctx->m_glEnable_enc(ctx, cap); - } -} - -void GLEncoder::s_glGetTexParameterfv(void* self, - GLenum target, GLenum pname, GLfloat* params) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); - } -} - -void GLEncoder::s_glGetTexParameteriv(void* self, - GLenum target, GLenum pname, GLint* params) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - switch (pname) { - case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: - *params = 1; - break; - - default: - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); - } - break; - } -} - -void GLEncoder::s_glGetTexParameterxv(void* self, - GLenum target, GLenum pname, GLfixed* params) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params); - } -} - -static bool isValidTextureExternalParam(GLenum pname, GLenum param) -{ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - return param == GL_NEAREST || param == GL_LINEAR; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - return param == GL_CLAMP_TO_EDGE; - - case GL_GENERATE_MIPMAP: - return param == GL_FALSE; - - default: - return true; - } -} - -void GLEncoder::s_glTexParameterf(void* self, - GLenum target, GLenum pname, GLfloat param) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterf_enc(ctx, target, pname, param); - } -} - -void GLEncoder::s_glTexParameterfv(void* self, - GLenum target, GLenum pname, const GLfloat* params) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterfv_enc(ctx, target, pname, params); - } -} - -void GLEncoder::s_glTexParameteri(void* self, - GLenum target, GLenum pname, GLint param) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameteri_enc(ctx, target, pname, param); - } -} - -void GLEncoder::s_glTexParameterx(void* self, - GLenum target, GLenum pname, GLfixed param) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterx_enc(ctx, target, pname, param); - } -} - -void GLEncoder::s_glTexParameteriv(void* self, - GLenum target, GLenum pname, const GLint* params) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameteriv_enc(ctx, target, pname, params); - } -} - -void GLEncoder::s_glTexParameterxv(void* self, - GLenum target, GLenum pname, const GLfixed* params) -{ - GLEncoder* ctx = (GLEncoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterxv_enc(ctx, target, pname, params); - } -} - -void GLEncoder::override2DTextureTarget(GLenum target) -{ - if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && - target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(target)); - } -} - -void GLEncoder::restore2DTextureTarget() -{ - GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(priorityTarget)); -} - -GLEncoder::GLEncoder(IOStream *stream, ChecksumCalculator *protocol) - : gl_encoder_context_t(stream, protocol) -{ - m_initialized = false; - m_state = NULL; - m_error = GL_NO_ERROR; - m_num_compressedTextureFormats = 0; - m_compressedTextureFormats = NULL; - - // overrides; -#define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name - - OVERRIDE(glFlush); - OVERRIDE(glPixelStorei); - OVERRIDE(glVertexPointer); - OVERRIDE(glNormalPointer); - OVERRIDE(glColorPointer); - OVERRIDE(glPointSizePointerOES); - OVERRIDE(glClientActiveTexture); - OVERRIDE(glTexCoordPointer); - OVERRIDE(glMatrixIndexPointerOES); - OVERRIDE(glWeightPointerOES); - - OVERRIDE(glGetIntegerv); - OVERRIDE(glGetFloatv); - OVERRIDE(glGetBooleanv); - OVERRIDE(glGetFixedv); - OVERRIDE(glGetPointerv); - - OVERRIDE(glBindBuffer); - OVERRIDE(glBufferData); - OVERRIDE(glBufferSubData); - OVERRIDE(glDeleteBuffers); - - OVERRIDE(glEnableClientState); - OVERRIDE(glDisableClientState); - OVERRIDE(glIsEnabled); - OVERRIDE(glDrawArrays); - OVERRIDE(glDrawElements); - - this->glGetString = s_glGetString; - this->glFinish = s_glFinish; - - OVERRIDE(glGetError); - - OVERRIDE(glActiveTexture); - OVERRIDE(glBindTexture); - OVERRIDE(glDeleteTextures); - OVERRIDE(glDisable); - OVERRIDE(glEnable); - OVERRIDE(glGetTexParameterfv); - OVERRIDE(glGetTexParameteriv); - OVERRIDE(glGetTexParameterxv); - OVERRIDE(glTexParameterf); - OVERRIDE(glTexParameterfv); - OVERRIDE(glTexParameteri); - OVERRIDE(glTexParameterx); - OVERRIDE(glTexParameteriv); - OVERRIDE(glTexParameterxv); -} - -GLEncoder::~GLEncoder() -{ - delete [] m_compressedTextureFormats; -} - -size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) -{ - assert(m_state != NULL); - return m_state->pixelDataSize(width, height, format, type, pack); -} - -void GLEncoder::s_glFinish(void *self) -{ - GLEncoder *ctx = (GLEncoder *)self; - ctx->glFinishRoundTrip(self); -} diff --git a/opengl/system/GLESv1_enc/GLEncoder.h b/opengl/system/GLESv1_enc/GLEncoder.h deleted file mode 100644 index f6d4b6aa..00000000 --- a/opengl/system/GLESv1_enc/GLEncoder.h +++ /dev/null @@ -1,154 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GL_ENCODER_H_ -#define _GL_ENCODER_H_ - -#include "gl_enc.h" -#include "GLClientState.h" -#include "GLSharedGroup.h" -#include "FixedBuffer.h" -#include "ChecksumCalculator.h" - -class GLEncoder : public gl_encoder_context_t { - -public: - GLEncoder(IOStream *stream, ChecksumCalculator* protocol); - virtual ~GLEncoder(); - void setClientState(GLClientState *state) { - m_state = state; - } - void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; } - void flush() { m_stream->flush(); } - size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); - - void setInitialized(){ m_initialized = true; }; - bool isInitialized(){ return m_initialized; }; - - virtual void setError(GLenum error){ m_error = error; }; - virtual GLenum getError() { return m_error; }; - - void override2DTextureTarget(GLenum target); - void restore2DTextureTarget(); - -private: - - bool m_initialized; - GLClientState *m_state; - GLSharedGroupPtr m_shared; - GLenum m_error; - FixedBuffer m_fixedBuffer; - GLint *m_compressedTextureFormats; - GLint m_num_compressedTextureFormats; - - GLint *getCompressedTextureFormats(); - // original functions; - glGetError_client_proc_t m_glGetError_enc; - glGetIntegerv_client_proc_t m_glGetIntegerv_enc; - glGetFloatv_client_proc_t m_glGetFloatv_enc; - glGetFixedv_client_proc_t m_glGetFixedv_enc; - glGetBooleanv_client_proc_t m_glGetBooleanv_enc; - glGetPointerv_client_proc_t m_glGetPointerv_enc; - - glPixelStorei_client_proc_t m_glPixelStorei_enc; - glVertexPointer_client_proc_t m_glVertexPointer_enc; - glNormalPointer_client_proc_t m_glNormalPointer_enc; - glColorPointer_client_proc_t m_glColorPointer_enc; - glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc; - glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc; - glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc; - glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc; - glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc; - - glBindBuffer_client_proc_t m_glBindBuffer_enc; - glBufferData_client_proc_t m_glBufferData_enc; - glBufferSubData_client_proc_t m_glBufferSubData_enc; - glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; - - glEnableClientState_client_proc_t m_glEnableClientState_enc; - glDisableClientState_client_proc_t m_glDisableClientState_enc; - glIsEnabled_client_proc_t m_glIsEnabled_enc; - glDrawArrays_client_proc_t m_glDrawArrays_enc; - glDrawElements_client_proc_t m_glDrawElements_enc; - glFlush_client_proc_t m_glFlush_enc; - - glActiveTexture_client_proc_t m_glActiveTexture_enc; - glBindTexture_client_proc_t m_glBindTexture_enc; - glDeleteTextures_client_proc_t m_glDeleteTextures_enc; - glDisable_client_proc_t m_glDisable_enc; - glEnable_client_proc_t m_glEnable_enc; - glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; - glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; - glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc; - glTexParameterf_client_proc_t m_glTexParameterf_enc; - glTexParameterfv_client_proc_t m_glTexParameterfv_enc; - glTexParameteri_client_proc_t m_glTexParameteri_enc; - glTexParameterx_client_proc_t m_glTexParameterx_enc; - glTexParameteriv_client_proc_t m_glTexParameteriv_enc; - glTexParameterxv_client_proc_t m_glTexParameterxv_enc; - - // statics - static GLenum s_glGetError(void * self); - static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); - static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); - static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); - static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr); - static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params); - - static void s_glFlush(void * self); - static const GLubyte * s_glGetString(void *self, GLenum name); - static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); - static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data); - static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); - static void s_glPointSizePointerOES(void *self, GLenum type, GLsizei stride, const void *data); - static void s_glClientActiveTexture(void *self, GLenum texture); - static void s_glTexCoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); - static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); - static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); - static void s_glDisableClientState(void *self, GLenum state); - static void s_glEnableClientState(void *self, GLenum state); - static GLboolean s_glIsEnabled(void *self, GLenum cap); - static void s_glBindBuffer(void *self, GLenum target, GLuint id); - static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); - static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); - static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); - - static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); - static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); - static void s_glPixelStorei(void *self, GLenum param, GLint value); - - static void s_glFinish(void *self); - void sendVertexData(unsigned first, unsigned count); - - static void s_glActiveTexture(void* self, GLenum texture); - static void s_glBindTexture(void* self, GLenum target, GLuint texture); - static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); - static void s_glDisable(void* self, GLenum cap); - static void s_glEnable(void* self, GLenum cap); - static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); - static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); - static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params); - static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); - static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); - static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); - static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param); - static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); - static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params); - -public: - glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; - -}; -#endif diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.cpp b/opengl/system/GLESv1_enc/GLEncoderUtils.cpp deleted file mode 100644 index 49243926..00000000 --- a/opengl/system/GLESv1_enc/GLEncoderUtils.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <stdio.h> -#include <stdlib.h> -#include "GLEncoder.h" - -namespace glesv1_enc { - -size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) -{ - GLEncoder *ctx = (GLEncoder *)self; - return ctx->pixelDataSize(width, height, format, type, pack); -} - -} // namespace glesv1_enc diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.h b/opengl/system/GLESv1_enc/GLEncoderUtils.h deleted file mode 100644 index 88d989f9..00000000 --- a/opengl/system/GLESv1_enc/GLEncoderUtils.h +++ /dev/null @@ -1,23 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef GL_ENCODER_UTILS_H -#define GL_ENCODER_UTILS_H - -namespace glesv1_enc { - size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); -}; - -#endif diff --git a/opengl/system/GLESv1_enc/gl_client_context.cpp b/opengl/system/GLESv1_enc/gl_client_context.cpp deleted file mode 100644 index cb504c87..00000000 --- a/opengl/system/GLESv1_enc/gl_client_context.cpp +++ /dev/null @@ -1,306 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - - -#include <string.h> -#include "gl_client_context.h" - - -#include <stdio.h> - -int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) -{ - glAlphaFunc = (glAlphaFunc_client_proc_t) getProc("glAlphaFunc", userData); - glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData); - glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); - glClipPlanef = (glClipPlanef_client_proc_t) getProc("glClipPlanef", userData); - glColor4f = (glColor4f_client_proc_t) getProc("glColor4f", userData); - glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData); - glFogf = (glFogf_client_proc_t) getProc("glFogf", userData); - glFogfv = (glFogfv_client_proc_t) getProc("glFogfv", userData); - glFrustumf = (glFrustumf_client_proc_t) getProc("glFrustumf", userData); - glGetClipPlanef = (glGetClipPlanef_client_proc_t) getProc("glGetClipPlanef", userData); - glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData); - glGetLightfv = (glGetLightfv_client_proc_t) getProc("glGetLightfv", userData); - glGetMaterialfv = (glGetMaterialfv_client_proc_t) getProc("glGetMaterialfv", userData); - glGetTexEnvfv = (glGetTexEnvfv_client_proc_t) getProc("glGetTexEnvfv", userData); - glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData); - glLightModelf = (glLightModelf_client_proc_t) getProc("glLightModelf", userData); - glLightModelfv = (glLightModelfv_client_proc_t) getProc("glLightModelfv", userData); - glLightf = (glLightf_client_proc_t) getProc("glLightf", userData); - glLightfv = (glLightfv_client_proc_t) getProc("glLightfv", userData); - glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData); - glLoadMatrixf = (glLoadMatrixf_client_proc_t) getProc("glLoadMatrixf", userData); - glMaterialf = (glMaterialf_client_proc_t) getProc("glMaterialf", userData); - glMaterialfv = (glMaterialfv_client_proc_t) getProc("glMaterialfv", userData); - glMultMatrixf = (glMultMatrixf_client_proc_t) getProc("glMultMatrixf", userData); - glMultiTexCoord4f = (glMultiTexCoord4f_client_proc_t) getProc("glMultiTexCoord4f", userData); - glNormal3f = (glNormal3f_client_proc_t) getProc("glNormal3f", userData); - glOrthof = (glOrthof_client_proc_t) getProc("glOrthof", userData); - glPointParameterf = (glPointParameterf_client_proc_t) getProc("glPointParameterf", userData); - glPointParameterfv = (glPointParameterfv_client_proc_t) getProc("glPointParameterfv", userData); - glPointSize = (glPointSize_client_proc_t) getProc("glPointSize", userData); - glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData); - glRotatef = (glRotatef_client_proc_t) getProc("glRotatef", userData); - glScalef = (glScalef_client_proc_t) getProc("glScalef", userData); - glTexEnvf = (glTexEnvf_client_proc_t) getProc("glTexEnvf", userData); - glTexEnvfv = (glTexEnvfv_client_proc_t) getProc("glTexEnvfv", userData); - glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData); - glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData); - glTranslatef = (glTranslatef_client_proc_t) getProc("glTranslatef", userData); - glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); - glAlphaFuncx = (glAlphaFuncx_client_proc_t) getProc("glAlphaFuncx", userData); - glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); - glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); - glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData); - glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData); - glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData); - glClear = (glClear_client_proc_t) getProc("glClear", userData); - glClearColorx = (glClearColorx_client_proc_t) getProc("glClearColorx", userData); - glClearDepthx = (glClearDepthx_client_proc_t) getProc("glClearDepthx", userData); - glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData); - glClientActiveTexture = (glClientActiveTexture_client_proc_t) getProc("glClientActiveTexture", userData); - glColor4ub = (glColor4ub_client_proc_t) getProc("glColor4ub", userData); - glColor4x = (glColor4x_client_proc_t) getProc("glColor4x", userData); - glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData); - glColorPointer = (glColorPointer_client_proc_t) getProc("glColorPointer", userData); - glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData); - glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData); - glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData); - glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData); - glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData); - glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData); - glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); - glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); - glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); - glDepthRangex = (glDepthRangex_client_proc_t) getProc("glDepthRangex", userData); - glDisable = (glDisable_client_proc_t) getProc("glDisable", userData); - glDisableClientState = (glDisableClientState_client_proc_t) getProc("glDisableClientState", userData); - glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData); - glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData); - glEnable = (glEnable_client_proc_t) getProc("glEnable", userData); - glEnableClientState = (glEnableClientState_client_proc_t) getProc("glEnableClientState", userData); - glFinish = (glFinish_client_proc_t) getProc("glFinish", userData); - glFlush = (glFlush_client_proc_t) getProc("glFlush", userData); - glFogx = (glFogx_client_proc_t) getProc("glFogx", userData); - glFogxv = (glFogxv_client_proc_t) getProc("glFogxv", userData); - glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData); - glFrustumx = (glFrustumx_client_proc_t) getProc("glFrustumx", userData); - glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData); - glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData); - glClipPlanex = (glClipPlanex_client_proc_t) getProc("glClipPlanex", userData); - glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData); - glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); - glGetError = (glGetError_client_proc_t) getProc("glGetError", userData); - glGetFixedv = (glGetFixedv_client_proc_t) getProc("glGetFixedv", userData); - glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); - glGetLightxv = (glGetLightxv_client_proc_t) getProc("glGetLightxv", userData); - glGetMaterialxv = (glGetMaterialxv_client_proc_t) getProc("glGetMaterialxv", userData); - glGetPointerv = (glGetPointerv_client_proc_t) getProc("glGetPointerv", userData); - glGetString = (glGetString_client_proc_t) getProc("glGetString", userData); - glGetTexEnviv = (glGetTexEnviv_client_proc_t) getProc("glGetTexEnviv", userData); - glGetTexEnvxv = (glGetTexEnvxv_client_proc_t) getProc("glGetTexEnvxv", userData); - glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData); - glGetTexParameterxv = (glGetTexParameterxv_client_proc_t) getProc("glGetTexParameterxv", userData); - glHint = (glHint_client_proc_t) getProc("glHint", userData); - glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData); - glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData); - glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData); - glLightModelx = (glLightModelx_client_proc_t) getProc("glLightModelx", userData); - glLightModelxv = (glLightModelxv_client_proc_t) getProc("glLightModelxv", userData); - glLightx = (glLightx_client_proc_t) getProc("glLightx", userData); - glLightxv = (glLightxv_client_proc_t) getProc("glLightxv", userData); - glLineWidthx = (glLineWidthx_client_proc_t) getProc("glLineWidthx", userData); - glLoadIdentity = (glLoadIdentity_client_proc_t) getProc("glLoadIdentity", userData); - glLoadMatrixx = (glLoadMatrixx_client_proc_t) getProc("glLoadMatrixx", userData); - glLogicOp = (glLogicOp_client_proc_t) getProc("glLogicOp", userData); - glMaterialx = (glMaterialx_client_proc_t) getProc("glMaterialx", userData); - glMaterialxv = (glMaterialxv_client_proc_t) getProc("glMaterialxv", userData); - glMatrixMode = (glMatrixMode_client_proc_t) getProc("glMatrixMode", userData); - glMultMatrixx = (glMultMatrixx_client_proc_t) getProc("glMultMatrixx", userData); - glMultiTexCoord4x = (glMultiTexCoord4x_client_proc_t) getProc("glMultiTexCoord4x", userData); - glNormal3x = (glNormal3x_client_proc_t) getProc("glNormal3x", userData); - glNormalPointer = (glNormalPointer_client_proc_t) getProc("glNormalPointer", userData); - glOrthox = (glOrthox_client_proc_t) getProc("glOrthox", userData); - glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData); - glPointParameterx = (glPointParameterx_client_proc_t) getProc("glPointParameterx", userData); - glPointParameterxv = (glPointParameterxv_client_proc_t) getProc("glPointParameterxv", userData); - glPointSizex = (glPointSizex_client_proc_t) getProc("glPointSizex", userData); - glPolygonOffsetx = (glPolygonOffsetx_client_proc_t) getProc("glPolygonOffsetx", userData); - glPopMatrix = (glPopMatrix_client_proc_t) getProc("glPopMatrix", userData); - glPushMatrix = (glPushMatrix_client_proc_t) getProc("glPushMatrix", userData); - glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData); - glRotatex = (glRotatex_client_proc_t) getProc("glRotatex", userData); - glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData); - glSampleCoveragex = (glSampleCoveragex_client_proc_t) getProc("glSampleCoveragex", userData); - glScalex = (glScalex_client_proc_t) getProc("glScalex", userData); - glScissor = (glScissor_client_proc_t) getProc("glScissor", userData); - glShadeModel = (glShadeModel_client_proc_t) getProc("glShadeModel", userData); - glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData); - glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData); - glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData); - glTexCoordPointer = (glTexCoordPointer_client_proc_t) getProc("glTexCoordPointer", userData); - glTexEnvi = (glTexEnvi_client_proc_t) getProc("glTexEnvi", userData); - glTexEnvx = (glTexEnvx_client_proc_t) getProc("glTexEnvx", userData); - glTexEnviv = (glTexEnviv_client_proc_t) getProc("glTexEnviv", userData); - glTexEnvxv = (glTexEnvxv_client_proc_t) getProc("glTexEnvxv", userData); - glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData); - glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData); - glTexParameterx = (glTexParameterx_client_proc_t) getProc("glTexParameterx", userData); - glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData); - glTexParameterxv = (glTexParameterxv_client_proc_t) getProc("glTexParameterxv", userData); - glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData); - glTranslatex = (glTranslatex_client_proc_t) getProc("glTranslatex", userData); - glVertexPointer = (glVertexPointer_client_proc_t) getProc("glVertexPointer", userData); - glViewport = (glViewport_client_proc_t) getProc("glViewport", userData); - glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) getProc("glPointSizePointerOES", userData); - glVertexPointerOffset = (glVertexPointerOffset_client_proc_t) getProc("glVertexPointerOffset", userData); - glColorPointerOffset = (glColorPointerOffset_client_proc_t) getProc("glColorPointerOffset", userData); - glNormalPointerOffset = (glNormalPointerOffset_client_proc_t) getProc("glNormalPointerOffset", userData); - glPointSizePointerOffset = (glPointSizePointerOffset_client_proc_t) getProc("glPointSizePointerOffset", userData); - glTexCoordPointerOffset = (glTexCoordPointerOffset_client_proc_t) getProc("glTexCoordPointerOffset", userData); - glWeightPointerOffset = (glWeightPointerOffset_client_proc_t) getProc("glWeightPointerOffset", userData); - glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_client_proc_t) getProc("glMatrixIndexPointerOffset", userData); - glVertexPointerData = (glVertexPointerData_client_proc_t) getProc("glVertexPointerData", userData); - glColorPointerData = (glColorPointerData_client_proc_t) getProc("glColorPointerData", userData); - glNormalPointerData = (glNormalPointerData_client_proc_t) getProc("glNormalPointerData", userData); - glTexCoordPointerData = (glTexCoordPointerData_client_proc_t) getProc("glTexCoordPointerData", userData); - glPointSizePointerData = (glPointSizePointerData_client_proc_t) getProc("glPointSizePointerData", userData); - glWeightPointerData = (glWeightPointerData_client_proc_t) getProc("glWeightPointerData", userData); - glMatrixIndexPointerData = (glMatrixIndexPointerData_client_proc_t) getProc("glMatrixIndexPointerData", userData); - glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData); - glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData); - glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); - glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData); - glBlendEquationSeparateOES = (glBlendEquationSeparateOES_client_proc_t) getProc("glBlendEquationSeparateOES", userData); - glBlendFuncSeparateOES = (glBlendFuncSeparateOES_client_proc_t) getProc("glBlendFuncSeparateOES", userData); - glBlendEquationOES = (glBlendEquationOES_client_proc_t) getProc("glBlendEquationOES", userData); - glDrawTexsOES = (glDrawTexsOES_client_proc_t) getProc("glDrawTexsOES", userData); - glDrawTexiOES = (glDrawTexiOES_client_proc_t) getProc("glDrawTexiOES", userData); - glDrawTexxOES = (glDrawTexxOES_client_proc_t) getProc("glDrawTexxOES", userData); - glDrawTexsvOES = (glDrawTexsvOES_client_proc_t) getProc("glDrawTexsvOES", userData); - glDrawTexivOES = (glDrawTexivOES_client_proc_t) getProc("glDrawTexivOES", userData); - glDrawTexxvOES = (glDrawTexxvOES_client_proc_t) getProc("glDrawTexxvOES", userData); - glDrawTexfOES = (glDrawTexfOES_client_proc_t) getProc("glDrawTexfOES", userData); - glDrawTexfvOES = (glDrawTexfvOES_client_proc_t) getProc("glDrawTexfvOES", userData); - glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); - glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); - glAlphaFuncxOES = (glAlphaFuncxOES_client_proc_t) getProc("glAlphaFuncxOES", userData); - glClearColorxOES = (glClearColorxOES_client_proc_t) getProc("glClearColorxOES", userData); - glClearDepthxOES = (glClearDepthxOES_client_proc_t) getProc("glClearDepthxOES", userData); - glClipPlanexOES = (glClipPlanexOES_client_proc_t) getProc("glClipPlanexOES", userData); - glClipPlanexIMG = (glClipPlanexIMG_client_proc_t) getProc("glClipPlanexIMG", userData); - glColor4xOES = (glColor4xOES_client_proc_t) getProc("glColor4xOES", userData); - glDepthRangexOES = (glDepthRangexOES_client_proc_t) getProc("glDepthRangexOES", userData); - glFogxOES = (glFogxOES_client_proc_t) getProc("glFogxOES", userData); - glFogxvOES = (glFogxvOES_client_proc_t) getProc("glFogxvOES", userData); - glFrustumxOES = (glFrustumxOES_client_proc_t) getProc("glFrustumxOES", userData); - glGetClipPlanexOES = (glGetClipPlanexOES_client_proc_t) getProc("glGetClipPlanexOES", userData); - glGetClipPlanex = (glGetClipPlanex_client_proc_t) getProc("glGetClipPlanex", userData); - glGetFixedvOES = (glGetFixedvOES_client_proc_t) getProc("glGetFixedvOES", userData); - glGetLightxvOES = (glGetLightxvOES_client_proc_t) getProc("glGetLightxvOES", userData); - glGetMaterialxvOES = (glGetMaterialxvOES_client_proc_t) getProc("glGetMaterialxvOES", userData); - glGetTexEnvxvOES = (glGetTexEnvxvOES_client_proc_t) getProc("glGetTexEnvxvOES", userData); - glGetTexParameterxvOES = (glGetTexParameterxvOES_client_proc_t) getProc("glGetTexParameterxvOES", userData); - glLightModelxOES = (glLightModelxOES_client_proc_t) getProc("glLightModelxOES", userData); - glLightModelxvOES = (glLightModelxvOES_client_proc_t) getProc("glLightModelxvOES", userData); - glLightxOES = (glLightxOES_client_proc_t) getProc("glLightxOES", userData); - glLightxvOES = (glLightxvOES_client_proc_t) getProc("glLightxvOES", userData); - glLineWidthxOES = (glLineWidthxOES_client_proc_t) getProc("glLineWidthxOES", userData); - glLoadMatrixxOES = (glLoadMatrixxOES_client_proc_t) getProc("glLoadMatrixxOES", userData); - glMaterialxOES = (glMaterialxOES_client_proc_t) getProc("glMaterialxOES", userData); - glMaterialxvOES = (glMaterialxvOES_client_proc_t) getProc("glMaterialxvOES", userData); - glMultMatrixxOES = (glMultMatrixxOES_client_proc_t) getProc("glMultMatrixxOES", userData); - glMultiTexCoord4xOES = (glMultiTexCoord4xOES_client_proc_t) getProc("glMultiTexCoord4xOES", userData); - glNormal3xOES = (glNormal3xOES_client_proc_t) getProc("glNormal3xOES", userData); - glOrthoxOES = (glOrthoxOES_client_proc_t) getProc("glOrthoxOES", userData); - glPointParameterxOES = (glPointParameterxOES_client_proc_t) getProc("glPointParameterxOES", userData); - glPointParameterxvOES = (glPointParameterxvOES_client_proc_t) getProc("glPointParameterxvOES", userData); - glPointSizexOES = (glPointSizexOES_client_proc_t) getProc("glPointSizexOES", userData); - glPolygonOffsetxOES = (glPolygonOffsetxOES_client_proc_t) getProc("glPolygonOffsetxOES", userData); - glRotatexOES = (glRotatexOES_client_proc_t) getProc("glRotatexOES", userData); - glSampleCoveragexOES = (glSampleCoveragexOES_client_proc_t) getProc("glSampleCoveragexOES", userData); - glScalexOES = (glScalexOES_client_proc_t) getProc("glScalexOES", userData); - glTexEnvxOES = (glTexEnvxOES_client_proc_t) getProc("glTexEnvxOES", userData); - glTexEnvxvOES = (glTexEnvxvOES_client_proc_t) getProc("glTexEnvxvOES", userData); - glTexParameterxOES = (glTexParameterxOES_client_proc_t) getProc("glTexParameterxOES", userData); - glTexParameterxvOES = (glTexParameterxvOES_client_proc_t) getProc("glTexParameterxvOES", userData); - glTranslatexOES = (glTranslatexOES_client_proc_t) getProc("glTranslatexOES", userData); - glIsRenderbufferOES = (glIsRenderbufferOES_client_proc_t) getProc("glIsRenderbufferOES", userData); - glBindRenderbufferOES = (glBindRenderbufferOES_client_proc_t) getProc("glBindRenderbufferOES", userData); - glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_client_proc_t) getProc("glDeleteRenderbuffersOES", userData); - glGenRenderbuffersOES = (glGenRenderbuffersOES_client_proc_t) getProc("glGenRenderbuffersOES", userData); - glRenderbufferStorageOES = (glRenderbufferStorageOES_client_proc_t) getProc("glRenderbufferStorageOES", userData); - glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_client_proc_t) getProc("glGetRenderbufferParameterivOES", userData); - glIsFramebufferOES = (glIsFramebufferOES_client_proc_t) getProc("glIsFramebufferOES", userData); - glBindFramebufferOES = (glBindFramebufferOES_client_proc_t) getProc("glBindFramebufferOES", userData); - glDeleteFramebuffersOES = (glDeleteFramebuffersOES_client_proc_t) getProc("glDeleteFramebuffersOES", userData); - glGenFramebuffersOES = (glGenFramebuffersOES_client_proc_t) getProc("glGenFramebuffersOES", userData); - glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_client_proc_t) getProc("glCheckFramebufferStatusOES", userData); - glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_client_proc_t) getProc("glFramebufferRenderbufferOES", userData); - glFramebufferTexture2DOES = (glFramebufferTexture2DOES_client_proc_t) getProc("glFramebufferTexture2DOES", userData); - glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_client_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData); - glGenerateMipmapOES = (glGenerateMipmapOES_client_proc_t) getProc("glGenerateMipmapOES", userData); - glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData); - glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData); - glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) getProc("glGetBufferPointervOES", userData); - glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_client_proc_t) getProc("glCurrentPaletteMatrixOES", userData); - glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_client_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData); - glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) getProc("glMatrixIndexPointerOES", userData); - glWeightPointerOES = (glWeightPointerOES_client_proc_t) getProc("glWeightPointerOES", userData); - glQueryMatrixxOES = (glQueryMatrixxOES_client_proc_t) getProc("glQueryMatrixxOES", userData); - glDepthRangefOES = (glDepthRangefOES_client_proc_t) getProc("glDepthRangefOES", userData); - glFrustumfOES = (glFrustumfOES_client_proc_t) getProc("glFrustumfOES", userData); - glOrthofOES = (glOrthofOES_client_proc_t) getProc("glOrthofOES", userData); - glClipPlanefOES = (glClipPlanefOES_client_proc_t) getProc("glClipPlanefOES", userData); - glClipPlanefIMG = (glClipPlanefIMG_client_proc_t) getProc("glClipPlanefIMG", userData); - glGetClipPlanefOES = (glGetClipPlanefOES_client_proc_t) getProc("glGetClipPlanefOES", userData); - glClearDepthfOES = (glClearDepthfOES_client_proc_t) getProc("glClearDepthfOES", userData); - glTexGenfOES = (glTexGenfOES_client_proc_t) getProc("glTexGenfOES", userData); - glTexGenfvOES = (glTexGenfvOES_client_proc_t) getProc("glTexGenfvOES", userData); - glTexGeniOES = (glTexGeniOES_client_proc_t) getProc("glTexGeniOES", userData); - glTexGenivOES = (glTexGenivOES_client_proc_t) getProc("glTexGenivOES", userData); - glTexGenxOES = (glTexGenxOES_client_proc_t) getProc("glTexGenxOES", userData); - glTexGenxvOES = (glTexGenxvOES_client_proc_t) getProc("glTexGenxvOES", userData); - glGetTexGenfvOES = (glGetTexGenfvOES_client_proc_t) getProc("glGetTexGenfvOES", userData); - glGetTexGenivOES = (glGetTexGenivOES_client_proc_t) getProc("glGetTexGenivOES", userData); - glGetTexGenxvOES = (glGetTexGenxvOES_client_proc_t) getProc("glGetTexGenxvOES", userData); - glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData); - glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData); - glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData); - glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData); - glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData); - glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData); - glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData); - glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) getProc("glMultiDrawArraysSUN", userData); - glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) getProc("glMultiDrawElementsSUN", userData); - glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); - glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); - glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData); - glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData); - glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData); - glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData); - glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData); - glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData); - glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData); - glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData); - glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData); - glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData); - glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData); - glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData); - glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData); - glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); - glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData); - glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); - glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); - glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData); - glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData); - glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); - glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData); - glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); - glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); - glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData); - glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData); - return 0; -} - diff --git a/opengl/system/GLESv1_enc/gl_client_context.h b/opengl/system/GLESv1_enc/gl_client_context.h deleted file mode 100644 index 8074095a..00000000 --- a/opengl/system/GLESv1_enc/gl_client_context.h +++ /dev/null @@ -1,313 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl_client_context_t_h -#define __gl_client_context_t_h - -#include "gl_client_proc.h" - -#include "gl_types.h" - - -struct gl_client_context_t { - - glAlphaFunc_client_proc_t glAlphaFunc; - glClearColor_client_proc_t glClearColor; - glClearDepthf_client_proc_t glClearDepthf; - glClipPlanef_client_proc_t glClipPlanef; - glColor4f_client_proc_t glColor4f; - glDepthRangef_client_proc_t glDepthRangef; - glFogf_client_proc_t glFogf; - glFogfv_client_proc_t glFogfv; - glFrustumf_client_proc_t glFrustumf; - glGetClipPlanef_client_proc_t glGetClipPlanef; - glGetFloatv_client_proc_t glGetFloatv; - glGetLightfv_client_proc_t glGetLightfv; - glGetMaterialfv_client_proc_t glGetMaterialfv; - glGetTexEnvfv_client_proc_t glGetTexEnvfv; - glGetTexParameterfv_client_proc_t glGetTexParameterfv; - glLightModelf_client_proc_t glLightModelf; - glLightModelfv_client_proc_t glLightModelfv; - glLightf_client_proc_t glLightf; - glLightfv_client_proc_t glLightfv; - glLineWidth_client_proc_t glLineWidth; - glLoadMatrixf_client_proc_t glLoadMatrixf; - glMaterialf_client_proc_t glMaterialf; - glMaterialfv_client_proc_t glMaterialfv; - glMultMatrixf_client_proc_t glMultMatrixf; - glMultiTexCoord4f_client_proc_t glMultiTexCoord4f; - glNormal3f_client_proc_t glNormal3f; - glOrthof_client_proc_t glOrthof; - glPointParameterf_client_proc_t glPointParameterf; - glPointParameterfv_client_proc_t glPointParameterfv; - glPointSize_client_proc_t glPointSize; - glPolygonOffset_client_proc_t glPolygonOffset; - glRotatef_client_proc_t glRotatef; - glScalef_client_proc_t glScalef; - glTexEnvf_client_proc_t glTexEnvf; - glTexEnvfv_client_proc_t glTexEnvfv; - glTexParameterf_client_proc_t glTexParameterf; - glTexParameterfv_client_proc_t glTexParameterfv; - glTranslatef_client_proc_t glTranslatef; - glActiveTexture_client_proc_t glActiveTexture; - glAlphaFuncx_client_proc_t glAlphaFuncx; - glBindBuffer_client_proc_t glBindBuffer; - glBindTexture_client_proc_t glBindTexture; - glBlendFunc_client_proc_t glBlendFunc; - glBufferData_client_proc_t glBufferData; - glBufferSubData_client_proc_t glBufferSubData; - glClear_client_proc_t glClear; - glClearColorx_client_proc_t glClearColorx; - glClearDepthx_client_proc_t glClearDepthx; - glClearStencil_client_proc_t glClearStencil; - glClientActiveTexture_client_proc_t glClientActiveTexture; - glColor4ub_client_proc_t glColor4ub; - glColor4x_client_proc_t glColor4x; - glColorMask_client_proc_t glColorMask; - glColorPointer_client_proc_t glColorPointer; - glCompressedTexImage2D_client_proc_t glCompressedTexImage2D; - glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D; - glCopyTexImage2D_client_proc_t glCopyTexImage2D; - glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D; - glCullFace_client_proc_t glCullFace; - glDeleteBuffers_client_proc_t glDeleteBuffers; - glDeleteTextures_client_proc_t glDeleteTextures; - glDepthFunc_client_proc_t glDepthFunc; - glDepthMask_client_proc_t glDepthMask; - glDepthRangex_client_proc_t glDepthRangex; - glDisable_client_proc_t glDisable; - glDisableClientState_client_proc_t glDisableClientState; - glDrawArrays_client_proc_t glDrawArrays; - glDrawElements_client_proc_t glDrawElements; - glEnable_client_proc_t glEnable; - glEnableClientState_client_proc_t glEnableClientState; - glFinish_client_proc_t glFinish; - glFlush_client_proc_t glFlush; - glFogx_client_proc_t glFogx; - glFogxv_client_proc_t glFogxv; - glFrontFace_client_proc_t glFrontFace; - glFrustumx_client_proc_t glFrustumx; - glGetBooleanv_client_proc_t glGetBooleanv; - glGetBufferParameteriv_client_proc_t glGetBufferParameteriv; - glClipPlanex_client_proc_t glClipPlanex; - glGenBuffers_client_proc_t glGenBuffers; - glGenTextures_client_proc_t glGenTextures; - glGetError_client_proc_t glGetError; - glGetFixedv_client_proc_t glGetFixedv; - glGetIntegerv_client_proc_t glGetIntegerv; - glGetLightxv_client_proc_t glGetLightxv; - glGetMaterialxv_client_proc_t glGetMaterialxv; - glGetPointerv_client_proc_t glGetPointerv; - glGetString_client_proc_t glGetString; - glGetTexEnviv_client_proc_t glGetTexEnviv; - glGetTexEnvxv_client_proc_t glGetTexEnvxv; - glGetTexParameteriv_client_proc_t glGetTexParameteriv; - glGetTexParameterxv_client_proc_t glGetTexParameterxv; - glHint_client_proc_t glHint; - glIsBuffer_client_proc_t glIsBuffer; - glIsEnabled_client_proc_t glIsEnabled; - glIsTexture_client_proc_t glIsTexture; - glLightModelx_client_proc_t glLightModelx; - glLightModelxv_client_proc_t glLightModelxv; - glLightx_client_proc_t glLightx; - glLightxv_client_proc_t glLightxv; - glLineWidthx_client_proc_t glLineWidthx; - glLoadIdentity_client_proc_t glLoadIdentity; - glLoadMatrixx_client_proc_t glLoadMatrixx; - glLogicOp_client_proc_t glLogicOp; - glMaterialx_client_proc_t glMaterialx; - glMaterialxv_client_proc_t glMaterialxv; - glMatrixMode_client_proc_t glMatrixMode; - glMultMatrixx_client_proc_t glMultMatrixx; - glMultiTexCoord4x_client_proc_t glMultiTexCoord4x; - glNormal3x_client_proc_t glNormal3x; - glNormalPointer_client_proc_t glNormalPointer; - glOrthox_client_proc_t glOrthox; - glPixelStorei_client_proc_t glPixelStorei; - glPointParameterx_client_proc_t glPointParameterx; - glPointParameterxv_client_proc_t glPointParameterxv; - glPointSizex_client_proc_t glPointSizex; - glPolygonOffsetx_client_proc_t glPolygonOffsetx; - glPopMatrix_client_proc_t glPopMatrix; - glPushMatrix_client_proc_t glPushMatrix; - glReadPixels_client_proc_t glReadPixels; - glRotatex_client_proc_t glRotatex; - glSampleCoverage_client_proc_t glSampleCoverage; - glSampleCoveragex_client_proc_t glSampleCoveragex; - glScalex_client_proc_t glScalex; - glScissor_client_proc_t glScissor; - glShadeModel_client_proc_t glShadeModel; - glStencilFunc_client_proc_t glStencilFunc; - glStencilMask_client_proc_t glStencilMask; - glStencilOp_client_proc_t glStencilOp; - glTexCoordPointer_client_proc_t glTexCoordPointer; - glTexEnvi_client_proc_t glTexEnvi; - glTexEnvx_client_proc_t glTexEnvx; - glTexEnviv_client_proc_t glTexEnviv; - glTexEnvxv_client_proc_t glTexEnvxv; - glTexImage2D_client_proc_t glTexImage2D; - glTexParameteri_client_proc_t glTexParameteri; - glTexParameterx_client_proc_t glTexParameterx; - glTexParameteriv_client_proc_t glTexParameteriv; - glTexParameterxv_client_proc_t glTexParameterxv; - glTexSubImage2D_client_proc_t glTexSubImage2D; - glTranslatex_client_proc_t glTranslatex; - glVertexPointer_client_proc_t glVertexPointer; - glViewport_client_proc_t glViewport; - glPointSizePointerOES_client_proc_t glPointSizePointerOES; - glVertexPointerOffset_client_proc_t glVertexPointerOffset; - glColorPointerOffset_client_proc_t glColorPointerOffset; - glNormalPointerOffset_client_proc_t glNormalPointerOffset; - glPointSizePointerOffset_client_proc_t glPointSizePointerOffset; - glTexCoordPointerOffset_client_proc_t glTexCoordPointerOffset; - glWeightPointerOffset_client_proc_t glWeightPointerOffset; - glMatrixIndexPointerOffset_client_proc_t glMatrixIndexPointerOffset; - glVertexPointerData_client_proc_t glVertexPointerData; - glColorPointerData_client_proc_t glColorPointerData; - glNormalPointerData_client_proc_t glNormalPointerData; - glTexCoordPointerData_client_proc_t glTexCoordPointerData; - glPointSizePointerData_client_proc_t glPointSizePointerData; - glWeightPointerData_client_proc_t glWeightPointerData; - glMatrixIndexPointerData_client_proc_t glMatrixIndexPointerData; - glDrawElementsOffset_client_proc_t glDrawElementsOffset; - glDrawElementsData_client_proc_t glDrawElementsData; - glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats; - glFinishRoundTrip_client_proc_t glFinishRoundTrip; - glBlendEquationSeparateOES_client_proc_t glBlendEquationSeparateOES; - glBlendFuncSeparateOES_client_proc_t glBlendFuncSeparateOES; - glBlendEquationOES_client_proc_t glBlendEquationOES; - glDrawTexsOES_client_proc_t glDrawTexsOES; - glDrawTexiOES_client_proc_t glDrawTexiOES; - glDrawTexxOES_client_proc_t glDrawTexxOES; - glDrawTexsvOES_client_proc_t glDrawTexsvOES; - glDrawTexivOES_client_proc_t glDrawTexivOES; - glDrawTexxvOES_client_proc_t glDrawTexxvOES; - glDrawTexfOES_client_proc_t glDrawTexfOES; - glDrawTexfvOES_client_proc_t glDrawTexfvOES; - glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES; - glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES; - glAlphaFuncxOES_client_proc_t glAlphaFuncxOES; - glClearColorxOES_client_proc_t glClearColorxOES; - glClearDepthxOES_client_proc_t glClearDepthxOES; - glClipPlanexOES_client_proc_t glClipPlanexOES; - glClipPlanexIMG_client_proc_t glClipPlanexIMG; - glColor4xOES_client_proc_t glColor4xOES; - glDepthRangexOES_client_proc_t glDepthRangexOES; - glFogxOES_client_proc_t glFogxOES; - glFogxvOES_client_proc_t glFogxvOES; - glFrustumxOES_client_proc_t glFrustumxOES; - glGetClipPlanexOES_client_proc_t glGetClipPlanexOES; - glGetClipPlanex_client_proc_t glGetClipPlanex; - glGetFixedvOES_client_proc_t glGetFixedvOES; - glGetLightxvOES_client_proc_t glGetLightxvOES; - glGetMaterialxvOES_client_proc_t glGetMaterialxvOES; - glGetTexEnvxvOES_client_proc_t glGetTexEnvxvOES; - glGetTexParameterxvOES_client_proc_t glGetTexParameterxvOES; - glLightModelxOES_client_proc_t glLightModelxOES; - glLightModelxvOES_client_proc_t glLightModelxvOES; - glLightxOES_client_proc_t glLightxOES; - glLightxvOES_client_proc_t glLightxvOES; - glLineWidthxOES_client_proc_t glLineWidthxOES; - glLoadMatrixxOES_client_proc_t glLoadMatrixxOES; - glMaterialxOES_client_proc_t glMaterialxOES; - glMaterialxvOES_client_proc_t glMaterialxvOES; - glMultMatrixxOES_client_proc_t glMultMatrixxOES; - glMultiTexCoord4xOES_client_proc_t glMultiTexCoord4xOES; - glNormal3xOES_client_proc_t glNormal3xOES; - glOrthoxOES_client_proc_t glOrthoxOES; - glPointParameterxOES_client_proc_t glPointParameterxOES; - glPointParameterxvOES_client_proc_t glPointParameterxvOES; - glPointSizexOES_client_proc_t glPointSizexOES; - glPolygonOffsetxOES_client_proc_t glPolygonOffsetxOES; - glRotatexOES_client_proc_t glRotatexOES; - glSampleCoveragexOES_client_proc_t glSampleCoveragexOES; - glScalexOES_client_proc_t glScalexOES; - glTexEnvxOES_client_proc_t glTexEnvxOES; - glTexEnvxvOES_client_proc_t glTexEnvxvOES; - glTexParameterxOES_client_proc_t glTexParameterxOES; - glTexParameterxvOES_client_proc_t glTexParameterxvOES; - glTranslatexOES_client_proc_t glTranslatexOES; - glIsRenderbufferOES_client_proc_t glIsRenderbufferOES; - glBindRenderbufferOES_client_proc_t glBindRenderbufferOES; - glDeleteRenderbuffersOES_client_proc_t glDeleteRenderbuffersOES; - glGenRenderbuffersOES_client_proc_t glGenRenderbuffersOES; - glRenderbufferStorageOES_client_proc_t glRenderbufferStorageOES; - glGetRenderbufferParameterivOES_client_proc_t glGetRenderbufferParameterivOES; - glIsFramebufferOES_client_proc_t glIsFramebufferOES; - glBindFramebufferOES_client_proc_t glBindFramebufferOES; - glDeleteFramebuffersOES_client_proc_t glDeleteFramebuffersOES; - glGenFramebuffersOES_client_proc_t glGenFramebuffersOES; - glCheckFramebufferStatusOES_client_proc_t glCheckFramebufferStatusOES; - glFramebufferRenderbufferOES_client_proc_t glFramebufferRenderbufferOES; - glFramebufferTexture2DOES_client_proc_t glFramebufferTexture2DOES; - glGetFramebufferAttachmentParameterivOES_client_proc_t glGetFramebufferAttachmentParameterivOES; - glGenerateMipmapOES_client_proc_t glGenerateMipmapOES; - glMapBufferOES_client_proc_t glMapBufferOES; - glUnmapBufferOES_client_proc_t glUnmapBufferOES; - glGetBufferPointervOES_client_proc_t glGetBufferPointervOES; - glCurrentPaletteMatrixOES_client_proc_t glCurrentPaletteMatrixOES; - glLoadPaletteFromModelViewMatrixOES_client_proc_t glLoadPaletteFromModelViewMatrixOES; - glMatrixIndexPointerOES_client_proc_t glMatrixIndexPointerOES; - glWeightPointerOES_client_proc_t glWeightPointerOES; - glQueryMatrixxOES_client_proc_t glQueryMatrixxOES; - glDepthRangefOES_client_proc_t glDepthRangefOES; - glFrustumfOES_client_proc_t glFrustumfOES; - glOrthofOES_client_proc_t glOrthofOES; - glClipPlanefOES_client_proc_t glClipPlanefOES; - glClipPlanefIMG_client_proc_t glClipPlanefIMG; - glGetClipPlanefOES_client_proc_t glGetClipPlanefOES; - glClearDepthfOES_client_proc_t glClearDepthfOES; - glTexGenfOES_client_proc_t glTexGenfOES; - glTexGenfvOES_client_proc_t glTexGenfvOES; - glTexGeniOES_client_proc_t glTexGeniOES; - glTexGenivOES_client_proc_t glTexGenivOES; - glTexGenxOES_client_proc_t glTexGenxOES; - glTexGenxvOES_client_proc_t glTexGenxvOES; - glGetTexGenfvOES_client_proc_t glGetTexGenfvOES; - glGetTexGenivOES_client_proc_t glGetTexGenivOES; - glGetTexGenxvOES_client_proc_t glGetTexGenxvOES; - glBindVertexArrayOES_client_proc_t glBindVertexArrayOES; - glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES; - glGenVertexArraysOES_client_proc_t glGenVertexArraysOES; - glIsVertexArrayOES_client_proc_t glIsVertexArrayOES; - glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT; - glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT; - glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT; - glMultiDrawArraysSUN_client_proc_t glMultiDrawArraysSUN; - glMultiDrawElementsSUN_client_proc_t glMultiDrawElementsSUN; - glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG; - glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; - glDeleteFencesNV_client_proc_t glDeleteFencesNV; - glGenFencesNV_client_proc_t glGenFencesNV; - glIsFenceNV_client_proc_t glIsFenceNV; - glTestFenceNV_client_proc_t glTestFenceNV; - glGetFenceivNV_client_proc_t glGetFenceivNV; - glFinishFenceNV_client_proc_t glFinishFenceNV; - glSetFenceNV_client_proc_t glSetFenceNV; - glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM; - glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM; - glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM; - glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM; - glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM; - glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM; - glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM; - glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM; - glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM; - glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM; - glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM; - glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM; - glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; - glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM; - glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM; - glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM; - glStartTilingQCOM_client_proc_t glStartTilingQCOM; - glEndTilingQCOM_client_proc_t glEndTilingQCOM; - virtual ~gl_client_context_t() {} - - typedef gl_client_context_t *CONTEXT_ACCESSOR_TYPE(void); - static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); - int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); - virtual void setError(unsigned int error){ (void)error; }; - virtual unsigned int getError(){ return 0; }; -}; - -#endif diff --git a/opengl/system/GLESv1_enc/gl_client_proc.h b/opengl/system/GLESv1_enc/gl_client_proc.h deleted file mode 100644 index 707c5246..00000000 --- a/opengl/system/GLESv1_enc/gl_client_proc.h +++ /dev/null @@ -1,305 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl_client_proc_t_h -#define __gl_client_proc_t_h - - - -#include "gl_types.h" -#ifndef gl_APIENTRY -#define gl_APIENTRY -#endif -typedef void (gl_APIENTRY *glAlphaFunc_client_proc_t) (void * ctx, GLenum, GLclampf); -typedef void (gl_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); -typedef void (gl_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf); -typedef void (gl_APIENTRY *glClipPlanef_client_proc_t) (void * ctx, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glColor4f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf); -typedef void (gl_APIENTRY *glFogf_client_proc_t) (void * ctx, GLenum, GLfloat); -typedef void (gl_APIENTRY *glFogfv_client_proc_t) (void * ctx, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glFrustumf_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glGetClipPlanef_client_proc_t) (void * ctx, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glGetLightfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glGetMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glGetTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glLightModelf_client_proc_t) (void * ctx, GLenum, GLfloat); -typedef void (gl_APIENTRY *glLightModelfv_client_proc_t) (void * ctx, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glLightf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); -typedef void (gl_APIENTRY *glLightfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat); -typedef void (gl_APIENTRY *glLoadMatrixf_client_proc_t) (void * ctx, const GLfloat*); -typedef void (gl_APIENTRY *glMaterialf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); -typedef void (gl_APIENTRY *glMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glMultMatrixf_client_proc_t) (void * ctx, const GLfloat*); -typedef void (gl_APIENTRY *glMultiTexCoord4f_client_proc_t) (void * ctx, GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glNormal3f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glOrthof_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glPointParameterf_client_proc_t) (void * ctx, GLenum, GLfloat); -typedef void (gl_APIENTRY *glPointParameterfv_client_proc_t) (void * ctx, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glPointSize_client_proc_t) (void * ctx, GLfloat); -typedef void (gl_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glRotatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glScalef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glTexEnvf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); -typedef void (gl_APIENTRY *glTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); -typedef void (gl_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glTranslatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glAlphaFuncx_client_proc_t) (void * ctx, GLenum, GLclampx); -typedef void (gl_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum); -typedef void (gl_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum); -typedef void (gl_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*); -typedef void (gl_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield); -typedef void (gl_APIENTRY *glClearColorx_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx); -typedef void (gl_APIENTRY *glClearDepthx_client_proc_t) (void * ctx, GLclampx); -typedef void (gl_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint); -typedef void (gl_APIENTRY *glClientActiveTexture_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glColor4ub_client_proc_t) (void * ctx, GLubyte, GLubyte, GLubyte, GLubyte); -typedef void (gl_APIENTRY *glColor4x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean); -typedef void (gl_APIENTRY *glColorPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -typedef void (gl_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -typedef void (gl_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean); -typedef void (gl_APIENTRY *glDepthRangex_client_proc_t) (void * ctx, GLclampx, GLclampx); -typedef void (gl_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glDisableClientState_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei); -typedef void (gl_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*); -typedef void (gl_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glEnableClientState_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glFinish_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glFlush_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glFogx_client_proc_t) (void * ctx, GLenum, GLfixed); -typedef void (gl_APIENTRY *glFogxv_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glFrustumx_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*); -typedef void (gl_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef void (gl_APIENTRY *glClipPlanex_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef GLenum (gl_APIENTRY *glGetError_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glGetFixedv_client_proc_t) (void * ctx, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*); -typedef void (gl_APIENTRY *glGetLightxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetPointerv_client_proc_t) (void * ctx, GLenum, GLvoid**); -typedef const GLubyte* (gl_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glGetTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef void (gl_APIENTRY *glGetTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef void (gl_APIENTRY *glGetTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum); -typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum); -typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glLightModelx_client_proc_t) (void * ctx, GLenum, GLfixed); -typedef void (gl_APIENTRY *glLightModelxv_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glLightx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glLightxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glLineWidthx_client_proc_t) (void * ctx, GLfixed); -typedef void (gl_APIENTRY *glLoadIdentity_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glLoadMatrixx_client_proc_t) (void * ctx, const GLfixed*); -typedef void (gl_APIENTRY *glLogicOp_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glMaterialx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glMatrixMode_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glMultMatrixx_client_proc_t) (void * ctx, const GLfixed*); -typedef void (gl_APIENTRY *glMultiTexCoord4x_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glNormal3x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glNormalPointer_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glOrthox_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint); -typedef void (gl_APIENTRY *glPointParameterx_client_proc_t) (void * ctx, GLenum, GLfixed); -typedef void (gl_APIENTRY *glPointParameterxv_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glPointSizex_client_proc_t) (void * ctx, GLfixed); -typedef void (gl_APIENTRY *glPolygonOffsetx_client_proc_t) (void * ctx, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glPopMatrix_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glPushMatrix_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); -typedef void (gl_APIENTRY *glRotatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); -typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean); -typedef void (gl_APIENTRY *glScalex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); -typedef void (gl_APIENTRY *glShadeModel_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint); -typedef void (gl_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum); -typedef void (gl_APIENTRY *glTexCoordPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glTexEnvi_client_proc_t) (void * ctx, GLenum, GLenum, GLint); -typedef void (gl_APIENTRY *glTexEnvx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); -typedef void (gl_APIENTRY *glTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); -typedef void (gl_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint); -typedef void (gl_APIENTRY *glTexParameterx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); -typedef void (gl_APIENTRY *glTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); -typedef void (gl_APIENTRY *glTranslatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glVertexPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); -typedef void (gl_APIENTRY *glPointSizePointerOES_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glVertexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glColorPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glNormalPointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glPointSizePointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glTexCoordPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glWeightPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glMatrixIndexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); -typedef void (gl_APIENTRY *glVertexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glColorPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glNormalPointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glTexCoordPointerData_client_proc_t) (void * ctx, GLint, GLint, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glPointSizePointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glWeightPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glMatrixIndexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); -typedef void (gl_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint); -typedef void (gl_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint); -typedef void (gl_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*); -typedef int (gl_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glBlendEquationSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum); -typedef void (gl_APIENTRY *glBlendFuncSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum); -typedef void (gl_APIENTRY *glBlendEquationOES_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glDrawTexsOES_client_proc_t) (void * ctx, GLshort, GLshort, GLshort, GLshort, GLshort); -typedef void (gl_APIENTRY *glDrawTexiOES_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint); -typedef void (gl_APIENTRY *glDrawTexxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glDrawTexsvOES_client_proc_t) (void * ctx, const GLshort*); -typedef void (gl_APIENTRY *glDrawTexivOES_client_proc_t) (void * ctx, const GLint*); -typedef void (gl_APIENTRY *glDrawTexxvOES_client_proc_t) (void * ctx, const GLfixed*); -typedef void (gl_APIENTRY *glDrawTexfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glDrawTexfvOES_client_proc_t) (void * ctx, const GLfloat*); -typedef void (gl_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); -typedef void (gl_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); -typedef void (gl_APIENTRY *glAlphaFuncxOES_client_proc_t) (void * ctx, GLenum, GLclampx); -typedef void (gl_APIENTRY *glClearColorxOES_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx); -typedef void (gl_APIENTRY *glClearDepthxOES_client_proc_t) (void * ctx, GLclampx); -typedef void (gl_APIENTRY *glClipPlanexOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glClipPlanexIMG_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glColor4xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glDepthRangexOES_client_proc_t) (void * ctx, GLclampx, GLclampx); -typedef void (gl_APIENTRY *glFogxOES_client_proc_t) (void * ctx, GLenum, GLfixed); -typedef void (gl_APIENTRY *glFogxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glFrustumxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glGetClipPlanexOES_client_proc_t) (void * ctx, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetClipPlanex_client_proc_t) (void * ctx, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetFixedvOES_client_proc_t) (void * ctx, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glGetTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glLightModelxOES_client_proc_t) (void * ctx, GLenum, GLfixed); -typedef void (gl_APIENTRY *glLightModelxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glLightxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glLineWidthxOES_client_proc_t) (void * ctx, GLfixed); -typedef void (gl_APIENTRY *glLoadMatrixxOES_client_proc_t) (void * ctx, const GLfixed*); -typedef void (gl_APIENTRY *glMaterialxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glMultMatrixxOES_client_proc_t) (void * ctx, const GLfixed*); -typedef void (gl_APIENTRY *glMultiTexCoord4xOES_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glNormal3xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glOrthoxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glPointParameterxOES_client_proc_t) (void * ctx, GLenum, GLfixed); -typedef void (gl_APIENTRY *glPointParameterxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glPointSizexOES_client_proc_t) (void * ctx, GLfixed); -typedef void (gl_APIENTRY *glPolygonOffsetxOES_client_proc_t) (void * ctx, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glRotatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean); -typedef void (gl_APIENTRY *glScalexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); -typedef void (gl_APIENTRY *glTexEnvxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glTexParameterxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glTranslatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); -typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glBindRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl_APIENTRY *glDeleteRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl_APIENTRY *glGenRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl_APIENTRY *glRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei); -typedef void (gl_APIENTRY *glGetRenderbufferParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef GLboolean (gl_APIENTRY *glIsFramebufferOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glBindFramebufferOES_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl_APIENTRY *glDeleteFramebuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl_APIENTRY *glGenFramebuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef GLenum (gl_APIENTRY *glCheckFramebufferStatusOES_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glFramebufferRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint); -typedef void (gl_APIENTRY *glFramebufferTexture2DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint); -typedef void (gl_APIENTRY *glGetFramebufferAttachmentParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*); -typedef void (gl_APIENTRY *glGenerateMipmapOES_client_proc_t) (void * ctx, GLenum); -typedef void* (gl_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum); -typedef GLboolean (gl_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum); -typedef void (gl_APIENTRY *glGetBufferPointervOES_client_proc_t) (void * ctx, GLenum, GLenum, GLvoid**); -typedef void (gl_APIENTRY *glCurrentPaletteMatrixOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glLoadPaletteFromModelViewMatrixOES_client_proc_t) (void * ctx); -typedef void (gl_APIENTRY *glMatrixIndexPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); -typedef void (gl_APIENTRY *glWeightPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); -typedef GLbitfield (gl_APIENTRY *glQueryMatrixxOES_client_proc_t) (void * ctx, GLfixed*, GLint*); -typedef void (gl_APIENTRY *glDepthRangefOES_client_proc_t) (void * ctx, GLclampf, GLclampf); -typedef void (gl_APIENTRY *glFrustumfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glOrthofOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl_APIENTRY *glClipPlanefOES_client_proc_t) (void * ctx, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glClipPlanefIMG_client_proc_t) (void * ctx, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glGetClipPlanefOES_client_proc_t) (void * ctx, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glClearDepthfOES_client_proc_t) (void * ctx, GLclampf); -typedef void (gl_APIENTRY *glTexGenfOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); -typedef void (gl_APIENTRY *glTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); -typedef void (gl_APIENTRY *glTexGeniOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint); -typedef void (gl_APIENTRY *glTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); -typedef void (gl_APIENTRY *glTexGenxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); -typedef void (gl_APIENTRY *glTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); -typedef void (gl_APIENTRY *glGetTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); -typedef void (gl_APIENTRY *glGetTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef void (gl_APIENTRY *glGetTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); -typedef void (gl_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef GLboolean (gl_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*); -typedef void (gl_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, const GLint*, const GLsizei*, GLsizei); -typedef void (gl_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei); -typedef void (gl_APIENTRY *glMultiDrawArraysSUN_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei); -typedef void (gl_APIENTRY *glMultiDrawElementsSUN_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); -typedef void (gl_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei); -typedef void (gl_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); -typedef void (gl_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef GLboolean (gl_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); -typedef void (gl_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum); -typedef void (gl_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*); -typedef void (gl_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (gl_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*); -typedef void (gl_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint); -typedef void (gl_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); -typedef void (gl_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoid**); -typedef void (gl_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef GLboolean (gl_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint); -typedef void (gl_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*); -typedef void (gl_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield); -typedef void (gl_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield); - - -#endif diff --git a/opengl/system/GLESv1_enc/gl_enc.cpp b/opengl/system/GLESv1_enc/gl_enc.cpp deleted file mode 100644 index 6206cce0..00000000 --- a/opengl/system/GLESv1_enc/gl_enc.cpp +++ /dev/null @@ -1,8463 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - - -#include <memory> -#include <string.h> -#include "gl_opcodes.h" - -#include "gl_enc.h" - - -#include <stdio.h> - -namespace { - -void enc_unsupported() -{ - ALOGE("Function is unsupported\n"); -} - -void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - memcpy(ptr, &ref, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearDepthf_enc(void *self , GLclampf depth) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &depth, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_equation = (4 * sizeof(float)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &plane, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_equation; ptr += 4; - memcpy(ptr, equation, __size_equation);ptr += __size_equation; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFogf_enc(void *self , GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFogfv_enc(void *self , GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_eqn = (4 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_eqn; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(eqn, __size_eqn); - if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetClipPlanef: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetLightfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetMaterialfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &env, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexEnvfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glLightModelf_enc(void *self , GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLineWidth_enc(void *self , GLfloat width) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &width, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLoadMatrixf_enc(void *self , const GLfloat* m) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_m = (16 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_m; ptr += 4; - memcpy(ptr, m, __size_m);ptr += __size_m; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMultMatrixf_enc(void *self , const GLfloat* m) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_m = (16 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_m; ptr += 4; - memcpy(ptr, m, __size_m);ptr += __size_m; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &s, 4); ptr += 4; - memcpy(ptr, &t, 4); ptr += 4; - memcpy(ptr, &r, 4); ptr += 4; - memcpy(ptr, &q, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &nx, 4); ptr += 4; - memcpy(ptr, &ny, 4); ptr += 4; - memcpy(ptr, &nz, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointParameterf_enc(void *self , GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointSize_enc(void *self , GLfloat size) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &factor, 4); ptr += 4; - memcpy(ptr, &units, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &angle, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glActiveTexture_enc(void *self , GLenum texture) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - memcpy(ptr, &ref, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &buffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindTexture_enc(void *self , GLenum target, GLuint texture) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &sfactor, 4); ptr += 4; - memcpy(ptr, &dfactor, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? size : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; - memcpy(ptr, &usage, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? size : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClear_enc(void *self , GLbitfield mask) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearDepthx_enc(void *self , GLclampx depth) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &depth, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearStencil_enc(void *self , GLint s) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &s, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClientActiveTexture_enc(void *self , GLenum texture) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 1); ptr += 1; - memcpy(ptr, &green, 1); ptr += 1; - memcpy(ptr, &blue, 1); ptr += 1; - memcpy(ptr, &alpha, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 1); ptr += 1; - memcpy(ptr, &green, 1); ptr += 1; - memcpy(ptr, &blue, 1); ptr += 1; - memcpy(ptr, &alpha, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? imageSize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - memcpy(ptr, &imageSize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? imageSize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &imageSize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCullFace_enc(void *self , GLenum mode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffers; ptr += 4; - memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_textures = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_textures; ptr += 4; - memcpy(ptr, textures, __size_textures);ptr += __size_textures; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthFunc_enc(void *self , GLenum func) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthMask_enc(void *self , GLboolean flag) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &flag, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDisable_enc(void *self , GLenum cap) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &cap, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDisableClientState_enc(void *self , GLenum array) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &array, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - memcpy(ptr, &first, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEnable_enc(void *self , GLenum cap) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &cap, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEnableClientState_enc(void *self , GLenum array) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &array, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFinish_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFlush_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFogx_enc(void *self , GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFogxv_enc(void *self , GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFrontFace_enc(void *self , GLenum mode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_eqn = (4 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_eqn; ptr += 4; - memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(buffers, __size_buffers); - if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_textures = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_textures; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(textures, __size_textures); - if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLenum glGetError_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLenum retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFixedv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetLightxv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetMaterialxv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &env, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexEnviv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &env, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexEnvxv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexParameterxv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glHint_enc(void *self , GLenum target, GLenum mode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLboolean glIsBuffer_enc(void *self , GLuint buffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &buffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsEnabled_enc(void *self , GLenum cap) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &cap, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsTexture_enc(void *self , GLuint texture) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glLightModelx_enc(void *self , GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLineWidthx_enc(void *self , GLfixed width) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &width, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLoadIdentity_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLoadMatrixx_enc(void *self , const GLfixed* m) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_m = (16 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_m; ptr += 4; - memcpy(ptr, m, __size_m);ptr += __size_m; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLogicOp_enc(void *self , GLenum opcode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &opcode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMatrixMode_enc(void *self , GLenum mode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMultMatrixx_enc(void *self , const GLfixed* m) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_m = (16 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_m; ptr += 4; - memcpy(ptr, m, __size_m);ptr += __size_m; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &s, 4); ptr += 4; - memcpy(ptr, &t, 4); ptr += 4; - memcpy(ptr, &r, 4); ptr += 4; - memcpy(ptr, &q, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &nx, 4); ptr += 4; - memcpy(ptr, &ny, 4); ptr += 4; - memcpy(ptr, &nz, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPixelStorei_enc(void *self , GLenum pname, GLint param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointParameterx_enc(void *self , GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointSizex_enc(void *self , GLfixed size) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &factor, 4); ptr += 4; - memcpy(ptr, &units, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPopMatrix_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPushMatrix_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = glesv1_enc::pixelDataSize(self, width, height, format, type, 1); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_pixels; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &angle, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &value, 4); ptr += 4; - memcpy(ptr, &invert, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &value, 4); ptr += 4; - memcpy(ptr, &invert, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glShadeModel_enc(void *self , GLenum mode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - memcpy(ptr, &ref, 4); ptr += 4; - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilMask_enc(void *self , GLuint mask) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fail, 4); ptr += 4; - memcpy(ptr, &zfail, 4); ptr += 4; - memcpy(ptr, &zpass, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = ((pixels != NULL) ? glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - if (pixels != NULL) { - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = ((pixels != NULL) ? glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - if (pixels != NULL) { - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &unit, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - memcpy(ptr, data, __size_data);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_formats = (count * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_formats; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(formats, __size_formats); - if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -int glFinishRoundTrip_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &modeRGB, 4); ptr += 4; - memcpy(ptr, &modeAlpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &srcRGB, 4); ptr += 4; - memcpy(ptr, &dstRGB, 4); ptr += 4; - memcpy(ptr, &srcAlpha, 4); ptr += 4; - memcpy(ptr, &dstAlpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendEquationOES_enc(void *self , GLenum mode) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 2 + 2 + 2 + 2 + 2; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 2); ptr += 2; - memcpy(ptr, &y, 2); ptr += 2; - memcpy(ptr, &z, 2); ptr += 2; - memcpy(ptr, &width, 2); ptr += 2; - memcpy(ptr, &height, 2); ptr += 2; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexsvOES_enc(void *self , const GLshort* coords) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_coords = (5 * sizeof(GLshort)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_coords; ptr += 4; - memcpy(ptr, coords, __size_coords);ptr += __size_coords; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexivOES_enc(void *self , const GLint* coords) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_coords = (5 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_coords; ptr += 4; - memcpy(ptr, coords, __size_coords);ptr += __size_coords; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexxvOES_enc(void *self , const GLfixed* coords) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_coords = (5 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_coords; ptr += 4; - memcpy(ptr, coords, __size_coords);ptr += __size_coords; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawTexfvOES_enc(void *self , const GLfloat* coords) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_coords = (5 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_coords; ptr += 4; - memcpy(ptr, coords, __size_coords);ptr += __size_coords; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &image, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &image, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - memcpy(ptr, &ref, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearDepthxOES_enc(void *self , GLclampx depth) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &depth, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_equation = (4 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &plane, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_equation; ptr += 4; - memcpy(ptr, equation, __size_equation);ptr += __size_equation; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_equation = (4 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &plane, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_equation; ptr += 4; - memcpy(ptr, equation, __size_equation);ptr += __size_equation; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFogxOES_enc(void *self , GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_eqn = (4 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_eqn; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(eqn, __size_eqn); - if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetClipPlanexOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_eqn = (4 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_eqn; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(eqn, __size_eqn); - if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetClipPlanex: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFixedvOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetLightxvOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetMaterialxvOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &env, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexEnvxvOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexParameterxvOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &light, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLineWidthxOES_enc(void *self , GLfixed width) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &width, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLoadMatrixxOES_enc(void *self , const GLfixed* m) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_m = (16 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_m; ptr += 4; - memcpy(ptr, m, __size_m);ptr += __size_m; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMultMatrixxOES_enc(void *self , const GLfixed* m) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_m = (16 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_m; ptr += 4; - memcpy(ptr, m, __size_m);ptr += __size_m; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &s, 4); ptr += 4; - memcpy(ptr, &t, 4); ptr += 4; - memcpy(ptr, &r, 4); ptr += 4; - memcpy(ptr, &q, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &nx, 4); ptr += 4; - memcpy(ptr, &ny, 4); ptr += 4; - memcpy(ptr, &nz, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPointSizexOES_enc(void *self , GLfixed size) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &size, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &factor, 4); ptr += 4; - memcpy(ptr, &units, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &angle, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &value, 4); ptr += 4; - memcpy(ptr, &invert, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &renderbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsRenderbufferOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &renderbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; - memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(renderbuffers, __size_renderbuffers); - if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenRenderbuffersOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetRenderbufferParameterivOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &framebuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsFramebufferOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &framebuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_framebuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; - memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_framebuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(framebuffers, __size_framebuffers); - if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenFramebuffersOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLenum retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glCheckFramebufferStatusOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &renderbuffertarget, 4); ptr += 4; - memcpy(ptr, &renderbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &textarget, 4); ptr += 4; - memcpy(ptr, &texture, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFramebufferAttachmentParameterivOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGenerateMipmapOES_enc(void *self , GLenum target) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLboolean glUnmapBufferOES_enc(void *self , GLenum target) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &matrixpaletteindex, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLoadPaletteFromModelViewMatrixOES_enc(void *self ) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_mantissa = (16 * sizeof(GLfixed)); - const unsigned int __size_exponent = (16 * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_mantissa + __size_exponent + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_mantissa; ptr += 4; - *(unsigned int *)(ptr) = __size_exponent; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(mantissa, __size_mantissa); - if (useChecksum) checksumCalculator->addBuffer(mantissa, __size_mantissa); - stream->readback(exponent, __size_exponent); - if (useChecksum) checksumCalculator->addBuffer(exponent, __size_exponent); - - GLbitfield retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glQueryMatrixxOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &left, 4); ptr += 4; - memcpy(ptr, &right, 4); ptr += 4; - memcpy(ptr, &bottom, 4); ptr += 4; - memcpy(ptr, &top, 4); ptr += 4; - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_equation = (4 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &plane, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_equation; ptr += 4; - memcpy(ptr, equation, __size_equation);ptr += __size_equation; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_equation = (4 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &plane, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_equation; ptr += 4; - memcpy(ptr, equation, __size_equation);ptr += __size_equation; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_eqn = (4 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_eqn; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(eqn, __size_eqn); - if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetClipPlanefOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glClearDepthfOES_enc(void *self , GLclampf depth) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &depth, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &coord, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindVertexArrayOES_enc(void *self , GLuint array) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &array, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_arrays = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_arrays; ptr += 4; - memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_arrays = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_arrays; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(arrays, __size_arrays); - if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &array, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_attachments = (numAttachments * sizeof(const GLenum)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &numAttachments, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_attachments; ptr += 4; - memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &samples, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &textarget, 4); ptr += 4; - memcpy(ptr, &texture, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &samples, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_fences = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_fences; ptr += 4; - memcpy(ptr, fences, __size_fences);ptr += __size_fences; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_fences = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_fences; ptr += 4; - memcpy(ptr, fences, __size_fences);ptr += __size_fences; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLboolean glIsFenceNV_enc(void *self , GLuint fence) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fence, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsFenceNV: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glTestFenceNV_enc(void *self , GLuint fence) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fence, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glTestFenceNV: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fence, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFenceivNV: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glFinishFenceNV_enc(void *self , GLuint fence) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fence, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fence, 4); ptr += 4; - memcpy(ptr, &condition, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_num = (1 * sizeof(GLint)); - const unsigned int __size_driverControls = (size * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_num + 4 + __size_driverControls + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_num; ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_driverControls; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(num, __size_num); - if (useChecksum) checksumCalculator->addBuffer(num, __size_num); - stream->readback(driverControls, __size_driverControls); - if (useChecksum) checksumCalculator->addBuffer(driverControls, __size_driverControls); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetDriverControlsQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_length = (1 * sizeof(GLsizei)); - const unsigned int __size_driverControlString = (1 * sizeof(GLchar)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &driverControl, 4); ptr += 4; - memcpy(ptr, &bufSize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_length; ptr += 4; - *(unsigned int *)(ptr) = __size_driverControlString; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(length, __size_length); - if (useChecksum) checksumCalculator->addBuffer(length, __size_length); - stream->readback(driverControlString, __size_driverControlString); - if (useChecksum) checksumCalculator->addBuffer(driverControlString, __size_driverControlString); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetDriverControlStringQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &driverControl, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &driverControl, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_textures = (maxTextures * sizeof(GLuint)); - const unsigned int __size_numTextures = (1 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_textures + 4 + __size_numTextures + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_textures; ptr += 4; - memcpy(ptr, &maxTextures, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_numTextures; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(textures, __size_textures); - if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); - stream->readback(numTextures, __size_numTextures); - if (useChecksum) checksumCalculator->addBuffer(numTextures, __size_numTextures); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetTexturesQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffers = (maxBuffers * sizeof(GLuint)); - const unsigned int __size_numBuffers = (1 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_buffers + 4 + __size_numBuffers + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_buffers; ptr += 4; - memcpy(ptr, &maxBuffers, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_numBuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(buffers, __size_buffers); - if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); - stream->readback(numBuffers, __size_numBuffers); - if (useChecksum) checksumCalculator->addBuffer(numBuffers, __size_numBuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetBuffersQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_renderbuffers = (maxRenderbuffers * sizeof(GLuint)); - const unsigned int __size_numRenderbuffers = (1 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; - memcpy(ptr, &maxRenderbuffers, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(renderbuffers, __size_renderbuffers); - if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); - stream->readback(numRenderbuffers, __size_numRenderbuffers); - if (useChecksum) checksumCalculator->addBuffer(numRenderbuffers, __size_numRenderbuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetRenderbuffersQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_framebuffers = (maxFramebuffers * sizeof(GLuint)); - const unsigned int __size_numFramebuffers = (1 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; - memcpy(ptr, &maxFramebuffers, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(framebuffers, __size_framebuffers); - if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); - stream->readback(numFramebuffers, __size_numFramebuffers); - if (useChecksum) checksumCalculator->addBuffer(numFramebuffers, __size_numFramebuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetFramebuffersQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &texture, 4); ptr += 4; - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetTexLevelParameterivQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_texels = (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &zoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &depth, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_texels; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(texels, __size_texels); - if (useChecksum) checksumCalculator->addBuffer(texels, __size_texels); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetTexSubImageQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_shaders = (maxShaders * sizeof(GLuint)); - const unsigned int __size_numShaders = (1 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_shaders; ptr += 4; - memcpy(ptr, &maxShaders, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_numShaders; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(shaders, __size_shaders); - if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); - stream->readback(numShaders, __size_numShaders); - if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetShadersQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_programs = (maxPrograms * sizeof(GLuint)); - const unsigned int __size_numPrograms = (1 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_programs + 4 + __size_numPrograms + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_programs; ptr += 4; - memcpy(ptr, &maxPrograms, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_numPrograms; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(programs, __size_programs); - if (useChecksum) checksumCalculator->addBuffer(programs, __size_programs); - stream->readback(numPrograms, __size_numPrograms); - if (useChecksum) checksumCalculator->addBuffer(numPrograms, __size_numPrograms); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtGetProgramsQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glExtIsProgramBinaryQCOM: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &preserveMask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask) -{ - - gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &preserveMask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -} // namespace - -gl_encoder_context_t::gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) -{ - m_stream = stream; - m_checksumCalculator = checksumCalculator; - - this->glAlphaFunc = &glAlphaFunc_enc; - this->glClearColor = &glClearColor_enc; - this->glClearDepthf = &glClearDepthf_enc; - this->glClipPlanef = &glClipPlanef_enc; - this->glColor4f = &glColor4f_enc; - this->glDepthRangef = &glDepthRangef_enc; - this->glFogf = &glFogf_enc; - this->glFogfv = &glFogfv_enc; - this->glFrustumf = &glFrustumf_enc; - this->glGetClipPlanef = &glGetClipPlanef_enc; - this->glGetFloatv = &glGetFloatv_enc; - this->glGetLightfv = &glGetLightfv_enc; - this->glGetMaterialfv = &glGetMaterialfv_enc; - this->glGetTexEnvfv = &glGetTexEnvfv_enc; - this->glGetTexParameterfv = &glGetTexParameterfv_enc; - this->glLightModelf = &glLightModelf_enc; - this->glLightModelfv = &glLightModelfv_enc; - this->glLightf = &glLightf_enc; - this->glLightfv = &glLightfv_enc; - this->glLineWidth = &glLineWidth_enc; - this->glLoadMatrixf = &glLoadMatrixf_enc; - this->glMaterialf = &glMaterialf_enc; - this->glMaterialfv = &glMaterialfv_enc; - this->glMultMatrixf = &glMultMatrixf_enc; - this->glMultiTexCoord4f = &glMultiTexCoord4f_enc; - this->glNormal3f = &glNormal3f_enc; - this->glOrthof = &glOrthof_enc; - this->glPointParameterf = &glPointParameterf_enc; - this->glPointParameterfv = &glPointParameterfv_enc; - this->glPointSize = &glPointSize_enc; - this->glPolygonOffset = &glPolygonOffset_enc; - this->glRotatef = &glRotatef_enc; - this->glScalef = &glScalef_enc; - this->glTexEnvf = &glTexEnvf_enc; - this->glTexEnvfv = &glTexEnvfv_enc; - this->glTexParameterf = &glTexParameterf_enc; - this->glTexParameterfv = &glTexParameterfv_enc; - this->glTranslatef = &glTranslatef_enc; - this->glActiveTexture = &glActiveTexture_enc; - this->glAlphaFuncx = &glAlphaFuncx_enc; - this->glBindBuffer = &glBindBuffer_enc; - this->glBindTexture = &glBindTexture_enc; - this->glBlendFunc = &glBlendFunc_enc; - this->glBufferData = &glBufferData_enc; - this->glBufferSubData = &glBufferSubData_enc; - this->glClear = &glClear_enc; - this->glClearColorx = &glClearColorx_enc; - this->glClearDepthx = &glClearDepthx_enc; - this->glClearStencil = &glClearStencil_enc; - this->glClientActiveTexture = &glClientActiveTexture_enc; - this->glColor4ub = &glColor4ub_enc; - this->glColor4x = &glColor4x_enc; - this->glColorMask = &glColorMask_enc; - this->glColorPointer = (glColorPointer_client_proc_t) &enc_unsupported; - this->glCompressedTexImage2D = &glCompressedTexImage2D_enc; - this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc; - this->glCopyTexImage2D = &glCopyTexImage2D_enc; - this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc; - this->glCullFace = &glCullFace_enc; - this->glDeleteBuffers = &glDeleteBuffers_enc; - this->glDeleteTextures = &glDeleteTextures_enc; - this->glDepthFunc = &glDepthFunc_enc; - this->glDepthMask = &glDepthMask_enc; - this->glDepthRangex = &glDepthRangex_enc; - this->glDisable = &glDisable_enc; - this->glDisableClientState = &glDisableClientState_enc; - this->glDrawArrays = &glDrawArrays_enc; - this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported; - this->glEnable = &glEnable_enc; - this->glEnableClientState = &glEnableClientState_enc; - this->glFinish = &glFinish_enc; - this->glFlush = &glFlush_enc; - this->glFogx = &glFogx_enc; - this->glFogxv = &glFogxv_enc; - this->glFrontFace = &glFrontFace_enc; - this->glFrustumx = &glFrustumx_enc; - this->glGetBooleanv = &glGetBooleanv_enc; - this->glGetBufferParameteriv = &glGetBufferParameteriv_enc; - this->glClipPlanex = &glClipPlanex_enc; - this->glGenBuffers = &glGenBuffers_enc; - this->glGenTextures = &glGenTextures_enc; - this->glGetError = &glGetError_enc; - this->glGetFixedv = &glGetFixedv_enc; - this->glGetIntegerv = &glGetIntegerv_enc; - this->glGetLightxv = &glGetLightxv_enc; - this->glGetMaterialxv = &glGetMaterialxv_enc; - this->glGetPointerv = (glGetPointerv_client_proc_t) &enc_unsupported; - this->glGetString = (glGetString_client_proc_t) &enc_unsupported; - this->glGetTexEnviv = &glGetTexEnviv_enc; - this->glGetTexEnvxv = &glGetTexEnvxv_enc; - this->glGetTexParameteriv = &glGetTexParameteriv_enc; - this->glGetTexParameterxv = &glGetTexParameterxv_enc; - this->glHint = &glHint_enc; - this->glIsBuffer = &glIsBuffer_enc; - this->glIsEnabled = &glIsEnabled_enc; - this->glIsTexture = &glIsTexture_enc; - this->glLightModelx = &glLightModelx_enc; - this->glLightModelxv = &glLightModelxv_enc; - this->glLightx = &glLightx_enc; - this->glLightxv = &glLightxv_enc; - this->glLineWidthx = &glLineWidthx_enc; - this->glLoadIdentity = &glLoadIdentity_enc; - this->glLoadMatrixx = &glLoadMatrixx_enc; - this->glLogicOp = &glLogicOp_enc; - this->glMaterialx = &glMaterialx_enc; - this->glMaterialxv = &glMaterialxv_enc; - this->glMatrixMode = &glMatrixMode_enc; - this->glMultMatrixx = &glMultMatrixx_enc; - this->glMultiTexCoord4x = &glMultiTexCoord4x_enc; - this->glNormal3x = &glNormal3x_enc; - this->glNormalPointer = (glNormalPointer_client_proc_t) &enc_unsupported; - this->glOrthox = &glOrthox_enc; - this->glPixelStorei = &glPixelStorei_enc; - this->glPointParameterx = &glPointParameterx_enc; - this->glPointParameterxv = &glPointParameterxv_enc; - this->glPointSizex = &glPointSizex_enc; - this->glPolygonOffsetx = &glPolygonOffsetx_enc; - this->glPopMatrix = &glPopMatrix_enc; - this->glPushMatrix = &glPushMatrix_enc; - this->glReadPixels = &glReadPixels_enc; - this->glRotatex = &glRotatex_enc; - this->glSampleCoverage = &glSampleCoverage_enc; - this->glSampleCoveragex = &glSampleCoveragex_enc; - this->glScalex = &glScalex_enc; - this->glScissor = &glScissor_enc; - this->glShadeModel = &glShadeModel_enc; - this->glStencilFunc = &glStencilFunc_enc; - this->glStencilMask = &glStencilMask_enc; - this->glStencilOp = &glStencilOp_enc; - this->glTexCoordPointer = (glTexCoordPointer_client_proc_t) &enc_unsupported; - this->glTexEnvi = &glTexEnvi_enc; - this->glTexEnvx = &glTexEnvx_enc; - this->glTexEnviv = &glTexEnviv_enc; - this->glTexEnvxv = &glTexEnvxv_enc; - this->glTexImage2D = &glTexImage2D_enc; - this->glTexParameteri = &glTexParameteri_enc; - this->glTexParameterx = &glTexParameterx_enc; - this->glTexParameteriv = &glTexParameteriv_enc; - this->glTexParameterxv = &glTexParameterxv_enc; - this->glTexSubImage2D = &glTexSubImage2D_enc; - this->glTranslatex = &glTranslatex_enc; - this->glVertexPointer = (glVertexPointer_client_proc_t) &enc_unsupported; - this->glViewport = &glViewport_enc; - this->glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) &enc_unsupported; - this->glVertexPointerOffset = &glVertexPointerOffset_enc; - this->glColorPointerOffset = &glColorPointerOffset_enc; - this->glNormalPointerOffset = &glNormalPointerOffset_enc; - this->glPointSizePointerOffset = &glPointSizePointerOffset_enc; - this->glTexCoordPointerOffset = &glTexCoordPointerOffset_enc; - this->glWeightPointerOffset = &glWeightPointerOffset_enc; - this->glMatrixIndexPointerOffset = &glMatrixIndexPointerOffset_enc; - this->glVertexPointerData = &glVertexPointerData_enc; - this->glColorPointerData = &glColorPointerData_enc; - this->glNormalPointerData = &glNormalPointerData_enc; - this->glTexCoordPointerData = &glTexCoordPointerData_enc; - this->glPointSizePointerData = &glPointSizePointerData_enc; - this->glWeightPointerData = &glWeightPointerData_enc; - this->glMatrixIndexPointerData = &glMatrixIndexPointerData_enc; - this->glDrawElementsOffset = &glDrawElementsOffset_enc; - this->glDrawElementsData = &glDrawElementsData_enc; - this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc; - this->glFinishRoundTrip = &glFinishRoundTrip_enc; - this->glBlendEquationSeparateOES = &glBlendEquationSeparateOES_enc; - this->glBlendFuncSeparateOES = &glBlendFuncSeparateOES_enc; - this->glBlendEquationOES = &glBlendEquationOES_enc; - this->glDrawTexsOES = &glDrawTexsOES_enc; - this->glDrawTexiOES = &glDrawTexiOES_enc; - this->glDrawTexxOES = &glDrawTexxOES_enc; - this->glDrawTexsvOES = &glDrawTexsvOES_enc; - this->glDrawTexivOES = &glDrawTexivOES_enc; - this->glDrawTexxvOES = &glDrawTexxvOES_enc; - this->glDrawTexfOES = &glDrawTexfOES_enc; - this->glDrawTexfvOES = &glDrawTexfvOES_enc; - this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc; - this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc; - this->glAlphaFuncxOES = &glAlphaFuncxOES_enc; - this->glClearColorxOES = &glClearColorxOES_enc; - this->glClearDepthxOES = &glClearDepthxOES_enc; - this->glClipPlanexOES = &glClipPlanexOES_enc; - this->glClipPlanexIMG = &glClipPlanexIMG_enc; - this->glColor4xOES = &glColor4xOES_enc; - this->glDepthRangexOES = &glDepthRangexOES_enc; - this->glFogxOES = &glFogxOES_enc; - this->glFogxvOES = &glFogxvOES_enc; - this->glFrustumxOES = &glFrustumxOES_enc; - this->glGetClipPlanexOES = &glGetClipPlanexOES_enc; - this->glGetClipPlanex = &glGetClipPlanex_enc; - this->glGetFixedvOES = &glGetFixedvOES_enc; - this->glGetLightxvOES = &glGetLightxvOES_enc; - this->glGetMaterialxvOES = &glGetMaterialxvOES_enc; - this->glGetTexEnvxvOES = &glGetTexEnvxvOES_enc; - this->glGetTexParameterxvOES = &glGetTexParameterxvOES_enc; - this->glLightModelxOES = &glLightModelxOES_enc; - this->glLightModelxvOES = &glLightModelxvOES_enc; - this->glLightxOES = &glLightxOES_enc; - this->glLightxvOES = &glLightxvOES_enc; - this->glLineWidthxOES = &glLineWidthxOES_enc; - this->glLoadMatrixxOES = &glLoadMatrixxOES_enc; - this->glMaterialxOES = &glMaterialxOES_enc; - this->glMaterialxvOES = &glMaterialxvOES_enc; - this->glMultMatrixxOES = &glMultMatrixxOES_enc; - this->glMultiTexCoord4xOES = &glMultiTexCoord4xOES_enc; - this->glNormal3xOES = &glNormal3xOES_enc; - this->glOrthoxOES = &glOrthoxOES_enc; - this->glPointParameterxOES = &glPointParameterxOES_enc; - this->glPointParameterxvOES = &glPointParameterxvOES_enc; - this->glPointSizexOES = &glPointSizexOES_enc; - this->glPolygonOffsetxOES = &glPolygonOffsetxOES_enc; - this->glRotatexOES = &glRotatexOES_enc; - this->glSampleCoveragexOES = &glSampleCoveragexOES_enc; - this->glScalexOES = &glScalexOES_enc; - this->glTexEnvxOES = &glTexEnvxOES_enc; - this->glTexEnvxvOES = &glTexEnvxvOES_enc; - this->glTexParameterxOES = &glTexParameterxOES_enc; - this->glTexParameterxvOES = &glTexParameterxvOES_enc; - this->glTranslatexOES = &glTranslatexOES_enc; - this->glIsRenderbufferOES = &glIsRenderbufferOES_enc; - this->glBindRenderbufferOES = &glBindRenderbufferOES_enc; - this->glDeleteRenderbuffersOES = &glDeleteRenderbuffersOES_enc; - this->glGenRenderbuffersOES = &glGenRenderbuffersOES_enc; - this->glRenderbufferStorageOES = &glRenderbufferStorageOES_enc; - this->glGetRenderbufferParameterivOES = &glGetRenderbufferParameterivOES_enc; - this->glIsFramebufferOES = &glIsFramebufferOES_enc; - this->glBindFramebufferOES = &glBindFramebufferOES_enc; - this->glDeleteFramebuffersOES = &glDeleteFramebuffersOES_enc; - this->glGenFramebuffersOES = &glGenFramebuffersOES_enc; - this->glCheckFramebufferStatusOES = &glCheckFramebufferStatusOES_enc; - this->glFramebufferRenderbufferOES = &glFramebufferRenderbufferOES_enc; - this->glFramebufferTexture2DOES = &glFramebufferTexture2DOES_enc; - this->glGetFramebufferAttachmentParameterivOES = &glGetFramebufferAttachmentParameterivOES_enc; - this->glGenerateMipmapOES = &glGenerateMipmapOES_enc; - this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported; - this->glUnmapBufferOES = &glUnmapBufferOES_enc; - this->glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) &enc_unsupported; - this->glCurrentPaletteMatrixOES = &glCurrentPaletteMatrixOES_enc; - this->glLoadPaletteFromModelViewMatrixOES = &glLoadPaletteFromModelViewMatrixOES_enc; - this->glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) &enc_unsupported; - this->glWeightPointerOES = (glWeightPointerOES_client_proc_t) &enc_unsupported; - this->glQueryMatrixxOES = &glQueryMatrixxOES_enc; - this->glDepthRangefOES = &glDepthRangefOES_enc; - this->glFrustumfOES = &glFrustumfOES_enc; - this->glOrthofOES = &glOrthofOES_enc; - this->glClipPlanefOES = &glClipPlanefOES_enc; - this->glClipPlanefIMG = &glClipPlanefIMG_enc; - this->glGetClipPlanefOES = &glGetClipPlanefOES_enc; - this->glClearDepthfOES = &glClearDepthfOES_enc; - this->glTexGenfOES = &glTexGenfOES_enc; - this->glTexGenfvOES = &glTexGenfvOES_enc; - this->glTexGeniOES = &glTexGeniOES_enc; - this->glTexGenivOES = &glTexGenivOES_enc; - this->glTexGenxOES = &glTexGenxOES_enc; - this->glTexGenxvOES = &glTexGenxvOES_enc; - this->glGetTexGenfvOES = &glGetTexGenfvOES_enc; - this->glGetTexGenivOES = &glGetTexGenivOES_enc; - this->glGetTexGenxvOES = &glGetTexGenxvOES_enc; - this->glBindVertexArrayOES = &glBindVertexArrayOES_enc; - this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc; - this->glGenVertexArraysOES = &glGenVertexArraysOES_enc; - this->glIsVertexArrayOES = &glIsVertexArrayOES_enc; - this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc; - this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported; - this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported; - this->glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) &enc_unsupported; - this->glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) &enc_unsupported; - this->glRenderbufferStorageMultisampleIMG = &glRenderbufferStorageMultisampleIMG_enc; - this->glFramebufferTexture2DMultisampleIMG = &glFramebufferTexture2DMultisampleIMG_enc; - this->glDeleteFencesNV = &glDeleteFencesNV_enc; - this->glGenFencesNV = &glGenFencesNV_enc; - this->glIsFenceNV = &glIsFenceNV_enc; - this->glTestFenceNV = &glTestFenceNV_enc; - this->glGetFenceivNV = &glGetFenceivNV_enc; - this->glFinishFenceNV = &glFinishFenceNV_enc; - this->glSetFenceNV = &glSetFenceNV_enc; - this->glGetDriverControlsQCOM = &glGetDriverControlsQCOM_enc; - this->glGetDriverControlStringQCOM = &glGetDriverControlStringQCOM_enc; - this->glEnableDriverControlQCOM = &glEnableDriverControlQCOM_enc; - this->glDisableDriverControlQCOM = &glDisableDriverControlQCOM_enc; - this->glExtGetTexturesQCOM = &glExtGetTexturesQCOM_enc; - this->glExtGetBuffersQCOM = &glExtGetBuffersQCOM_enc; - this->glExtGetRenderbuffersQCOM = &glExtGetRenderbuffersQCOM_enc; - this->glExtGetFramebuffersQCOM = &glExtGetFramebuffersQCOM_enc; - this->glExtGetTexLevelParameterivQCOM = &glExtGetTexLevelParameterivQCOM_enc; - this->glExtTexObjectStateOverrideiQCOM = &glExtTexObjectStateOverrideiQCOM_enc; - this->glExtGetTexSubImageQCOM = &glExtGetTexSubImageQCOM_enc; - this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported; - this->glExtGetShadersQCOM = &glExtGetShadersQCOM_enc; - this->glExtGetProgramsQCOM = &glExtGetProgramsQCOM_enc; - this->glExtIsProgramBinaryQCOM = &glExtIsProgramBinaryQCOM_enc; - this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported; - this->glStartTilingQCOM = &glStartTilingQCOM_enc; - this->glEndTilingQCOM = &glEndTilingQCOM_enc; -} - diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h deleted file mode 100644 index 37de4c42..00000000 --- a/opengl/system/GLESv1_enc/gl_enc.h +++ /dev/null @@ -1,23 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - -#ifndef GUARD_gl_encoder_context_t -#define GUARD_gl_encoder_context_t - -#include "IOStream.h" -#include "ChecksumCalculator.h" -#include "gl_client_context.h" - - -#include "glUtils.h" -#include "GLEncoderUtils.h" - -struct gl_encoder_context_t : public gl_client_context_t { - - IOStream *m_stream; - ChecksumCalculator *m_checksumCalculator; - - gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); -}; - -#endif // GUARD_gl_encoder_context_t
\ No newline at end of file diff --git a/opengl/system/GLESv1_enc/gl_entry.cpp b/opengl/system/GLESv1_enc/gl_entry.cpp deleted file mode 100644 index 2b7fa9fe..00000000 --- a/opengl/system/GLESv1_enc/gl_entry.cpp +++ /dev/null @@ -1,2066 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#include <stdio.h> -#include <stdlib.h> -#include "gl_client_context.h" - -#ifndef GL_TRUE -extern "C" { - void glAlphaFunc(GLenum func, GLclampf ref); - void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glClearDepthf(GLclampf depth); - void glClipPlanef(GLenum plane, const GLfloat* equation); - void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glDepthRangef(GLclampf zNear, GLclampf zFar); - void glFogf(GLenum pname, GLfloat param); - void glFogfv(GLenum pname, const GLfloat* params); - void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glGetClipPlanef(GLenum pname, GLfloat* eqn); - void glGetFloatv(GLenum pname, GLfloat* params); - void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); - void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params); - void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); - void glLightModelf(GLenum pname, GLfloat param); - void glLightModelfv(GLenum pname, const GLfloat* params); - void glLightf(GLenum light, GLenum pname, GLfloat param); - void glLightfv(GLenum light, GLenum pname, const GLfloat* params); - void glLineWidth(GLfloat width); - void glLoadMatrixf(const GLfloat* m); - void glMaterialf(GLenum face, GLenum pname, GLfloat param); - void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params); - void glMultMatrixf(const GLfloat* m); - void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); - void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); - void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glPointParameterf(GLenum pname, GLfloat param); - void glPointParameterfv(GLenum pname, const GLfloat* params); - void glPointSize(GLfloat size); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); - void glScalef(GLfloat x, GLfloat y, GLfloat z); - void glTexEnvf(GLenum target, GLenum pname, GLfloat param); - void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); - void glTranslatef(GLfloat x, GLfloat y, GLfloat z); - void glActiveTexture(GLenum texture); - void glAlphaFuncx(GLenum func, GLclampx ref); - void glBindBuffer(GLenum target, GLuint buffer); - void glBindTexture(GLenum target, GLuint texture); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); - void glClear(GLbitfield mask); - void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); - void glClearDepthx(GLclampx depth); - void glClearStencil(GLint s); - void glClientActiveTexture(GLenum texture); - void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); - void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCullFace(GLenum mode); - void glDeleteBuffers(GLsizei n, const GLuint* buffers); - void glDeleteTextures(GLsizei n, const GLuint* textures); - void glDepthFunc(GLenum func); - void glDepthMask(GLboolean flag); - void glDepthRangex(GLclampx zNear, GLclampx zFar); - void glDisable(GLenum cap); - void glDisableClientState(GLenum array); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void glEnable(GLenum cap); - void glEnableClientState(GLenum array); - void glFinish(); - void glFlush(); - void glFogx(GLenum pname, GLfixed param); - void glFogxv(GLenum pname, const GLfixed* params); - void glFrontFace(GLenum mode); - void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glGetBooleanv(GLenum pname, GLboolean* params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); - void glClipPlanex(GLenum pname, const GLfixed* eqn); - void glGenBuffers(GLsizei n, GLuint* buffers); - void glGenTextures(GLsizei n, GLuint* textures); - GLenum glGetError(); - void glGetFixedv(GLenum pname, GLfixed* params); - void glGetIntegerv(GLenum pname, GLint* params); - void glGetLightxv(GLenum light, GLenum pname, GLfixed* params); - void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params); - void glGetPointerv(GLenum pname, GLvoid** params); - const GLubyte* glGetString(GLenum name); - void glGetTexEnviv(GLenum env, GLenum pname, GLint* params); - void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params); - void glHint(GLenum target, GLenum mode); - GLboolean glIsBuffer(GLuint buffer); - GLboolean glIsEnabled(GLenum cap); - GLboolean glIsTexture(GLuint texture); - void glLightModelx(GLenum pname, GLfixed param); - void glLightModelxv(GLenum pname, const GLfixed* params); - void glLightx(GLenum light, GLenum pname, GLfixed param); - void glLightxv(GLenum light, GLenum pname, const GLfixed* params); - void glLineWidthx(GLfixed width); - void glLoadIdentity(); - void glLoadMatrixx(const GLfixed* m); - void glLogicOp(GLenum opcode); - void glMaterialx(GLenum face, GLenum pname, GLfixed param); - void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params); - void glMatrixMode(GLenum mode); - void glMultMatrixx(const GLfixed* m); - void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); - void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); - void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer); - void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glPixelStorei(GLenum pname, GLint param); - void glPointParameterx(GLenum pname, GLfixed param); - void glPointParameterxv(GLenum pname, const GLfixed* params); - void glPointSizex(GLfixed size); - void glPolygonOffsetx(GLfixed factor, GLfixed units); - void glPopMatrix(); - void glPushMatrix(); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); - void glSampleCoverage(GLclampf value, GLboolean invert); - void glSampleCoveragex(GLclampx value, GLboolean invert); - void glScalex(GLfixed x, GLfixed y, GLfixed z); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glShadeModel(GLenum mode); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glStencilMask(GLuint mask); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glTexEnvi(GLenum target, GLenum pname, GLint param); - void glTexEnvx(GLenum target, GLenum pname, GLfixed param); - void glTexEnviv(GLenum target, GLenum pname, const GLint* params); - void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameterx(GLenum target, GLenum pname, GLfixed param); - void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); - void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void glTranslatex(GLfixed x, GLfixed y, GLfixed z); - void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer); - void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); - void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); - void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset); - void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset); - void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); - void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); - void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); - void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); - void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); - void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); - void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); - void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); - void glGetCompressedTextureFormats(int count, GLint* formats); - int glFinishRoundTrip(); - void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); - void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBlendEquationOES(GLenum mode); - void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); - void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); - void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); - void glDrawTexsvOES(const GLshort* coords); - void glDrawTexivOES(const GLint* coords); - void glDrawTexxvOES(const GLfixed* coords); - void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); - void glDrawTexfvOES(const GLfloat* coords); - void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); - void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); - void glAlphaFuncxOES(GLenum func, GLclampx ref); - void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); - void glClearDepthxOES(GLclampx depth); - void glClipPlanexOES(GLenum plane, const GLfixed* equation); - void glClipPlanexIMG(GLenum plane, const GLfixed* equation); - void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); - void glDepthRangexOES(GLclampx zNear, GLclampx zFar); - void glFogxOES(GLenum pname, GLfixed param); - void glFogxvOES(GLenum pname, const GLfixed* params); - void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glGetClipPlanexOES(GLenum pname, GLfixed* eqn); - void glGetClipPlanex(GLenum pname, GLfixed* eqn); - void glGetFixedvOES(GLenum pname, GLfixed* params); - void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params); - void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params); - void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params); - void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params); - void glLightModelxOES(GLenum pname, GLfixed param); - void glLightModelxvOES(GLenum pname, const GLfixed* params); - void glLightxOES(GLenum light, GLenum pname, GLfixed param); - void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params); - void glLineWidthxOES(GLfixed width); - void glLoadMatrixxOES(const GLfixed* m); - void glMaterialxOES(GLenum face, GLenum pname, GLfixed param); - void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params); - void glMultMatrixxOES(const GLfixed* m); - void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); - void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); - void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); - void glPointParameterxOES(GLenum pname, GLfixed param); - void glPointParameterxvOES(GLenum pname, const GLfixed* params); - void glPointSizexOES(GLfixed size); - void glPolygonOffsetxOES(GLfixed factor, GLfixed units); - void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); - void glSampleCoveragexOES(GLclampx value, GLboolean invert); - void glScalexOES(GLfixed x, GLfixed y, GLfixed z); - void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); - void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params); - void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); - void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params); - void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); - GLboolean glIsRenderbufferOES(GLuint renderbuffer); - void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); - void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); - void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); - void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); - GLboolean glIsFramebufferOES(GLuint framebuffer); - void glBindFramebufferOES(GLenum target, GLuint framebuffer); - void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); - void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); - GLenum glCheckFramebufferStatusOES(GLenum target); - void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void glGenerateMipmapOES(GLenum target); - void* glMapBufferOES(GLenum target, GLenum access); - GLboolean glUnmapBufferOES(GLenum target); - void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); - void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); - void glLoadPaletteFromModelViewMatrixOES(); - void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); - GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); - void glDepthRangefOES(GLclampf zNear, GLclampf zFar); - void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); - void glClipPlanefOES(GLenum plane, const GLfloat* equation); - void glClipPlanefIMG(GLenum plane, const GLfloat* equation); - void glGetClipPlanefOES(GLenum pname, GLfloat* eqn); - void glClearDepthfOES(GLclampf depth); - void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); - void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params); - void glTexGeniOES(GLenum coord, GLenum pname, GLint param); - void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params); - void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); - void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params); - void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params); - void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params); - void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params); - void glBindVertexArrayOES(GLuint array); - void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); - void glGenVertexArraysOES(GLsizei n, GLuint* arrays); - GLboolean glIsVertexArrayOES(GLuint array); - void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); - void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); - void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); - void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); - void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); - void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); - void glDeleteFencesNV(GLsizei n, const GLuint* fences); - void glGenFencesNV(GLsizei n, GLuint* fences); - GLboolean glIsFenceNV(GLuint fence); - GLboolean glTestFenceNV(GLuint fence); - void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); - void glFinishFenceNV(GLuint fence); - void glSetFenceNV(GLuint fence, GLenum condition); - void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); - void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); - void glEnableDriverControlQCOM(GLuint driverControl); - void glDisableDriverControlQCOM(GLuint driverControl); - void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); - void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); - void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); - void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); - void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); - void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); - void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); - void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params); - void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); - void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); - GLboolean glExtIsProgramBinaryQCOM(GLuint program); - void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); - void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); - void glEndTilingQCOM(GLbitfield preserveMask); -}; - -#endif -#ifndef GET_CONTEXT -static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; -void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } -#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() -#endif - -void glAlphaFunc(GLenum func, GLclampf ref) -{ - GET_CONTEXT; - ctx->glAlphaFunc(ctx, func, ref); -} - -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CONTEXT; - ctx->glClearColor(ctx, red, green, blue, alpha); -} - -void glClearDepthf(GLclampf depth) -{ - GET_CONTEXT; - ctx->glClearDepthf(ctx, depth); -} - -void glClipPlanef(GLenum plane, const GLfloat* equation) -{ - GET_CONTEXT; - ctx->glClipPlanef(ctx, plane, equation); -} - -void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - GET_CONTEXT; - ctx->glColor4f(ctx, red, green, blue, alpha); -} - -void glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - GET_CONTEXT; - ctx->glDepthRangef(ctx, zNear, zFar); -} - -void glFogf(GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glFogf(ctx, pname, param); -} - -void glFogfv(GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glFogfv(ctx, pname, params); -} - -void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - GET_CONTEXT; - ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar); -} - -void glGetClipPlanef(GLenum pname, GLfloat* eqn) -{ - GET_CONTEXT; - ctx->glGetClipPlanef(ctx, pname, eqn); -} - -void glGetFloatv(GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetFloatv(ctx, pname, params); -} - -void glGetLightfv(GLenum light, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetLightfv(ctx, light, pname, params); -} - -void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetMaterialfv(ctx, face, pname, params); -} - -void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetTexEnvfv(ctx, env, pname, params); -} - -void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetTexParameterfv(ctx, target, pname, params); -} - -void glLightModelf(GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glLightModelf(ctx, pname, param); -} - -void glLightModelfv(GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glLightModelfv(ctx, pname, params); -} - -void glLightf(GLenum light, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glLightf(ctx, light, pname, param); -} - -void glLightfv(GLenum light, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glLightfv(ctx, light, pname, params); -} - -void glLineWidth(GLfloat width) -{ - GET_CONTEXT; - ctx->glLineWidth(ctx, width); -} - -void glLoadMatrixf(const GLfloat* m) -{ - GET_CONTEXT; - ctx->glLoadMatrixf(ctx, m); -} - -void glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glMaterialf(ctx, face, pname, param); -} - -void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glMaterialfv(ctx, face, pname, params); -} - -void glMultMatrixf(const GLfloat* m) -{ - GET_CONTEXT; - ctx->glMultMatrixf(ctx, m); -} - -void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - GET_CONTEXT; - ctx->glMultiTexCoord4f(ctx, target, s, t, r, q); -} - -void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - GET_CONTEXT; - ctx->glNormal3f(ctx, nx, ny, nz); -} - -void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - GET_CONTEXT; - ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar); -} - -void glPointParameterf(GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glPointParameterf(ctx, pname, param); -} - -void glPointParameterfv(GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glPointParameterfv(ctx, pname, params); -} - -void glPointSize(GLfloat size) -{ - GET_CONTEXT; - ctx->glPointSize(ctx, size); -} - -void glPolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CONTEXT; - ctx->glPolygonOffset(ctx, factor, units); -} - -void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glRotatef(ctx, angle, x, y, z); -} - -void glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glScalef(ctx, x, y, z); -} - -void glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glTexEnvf(ctx, target, pname, param); -} - -void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glTexEnvfv(ctx, target, pname, params); -} - -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glTexParameterf(ctx, target, pname, param); -} - -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glTexParameterfv(ctx, target, pname, params); -} - -void glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glTranslatef(ctx, x, y, z); -} - -void glActiveTexture(GLenum texture) -{ - GET_CONTEXT; - ctx->glActiveTexture(ctx, texture); -} - -void glAlphaFuncx(GLenum func, GLclampx ref) -{ - GET_CONTEXT; - ctx->glAlphaFuncx(ctx, func, ref); -} - -void glBindBuffer(GLenum target, GLuint buffer) -{ - GET_CONTEXT; - ctx->glBindBuffer(ctx, target, buffer); -} - -void glBindTexture(GLenum target, GLuint texture) -{ - GET_CONTEXT; - ctx->glBindTexture(ctx, target, texture); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - GET_CONTEXT; - ctx->glBlendFunc(ctx, sfactor, dfactor); -} - -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - GET_CONTEXT; - ctx->glBufferData(ctx, target, size, data, usage); -} - -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glBufferSubData(ctx, target, offset, size, data); -} - -void glClear(GLbitfield mask) -{ - GET_CONTEXT; - ctx->glClear(ctx, mask); -} - -void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -{ - GET_CONTEXT; - ctx->glClearColorx(ctx, red, green, blue, alpha); -} - -void glClearDepthx(GLclampx depth) -{ - GET_CONTEXT; - ctx->glClearDepthx(ctx, depth); -} - -void glClearStencil(GLint s) -{ - GET_CONTEXT; - ctx->glClearStencil(ctx, s); -} - -void glClientActiveTexture(GLenum texture) -{ - GET_CONTEXT; - ctx->glClientActiveTexture(ctx, texture); -} - -void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - GET_CONTEXT; - ctx->glColor4ub(ctx, red, green, blue, alpha); -} - -void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -{ - GET_CONTEXT; - ctx->glColor4x(ctx, red, green, blue, alpha); -} - -void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - GET_CONTEXT; - ctx->glColorMask(ctx, red, green, blue, alpha); -} - -void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glColorPointer(ctx, size, type, stride, pointer); -} - -void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); -} - -void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - GET_CONTEXT; - ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); -} - -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); -} - -void glCullFace(GLenum mode) -{ - GET_CONTEXT; - ctx->glCullFace(ctx, mode); -} - -void glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteBuffers(ctx, n, buffers); -} - -void glDeleteTextures(GLsizei n, const GLuint* textures) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteTextures(ctx, n, textures); -} - -void glDepthFunc(GLenum func) -{ - GET_CONTEXT; - ctx->glDepthFunc(ctx, func); -} - -void glDepthMask(GLboolean flag) -{ - GET_CONTEXT; - ctx->glDepthMask(ctx, flag); -} - -void glDepthRangex(GLclampx zNear, GLclampx zFar) -{ - GET_CONTEXT; - ctx->glDepthRangex(ctx, zNear, zFar); -} - -void glDisable(GLenum cap) -{ - GET_CONTEXT; - ctx->glDisable(ctx, cap); -} - -void glDisableClientState(GLenum array) -{ - GET_CONTEXT; - ctx->glDisableClientState(ctx, array); -} - -void glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - GET_CONTEXT; - ctx->glDrawArrays(ctx, mode, first, count); -} - -void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) -{ - GET_CONTEXT; - ctx->glDrawElements(ctx, mode, count, type, indices); -} - -void glEnable(GLenum cap) -{ - GET_CONTEXT; - ctx->glEnable(ctx, cap); -} - -void glEnableClientState(GLenum array) -{ - GET_CONTEXT; - ctx->glEnableClientState(ctx, array); -} - -void glFinish() -{ - GET_CONTEXT; - ctx->glFinish(ctx); -} - -void glFlush() -{ - GET_CONTEXT; - ctx->glFlush(ctx); -} - -void glFogx(GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glFogx(ctx, pname, param); -} - -void glFogxv(GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glFogxv(ctx, pname, params); -} - -void glFrontFace(GLenum mode) -{ - GET_CONTEXT; - ctx->glFrontFace(ctx, mode); -} - -void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - GET_CONTEXT; - ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); -} - -void glGetBooleanv(GLenum pname, GLboolean* params) -{ - GET_CONTEXT; - ctx->glGetBooleanv(ctx, pname, params); -} - -void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetBufferParameteriv(ctx, target, pname, params); -} - -void glClipPlanex(GLenum pname, const GLfixed* eqn) -{ - GET_CONTEXT; - ctx->glClipPlanex(ctx, pname, eqn); -} - -void glGenBuffers(GLsizei n, GLuint* buffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenBuffers(ctx, n, buffers); -} - -void glGenTextures(GLsizei n, GLuint* textures) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenTextures(ctx, n, textures); -} - -GLenum glGetError() -{ - GET_CONTEXT; - return ctx->glGetError(ctx); -} - -void glGetFixedv(GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetFixedv(ctx, pname, params); -} - -void glGetIntegerv(GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetIntegerv(ctx, pname, params); -} - -void glGetLightxv(GLenum light, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetLightxv(ctx, light, pname, params); -} - -void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetMaterialxv(ctx, face, pname, params); -} - -void glGetPointerv(GLenum pname, GLvoid** params) -{ - GET_CONTEXT; - ctx->glGetPointerv(ctx, pname, params); -} - -const GLubyte* glGetString(GLenum name) -{ - GET_CONTEXT; - return ctx->glGetString(ctx, name); -} - -void glGetTexEnviv(GLenum env, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetTexEnviv(ctx, env, pname, params); -} - -void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetTexEnvxv(ctx, env, pname, params); -} - -void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetTexParameteriv(ctx, target, pname, params); -} - -void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetTexParameterxv(ctx, target, pname, params); -} - -void glHint(GLenum target, GLenum mode) -{ - GET_CONTEXT; - ctx->glHint(ctx, target, mode); -} - -GLboolean glIsBuffer(GLuint buffer) -{ - GET_CONTEXT; - return ctx->glIsBuffer(ctx, buffer); -} - -GLboolean glIsEnabled(GLenum cap) -{ - GET_CONTEXT; - return ctx->glIsEnabled(ctx, cap); -} - -GLboolean glIsTexture(GLuint texture) -{ - GET_CONTEXT; - return ctx->glIsTexture(ctx, texture); -} - -void glLightModelx(GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glLightModelx(ctx, pname, param); -} - -void glLightModelxv(GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glLightModelxv(ctx, pname, params); -} - -void glLightx(GLenum light, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glLightx(ctx, light, pname, param); -} - -void glLightxv(GLenum light, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glLightxv(ctx, light, pname, params); -} - -void glLineWidthx(GLfixed width) -{ - GET_CONTEXT; - ctx->glLineWidthx(ctx, width); -} - -void glLoadIdentity() -{ - GET_CONTEXT; - ctx->glLoadIdentity(ctx); -} - -void glLoadMatrixx(const GLfixed* m) -{ - GET_CONTEXT; - ctx->glLoadMatrixx(ctx, m); -} - -void glLogicOp(GLenum opcode) -{ - GET_CONTEXT; - ctx->glLogicOp(ctx, opcode); -} - -void glMaterialx(GLenum face, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glMaterialx(ctx, face, pname, param); -} - -void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glMaterialxv(ctx, face, pname, params); -} - -void glMatrixMode(GLenum mode) -{ - GET_CONTEXT; - ctx->glMatrixMode(ctx, mode); -} - -void glMultMatrixx(const GLfixed* m) -{ - GET_CONTEXT; - ctx->glMultMatrixx(ctx, m); -} - -void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - GET_CONTEXT; - ctx->glMultiTexCoord4x(ctx, target, s, t, r, q); -} - -void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) -{ - GET_CONTEXT; - ctx->glNormal3x(ctx, nx, ny, nz); -} - -void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glNormalPointer(ctx, type, stride, pointer); -} - -void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - GET_CONTEXT; - ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar); -} - -void glPixelStorei(GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glPixelStorei(ctx, pname, param); -} - -void glPointParameterx(GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glPointParameterx(ctx, pname, param); -} - -void glPointParameterxv(GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glPointParameterxv(ctx, pname, params); -} - -void glPointSizex(GLfixed size) -{ - GET_CONTEXT; - ctx->glPointSizex(ctx, size); -} - -void glPolygonOffsetx(GLfixed factor, GLfixed units) -{ - GET_CONTEXT; - ctx->glPolygonOffsetx(ctx, factor, units); -} - -void glPopMatrix() -{ - GET_CONTEXT; - ctx->glPopMatrix(ctx); -} - -void glPushMatrix() -{ - GET_CONTEXT; - ctx->glPushMatrix(ctx); -} - -void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); -} - -void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -{ - GET_CONTEXT; - ctx->glRotatex(ctx, angle, x, y, z); -} - -void glSampleCoverage(GLclampf value, GLboolean invert) -{ - GET_CONTEXT; - ctx->glSampleCoverage(ctx, value, invert); -} - -void glSampleCoveragex(GLclampx value, GLboolean invert) -{ - GET_CONTEXT; - ctx->glSampleCoveragex(ctx, value, invert); -} - -void glScalex(GLfixed x, GLfixed y, GLfixed z) -{ - GET_CONTEXT; - ctx->glScalex(ctx, x, y, z); -} - -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glScissor(ctx, x, y, width, height); -} - -void glShadeModel(GLenum mode) -{ - GET_CONTEXT; - ctx->glShadeModel(ctx, mode); -} - -void glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilFunc(ctx, func, ref, mask); -} - -void glStencilMask(GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilMask(ctx, mask); -} - -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CONTEXT; - ctx->glStencilOp(ctx, fail, zfail, zpass); -} - -void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glTexCoordPointer(ctx, size, type, stride, pointer); -} - -void glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glTexEnvi(ctx, target, pname, param); -} - -void glTexEnvx(GLenum target, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glTexEnvx(ctx, target, pname, param); -} - -void glTexEnviv(GLenum target, GLenum pname, const GLint* params) -{ - GET_CONTEXT; - ctx->glTexEnviv(ctx, target, pname, params); -} - -void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glTexEnvxv(ctx, target, pname, params); -} - -void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); -} - -void glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glTexParameteri(ctx, target, pname, param); -} - -void glTexParameterx(GLenum target, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glTexParameterx(ctx, target, pname, param); -} - -void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) -{ - GET_CONTEXT; - ctx->glTexParameteriv(ctx, target, pname, params); -} - -void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glTexParameterxv(ctx, target, pname, params); -} - -void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void glTranslatex(GLfixed x, GLfixed y, GLfixed z) -{ - GET_CONTEXT; - ctx->glTranslatex(ctx, x, y, z); -} - -void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glVertexPointer(ctx, size, type, stride, pointer); -} - -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glViewport(ctx, x, y, width, height); -} - -void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glPointSizePointerOES(ctx, type, stride, pointer); -} - -void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glVertexPointerOffset(ctx, size, type, stride, offset); -} - -void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glColorPointerOffset(ctx, size, type, stride, offset); -} - -void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glNormalPointerOffset(ctx, type, stride, offset); -} - -void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glPointSizePointerOffset(ctx, type, stride, offset); -} - -void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset); -} - -void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glWeightPointerOffset(ctx, size, type, stride, offset); -} - -void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset); -} - -void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glVertexPointerData(ctx, size, type, stride, data, datalen); -} - -void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glColorPointerData(ctx, size, type, stride, data, datalen); -} - -void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glNormalPointerData(ctx, type, stride, data, datalen); -} - -void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen); -} - -void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glPointSizePointerData(ctx, type, stride, data, datalen); -} - -void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glWeightPointerData(ctx, size, type, stride, data, datalen); -} - -void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen); -} - -void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) -{ - GET_CONTEXT; - ctx->glDrawElementsOffset(ctx, mode, count, type, offset); -} - -void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); -} - -void glGetCompressedTextureFormats(int count, GLint* formats) -{ - GET_CONTEXT; - ctx->glGetCompressedTextureFormats(ctx, count, formats); -} - -int glFinishRoundTrip() -{ - GET_CONTEXT; - return ctx->glFinishRoundTrip(ctx); -} - -void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) -{ - GET_CONTEXT; - ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha); -} - -void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - GET_CONTEXT; - ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void glBlendEquationOES(GLenum mode) -{ - GET_CONTEXT; - ctx->glBlendEquationOES(ctx, mode); -} - -void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) -{ - GET_CONTEXT; - ctx->glDrawTexsOES(ctx, x, y, z, width, height); -} - -void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) -{ - GET_CONTEXT; - ctx->glDrawTexiOES(ctx, x, y, z, width, height); -} - -void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) -{ - GET_CONTEXT; - ctx->glDrawTexxOES(ctx, x, y, z, width, height); -} - -void glDrawTexsvOES(const GLshort* coords) -{ - GET_CONTEXT; - ctx->glDrawTexsvOES(ctx, coords); -} - -void glDrawTexivOES(const GLint* coords) -{ - GET_CONTEXT; - ctx->glDrawTexivOES(ctx, coords); -} - -void glDrawTexxvOES(const GLfixed* coords) -{ - GET_CONTEXT; - ctx->glDrawTexxvOES(ctx, coords); -} - -void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) -{ - GET_CONTEXT; - ctx->glDrawTexfOES(ctx, x, y, z, width, height); -} - -void glDrawTexfvOES(const GLfloat* coords) -{ - GET_CONTEXT; - ctx->glDrawTexfvOES(ctx, coords); -} - -void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - GET_CONTEXT; - ctx->glEGLImageTargetTexture2DOES(ctx, target, image); -} - -void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - GET_CONTEXT; - ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); -} - -void glAlphaFuncxOES(GLenum func, GLclampx ref) -{ - GET_CONTEXT; - ctx->glAlphaFuncxOES(ctx, func, ref); -} - -void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -{ - GET_CONTEXT; - ctx->glClearColorxOES(ctx, red, green, blue, alpha); -} - -void glClearDepthxOES(GLclampx depth) -{ - GET_CONTEXT; - ctx->glClearDepthxOES(ctx, depth); -} - -void glClipPlanexOES(GLenum plane, const GLfixed* equation) -{ - GET_CONTEXT; - ctx->glClipPlanexOES(ctx, plane, equation); -} - -void glClipPlanexIMG(GLenum plane, const GLfixed* equation) -{ - GET_CONTEXT; - ctx->glClipPlanexIMG(ctx, plane, equation); -} - -void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -{ - GET_CONTEXT; - ctx->glColor4xOES(ctx, red, green, blue, alpha); -} - -void glDepthRangexOES(GLclampx zNear, GLclampx zFar) -{ - GET_CONTEXT; - ctx->glDepthRangexOES(ctx, zNear, zFar); -} - -void glFogxOES(GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glFogxOES(ctx, pname, param); -} - -void glFogxvOES(GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glFogxvOES(ctx, pname, params); -} - -void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - GET_CONTEXT; - ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar); -} - -void glGetClipPlanexOES(GLenum pname, GLfixed* eqn) -{ - GET_CONTEXT; - ctx->glGetClipPlanexOES(ctx, pname, eqn); -} - -void glGetClipPlanex(GLenum pname, GLfixed* eqn) -{ - GET_CONTEXT; - ctx->glGetClipPlanex(ctx, pname, eqn); -} - -void glGetFixedvOES(GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetFixedvOES(ctx, pname, params); -} - -void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetLightxvOES(ctx, light, pname, params); -} - -void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetMaterialxvOES(ctx, face, pname, params); -} - -void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetTexEnvxvOES(ctx, env, pname, params); -} - -void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetTexParameterxvOES(ctx, target, pname, params); -} - -void glLightModelxOES(GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glLightModelxOES(ctx, pname, param); -} - -void glLightModelxvOES(GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glLightModelxvOES(ctx, pname, params); -} - -void glLightxOES(GLenum light, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glLightxOES(ctx, light, pname, param); -} - -void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glLightxvOES(ctx, light, pname, params); -} - -void glLineWidthxOES(GLfixed width) -{ - GET_CONTEXT; - ctx->glLineWidthxOES(ctx, width); -} - -void glLoadMatrixxOES(const GLfixed* m) -{ - GET_CONTEXT; - ctx->glLoadMatrixxOES(ctx, m); -} - -void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glMaterialxOES(ctx, face, pname, param); -} - -void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glMaterialxvOES(ctx, face, pname, params); -} - -void glMultMatrixxOES(const GLfixed* m) -{ - GET_CONTEXT; - ctx->glMultMatrixxOES(ctx, m); -} - -void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - GET_CONTEXT; - ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q); -} - -void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) -{ - GET_CONTEXT; - ctx->glNormal3xOES(ctx, nx, ny, nz); -} - -void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - GET_CONTEXT; - ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar); -} - -void glPointParameterxOES(GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glPointParameterxOES(ctx, pname, param); -} - -void glPointParameterxvOES(GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glPointParameterxvOES(ctx, pname, params); -} - -void glPointSizexOES(GLfixed size) -{ - GET_CONTEXT; - ctx->glPointSizexOES(ctx, size); -} - -void glPolygonOffsetxOES(GLfixed factor, GLfixed units) -{ - GET_CONTEXT; - ctx->glPolygonOffsetxOES(ctx, factor, units); -} - -void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -{ - GET_CONTEXT; - ctx->glRotatexOES(ctx, angle, x, y, z); -} - -void glSampleCoveragexOES(GLclampx value, GLboolean invert) -{ - GET_CONTEXT; - ctx->glSampleCoveragexOES(ctx, value, invert); -} - -void glScalexOES(GLfixed x, GLfixed y, GLfixed z) -{ - GET_CONTEXT; - ctx->glScalexOES(ctx, x, y, z); -} - -void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glTexEnvxOES(ctx, target, pname, param); -} - -void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glTexEnvxvOES(ctx, target, pname, params); -} - -void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glTexParameterxOES(ctx, target, pname, param); -} - -void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glTexParameterxvOES(ctx, target, pname, params); -} - -void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) -{ - GET_CONTEXT; - ctx->glTranslatexOES(ctx, x, y, z); -} - -GLboolean glIsRenderbufferOES(GLuint renderbuffer) -{ - GET_CONTEXT; - return ctx->glIsRenderbufferOES(ctx, renderbuffer); -} - -void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) -{ - GET_CONTEXT; - ctx->glBindRenderbufferOES(ctx, target, renderbuffer); -} - -void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers); -} - -void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenRenderbuffersOES(ctx, n, renderbuffers); -} - -void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height); -} - -void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params); -} - -GLboolean glIsFramebufferOES(GLuint framebuffer) -{ - GET_CONTEXT; - return ctx->glIsFramebufferOES(ctx, framebuffer); -} - -void glBindFramebufferOES(GLenum target, GLuint framebuffer) -{ - GET_CONTEXT; - ctx->glBindFramebufferOES(ctx, target, framebuffer); -} - -void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteFramebuffersOES(ctx, n, framebuffers); -} - -void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenFramebuffersOES(ctx, n, framebuffers); -} - -GLenum glCheckFramebufferStatusOES(GLenum target) -{ - GET_CONTEXT; - return ctx->glCheckFramebufferStatusOES(ctx, target); -} - -void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - GET_CONTEXT; - ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer); -} - -void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - GET_CONTEXT; - ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level); -} - -void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params); -} - -void glGenerateMipmapOES(GLenum target) -{ - GET_CONTEXT; - ctx->glGenerateMipmapOES(ctx, target); -} - -void* glMapBufferOES(GLenum target, GLenum access) -{ - GET_CONTEXT; - return ctx->glMapBufferOES(ctx, target, access); -} - -GLboolean glUnmapBufferOES(GLenum target) -{ - GET_CONTEXT; - return ctx->glUnmapBufferOES(ctx, target); -} - -void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params) -{ - GET_CONTEXT; - ctx->glGetBufferPointervOES(ctx, target, pname, params); -} - -void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) -{ - GET_CONTEXT; - ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex); -} - -void glLoadPaletteFromModelViewMatrixOES() -{ - GET_CONTEXT; - ctx->glLoadPaletteFromModelViewMatrixOES(ctx); -} - -void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer); -} - -void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) -{ - GET_CONTEXT; - ctx->glWeightPointerOES(ctx, size, type, stride, pointer); -} - -GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent) -{ - GET_CONTEXT; - return ctx->glQueryMatrixxOES(ctx, mantissa, exponent); -} - -void glDepthRangefOES(GLclampf zNear, GLclampf zFar) -{ - GET_CONTEXT; - ctx->glDepthRangefOES(ctx, zNear, zFar); -} - -void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - GET_CONTEXT; - ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar); -} - -void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - GET_CONTEXT; - ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar); -} - -void glClipPlanefOES(GLenum plane, const GLfloat* equation) -{ - GET_CONTEXT; - ctx->glClipPlanefOES(ctx, plane, equation); -} - -void glClipPlanefIMG(GLenum plane, const GLfloat* equation) -{ - GET_CONTEXT; - ctx->glClipPlanefIMG(ctx, plane, equation); -} - -void glGetClipPlanefOES(GLenum pname, GLfloat* eqn) -{ - GET_CONTEXT; - ctx->glGetClipPlanefOES(ctx, pname, eqn); -} - -void glClearDepthfOES(GLclampf depth) -{ - GET_CONTEXT; - ctx->glClearDepthfOES(ctx, depth); -} - -void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glTexGenfOES(ctx, coord, pname, param); -} - -void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glTexGenfvOES(ctx, coord, pname, params); -} - -void glTexGeniOES(GLenum coord, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glTexGeniOES(ctx, coord, pname, param); -} - -void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params) -{ - GET_CONTEXT; - ctx->glTexGenivOES(ctx, coord, pname, params); -} - -void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) -{ - GET_CONTEXT; - ctx->glTexGenxOES(ctx, coord, pname, param); -} - -void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params) -{ - GET_CONTEXT; - ctx->glTexGenxvOES(ctx, coord, pname, params); -} - -void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetTexGenfvOES(ctx, coord, pname, params); -} - -void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetTexGenivOES(ctx, coord, pname, params); -} - -void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params) -{ - GET_CONTEXT; - ctx->glGetTexGenxvOES(ctx, coord, pname, params); -} - -void glBindVertexArrayOES(GLuint array) -{ - GET_CONTEXT; - ctx->glBindVertexArrayOES(ctx, array); -} - -void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteVertexArraysOES(ctx, n, arrays); -} - -void glGenVertexArraysOES(GLsizei n, GLuint* arrays) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenVertexArraysOES(ctx, n, arrays); -} - -GLboolean glIsVertexArrayOES(GLuint array) -{ - GET_CONTEXT; - return ctx->glIsVertexArrayOES(ctx, array); -} - -void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - GET_CONTEXT; - ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); -} - -void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); -} - -void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); -} - -void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount); -} - -void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount); -} - -void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); -} - -void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) -{ - GET_CONTEXT; - ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); -} - -void glDeleteFencesNV(GLsizei n, const GLuint* fences) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteFencesNV(ctx, n, fences); -} - -void glGenFencesNV(GLsizei n, GLuint* fences) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenFencesNV(ctx, n, fences); -} - -GLboolean glIsFenceNV(GLuint fence) -{ - GET_CONTEXT; - return ctx->glIsFenceNV(ctx, fence); -} - -GLboolean glTestFenceNV(GLuint fence) -{ - GET_CONTEXT; - return ctx->glTestFenceNV(ctx, fence); -} - -void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetFenceivNV(ctx, fence, pname, params); -} - -void glFinishFenceNV(GLuint fence) -{ - GET_CONTEXT; - ctx->glFinishFenceNV(ctx, fence); -} - -void glSetFenceNV(GLuint fence, GLenum condition) -{ - GET_CONTEXT; - ctx->glSetFenceNV(ctx, fence, condition); -} - -void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) -{ - GET_CONTEXT; - ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); -} - -void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) -{ - GET_CONTEXT; - ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); -} - -void glEnableDriverControlQCOM(GLuint driverControl) -{ - GET_CONTEXT; - ctx->glEnableDriverControlQCOM(ctx, driverControl); -} - -void glDisableDriverControlQCOM(GLuint driverControl) -{ - GET_CONTEXT; - ctx->glDisableDriverControlQCOM(ctx, driverControl); -} - -void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) -{ - GET_CONTEXT; - ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); -} - -void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) -{ - GET_CONTEXT; - ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); -} - -void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) -{ - GET_CONTEXT; - ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); -} - -void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) -{ - GET_CONTEXT; - ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); -} - -void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); -} - -void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); -} - -void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) -{ - GET_CONTEXT; - ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); -} - -void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params) -{ - GET_CONTEXT; - ctx->glExtGetBufferPointervQCOM(ctx, target, params); -} - -void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) -{ - GET_CONTEXT; - ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); -} - -void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) -{ - GET_CONTEXT; - ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); -} - -GLboolean glExtIsProgramBinaryQCOM(GLuint program) -{ - GET_CONTEXT; - return ctx->glExtIsProgramBinaryQCOM(ctx, program); -} - -void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) -{ - GET_CONTEXT; - ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); -} - -void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) -{ - GET_CONTEXT; - ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); -} - -void glEndTilingQCOM(GLbitfield preserveMask) -{ - GET_CONTEXT; - ctx->glEndTilingQCOM(ctx, preserveMask); -} - diff --git a/opengl/system/GLESv1_enc/gl_ftable.h b/opengl/system/GLESv1_enc/gl_ftable.h deleted file mode 100644 index 67ba6f44..00000000 --- a/opengl/system/GLESv1_enc/gl_ftable.h +++ /dev/null @@ -1,288 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl_client_ftable_t_h -#define __gl_client_ftable_t_h - - -static const struct _gl_funcs_by_name { - const char *name; - void *proc; -} gl_funcs_by_name[] = { - {"glAlphaFunc", (void*)glAlphaFunc}, - {"glClearColor", (void*)glClearColor}, - {"glClearDepthf", (void*)glClearDepthf}, - {"glClipPlanef", (void*)glClipPlanef}, - {"glColor4f", (void*)glColor4f}, - {"glDepthRangef", (void*)glDepthRangef}, - {"glFogf", (void*)glFogf}, - {"glFogfv", (void*)glFogfv}, - {"glFrustumf", (void*)glFrustumf}, - {"glGetClipPlanef", (void*)glGetClipPlanef}, - {"glGetFloatv", (void*)glGetFloatv}, - {"glGetLightfv", (void*)glGetLightfv}, - {"glGetMaterialfv", (void*)glGetMaterialfv}, - {"glGetTexEnvfv", (void*)glGetTexEnvfv}, - {"glGetTexParameterfv", (void*)glGetTexParameterfv}, - {"glLightModelf", (void*)glLightModelf}, - {"glLightModelfv", (void*)glLightModelfv}, - {"glLightf", (void*)glLightf}, - {"glLightfv", (void*)glLightfv}, - {"glLineWidth", (void*)glLineWidth}, - {"glLoadMatrixf", (void*)glLoadMatrixf}, - {"glMaterialf", (void*)glMaterialf}, - {"glMaterialfv", (void*)glMaterialfv}, - {"glMultMatrixf", (void*)glMultMatrixf}, - {"glMultiTexCoord4f", (void*)glMultiTexCoord4f}, - {"glNormal3f", (void*)glNormal3f}, - {"glOrthof", (void*)glOrthof}, - {"glPointParameterf", (void*)glPointParameterf}, - {"glPointParameterfv", (void*)glPointParameterfv}, - {"glPointSize", (void*)glPointSize}, - {"glPolygonOffset", (void*)glPolygonOffset}, - {"glRotatef", (void*)glRotatef}, - {"glScalef", (void*)glScalef}, - {"glTexEnvf", (void*)glTexEnvf}, - {"glTexEnvfv", (void*)glTexEnvfv}, - {"glTexParameterf", (void*)glTexParameterf}, - {"glTexParameterfv", (void*)glTexParameterfv}, - {"glTranslatef", (void*)glTranslatef}, - {"glActiveTexture", (void*)glActiveTexture}, - {"glAlphaFuncx", (void*)glAlphaFuncx}, - {"glBindBuffer", (void*)glBindBuffer}, - {"glBindTexture", (void*)glBindTexture}, - {"glBlendFunc", (void*)glBlendFunc}, - {"glBufferData", (void*)glBufferData}, - {"glBufferSubData", (void*)glBufferSubData}, - {"glClear", (void*)glClear}, - {"glClearColorx", (void*)glClearColorx}, - {"glClearDepthx", (void*)glClearDepthx}, - {"glClearStencil", (void*)glClearStencil}, - {"glClientActiveTexture", (void*)glClientActiveTexture}, - {"glColor4ub", (void*)glColor4ub}, - {"glColor4x", (void*)glColor4x}, - {"glColorMask", (void*)glColorMask}, - {"glColorPointer", (void*)glColorPointer}, - {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, - {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, - {"glCopyTexImage2D", (void*)glCopyTexImage2D}, - {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, - {"glCullFace", (void*)glCullFace}, - {"glDeleteBuffers", (void*)glDeleteBuffers}, - {"glDeleteTextures", (void*)glDeleteTextures}, - {"glDepthFunc", (void*)glDepthFunc}, - {"glDepthMask", (void*)glDepthMask}, - {"glDepthRangex", (void*)glDepthRangex}, - {"glDisable", (void*)glDisable}, - {"glDisableClientState", (void*)glDisableClientState}, - {"glDrawArrays", (void*)glDrawArrays}, - {"glDrawElements", (void*)glDrawElements}, - {"glEnable", (void*)glEnable}, - {"glEnableClientState", (void*)glEnableClientState}, - {"glFinish", (void*)glFinish}, - {"glFlush", (void*)glFlush}, - {"glFogx", (void*)glFogx}, - {"glFogxv", (void*)glFogxv}, - {"glFrontFace", (void*)glFrontFace}, - {"glFrustumx", (void*)glFrustumx}, - {"glGetBooleanv", (void*)glGetBooleanv}, - {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, - {"glClipPlanex", (void*)glClipPlanex}, - {"glGenBuffers", (void*)glGenBuffers}, - {"glGenTextures", (void*)glGenTextures}, - {"glGetError", (void*)glGetError}, - {"glGetFixedv", (void*)glGetFixedv}, - {"glGetIntegerv", (void*)glGetIntegerv}, - {"glGetLightxv", (void*)glGetLightxv}, - {"glGetMaterialxv", (void*)glGetMaterialxv}, - {"glGetPointerv", (void*)glGetPointerv}, - {"glGetString", (void*)glGetString}, - {"glGetTexEnviv", (void*)glGetTexEnviv}, - {"glGetTexEnvxv", (void*)glGetTexEnvxv}, - {"glGetTexParameteriv", (void*)glGetTexParameteriv}, - {"glGetTexParameterxv", (void*)glGetTexParameterxv}, - {"glHint", (void*)glHint}, - {"glIsBuffer", (void*)glIsBuffer}, - {"glIsEnabled", (void*)glIsEnabled}, - {"glIsTexture", (void*)glIsTexture}, - {"glLightModelx", (void*)glLightModelx}, - {"glLightModelxv", (void*)glLightModelxv}, - {"glLightx", (void*)glLightx}, - {"glLightxv", (void*)glLightxv}, - {"glLineWidthx", (void*)glLineWidthx}, - {"glLoadIdentity", (void*)glLoadIdentity}, - {"glLoadMatrixx", (void*)glLoadMatrixx}, - {"glLogicOp", (void*)glLogicOp}, - {"glMaterialx", (void*)glMaterialx}, - {"glMaterialxv", (void*)glMaterialxv}, - {"glMatrixMode", (void*)glMatrixMode}, - {"glMultMatrixx", (void*)glMultMatrixx}, - {"glMultiTexCoord4x", (void*)glMultiTexCoord4x}, - {"glNormal3x", (void*)glNormal3x}, - {"glNormalPointer", (void*)glNormalPointer}, - {"glOrthox", (void*)glOrthox}, - {"glPixelStorei", (void*)glPixelStorei}, - {"glPointParameterx", (void*)glPointParameterx}, - {"glPointParameterxv", (void*)glPointParameterxv}, - {"glPointSizex", (void*)glPointSizex}, - {"glPolygonOffsetx", (void*)glPolygonOffsetx}, - {"glPopMatrix", (void*)glPopMatrix}, - {"glPushMatrix", (void*)glPushMatrix}, - {"glReadPixels", (void*)glReadPixels}, - {"glRotatex", (void*)glRotatex}, - {"glSampleCoverage", (void*)glSampleCoverage}, - {"glSampleCoveragex", (void*)glSampleCoveragex}, - {"glScalex", (void*)glScalex}, - {"glScissor", (void*)glScissor}, - {"glShadeModel", (void*)glShadeModel}, - {"glStencilFunc", (void*)glStencilFunc}, - {"glStencilMask", (void*)glStencilMask}, - {"glStencilOp", (void*)glStencilOp}, - {"glTexCoordPointer", (void*)glTexCoordPointer}, - {"glTexEnvi", (void*)glTexEnvi}, - {"glTexEnvx", (void*)glTexEnvx}, - {"glTexEnviv", (void*)glTexEnviv}, - {"glTexEnvxv", (void*)glTexEnvxv}, - {"glTexImage2D", (void*)glTexImage2D}, - {"glTexParameteri", (void*)glTexParameteri}, - {"glTexParameterx", (void*)glTexParameterx}, - {"glTexParameteriv", (void*)glTexParameteriv}, - {"glTexParameterxv", (void*)glTexParameterxv}, - {"glTexSubImage2D", (void*)glTexSubImage2D}, - {"glTranslatex", (void*)glTranslatex}, - {"glVertexPointer", (void*)glVertexPointer}, - {"glViewport", (void*)glViewport}, - {"glPointSizePointerOES", (void*)glPointSizePointerOES}, - {"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES}, - {"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES}, - {"glBlendEquationOES", (void*)glBlendEquationOES}, - {"glDrawTexsOES", (void*)glDrawTexsOES}, - {"glDrawTexiOES", (void*)glDrawTexiOES}, - {"glDrawTexxOES", (void*)glDrawTexxOES}, - {"glDrawTexsvOES", (void*)glDrawTexsvOES}, - {"glDrawTexivOES", (void*)glDrawTexivOES}, - {"glDrawTexxvOES", (void*)glDrawTexxvOES}, - {"glDrawTexfOES", (void*)glDrawTexfOES}, - {"glDrawTexfvOES", (void*)glDrawTexfvOES}, - {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, - {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, - {"glAlphaFuncxOES", (void*)glAlphaFuncxOES}, - {"glClearColorxOES", (void*)glClearColorxOES}, - {"glClearDepthxOES", (void*)glClearDepthxOES}, - {"glClipPlanexOES", (void*)glClipPlanexOES}, - {"glClipPlanexIMG", (void*)glClipPlanexIMG}, - {"glColor4xOES", (void*)glColor4xOES}, - {"glDepthRangexOES", (void*)glDepthRangexOES}, - {"glFogxOES", (void*)glFogxOES}, - {"glFogxvOES", (void*)glFogxvOES}, - {"glFrustumxOES", (void*)glFrustumxOES}, - {"glGetClipPlanexOES", (void*)glGetClipPlanexOES}, - {"glGetClipPlanex", (void*)glGetClipPlanex}, - {"glGetFixedvOES", (void*)glGetFixedvOES}, - {"glGetLightxvOES", (void*)glGetLightxvOES}, - {"glGetMaterialxvOES", (void*)glGetMaterialxvOES}, - {"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES}, - {"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES}, - {"glLightModelxOES", (void*)glLightModelxOES}, - {"glLightModelxvOES", (void*)glLightModelxvOES}, - {"glLightxOES", (void*)glLightxOES}, - {"glLightxvOES", (void*)glLightxvOES}, - {"glLineWidthxOES", (void*)glLineWidthxOES}, - {"glLoadMatrixxOES", (void*)glLoadMatrixxOES}, - {"glMaterialxOES", (void*)glMaterialxOES}, - {"glMaterialxvOES", (void*)glMaterialxvOES}, - {"glMultMatrixxOES", (void*)glMultMatrixxOES}, - {"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES}, - {"glNormal3xOES", (void*)glNormal3xOES}, - {"glOrthoxOES", (void*)glOrthoxOES}, - {"glPointParameterxOES", (void*)glPointParameterxOES}, - {"glPointParameterxvOES", (void*)glPointParameterxvOES}, - {"glPointSizexOES", (void*)glPointSizexOES}, - {"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES}, - {"glRotatexOES", (void*)glRotatexOES}, - {"glSampleCoveragexOES", (void*)glSampleCoveragexOES}, - {"glScalexOES", (void*)glScalexOES}, - {"glTexEnvxOES", (void*)glTexEnvxOES}, - {"glTexEnvxvOES", (void*)glTexEnvxvOES}, - {"glTexParameterxOES", (void*)glTexParameterxOES}, - {"glTexParameterxvOES", (void*)glTexParameterxvOES}, - {"glTranslatexOES", (void*)glTranslatexOES}, - {"glIsRenderbufferOES", (void*)glIsRenderbufferOES}, - {"glBindRenderbufferOES", (void*)glBindRenderbufferOES}, - {"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES}, - {"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES}, - {"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES}, - {"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES}, - {"glIsFramebufferOES", (void*)glIsFramebufferOES}, - {"glBindFramebufferOES", (void*)glBindFramebufferOES}, - {"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES}, - {"glGenFramebuffersOES", (void*)glGenFramebuffersOES}, - {"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES}, - {"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES}, - {"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES}, - {"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES}, - {"glGenerateMipmapOES", (void*)glGenerateMipmapOES}, - {"glMapBufferOES", (void*)glMapBufferOES}, - {"glUnmapBufferOES", (void*)glUnmapBufferOES}, - {"glGetBufferPointervOES", (void*)glGetBufferPointervOES}, - {"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES}, - {"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES}, - {"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES}, - {"glWeightPointerOES", (void*)glWeightPointerOES}, - {"glQueryMatrixxOES", (void*)glQueryMatrixxOES}, - {"glDepthRangefOES", (void*)glDepthRangefOES}, - {"glFrustumfOES", (void*)glFrustumfOES}, - {"glOrthofOES", (void*)glOrthofOES}, - {"glClipPlanefOES", (void*)glClipPlanefOES}, - {"glClipPlanefIMG", (void*)glClipPlanefIMG}, - {"glGetClipPlanefOES", (void*)glGetClipPlanefOES}, - {"glClearDepthfOES", (void*)glClearDepthfOES}, - {"glTexGenfOES", (void*)glTexGenfOES}, - {"glTexGenfvOES", (void*)glTexGenfvOES}, - {"glTexGeniOES", (void*)glTexGeniOES}, - {"glTexGenivOES", (void*)glTexGenivOES}, - {"glTexGenxOES", (void*)glTexGenxOES}, - {"glTexGenxvOES", (void*)glTexGenxvOES}, - {"glGetTexGenfvOES", (void*)glGetTexGenfvOES}, - {"glGetTexGenivOES", (void*)glGetTexGenivOES}, - {"glGetTexGenxvOES", (void*)glGetTexGenxvOES}, - {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, - {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, - {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, - {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, - {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, - {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, - {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, - {"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN}, - {"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN}, - {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, - {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, - {"glDeleteFencesNV", (void*)glDeleteFencesNV}, - {"glGenFencesNV", (void*)glGenFencesNV}, - {"glIsFenceNV", (void*)glIsFenceNV}, - {"glTestFenceNV", (void*)glTestFenceNV}, - {"glGetFenceivNV", (void*)glGetFenceivNV}, - {"glFinishFenceNV", (void*)glFinishFenceNV}, - {"glSetFenceNV", (void*)glSetFenceNV}, - {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, - {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, - {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, - {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, - {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, - {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, - {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, - {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, - {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, - {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, - {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, - {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, - {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, - {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, - {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, - {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, - {"glStartTilingQCOM", (void*)glStartTilingQCOM}, - {"glEndTilingQCOM", (void*)glEndTilingQCOM}, -}; -static const int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name); - - -#endif diff --git a/opengl/system/GLESv1_enc/gl_opcodes.h b/opengl/system/GLESv1_enc/gl_opcodes.h deleted file mode 100644 index 319d0a1e..00000000 --- a/opengl/system/GLESv1_enc/gl_opcodes.h +++ /dev/null @@ -1,300 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __GUARD_gl_opcodes_h_ -#define __GUARD_gl_opcodes_h_ - -#define OP_glAlphaFunc 1024 -#define OP_glClearColor 1025 -#define OP_glClearDepthf 1026 -#define OP_glClipPlanef 1027 -#define OP_glColor4f 1028 -#define OP_glDepthRangef 1029 -#define OP_glFogf 1030 -#define OP_glFogfv 1031 -#define OP_glFrustumf 1032 -#define OP_glGetClipPlanef 1033 -#define OP_glGetFloatv 1034 -#define OP_glGetLightfv 1035 -#define OP_glGetMaterialfv 1036 -#define OP_glGetTexEnvfv 1037 -#define OP_glGetTexParameterfv 1038 -#define OP_glLightModelf 1039 -#define OP_glLightModelfv 1040 -#define OP_glLightf 1041 -#define OP_glLightfv 1042 -#define OP_glLineWidth 1043 -#define OP_glLoadMatrixf 1044 -#define OP_glMaterialf 1045 -#define OP_glMaterialfv 1046 -#define OP_glMultMatrixf 1047 -#define OP_glMultiTexCoord4f 1048 -#define OP_glNormal3f 1049 -#define OP_glOrthof 1050 -#define OP_glPointParameterf 1051 -#define OP_glPointParameterfv 1052 -#define OP_glPointSize 1053 -#define OP_glPolygonOffset 1054 -#define OP_glRotatef 1055 -#define OP_glScalef 1056 -#define OP_glTexEnvf 1057 -#define OP_glTexEnvfv 1058 -#define OP_glTexParameterf 1059 -#define OP_glTexParameterfv 1060 -#define OP_glTranslatef 1061 -#define OP_glActiveTexture 1062 -#define OP_glAlphaFuncx 1063 -#define OP_glBindBuffer 1064 -#define OP_glBindTexture 1065 -#define OP_glBlendFunc 1066 -#define OP_glBufferData 1067 -#define OP_glBufferSubData 1068 -#define OP_glClear 1069 -#define OP_glClearColorx 1070 -#define OP_glClearDepthx 1071 -#define OP_glClearStencil 1072 -#define OP_glClientActiveTexture 1073 -#define OP_glColor4ub 1074 -#define OP_glColor4x 1075 -#define OP_glColorMask 1076 -#define OP_glColorPointer 1077 -#define OP_glCompressedTexImage2D 1078 -#define OP_glCompressedTexSubImage2D 1079 -#define OP_glCopyTexImage2D 1080 -#define OP_glCopyTexSubImage2D 1081 -#define OP_glCullFace 1082 -#define OP_glDeleteBuffers 1083 -#define OP_glDeleteTextures 1084 -#define OP_glDepthFunc 1085 -#define OP_glDepthMask 1086 -#define OP_glDepthRangex 1087 -#define OP_glDisable 1088 -#define OP_glDisableClientState 1089 -#define OP_glDrawArrays 1090 -#define OP_glDrawElements 1091 -#define OP_glEnable 1092 -#define OP_glEnableClientState 1093 -#define OP_glFinish 1094 -#define OP_glFlush 1095 -#define OP_glFogx 1096 -#define OP_glFogxv 1097 -#define OP_glFrontFace 1098 -#define OP_glFrustumx 1099 -#define OP_glGetBooleanv 1100 -#define OP_glGetBufferParameteriv 1101 -#define OP_glClipPlanex 1102 -#define OP_glGenBuffers 1103 -#define OP_glGenTextures 1104 -#define OP_glGetError 1105 -#define OP_glGetFixedv 1106 -#define OP_glGetIntegerv 1107 -#define OP_glGetLightxv 1108 -#define OP_glGetMaterialxv 1109 -#define OP_glGetPointerv 1110 -#define OP_glGetString 1111 -#define OP_glGetTexEnviv 1112 -#define OP_glGetTexEnvxv 1113 -#define OP_glGetTexParameteriv 1114 -#define OP_glGetTexParameterxv 1115 -#define OP_glHint 1116 -#define OP_glIsBuffer 1117 -#define OP_glIsEnabled 1118 -#define OP_glIsTexture 1119 -#define OP_glLightModelx 1120 -#define OP_glLightModelxv 1121 -#define OP_glLightx 1122 -#define OP_glLightxv 1123 -#define OP_glLineWidthx 1124 -#define OP_glLoadIdentity 1125 -#define OP_glLoadMatrixx 1126 -#define OP_glLogicOp 1127 -#define OP_glMaterialx 1128 -#define OP_glMaterialxv 1129 -#define OP_glMatrixMode 1130 -#define OP_glMultMatrixx 1131 -#define OP_glMultiTexCoord4x 1132 -#define OP_glNormal3x 1133 -#define OP_glNormalPointer 1134 -#define OP_glOrthox 1135 -#define OP_glPixelStorei 1136 -#define OP_glPointParameterx 1137 -#define OP_glPointParameterxv 1138 -#define OP_glPointSizex 1139 -#define OP_glPolygonOffsetx 1140 -#define OP_glPopMatrix 1141 -#define OP_glPushMatrix 1142 -#define OP_glReadPixels 1143 -#define OP_glRotatex 1144 -#define OP_glSampleCoverage 1145 -#define OP_glSampleCoveragex 1146 -#define OP_glScalex 1147 -#define OP_glScissor 1148 -#define OP_glShadeModel 1149 -#define OP_glStencilFunc 1150 -#define OP_glStencilMask 1151 -#define OP_glStencilOp 1152 -#define OP_glTexCoordPointer 1153 -#define OP_glTexEnvi 1154 -#define OP_glTexEnvx 1155 -#define OP_glTexEnviv 1156 -#define OP_glTexEnvxv 1157 -#define OP_glTexImage2D 1158 -#define OP_glTexParameteri 1159 -#define OP_glTexParameterx 1160 -#define OP_glTexParameteriv 1161 -#define OP_glTexParameterxv 1162 -#define OP_glTexSubImage2D 1163 -#define OP_glTranslatex 1164 -#define OP_glVertexPointer 1165 -#define OP_glViewport 1166 -#define OP_glPointSizePointerOES 1167 -#define OP_glVertexPointerOffset 1168 -#define OP_glColorPointerOffset 1169 -#define OP_glNormalPointerOffset 1170 -#define OP_glPointSizePointerOffset 1171 -#define OP_glTexCoordPointerOffset 1172 -#define OP_glWeightPointerOffset 1173 -#define OP_glMatrixIndexPointerOffset 1174 -#define OP_glVertexPointerData 1175 -#define OP_glColorPointerData 1176 -#define OP_glNormalPointerData 1177 -#define OP_glTexCoordPointerData 1178 -#define OP_glPointSizePointerData 1179 -#define OP_glWeightPointerData 1180 -#define OP_glMatrixIndexPointerData 1181 -#define OP_glDrawElementsOffset 1182 -#define OP_glDrawElementsData 1183 -#define OP_glGetCompressedTextureFormats 1184 -#define OP_glFinishRoundTrip 1185 -#define OP_glBlendEquationSeparateOES 1186 -#define OP_glBlendFuncSeparateOES 1187 -#define OP_glBlendEquationOES 1188 -#define OP_glDrawTexsOES 1189 -#define OP_glDrawTexiOES 1190 -#define OP_glDrawTexxOES 1191 -#define OP_glDrawTexsvOES 1192 -#define OP_glDrawTexivOES 1193 -#define OP_glDrawTexxvOES 1194 -#define OP_glDrawTexfOES 1195 -#define OP_glDrawTexfvOES 1196 -#define OP_glEGLImageTargetTexture2DOES 1197 -#define OP_glEGLImageTargetRenderbufferStorageOES 1198 -#define OP_glAlphaFuncxOES 1199 -#define OP_glClearColorxOES 1200 -#define OP_glClearDepthxOES 1201 -#define OP_glClipPlanexOES 1202 -#define OP_glClipPlanexIMG 1203 -#define OP_glColor4xOES 1204 -#define OP_glDepthRangexOES 1205 -#define OP_glFogxOES 1206 -#define OP_glFogxvOES 1207 -#define OP_glFrustumxOES 1208 -#define OP_glGetClipPlanexOES 1209 -#define OP_glGetClipPlanex 1210 -#define OP_glGetFixedvOES 1211 -#define OP_glGetLightxvOES 1212 -#define OP_glGetMaterialxvOES 1213 -#define OP_glGetTexEnvxvOES 1214 -#define OP_glGetTexParameterxvOES 1215 -#define OP_glLightModelxOES 1216 -#define OP_glLightModelxvOES 1217 -#define OP_glLightxOES 1218 -#define OP_glLightxvOES 1219 -#define OP_glLineWidthxOES 1220 -#define OP_glLoadMatrixxOES 1221 -#define OP_glMaterialxOES 1222 -#define OP_glMaterialxvOES 1223 -#define OP_glMultMatrixxOES 1224 -#define OP_glMultiTexCoord4xOES 1225 -#define OP_glNormal3xOES 1226 -#define OP_glOrthoxOES 1227 -#define OP_glPointParameterxOES 1228 -#define OP_glPointParameterxvOES 1229 -#define OP_glPointSizexOES 1230 -#define OP_glPolygonOffsetxOES 1231 -#define OP_glRotatexOES 1232 -#define OP_glSampleCoveragexOES 1233 -#define OP_glScalexOES 1234 -#define OP_glTexEnvxOES 1235 -#define OP_glTexEnvxvOES 1236 -#define OP_glTexParameterxOES 1237 -#define OP_glTexParameterxvOES 1238 -#define OP_glTranslatexOES 1239 -#define OP_glIsRenderbufferOES 1240 -#define OP_glBindRenderbufferOES 1241 -#define OP_glDeleteRenderbuffersOES 1242 -#define OP_glGenRenderbuffersOES 1243 -#define OP_glRenderbufferStorageOES 1244 -#define OP_glGetRenderbufferParameterivOES 1245 -#define OP_glIsFramebufferOES 1246 -#define OP_glBindFramebufferOES 1247 -#define OP_glDeleteFramebuffersOES 1248 -#define OP_glGenFramebuffersOES 1249 -#define OP_glCheckFramebufferStatusOES 1250 -#define OP_glFramebufferRenderbufferOES 1251 -#define OP_glFramebufferTexture2DOES 1252 -#define OP_glGetFramebufferAttachmentParameterivOES 1253 -#define OP_glGenerateMipmapOES 1254 -#define OP_glMapBufferOES 1255 -#define OP_glUnmapBufferOES 1256 -#define OP_glGetBufferPointervOES 1257 -#define OP_glCurrentPaletteMatrixOES 1258 -#define OP_glLoadPaletteFromModelViewMatrixOES 1259 -#define OP_glMatrixIndexPointerOES 1260 -#define OP_glWeightPointerOES 1261 -#define OP_glQueryMatrixxOES 1262 -#define OP_glDepthRangefOES 1263 -#define OP_glFrustumfOES 1264 -#define OP_glOrthofOES 1265 -#define OP_glClipPlanefOES 1266 -#define OP_glClipPlanefIMG 1267 -#define OP_glGetClipPlanefOES 1268 -#define OP_glClearDepthfOES 1269 -#define OP_glTexGenfOES 1270 -#define OP_glTexGenfvOES 1271 -#define OP_glTexGeniOES 1272 -#define OP_glTexGenivOES 1273 -#define OP_glTexGenxOES 1274 -#define OP_glTexGenxvOES 1275 -#define OP_glGetTexGenfvOES 1276 -#define OP_glGetTexGenivOES 1277 -#define OP_glGetTexGenxvOES 1278 -#define OP_glBindVertexArrayOES 1279 -#define OP_glDeleteVertexArraysOES 1280 -#define OP_glGenVertexArraysOES 1281 -#define OP_glIsVertexArrayOES 1282 -#define OP_glDiscardFramebufferEXT 1283 -#define OP_glMultiDrawArraysEXT 1284 -#define OP_glMultiDrawElementsEXT 1285 -#define OP_glMultiDrawArraysSUN 1286 -#define OP_glMultiDrawElementsSUN 1287 -#define OP_glRenderbufferStorageMultisampleIMG 1288 -#define OP_glFramebufferTexture2DMultisampleIMG 1289 -#define OP_glDeleteFencesNV 1290 -#define OP_glGenFencesNV 1291 -#define OP_glIsFenceNV 1292 -#define OP_glTestFenceNV 1293 -#define OP_glGetFenceivNV 1294 -#define OP_glFinishFenceNV 1295 -#define OP_glSetFenceNV 1296 -#define OP_glGetDriverControlsQCOM 1297 -#define OP_glGetDriverControlStringQCOM 1298 -#define OP_glEnableDriverControlQCOM 1299 -#define OP_glDisableDriverControlQCOM 1300 -#define OP_glExtGetTexturesQCOM 1301 -#define OP_glExtGetBuffersQCOM 1302 -#define OP_glExtGetRenderbuffersQCOM 1303 -#define OP_glExtGetFramebuffersQCOM 1304 -#define OP_glExtGetTexLevelParameterivQCOM 1305 -#define OP_glExtTexObjectStateOverrideiQCOM 1306 -#define OP_glExtGetTexSubImageQCOM 1307 -#define OP_glExtGetBufferPointervQCOM 1308 -#define OP_glExtGetShadersQCOM 1309 -#define OP_glExtGetProgramsQCOM 1310 -#define OP_glExtIsProgramBinaryQCOM 1311 -#define OP_glExtGetProgramBinarySourceQCOM 1312 -#define OP_glStartTilingQCOM 1313 -#define OP_glEndTilingQCOM 1314 -#define OP_last 1315 - - -#endif diff --git a/opengl/system/GLESv1_enc/gl_types.h b/opengl/system/GLESv1_enc/gl_types.h deleted file mode 100644 index 36fabfb9..00000000 --- a/opengl/system/GLESv1_enc/gl_types.h +++ /dev/null @@ -1,20 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __GL_TYPES__H -#define __GL_TYPES__H - -#include "gl_base_types.h" -#endif diff --git a/opengl/system/GLESv2/Android.mk b/opengl/system/GLESv2/Android.mk deleted file mode 100644 index 5a234243..00000000 --- a/opengl/system/GLESv2/Android.mk +++ /dev/null @@ -1,12 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -### GLESv2 implementation ########################################### -$(call emugl-begin-shared-library,libGLESv2_emulation) -$(call emugl-import,libOpenglSystemCommon libGLESv2_enc lib_renderControl_enc) - -LOCAL_CFLAGS += -DLOG_TAG=\"GLESv2_emulation\" -DGL_GLEXT_PROTOTYPES - -LOCAL_SRC_FILES := gl2.cpp -LOCAL_MODULE_RELATIVE_PATH := egl - -$(call emugl-end-module) diff --git a/opengl/system/GLESv2/gl2.cpp b/opengl/system/GLESv2/gl2.cpp deleted file mode 100644 index 5aaac5f4..00000000 --- a/opengl/system/GLESv2/gl2.cpp +++ /dev/null @@ -1,177 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "EGLClientIface.h" -#include "HostConnection.h" -#include "GL2Encoder.h" -#include "GLES/gl.h" -#include "GLES/glext.h" -#include "ErrorLog.h" -#include "gralloc_cb.h" -#include "ThreadInfo.h" -#include "EGLImage.h" - -//XXX: fix this macro to get the context from fast tls path -#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder(); - -#include "gl2_entry.cpp" - -//The functions table -#include "gl2_ftable.h" - - -static EGLClient_eglInterface * s_egl = NULL; -static EGLClient_glesInterface * s_gl = NULL; - -#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ - HostConnection *hostCon = HostConnection::get(); \ - if (!hostCon) { \ - ALOGE("egl: Failed to get host connection\n"); \ - return ret; \ - } \ - renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ - if (!rcEnc) { \ - ALOGE("egl: Failed to get renderControl encoder context\n"); \ - return ret; \ - } - -//GL extensions -void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES img) -{ - (void)self; - (void)target; - - DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, img); - - EGLImage_t *image = (EGLImage_t*)img; - - if (image->target == EGL_NATIVE_BUFFER_ANDROID) { - //TODO: check error - we don't have a way to set gl error - android_native_buffer_t* native_buffer = image->native_buffer; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { - return; - } - - if (native_buffer->common.version != sizeof(android_native_buffer_t)) { - return; - } - - GET_CONTEXT; - DEFINE_AND_VALIDATE_HOST_CONNECTION(); - - ctx->override2DTextureTarget(target); - rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); - ctx->restore2DTextureTarget(); - } - else if (image->target == EGL_GL_TEXTURE_2D_KHR) { - GET_CONTEXT; - ctx->override2DTextureTarget(target); - GLeglImageOES hostImage = reinterpret_cast<GLeglImageOES>((intptr_t)image->host_egl_image); - ctx->m_glEGLImageTargetTexture2DOES_enc(self, target, hostImage); - ctx->restore2DTextureTarget(); - } -} - -void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image) -{ - (void)self; - (void)target; - - DBG("glEGLImageTargetRenderbufferStorageOES v2 image=%p\n", image); - //TODO: check error - we don't have a way to set gl error - android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { - return; - } - - if (native_buffer->common.version != sizeof(android_native_buffer_t)) { - return; - } - - DEFINE_AND_VALIDATE_HOST_CONNECTION(); - rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); - - return; -} - -void * getProcAddress(const char * procname) -{ - // search in GL function table - for (int i=0; i<gl2_num_funcs; i++) { - if (!strcmp(gl2_funcs_by_name[i].name, procname)) { - return gl2_funcs_by_name[i].proc; - } - } - return NULL; -} - -void finish() -{ - glFinish(); -} - -const GLubyte *my_glGetString (void *self, GLenum name) -{ - (void)self; - - //see ref in https://www.khronos.org/opengles/sdk/docs/man - //name in glGetString can be one of the following five values - switch (name) { - case GL_VERSION: - case GL_VENDOR: - case GL_RENDERER: - case GL_SHADING_LANGUAGE_VERSION: - case GL_EXTENSIONS: - if (s_egl) { - return (const GLubyte*)s_egl->getGLString(name); - } - break; - default: - GET_CONTEXT; - ctx->setError(GL_INVALID_ENUM); - break; - } - return NULL; -} - -void init() -{ - GET_CONTEXT; - ctx->m_glEGLImageTargetTexture2DOES_enc = ctx->glEGLImageTargetTexture2DOES; - ctx->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES; - ctx->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES; - ctx->glGetString = &my_glGetString; -} - -extern "C" { -EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface) -{ - s_egl = eglIface; - - if (!s_gl) { - s_gl = new EGLClient_glesInterface(); - s_gl->getProcAddress = getProcAddress; - s_gl->finish = finish; - s_gl->init = init; - } - - return s_gl; -} -} //extern - - diff --git a/opengl/system/GLESv2_enc/Android.mk b/opengl/system/GLESv2_enc/Android.mk deleted file mode 100644 index e76a1756..00000000 --- a/opengl/system/GLESv2_enc/Android.mk +++ /dev/null @@ -1,20 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -### GLESv2_enc Encoder ########################################### -$(call emugl-begin-shared-library,libGLESv2_enc) - -LOCAL_SRC_FILES := \ - GL2EncoderUtils.cpp \ - GL2Encoder.cpp \ - gl2_client_context.cpp \ - gl2_enc.cpp \ - gl2_entry.cpp - -LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv2_enc\" - -$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) -$(call emugl-import,libOpenglCodecCommon) - -$(call emugl-end-module) - - diff --git a/opengl/system/GLESv2_enc/GL2Encoder.cpp b/opengl/system/GLESv2_enc/GL2Encoder.cpp deleted file mode 100755 index 268f76c9..00000000 --- a/opengl/system/GLESv2_enc/GL2Encoder.cpp +++ /dev/null @@ -1,1488 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "GL2Encoder.h" -#include <assert.h> -#include <ctype.h> -#include <cmath> - -#ifndef MIN -#define MIN(a, b) ((a) < (b) ? (a) : (b)) -#endif - -static GLubyte *gVendorString= (GLubyte *) "Android"; -static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0"; -static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0"; -static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external "; - -#define SET_ERROR_IF(condition,err) if((condition)) { \ - ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ - ctx->setError(err); \ - return; \ - } - - -#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ - ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ - ctx->setError(err); \ - return ret; \ - } - - -GL2Encoder::GL2Encoder(IOStream *stream, ChecksumCalculator *protocol) - : gl2_encoder_context_t(stream, protocol) -{ - m_initialized = false; - m_state = NULL; - m_error = GL_NO_ERROR; - m_num_compressedTextureFormats = 0; - m_max_cubeMapTextureSize = 0; - m_max_renderBufferSize = 0; - m_max_textureSize = 0; - m_compressedTextureFormats = NULL; - - //overrides -#define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name - - OVERRIDE(glFlush); - OVERRIDE(glPixelStorei); - OVERRIDE(glGetString); - OVERRIDE(glBindBuffer); - OVERRIDE(glBufferData); - OVERRIDE(glBufferSubData); - OVERRIDE(glDeleteBuffers); - OVERRIDE(glDrawArrays); - OVERRIDE(glDrawElements); - OVERRIDE(glGetIntegerv); - OVERRIDE(glGetFloatv); - OVERRIDE(glGetBooleanv); - OVERRIDE(glVertexAttribPointer); - OVERRIDE(glEnableVertexAttribArray); - OVERRIDE(glDisableVertexAttribArray); - OVERRIDE(glGetVertexAttribiv); - OVERRIDE(glGetVertexAttribfv); - OVERRIDE(glGetVertexAttribPointerv); - - this->glShaderBinary = &s_glShaderBinary; - this->glShaderSource = &s_glShaderSource; - this->glFinish = &s_glFinish; - - OVERRIDE(glGetError); - OVERRIDE(glLinkProgram); - OVERRIDE(glDeleteProgram); - OVERRIDE(glGetUniformiv); - OVERRIDE(glGetUniformfv); - OVERRIDE(glCreateProgram); - OVERRIDE(glCreateShader); - OVERRIDE(glDeleteShader); - OVERRIDE(glAttachShader); - OVERRIDE(glDetachShader); - OVERRIDE(glGetAttachedShaders); - OVERRIDE(glGetShaderSource); - OVERRIDE(glGetShaderInfoLog); - OVERRIDE(glGetProgramInfoLog); - - OVERRIDE(glGetUniformLocation); - OVERRIDE(glUseProgram); - - OVERRIDE(glUniform1f); - OVERRIDE(glUniform1fv); - OVERRIDE(glUniform1i); - OVERRIDE(glUniform1iv); - OVERRIDE(glUniform2f); - OVERRIDE(glUniform2fv); - OVERRIDE(glUniform2i); - OVERRIDE(glUniform2iv); - OVERRIDE(glUniform3f); - OVERRIDE(glUniform3fv); - OVERRIDE(glUniform3i); - OVERRIDE(glUniform3iv); - OVERRIDE(glUniform4f); - OVERRIDE(glUniform4fv); - OVERRIDE(glUniform4i); - OVERRIDE(glUniform4iv); - OVERRIDE(glUniformMatrix2fv); - OVERRIDE(glUniformMatrix3fv); - OVERRIDE(glUniformMatrix4fv); - - OVERRIDE(glActiveTexture); - OVERRIDE(glBindTexture); - OVERRIDE(glDeleteTextures); - OVERRIDE(glGetTexParameterfv); - OVERRIDE(glGetTexParameteriv); - OVERRIDE(glTexParameterf); - OVERRIDE(glTexParameterfv); - OVERRIDE(glTexParameteri); - OVERRIDE(glTexParameteriv); - OVERRIDE(glTexImage2D); - OVERRIDE(glTexSubImage2D); -} - -GL2Encoder::~GL2Encoder() -{ - delete m_compressedTextureFormats; -} - -GLenum GL2Encoder::s_glGetError(void * self) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - GLenum err = ctx->getError(); - if(err != GL_NO_ERROR) { - ctx->setError(GL_NO_ERROR); - return err; - } - - return ctx->m_glGetError_enc(self); - -} - -void GL2Encoder::s_glFlush(void *self) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - ctx->m_glFlush_enc(self); - ctx->m_stream->flush(); -} - -const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) -{ - (void)self; - - GLubyte *retval = (GLubyte *) ""; - switch(name) { - case GL_VENDOR: - retval = gVendorString; - break; - case GL_RENDERER: - retval = gRendererString; - break; - case GL_VERSION: - retval = gVersionString; - break; - case GL_EXTENSIONS: - retval = gExtensionsString; - break; - } - return retval; -} - -void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->m_glPixelStorei_enc(ctx, param, value); - assert(ctx->m_state != NULL); - ctx->m_state->setPixelStore(param, value); -} - - -void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - assert(ctx->m_state != NULL); - ctx->m_state->bindBuffer(target, id); - // TODO set error state if needed; - ctx->m_glBindBuffer_enc(self, target, id); -} - -void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); - GLuint bufferId = ctx->m_state->getBuffer(target); - SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); - SET_ERROR_IF(size<0, GL_INVALID_VALUE); - - ctx->m_shared->updateBufferData(bufferId, size, (void*)data); - ctx->m_glBufferData_enc(self, target, size, data, usage); -} - -void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM); - GLuint bufferId = ctx->m_state->getBuffer(target); - SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); - - GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); - SET_ERROR_IF(res, res); - - ctx->m_glBufferSubData_enc(self, target, offset, size, data); -} - -void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - SET_ERROR_IF(n<0, GL_INVALID_VALUE); - for (int i=0; i<n; i++) { - ctx->m_shared->deleteBufferData(buffers[i]); - ctx->m_state->unBindBuffer(buffers[i]); - ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); - } -} - -void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - ctx->m_state->setState(indx, size, type, normalized, stride, ptr); -} - -void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) -{ - GL2Encoder *ctx = (GL2Encoder *) self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_NUM_SHADER_BINARY_FORMATS: - *ptr = 0; - break; - case GL_SHADER_BINARY_FORMATS: - // do nothing - break; - - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - memcpy(ptr, compressedTextureFormats, - ctx->m_num_compressedTextureFormats * sizeof(GLint)); - } - break; - } - - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - case GL_MAX_TEXTURE_IMAGE_UNITS: - ctx->m_glGetIntegerv_enc(self, param, ptr); - *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D); - break; - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); - break; - - case GL_MAX_CUBE_MAP_TEXTURE_SIZE: - if (ctx->m_max_cubeMapTextureSize != 0) { - *ptr = ctx->m_max_cubeMapTextureSize; - } else { - ctx->m_glGetIntegerv_enc(self, param, ptr); - ctx->m_max_cubeMapTextureSize = *ptr; - } - break; - case GL_MAX_RENDERBUFFER_SIZE: - if (ctx->m_max_renderBufferSize != 0) { - *ptr = ctx->m_max_renderBufferSize; - } else { - ctx->m_glGetIntegerv_enc(self, param, ptr); - ctx->m_max_renderBufferSize = *ptr; - } - break; - case GL_MAX_TEXTURE_SIZE: - if (ctx->m_max_textureSize != 0) { - *ptr = ctx->m_max_textureSize; - } else { - ctx->m_glGetIntegerv_enc(self, param, ptr); - ctx->m_max_textureSize = *ptr; - } - break; - case GL_MAX_VERTEX_ATTRIBS: - if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { - ctx->m_glGetIntegerv_enc(self, param, ptr); - ctx->m_state->setMaxVertexAttribs(*ptr); - } - break; - default: - if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { - ctx->m_glGetIntegerv_enc(self, param, ptr); - } - break; - } -} - - -void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_NUM_SHADER_BINARY_FORMATS: - *ptr = 0; - break; - case GL_SHADER_BINARY_FORMATS: - // do nothing - break; - - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = (GLfloat) compressedTextureFormats[i]; - } - } - break; - } - - case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: - case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: - case GL_MAX_TEXTURE_IMAGE_UNITS: - ctx->m_glGetFloatv_enc(self, param, ptr); - *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); - break; - - case GL_TEXTURE_BINDING_2D: - *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); - break; - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); - break; - - default: - if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) { - ctx->m_glGetFloatv_enc(self, param, ptr); - } - break; - } -} - - -void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - GLClientState* state = ctx->m_state; - - switch (param) { - case GL_NUM_SHADER_BINARY_FORMATS: - *ptr = GL_FALSE; - break; - case GL_SHADER_BINARY_FORMATS: - // do nothing - break; - - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); - if (ctx->m_num_compressedTextureFormats > 0 && - compressedTextureFormats != NULL) { - for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { - ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; - } - } - break; - } - - case GL_TEXTURE_BINDING_2D: - *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; - break; - case GL_TEXTURE_BINDING_EXTERNAL_OES: - *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 - ? GL_TRUE : GL_FALSE; - break; - - default: - if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { - ctx->m_glGetBooleanv_enc(self, param, ptr); - } - *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE; - break; - } -} - - -void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - GLint maxIndex; - ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); - SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE); - ctx->m_state->enable(index, 1); -} - -void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - GLint maxIndex; - ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); - SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE); - ctx->m_state->enable(index, 0); -} - - -void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - GLint maxIndex; - ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); - SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE); - - if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) { - ctx->m_glGetVertexAttribiv_enc(self, index, pname, params); - } -} - -void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state); - GLint maxIndex; - ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); - SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE); - - if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) { - ctx->m_glGetVertexAttribfv_enc(self, index, pname, params); - } -} - -void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - if (ctx->m_state == NULL) return; - GLint maxIndex; - ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex); - SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE); - SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM); - - (void)pname; - - const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); - if (va_state != NULL) { - *pointer = va_state->data; - } -} - - -void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) -{ - assert(m_state); - - for (int i = 0; i < m_state->nLocations(); i++) { - bool enableDirty; - const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); - - if (!state) { - continue; - } - - if (!enableDirty && !state->enabled) { - continue; - } - - - if (state->enabled) { - m_glEnableVertexAttribArray_enc(this, i); - - unsigned int datalen = state->elementSize * count; - int stride = state->stride == 0 ? state->elementSize : state->stride; - int firstIndex = stride * first; - - this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); - if (state->bufferObject == 0) { - this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride, - (unsigned char *)state->data + firstIndex, datalen); - } else { - this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride, - (uintptr_t) state->data + firstIndex); - } - this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); - } else { - this->m_glDisableVertexAttribArray_enc(this, i); - } - } -} - -static bool isValidDrawMode(GLenum mode) { - switch(mode) { - case GL_POINTS: - case GL_LINE_STRIP: - case GL_LINE_LOOP: - case GL_LINES: - case GL_TRIANGLE_STRIP: - case GL_TRIANGLE_FAN: - case GL_TRIANGLES: - return true; - } - return false; -} - -static bool isValidDrawType(GLenum mode) { - return mode == GL_UNSIGNED_BYTE || - mode == GL_UNSIGNED_SHORT || - mode == GL_UNSIGNED_INT; -} - -void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - - SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM); - SET_ERROR_IF(count<0, GL_INVALID_VALUE); - - bool has_arrays = false; - int nLocations = ctx->m_state->nLocations(); - for (int i = 0; i < nLocations; i++) { - const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); - if (state->enabled) { - if (state->bufferObject || state->data) { - has_arrays = true; - } - else { - ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n"); - ctx->setError(GL_INVALID_OPERATION); - return; - } - } - } - if (!has_arrays) { - ALOGE("glDrawArrays: no data bound to the command - ignoring\n"); - return; - } - - ctx->sendVertexAttributes(first, count); - ctx->m_glDrawArrays_enc(ctx, mode, 0, count); -} - -void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) -{ - - GL2Encoder *ctx = (GL2Encoder *)self; - assert(ctx->m_state != NULL); - SET_ERROR_IF(!(isValidDrawMode(mode) && isValidDrawType(type)),GL_INVALID_ENUM); - SET_ERROR_IF(count<0, GL_INVALID_VALUE); - - bool has_immediate_arrays = false; - bool has_indirect_arrays = false; - int nLocations = ctx->m_state->nLocations(); - - for (int i = 0; i < nLocations; i++) { - const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); - if (state->enabled) { - if (state->bufferObject != 0) { - has_indirect_arrays = true; - } else if (state->data) { - has_immediate_arrays = true; - } else { - ALOGW("glDrawElements: a vertex attribute array is enabled with no data bound\n"); - ctx->setError(GL_INVALID_OPERATION); - return; - } - } - } - - if (!has_immediate_arrays && !has_indirect_arrays) { - ALOGE("glDrawElements: no data bound to the command - ignoring\n"); - return; - } - - bool adjustIndices = true; - if (ctx->m_state->currentIndexVbo() != 0) { - if (!has_immediate_arrays) { - ctx->sendVertexAttributes(0, count); - ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); - ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices); - adjustIndices = false; - } else { - BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); - ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); - indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); - } - } - if (adjustIndices) { - void *adjustedIndices = (void*)indices; - int minIndex = 0, maxIndex = 0; - - switch(type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, - (unsigned char *)adjustedIndices, - count, -minIndex); - } - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, - (unsigned short *)adjustedIndices, - count, -minIndex); - } - break; - case GL_INT: - case GL_UNSIGNED_INT: - GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex); - if (minIndex != 0) { - adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); - GLUtils::shiftIndices<unsigned int>((unsigned int *)indices, - (unsigned int *)adjustedIndices, - count, -minIndex); - } - break; - default: - ALOGE("unsupported index buffer type %d\n", type); - } - if (has_indirect_arrays || 1) { - ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1); - ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, - count * glSizeof(type)); - // XXX - OPTIMIZATION (see the other else branch) should be implemented - if(!has_indirect_arrays) { - //ALOGD("unoptimized drawelements !!!\n"); - } - } else { - // we are all direct arrays and immidate mode index array - - // rebuild the arrays and the index array; - ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); - } - } -} - - -GLint * GL2Encoder::getCompressedTextureFormats() -{ - if (m_compressedTextureFormats == NULL) { - this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, - &m_num_compressedTextureFormats); - if (m_num_compressedTextureFormats > 0) { - // get number of texture formats; - m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; - this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); - } - } - return m_compressedTextureFormats; -} - -// Replace uses of samplerExternalOES with sampler2D, recording the names of -// modified shaders in data. Also remove -// #extension GL_OES_EGL_image_external : require -// statements. -// -// This implementation assumes the input has already been pre-processed. If not, -// a few cases will be mishandled: -// -// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in -// the following code: -// #if 1 -// uniform sampler2D mySampler; -// #else -// uniform samplerExternalOES mySampler; -// #endif -// -// 2. Comments that look like sampler declarations will be incorrectly modified -// and recorded: -// // samplerExternalOES hahaFooledYou -// -// 3. However, GLSL ES does not have a concatentation operator, so things like -// this (valid in C) are invalid and not a problem: -// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME -// SAMPLER(ExternalOES, mySampler); -// -static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data) -{ - static const char STR_HASH_EXTENSION[] = "#extension"; - static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external"; - static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES"; - static const char STR_SAMPLER2D_SPACE[] = "sampler2D "; - - // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements - char* c = str; - while ((c = strstr(c, STR_HASH_EXTENSION))) { - char* start = c; - c += sizeof(STR_HASH_EXTENSION)-1; - while (isspace(*c) && *c != '\0') { - c++; - } - if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL, - sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0) - { - // #extension statements are terminated by end of line - c = start; - while (*c != '\0' && *c != '\r' && *c != '\n') { - *c++ = ' '; - } - } - } - - // -- replace "samplerExternalOES" with "sampler2D" and record name - c = str; - while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) { - // Make sure "samplerExternalOES" isn't a substring of a larger token - if (c == str || !isspace(*(c-1))) { - c++; - continue; - } - char* sampler_start = c; - c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1; - if (!isspace(*c) && *c != '\0') { - continue; - } - - // capture sampler name - while (isspace(*c) && *c != '\0') { - c++; - } - if (!isalpha(*c) && *c != '_') { - // not an identifier - return false; - } - char* name_start = c; - do { - c++; - } while (isalnum(*c) || *c == '_'); - data->samplerExternalNames.push_back( - android::String8(name_start, c - name_start)); - - // memcpy instead of strcpy since we don't want the NUL terminator - memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1); - } - - return true; -} - -void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - // Although it is not supported, need to set proper error code. - SET_ERROR_IF(1, GL_INVALID_ENUM); -} - -void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - ShaderData* shaderData = ctx->m_shared->getShaderData(shader); - SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE); - SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); - SET_ERROR_IF((count<0), GL_INVALID_VALUE); - - int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); - char *str = new char[len + 1]; - glUtilsPackStrings(str, (char**)string, (GLint*)length, count); - - // TODO: pre-process str before calling replaceSamplerExternalWith2D(). - // Perhaps we can borrow Mesa's pre-processor? - - if (!replaceSamplerExternalWith2D(str, shaderData)) { - delete str; - ctx->setError(GL_OUT_OF_MEMORY); - return; - } - - ctx->glShaderString(ctx, shader, str, len + 1); - delete str; -} - -void GL2Encoder::s_glFinish(void *self) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->glFinishRoundTrip(self); -} - -void GL2Encoder::s_glLinkProgram(void * self, GLuint program) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - ctx->m_glLinkProgram_enc(self, program); - - GLint linkStatus = 0; - ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); - if (!linkStatus) - return; - - //get number of active uniforms in the program - GLint numUniforms=0; - ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); - ctx->m_shared->initProgramData(program,numUniforms); - - //get the length of the longest uniform name - GLint maxLength=0; - ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); - - GLint size; - GLenum type; - GLchar *name = new GLchar[maxLength+1]; - GLint location; - //for each active uniform, get its size and starting location. - for (GLint i=0 ; i<numUniforms ; ++i) - { - ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); - location = ctx->m_glGetUniformLocation_enc(self, program, name); - ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); - } - ctx->m_shared->setupLocationShiftWAR(program); - - delete[] name; -} - -void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glDeleteProgram_enc(self, program); - - ctx->m_shared->deleteProgramData(program); -} - -void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE); - SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION); - SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); - GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); - SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); - ctx->m_glGetUniformiv_enc(self, program, hostLoc, params); -} -void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE); - SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION); - SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); - GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); - SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); - ctx->m_glGetUniformfv_enc(self, program, hostLoc, params); -} - -GLuint GL2Encoder::s_glCreateProgram(void * self) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLuint program = ctx->m_glCreateProgram_enc(self); - if (program!=0) - ctx->m_shared->addProgramData(program); - return program; -} - -GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)), - GL_INVALID_ENUM, 0); - GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); - if (shader != 0) { - if (!ctx->m_shared->addShaderData(shader)) { - ctx->m_glDeleteShader_enc(self, shader); - return 0; - } - } - return shader; -} - -void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, - GLsizei* count, GLuint* shaders) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(maxCount < 0, GL_INVALID_VALUE); - ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); -} - -void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, - GLsizei* length, GLchar* source) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); - ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source); -} - -void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize, - GLsizei* length, GLchar* infolog) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); - ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog); -} - -void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize, - GLsizei* length, GLchar* infolog) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE); - ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog); -} - -void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glDeleteShader_enc(self,shader); - ctx->m_shared->unrefShaderData(shader); -} - -void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glAttachShader_enc(self, program, shader); - ctx->m_shared->attachShader(program, shader); -} - -void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - ctx->m_glDetachShader_enc(self, program, shader); - ctx->m_shared->detachShader(program, shader); -} - -int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) -{ - if (!name) return -1; - - GL2Encoder *ctx = (GL2Encoder*)self; - - // if we need the uniform location WAR - // parse array index from the end of the name string - int arrIndex = 0; - bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program); - if (needLocationWAR) { - int namelen = strlen(name); - if (name[namelen-1] == ']') { - char *brace = strrchr(name,'['); - if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) { - return -1; - } - - } - } - - int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); - if (hostLoc >= 0 && needLocationWAR) { - return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex); - } - return hostLoc; -} - -bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) -{ - if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) - return false; - - m_state->setActiveTextureUnit(texUnit); - - GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); - if (newTarget != oldTarget) { - if (newTarget == GL_TEXTURE_EXTERNAL_OES) { - m_state->disableTextureTarget(GL_TEXTURE_2D); - m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES); - } else { - m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES); - m_state->enableTextureTarget(GL_TEXTURE_2D); - } - m_glActiveTexture_enc(this, texUnit); - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(newTarget)); - return true; - } - - return false; -} - -void GL2Encoder::s_glUseProgram(void *self, GLuint program) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLSharedGroupPtr shared = ctx->m_shared; - - ctx->m_glUseProgram_enc(self, program); - ctx->m_state->setCurrentProgram(program); - - GLenum origActiveTexture = state->getActiveTextureUnit(); - GLenum hostActiveTexture = origActiveTexture; - GLint samplerIdx = -1; - GLint samplerVal; - GLenum samplerTarget; - while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) { - if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) - continue; - if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, - samplerTarget)) - { - hostActiveTexture = GL_TEXTURE0 + samplerVal; - } - } - state->setActiveTextureUnit(origActiveTexture); - if (hostActiveTexture != origActiveTexture) { - ctx->m_glActiveTexture_enc(self, origActiveTexture); - } -} - -void GL2Encoder::checkValidUniformParam(void *self, GLsizei count, GLboolean transpose) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLuint program = ctx->m_state->currentProgram(); - SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION); - SET_ERROR_IF((count < 0 || transpose == GL_TRUE), GL_INVALID_VALUE); -} - -void GL2Encoder::getHostLocation(void *self, GLint location, GLint *hostLoc) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLuint program = ctx->m_state->currentProgram(); - if (location == -1) { - *hostLoc = location; - return; - } - SET_ERROR_IF((location < 0), GL_INVALID_OPERATION); - GLint curHostLoc = ctx->m_shared->locationWARAppToHost(program,location); - SET_ERROR_IF((ctx->m_shared->getProgramUniformType(program,curHostLoc) == 0 && - curHostLoc!=-1), GL_INVALID_OPERATION); - *hostLoc = curHostLoc; -} - -void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform1f_enc(self, hostLoc, x); -} - -void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform1fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLSharedGroupPtr shared = ctx->m_shared; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform1i_enc(self, hostLoc, x); - - GLenum target; - if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { - GLenum origActiveTexture = state->getActiveTextureUnit(); - if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { - ctx->m_glActiveTexture_enc(self, origActiveTexture); - } - state->setActiveTextureUnit(origActiveTexture); - } -} - -void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform1iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform2f_enc(self, hostLoc, x, y); -} - -void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform2fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform2i_enc(self, hostLoc, x, y); -} - -void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform2iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform3f_enc(self, hostLoc, x, y, z); -} - -void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform3fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform3i_enc(self, hostLoc, x, y, z); -} - -void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform3iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w); -} - -void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform4fv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, 0, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w); -} - -void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, GL_FALSE); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniform4iv_enc(self, hostLoc, count, v); -} - -void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, transpose); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); -} - -void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, transpose); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); -} - -void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GL2Encoder *ctx = (GL2Encoder*)self; - GLint hostLoc; - - ctx->checkValidUniformParam(self, count, transpose); - ctx->getHostLocation(self, location, &hostLoc); - ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value); -} - -void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLenum err; - - SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); - - ctx->m_glActiveTexture_enc(ctx, texture); -} - -void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - GLenum err; - GLboolean firstUse; - - SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); - - if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { - ctx->m_glBindTexture_enc(ctx, target, texture); - return; - } - - GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); - - if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, - GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - if (target != priorityTarget) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, - state->getBoundTexture(GL_TEXTURE_2D)); - } - } - - if (target == priorityTarget) { - ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); - } -} - -void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLClientState* state = ctx->m_state; - - state->deleteTextures(n, textures); - ctx->m_glDeleteTextures_enc(ctx, n, textures); -} - -void GL2Encoder::s_glGetTexParameterfv(void* self, - GLenum target, GLenum pname, GLfloat* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); - } -} - -void GL2Encoder::s_glGetTexParameteriv(void* self, - GLenum target, GLenum pname, GLint* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - switch (pname) { - case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: - *params = 1; - break; - - default: - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); - } - break; - } -} - -static bool isValidTextureExternalParam(GLenum pname, GLenum param) -{ - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - return param == GL_NEAREST || param == GL_LINEAR; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - return param == GL_CLAMP_TO_EDGE; - - default: - return true; - } -} - -void GL2Encoder::s_glTexParameterf(void* self, - GLenum target, GLenum pname, GLfloat param) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterf_enc(ctx, target, pname, param); - } -} - -void GL2Encoder::s_glTexParameterfv(void* self, - GLenum target, GLenum pname, const GLfloat* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameterfv_enc(ctx, target, pname, params); - } -} - -void GL2Encoder::s_glTexParameteri(void* self, - GLenum target, GLenum pname, GLint param) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)param)), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameteri_enc(ctx, target, pname, param); - } -} - -void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level, - GLint internalformat, GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, const GLvoid* pixels) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width, - height, border, format, type, pixels); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width, - height, border, format, type, pixels); - } -} - -void GL2Encoder::s_glTexSubImage2D(void* self, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid* pixels) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - GLint maxTextureSize; - ctx->glGetIntegerv(self, GL_MAX_TEXTURE_SIZE, &maxTextureSize); - - SET_ERROR_IF((level < 0 || level > log2(maxTextureSize)), GL_INVALID_VALUE); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexSubImage2D_enc(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexSubImage2D_enc(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels); - } -} - -void GL2Encoder::s_glTexParameteriv(void* self, - GLenum target, GLenum pname, const GLint* params) -{ - GL2Encoder* ctx = (GL2Encoder*)self; - const GLClientState* state = ctx->m_state; - - SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && - !isValidTextureExternalParam(pname, (GLenum)params[0])), - GL_INVALID_ENUM); - - if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { - ctx->override2DTextureTarget(target); - ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); - ctx->restore2DTextureTarget(); - } else { - ctx->m_glTexParameteriv_enc(ctx, target, pname, params); - } -} - -void GL2Encoder::override2DTextureTarget(GLenum target) -{ - if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && - target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(target)); - } -} - -void GL2Encoder::restore2DTextureTarget() -{ - GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); - m_glBindTexture_enc(this, GL_TEXTURE_2D, - m_state->getBoundTexture(priorityTarget)); -} diff --git a/opengl/system/GLESv2_enc/GL2Encoder.h b/opengl/system/GLESv2_enc/GL2Encoder.h deleted file mode 100644 index e3d343ab..00000000 --- a/opengl/system/GLESv2_enc/GL2Encoder.h +++ /dev/null @@ -1,251 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GL2_ENCODER_H_ -#define _GL2_ENCODER_H_ - -#include "gl2_enc.h" -#include "GLClientState.h" -#include "GLSharedGroup.h" -#include "FixedBuffer.h" - -class GL2Encoder : public gl2_encoder_context_t { -public: - GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); - virtual ~GL2Encoder(); - void setClientState(GLClientState *state) { - m_state = state; - } - void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } - const GLClientState *state() { return m_state; } - const GLSharedGroupPtr shared() { return m_shared; } - void flush() { m_stream->flush(); } - - void setInitialized(){ m_initialized = true; }; - bool isInitialized(){ return m_initialized; }; - - virtual void setError(GLenum error){ m_error = error; }; - virtual GLenum getError() { return m_error; }; - - void override2DTextureTarget(GLenum target); - void restore2DTextureTarget(); - -private: - - bool m_initialized; - GLClientState *m_state; - GLSharedGroupPtr m_shared; - GLenum m_error; - - GLint *m_compressedTextureFormats; - GLint m_num_compressedTextureFormats; - GLint *getCompressedTextureFormats(); - - GLint m_max_cubeMapTextureSize; - GLint m_max_renderBufferSize; - GLint m_max_textureSize; - FixedBuffer m_fixedBuffer; - - void sendVertexAttributes(GLint first, GLsizei count); - bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); - void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose); - void getHostLocation(void *self, GLint location, GLint *hostLoc); - - - glGetError_client_proc_t m_glGetError_enc; - static GLenum s_glGetError(void * self); - - glFlush_client_proc_t m_glFlush_enc; - static void s_glFlush(void * self); - - glPixelStorei_client_proc_t m_glPixelStorei_enc; - static void s_glPixelStorei(void *self, GLenum param, GLint value); - - glGetString_client_proc_t m_glGetString_enc; - static const GLubyte * s_glGetString(void *self, GLenum name); - - glBindBuffer_client_proc_t m_glBindBuffer_enc; - static void s_glBindBuffer(void *self, GLenum target, GLuint id); - - - glBufferData_client_proc_t m_glBufferData_enc; - static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); - glBufferSubData_client_proc_t m_glBufferSubData_enc; - static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); - glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; - static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); - - glDrawArrays_client_proc_t m_glDrawArrays_enc; - static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); - - glDrawElements_client_proc_t m_glDrawElements_enc; - static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); - - - glGetIntegerv_client_proc_t m_glGetIntegerv_enc; - static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); - - glGetFloatv_client_proc_t m_glGetFloatv_enc; - static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); - - glGetBooleanv_client_proc_t m_glGetBooleanv_enc; - static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); - - glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; - static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, - GLboolean normalized, GLsizei stride, const GLvoid * ptr); - - glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; - static void s_glEnableVertexAttribArray(void *self, GLuint index); - - glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; - static void s_glDisableVertexAttribArray(void *self, GLuint index); - - glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; - static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); - - glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; - static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); - - glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; - static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); - - static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); - - static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); - - static void s_glFinish(void *self); - - glLinkProgram_client_proc_t m_glLinkProgram_enc; - static void s_glLinkProgram(void *self, GLuint program); - - glDeleteProgram_client_proc_t m_glDeleteProgram_enc; - static void s_glDeleteProgram(void * self, GLuint program); - - glGetUniformiv_client_proc_t m_glGetUniformiv_enc; - static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); - - glGetUniformfv_client_proc_t m_glGetUniformfv_enc; - static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); - - glCreateProgram_client_proc_t m_glCreateProgram_enc; - static GLuint s_glCreateProgram(void *self); - - glCreateShader_client_proc_t m_glCreateShader_enc; - static GLuint s_glCreateShader(void *self, GLenum shaderType); - - glDeleteShader_client_proc_t m_glDeleteShader_enc; - static void s_glDeleteShader(void *self, GLuint shader); - - glAttachShader_client_proc_t m_glAttachShader_enc; - static void s_glAttachShader(void *self, GLuint program, GLuint shader); - - glDetachShader_client_proc_t m_glDetachShader_enc; - static void s_glDetachShader(void *self, GLuint program, GLuint shader); - - glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; - static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, - GLsizei* count, GLuint* shaders); - - glGetShaderSource_client_proc_t m_glGetShaderSource_enc; - static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, - GLsizei* length, GLchar* source); - - glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; - static void s_glGetShaderInfoLog(void *self,GLuint shader, - GLsizei bufsize, GLsizei* length, GLchar* infolog); - - glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; - static void s_glGetProgramInfoLog(void *self,GLuint program, - GLsizei bufsize, GLsizei* length, GLchar* infolog); - - glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; - static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); - glUseProgram_client_proc_t m_glUseProgram_enc; - - glUniform1f_client_proc_t m_glUniform1f_enc; - glUniform1fv_client_proc_t m_glUniform1fv_enc; - glUniform1i_client_proc_t m_glUniform1i_enc; - glUniform1iv_client_proc_t m_glUniform1iv_enc; - glUniform2f_client_proc_t m_glUniform2f_enc; - glUniform2fv_client_proc_t m_glUniform2fv_enc; - glUniform2i_client_proc_t m_glUniform2i_enc; - glUniform2iv_client_proc_t m_glUniform2iv_enc; - glUniform3f_client_proc_t m_glUniform3f_enc; - glUniform3fv_client_proc_t m_glUniform3fv_enc; - glUniform3i_client_proc_t m_glUniform3i_enc; - glUniform3iv_client_proc_t m_glUniform3iv_enc; - glUniform4f_client_proc_t m_glUniform4f_enc; - glUniform4fv_client_proc_t m_glUniform4fv_enc; - glUniform4i_client_proc_t m_glUniform4i_enc; - glUniform4iv_client_proc_t m_glUniform4iv_enc; - glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; - glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; - glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; - - static void s_glUseProgram(void *self, GLuint program); - static void s_glUniform1f(void *self , GLint location, GLfloat x); - static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); - static void s_glUniform1i(void *self , GLint location, GLint x); - static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); - static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); - static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); - static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); - static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); - static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); - static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); - static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); - static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); - static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); - static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); - static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); - static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - - glActiveTexture_client_proc_t m_glActiveTexture_enc; - glBindTexture_client_proc_t m_glBindTexture_enc; - glDeleteTextures_client_proc_t m_glDeleteTextures_enc; - glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; - glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; - glTexParameterf_client_proc_t m_glTexParameterf_enc; - glTexParameterfv_client_proc_t m_glTexParameterfv_enc; - glTexParameteri_client_proc_t m_glTexParameteri_enc; - glTexParameteriv_client_proc_t m_glTexParameteriv_enc; - glTexImage2D_client_proc_t m_glTexImage2D_enc; - glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; - - static void s_glActiveTexture(void* self, GLenum texture); - static void s_glBindTexture(void* self, GLenum target, GLuint texture); - static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); - static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); - static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); - static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); - static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); - static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); - static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); - static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, - GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, - const GLvoid* pixels); - static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, - const GLvoid* pixels); - -public: - glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; - -}; -#endif diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp b/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp deleted file mode 100644 index fc2a7235..00000000 --- a/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <stdio.h> -#include <stdlib.h> -#include "GL2Encoder.h" -#include <assert.h> - -namespace glesv2_enc { - -size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) -{ - GL2Encoder *ctx = (GL2Encoder *)self; - assert (ctx->state() != NULL); - return ctx->state()->pixelDataSize(width, height, format, type, pack); -} - -size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) -{ - size_t layerSize = pixelDataSize(self, width, height, format, type, pack); - return layerSize * depth; -} - -GLenum uniformType(void * self, GLuint program, GLint location) -{ - GL2Encoder * ctx = (GL2Encoder *) self; - assert (ctx->shared() != NULL); - return ctx->shared()->getProgramUniformType(program, location); -} - -} // namespace glesv2_enc diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.h b/opengl/system/GLESv2_enc/GL2EncoderUtils.h deleted file mode 100644 index 211e9663..00000000 --- a/opengl/system/GLESv2_enc/GL2EncoderUtils.h +++ /dev/null @@ -1,27 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef GL2_ENCODER_UTILS_H -#define GL2_ENCODER_UTILS_H - -namespace glesv2_enc { - -size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); -size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack); -GLenum uniformType(void * self, GLuint program, GLint location); - -} // namespace glesv2_enc - -#endif diff --git a/opengl/system/GLESv2_enc/gl2_client_context.cpp b/opengl/system/GLESv2_enc/gl2_client_context.cpp deleted file mode 100644 index f903542e..00000000 --- a/opengl/system/GLESv2_enc/gl2_client_context.cpp +++ /dev/null @@ -1,223 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - - -#include <string.h> -#include "gl2_client_context.h" - - -#include <stdio.h> - -int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) -{ - glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); - glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData); - glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData); - glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); - glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData); - glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData); - glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); - glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData); - glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData); - glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData); - glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData); - glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData); - glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData); - glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData); - glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData); - glClear = (glClear_client_proc_t) getProc("glClear", userData); - glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData); - glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); - glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData); - glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData); - glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData); - glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData); - glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData); - glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData); - glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData); - glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData); - glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData); - glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData); - glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData); - glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData); - glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData); - glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData); - glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData); - glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); - glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); - glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); - glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData); - glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData); - glDisable = (glDisable_client_proc_t) getProc("glDisable", userData); - glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData); - glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData); - glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData); - glEnable = (glEnable_client_proc_t) getProc("glEnable", userData); - glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData); - glFinish = (glFinish_client_proc_t) getProc("glFinish", userData); - glFlush = (glFlush_client_proc_t) getProc("glFlush", userData); - glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData); - glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData); - glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData); - glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData); - glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData); - glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData); - glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData); - glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); - glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData); - glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData); - glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData); - glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData); - glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData); - glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData); - glGetError = (glGetError_client_proc_t) getProc("glGetError", userData); - glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData); - glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData); - glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); - glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData); - glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData); - glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData); - glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData); - glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData); - glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData); - glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData); - glGetString = (glGetString_client_proc_t) getProc("glGetString", userData); - glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData); - glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData); - glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData); - glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData); - glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData); - glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData); - glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData); - glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData); - glHint = (glHint_client_proc_t) getProc("glHint", userData); - glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData); - glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData); - glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData); - glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData); - glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData); - glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData); - glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData); - glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData); - glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData); - glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData); - glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData); - glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData); - glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData); - glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData); - glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData); - glScissor = (glScissor_client_proc_t) getProc("glScissor", userData); - glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData); - glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData); - glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData); - glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData); - glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData); - glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData); - glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData); - glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData); - glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData); - glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData); - glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData); - glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData); - glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData); - glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData); - glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData); - glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData); - glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); - glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData); - glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData); - glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData); - glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData); - glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData); - glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData); - glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData); - glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData); - glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData); - glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData); - glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData); - glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData); - glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData); - glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData); - glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData); - glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData); - glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData); - glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData); - glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData); - glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData); - glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData); - glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData); - glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData); - glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData); - glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData); - glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData); - glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData); - glViewport = (glViewport_client_proc_t) getProc("glViewport", userData); - glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); - glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); - glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData); - glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData); - glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData); - glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData); - glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData); - glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData); - glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData); - glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData); - glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData); - glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData); - glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData); - glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData); - glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData); - glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData); - glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData); - glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData); - glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData); - glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData); - glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData); - glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData); - glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData); - glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData); - glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData); - glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData); - glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData); - glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData); - glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData); - glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData); - glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); - glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); - glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData); - glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData); - glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData); - glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData); - glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData); - glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData); - glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData); - glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData); - glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData); - glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData); - glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData); - glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData); - glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData); - glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData); - glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData); - glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); - glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData); - glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); - glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); - glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData); - glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData); - glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); - glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData); - glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); - glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); - glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData); - glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData); - glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData); - glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData); - glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData); - glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData); - glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); - glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData); - glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData); - return 0; -} - diff --git a/opengl/system/GLESv2_enc/gl2_client_context.h b/opengl/system/GLESv2_enc/gl2_client_context.h deleted file mode 100644 index 7035fec8..00000000 --- a/opengl/system/GLESv2_enc/gl2_client_context.h +++ /dev/null @@ -1,230 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl2_client_context_t_h -#define __gl2_client_context_t_h - -#include "gl2_client_proc.h" - -#include "gl2_types.h" - - -struct gl2_client_context_t { - - glActiveTexture_client_proc_t glActiveTexture; - glAttachShader_client_proc_t glAttachShader; - glBindAttribLocation_client_proc_t glBindAttribLocation; - glBindBuffer_client_proc_t glBindBuffer; - glBindFramebuffer_client_proc_t glBindFramebuffer; - glBindRenderbuffer_client_proc_t glBindRenderbuffer; - glBindTexture_client_proc_t glBindTexture; - glBlendColor_client_proc_t glBlendColor; - glBlendEquation_client_proc_t glBlendEquation; - glBlendEquationSeparate_client_proc_t glBlendEquationSeparate; - glBlendFunc_client_proc_t glBlendFunc; - glBlendFuncSeparate_client_proc_t glBlendFuncSeparate; - glBufferData_client_proc_t glBufferData; - glBufferSubData_client_proc_t glBufferSubData; - glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus; - glClear_client_proc_t glClear; - glClearColor_client_proc_t glClearColor; - glClearDepthf_client_proc_t glClearDepthf; - glClearStencil_client_proc_t glClearStencil; - glColorMask_client_proc_t glColorMask; - glCompileShader_client_proc_t glCompileShader; - glCompressedTexImage2D_client_proc_t glCompressedTexImage2D; - glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D; - glCopyTexImage2D_client_proc_t glCopyTexImage2D; - glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D; - glCreateProgram_client_proc_t glCreateProgram; - glCreateShader_client_proc_t glCreateShader; - glCullFace_client_proc_t glCullFace; - glDeleteBuffers_client_proc_t glDeleteBuffers; - glDeleteFramebuffers_client_proc_t glDeleteFramebuffers; - glDeleteProgram_client_proc_t glDeleteProgram; - glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers; - glDeleteShader_client_proc_t glDeleteShader; - glDeleteTextures_client_proc_t glDeleteTextures; - glDepthFunc_client_proc_t glDepthFunc; - glDepthMask_client_proc_t glDepthMask; - glDepthRangef_client_proc_t glDepthRangef; - glDetachShader_client_proc_t glDetachShader; - glDisable_client_proc_t glDisable; - glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray; - glDrawArrays_client_proc_t glDrawArrays; - glDrawElements_client_proc_t glDrawElements; - glEnable_client_proc_t glEnable; - glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray; - glFinish_client_proc_t glFinish; - glFlush_client_proc_t glFlush; - glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer; - glFramebufferTexture2D_client_proc_t glFramebufferTexture2D; - glFrontFace_client_proc_t glFrontFace; - glGenBuffers_client_proc_t glGenBuffers; - glGenerateMipmap_client_proc_t glGenerateMipmap; - glGenFramebuffers_client_proc_t glGenFramebuffers; - glGenRenderbuffers_client_proc_t glGenRenderbuffers; - glGenTextures_client_proc_t glGenTextures; - glGetActiveAttrib_client_proc_t glGetActiveAttrib; - glGetActiveUniform_client_proc_t glGetActiveUniform; - glGetAttachedShaders_client_proc_t glGetAttachedShaders; - glGetAttribLocation_client_proc_t glGetAttribLocation; - glGetBooleanv_client_proc_t glGetBooleanv; - glGetBufferParameteriv_client_proc_t glGetBufferParameteriv; - glGetError_client_proc_t glGetError; - glGetFloatv_client_proc_t glGetFloatv; - glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv; - glGetIntegerv_client_proc_t glGetIntegerv; - glGetProgramiv_client_proc_t glGetProgramiv; - glGetProgramInfoLog_client_proc_t glGetProgramInfoLog; - glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv; - glGetShaderiv_client_proc_t glGetShaderiv; - glGetShaderInfoLog_client_proc_t glGetShaderInfoLog; - glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat; - glGetShaderSource_client_proc_t glGetShaderSource; - glGetString_client_proc_t glGetString; - glGetTexParameterfv_client_proc_t glGetTexParameterfv; - glGetTexParameteriv_client_proc_t glGetTexParameteriv; - glGetUniformfv_client_proc_t glGetUniformfv; - glGetUniformiv_client_proc_t glGetUniformiv; - glGetUniformLocation_client_proc_t glGetUniformLocation; - glGetVertexAttribfv_client_proc_t glGetVertexAttribfv; - glGetVertexAttribiv_client_proc_t glGetVertexAttribiv; - glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv; - glHint_client_proc_t glHint; - glIsBuffer_client_proc_t glIsBuffer; - glIsEnabled_client_proc_t glIsEnabled; - glIsFramebuffer_client_proc_t glIsFramebuffer; - glIsProgram_client_proc_t glIsProgram; - glIsRenderbuffer_client_proc_t glIsRenderbuffer; - glIsShader_client_proc_t glIsShader; - glIsTexture_client_proc_t glIsTexture; - glLineWidth_client_proc_t glLineWidth; - glLinkProgram_client_proc_t glLinkProgram; - glPixelStorei_client_proc_t glPixelStorei; - glPolygonOffset_client_proc_t glPolygonOffset; - glReadPixels_client_proc_t glReadPixels; - glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler; - glRenderbufferStorage_client_proc_t glRenderbufferStorage; - glSampleCoverage_client_proc_t glSampleCoverage; - glScissor_client_proc_t glScissor; - glShaderBinary_client_proc_t glShaderBinary; - glShaderSource_client_proc_t glShaderSource; - glStencilFunc_client_proc_t glStencilFunc; - glStencilFuncSeparate_client_proc_t glStencilFuncSeparate; - glStencilMask_client_proc_t glStencilMask; - glStencilMaskSeparate_client_proc_t glStencilMaskSeparate; - glStencilOp_client_proc_t glStencilOp; - glStencilOpSeparate_client_proc_t glStencilOpSeparate; - glTexImage2D_client_proc_t glTexImage2D; - glTexParameterf_client_proc_t glTexParameterf; - glTexParameterfv_client_proc_t glTexParameterfv; - glTexParameteri_client_proc_t glTexParameteri; - glTexParameteriv_client_proc_t glTexParameteriv; - glTexSubImage2D_client_proc_t glTexSubImage2D; - glUniform1f_client_proc_t glUniform1f; - glUniform1fv_client_proc_t glUniform1fv; - glUniform1i_client_proc_t glUniform1i; - glUniform1iv_client_proc_t glUniform1iv; - glUniform2f_client_proc_t glUniform2f; - glUniform2fv_client_proc_t glUniform2fv; - glUniform2i_client_proc_t glUniform2i; - glUniform2iv_client_proc_t glUniform2iv; - glUniform3f_client_proc_t glUniform3f; - glUniform3fv_client_proc_t glUniform3fv; - glUniform3i_client_proc_t glUniform3i; - glUniform3iv_client_proc_t glUniform3iv; - glUniform4f_client_proc_t glUniform4f; - glUniform4fv_client_proc_t glUniform4fv; - glUniform4i_client_proc_t glUniform4i; - glUniform4iv_client_proc_t glUniform4iv; - glUniformMatrix2fv_client_proc_t glUniformMatrix2fv; - glUniformMatrix3fv_client_proc_t glUniformMatrix3fv; - glUniformMatrix4fv_client_proc_t glUniformMatrix4fv; - glUseProgram_client_proc_t glUseProgram; - glValidateProgram_client_proc_t glValidateProgram; - glVertexAttrib1f_client_proc_t glVertexAttrib1f; - glVertexAttrib1fv_client_proc_t glVertexAttrib1fv; - glVertexAttrib2f_client_proc_t glVertexAttrib2f; - glVertexAttrib2fv_client_proc_t glVertexAttrib2fv; - glVertexAttrib3f_client_proc_t glVertexAttrib3f; - glVertexAttrib3fv_client_proc_t glVertexAttrib3fv; - glVertexAttrib4f_client_proc_t glVertexAttrib4f; - glVertexAttrib4fv_client_proc_t glVertexAttrib4fv; - glVertexAttribPointer_client_proc_t glVertexAttribPointer; - glViewport_client_proc_t glViewport; - glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES; - glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES; - glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES; - glProgramBinaryOES_client_proc_t glProgramBinaryOES; - glMapBufferOES_client_proc_t glMapBufferOES; - glUnmapBufferOES_client_proc_t glUnmapBufferOES; - glTexImage3DOES_client_proc_t glTexImage3DOES; - glTexSubImage3DOES_client_proc_t glTexSubImage3DOES; - glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES; - glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES; - glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES; - glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES; - glBindVertexArrayOES_client_proc_t glBindVertexArrayOES; - glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES; - glGenVertexArraysOES_client_proc_t glGenVertexArraysOES; - glIsVertexArrayOES_client_proc_t glIsVertexArrayOES; - glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT; - glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT; - glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT; - glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD; - glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD; - glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD; - glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD; - glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD; - glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD; - glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD; - glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD; - glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD; - glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD; - glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD; - glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG; - glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; - glDeleteFencesNV_client_proc_t glDeleteFencesNV; - glGenFencesNV_client_proc_t glGenFencesNV; - glIsFenceNV_client_proc_t glIsFenceNV; - glTestFenceNV_client_proc_t glTestFenceNV; - glGetFenceivNV_client_proc_t glGetFenceivNV; - glFinishFenceNV_client_proc_t glFinishFenceNV; - glSetFenceNV_client_proc_t glSetFenceNV; - glCoverageMaskNV_client_proc_t glCoverageMaskNV; - glCoverageOperationNV_client_proc_t glCoverageOperationNV; - glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM; - glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM; - glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM; - glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM; - glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM; - glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM; - glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM; - glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM; - glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM; - glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM; - glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM; - glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM; - glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; - glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM; - glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM; - glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM; - glStartTilingQCOM_client_proc_t glStartTilingQCOM; - glEndTilingQCOM_client_proc_t glEndTilingQCOM; - glVertexAttribPointerData_client_proc_t glVertexAttribPointerData; - glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset; - glDrawElementsOffset_client_proc_t glDrawElementsOffset; - glDrawElementsData_client_proc_t glDrawElementsData; - glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats; - glShaderString_client_proc_t glShaderString; - glFinishRoundTrip_client_proc_t glFinishRoundTrip; - virtual ~gl2_client_context_t() {} - - typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void); - static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); - int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); - virtual void setError(unsigned int error){ (void)error; }; - virtual unsigned int getError(){ return 0; }; -}; - -#endif diff --git a/opengl/system/GLESv2_enc/gl2_client_proc.h b/opengl/system/GLESv2_enc/gl2_client_proc.h deleted file mode 100644 index 445910d9..00000000 --- a/opengl/system/GLESv2_enc/gl2_client_proc.h +++ /dev/null @@ -1,222 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl2_client_proc_t_h -#define __gl2_client_proc_t_h - - - -#include "gl2_types.h" -#ifndef gl2_APIENTRY -#define gl2_APIENTRY -#endif -typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint); -typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*); -typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl2_APIENTRY *glBlendColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); -typedef void (gl2_APIENTRY *glBlendEquation_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glBlendEquationSeparate_client_proc_t) (void * ctx, GLenum, GLenum); -typedef void (gl2_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum); -typedef void (gl2_APIENTRY *glBlendFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum); -typedef void (gl2_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum); -typedef void (gl2_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*); -typedef GLenum (gl2_APIENTRY *glCheckFramebufferStatus_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield); -typedef void (gl2_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); -typedef void (gl2_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf); -typedef void (gl2_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint); -typedef void (gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean); -typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -typedef void (gl2_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -typedef void (gl2_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -typedef void (gl2_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx); -typedef GLuint (gl2_APIENTRY *glCreateShader_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl2_APIENTRY *glDeleteFramebuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl2_APIENTRY *glDeleteProgram_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glDeleteRenderbuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl2_APIENTRY *glDeleteShader_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl2_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean); -typedef void (gl2_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf); -typedef void (gl2_APIENTRY *glDetachShader_client_proc_t) (void * ctx, GLuint, GLuint); -typedef void (gl2_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glDisableVertexAttribArray_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei); -typedef void (gl2_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*); -typedef void (gl2_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glEnableVertexAttribArray_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glFinish_client_proc_t) (void * ctx); -typedef void (gl2_APIENTRY *glFlush_client_proc_t) (void * ctx); -typedef void (gl2_APIENTRY *glFramebufferRenderbuffer_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint); -typedef void (gl2_APIENTRY *glFramebufferTexture2D_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint); -typedef void (gl2_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGenerateMipmap_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glGenFramebuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGenRenderbuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGetActiveAttrib_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); -typedef void (gl2_APIENTRY *glGetActiveUniform_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); -typedef void (gl2_APIENTRY *glGetAttachedShaders_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*); -typedef int (gl2_APIENTRY *glGetAttribLocation_client_proc_t) (void * ctx, GLuint, const GLchar*); -typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*); -typedef void (gl2_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef GLenum (gl2_APIENTRY *glGetError_client_proc_t) (void * ctx); -typedef void (gl2_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*); -typedef void (gl2_APIENTRY *glGetFramebufferAttachmentParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetProgramiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetProgramInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (gl2_APIENTRY *glGetRenderbufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetShaderiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetShaderInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (gl2_APIENTRY *glGetShaderPrecisionFormat_client_proc_t) (void * ctx, GLenum, GLenum, GLint*, GLint*); -typedef void (gl2_APIENTRY *glGetShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); -typedef const GLubyte* (gl2_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); -typedef void (gl2_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetUniformfv_client_proc_t) (void * ctx, GLuint, GLint, GLfloat*); -typedef void (gl2_APIENTRY *glGetUniformiv_client_proc_t) (void * ctx, GLuint, GLint, GLint*); -typedef int (gl2_APIENTRY *glGetUniformLocation_client_proc_t) (void * ctx, GLuint, const GLchar*); -typedef void (gl2_APIENTRY *glGetVertexAttribfv_client_proc_t) (void * ctx, GLuint, GLenum, GLfloat*); -typedef void (gl2_APIENTRY *glGetVertexAttribiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); -typedef void (gl2_APIENTRY *glGetVertexAttribPointerv_client_proc_t) (void * ctx, GLuint, GLenum, GLvoid**); -typedef void (gl2_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum); -typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum); -typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat); -typedef void (gl2_APIENTRY *glLinkProgram_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint); -typedef void (gl2_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); -typedef void (gl2_APIENTRY *glReleaseShaderCompiler_client_proc_t) (void * ctx); -typedef void (gl2_APIENTRY *glRenderbufferStorage_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei); -typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); -typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); -typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei); -typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar* const*, const GLint*); -typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint); -typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint); -typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glStencilMaskSeparate_client_proc_t) (void * ctx, GLenum, GLuint); -typedef void (gl2_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum); -typedef void (gl2_APIENTRY *glStencilOpSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum); -typedef void (gl2_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); -typedef void (gl2_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); -typedef void (gl2_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); -typedef void (gl2_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint); -typedef void (gl2_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); -typedef void (gl2_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); -typedef void (gl2_APIENTRY *glUniform1f_client_proc_t) (void * ctx, GLint, GLfloat); -typedef void (gl2_APIENTRY *glUniform1fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); -typedef void (gl2_APIENTRY *glUniform1i_client_proc_t) (void * ctx, GLint, GLint); -typedef void (gl2_APIENTRY *glUniform1iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); -typedef void (gl2_APIENTRY *glUniform2f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glUniform2fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); -typedef void (gl2_APIENTRY *glUniform2i_client_proc_t) (void * ctx, GLint, GLint, GLint); -typedef void (gl2_APIENTRY *glUniform2iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); -typedef void (gl2_APIENTRY *glUniform3f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glUniform3fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); -typedef void (gl2_APIENTRY *glUniform3i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint); -typedef void (gl2_APIENTRY *glUniform3iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); -typedef void (gl2_APIENTRY *glUniform4f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glUniform4fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); -typedef void (gl2_APIENTRY *glUniform4i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint); -typedef void (gl2_APIENTRY *glUniform4iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); -typedef void (gl2_APIENTRY *glUniformMatrix2fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*); -typedef void (gl2_APIENTRY *glUniformMatrix3fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*); -typedef void (gl2_APIENTRY *glUniformMatrix4fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*); -typedef void (gl2_APIENTRY *glUseProgram_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glValidateProgram_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glVertexAttrib1f_client_proc_t) (void * ctx, GLuint, GLfloat); -typedef void (gl2_APIENTRY *glVertexAttrib1fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); -typedef void (gl2_APIENTRY *glVertexAttrib2f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glVertexAttrib2fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); -typedef void (gl2_APIENTRY *glVertexAttrib3f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glVertexAttrib3fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); -typedef void (gl2_APIENTRY *glVertexAttrib4f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (gl2_APIENTRY *glVertexAttrib4fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); -typedef void (gl2_APIENTRY *glVertexAttribPointer_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); -typedef void (gl2_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); -typedef void (gl2_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); -typedef void (gl2_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); -typedef void (gl2_APIENTRY *glGetProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*); -typedef void (gl2_APIENTRY *glProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLenum, const GLvoid*, GLint); -typedef void* (gl2_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum); -typedef GLboolean (gl2_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); -typedef void (gl2_APIENTRY *glTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); -typedef void (gl2_APIENTRY *glCopyTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -typedef void (gl2_APIENTRY *glCompressedTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -typedef void (gl2_APIENTRY *glCompressedTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -typedef void (gl2_APIENTRY *glFramebufferTexture3DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLint); -typedef void (gl2_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl2_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef GLboolean (gl2_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*); -typedef void (gl2_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, const GLint*, const GLsizei*, GLsizei); -typedef void (gl2_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid* const*, GLsizei); -typedef void (gl2_APIENTRY *glGetPerfMonitorGroupsAMD_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGetPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLint*, GLint*, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGetPerfMonitorGroupStringAMD_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (gl2_APIENTRY *glGetPerfMonitorCounterStringAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (gl2_APIENTRY *glGetPerfMonitorCounterInfoAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLenum, GLvoid*); -typedef void (gl2_APIENTRY *glGenPerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glDeletePerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glSelectPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLboolean, GLuint, GLint, GLuint*); -typedef void (gl2_APIENTRY *glBeginPerfMonitorAMD_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glEndPerfMonitorAMD_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glGetPerfMonitorCounterDataAMD_client_proc_t) (void * ctx, GLuint, GLenum, GLsizei, GLuint*, GLint*); -typedef void (gl2_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei); -typedef void (gl2_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); -typedef void (gl2_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*); -typedef void (gl2_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*); -typedef GLboolean (gl2_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint); -typedef GLboolean (gl2_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); -typedef void (gl2_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum); -typedef void (gl2_APIENTRY *glCoverageMaskNV_client_proc_t) (void * ctx, GLboolean); -typedef void (gl2_APIENTRY *glCoverageOperationNV_client_proc_t) (void * ctx, GLenum); -typedef void (gl2_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*); -typedef void (gl2_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (gl2_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl2_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl2_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl2_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl2_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*); -typedef void (gl2_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint); -typedef void (gl2_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); -typedef void (gl2_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoidptr*); -typedef void (gl2_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef void (gl2_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); -typedef GLboolean (gl2_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint); -typedef void (gl2_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*); -typedef void (gl2_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield); -typedef void (gl2_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield); -typedef void (gl2_APIENTRY *glVertexAttribPointerData_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint); -typedef void (gl2_APIENTRY *glVertexAttribPointerOffset_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint); -typedef void (gl2_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint); -typedef void (gl2_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint); -typedef void (gl2_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*); -typedef void (gl2_APIENTRY *glShaderString_client_proc_t) (void * ctx, GLuint, const GLchar*, GLsizei); -typedef int (gl2_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx); - - -#endif diff --git a/opengl/system/GLESv2_enc/gl2_enc.cpp b/opengl/system/GLESv2_enc/gl2_enc.cpp deleted file mode 100644 index 615dcc19..00000000 --- a/opengl/system/GLESv2_enc/gl2_enc.cpp +++ /dev/null @@ -1,5191 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - - -#include <memory> -#include <string.h> -#include "gl2_opcodes.h" - -#include "gl2_enc.h" - - -#include <stdio.h> - -namespace { - -void enc_unsupported() -{ - ALOGE("Function is unsupported\n"); -} - -void glActiveTexture_enc(void *self , GLenum texture) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glAttachShader_enc(void *self , GLuint program, GLuint shader) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &shader, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_name = (strlen(name) + 1); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &index, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_name; ptr += 4; - memcpy(ptr, name, __size_name);ptr += __size_name; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &buffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &framebuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &renderbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindTexture_enc(void *self , GLenum target, GLuint texture) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendEquation_enc(void *self , GLenum mode) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &modeRGB, 4); ptr += 4; - memcpy(ptr, &modeAlpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &sfactor, 4); ptr += 4; - memcpy(ptr, &dfactor, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &srcRGB, 4); ptr += 4; - memcpy(ptr, &dstRGB, 4); ptr += 4; - memcpy(ptr, &srcAlpha, 4); ptr += 4; - memcpy(ptr, &dstAlpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? size : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4); - ptr = buf; - int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_data,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); - if (data != NULL) { - stream->writeFully(data, __size_data); - if (useChecksum) checksumCalculator->addBuffer(data, __size_data); - } - buf = stream->alloc(4); - ptr = buf; - memcpy(ptr, &usage, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? size : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_data,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); - if (data != NULL) { - stream->writeFully(data, __size_data); - if (useChecksum) checksumCalculator->addBuffer(data, __size_data); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -GLenum glCheckFramebufferStatus_enc(void *self , GLenum target) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLenum retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glCheckFramebufferStatus: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glClear_enc(void *self , GLbitfield mask) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 4); ptr += 4; - memcpy(ptr, &green, 4); ptr += 4; - memcpy(ptr, &blue, 4); ptr += 4; - memcpy(ptr, &alpha, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearDepthf_enc(void *self , GLclampf depth) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &depth, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glClearStencil_enc(void *self , GLint s) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &s, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &red, 1); ptr += 1; - memcpy(ptr, &green, 1); ptr += 1; - memcpy(ptr, &blue, 1); ptr += 1; - memcpy(ptr, &alpha, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCompileShader_enc(void *self , GLuint shader) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? imageSize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - memcpy(ptr, &imageSize, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_data,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); - if (data != NULL) { - stream->writeFully(data, __size_data); - if (useChecksum) checksumCalculator->addBuffer(data, __size_data); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? imageSize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &imageSize, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_data,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); - if (data != NULL) { - stream->writeFully(data, __size_data); - if (useChecksum) checksumCalculator->addBuffer(data, __size_data); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLuint glCreateProgram_enc(void *self ) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLuint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glCreateProgram: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLuint glCreateShader_enc(void *self , GLenum type) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLuint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glCreateShader: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glCullFace_enc(void *self , GLenum mode) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffers; ptr += 4; - memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_framebuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; - memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteProgram_enc(void *self , GLuint program) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; - memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteShader_enc(void *self , GLuint shader) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_textures = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_textures; ptr += 4; - memcpy(ptr, textures, __size_textures);ptr += __size_textures; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthFunc_enc(void *self , GLenum func) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthMask_enc(void *self , GLboolean flag) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &flag, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &zNear, 4); ptr += 4; - memcpy(ptr, &zFar, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDetachShader_enc(void *self , GLuint program, GLuint shader) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &shader, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDisable_enc(void *self , GLenum cap) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &cap, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDisableVertexAttribArray_enc(void *self , GLuint index) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &index, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - memcpy(ptr, &first, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEnable_enc(void *self , GLenum cap) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &cap, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEnableVertexAttribArray_enc(void *self , GLuint index) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &index, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFinish_enc(void *self ) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFlush_enc(void *self ) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &renderbuffertarget, 4); ptr += 4; - memcpy(ptr, &renderbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &textarget, 4); ptr += 4; - memcpy(ptr, &texture, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glFrontFace_enc(void *self , GLenum mode) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(buffers, __size_buffers); - if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGenerateMipmap_enc(void *self , GLenum target) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_framebuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(framebuffers, __size_framebuffers); - if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenFramebuffers: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(renderbuffers, __size_renderbuffers); - if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenRenderbuffers: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_textures = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_textures; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(textures, __size_textures); - if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); - const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0); - const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0); - const unsigned int __size_name = ((name != NULL) ? bufsize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &index, 4); ptr += 4; - memcpy(ptr, &bufsize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_length; ptr += 4; - *(unsigned int *)(ptr) = __size_size; ptr += 4; - *(unsigned int *)(ptr) = __size_type; ptr += 4; - *(unsigned int *)(ptr) = __size_name; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (length != NULL) { - stream->readback(length, __size_length); - if (useChecksum) checksumCalculator->addBuffer(length, __size_length); - } - if (size != NULL) { - stream->readback(size, __size_size); - if (useChecksum) checksumCalculator->addBuffer(size, __size_size); - } - if (type != NULL) { - stream->readback(type, __size_type); - if (useChecksum) checksumCalculator->addBuffer(type, __size_type); - } - if (name != NULL) { - stream->readback(name, __size_name); - if (useChecksum) checksumCalculator->addBuffer(name, __size_name); - } - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetActiveAttrib: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); - const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0); - const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0); - const unsigned int __size_name = ((name != NULL) ? bufsize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &index, 4); ptr += 4; - memcpy(ptr, &bufsize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_length; ptr += 4; - *(unsigned int *)(ptr) = __size_size; ptr += 4; - *(unsigned int *)(ptr) = __size_type; ptr += 4; - *(unsigned int *)(ptr) = __size_name; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (length != NULL) { - stream->readback(length, __size_length); - if (useChecksum) checksumCalculator->addBuffer(length, __size_length); - } - if (size != NULL) { - stream->readback(size, __size_size); - if (useChecksum) checksumCalculator->addBuffer(size, __size_size); - } - if (type != NULL) { - stream->readback(type, __size_type); - if (useChecksum) checksumCalculator->addBuffer(type, __size_type); - } - if (name != NULL) { - stream->readback(name, __size_name); - if (useChecksum) checksumCalculator->addBuffer(name, __size_name); - } - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetActiveUniform: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0); - const unsigned int __size_shaders = (maxcount*sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_count + __size_shaders + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &maxcount, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_count; ptr += 4; - *(unsigned int *)(ptr) = __size_shaders; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (count != NULL) { - stream->readback(count, __size_count); - if (useChecksum) checksumCalculator->addBuffer(count, __size_count); - } - stream->readback(shaders, __size_shaders); - if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetAttachedShaders: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_name = (strlen(name) + 1); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_name; ptr += 4; - memcpy(ptr, name, __size_name);ptr += __size_name; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetAttribLocation: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLenum glGetError_enc(void *self ) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLenum retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetFramebufferAttachmentParameteriv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = sizeof(GLint); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetProgramiv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_length = ((length != NULL) ? sizeof(GLsizei) : 0); - const unsigned int __size_infolog = bufsize; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &bufsize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_length; ptr += 4; - *(unsigned int *)(ptr) = __size_infolog; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (length != NULL) { - stream->readback(length, __size_length); - if (useChecksum) checksumCalculator->addBuffer(length, __size_length); - } - stream->readback(infolog, __size_infolog); - if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetProgramInfoLog: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = sizeof(GLint); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetRenderbufferParameteriv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = sizeof(GLint); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetShaderiv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); - const unsigned int __size_infolog = bufsize; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - memcpy(ptr, &bufsize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_length; ptr += 4; - *(unsigned int *)(ptr) = __size_infolog; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (length != NULL) { - stream->readback(length, __size_length); - if (useChecksum) checksumCalculator->addBuffer(length, __size_length); - } - stream->readback(infolog, __size_infolog); - if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetShaderInfoLog: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_range = (2 * sizeof(GLint)); - const unsigned int __size_precision = (sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_range + __size_precision + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shadertype, 4); ptr += 4; - memcpy(ptr, &precisiontype, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_range; ptr += 4; - *(unsigned int *)(ptr) = __size_precision; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(range, __size_range); - if (useChecksum) checksumCalculator->addBuffer(range, __size_range); - stream->readback(precision, __size_precision); - if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetShaderPrecisionFormat: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); - const unsigned int __size_source = bufsize; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_source + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - memcpy(ptr, &bufsize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_length; ptr += 4; - *(unsigned int *)(ptr) = __size_source; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (length != NULL) { - stream->readback(length, __size_length); - if (useChecksum) checksumCalculator->addBuffer(length, __size_length); - } - stream->readback(source, __size_source); - if (useChecksum) checksumCalculator->addBuffer(source, __size_source); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetShaderSource: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &location, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetUniformfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - memcpy(ptr, &location, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetUniformiv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_name = (strlen(name) + 1); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_name; ptr += 4; - memcpy(ptr, name, __size_name);ptr += __size_name; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetUniformLocation: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &index, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetVertexAttribfv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &index, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(params, __size_params); - if (useChecksum) checksumCalculator->addBuffer(params, __size_params); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetVertexAttribiv: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glHint_enc(void *self , GLenum target, GLenum mode) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &mode, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLboolean glIsBuffer_enc(void *self , GLuint buffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &buffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsEnabled_enc(void *self , GLenum cap) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &cap, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &framebuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsFramebuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsProgram_enc(void *self , GLuint program) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsProgram: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &renderbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsRenderbuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsShader_enc(void *self , GLuint shader) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsShader: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -GLboolean glIsTexture_enc(void *self , GLuint texture) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &texture, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glLineWidth_enc(void *self , GLfloat width) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &width, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glLinkProgram_enc(void *self , GLuint program) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPixelStorei_enc(void *self , GLenum pname, GLint param) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &factor, 4); ptr += 4; - memcpy(ptr, &units, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = glesv2_enc::pixelDataSize(self, width, height, format, type, 1); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_pixels; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glReleaseShaderCompiler_enc(void *self ) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 1; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &value, 4); ptr += 4; - memcpy(ptr, &invert, 1); ptr += 1; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &func, 4); ptr += 4; - memcpy(ptr, &ref, 4); ptr += 4; - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &func, 4); ptr += 4; - memcpy(ptr, &ref, 4); ptr += 4; - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilMask_enc(void *self , GLuint mask) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &mask, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &fail, 4); ptr += 4; - memcpy(ptr, &zfail, 4); ptr += 4; - memcpy(ptr, &zpass, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &face, 4); ptr += 4; - memcpy(ptr, &fail, 4); ptr += 4; - memcpy(ptr, &zfail, 4); ptr += 4; - memcpy(ptr, &zpass, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - if (pixels != NULL) { - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &pname, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_params; ptr += 4; - memcpy(ptr, params, __size_params);ptr += __size_params; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - if (pixels != NULL) { - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glUniform1f_enc(void *self , GLint location, GLfloat x) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (count * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform1i_enc(void *self , GLint location, GLint x) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (count * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (count * 2 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform2i_enc(void *self , GLint location, GLint x, GLint y) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (count * 2 * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (count * 3 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (3 * count * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - memcpy(ptr, &w, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (4 * count * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - memcpy(ptr, &w, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_v = (4 * count * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_v; ptr += 4; - memcpy(ptr, v, __size_v);ptr += __size_v; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_value = (count * 4 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &transpose, 1); ptr += 1; - *(unsigned int *)(ptr) = __size_value; ptr += 4; - memcpy(ptr, value, __size_value);ptr += __size_value; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_value = (count * 9 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &transpose, 1); ptr += 1; - *(unsigned int *)(ptr) = __size_value; ptr += 4; - memcpy(ptr, value, __size_value);ptr += __size_value; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_value = (count * 16 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &location, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &transpose, 1); ptr += 1; - *(unsigned int *)(ptr) = __size_value; ptr += 4; - memcpy(ptr, value, __size_value);ptr += __size_value; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glUseProgram_enc(void *self , GLuint program) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glValidateProgram_enc(void *self , GLuint program) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &program, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_values = (sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_values; ptr += 4; - memcpy(ptr, values, __size_values);ptr += __size_values; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_values = (2 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_values; ptr += 4; - memcpy(ptr, values, __size_values);ptr += __size_values; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_values = (3 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_values; ptr += 4; - memcpy(ptr, values, __size_values);ptr += __size_values; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &z, 4); ptr += 4; - memcpy(ptr, &w, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_values = (4 * sizeof(GLfloat)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_values; ptr += 4; - memcpy(ptr, values, __size_values);ptr += __size_values; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &image, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &image, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -GLboolean glUnmapBufferOES_enc(void *self , GLenum target) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &depth, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - if (pixels != NULL) { - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &zoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &depth, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - if (pixels != NULL) { - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &zoffset, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? imageSize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &internalformat, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &depth, 4); ptr += 4; - memcpy(ptr, &border, 4); ptr += 4; - memcpy(ptr, &imageSize, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_data,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); - if (data != NULL) { - stream->writeFully(data, __size_data); - if (useChecksum) checksumCalculator->addBuffer(data, __size_data); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = ((data != NULL) ? imageSize : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &xoffset, 4); ptr += 4; - memcpy(ptr, &yoffset, 4); ptr += 4; - memcpy(ptr, &zoffset, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &depth, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &imageSize, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_data,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_data,4); - if (data != NULL) { - stream->writeFully(data, __size_data); - if (useChecksum) checksumCalculator->addBuffer(data, __size_data); - } - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - -} - -void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &attachment, 4); ptr += 4; - memcpy(ptr, &textarget, 4); ptr += 4; - memcpy(ptr, &texture, 4); ptr += 4; - memcpy(ptr, &level, 4); ptr += 4; - memcpy(ptr, &zoffset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glBindVertexArrayOES_enc(void *self , GLuint array) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &array, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_arrays = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_arrays; ptr += 4; - memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_arrays = (n * sizeof(GLuint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &n, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_arrays; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(arrays, __size_arrays); - if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &array, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLboolean retval; - stream->readback(&retval, 1); - if (useChecksum) checksumCalculator->addBuffer(&retval, 1); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_attachments = (numAttachments * sizeof(GLenum)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &numAttachments, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_attachments; ptr += 4; - memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &normalized, 1); ptr += 1; - memcpy(ptr, &stride, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &indx, 4); ptr += 4; - memcpy(ptr, &size, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &normalized, 1); ptr += 1; - memcpy(ptr, &stride, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - memcpy(ptr, &offset, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_data = datalen; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &mode, 4); ptr += 4; - memcpy(ptr, &count, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_data; ptr += 4; - memcpy(ptr, data, __size_data);ptr += __size_data; - memcpy(ptr, &datalen, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_formats = (count * sizeof(GLint)); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &count, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_formats; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(formats, __size_formats); - if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_string = len; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_string + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &shader, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_string; ptr += 4; - memcpy(ptr, string, __size_string);ptr += __size_string; - memcpy(ptr, &len, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -int glFinishRoundTrip_enc(void *self ) -{ - - gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -} // namespace - -gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) -{ - m_stream = stream; - m_checksumCalculator = checksumCalculator; - - this->glActiveTexture = &glActiveTexture_enc; - this->glAttachShader = &glAttachShader_enc; - this->glBindAttribLocation = &glBindAttribLocation_enc; - this->glBindBuffer = &glBindBuffer_enc; - this->glBindFramebuffer = &glBindFramebuffer_enc; - this->glBindRenderbuffer = &glBindRenderbuffer_enc; - this->glBindTexture = &glBindTexture_enc; - this->glBlendColor = &glBlendColor_enc; - this->glBlendEquation = &glBlendEquation_enc; - this->glBlendEquationSeparate = &glBlendEquationSeparate_enc; - this->glBlendFunc = &glBlendFunc_enc; - this->glBlendFuncSeparate = &glBlendFuncSeparate_enc; - this->glBufferData = &glBufferData_enc; - this->glBufferSubData = &glBufferSubData_enc; - this->glCheckFramebufferStatus = &glCheckFramebufferStatus_enc; - this->glClear = &glClear_enc; - this->glClearColor = &glClearColor_enc; - this->glClearDepthf = &glClearDepthf_enc; - this->glClearStencil = &glClearStencil_enc; - this->glColorMask = &glColorMask_enc; - this->glCompileShader = &glCompileShader_enc; - this->glCompressedTexImage2D = &glCompressedTexImage2D_enc; - this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc; - this->glCopyTexImage2D = &glCopyTexImage2D_enc; - this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc; - this->glCreateProgram = &glCreateProgram_enc; - this->glCreateShader = &glCreateShader_enc; - this->glCullFace = &glCullFace_enc; - this->glDeleteBuffers = &glDeleteBuffers_enc; - this->glDeleteFramebuffers = &glDeleteFramebuffers_enc; - this->glDeleteProgram = &glDeleteProgram_enc; - this->glDeleteRenderbuffers = &glDeleteRenderbuffers_enc; - this->glDeleteShader = &glDeleteShader_enc; - this->glDeleteTextures = &glDeleteTextures_enc; - this->glDepthFunc = &glDepthFunc_enc; - this->glDepthMask = &glDepthMask_enc; - this->glDepthRangef = &glDepthRangef_enc; - this->glDetachShader = &glDetachShader_enc; - this->glDisable = &glDisable_enc; - this->glDisableVertexAttribArray = &glDisableVertexAttribArray_enc; - this->glDrawArrays = &glDrawArrays_enc; - this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported; - this->glEnable = &glEnable_enc; - this->glEnableVertexAttribArray = &glEnableVertexAttribArray_enc; - this->glFinish = &glFinish_enc; - this->glFlush = &glFlush_enc; - this->glFramebufferRenderbuffer = &glFramebufferRenderbuffer_enc; - this->glFramebufferTexture2D = &glFramebufferTexture2D_enc; - this->glFrontFace = &glFrontFace_enc; - this->glGenBuffers = &glGenBuffers_enc; - this->glGenerateMipmap = &glGenerateMipmap_enc; - this->glGenFramebuffers = &glGenFramebuffers_enc; - this->glGenRenderbuffers = &glGenRenderbuffers_enc; - this->glGenTextures = &glGenTextures_enc; - this->glGetActiveAttrib = &glGetActiveAttrib_enc; - this->glGetActiveUniform = &glGetActiveUniform_enc; - this->glGetAttachedShaders = &glGetAttachedShaders_enc; - this->glGetAttribLocation = &glGetAttribLocation_enc; - this->glGetBooleanv = &glGetBooleanv_enc; - this->glGetBufferParameteriv = &glGetBufferParameteriv_enc; - this->glGetError = &glGetError_enc; - this->glGetFloatv = &glGetFloatv_enc; - this->glGetFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv_enc; - this->glGetIntegerv = &glGetIntegerv_enc; - this->glGetProgramiv = &glGetProgramiv_enc; - this->glGetProgramInfoLog = &glGetProgramInfoLog_enc; - this->glGetRenderbufferParameteriv = &glGetRenderbufferParameteriv_enc; - this->glGetShaderiv = &glGetShaderiv_enc; - this->glGetShaderInfoLog = &glGetShaderInfoLog_enc; - this->glGetShaderPrecisionFormat = &glGetShaderPrecisionFormat_enc; - this->glGetShaderSource = &glGetShaderSource_enc; - this->glGetString = (glGetString_client_proc_t) &enc_unsupported; - this->glGetTexParameterfv = &glGetTexParameterfv_enc; - this->glGetTexParameteriv = &glGetTexParameteriv_enc; - this->glGetUniformfv = &glGetUniformfv_enc; - this->glGetUniformiv = &glGetUniformiv_enc; - this->glGetUniformLocation = &glGetUniformLocation_enc; - this->glGetVertexAttribfv = &glGetVertexAttribfv_enc; - this->glGetVertexAttribiv = &glGetVertexAttribiv_enc; - this->glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) &enc_unsupported; - this->glHint = &glHint_enc; - this->glIsBuffer = &glIsBuffer_enc; - this->glIsEnabled = &glIsEnabled_enc; - this->glIsFramebuffer = &glIsFramebuffer_enc; - this->glIsProgram = &glIsProgram_enc; - this->glIsRenderbuffer = &glIsRenderbuffer_enc; - this->glIsShader = &glIsShader_enc; - this->glIsTexture = &glIsTexture_enc; - this->glLineWidth = &glLineWidth_enc; - this->glLinkProgram = &glLinkProgram_enc; - this->glPixelStorei = &glPixelStorei_enc; - this->glPolygonOffset = &glPolygonOffset_enc; - this->glReadPixels = &glReadPixels_enc; - this->glReleaseShaderCompiler = &glReleaseShaderCompiler_enc; - this->glRenderbufferStorage = &glRenderbufferStorage_enc; - this->glSampleCoverage = &glSampleCoverage_enc; - this->glScissor = &glScissor_enc; - this->glShaderBinary = (glShaderBinary_client_proc_t) &enc_unsupported; - this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported; - this->glStencilFunc = &glStencilFunc_enc; - this->glStencilFuncSeparate = &glStencilFuncSeparate_enc; - this->glStencilMask = &glStencilMask_enc; - this->glStencilMaskSeparate = &glStencilMaskSeparate_enc; - this->glStencilOp = &glStencilOp_enc; - this->glStencilOpSeparate = &glStencilOpSeparate_enc; - this->glTexImage2D = &glTexImage2D_enc; - this->glTexParameterf = &glTexParameterf_enc; - this->glTexParameterfv = &glTexParameterfv_enc; - this->glTexParameteri = &glTexParameteri_enc; - this->glTexParameteriv = &glTexParameteriv_enc; - this->glTexSubImage2D = &glTexSubImage2D_enc; - this->glUniform1f = &glUniform1f_enc; - this->glUniform1fv = &glUniform1fv_enc; - this->glUniform1i = &glUniform1i_enc; - this->glUniform1iv = &glUniform1iv_enc; - this->glUniform2f = &glUniform2f_enc; - this->glUniform2fv = &glUniform2fv_enc; - this->glUniform2i = &glUniform2i_enc; - this->glUniform2iv = &glUniform2iv_enc; - this->glUniform3f = &glUniform3f_enc; - this->glUniform3fv = &glUniform3fv_enc; - this->glUniform3i = &glUniform3i_enc; - this->glUniform3iv = &glUniform3iv_enc; - this->glUniform4f = &glUniform4f_enc; - this->glUniform4fv = &glUniform4fv_enc; - this->glUniform4i = &glUniform4i_enc; - this->glUniform4iv = &glUniform4iv_enc; - this->glUniformMatrix2fv = &glUniformMatrix2fv_enc; - this->glUniformMatrix3fv = &glUniformMatrix3fv_enc; - this->glUniformMatrix4fv = &glUniformMatrix4fv_enc; - this->glUseProgram = &glUseProgram_enc; - this->glValidateProgram = &glValidateProgram_enc; - this->glVertexAttrib1f = &glVertexAttrib1f_enc; - this->glVertexAttrib1fv = &glVertexAttrib1fv_enc; - this->glVertexAttrib2f = &glVertexAttrib2f_enc; - this->glVertexAttrib2fv = &glVertexAttrib2fv_enc; - this->glVertexAttrib3f = &glVertexAttrib3f_enc; - this->glVertexAttrib3fv = &glVertexAttrib3fv_enc; - this->glVertexAttrib4f = &glVertexAttrib4f_enc; - this->glVertexAttrib4fv = &glVertexAttrib4fv_enc; - this->glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) &enc_unsupported; - this->glViewport = &glViewport_enc; - this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc; - this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc; - this->glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) &enc_unsupported; - this->glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) &enc_unsupported; - this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported; - this->glUnmapBufferOES = &glUnmapBufferOES_enc; - this->glTexImage3DOES = &glTexImage3DOES_enc; - this->glTexSubImage3DOES = &glTexSubImage3DOES_enc; - this->glCopyTexSubImage3DOES = &glCopyTexSubImage3DOES_enc; - this->glCompressedTexImage3DOES = &glCompressedTexImage3DOES_enc; - this->glCompressedTexSubImage3DOES = &glCompressedTexSubImage3DOES_enc; - this->glFramebufferTexture3DOES = &glFramebufferTexture3DOES_enc; - this->glBindVertexArrayOES = &glBindVertexArrayOES_enc; - this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc; - this->glGenVertexArraysOES = &glGenVertexArraysOES_enc; - this->glIsVertexArrayOES = &glIsVertexArrayOES_enc; - this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc; - this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported; - this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported; - this->glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) &enc_unsupported; - this->glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) &enc_unsupported; - this->glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) &enc_unsupported; - this->glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) &enc_unsupported; - this->glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) &enc_unsupported; - this->glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) &enc_unsupported; - this->glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) &enc_unsupported; - this->glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) &enc_unsupported; - this->glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) &enc_unsupported; - this->glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) &enc_unsupported; - this->glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) &enc_unsupported; - this->glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) &enc_unsupported; - this->glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) &enc_unsupported; - this->glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) &enc_unsupported; - this->glGenFencesNV = (glGenFencesNV_client_proc_t) &enc_unsupported; - this->glIsFenceNV = (glIsFenceNV_client_proc_t) &enc_unsupported; - this->glTestFenceNV = (glTestFenceNV_client_proc_t) &enc_unsupported; - this->glGetFenceivNV = (glGetFenceivNV_client_proc_t) &enc_unsupported; - this->glFinishFenceNV = (glFinishFenceNV_client_proc_t) &enc_unsupported; - this->glSetFenceNV = (glSetFenceNV_client_proc_t) &enc_unsupported; - this->glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) &enc_unsupported; - this->glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) &enc_unsupported; - this->glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) &enc_unsupported; - this->glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) &enc_unsupported; - this->glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) &enc_unsupported; - this->glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) &enc_unsupported; - this->glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) &enc_unsupported; - this->glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) &enc_unsupported; - this->glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) &enc_unsupported; - this->glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) &enc_unsupported; - this->glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) &enc_unsupported; - this->glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) &enc_unsupported; - this->glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) &enc_unsupported; - this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported; - this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported; - this->glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) &enc_unsupported; - this->glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) &enc_unsupported; - this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported; - this->glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) &enc_unsupported; - this->glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) &enc_unsupported; - this->glVertexAttribPointerData = &glVertexAttribPointerData_enc; - this->glVertexAttribPointerOffset = &glVertexAttribPointerOffset_enc; - this->glDrawElementsOffset = &glDrawElementsOffset_enc; - this->glDrawElementsData = &glDrawElementsData_enc; - this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc; - this->glShaderString = &glShaderString_enc; - this->glFinishRoundTrip = &glFinishRoundTrip_enc; -} - diff --git a/opengl/system/GLESv2_enc/gl2_enc.h b/opengl/system/GLESv2_enc/gl2_enc.h deleted file mode 100644 index 760d729d..00000000 --- a/opengl/system/GLESv2_enc/gl2_enc.h +++ /dev/null @@ -1,24 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - -#ifndef GUARD_gl2_encoder_context_t -#define GUARD_gl2_encoder_context_t - -#include "IOStream.h" -#include "ChecksumCalculator.h" -#include "gl2_client_context.h" - - -#include <string.h> -#include "glUtils.h" -#include "GL2EncoderUtils.h" - -struct gl2_encoder_context_t : public gl2_client_context_t { - - IOStream *m_stream; - ChecksumCalculator *m_checksumCalculator; - - gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); -}; - -#endif // GUARD_gl2_encoder_context_t
\ No newline at end of file diff --git a/opengl/system/GLESv2_enc/gl2_entry.cpp b/opengl/system/GLESv2_enc/gl2_entry.cpp deleted file mode 100644 index 3812aae0..00000000 --- a/opengl/system/GLESv2_enc/gl2_entry.cpp +++ /dev/null @@ -1,1483 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#include <stdio.h> -#include <stdlib.h> -#include "gl2_client_context.h" - -#ifndef GL_TRUE -extern "C" { - void glActiveTexture(GLenum texture); - void glAttachShader(GLuint program, GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); - void glBindBuffer(GLenum target, GLuint buffer); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - void glBindTexture(GLenum target, GLuint texture); - void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glBlendEquation(GLenum mode); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); - GLenum glCheckFramebufferStatus(GLenum target); - void glClear(GLbitfield mask); - void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glClearDepthf(GLclampf depth); - void glClearStencil(GLint s); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glCompileShader(GLuint shader); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - GLuint glCreateProgram(); - GLuint glCreateShader(GLenum type); - void glCullFace(GLenum mode); - void glDeleteBuffers(GLsizei n, const GLuint* buffers); - void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); - void glDeleteProgram(GLuint program); - void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); - void glDeleteShader(GLuint shader); - void glDeleteTextures(GLsizei n, const GLuint* textures); - void glDepthFunc(GLenum func); - void glDepthMask(GLboolean flag); - void glDepthRangef(GLclampf zNear, GLclampf zFar); - void glDetachShader(GLuint program, GLuint shader); - void glDisable(GLenum cap); - void glDisableVertexAttribArray(GLuint index); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void glEnable(GLenum cap); - void glEnableVertexAttribArray(GLuint index); - void glFinish(); - void glFlush(); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glFrontFace(GLenum mode); - void glGenBuffers(GLsizei n, GLuint* buffers); - void glGenerateMipmap(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint* framebuffers); - void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); - void glGenTextures(GLsizei n, GLuint* textures); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); - void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - int glGetAttribLocation(GLuint program, const GLchar* name); - void glGetBooleanv(GLenum pname, GLboolean* params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); - GLenum glGetError(); - void glGetFloatv(GLenum pname, GLfloat* params); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void glGetIntegerv(GLenum pname, GLint* params); - void glGetProgramiv(GLuint program, GLenum pname, GLint* params); - void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); - void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); - void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - const GLubyte* glGetString(GLenum name); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetUniformfv(GLuint program, GLint location, GLfloat* params); - void glGetUniformiv(GLuint program, GLint location, GLint* params); - int glGetUniformLocation(GLuint program, const GLchar* name); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); - void glHint(GLenum target, GLenum mode); - GLboolean glIsBuffer(GLuint buffer); - GLboolean glIsEnabled(GLenum cap); - GLboolean glIsFramebuffer(GLuint framebuffer); - GLboolean glIsProgram(GLuint program); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - GLboolean glIsShader(GLuint shader); - GLboolean glIsTexture(GLuint texture); - void glLineWidth(GLfloat width); - void glLinkProgram(GLuint program); - void glPixelStorei(GLenum pname, GLint param); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void glReleaseShaderCompiler(); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glSampleCoverage(GLclampf value, GLboolean invert); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); - void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilMask(GLuint mask); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void glUniform1f(GLint location, GLfloat x); - void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform1i(GLint location, GLint x); - void glUniform1iv(GLint location, GLsizei count, const GLint* v); - void glUniform2f(GLint location, GLfloat x, GLfloat y); - void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform2i(GLint location, GLint x, GLint y); - void glUniform2iv(GLint location, GLsizei count, const GLint* v); - void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); - void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform3i(GLint location, GLint x, GLint y, GLint z); - void glUniform3iv(GLint location, GLsizei count, const GLint* v); - void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); - void glUniform4iv(GLint location, GLsizei count, const GLint* v); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUseProgram(GLuint program); - void glValidateProgram(GLuint program); - void glVertexAttrib1f(GLuint indx, GLfloat x); - void glVertexAttrib1fv(GLuint indx, const GLfloat* values); - void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - void glVertexAttrib2fv(GLuint indx, const GLfloat* values); - void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void glVertexAttrib3fv(GLuint indx, const GLfloat* values); - void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertexAttrib4fv(GLuint indx, const GLfloat* values); - void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); - void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); - void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); - void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length); - void* glMapBufferOES(GLenum target, GLenum access); - GLboolean glUnmapBufferOES(GLenum target); - void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); - void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); - void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); - void glBindVertexArrayOES(GLuint array); - void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); - void glGenVertexArraysOES(GLsizei n, GLuint* arrays); - GLboolean glIsVertexArrayOES(GLuint array); - void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); - void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount); - void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount); - void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups); - void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); - void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); - void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); - void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data); - void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors); - void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors); - void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList); - void glBeginPerfMonitorAMD(GLuint monitor); - void glEndPerfMonitorAMD(GLuint monitor); - void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); - void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); - void glDeleteFencesNV(GLsizei n, const GLuint* fences); - void glGenFencesNV(GLsizei n, GLuint* fences); - GLboolean glIsFenceNV(GLuint fence); - GLboolean glTestFenceNV(GLuint fence); - void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); - void glFinishFenceNV(GLuint fence); - void glSetFenceNV(GLuint fence, GLenum condition); - void glCoverageMaskNV(GLboolean mask); - void glCoverageOperationNV(GLenum operation); - void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); - void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); - void glEnableDriverControlQCOM(GLuint driverControl); - void glDisableDriverControlQCOM(GLuint driverControl); - void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); - void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); - void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); - void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); - void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); - void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); - void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); - void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params); - void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); - void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); - GLboolean glExtIsProgramBinaryQCOM(GLuint program); - void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); - void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); - void glEndTilingQCOM(GLbitfield preserveMask); - void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen); - void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); - void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); - void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); - void glGetCompressedTextureFormats(int count, GLint* formats); - void glShaderString(GLuint shader, const GLchar* string, GLsizei len); - int glFinishRoundTrip(); -}; - -#endif -#ifndef GET_CONTEXT -static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; -void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } -#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext() -#endif - -void glActiveTexture(GLenum texture) -{ - GET_CONTEXT; - ctx->glActiveTexture(ctx, texture); -} - -void glAttachShader(GLuint program, GLuint shader) -{ - GET_CONTEXT; - ctx->glAttachShader(ctx, program, shader); -} - -void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) -{ - GET_CONTEXT; - ctx->glBindAttribLocation(ctx, program, index, name); -} - -void glBindBuffer(GLenum target, GLuint buffer) -{ - GET_CONTEXT; - ctx->glBindBuffer(ctx, target, buffer); -} - -void glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - GET_CONTEXT; - ctx->glBindFramebuffer(ctx, target, framebuffer); -} - -void glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - GET_CONTEXT; - ctx->glBindRenderbuffer(ctx, target, renderbuffer); -} - -void glBindTexture(GLenum target, GLuint texture) -{ - GET_CONTEXT; - ctx->glBindTexture(ctx, target, texture); -} - -void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CONTEXT; - ctx->glBlendColor(ctx, red, green, blue, alpha); -} - -void glBlendEquation(GLenum mode) -{ - GET_CONTEXT; - ctx->glBlendEquation(ctx, mode); -} - -void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - GET_CONTEXT; - ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - GET_CONTEXT; - ctx->glBlendFunc(ctx, sfactor, dfactor); -} - -void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - GET_CONTEXT; - ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - GET_CONTEXT; - ctx->glBufferData(ctx, target, size, data, usage); -} - -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glBufferSubData(ctx, target, offset, size, data); -} - -GLenum glCheckFramebufferStatus(GLenum target) -{ - GET_CONTEXT; - return ctx->glCheckFramebufferStatus(ctx, target); -} - -void glClear(GLbitfield mask) -{ - GET_CONTEXT; - ctx->glClear(ctx, mask); -} - -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - GET_CONTEXT; - ctx->glClearColor(ctx, red, green, blue, alpha); -} - -void glClearDepthf(GLclampf depth) -{ - GET_CONTEXT; - ctx->glClearDepthf(ctx, depth); -} - -void glClearStencil(GLint s) -{ - GET_CONTEXT; - ctx->glClearStencil(ctx, s); -} - -void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - GET_CONTEXT; - ctx->glColorMask(ctx, red, green, blue, alpha); -} - -void glCompileShader(GLuint shader) -{ - GET_CONTEXT; - ctx->glCompileShader(ctx, shader); -} - -void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); -} - -void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - GET_CONTEXT; - ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); -} - -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); -} - -GLuint glCreateProgram() -{ - GET_CONTEXT; - return ctx->glCreateProgram(ctx); -} - -GLuint glCreateShader(GLenum type) -{ - GET_CONTEXT; - return ctx->glCreateShader(ctx, type); -} - -void glCullFace(GLenum mode) -{ - GET_CONTEXT; - ctx->glCullFace(ctx, mode); -} - -void glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteBuffers(ctx, n, buffers); -} - -void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteFramebuffers(ctx, n, framebuffers); -} - -void glDeleteProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glDeleteProgram(ctx, program); -} - -void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteRenderbuffers(ctx, n, renderbuffers); -} - -void glDeleteShader(GLuint shader) -{ - GET_CONTEXT; - ctx->glDeleteShader(ctx, shader); -} - -void glDeleteTextures(GLsizei n, const GLuint* textures) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteTextures(ctx, n, textures); -} - -void glDepthFunc(GLenum func) -{ - GET_CONTEXT; - ctx->glDepthFunc(ctx, func); -} - -void glDepthMask(GLboolean flag) -{ - GET_CONTEXT; - ctx->glDepthMask(ctx, flag); -} - -void glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - GET_CONTEXT; - ctx->glDepthRangef(ctx, zNear, zFar); -} - -void glDetachShader(GLuint program, GLuint shader) -{ - GET_CONTEXT; - ctx->glDetachShader(ctx, program, shader); -} - -void glDisable(GLenum cap) -{ - GET_CONTEXT; - ctx->glDisable(ctx, cap); -} - -void glDisableVertexAttribArray(GLuint index) -{ - GET_CONTEXT; - ctx->glDisableVertexAttribArray(ctx, index); -} - -void glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - GET_CONTEXT; - ctx->glDrawArrays(ctx, mode, first, count); -} - -void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) -{ - GET_CONTEXT; - ctx->glDrawElements(ctx, mode, count, type, indices); -} - -void glEnable(GLenum cap) -{ - GET_CONTEXT; - ctx->glEnable(ctx, cap); -} - -void glEnableVertexAttribArray(GLuint index) -{ - GET_CONTEXT; - ctx->glEnableVertexAttribArray(ctx, index); -} - -void glFinish() -{ - GET_CONTEXT; - ctx->glFinish(ctx); -} - -void glFlush() -{ - GET_CONTEXT; - ctx->glFlush(ctx); -} - -void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - GET_CONTEXT; - ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); -} - -void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - GET_CONTEXT; - ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); -} - -void glFrontFace(GLenum mode) -{ - GET_CONTEXT; - ctx->glFrontFace(ctx, mode); -} - -void glGenBuffers(GLsizei n, GLuint* buffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenBuffers(ctx, n, buffers); -} - -void glGenerateMipmap(GLenum target) -{ - GET_CONTEXT; - ctx->glGenerateMipmap(ctx, target); -} - -void glGenFramebuffers(GLsizei n, GLuint* framebuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenFramebuffers(ctx, n, framebuffers); -} - -void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenRenderbuffers(ctx, n, renderbuffers); -} - -void glGenTextures(GLsizei n, GLuint* textures) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenTextures(ctx, n, textures); -} - -void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - GET_CONTEXT; - ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); -} - -void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - GET_CONTEXT; - ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); -} - -void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - GET_CONTEXT; - ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); -} - -int glGetAttribLocation(GLuint program, const GLchar* name) -{ - GET_CONTEXT; - return ctx->glGetAttribLocation(ctx, program, name); -} - -void glGetBooleanv(GLenum pname, GLboolean* params) -{ - GET_CONTEXT; - ctx->glGetBooleanv(ctx, pname, params); -} - -void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetBufferParameteriv(ctx, target, pname, params); -} - -GLenum glGetError() -{ - GET_CONTEXT; - return ctx->glGetError(ctx); -} - -void glGetFloatv(GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetFloatv(ctx, pname, params); -} - -void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); -} - -void glGetIntegerv(GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetIntegerv(ctx, pname, params); -} - -void glGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetProgramiv(ctx, program, pname, params); -} - -void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GET_CONTEXT; - ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); -} - -void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetRenderbufferParameteriv(ctx, target, pname, params); -} - -void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetShaderiv(ctx, shader, pname, params); -} - -void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - GET_CONTEXT; - ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); -} - -void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - GET_CONTEXT; - ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); -} - -void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) -{ - GET_CONTEXT; - ctx->glGetShaderSource(ctx, shader, bufsize, length, source); -} - -const GLubyte* glGetString(GLenum name) -{ - GET_CONTEXT; - return ctx->glGetString(ctx, name); -} - -void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetTexParameterfv(ctx, target, pname, params); -} - -void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetTexParameteriv(ctx, target, pname, params); -} - -void glGetUniformfv(GLuint program, GLint location, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetUniformfv(ctx, program, location, params); -} - -void glGetUniformiv(GLuint program, GLint location, GLint* params) -{ - GET_CONTEXT; - ctx->glGetUniformiv(ctx, program, location, params); -} - -int glGetUniformLocation(GLuint program, const GLchar* name) -{ - GET_CONTEXT; - return ctx->glGetUniformLocation(ctx, program, name); -} - -void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) -{ - GET_CONTEXT; - ctx->glGetVertexAttribfv(ctx, index, pname, params); -} - -void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetVertexAttribiv(ctx, index, pname, params); -} - -void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) -{ - GET_CONTEXT; - ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer); -} - -void glHint(GLenum target, GLenum mode) -{ - GET_CONTEXT; - ctx->glHint(ctx, target, mode); -} - -GLboolean glIsBuffer(GLuint buffer) -{ - GET_CONTEXT; - return ctx->glIsBuffer(ctx, buffer); -} - -GLboolean glIsEnabled(GLenum cap) -{ - GET_CONTEXT; - return ctx->glIsEnabled(ctx, cap); -} - -GLboolean glIsFramebuffer(GLuint framebuffer) -{ - GET_CONTEXT; - return ctx->glIsFramebuffer(ctx, framebuffer); -} - -GLboolean glIsProgram(GLuint program) -{ - GET_CONTEXT; - return ctx->glIsProgram(ctx, program); -} - -GLboolean glIsRenderbuffer(GLuint renderbuffer) -{ - GET_CONTEXT; - return ctx->glIsRenderbuffer(ctx, renderbuffer); -} - -GLboolean glIsShader(GLuint shader) -{ - GET_CONTEXT; - return ctx->glIsShader(ctx, shader); -} - -GLboolean glIsTexture(GLuint texture) -{ - GET_CONTEXT; - return ctx->glIsTexture(ctx, texture); -} - -void glLineWidth(GLfloat width) -{ - GET_CONTEXT; - ctx->glLineWidth(ctx, width); -} - -void glLinkProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glLinkProgram(ctx, program); -} - -void glPixelStorei(GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glPixelStorei(ctx, pname, param); -} - -void glPolygonOffset(GLfloat factor, GLfloat units) -{ - GET_CONTEXT; - ctx->glPolygonOffset(ctx, factor, units); -} - -void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); -} - -void glReleaseShaderCompiler() -{ - GET_CONTEXT; - ctx->glReleaseShaderCompiler(ctx); -} - -void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glRenderbufferStorage(ctx, target, internalformat, width, height); -} - -void glSampleCoverage(GLclampf value, GLboolean invert) -{ - GET_CONTEXT; - ctx->glSampleCoverage(ctx, value, invert); -} - -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glScissor(ctx, x, y, width, height); -} - -void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) -{ - GET_CONTEXT; - ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); -} - -void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) -{ - GET_CONTEXT; - ctx->glShaderSource(ctx, shader, count, string, length); -} - -void glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilFunc(ctx, func, ref, mask); -} - -void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilFuncSeparate(ctx, face, func, ref, mask); -} - -void glStencilMask(GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilMask(ctx, mask); -} - -void glStencilMaskSeparate(GLenum face, GLuint mask) -{ - GET_CONTEXT; - ctx->glStencilMaskSeparate(ctx, face, mask); -} - -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CONTEXT; - ctx->glStencilOp(ctx, fail, zfail, zpass); -} - -void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - GET_CONTEXT; - ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass); -} - -void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); -} - -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - GET_CONTEXT; - ctx->glTexParameterf(ctx, target, pname, param); -} - -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) -{ - GET_CONTEXT; - ctx->glTexParameterfv(ctx, target, pname, params); -} - -void glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glTexParameteri(ctx, target, pname, param); -} - -void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) -{ - GET_CONTEXT; - ctx->glTexParameteriv(ctx, target, pname, params); -} - -void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void glUniform1f(GLint location, GLfloat x) -{ - GET_CONTEXT; - ctx->glUniform1f(ctx, location, x); -} - -void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform1fv(ctx, location, count, v); -} - -void glUniform1i(GLint location, GLint x) -{ - GET_CONTEXT; - ctx->glUniform1i(ctx, location, x); -} - -void glUniform1iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform1iv(ctx, location, count, v); -} - -void glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - GET_CONTEXT; - ctx->glUniform2f(ctx, location, x, y); -} - -void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform2fv(ctx, location, count, v); -} - -void glUniform2i(GLint location, GLint x, GLint y) -{ - GET_CONTEXT; - ctx->glUniform2i(ctx, location, x, y); -} - -void glUniform2iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform2iv(ctx, location, count, v); -} - -void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glUniform3f(ctx, location, x, y, z); -} - -void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform3fv(ctx, location, count, v); -} - -void glUniform3i(GLint location, GLint x, GLint y, GLint z) -{ - GET_CONTEXT; - ctx->glUniform3i(ctx, location, x, y, z); -} - -void glUniform3iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform3iv(ctx, location, count, v); -} - -void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CONTEXT; - ctx->glUniform4f(ctx, location, x, y, z, w); -} - -void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) -{ - GET_CONTEXT; - ctx->glUniform4fv(ctx, location, count, v); -} - -void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - GET_CONTEXT; - ctx->glUniform4i(ctx, location, x, y, z, w); -} - -void glUniform4iv(GLint location, GLsizei count, const GLint* v) -{ - GET_CONTEXT; - ctx->glUniform4iv(ctx, location, count, v); -} - -void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GET_CONTEXT; - ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); -} - -void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GET_CONTEXT; - ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); -} - -void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - GET_CONTEXT; - ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); -} - -void glUseProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glUseProgram(ctx, program); -} - -void glValidateProgram(GLuint program) -{ - GET_CONTEXT; - ctx->glValidateProgram(ctx, program); -} - -void glVertexAttrib1f(GLuint indx, GLfloat x) -{ - GET_CONTEXT; - ctx->glVertexAttrib1f(ctx, indx, x); -} - -void glVertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib1fv(ctx, indx, values); -} - -void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - GET_CONTEXT; - ctx->glVertexAttrib2f(ctx, indx, x, y); -} - -void glVertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib2fv(ctx, indx, values); -} - -void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - GET_CONTEXT; - ctx->glVertexAttrib3f(ctx, indx, x, y, z); -} - -void glVertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib3fv(ctx, indx, values); -} - -void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - GET_CONTEXT; - ctx->glVertexAttrib4f(ctx, indx, x, y, z, w); -} - -void glVertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - GET_CONTEXT; - ctx->glVertexAttrib4fv(ctx, indx, values); -} - -void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) -{ - GET_CONTEXT; - ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr); -} - -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glViewport(ctx, x, y, width, height); -} - -void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - GET_CONTEXT; - ctx->glEGLImageTargetTexture2DOES(ctx, target, image); -} - -void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - GET_CONTEXT; - ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); -} - -void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) -{ - GET_CONTEXT; - ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); -} - -void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) -{ - GET_CONTEXT; - ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); -} - -void* glMapBufferOES(GLenum target, GLenum access) -{ - GET_CONTEXT; - return ctx->glMapBufferOES(ctx, target, access); -} - -GLboolean glUnmapBufferOES(GLenum target) -{ - GET_CONTEXT; - return ctx->glUnmapBufferOES(ctx, target); -} - -void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) -{ - GET_CONTEXT; - ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data); -} - -void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - GET_CONTEXT; - ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - GET_CONTEXT; - ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); -} - -void glBindVertexArrayOES(GLuint array) -{ - GET_CONTEXT; - ctx->glBindVertexArrayOES(ctx, array); -} - -void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glDeleteVertexArraysOES(ctx, n, arrays); -} - -void glGenVertexArraysOES(GLsizei n, GLuint* arrays) -{ - GET_CONTEXT; - if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } - ctx->glGenVertexArraysOES(ctx, n, arrays); -} - -GLboolean glIsVertexArrayOES(GLuint array) -{ - GET_CONTEXT; - return ctx->glIsVertexArrayOES(ctx, array); -} - -void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) -{ - GET_CONTEXT; - ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); -} - -void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); -} - -void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount) -{ - GET_CONTEXT; - ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); -} - -void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups); -} - -void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters); -} - -void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString); -} - -void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString); -} - -void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data); -} - -void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) -{ - GET_CONTEXT; - ctx->glGenPerfMonitorsAMD(ctx, n, monitors); -} - -void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) -{ - GET_CONTEXT; - ctx->glDeletePerfMonitorsAMD(ctx, n, monitors); -} - -void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) -{ - GET_CONTEXT; - ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList); -} - -void glBeginPerfMonitorAMD(GLuint monitor) -{ - GET_CONTEXT; - ctx->glBeginPerfMonitorAMD(ctx, monitor); -} - -void glEndPerfMonitorAMD(GLuint monitor) -{ - GET_CONTEXT; - ctx->glEndPerfMonitorAMD(ctx, monitor); -} - -void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) -{ - GET_CONTEXT; - ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten); -} - -void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - GET_CONTEXT; - ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); -} - -void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) -{ - GET_CONTEXT; - ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); -} - -void glDeleteFencesNV(GLsizei n, const GLuint* fences) -{ - GET_CONTEXT; - ctx->glDeleteFencesNV(ctx, n, fences); -} - -void glGenFencesNV(GLsizei n, GLuint* fences) -{ - GET_CONTEXT; - ctx->glGenFencesNV(ctx, n, fences); -} - -GLboolean glIsFenceNV(GLuint fence) -{ - GET_CONTEXT; - return ctx->glIsFenceNV(ctx, fence); -} - -GLboolean glTestFenceNV(GLuint fence) -{ - GET_CONTEXT; - return ctx->glTestFenceNV(ctx, fence); -} - -void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glGetFenceivNV(ctx, fence, pname, params); -} - -void glFinishFenceNV(GLuint fence) -{ - GET_CONTEXT; - ctx->glFinishFenceNV(ctx, fence); -} - -void glSetFenceNV(GLuint fence, GLenum condition) -{ - GET_CONTEXT; - ctx->glSetFenceNV(ctx, fence, condition); -} - -void glCoverageMaskNV(GLboolean mask) -{ - GET_CONTEXT; - ctx->glCoverageMaskNV(ctx, mask); -} - -void glCoverageOperationNV(GLenum operation) -{ - GET_CONTEXT; - ctx->glCoverageOperationNV(ctx, operation); -} - -void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) -{ - GET_CONTEXT; - ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); -} - -void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) -{ - GET_CONTEXT; - ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); -} - -void glEnableDriverControlQCOM(GLuint driverControl) -{ - GET_CONTEXT; - ctx->glEnableDriverControlQCOM(ctx, driverControl); -} - -void glDisableDriverControlQCOM(GLuint driverControl) -{ - GET_CONTEXT; - ctx->glDisableDriverControlQCOM(ctx, driverControl); -} - -void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) -{ - GET_CONTEXT; - ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); -} - -void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) -{ - GET_CONTEXT; - ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); -} - -void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) -{ - GET_CONTEXT; - ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); -} - -void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) -{ - GET_CONTEXT; - ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); -} - -void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) -{ - GET_CONTEXT; - ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); -} - -void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) -{ - GET_CONTEXT; - ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); -} - -void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) -{ - GET_CONTEXT; - ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); -} - -void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params) -{ - GET_CONTEXT; - ctx->glExtGetBufferPointervQCOM(ctx, target, params); -} - -void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) -{ - GET_CONTEXT; - ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); -} - -void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) -{ - GET_CONTEXT; - ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); -} - -GLboolean glExtIsProgramBinaryQCOM(GLuint program) -{ - GET_CONTEXT; - return ctx->glExtIsProgramBinaryQCOM(ctx, program); -} - -void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) -{ - GET_CONTEXT; - ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); -} - -void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) -{ - GET_CONTEXT; - ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); -} - -void glEndTilingQCOM(GLbitfield preserveMask) -{ - GET_CONTEXT; - ctx->glEndTilingQCOM(ctx, preserveMask); -} - -void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen); -} - -void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) -{ - GET_CONTEXT; - ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset); -} - -void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) -{ - GET_CONTEXT; - ctx->glDrawElementsOffset(ctx, mode, count, type, offset); -} - -void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) -{ - GET_CONTEXT; - ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); -} - -void glGetCompressedTextureFormats(int count, GLint* formats) -{ - GET_CONTEXT; - ctx->glGetCompressedTextureFormats(ctx, count, formats); -} - -void glShaderString(GLuint shader, const GLchar* string, GLsizei len) -{ - GET_CONTEXT; - ctx->glShaderString(ctx, shader, string, len); -} - -int glFinishRoundTrip() -{ - GET_CONTEXT; - return ctx->glFinishRoundTrip(ctx); -} - diff --git a/opengl/system/GLESv2_enc/gl2_ftable.h b/opengl/system/GLESv2_enc/gl2_ftable.h deleted file mode 100644 index 25df4f0d..00000000 --- a/opengl/system/GLESv2_enc/gl2_ftable.h +++ /dev/null @@ -1,216 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __gl2_client_ftable_t_h -#define __gl2_client_ftable_t_h - - -static const struct _gl2_funcs_by_name { - const char *name; - void *proc; -} gl2_funcs_by_name[] = { - {"glActiveTexture", (void*)glActiveTexture}, - {"glAttachShader", (void*)glAttachShader}, - {"glBindAttribLocation", (void*)glBindAttribLocation}, - {"glBindBuffer", (void*)glBindBuffer}, - {"glBindFramebuffer", (void*)glBindFramebuffer}, - {"glBindRenderbuffer", (void*)glBindRenderbuffer}, - {"glBindTexture", (void*)glBindTexture}, - {"glBlendColor", (void*)glBlendColor}, - {"glBlendEquation", (void*)glBlendEquation}, - {"glBlendEquationSeparate", (void*)glBlendEquationSeparate}, - {"glBlendFunc", (void*)glBlendFunc}, - {"glBlendFuncSeparate", (void*)glBlendFuncSeparate}, - {"glBufferData", (void*)glBufferData}, - {"glBufferSubData", (void*)glBufferSubData}, - {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus}, - {"glClear", (void*)glClear}, - {"glClearColor", (void*)glClearColor}, - {"glClearDepthf", (void*)glClearDepthf}, - {"glClearStencil", (void*)glClearStencil}, - {"glColorMask", (void*)glColorMask}, - {"glCompileShader", (void*)glCompileShader}, - {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, - {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, - {"glCopyTexImage2D", (void*)glCopyTexImage2D}, - {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, - {"glCreateProgram", (void*)glCreateProgram}, - {"glCreateShader", (void*)glCreateShader}, - {"glCullFace", (void*)glCullFace}, - {"glDeleteBuffers", (void*)glDeleteBuffers}, - {"glDeleteFramebuffers", (void*)glDeleteFramebuffers}, - {"glDeleteProgram", (void*)glDeleteProgram}, - {"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers}, - {"glDeleteShader", (void*)glDeleteShader}, - {"glDeleteTextures", (void*)glDeleteTextures}, - {"glDepthFunc", (void*)glDepthFunc}, - {"glDepthMask", (void*)glDepthMask}, - {"glDepthRangef", (void*)glDepthRangef}, - {"glDetachShader", (void*)glDetachShader}, - {"glDisable", (void*)glDisable}, - {"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray}, - {"glDrawArrays", (void*)glDrawArrays}, - {"glDrawElements", (void*)glDrawElements}, - {"glEnable", (void*)glEnable}, - {"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray}, - {"glFinish", (void*)glFinish}, - {"glFlush", (void*)glFlush}, - {"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer}, - {"glFramebufferTexture2D", (void*)glFramebufferTexture2D}, - {"glFrontFace", (void*)glFrontFace}, - {"glGenBuffers", (void*)glGenBuffers}, - {"glGenerateMipmap", (void*)glGenerateMipmap}, - {"glGenFramebuffers", (void*)glGenFramebuffers}, - {"glGenRenderbuffers", (void*)glGenRenderbuffers}, - {"glGenTextures", (void*)glGenTextures}, - {"glGetActiveAttrib", (void*)glGetActiveAttrib}, - {"glGetActiveUniform", (void*)glGetActiveUniform}, - {"glGetAttachedShaders", (void*)glGetAttachedShaders}, - {"glGetAttribLocation", (void*)glGetAttribLocation}, - {"glGetBooleanv", (void*)glGetBooleanv}, - {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, - {"glGetError", (void*)glGetError}, - {"glGetFloatv", (void*)glGetFloatv}, - {"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv}, - {"glGetIntegerv", (void*)glGetIntegerv}, - {"glGetProgramiv", (void*)glGetProgramiv}, - {"glGetProgramInfoLog", (void*)glGetProgramInfoLog}, - {"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv}, - {"glGetShaderiv", (void*)glGetShaderiv}, - {"glGetShaderInfoLog", (void*)glGetShaderInfoLog}, - {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat}, - {"glGetShaderSource", (void*)glGetShaderSource}, - {"glGetString", (void*)glGetString}, - {"glGetTexParameterfv", (void*)glGetTexParameterfv}, - {"glGetTexParameteriv", (void*)glGetTexParameteriv}, - {"glGetUniformfv", (void*)glGetUniformfv}, - {"glGetUniformiv", (void*)glGetUniformiv}, - {"glGetUniformLocation", (void*)glGetUniformLocation}, - {"glGetVertexAttribfv", (void*)glGetVertexAttribfv}, - {"glGetVertexAttribiv", (void*)glGetVertexAttribiv}, - {"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv}, - {"glHint", (void*)glHint}, - {"glIsBuffer", (void*)glIsBuffer}, - {"glIsEnabled", (void*)glIsEnabled}, - {"glIsFramebuffer", (void*)glIsFramebuffer}, - {"glIsProgram", (void*)glIsProgram}, - {"glIsRenderbuffer", (void*)glIsRenderbuffer}, - {"glIsShader", (void*)glIsShader}, - {"glIsTexture", (void*)glIsTexture}, - {"glLineWidth", (void*)glLineWidth}, - {"glLinkProgram", (void*)glLinkProgram}, - {"glPixelStorei", (void*)glPixelStorei}, - {"glPolygonOffset", (void*)glPolygonOffset}, - {"glReadPixels", (void*)glReadPixels}, - {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler}, - {"glRenderbufferStorage", (void*)glRenderbufferStorage}, - {"glSampleCoverage", (void*)glSampleCoverage}, - {"glScissor", (void*)glScissor}, - {"glShaderBinary", (void*)glShaderBinary}, - {"glShaderSource", (void*)glShaderSource}, - {"glStencilFunc", (void*)glStencilFunc}, - {"glStencilFuncSeparate", (void*)glStencilFuncSeparate}, - {"glStencilMask", (void*)glStencilMask}, - {"glStencilMaskSeparate", (void*)glStencilMaskSeparate}, - {"glStencilOp", (void*)glStencilOp}, - {"glStencilOpSeparate", (void*)glStencilOpSeparate}, - {"glTexImage2D", (void*)glTexImage2D}, - {"glTexParameterf", (void*)glTexParameterf}, - {"glTexParameterfv", (void*)glTexParameterfv}, - {"glTexParameteri", (void*)glTexParameteri}, - {"glTexParameteriv", (void*)glTexParameteriv}, - {"glTexSubImage2D", (void*)glTexSubImage2D}, - {"glUniform1f", (void*)glUniform1f}, - {"glUniform1fv", (void*)glUniform1fv}, - {"glUniform1i", (void*)glUniform1i}, - {"glUniform1iv", (void*)glUniform1iv}, - {"glUniform2f", (void*)glUniform2f}, - {"glUniform2fv", (void*)glUniform2fv}, - {"glUniform2i", (void*)glUniform2i}, - {"glUniform2iv", (void*)glUniform2iv}, - {"glUniform3f", (void*)glUniform3f}, - {"glUniform3fv", (void*)glUniform3fv}, - {"glUniform3i", (void*)glUniform3i}, - {"glUniform3iv", (void*)glUniform3iv}, - {"glUniform4f", (void*)glUniform4f}, - {"glUniform4fv", (void*)glUniform4fv}, - {"glUniform4i", (void*)glUniform4i}, - {"glUniform4iv", (void*)glUniform4iv}, - {"glUniformMatrix2fv", (void*)glUniformMatrix2fv}, - {"glUniformMatrix3fv", (void*)glUniformMatrix3fv}, - {"glUniformMatrix4fv", (void*)glUniformMatrix4fv}, - {"glUseProgram", (void*)glUseProgram}, - {"glValidateProgram", (void*)glValidateProgram}, - {"glVertexAttrib1f", (void*)glVertexAttrib1f}, - {"glVertexAttrib1fv", (void*)glVertexAttrib1fv}, - {"glVertexAttrib2f", (void*)glVertexAttrib2f}, - {"glVertexAttrib2fv", (void*)glVertexAttrib2fv}, - {"glVertexAttrib3f", (void*)glVertexAttrib3f}, - {"glVertexAttrib3fv", (void*)glVertexAttrib3fv}, - {"glVertexAttrib4f", (void*)glVertexAttrib4f}, - {"glVertexAttrib4fv", (void*)glVertexAttrib4fv}, - {"glVertexAttribPointer", (void*)glVertexAttribPointer}, - {"glViewport", (void*)glViewport}, - {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, - {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, - {"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES}, - {"glProgramBinaryOES", (void*)glProgramBinaryOES}, - {"glMapBufferOES", (void*)glMapBufferOES}, - {"glUnmapBufferOES", (void*)glUnmapBufferOES}, - {"glTexImage3DOES", (void*)glTexImage3DOES}, - {"glTexSubImage3DOES", (void*)glTexSubImage3DOES}, - {"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES}, - {"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES}, - {"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES}, - {"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES}, - {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, - {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, - {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, - {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, - {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, - {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, - {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, - {"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD}, - {"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD}, - {"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD}, - {"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD}, - {"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD}, - {"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD}, - {"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD}, - {"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD}, - {"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD}, - {"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD}, - {"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD}, - {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, - {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, - {"glDeleteFencesNV", (void*)glDeleteFencesNV}, - {"glGenFencesNV", (void*)glGenFencesNV}, - {"glIsFenceNV", (void*)glIsFenceNV}, - {"glTestFenceNV", (void*)glTestFenceNV}, - {"glGetFenceivNV", (void*)glGetFenceivNV}, - {"glFinishFenceNV", (void*)glFinishFenceNV}, - {"glSetFenceNV", (void*)glSetFenceNV}, - {"glCoverageMaskNV", (void*)glCoverageMaskNV}, - {"glCoverageOperationNV", (void*)glCoverageOperationNV}, - {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, - {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, - {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, - {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, - {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, - {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, - {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, - {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, - {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, - {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, - {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, - {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, - {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, - {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, - {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, - {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, - {"glStartTilingQCOM", (void*)glStartTilingQCOM}, - {"glEndTilingQCOM", (void*)glEndTilingQCOM}, -}; -static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name); - - -#endif diff --git a/opengl/system/GLESv2_enc/gl2_opcodes.h b/opengl/system/GLESv2_enc/gl2_opcodes.h deleted file mode 100644 index 5e7857f7..00000000 --- a/opengl/system/GLESv2_enc/gl2_opcodes.h +++ /dev/null @@ -1,217 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __GUARD_gl2_opcodes_h_ -#define __GUARD_gl2_opcodes_h_ - -#define OP_glActiveTexture 2048 -#define OP_glAttachShader 2049 -#define OP_glBindAttribLocation 2050 -#define OP_glBindBuffer 2051 -#define OP_glBindFramebuffer 2052 -#define OP_glBindRenderbuffer 2053 -#define OP_glBindTexture 2054 -#define OP_glBlendColor 2055 -#define OP_glBlendEquation 2056 -#define OP_glBlendEquationSeparate 2057 -#define OP_glBlendFunc 2058 -#define OP_glBlendFuncSeparate 2059 -#define OP_glBufferData 2060 -#define OP_glBufferSubData 2061 -#define OP_glCheckFramebufferStatus 2062 -#define OP_glClear 2063 -#define OP_glClearColor 2064 -#define OP_glClearDepthf 2065 -#define OP_glClearStencil 2066 -#define OP_glColorMask 2067 -#define OP_glCompileShader 2068 -#define OP_glCompressedTexImage2D 2069 -#define OP_glCompressedTexSubImage2D 2070 -#define OP_glCopyTexImage2D 2071 -#define OP_glCopyTexSubImage2D 2072 -#define OP_glCreateProgram 2073 -#define OP_glCreateShader 2074 -#define OP_glCullFace 2075 -#define OP_glDeleteBuffers 2076 -#define OP_glDeleteFramebuffers 2077 -#define OP_glDeleteProgram 2078 -#define OP_glDeleteRenderbuffers 2079 -#define OP_glDeleteShader 2080 -#define OP_glDeleteTextures 2081 -#define OP_glDepthFunc 2082 -#define OP_glDepthMask 2083 -#define OP_glDepthRangef 2084 -#define OP_glDetachShader 2085 -#define OP_glDisable 2086 -#define OP_glDisableVertexAttribArray 2087 -#define OP_glDrawArrays 2088 -#define OP_glDrawElements 2089 -#define OP_glEnable 2090 -#define OP_glEnableVertexAttribArray 2091 -#define OP_glFinish 2092 -#define OP_glFlush 2093 -#define OP_glFramebufferRenderbuffer 2094 -#define OP_glFramebufferTexture2D 2095 -#define OP_glFrontFace 2096 -#define OP_glGenBuffers 2097 -#define OP_glGenerateMipmap 2098 -#define OP_glGenFramebuffers 2099 -#define OP_glGenRenderbuffers 2100 -#define OP_glGenTextures 2101 -#define OP_glGetActiveAttrib 2102 -#define OP_glGetActiveUniform 2103 -#define OP_glGetAttachedShaders 2104 -#define OP_glGetAttribLocation 2105 -#define OP_glGetBooleanv 2106 -#define OP_glGetBufferParameteriv 2107 -#define OP_glGetError 2108 -#define OP_glGetFloatv 2109 -#define OP_glGetFramebufferAttachmentParameteriv 2110 -#define OP_glGetIntegerv 2111 -#define OP_glGetProgramiv 2112 -#define OP_glGetProgramInfoLog 2113 -#define OP_glGetRenderbufferParameteriv 2114 -#define OP_glGetShaderiv 2115 -#define OP_glGetShaderInfoLog 2116 -#define OP_glGetShaderPrecisionFormat 2117 -#define OP_glGetShaderSource 2118 -#define OP_glGetString 2119 -#define OP_glGetTexParameterfv 2120 -#define OP_glGetTexParameteriv 2121 -#define OP_glGetUniformfv 2122 -#define OP_glGetUniformiv 2123 -#define OP_glGetUniformLocation 2124 -#define OP_glGetVertexAttribfv 2125 -#define OP_glGetVertexAttribiv 2126 -#define OP_glGetVertexAttribPointerv 2127 -#define OP_glHint 2128 -#define OP_glIsBuffer 2129 -#define OP_glIsEnabled 2130 -#define OP_glIsFramebuffer 2131 -#define OP_glIsProgram 2132 -#define OP_glIsRenderbuffer 2133 -#define OP_glIsShader 2134 -#define OP_glIsTexture 2135 -#define OP_glLineWidth 2136 -#define OP_glLinkProgram 2137 -#define OP_glPixelStorei 2138 -#define OP_glPolygonOffset 2139 -#define OP_glReadPixels 2140 -#define OP_glReleaseShaderCompiler 2141 -#define OP_glRenderbufferStorage 2142 -#define OP_glSampleCoverage 2143 -#define OP_glScissor 2144 -#define OP_glShaderBinary 2145 -#define OP_glShaderSource 2146 -#define OP_glStencilFunc 2147 -#define OP_glStencilFuncSeparate 2148 -#define OP_glStencilMask 2149 -#define OP_glStencilMaskSeparate 2150 -#define OP_glStencilOp 2151 -#define OP_glStencilOpSeparate 2152 -#define OP_glTexImage2D 2153 -#define OP_glTexParameterf 2154 -#define OP_glTexParameterfv 2155 -#define OP_glTexParameteri 2156 -#define OP_glTexParameteriv 2157 -#define OP_glTexSubImage2D 2158 -#define OP_glUniform1f 2159 -#define OP_glUniform1fv 2160 -#define OP_glUniform1i 2161 -#define OP_glUniform1iv 2162 -#define OP_glUniform2f 2163 -#define OP_glUniform2fv 2164 -#define OP_glUniform2i 2165 -#define OP_glUniform2iv 2166 -#define OP_glUniform3f 2167 -#define OP_glUniform3fv 2168 -#define OP_glUniform3i 2169 -#define OP_glUniform3iv 2170 -#define OP_glUniform4f 2171 -#define OP_glUniform4fv 2172 -#define OP_glUniform4i 2173 -#define OP_glUniform4iv 2174 -#define OP_glUniformMatrix2fv 2175 -#define OP_glUniformMatrix3fv 2176 -#define OP_glUniformMatrix4fv 2177 -#define OP_glUseProgram 2178 -#define OP_glValidateProgram 2179 -#define OP_glVertexAttrib1f 2180 -#define OP_glVertexAttrib1fv 2181 -#define OP_glVertexAttrib2f 2182 -#define OP_glVertexAttrib2fv 2183 -#define OP_glVertexAttrib3f 2184 -#define OP_glVertexAttrib3fv 2185 -#define OP_glVertexAttrib4f 2186 -#define OP_glVertexAttrib4fv 2187 -#define OP_glVertexAttribPointer 2188 -#define OP_glViewport 2189 -#define OP_glEGLImageTargetTexture2DOES 2190 -#define OP_glEGLImageTargetRenderbufferStorageOES 2191 -#define OP_glGetProgramBinaryOES 2192 -#define OP_glProgramBinaryOES 2193 -#define OP_glMapBufferOES 2194 -#define OP_glUnmapBufferOES 2195 -#define OP_glTexImage3DOES 2196 -#define OP_glTexSubImage3DOES 2197 -#define OP_glCopyTexSubImage3DOES 2198 -#define OP_glCompressedTexImage3DOES 2199 -#define OP_glCompressedTexSubImage3DOES 2200 -#define OP_glFramebufferTexture3DOES 2201 -#define OP_glBindVertexArrayOES 2202 -#define OP_glDeleteVertexArraysOES 2203 -#define OP_glGenVertexArraysOES 2204 -#define OP_glIsVertexArrayOES 2205 -#define OP_glDiscardFramebufferEXT 2206 -#define OP_glMultiDrawArraysEXT 2207 -#define OP_glMultiDrawElementsEXT 2208 -#define OP_glGetPerfMonitorGroupsAMD 2209 -#define OP_glGetPerfMonitorCountersAMD 2210 -#define OP_glGetPerfMonitorGroupStringAMD 2211 -#define OP_glGetPerfMonitorCounterStringAMD 2212 -#define OP_glGetPerfMonitorCounterInfoAMD 2213 -#define OP_glGenPerfMonitorsAMD 2214 -#define OP_glDeletePerfMonitorsAMD 2215 -#define OP_glSelectPerfMonitorCountersAMD 2216 -#define OP_glBeginPerfMonitorAMD 2217 -#define OP_glEndPerfMonitorAMD 2218 -#define OP_glGetPerfMonitorCounterDataAMD 2219 -#define OP_glRenderbufferStorageMultisampleIMG 2220 -#define OP_glFramebufferTexture2DMultisampleIMG 2221 -#define OP_glDeleteFencesNV 2222 -#define OP_glGenFencesNV 2223 -#define OP_glIsFenceNV 2224 -#define OP_glTestFenceNV 2225 -#define OP_glGetFenceivNV 2226 -#define OP_glFinishFenceNV 2227 -#define OP_glSetFenceNV 2228 -#define OP_glCoverageMaskNV 2229 -#define OP_glCoverageOperationNV 2230 -#define OP_glGetDriverControlsQCOM 2231 -#define OP_glGetDriverControlStringQCOM 2232 -#define OP_glEnableDriverControlQCOM 2233 -#define OP_glDisableDriverControlQCOM 2234 -#define OP_glExtGetTexturesQCOM 2235 -#define OP_glExtGetBuffersQCOM 2236 -#define OP_glExtGetRenderbuffersQCOM 2237 -#define OP_glExtGetFramebuffersQCOM 2238 -#define OP_glExtGetTexLevelParameterivQCOM 2239 -#define OP_glExtTexObjectStateOverrideiQCOM 2240 -#define OP_glExtGetTexSubImageQCOM 2241 -#define OP_glExtGetBufferPointervQCOM 2242 -#define OP_glExtGetShadersQCOM 2243 -#define OP_glExtGetProgramsQCOM 2244 -#define OP_glExtIsProgramBinaryQCOM 2245 -#define OP_glExtGetProgramBinarySourceQCOM 2246 -#define OP_glStartTilingQCOM 2247 -#define OP_glEndTilingQCOM 2248 -#define OP_glVertexAttribPointerData 2249 -#define OP_glVertexAttribPointerOffset 2250 -#define OP_glDrawElementsOffset 2251 -#define OP_glDrawElementsData 2252 -#define OP_glGetCompressedTextureFormats 2253 -#define OP_glShaderString 2254 -#define OP_glFinishRoundTrip 2255 -#define OP_last 2256 - - -#endif diff --git a/opengl/system/GLESv2_enc/gl2_types.h b/opengl/system/GLESv2_enc/gl2_types.h deleted file mode 100644 index bfff61de..00000000 --- a/opengl/system/GLESv2_enc/gl2_types.h +++ /dev/null @@ -1,21 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GL_2_TYPES_H_ -#define _GL_2_TYPES_H_ -#include "gl_base_types.h" - -typedef void *GLvoidptr; -#endif diff --git a/opengl/system/OpenglSystemCommon/Android.mk b/opengl/system/OpenglSystemCommon/Android.mk deleted file mode 100644 index 61987489..00000000 --- a/opengl/system/OpenglSystemCommon/Android.mk +++ /dev/null @@ -1,13 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -$(call emugl-begin-shared-library,libOpenglSystemCommon) -$(call emugl-import,libGLESv1_enc libGLESv2_enc lib_renderControl_enc) - -LOCAL_SRC_FILES := \ - HostConnection.cpp \ - QemuPipeStream.cpp \ - ThreadInfo.cpp - -$(call emugl-export,C_INCLUDES,$(LOCAL_PATH) bionic/libc/private) - -$(call emugl-end-module) diff --git a/opengl/system/OpenglSystemCommon/EGLClientIface.h b/opengl/system/OpenglSystemCommon/EGLClientIface.h deleted file mode 100644 index 3c8cb553..00000000 --- a/opengl/system/OpenglSystemCommon/EGLClientIface.h +++ /dev/null @@ -1,41 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#ifndef _SYSTEM_COMMON_EGL_CLIENT_IFACE_H -#define _SYSTEM_COMMON_EGL_CLIENT_IFACE_H - -struct EGLThreadInfo; // defined in ThreadInfo.h - -typedef struct { - EGLThreadInfo* (*getThreadInfo)(); - const char* (*getGLString)(int glEnum); -} EGLClient_eglInterface; - -typedef struct { - void* (*getProcAddress)(const char *funcName); - void (*init)(); - void (*finish)(); -} EGLClient_glesInterface; - -// -// Any GLES/GLES2 client API library should define a function named "init_emul_gles" -// with the following prototype, -// It will be called by EGL after loading the GLES library for initialization -// and exchanging interface function pointers. -// -typedef EGLClient_glesInterface *(*init_emul_gles_t)(EGLClient_eglInterface *eglIface); - -#endif diff --git a/opengl/system/OpenglSystemCommon/EGLImage.h b/opengl/system/OpenglSystemCommon/EGLImage.h deleted file mode 100644 index 5edb44e0..00000000 --- a/opengl/system/OpenglSystemCommon/EGLImage.h +++ /dev/null @@ -1,36 +0,0 @@ -/* -* Copyright (C) 2015 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __COMMON_EGL_IMAGE_H -#define __COMMON_EGL_IMAGE_H - -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include <GLES/gl.h> -#include <system/window.h> - -struct EGLImage_t -{ - EGLDisplay dpy; - EGLenum target; - - union - { - android_native_buffer_t *native_buffer; - uint32_t host_egl_image; - }; -}; - -#endif diff --git a/opengl/system/OpenglSystemCommon/HostConnection.cpp b/opengl/system/OpenglSystemCommon/HostConnection.cpp deleted file mode 100644 index 0a30d276..00000000 --- a/opengl/system/OpenglSystemCommon/HostConnection.cpp +++ /dev/null @@ -1,186 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "HostConnection.h" -#include "TcpStream.h" -#include "QemuPipeStream.h" -#include "ThreadInfo.h" -#include <cutils/log.h> -#include "GLEncoder.h" -#include "GL2Encoder.h" -#include <memory> - -#define STREAM_BUFFER_SIZE 4*1024*1024 -#define STREAM_PORT_NUM 22468 - -/* Set to 1 to use a QEMU pipe, or 0 for a TCP connection */ -#define USE_QEMU_PIPE 1 - -HostConnection::HostConnection() : - m_stream(NULL), - m_glEnc(NULL), - m_gl2Enc(NULL), - m_rcEnc(NULL), - m_checksumHelper() -{ -} - -HostConnection::~HostConnection() -{ - delete m_stream; - delete m_glEnc; - delete m_gl2Enc; - delete m_rcEnc; -} - -HostConnection *HostConnection::get() -{ - /* TODO: Make this configurable with a system property */ - const int useQemuPipe = USE_QEMU_PIPE; - - // Get thread info - EGLThreadInfo *tinfo = getEGLThreadInfo(); - if (!tinfo) { - return NULL; - } - - if (tinfo->hostConn == NULL) { - HostConnection *con = new HostConnection(); - if (NULL == con) { - return NULL; - } - - if (useQemuPipe) { - QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE); - if (!stream) { - ALOGE("Failed to create QemuPipeStream for host connection!!!\n"); - delete con; - return NULL; - } - if (stream->connect() < 0) { - ALOGE("Failed to connect to host (QemuPipeStream)!!!\n"); - delete stream; - delete con; - return NULL; - } - con->m_stream = stream; - } - else /* !useQemuPipe */ - { - TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE); - if (!stream) { - ALOGE("Failed to create TcpStream for host connection!!!\n"); - delete con; - return NULL; - } - - if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) { - ALOGE("Failed to connect to host (TcpStream)!!!\n"); - delete stream; - delete con; - return NULL; - } - con->m_stream = stream; - } - - // send zero 'clientFlags' to the host. - unsigned int *pClientFlags = - (unsigned int *)con->m_stream->allocBuffer(sizeof(unsigned int)); - *pClientFlags = 0; - con->m_stream->commitBuffer(sizeof(unsigned int)); - - ALOGD("HostConnection::get() New Host Connection established %p, tid %d\n", con, gettid()); - tinfo->hostConn = con; - } - - return tinfo->hostConn; -} - -GLEncoder *HostConnection::glEncoder() -{ - if (!m_glEnc) { - m_glEnc = new GLEncoder(m_stream, checksumHelper()); - DBG("HostConnection::glEncoder new encoder %p, tid %d", m_glEnc, gettid()); - m_glEnc->setContextAccessor(s_getGLContext); - } - return m_glEnc; -} - -GL2Encoder *HostConnection::gl2Encoder() -{ - if (!m_gl2Enc) { - m_gl2Enc = new GL2Encoder(m_stream, checksumHelper()); - DBG("HostConnection::gl2Encoder new encoder %p, tid %d", m_gl2Enc, gettid()); - m_gl2Enc->setContextAccessor(s_getGL2Context); - } - return m_gl2Enc; -} - -renderControl_encoder_context_t *HostConnection::rcEncoder() -{ - if (!m_rcEnc) { - m_rcEnc = new renderControl_encoder_context_t(m_stream, checksumHelper()); - // TODO: disable checksum as a workaround in a glTexSubImage2D problem - // Uncomment the following line when the root cause is solved - //setChecksumHelper(m_rcEnc); - } - return m_rcEnc; -} - -gl_client_context_t *HostConnection::s_getGLContext() -{ - EGLThreadInfo *ti = getEGLThreadInfo(); - if (ti->hostConn) { - return ti->hostConn->m_glEnc; - } - return NULL; -} - -gl2_client_context_t *HostConnection::s_getGL2Context() -{ - EGLThreadInfo *ti = getEGLThreadInfo(); - if (ti->hostConn) { - return ti->hostConn->m_gl2Enc; - } - return NULL; -} - -void HostConnection::setChecksumHelper(renderControl_encoder_context_t *rcEnc) { - std::unique_ptr<char[]> glExtensions; - int extensionSize = rcEnc->rcGetGLString(rcEnc, GL_EXTENSIONS, NULL, 0); - if (extensionSize < 0) { - glExtensions = std::unique_ptr<char[]>(new char[-extensionSize]); - extensionSize = rcEnc->rcGetGLString(rcEnc, GL_EXTENSIONS, glExtensions.get(), -extensionSize); - if (extensionSize <= 0) { - glExtensions.reset(); - } - } - // check the host supported version - uint32_t checksumVersion = 0; - const char* checksumPrefix = ChecksumCalculator::getMaxVersionStrPrefix(); - const char* glProtocolStr = glExtensions.get() ? - strstr(glExtensions.get(), checksumPrefix) : NULL; - if (glProtocolStr) { - uint32_t maxVersion = ChecksumCalculator::getMaxVersion(); - sscanf(glProtocolStr+strlen(checksumPrefix), "%d", &checksumVersion); - if (maxVersion < checksumVersion) { - checksumVersion = maxVersion; - } - // The ordering of the following two commands matters! - // Must tell the host first before setting it in the guest - rcEnc->rcSelectChecksumHelper(rcEnc, checksumVersion, 0); - m_checksumHelper.setVersion(checksumVersion); - } -} diff --git a/opengl/system/OpenglSystemCommon/HostConnection.h b/opengl/system/OpenglSystemCommon/HostConnection.h deleted file mode 100644 index a52fbfa7..00000000 --- a/opengl/system/OpenglSystemCommon/HostConnection.h +++ /dev/null @@ -1,61 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __COMMON_HOST_CONNECTION_H -#define __COMMON_HOST_CONNECTION_H - -#include "IOStream.h" -#include "renderControl_enc.h" -#include "ChecksumCalculator.h" - -class GLEncoder; -class gl_client_context_t; -class GL2Encoder; -class gl2_client_context_t; - -class HostConnection -{ -public: - static HostConnection *get(); - ~HostConnection(); - - GLEncoder *glEncoder(); - GL2Encoder *gl2Encoder(); - renderControl_encoder_context_t *rcEncoder(); - ChecksumCalculator *checksumHelper() { return &m_checksumHelper; } - - void flush() { - if (m_stream) { - m_stream->flush(); - } - } - -private: - HostConnection(); - static gl_client_context_t *s_getGLContext(); - static gl2_client_context_t *s_getGL2Context(); - // setProtocol initilizes GL communication protocol for checksums - // should be called when m_rcEnc is created - void setChecksumHelper(renderControl_encoder_context_t *rcEnc); - -private: - IOStream *m_stream; - GLEncoder *m_glEnc; - GL2Encoder *m_gl2Enc; - renderControl_encoder_context_t *m_rcEnc; - ChecksumCalculator m_checksumHelper; -}; - -#endif diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp b/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp deleted file mode 100644 index 581aec34..00000000 --- a/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp +++ /dev/null @@ -1,209 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "QemuPipeStream.h" -#include <hardware/qemu_pipe.h> -#include <errno.h> -#include <stdio.h> -#include <stdlib.h> -#include <unistd.h> -#include <string.h> - -QemuPipeStream::QemuPipeStream(size_t bufSize) : - IOStream(bufSize), - m_sock(-1), - m_bufsize(bufSize), - m_buf(NULL) -{ -} - -QemuPipeStream::QemuPipeStream(int sock, size_t bufSize) : - IOStream(bufSize), - m_sock(sock), - m_bufsize(bufSize), - m_buf(NULL) -{ -} - -QemuPipeStream::~QemuPipeStream() -{ - if (m_sock >= 0) { - flush(); - ::close(m_sock); - } - if (m_buf != NULL) { - free(m_buf); - } -} - - -int QemuPipeStream::connect(void) -{ - m_sock = qemu_pipe_open("opengles"); - if (!valid()) return -1; - return 0; -} - -void *QemuPipeStream::allocBuffer(size_t minSize) -{ - size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize); - if (!m_buf) { - m_buf = (unsigned char *)malloc(allocSize); - } - else if (m_bufsize < allocSize) { - unsigned char *p = (unsigned char *)realloc(m_buf, allocSize); - if (p != NULL) { - m_buf = p; - m_bufsize = allocSize; - } else { - ERR("realloc (%d) failed\n", allocSize); - free(m_buf); - m_buf = NULL; - m_bufsize = 0; - } - } - - return m_buf; -}; - -int QemuPipeStream::commitBuffer(size_t size) -{ - return writeFully(m_buf, size); -} - -int QemuPipeStream::writeFully(const void *buf, size_t len) -{ - //DBG(">> QemuPipeStream::writeFully %d\n", len); - if (!valid()) return -1; - if (!buf) { - if (len>0) { - // If len is non-zero, buf must not be NULL. Otherwise the pipe would be - // in a corrupted state, which is lethal for the emulator. - ERR("QemuPipeStream::writeFully failed, buf=NULL, len %d," - " lethal error, exiting", len); - abort(); - } - return 0; - } - - size_t res = len; - int retval = 0; - - while (res > 0) { - ssize_t stat = ::write(m_sock, (const char *)(buf) + (len - res), res); - if (stat > 0) { - res -= stat; - continue; - } - if (stat == 0) { /* EOF */ - ERR("QemuPipeStream::writeFully failed: premature EOF\n"); - retval = -1; - break; - } - if (errno == EINTR) { - continue; - } - retval = stat; - ERR("QemuPipeStream::writeFully failed: %s, lethal error, exiting.\n", - strerror(errno)); - abort(); - } - //DBG("<< QemuPipeStream::writeFully %d\n", len ); - return retval; -} - -const unsigned char *QemuPipeStream::readFully(void *buf, size_t len) -{ - //DBG(">> QemuPipeStream::readFully %d\n", len); - if (!valid()) return NULL; - if (!buf) { - if (len > 0) { - // If len is non-zero, buf must not be NULL. Otherwise the pipe would be - // in a corrupted state, which is lethal for the emulator. - ERR("QemuPipeStream::readFully failed, buf=NULL, len %zu, lethal" - " error, exiting.", len); - abort(); - } - return NULL; // do not allow NULL buf in that implementation - } - size_t res = len; - while (res > 0) { - ssize_t stat = ::read(m_sock, (char *)(buf) + len - res, res); - if (stat == 0) { - // client shutdown; - return NULL; - } else if (stat < 0) { - if (errno == EINTR) { - continue; - } else { - ERR("QemuPipeStream::readFully failed (buf %p, len %zu" - ", res %zu): %s, lethal error, exiting.", buf, len, res, - strerror(errno)); - abort(); - } - } else { - res -= stat; - } - } - //DBG("<< QemuPipeStream::readFully %d\n", len); - return (const unsigned char *)buf; -} - -const unsigned char *QemuPipeStream::read( void *buf, size_t *inout_len) -{ - //DBG(">> QemuPipeStream::read %d\n", *inout_len); - if (!valid()) return NULL; - if (!buf) { - ERR("QemuPipeStream::read failed, buf=NULL"); - return NULL; // do not allow NULL buf in that implementation - } - - int n = recv(buf, *inout_len); - - if (n > 0) { - *inout_len = n; - return (const unsigned char *)buf; - } - - //DBG("<< QemuPipeStream::read %d\n", *inout_len); - return NULL; -} - -int QemuPipeStream::recv(void *buf, size_t len) -{ - if (!valid()) return int(ERR_INVALID_SOCKET); - char* p = (char *)buf; - int ret = 0; - while(len > 0) { - int res = ::read(m_sock, p, len); - if (res > 0) { - p += res; - ret += res; - len -= res; - continue; - } - if (res == 0) { /* EOF */ - break; - } - if (errno == EINTR) - continue; - - /* A real error */ - if (ret == 0) - ret = -1; - break; - } - return ret; -} diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.h b/opengl/system/OpenglSystemCommon/QemuPipeStream.h deleted file mode 100644 index 57ee399b..00000000 --- a/opengl/system/OpenglSystemCommon/QemuPipeStream.h +++ /dev/null @@ -1,51 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef __QEMU_PIPE_STREAM_H -#define __QEMU_PIPE_STREAM_H - -/* This file implements an IOStream that uses a QEMU fast-pipe - * to communicate with the emulator's 'opengles' service. See - * <hardware/qemu_pipe.h> for more details. - */ -#include <stdlib.h> -#include "IOStream.h" - -class QemuPipeStream : public IOStream { -public: - typedef enum { ERR_INVALID_SOCKET = -1000 } QemuPipeStreamError; - - explicit QemuPipeStream(size_t bufsize = 10000); - ~QemuPipeStream(); - int connect(void); - - virtual void *allocBuffer(size_t minSize); - virtual int commitBuffer(size_t size); - virtual const unsigned char *readFully( void *buf, size_t len); - virtual const unsigned char *read( void *buf, size_t *inout_len); - - bool valid() { return m_sock >= 0; } - int recv(void *buf, size_t len); - - virtual int writeFully(const void *buf, size_t len); - -private: - int m_sock; - size_t m_bufsize; - unsigned char *m_buf; - QemuPipeStream(int sock, size_t bufSize); -}; - -#endif diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.cpp b/opengl/system/OpenglSystemCommon/ThreadInfo.cpp deleted file mode 100644 index 04ce5089..00000000 --- a/opengl/system/OpenglSystemCommon/ThreadInfo.cpp +++ /dev/null @@ -1,40 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "ThreadInfo.h" -#include "cutils/threads.h" - -thread_store_t s_tls = THREAD_STORE_INITIALIZER; - -static void tlsDestruct(void *ptr) -{ - if (ptr) { - EGLThreadInfo *ti = (EGLThreadInfo *)ptr; - delete ti->hostConn; - delete ti; - ((void **)__get_tls())[TLS_SLOT_OPENGL] = NULL; - } -} - -EGLThreadInfo *slow_getEGLThreadInfo() -{ - EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls); - if (ti) return ti; - - ti = new EGLThreadInfo(); - thread_store_set(&s_tls, ti, tlsDestruct); - - return ti; -} diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.h b/opengl/system/OpenglSystemCommon/ThreadInfo.h deleted file mode 100644 index 9a5dc882..00000000 --- a/opengl/system/OpenglSystemCommon/ThreadInfo.h +++ /dev/null @@ -1,59 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _THREAD_INFO_H -#define _THREAD_INFO_H - -#include "HostConnection.h" -#include <pthread.h> -#ifdef __ANDROID__ -#include <bionic_tls.h> -#endif - -struct EGLContext_t; - -struct EGLThreadInfo -{ - EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {} - - EGLContext_t *currentContext; - HostConnection *hostConn; - int eglError; -}; - - -EGLThreadInfo *slow_getEGLThreadInfo(); - -#ifdef __ANDROID__ - // We have a dedicated TLS slot in bionic - inline EGLThreadInfo* getEGLThreadInfo() { - EGLThreadInfo *tInfo = - (EGLThreadInfo *)(((uintptr_t *)__get_tls())[TLS_SLOT_OPENGL]); - if (!tInfo) { - tInfo = slow_getEGLThreadInfo(); - ((uintptr_t *)__get_tls())[TLS_SLOT_OPENGL] = (uintptr_t)tInfo; - } - return tInfo; - } -#else - inline EGLThreadInfo* getEGLThreadInfo() { - return slow_getEGLThreadInfo(); - } -#endif - - - - -#endif // of _THREAD_INFO_H diff --git a/opengl/system/OpenglSystemCommon/gralloc_cb.h b/opengl/system/OpenglSystemCommon/gralloc_cb.h deleted file mode 100644 index d2d6f352..00000000 --- a/opengl/system/OpenglSystemCommon/gralloc_cb.h +++ /dev/null @@ -1,114 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#ifndef __GRALLOC_CB_H__ -#define __GRALLOC_CB_H__ - -#include <hardware/hardware.h> -#include <hardware/gralloc.h> -#include <cutils/native_handle.h> - -#define BUFFER_HANDLE_MAGIC ((int)0xabfabfab) -#define CB_HANDLE_NUM_INTS(nfds) (int)((sizeof(cb_handle_t) - (nfds)*sizeof(int)) / sizeof(int)) - -// -// Our buffer handle structure -// -struct cb_handle_t : public native_handle { - - cb_handle_t(int p_fd, int p_ashmemSize, int p_usage, - int p_width, int p_height, int p_frameworkFormat, - int p_format, int p_glFormat, int p_glType) : - fd(p_fd), - magic(BUFFER_HANDLE_MAGIC), - usage(p_usage), - width(p_width), - height(p_height), - frameworkFormat(p_frameworkFormat), - format(p_format), - glFormat(p_glFormat), - glType(p_glType), - ashmemSize(p_ashmemSize), - ashmemBase(0), - ashmemBasePid(0), - mappedPid(0), - lockedLeft(0), - lockedTop(0), - lockedWidth(0), - lockedHeight(0), - hostHandle(0) - { - version = sizeof(native_handle); - numFds = 0; - numInts = CB_HANDLE_NUM_INTS(numFds); - } - - ~cb_handle_t() { - magic = 0; - } - - void setFd(int p_fd) { - if (p_fd >= 0) { - numFds = 1; - } - else { - numFds = 0; - } - fd = p_fd; - numInts = CB_HANDLE_NUM_INTS(numFds); - } - - static bool validate(const cb_handle_t* hnd) { - return (hnd && - hnd->version == sizeof(native_handle) && - hnd->magic == BUFFER_HANDLE_MAGIC && - hnd->numInts == CB_HANDLE_NUM_INTS(hnd->numFds)); - } - - bool canBePosted() { - return (0 != (usage & GRALLOC_USAGE_HW_FB)); - } - - // file-descriptors - int fd; // ashmem fd (-1 of ashmem region did not allocated, i.e. no SW access needed) - - // ints - int magic; // magic number in order to validate a pointer to be a cb_handle_t - int usage; // usage bits the buffer was created with - int width; // buffer width - int height; // buffer height - int frameworkFormat; // format requested by the Android framework - int format; // real internal pixel format format - int glFormat; // OpenGL format enum used for host h/w color buffer - int glType; // OpenGL type enum used when uploading to host - int ashmemSize; // ashmem region size for the buffer (0 unless is HW_FB buffer or - // s/w access is needed) - union { - intptr_t ashmemBase; // CPU address of the mapped ashmem region - uint64_t padding; // enforce same size on 32-bit/64-bit - } __attribute__((aligned(8))); - - int ashmemBasePid; // process id which mapped the ashmem region - int mappedPid; // process id which succeeded gralloc_register call - int lockedLeft; // region of buffer locked for s/w write - int lockedTop; - int lockedWidth; - int lockedHeight; - uint32_t hostHandle; -}; - - -#endif //__GRALLOC_CB_H__ diff --git a/opengl/system/egl/Android.mk b/opengl/system/egl/Android.mk deleted file mode 100644 index 241cefed..00000000 --- a/opengl/system/egl/Android.mk +++ /dev/null @@ -1,41 +0,0 @@ -ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER)) - -LOCAL_PATH := $(call my-dir) - -$(call emugl-begin-shared-library,libEGL_emulation) -$(call emugl-import,libOpenglSystemCommon) -$(call emugl-set-shared-library-subpath,egl) - -LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2 - -LOCAL_SRC_FILES := \ - eglDisplay.cpp \ - egl.cpp \ - ClientAPIExts.cpp - -LOCAL_SHARED_LIBRARIES += libdl - -# Used to access the Bionic private OpenGL TLS slot -LOCAL_C_INCLUDES += bionic/libc/private - -$(call emugl-end-module) - -#### egl.cfg #### - -# Ensure that this file is only copied to emulator-specific builds. -# Other builds are device-specific and will provide their own -# version of this file to point to the appropriate HW EGL libraries. -# -ifneq (,$(filter aosp_arm aosp_x86 aosp_mips full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips,$(TARGET_PRODUCT))) -include $(CLEAR_VARS) - -LOCAL_MODULE := egl.cfg -LOCAL_SRC_FILES := $(LOCAL_MODULE) - -LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl -LOCAL_MODULE_CLASS := ETC - -include $(BUILD_PREBUILT) -endif # TARGET_PRODUCT in 'full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips') - -endif # BUILD_EMULATOR_OPENGL_DRIVER != false diff --git a/opengl/system/egl/ClientAPIExts.cpp b/opengl/system/egl/ClientAPIExts.cpp deleted file mode 100644 index 5e81afeb..00000000 --- a/opengl/system/egl/ClientAPIExts.cpp +++ /dev/null @@ -1,157 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "ClientAPIExts.h" -#include "ThreadInfo.h" -#include <GLES/gl.h> -#include <GLES/glext.h> -#include "eglContext.h" - -namespace ClientAPIExts -{ - -// -// define function pointer type for each extention function -// typename has the form __egl_{funcname}_t -// -#define FUNC_TYPE(fname) __egl_ ## fname ## _t -#define API_ENTRY(fname,params,args) \ - typedef void (GL_APIENTRY *FUNC_TYPE(fname)) params; - -#define API_ENTRY_RET(rtype,fname,params,args) \ - typedef rtype (GL_APIENTRY *FUNC_TYPE(fname)) params; - -#include "ClientAPIExts.in" -#undef API_ENTRY -#undef API_ENTRY_RET - -///// -// Define static table to store the function value for each -// client API. functions pointers will get initialized through -// ClientAPIExts::initClientFuncs function after each client API has been -// loaded. -///// -#define API_ENTRY(fname,params,args) \ - FUNC_TYPE(fname) fname; - -#define API_ENTRY_RET(rtype,fname,params,args) \ - API_ENTRY(fname,params,args) - -static struct _ext_table -{ -#include "ClientAPIExts.in" -} s_client_extensions[2]; - -#undef API_ENTRY -#undef API_ENTRY_RET - -// -// This function initialized each entry in the s_client_extensions -// struct at the givven index using the givven client interface -// -void initClientFuncs(const EGLClient_glesInterface *iface, int idx) -{ -#define API_ENTRY(fname,params,args) \ - s_client_extensions[idx].fname = \ - (FUNC_TYPE(fname))iface->getProcAddress(#fname); - -#define API_ENTRY_RET(rtype,fname,params,args) \ - API_ENTRY(fname,params,args) - - // - // reset all func pointers to NULL - // - memset(&s_client_extensions[idx], 0, sizeof(struct _ext_table)); - - // - // And now query the GLES library for each proc address - // -#include "ClientAPIExts.in" -#undef API_ENTRY -#undef API_ENTRY_RET -} - -// -// Define implementation for each extension function which checks -// the current context version and calls to the correct client API -// function. -// -#define API_ENTRY(fname,params,args) \ - static void _egl_ ## fname params \ - { \ - EGLThreadInfo* thread = getEGLThreadInfo(); \ - if (!thread->currentContext) { \ - return; \ - } \ - int idx = (int)thread->currentContext->version - 1; \ - if (!s_client_extensions[idx].fname) { \ - return; \ - } \ - (*s_client_extensions[idx].fname) args; \ - } - -#define API_ENTRY_RET(rtype,fname,params,args) \ - static rtype _egl_ ## fname params \ - { \ - EGLThreadInfo* thread = getEGLThreadInfo(); \ - if (!thread->currentContext) { \ - return (rtype)0; \ - } \ - int idx = (int)thread->currentContext->version - 1; \ - if (!s_client_extensions[idx].fname) { \ - return (rtype)0; \ - } \ - return (*s_client_extensions[idx].fname) args; \ - } - -#include "ClientAPIExts.in" -#undef API_ENTRY -#undef API_ENTRY_RET - -// -// Define a table to map function names to the local _egl_ version of -// the extension function, to be used in eglGetProcAddress. -// -#define API_ENTRY(fname,params,args) \ - { #fname, (void*)_egl_ ## fname}, -#define API_ENTRY_RET(rtype,fname,params,args) \ - API_ENTRY(fname,params,args) - -static const struct _client_ext_funcs { - const char *fname; - void* proc; -} s_client_ext_funcs[] = { -#include "ClientAPIExts.in" -}; -static const int numExtFuncs = sizeof(s_client_ext_funcs) / - sizeof(s_client_ext_funcs[0]); - -#undef API_ENTRY -#undef API_ENTRY_RET - -// -// returns the __egl_ version of the givven extension function name. -// -void* getProcAddress(const char *fname) -{ - for (int i=0; i<numExtFuncs; i++) { - if (!strcmp(fname, s_client_ext_funcs[i].fname)) { - return s_client_ext_funcs[i].proc; - } - } - return NULL; -} - -} // of namespace ClientAPIExts diff --git a/opengl/system/egl/ClientAPIExts.h b/opengl/system/egl/ClientAPIExts.h deleted file mode 100644 index eee9172c..00000000 --- a/opengl/system/egl/ClientAPIExts.h +++ /dev/null @@ -1,29 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _CLIENT_APIS_EXTS_H -#define _CLIENT_APIS_EXTS_H - -#include "EGLClientIface.h" - -namespace ClientAPIExts -{ - -void initClientFuncs(const EGLClient_glesInterface *iface, int idx); -void* getProcAddress(const char *fname); - -} // of namespace ClientAPIExts - -#endif diff --git a/opengl/system/egl/ClientAPIExts.in b/opengl/system/egl/ClientAPIExts.in deleted file mode 100644 index 58507019..00000000 --- a/opengl/system/egl/ClientAPIExts.in +++ /dev/null @@ -1,201 +0,0 @@ -// -// Each extension function should have one of the following -// macro definitions: -// API_ENTRY(funcname, paramlist, arglist) -// -or- (if the function has a return value) -// API_ENTRY_RET(return_type,funcname, paramlist, arglist) -// -API_ENTRY(glEGLImageTargetTexture2DOES, - (GLenum target, GLeglImageOES image), - (target, image)) - -API_ENTRY(glEGLImageTargetRenderbufferStorageOES, - (GLenum target, GLeglImageOES image), - (target, image)) - -API_ENTRY(glBlendEquationSeparateOES, - (GLenum modeRGB, GLenum modeAlpha), - (modeRGB, modeAlpha)) - -API_ENTRY(glBlendFuncSeparateOES, - (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), - (srcRGB, dstRGB, srcAlpha, dstAlpha)) - -API_ENTRY(glBlendEquationOES, - (GLenum mode), - (mode)) - -API_ENTRY(glCurrentPaletteMatrixOES, - (GLuint matrixpaletteindex), - (matrixpaletteindex)) - -API_ENTRY(glLoadPaletteFromModelViewMatrixOES, - (void), - ()) - -API_ENTRY(glMatrixIndexPointerOES, - (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer), - (size, type, stride, pointer)) - -API_ENTRY(glWeightPointerOES, - (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer), - (size, type, stride, pointer)) - -API_ENTRY(glDepthRangefOES, - (GLclampf zNear, GLclampf zFar), - (zNear, zFar)) - -API_ENTRY(glFrustumfOES, - (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), - (left, right, bottom, top, zNear, zFar)) - -API_ENTRY(glOrthofOES, - (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), - (left, right, bottom, top, zNear, zFar)) - -API_ENTRY(glClipPlanefOES, - (GLenum plane, const GLfloat *equation), - (plane, equation)) - -API_ENTRY(glGetClipPlanefOES, - (GLenum pname, GLfloat * eqn), - (pname, eqn)) - -API_ENTRY(glClearDepthfOES, - (GLclampf depth), - (depth)) - -API_ENTRY(glPointSizePointerOES, - (GLenum type, GLsizei stride, const GLvoid *pointer), - (type, stride, pointer)) - -API_ENTRY(glTexGenfOES, - (GLenum coord, GLenum pname, GLfloat param), - (coord, pname, param)) - -API_ENTRY(glTexGenfvOES, - (GLenum coord, GLenum pname, const GLfloat *params), - (coord, pname, params)) - -API_ENTRY(glTexGeniOES, - (GLenum coord, GLenum pname, GLint param), - (coord, pname, param)) - -API_ENTRY(glTexGenivOES, - (GLenum coord, GLenum pname, const GLint *params), - (coord, pname, params)) - -API_ENTRY(glTexGenxOES, - (GLenum coord, GLenum pname, GLfixed param), - (coord, pname, param)) - -API_ENTRY(glTexGenxvOES, - (GLenum coord, GLenum pname, const GLfixed *params), - (coord, pname, params)) - -API_ENTRY(glGetTexGenfvOES, - (GLenum coord, GLenum pname, GLfloat *params), - (coord, pname, params)) - -API_ENTRY(glGetTexGenivOES, - (GLenum coord, GLenum pname, GLint *params), - (coord, pname, params)) - -API_ENTRY(glGetTexGenxvOES, - (GLenum coord, GLenum pname, GLfixed *params), - (coord, pname, params)) - -API_ENTRY_RET(GLboolean, - glIsRenderbufferOES, - (GLuint renderbuffer), - (renderbuffer)) - -API_ENTRY(glBindRenderbufferOES, - (GLenum target, GLuint renderbuffer), - (target, renderbuffer)) - -API_ENTRY(glDeleteRenderbuffersOES, - (GLsizei n, const GLuint* renderbuffers), - (n, renderbuffers)) - -API_ENTRY(glGenRenderbuffersOES, - (GLsizei n, GLuint* renderbuffers), - (n, renderbuffers)) - -API_ENTRY(glRenderbufferStorageOES, - (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), - (target, internalformat, width, height)) - -API_ENTRY(glGetRenderbufferParameterivOES, - (GLenum target, GLenum pname, GLint* params), - (target, pname, params)) - -API_ENTRY_RET(GLboolean, - glIsFramebufferOES, - (GLuint framebuffer), - (framebuffer)) - -API_ENTRY(glBindFramebufferOES, - (GLenum target, GLuint framebuffer), - (target, framebuffer)) - -API_ENTRY(glDeleteFramebuffersOES, - (GLsizei n, const GLuint* framebuffers), - (n, framebuffers)) - -API_ENTRY(glGenFramebuffersOES, - (GLsizei n, GLuint* framebuffers), - (n, framebuffers)) - -API_ENTRY_RET(GLenum, - glCheckFramebufferStatusOES, - (GLenum target), - (target)) - -API_ENTRY(glFramebufferTexture2DOES, - (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), - (target, attachment, textarget, texture, level)) - -API_ENTRY(glFramebufferRenderbufferOES, - (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), - (target, attachment, renderbuffertarget, renderbuffer)) - -API_ENTRY(glGetFramebufferAttachmentParameterivOES, - (GLenum target, GLenum attachment, GLenum pname, GLint* params), - (target, attachment, pname, params)) - -API_ENTRY(glGenerateMipmapOES, - (GLenum target), - (target)) - -API_ENTRY(glDrawTexsOES, - (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height), - (x, y, z, width, height)) - -API_ENTRY(glDrawTexiOES, - (GLint x, GLint y, GLint z, GLint width, GLint height), - (x, y, z, width, height)) - -API_ENTRY(glDrawTexfOES, - (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height), - (x, y, z, width, height)) - -API_ENTRY(glDrawTexxOES, - (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height), - (x, y, z, width, height)) - -API_ENTRY(glDrawTexsvOES, - (const GLshort *coords), - (coords)) - -API_ENTRY(glDrawTexivOES, - (const GLint *coords), - (coords)) - -API_ENTRY(glDrawTexfvOES, - (const GLfloat *coords), - (coords)) - -API_ENTRY(glDrawTexxvOES, - (const GLfixed *coords), - (coords)) diff --git a/opengl/system/egl/egl.cfg b/opengl/system/egl/egl.cfg deleted file mode 100644 index 9d3f2dc3..00000000 --- a/opengl/system/egl/egl.cfg +++ /dev/null @@ -1 +0,0 @@ -0 0 emulation diff --git a/opengl/system/egl/egl.cpp b/opengl/system/egl/egl.cpp deleted file mode 100644 index ae5a8892..00000000 --- a/opengl/system/egl/egl.cpp +++ /dev/null @@ -1,1379 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include "HostConnection.h" -#include "ThreadInfo.h" -#include "eglDisplay.h" -#include "egl_ftable.h" -#include <cutils/log.h> -#include "gralloc_cb.h" -#include "GLClientState.h" -#include "GLSharedGroup.h" -#include "eglContext.h" -#include "ClientAPIExts.h" -#include "EGLImage.h" - -#include "GLEncoder.h" -#ifdef WITH_GLES2 -#include "GL2Encoder.h" -#endif - -#include <system/window.h> - -template<typename T> -static T setErrorFunc(GLint error, T returnValue) { - getEGLThreadInfo()->eglError = error; - return returnValue; -} - -const char * eglStrError(EGLint err) -{ - switch (err){ - case EGL_SUCCESS: return "EGL_SUCCESS"; - case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; - case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; - case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; - case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; - case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; - case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; - case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; - case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; - case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; - case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; - case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; - case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; - case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; - case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; - default: return "UNKNOWN"; - } -} - -#define LOG_EGL_ERRORS 1 - -#ifdef LOG_EGL_ERRORS - -#define setErrorReturn(error, retVal) \ - { \ - ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, error, eglStrError(error)); \ - return setErrorFunc(error, retVal); \ - } - -#define RETURN_ERROR(ret,err) \ - ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, err, eglStrError(err)); \ - getEGLThreadInfo()->eglError = err; \ - return ret; - -#else //!LOG_EGL_ERRORS - -#define setErrorReturn(error, retVal) return setErrorFunc(error, retVal); - -#define RETURN_ERROR(ret,err) \ - getEGLThreadInfo()->eglError = err; \ - return ret; - -#endif //LOG_EGL_ERRORS - -#define VALIDATE_CONFIG(cfg,ret) \ - if(((intptr_t)cfg<0)||((intptr_t)cfg>s_display.getNumConfigs())) { \ - RETURN_ERROR(ret,EGL_BAD_CONFIG); \ - } - -#define VALIDATE_DISPLAY(dpy,ret) \ - if ((dpy) != (EGLDisplay)&s_display) { \ - RETURN_ERROR(ret, EGL_BAD_DISPLAY); \ - } - -#define VALIDATE_DISPLAY_INIT(dpy,ret) \ - VALIDATE_DISPLAY(dpy, ret) \ - if (!s_display.initialized()) { \ - RETURN_ERROR(ret, EGL_NOT_INITIALIZED); \ - } - -#define DEFINE_HOST_CONNECTION \ - HostConnection *hostCon = HostConnection::get(); \ - renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL) - -#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ - HostConnection *hostCon = HostConnection::get(); \ - if (!hostCon) { \ - ALOGE("egl: Failed to get host connection\n"); \ - return ret; \ - } \ - renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ - if (!rcEnc) { \ - ALOGE("egl: Failed to get renderControl encoder context\n"); \ - return ret; \ - } - -#define VALIDATE_CONTEXT_RETURN(context,ret) \ - if (!context) { \ - RETURN_ERROR(ret,EGL_BAD_CONTEXT); \ - } - -#define VALIDATE_SURFACE_RETURN(surface, ret) \ - if (surface != EGL_NO_SURFACE) { \ - egl_surface_t* s( static_cast<egl_surface_t*>(surface) ); \ - if (s->dpy != (EGLDisplay)&s_display) \ - setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE); \ - } - - -EGLContext_t::EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx) : - dpy(dpy), - config(config), - read(EGL_NO_SURFACE), - draw(EGL_NO_SURFACE), - shareCtx(shareCtx), - rcContext(0), - versionString(NULL), - vendorString(NULL), - rendererString(NULL), - shaderVersionString(NULL), - extensionString(NULL), - deletePending(0) -{ - flags = 0; - version = 1; - clientState = new GLClientState(); - if (shareCtx) - sharedGroup = shareCtx->getSharedGroup(); - else - sharedGroup = GLSharedGroupPtr(new GLSharedGroup()); -}; - -EGLContext_t::~EGLContext_t() -{ - delete clientState; - delete [] versionString; - delete [] vendorString; - delete [] rendererString; - delete [] shaderVersionString; - delete [] extensionString; -} - -// ---------------------------------------------------------------------------- -//egl_surface_t - -//we don't need to handle depth since it's handled when window created on the host - -struct egl_surface_t { - - EGLDisplay dpy; - EGLConfig config; - - - egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType); - virtual ~egl_surface_t(); - - virtual void setSwapInterval(int interval) = 0; - virtual EGLBoolean swapBuffers() = 0; - - EGLint getSwapBehavior() const; - uint32_t getRcSurface() { return rcSurface; } - EGLint getSurfaceType() { return surfaceType; } - - EGLint getWidth(){ return width; } - EGLint getHeight(){ return height; } - void setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; } - EGLint getTextureFormat() { return texFormat; } - void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; } - EGLint getTextureTarget() { return texTarget; } - -private: - // - //Surface attributes - // - EGLint width; - EGLint height; - EGLint texFormat; - EGLint texTarget; - -protected: - void setWidth(EGLint w) { width = w; } - void setHeight(EGLint h) { height = h; } - - EGLint surfaceType; - uint32_t rcSurface; //handle to surface created via remote control -}; - -egl_surface_t::egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType) - : dpy(dpy), config(config), surfaceType(surfaceType), rcSurface(0) -{ - width = 0; - height = 0; - texFormat = EGL_NO_TEXTURE; - texTarget = EGL_NO_TEXTURE; -} - -EGLint egl_surface_t::getSwapBehavior() const { - return EGL_BUFFER_PRESERVED; -} - -egl_surface_t::~egl_surface_t() -{ -} - -// ---------------------------------------------------------------------------- -// egl_window_surface_t - -struct egl_window_surface_t : public egl_surface_t { - static egl_window_surface_t* create( - EGLDisplay dpy, EGLConfig config, EGLint surfType, - ANativeWindow* window); - - virtual ~egl_window_surface_t(); - - virtual void setSwapInterval(int interval); - virtual EGLBoolean swapBuffers(); - -private: - egl_window_surface_t( - EGLDisplay dpy, EGLConfig config, EGLint surfType, - ANativeWindow* window); - EGLBoolean init(); - - ANativeWindow* nativeWindow; - android_native_buffer_t* buffer; -}; - -egl_window_surface_t::egl_window_surface_t ( - EGLDisplay dpy, EGLConfig config, EGLint surfType, - ANativeWindow* window) -: egl_surface_t(dpy, config, surfType), - nativeWindow(window), - buffer(NULL) -{ - // keep a reference on the window - nativeWindow->common.incRef(&nativeWindow->common); -} - -EGLBoolean egl_window_surface_t::init() -{ - if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer) != NO_ERROR) { - setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE); - } - setWidth(buffer->width); - setHeight(buffer->height); - - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uintptr_t)config, - getWidth(), getHeight()); - if (!rcSurface) { - ALOGE("rcCreateWindowSurface returned 0"); - return EGL_FALSE; - } - rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, - ((cb_handle_t*)(buffer->handle))->hostHandle); - - return EGL_TRUE; -} - -egl_window_surface_t* egl_window_surface_t::create( - EGLDisplay dpy, EGLConfig config, EGLint surfType, - ANativeWindow* window) -{ - egl_window_surface_t* wnd = new egl_window_surface_t( - dpy, config, surfType, window); - if (wnd && !wnd->init()) { - delete wnd; - wnd = NULL; - } - return wnd; -} - -egl_window_surface_t::~egl_window_surface_t() { - DEFINE_HOST_CONNECTION; - if (rcSurface && rcEnc) { - rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface); - } - if (buffer) { - nativeWindow->cancelBuffer_DEPRECATED(nativeWindow, buffer); - } - nativeWindow->common.decRef(&nativeWindow->common); -} - -void egl_window_surface_t::setSwapInterval(int interval) -{ - nativeWindow->setSwapInterval(nativeWindow, interval); -} - -EGLBoolean egl_window_surface_t::swapBuffers() -{ - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - - rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface); - - nativeWindow->queueBuffer_DEPRECATED(nativeWindow, buffer); - if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer)) { - buffer = NULL; - setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE); - } - - rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, - ((cb_handle_t *)(buffer->handle))->hostHandle); - - setWidth(buffer->width); - setHeight(buffer->height); - - return EGL_TRUE; -} - -// ---------------------------------------------------------------------------- -//egl_pbuffer_surface_t - -struct egl_pbuffer_surface_t : public egl_surface_t { - static egl_pbuffer_surface_t* create(EGLDisplay dpy, EGLConfig config, - EGLint surfType, int32_t w, int32_t h, GLenum pixelFormat); - - virtual ~egl_pbuffer_surface_t(); - - virtual void setSwapInterval(int interval) { (void)interval; } - virtual EGLBoolean swapBuffers() { return EGL_TRUE; } - - uint32_t getRcColorBuffer() { return rcColorBuffer; } - -private: - egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfType, - int32_t w, int32_t h); - EGLBoolean init(GLenum format); - - uint32_t rcColorBuffer; -}; - -egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, - EGLint surfType, int32_t w, int32_t h) -: egl_surface_t(dpy, config, surfType), - rcColorBuffer(0) -{ - setWidth(w); - setHeight(h); -} - -egl_pbuffer_surface_t::~egl_pbuffer_surface_t() -{ - DEFINE_HOST_CONNECTION; - if (rcEnc) { - if (rcColorBuffer) rcEnc->rcCloseColorBuffer(rcEnc, rcColorBuffer); - if (rcSurface) rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface); - } -} - -EGLBoolean egl_pbuffer_surface_t::init(GLenum pixelFormat) -{ - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - - rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uintptr_t)config, - getWidth(), getHeight()); - if (!rcSurface) { - ALOGE("rcCreateWindowSurface returned 0"); - return EGL_FALSE; - } - - rcColorBuffer = rcEnc->rcCreateColorBuffer(rcEnc, getWidth(), getHeight(), - pixelFormat); - if (!rcColorBuffer) { - ALOGE("rcCreateColorBuffer returned 0"); - return EGL_FALSE; - } - - rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, rcColorBuffer); - - return EGL_TRUE; -} - -egl_pbuffer_surface_t* egl_pbuffer_surface_t::create(EGLDisplay dpy, - EGLConfig config, EGLint surfType, int32_t w, int32_t h, - GLenum pixelFormat) -{ - egl_pbuffer_surface_t* pb = new egl_pbuffer_surface_t(dpy, config, surfType, - w, h); - if (pb && !pb->init(pixelFormat)) { - delete pb; - pb = NULL; - } - return pb; -} - -static const char *getGLString(int glEnum) -{ - EGLThreadInfo *tInfo = getEGLThreadInfo(); - if (!tInfo || !tInfo->currentContext) { - return NULL; - } - - const char** strPtr = NULL; - -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_EXTENSIONS 0x1F03 - - switch(glEnum) { - case GL_VERSION: - strPtr = &tInfo->currentContext->versionString; - break; - case GL_VENDOR: - strPtr = &tInfo->currentContext->vendorString; - break; - case GL_RENDERER: - strPtr = &tInfo->currentContext->rendererString; - break; - case GL_SHADING_LANGUAGE_VERSION: - strPtr = &tInfo->currentContext->shaderVersionString; - break; - case GL_EXTENSIONS: - strPtr = &tInfo->currentContext->extensionString; - break; - } - - if (!strPtr) { - return NULL; - } - - if (*strPtr != NULL) { - // - // string is already cached - // - return *strPtr; - } - - // - // first query of that string - need to query host - // - DEFINE_AND_VALIDATE_HOST_CONNECTION(NULL); - char *hostStr = NULL; - int n = rcEnc->rcGetGLString(rcEnc, glEnum, NULL, 0); - if (n < 0) { - hostStr = new char[-n+1]; - n = rcEnc->rcGetGLString(rcEnc, glEnum, hostStr, -n); - if (n <= 0) { - delete [] hostStr; - hostStr = NULL; - } - } - - // - // keep the string in the context and return its value - // - *strPtr = hostStr; - return hostStr; -} - -// ---------------------------------------------------------------------------- - -// The one and only supported display object. -static eglDisplay s_display; - -static EGLClient_eglInterface s_eglIface = { - getThreadInfo: getEGLThreadInfo, - getGLString: getGLString -}; - -#define DBG_FUNC DBG("%s\n", __FUNCTION__) -EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) -{ - // - // we support only EGL_DEFAULT_DISPLAY. - // - if (display_id != EGL_DEFAULT_DISPLAY) { - return EGL_NO_DISPLAY; - } - - return (EGLDisplay)&s_display; -} - -EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) -{ - VALIDATE_DISPLAY(dpy,EGL_FALSE); - - if (!s_display.initialize(&s_eglIface)) { - return EGL_FALSE; - } - if (major!=NULL) - *major = s_display.getVersionMajor(); - if (minor!=NULL) - *minor = s_display.getVersionMinor(); - return EGL_TRUE; -} - -EGLBoolean eglTerminate(EGLDisplay dpy) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - - s_display.terminate(); - return EGL_TRUE; -} - -EGLint eglGetError() -{ - EGLint error = getEGLThreadInfo()->eglError; - getEGLThreadInfo()->eglError = EGL_SUCCESS; - return error; -} - -__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) -{ - // search in EGL function table - for (int i=0; i<egl_num_funcs; i++) { - if (!strcmp(egl_funcs_by_name[i].name, procname)) { - return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc; - } - } - - // look in gles client api's extensions table - return (__eglMustCastToProperFunctionPointerType)ClientAPIExts::getProcAddress(procname); - - // Fail - function not found. - return NULL; -} - -const char* eglQueryString(EGLDisplay dpy, EGLint name) -{ - VALIDATE_DISPLAY_INIT(dpy, NULL); - - return s_display.queryString(name); -} - -EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - - if(!num_config) { - RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER); - } - - GLint numConfigs = s_display.getNumConfigs(); - if (!configs) { - *num_config = numConfigs; - return EGL_TRUE; - } - - EGLint i; - for (i = 0 ; i < numConfigs && i < config_size ; i++) { - *configs++ = (EGLConfig)(uintptr_t)i; - } - *num_config = i; - return EGL_TRUE; -} - -EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - - int attribs_size = 0; - if (attrib_list) { - const EGLint * attrib_p = attrib_list; - while (attrib_p[0] != EGL_NONE) { - attribs_size += 2; - attrib_p += 2; - } - attribs_size++; //for the terminating EGL_NONE - } - - uint32_t* tempConfigs[config_size]; - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)tempConfigs, config_size); - if (configs!=NULL) { - EGLint i=0; - for (i=0;i<(*num_config);i++) { - *((uintptr_t*)configs+i) = *((uint32_t*)tempConfigs+i); - } - } - - if (*num_config <= 0) - return EGL_FALSE; - return EGL_TRUE; -} - -EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_CONFIG(config, EGL_FALSE); - - if (s_display.getConfigAttrib(config, attribute, value)) - { - return EGL_TRUE; - } - else - { - RETURN_ERROR(EGL_FALSE, EGL_BAD_ATTRIBUTE); - } -} - -EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) -{ - (void)attrib_list; - - VALIDATE_DISPLAY_INIT(dpy, NULL); - VALIDATE_CONFIG(config, EGL_FALSE); - if (win == 0) { - setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - EGLint surfaceType; - if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) return EGL_FALSE; - - if (!(surfaceType & EGL_WINDOW_BIT)) { - setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - if (static_cast<ANativeWindow*>(win)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) { - setErrorReturn(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); - } - - egl_surface_t* surface = egl_window_surface_t::create( - &s_display, config, EGL_WINDOW_BIT, static_cast<ANativeWindow*>(win)); - if (!surface) { - setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE); - } - - return surface; -} - -EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) -{ - VALIDATE_DISPLAY_INIT(dpy, NULL); - VALIDATE_CONFIG(config, EGL_FALSE); - - EGLint surfaceType; - if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) return EGL_FALSE; - - if (!(surfaceType & EGL_PBUFFER_BIT)) { - setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - - int32_t w = 0; - int32_t h = 0; - EGLint texFormat = EGL_NO_TEXTURE; - EGLint texTarget = EGL_NO_TEXTURE; - while (attrib_list[0] != EGL_NONE) { - switch (attrib_list[0]) { - case EGL_WIDTH: - w = attrib_list[1]; - break; - case EGL_HEIGHT: - h = attrib_list[1]; - break; - case EGL_TEXTURE_FORMAT: - texFormat = attrib_list[1]; - break; - case EGL_TEXTURE_TARGET: - texTarget = attrib_list[1]; - break; - default: - break; - }; - attrib_list+=2; - } - if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || - ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { - setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); - } - // TODO: check EGL_TEXTURE_FORMAT - need to support eglBindTexImage - - GLenum pixelFormat; - if (s_display.getConfigGLPixelFormat(config, &pixelFormat) == EGL_FALSE) - setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); - - egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config, - EGL_PBUFFER_BIT, w, h, pixelFormat); - if (!surface) { - setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE); - } - - //setup attributes - surface->setTextureFormat(texFormat); - surface->setTextureTarget(texTarget); - - return surface; -} - -EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) -{ - //XXX: Pixmap not supported. The host cannot render to a pixmap resource - // located on host. In order to support Pixmaps we should either punt - // to s/w rendering -or- let the host render to a buffer that will be - // copied back to guest at some sync point. None of those methods not - // implemented and pixmaps are not used with OpenGL anyway ... - (void)dpy; - (void)config; - (void)pixmap; - (void)attrib_list; - return EGL_NO_SURFACE; -} - -EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); - - egl_surface_t* surface(static_cast<egl_surface_t*>(eglSurface)); - delete surface; - - return EGL_TRUE; -} - -EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface eglSurface, EGLint attribute, EGLint *value) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); - - egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); - EGLBoolean ret = EGL_TRUE; - switch (attribute) { - case EGL_CONFIG_ID: - ret = s_display.getConfigAttrib(surface->config, EGL_CONFIG_ID, value); - break; - case EGL_WIDTH: - *value = surface->getWidth(); - break; - case EGL_HEIGHT: - *value = surface->getHeight(); - break; - case EGL_TEXTURE_FORMAT: - *value = surface->getTextureFormat(); - break; - case EGL_TEXTURE_TARGET: - *value = surface->getTextureTarget(); - break; - case EGL_SWAP_BEHAVIOR: - *value = surface->getSwapBehavior(); - break; - case EGL_LARGEST_PBUFFER: - // not modified for a window or pixmap surface - // and we ignore it when creating a PBuffer surface (default is EGL_FALSE) - if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = EGL_FALSE; - break; - case EGL_MIPMAP_LEVEL: - // not modified for a window or pixmap surface - // and we ignore it when creating a PBuffer surface (default is 0) - if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = 0; - break; - case EGL_MULTISAMPLE_RESOLVE: - // ignored when creating the surface, return default - *value = EGL_MULTISAMPLE_RESOLVE_DEFAULT; - break; - //TODO: complete other attributes - default: - ALOGE("eglQuerySurface %x EGL_BAD_ATTRIBUTE", attribute); - ret = setErrorFunc(EGL_BAD_ATTRIBUTE, EGL_FALSE); - break; - } - - return ret; -} - -EGLBoolean eglBindAPI(EGLenum api) -{ - if (api != EGL_OPENGL_ES_API) - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - return EGL_TRUE; -} - -EGLenum eglQueryAPI() -{ - return EGL_OPENGL_ES_API; -} - -EGLBoolean eglWaitClient() -{ - return eglWaitGL(); -} - -EGLBoolean eglReleaseThread() -{ - EGLThreadInfo *tInfo = getEGLThreadInfo(); - if (tInfo && tInfo->currentContext) { - return eglMakeCurrent(&s_display, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); - } - return EGL_TRUE; -} - -EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) -{ - //TODO - (void)dpy; - (void)buftype; - (void)buffer; - (void)config; - (void)attrib_list; - ALOGW("%s not implemented", __FUNCTION__); - return 0; -} - -EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) -{ - // Right now we don't do anything when using host GPU. - // This is purely just to pass the data through - // without issuing a warning. We may benefit from validating the - // display and surface for debug purposes. - // TODO: Find cases where we actually need to do something. - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_SURFACE_RETURN(surface, EGL_FALSE); - if (surface == EGL_NO_SURFACE) { - setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); - } - - (void)value; - - switch (attribute) { - case EGL_MIPMAP_LEVEL: - case EGL_MULTISAMPLE_RESOLVE: - case EGL_SWAP_BEHAVIOR: - return true; - break; - default: - ALOGW("%s: attr=0x%x not implemented", __FUNCTION__, attribute); - } - return false; -} - -EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface eglSurface, EGLint buffer) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); - if (eglSurface == EGL_NO_SURFACE) { - setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); - } - - if (buffer != EGL_BACK_BUFFER) { - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - } - - egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); - - if (surface->getTextureFormat() == EGL_NO_TEXTURE) { - setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); - } - - if (!(surface->getSurfaceType() & EGL_PBUFFER_BIT)) { - setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); - } - - //It's now safe to cast to pbuffer surface - egl_pbuffer_surface_t* pbSurface = (egl_pbuffer_surface_t*)surface; - - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer()); - - return GL_TRUE; -} - -EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - //TODO - (void)dpy; - (void)surface; - (void)buffer; - ALOGW("%s not implemented", __FUNCTION__); - return 0; -} - -EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - - EGLContext_t* ctx = getEGLThreadInfo()->currentContext; - if (!ctx) { - setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE); - } - if (!ctx->draw) { - setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); - } - egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw)); - draw->setSwapInterval(interval); - - rcEnc->rcFBSetSwapInterval(rcEnc, interval); //TODO: implement on the host - - return EGL_TRUE; -} - -EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_NO_CONTEXT); - VALIDATE_CONFIG(config, EGL_NO_CONTEXT); - - EGLint version = 1; //default - while (attrib_list && attrib_list[0] != EGL_NONE) { - if (attrib_list[0] == EGL_CONTEXT_CLIENT_VERSION) version = attrib_list[1]; - attrib_list+=2; - } - - // Currently only support GLES1 and 2 - if (version != 1 && version != 2) { - setErrorReturn(EGL_BAD_CONFIG, EGL_NO_CONTEXT); - } - - uint32_t rcShareCtx = 0; - EGLContext_t * shareCtx = NULL; - if (share_context) { - shareCtx = static_cast<EGLContext_t*>(share_context); - rcShareCtx = shareCtx->rcContext; - if (shareCtx->dpy != dpy) - setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); - } - - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT); - uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uintptr_t)config, rcShareCtx, version); - if (!rcContext) { - ALOGE("rcCreateContext returned 0"); - setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT); - } - - EGLContext_t * context = new EGLContext_t(dpy, config, shareCtx); - if (!context) - setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT); - - context->version = version; - context->rcContext = rcContext; - - - return context; -} - -EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE); - - EGLContext_t * context = static_cast<EGLContext_t*>(ctx); - - if (!context) return EGL_TRUE; - - if (getEGLThreadInfo()->currentContext == context) { - getEGLThreadInfo()->currentContext->deletePending = 1; - return EGL_TRUE; - } - - if (context->rcContext) { - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - rcEnc->rcDestroyContext(rcEnc, context->rcContext); - context->rcContext = 0; - } - - delete context; - return EGL_TRUE; -} - -EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_SURFACE_RETURN(draw, EGL_FALSE); - VALIDATE_SURFACE_RETURN(read, EGL_FALSE); - - if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT)) - setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); - if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT)) - setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); - - EGLContext_t * context = static_cast<EGLContext_t*>(ctx); - uint32_t ctxHandle = (context) ? context->rcContext : 0; - egl_surface_t * drawSurf = static_cast<egl_surface_t *>(draw); - uint32_t drawHandle = (drawSurf) ? drawSurf->getRcSurface() : 0; - egl_surface_t * readSurf = static_cast<egl_surface_t *>(read); - uint32_t readHandle = (readSurf) ? readSurf->getRcSurface() : 0; - - // - // Nothing to do if no binding change has made - // - EGLThreadInfo *tInfo = getEGLThreadInfo(); - - if (tInfo->currentContext == context && - (context == NULL || - (context && context->draw == draw && context->read == read))) { - return EGL_TRUE; - } - - if (tInfo->currentContext && tInfo->currentContext->deletePending) { - if (tInfo->currentContext != context) { - EGLContext_t * contextToDelete = tInfo->currentContext; - tInfo->currentContext = 0; - eglDestroyContext(dpy, contextToDelete); - } - } - - if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) { - //context is current to another thread - setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE); - } - - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - if (rcEnc->rcMakeCurrent(rcEnc, ctxHandle, drawHandle, readHandle) == EGL_FALSE) { - ALOGE("rcMakeCurrent returned EGL_FALSE"); - setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE); - } - - //Now make the local bind - if (context) { - context->draw = draw; - context->read = read; - context->flags |= EGLContext_t::IS_CURRENT; - //set the client state - if (context->version == 2) { - hostCon->gl2Encoder()->setClientState(context->getClientState()); - hostCon->gl2Encoder()->setSharedGroup(context->getSharedGroup()); - } - else { - hostCon->glEncoder()->setClientState(context->getClientState()); - hostCon->glEncoder()->setSharedGroup(context->getSharedGroup()); - } - } - else if (tInfo->currentContext) { - //release ClientState & SharedGroup - if (tInfo->currentContext->version == 2) { - hostCon->gl2Encoder()->setClientState(NULL); - hostCon->gl2Encoder()->setSharedGroup(GLSharedGroupPtr(NULL)); - } - else { - hostCon->glEncoder()->setClientState(NULL); - hostCon->glEncoder()->setSharedGroup(GLSharedGroupPtr(NULL)); - } - - } - - if (tInfo->currentContext) - tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT; - - //Now make current - tInfo->currentContext = context; - - //Check maybe we need to init the encoder, if it's first eglMakeCurrent - if (tInfo->currentContext) { - if (tInfo->currentContext->version == 2) { - if (!hostCon->gl2Encoder()->isInitialized()) { - s_display.gles2_iface()->init(); - hostCon->gl2Encoder()->setInitialized(); - ClientAPIExts::initClientFuncs(s_display.gles2_iface(), 1); - } - } - else { - if (!hostCon->glEncoder()->isInitialized()) { - s_display.gles_iface()->init(); - hostCon->glEncoder()->setInitialized(); - ClientAPIExts::initClientFuncs(s_display.gles_iface(), 0); - } - } - } - - return EGL_TRUE; -} - -EGLContext eglGetCurrentContext() -{ - return getEGLThreadInfo()->currentContext; -} - -EGLSurface eglGetCurrentSurface(EGLint readdraw) -{ - EGLContext_t * context = getEGLThreadInfo()->currentContext; - if (!context) - return EGL_NO_SURFACE; //not an error - - switch (readdraw) { - case EGL_READ: - return context->read; - case EGL_DRAW: - return context->draw; - default: - setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_SURFACE); - } -} - -EGLDisplay eglGetCurrentDisplay() -{ - EGLContext_t * context = getEGLThreadInfo()->currentContext; - if (!context) - return EGL_NO_DISPLAY; //not an error - - return context->dpy; -} - -EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE); - - EGLContext_t * context = static_cast<EGLContext_t*>(ctx); - - EGLBoolean ret = EGL_TRUE; - switch (attribute) { - case EGL_CONFIG_ID: - ret = s_display.getConfigAttrib(context->config, EGL_CONFIG_ID, value); - break; - case EGL_CONTEXT_CLIENT_TYPE: - *value = EGL_OPENGL_ES_API; - break; - case EGL_CONTEXT_CLIENT_VERSION: - *value = context->version; - break; - case EGL_RENDER_BUFFER: - if (!context->draw) - *value = EGL_NONE; - else - *value = EGL_BACK_BUFFER; //single buffer not supported - break; - default: - ALOGE("eglQueryContext %x EGL_BAD_ATTRIBUTE", attribute); - setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE); - break; - } - - return ret; -} - -EGLBoolean eglWaitGL() -{ - EGLThreadInfo *tInfo = getEGLThreadInfo(); - if (!tInfo || !tInfo->currentContext) { - return EGL_FALSE; - } - - if (tInfo->currentContext->version == 2) { - s_display.gles2_iface()->finish(); - } - else { - s_display.gles_iface()->finish(); - } - - return EGL_TRUE; -} - -EGLBoolean eglWaitNative(EGLint engine) -{ - (void)engine; - return EGL_TRUE; -} - -EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface eglSurface) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - if (eglSurface == EGL_NO_SURFACE) - setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); - - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - - egl_surface_t* d = static_cast<egl_surface_t*>(eglSurface); - if (d->dpy != dpy) - setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE); - - // post the surface - d->swapBuffers(); - - hostCon->flush(); - return EGL_TRUE; -} - -EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) -{ - //TODO :later - (void)dpy; - (void)surface; - (void)target; - return 0; -} - -EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list) -{ - //TODO later - (void)display; - (void)surface; - (void)attrib_list; - return 0; -} - -EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface) -{ - //TODO later - (void)display; - (void)surface; - return 0; -} - -EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) -{ - (void)attrib_list; - - VALIDATE_DISPLAY_INIT(dpy, EGL_NO_IMAGE_KHR); - - if (target == EGL_NATIVE_BUFFER_ANDROID) { - if (ctx != EGL_NO_CONTEXT) { - setErrorReturn(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); - } - - android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) - setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - - if (native_buffer->common.version != sizeof(android_native_buffer_t)) - setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - - cb_handle_t *cb = (cb_handle_t *)(native_buffer->handle); - - switch (cb->format) { - case HAL_PIXEL_FORMAT_RGBA_8888: - case HAL_PIXEL_FORMAT_RGBX_8888: - case HAL_PIXEL_FORMAT_RGB_888: - case HAL_PIXEL_FORMAT_RGB_565: - case HAL_PIXEL_FORMAT_BGRA_8888: - break; - default: - setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); - } - - native_buffer->common.incRef(&native_buffer->common); - - EGLImage_t *image = new EGLImage_t(); - image->dpy = dpy; - image->target = target; - image->native_buffer = native_buffer; - - return (EGLImageKHR)image; - } - else if (target == EGL_GL_TEXTURE_2D_KHR) { - VALIDATE_CONTEXT_RETURN(ctx, EGL_NO_IMAGE_KHR); - - EGLContext_t *context = static_cast<EGLContext_t*>(ctx); - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_IMAGE_KHR); - - uint32_t ctxHandle = (context) ? context->rcContext : 0; - GLuint texture = (GLuint)reinterpret_cast<uintptr_t>(buffer); - uint32_t img = rcEnc->rcCreateClientImage(rcEnc, ctxHandle, target, texture); - EGLImage_t *image = new EGLImage_t(); - image->dpy = dpy; - image->target = target; - image->host_egl_image = img; - - return (EGLImageKHR)image; - } - - setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); -} - -EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) -{ - VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); - EGLImage_t *image = (EGLImage_t*)img; - - if (!image || image->dpy != dpy) { - RETURN_ERROR(EGL_FALSE, EGL_BAD_PARAMETER); - } - - if (image->target == EGL_NATIVE_BUFFER_ANDROID) { - android_native_buffer_t* native_buffer = image->native_buffer; - - if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - - if (native_buffer->common.version != sizeof(android_native_buffer_t)) - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - - native_buffer->common.decRef(&native_buffer->common); - delete image; - - return EGL_TRUE; - } - else if (image->target == EGL_GL_TEXTURE_2D_KHR) { - uint32_t host_egl_image = image->host_egl_image; - delete image; - DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); - return rcEnc->rcDestroyClientImage(rcEnc, host_egl_image); - } - - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); -} - -#define FENCE_SYNC_HANDLE (EGLSyncKHR)0xFE4CE - -EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, - const EGLint *attrib_list) -{ - // TODO: This implementation could be faster. We should require the host EGL - // to support KHR_fence_sync, or at least pipe the fence command to the host - // and wait for it (probably involving a glFinish on the host) in - // eglClientWaitSyncKHR. - - VALIDATE_DISPLAY(dpy, EGL_NO_SYNC_KHR); - - if (type != EGL_SYNC_FENCE_KHR || - (attrib_list != NULL && attrib_list[0] != EGL_NONE)) { - setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_NO_SYNC_KHR); - } - - EGLThreadInfo *tInfo = getEGLThreadInfo(); - if (!tInfo || !tInfo->currentContext) { - setErrorReturn(EGL_BAD_MATCH, EGL_NO_SYNC_KHR); - } - - if (tInfo->currentContext->version == 2) { - s_display.gles2_iface()->finish(); - } else { - s_display.gles_iface()->finish(); - } - - return FENCE_SYNC_HANDLE; -} - -EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) -{ - (void)dpy; - - if (sync != FENCE_SYNC_HANDLE) { - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - } - - return EGL_TRUE; -} - -EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, - EGLTimeKHR timeout) -{ - (void)dpy; - (void)flags; - (void)timeout; - - if (sync != FENCE_SYNC_HANDLE) { - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - } - - return EGL_CONDITION_SATISFIED_KHR; -} - -EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, - EGLint attribute, EGLint *value) -{ - (void)dpy; - - if (sync != FENCE_SYNC_HANDLE) { - setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); - } - - switch (attribute) { - case EGL_SYNC_TYPE_KHR: - *value = EGL_SYNC_FENCE_KHR; - return EGL_TRUE; - case EGL_SYNC_STATUS_KHR: - *value = EGL_SIGNALED_KHR; - return EGL_TRUE; - case EGL_SYNC_CONDITION_KHR: - *value = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR; - return EGL_TRUE; - default: - setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE); - } -} diff --git a/opengl/system/egl/eglContext.h b/opengl/system/egl/eglContext.h deleted file mode 100644 index 5b6a428e..00000000 --- a/opengl/system/egl/eglContext.h +++ /dev/null @@ -1,52 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _EGL_CONTEXT_H -#define _EGL_CONTEXT_H - -#include "GLClientState.h" -#include "GLSharedGroup.h" - -struct EGLContext_t { - - enum { - IS_CURRENT = 0x00010000, - NEVER_CURRENT = 0x00020000 - }; - - EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx); - ~EGLContext_t(); - uint32_t flags; - EGLDisplay dpy; - EGLConfig config; - EGLSurface read; - EGLSurface draw; - EGLContext_t * shareCtx; - EGLint version; - uint32_t rcContext; - const char* versionString; - const char* vendorString; - const char* rendererString; - const char* shaderVersionString; - const char* extensionString; - EGLint deletePending; - GLClientState * getClientState(){ return clientState; } - GLSharedGroupPtr getSharedGroup(){ return sharedGroup; } -private: - GLClientState * clientState; - GLSharedGroupPtr sharedGroup; -}; - -#endif diff --git a/opengl/system/egl/eglDisplay.cpp b/opengl/system/egl/eglDisplay.cpp deleted file mode 100644 index 9340482a..00000000 --- a/opengl/system/egl/eglDisplay.cpp +++ /dev/null @@ -1,485 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "eglDisplay.h" -#include "HostConnection.h" -#include <dlfcn.h> - -static const int systemEGLVersionMajor = 1; -static const int systemEGLVersionMinor = 4; -static const char systemEGLVendor[] = "Google Android emulator"; - -// list of extensions supported by this EGL implementation -// NOTE that each extension name should be suffixed with space -static const char systemStaticEGLExtensions[] = - "EGL_ANDROID_image_native_buffer " - "EGL_KHR_fence_sync " - "EGL_KHR_image_base " - "EGL_KHR_gl_texture_2d_image "; - -static void *s_gles_lib = NULL; -static void *s_gles2_lib = NULL; - -// The following function will be called when we (libEGL) -// gets unloaded -// At this point we want to unload the gles libraries we -// might have loaded during initialization -static void __attribute__ ((destructor)) do_on_unload(void) -{ - if (s_gles_lib) { - dlclose(s_gles_lib); - } - - if (s_gles2_lib) { - dlclose(s_gles2_lib); - } -} - -eglDisplay::eglDisplay() : - m_initialized(false), - m_major(0), - m_minor(0), - m_hostRendererVersion(0), - m_numConfigs(0), - m_numConfigAttribs(0), - m_attribs(DefaultKeyedVector<EGLint, EGLint>(ATTRIBUTE_NONE)), - m_configs(NULL), - m_gles_iface(NULL), - m_gles2_iface(NULL), - m_versionString(NULL), - m_vendorString(NULL), - m_extensionString(NULL) -{ - pthread_mutex_init(&m_lock, NULL); -} - -eglDisplay::~eglDisplay() -{ - pthread_mutex_destroy(&m_lock); -} - -bool eglDisplay::initialize(EGLClient_eglInterface *eglIface) -{ - pthread_mutex_lock(&m_lock); - if (!m_initialized) { - - // - // load GLES client API - // -#if __LP64__ - m_gles_iface = loadGLESClientAPI("/system/lib64/egl/libGLESv1_CM_emulation.so", - eglIface, - &s_gles_lib); -#else - m_gles_iface = loadGLESClientAPI("/system/lib/egl/libGLESv1_CM_emulation.so", - eglIface, - &s_gles_lib); -#endif - if (!m_gles_iface) { - pthread_mutex_unlock(&m_lock); - ALOGE("Failed to load gles1 iface"); - return false; - } - -#ifdef WITH_GLES2 -#if __LP64__ - m_gles2_iface = loadGLESClientAPI("/system/lib64/egl/libGLESv2_emulation.so", - eglIface, - &s_gles2_lib); -#else - m_gles2_iface = loadGLESClientAPI("/system/lib/egl/libGLESv2_emulation.so", - eglIface, - &s_gles2_lib); -#endif - // Note that if loading gles2 failed, we can still run with no - // GLES2 support, having GLES2 is not mandatory. -#endif - - // - // establish connection with the host - // - HostConnection *hcon = HostConnection::get(); - if (!hcon) { - pthread_mutex_unlock(&m_lock); - ALOGE("Failed to establish connection with the host\n"); - return false; - } - - // - // get renderControl encoder instance - // - renderControl_encoder_context_t *rcEnc = hcon->rcEncoder(); - if (!rcEnc) { - pthread_mutex_unlock(&m_lock); - ALOGE("Failed to get renderControl encoder instance"); - return false; - } - - // - // Query host reneder and EGL version - // - m_hostRendererVersion = rcEnc->rcGetRendererVersion(rcEnc); - EGLint status = rcEnc->rcGetEGLVersion(rcEnc, &m_major, &m_minor); - if (status != EGL_TRUE) { - // host EGL initialization failed !! - pthread_mutex_unlock(&m_lock); - return false; - } - - // - // Take minimum version beween what we support and what the host support - // - if (m_major > systemEGLVersionMajor) { - m_major = systemEGLVersionMajor; - m_minor = systemEGLVersionMinor; - } - else if (m_major == systemEGLVersionMajor && - m_minor > systemEGLVersionMinor) { - m_minor = systemEGLVersionMinor; - } - - // - // Query the host for the set of configs - // - m_numConfigs = rcEnc->rcGetNumConfigs(rcEnc, (uint32_t*)&m_numConfigAttribs); - if (m_numConfigs <= 0 || m_numConfigAttribs <= 0) { - // just sanity check - should never happen - pthread_mutex_unlock(&m_lock); - return false; - } - - uint32_t nInts = m_numConfigAttribs * (m_numConfigs + 1); - EGLint tmp_buf[nInts]; - m_configs = new EGLint[nInts-m_numConfigAttribs]; - if (!m_configs) { - pthread_mutex_unlock(&m_lock); - return false; - } - - //EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), m_configs); - EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), (GLuint*)tmp_buf); - if (n != m_numConfigs) { - pthread_mutex_unlock(&m_lock); - return false; - } - - //Fill the attributes vector. - //The first m_numConfigAttribs values of tmp_buf are the actual attributes enums. - for (int i=0; i<m_numConfigAttribs; i++) { - m_attribs.add(tmp_buf[i], i); - } - - //Copy the actual configs data to m_configs - memcpy(m_configs, tmp_buf + m_numConfigAttribs, m_numConfigs*m_numConfigAttribs*sizeof(EGLint)); - - m_initialized = true; - } - pthread_mutex_unlock(&m_lock); - - processConfigs(); - - return true; -} - -void eglDisplay::processConfigs() -{ - for (intptr_t i=0; i<m_numConfigs; i++) { - EGLConfig config = (EGLConfig)i; - //Setup the EGL_NATIVE_VISUAL_ID attribute - PixelFormat format; - if (getConfigNativePixelFormat(config, &format)) { - setConfigAttrib(config, EGL_NATIVE_VISUAL_ID, format); - } - } -} - -void eglDisplay::terminate() -{ - pthread_mutex_lock(&m_lock); - if (m_initialized) { - m_initialized = false; - delete [] m_configs; - m_configs = NULL; - - if (m_versionString) { - free(m_versionString); - m_versionString = NULL; - } - if (m_vendorString) { - free(m_vendorString); - m_vendorString = NULL; - } - if (m_extensionString) { - free(m_extensionString); - m_extensionString = NULL; - } - } - pthread_mutex_unlock(&m_lock); -} - -EGLClient_glesInterface *eglDisplay::loadGLESClientAPI(const char *libName, - EGLClient_eglInterface *eglIface, - void **libHandle) -{ - void *lib = dlopen(libName, RTLD_NOW); - if (!lib) { - ALOGE("Failed to dlopen %s", libName); - return NULL; - } - - init_emul_gles_t init_gles_func = (init_emul_gles_t)dlsym(lib,"init_emul_gles"); - if (!init_gles_func) { - ALOGE("Failed to find init_emul_gles"); - dlclose((void*)lib); - return NULL; - } - - *libHandle = lib; - return (*init_gles_func)(eglIface); -} - -static char *queryHostEGLString(EGLint name) -{ - HostConnection *hcon = HostConnection::get(); - if (hcon) { - renderControl_encoder_context_t *rcEnc = hcon->rcEncoder(); - if (rcEnc) { - int n = rcEnc->rcQueryEGLString(rcEnc, name, NULL, 0); - if (n < 0) { - // allocate space for the string with additional - // space charachter to be suffixed at the end. - char *str = (char *)malloc(-n+2); - n = rcEnc->rcQueryEGLString(rcEnc, name, str, -n); - if (n > 0) { - // add extra space at end of string which will be - // needed later when filtering the extension list. - strcat(str, " "); - return str; - } - - free(str); - } - } - } - - return NULL; -} - -static bool findExtInList(const char* token, int tokenlen, const char* list) -{ - const char* p = list; - while (*p != '\0') { - const char* q = strchr(p, ' '); - if (q == NULL) { - /* should not happen, list must be space-terminated */ - break; - } - if (tokenlen == (q - p) && !memcmp(token, p, tokenlen)) { - return true; /* found it */ - } - p = q+1; - } - return false; /* not found */ -} - -static char *buildExtensionString() -{ - //Query host extension string - char *hostExt = queryHostEGLString(EGL_EXTENSIONS); - if (!hostExt || (hostExt[1] == '\0')) { - // no extensions on host - only static extension list supported - return strdup(systemStaticEGLExtensions); - } - - int n = strlen(hostExt); - if (n > 0) { - char *str; - asprintf(&str,"%s%s", systemStaticEGLExtensions, hostExt); - free((char*)hostExt); - return str; - } - else { - free((char*)hostExt); - return strdup(systemStaticEGLExtensions); - } -} - -const char *eglDisplay::queryString(EGLint name) -{ - if (name == EGL_CLIENT_APIS) { - return "OpenGL_ES"; - } - else if (name == EGL_VERSION) { - pthread_mutex_lock(&m_lock); - if (m_versionString) { - pthread_mutex_unlock(&m_lock); - return m_versionString; - } - - // build version string - asprintf(&m_versionString, "%d.%d", m_major, m_minor); - pthread_mutex_unlock(&m_lock); - - return m_versionString; - } - else if (name == EGL_VENDOR) { - pthread_mutex_lock(&m_lock); - if (m_vendorString) { - pthread_mutex_unlock(&m_lock); - return m_vendorString; - } - - // build vendor string - const char *hostVendor = queryHostEGLString(EGL_VENDOR); - - if (hostVendor) { - asprintf(&m_vendorString, "%s Host: %s", - systemEGLVendor, hostVendor); - free((char*)hostVendor); - } - else { - m_vendorString = (char *)systemEGLVendor; - } - pthread_mutex_unlock(&m_lock); - - return m_vendorString; - } - else if (name == EGL_EXTENSIONS) { - pthread_mutex_lock(&m_lock); - if (m_extensionString) { - pthread_mutex_unlock(&m_lock); - return m_extensionString; - } - - // build extension string - m_extensionString = buildExtensionString(); - pthread_mutex_unlock(&m_lock); - - return m_extensionString; - } - else { - ALOGE("[%s] Unknown name %d\n", __FUNCTION__, name); - return NULL; - } -} - -/* To get the value of attribute <a> of config <c> use the following formula: - * value = *(m_configs + (int)c*m_numConfigAttribs + a); - */ -EGLBoolean eglDisplay::getAttribValue(EGLConfig config, EGLint attribIdx, EGLint * value) -{ - if (attribIdx == ATTRIBUTE_NONE) - { - ALOGE("[%s] Bad attribute idx\n", __FUNCTION__); - return EGL_FALSE; - } - *value = *(m_configs + (intptr_t)config*m_numConfigAttribs + attribIdx); - return EGL_TRUE; -} - -EGLBoolean eglDisplay::getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value) -{ - //Though it seems that valueFor() is thread-safe, we don't take chanses - pthread_mutex_lock(&m_lock); - EGLBoolean ret = getAttribValue(config, m_attribs.valueFor(attrib), value); - pthread_mutex_unlock(&m_lock); - return ret; -} - -void eglDisplay::dumpConfig(EGLConfig config) -{ - EGLint value = 0; - DBG("^^^^^^^^^^ dumpConfig %d ^^^^^^^^^^^^^^^^^^", (int)config); - for (int i=0; i<m_numConfigAttribs; i++) { - getAttribValue(config, i, &value); - DBG("{%d}[%d] %d\n", (int)config, i, value); - } -} - -/* To set the value of attribute <a> of config <c> use the following formula: - * *(m_configs + (int)c*m_numConfigAttribs + a) = value; - */ -EGLBoolean eglDisplay::setAttribValue(EGLConfig config, EGLint attribIdx, EGLint value) -{ - if (attribIdx == ATTRIBUTE_NONE) - { - ALOGE("[%s] Bad attribute idx\n", __FUNCTION__); - return EGL_FALSE; - } - *(m_configs + (intptr_t)config*m_numConfigAttribs + attribIdx) = value; - return EGL_TRUE; -} - -EGLBoolean eglDisplay::setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value) -{ - //Though it seems that valueFor() is thread-safe, we don't take chanses - pthread_mutex_lock(&m_lock); - EGLBoolean ret = setAttribValue(config, m_attribs.valueFor(attrib), value); - pthread_mutex_unlock(&m_lock); - return ret; -} - - -EGLBoolean eglDisplay::getConfigNativePixelFormat(EGLConfig config, PixelFormat * format) -{ - EGLint redSize, blueSize, greenSize, alphaSize; - - if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) && - getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) && - getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) && - getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) ) - { - ALOGE("Couldn't find value for one of the pixel format attributes"); - return EGL_FALSE; - } - - //calculate the GL internal format - if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = PIXEL_FORMAT_RGBA_8888; //XXX: BGR? - else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGBX_8888; //XXX or PIXEL_FORMAT_RGB_888 - else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGB_565; - else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = PIXEL_FORMAT_RGBA_5551; - else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = PIXEL_FORMAT_RGBA_4444; - else { - return EGL_FALSE; - } - return EGL_TRUE; -} -EGLBoolean eglDisplay::getConfigGLPixelFormat(EGLConfig config, GLenum * format) -{ - EGLint redSize, blueSize, greenSize, alphaSize; - - if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) && - getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) && - getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) && - getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) ) - { - ALOGE("Couldn't find value for one of the pixel format attributes"); - return EGL_FALSE; - } - - //calculate the GL internal format - if ((redSize == greenSize) && (redSize == blueSize) && - ((redSize == 8) || (redSize == 16) || (redSize == 32))) - { - if (alphaSize == 0) *format = GL_RGB; - else *format = GL_RGBA; - } - else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = GL_RGB565_OES; - else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = GL_RGB5_A1_OES; - else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = GL_RGBA4_OES; - else return EGL_FALSE; - - return EGL_TRUE; -} diff --git a/opengl/system/egl/eglDisplay.h b/opengl/system/egl/eglDisplay.h deleted file mode 100644 index 9d979d9d..00000000 --- a/opengl/system/egl/eglDisplay.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _SYSTEM_EGL_DISPLAY_H -#define _SYSTEM_EGL_DISPLAY_H - -#include <pthread.h> -#include "glUtils.h" -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include "EGLClientIface.h" -#include <utils/KeyedVector.h> - -#include <ui/PixelFormat.h> - -#define ATTRIBUTE_NONE -1 -//FIXME: are we in this namespace? -using namespace android; - -class eglDisplay -{ -public: - eglDisplay(); - ~eglDisplay(); - - bool initialize(EGLClient_eglInterface *eglIface); - void terminate(); - - int getVersionMajor() const { return m_major; } - int getVersionMinor() const { return m_minor; } - bool initialized() const { return m_initialized; } - - const char *queryString(EGLint name); - - const EGLClient_glesInterface *gles_iface() const { return m_gles_iface; } - const EGLClient_glesInterface *gles2_iface() const { return m_gles2_iface; } - - int getNumConfigs(){ return m_numConfigs; } - EGLBoolean getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value); - EGLBoolean setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value); - EGLBoolean getConfigGLPixelFormat(EGLConfig config, GLenum * format); - EGLBoolean getConfigNativePixelFormat(EGLConfig config, PixelFormat * format); - - void dumpConfig(EGLConfig config); -private: - EGLClient_glesInterface *loadGLESClientAPI(const char *libName, - EGLClient_eglInterface *eglIface, - void **libHandle); - EGLBoolean getAttribValue(EGLConfig config, EGLint attribIdxi, EGLint * value); - EGLBoolean setAttribValue(EGLConfig config, EGLint attribIdxi, EGLint value); - void processConfigs(); - -private: - pthread_mutex_t m_lock; - bool m_initialized; - int m_major; - int m_minor; - int m_hostRendererVersion; - int m_numConfigs; - int m_numConfigAttribs; - - /* This is the mapping between an attribute name to it's index in any given config */ - DefaultKeyedVector<EGLint, EGLint> m_attribs; - /* This is an array of all config's attributes values stored in the following sequencial fasion (read: v[c,a] = the value of attribute <a> of config <c>) - * v[0,0],..,v[0,m_numConfigAttribs-1], - *... - * v[m_numConfigs-1,0],..,v[m_numConfigs-1,m_numConfigAttribs-1] - */ - EGLint *m_configs; - EGLClient_glesInterface *m_gles_iface; - EGLClient_glesInterface *m_gles2_iface; - char *m_versionString; - char *m_vendorString; - char *m_extensionString; -}; - -#endif diff --git a/opengl/system/egl/egl_ftable.h b/opengl/system/egl/egl_ftable.h deleted file mode 100644 index 16d130cc..00000000 --- a/opengl/system/egl/egl_ftable.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -static const struct _egl_funcs_by_name { - const char *name; - void *proc; -} egl_funcs_by_name[] = { - {"eglGetError", (void *)eglGetError}, - {"eglGetDisplay", (void *)eglGetDisplay}, - {"eglInitialize", (void *)eglInitialize}, - {"eglTerminate", (void *)eglTerminate}, - {"eglQueryString", (void *)eglQueryString}, - {"eglGetConfigs", (void *)eglGetConfigs}, - {"eglChooseConfig", (void *)eglChooseConfig}, - {"eglGetConfigAttrib", (void *)eglGetConfigAttrib}, - {"eglCreateWindowSurface", (void *)eglCreateWindowSurface}, - {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface}, - {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface}, - {"eglDestroySurface", (void *)eglDestroySurface}, - {"eglQuerySurface", (void *)eglQuerySurface}, - {"eglBindAPI", (void *)eglBindAPI}, - {"eglQueryAPI", (void *)eglQueryAPI}, - {"eglWaitClient", (void *)eglWaitClient}, - {"eglReleaseThread", (void *)eglReleaseThread}, - {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer}, - {"eglSurfaceAttrib", (void *)eglSurfaceAttrib}, - {"eglBindTexImage", (void *)eglBindTexImage}, - {"eglReleaseTexImage", (void *)eglReleaseTexImage}, - {"eglSwapInterval", (void *)eglSwapInterval}, - {"eglCreateContext", (void *)eglCreateContext}, - {"eglDestroyContext", (void *)eglDestroyContext}, - {"eglMakeCurrent", (void *)eglMakeCurrent}, - {"eglGetCurrentContext", (void *)eglGetCurrentContext}, - {"eglGetCurrentSurface", (void *)eglGetCurrentSurface}, - {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay}, - {"eglQueryContext", (void *)eglQueryContext}, - {"eglWaitGL", (void *)eglWaitGL}, - {"eglWaitNative", (void *)eglWaitNative}, - {"eglSwapBuffers", (void *)eglSwapBuffers}, - {"eglCopyBuffers", (void *)eglCopyBuffers}, - {"eglGetProcAddress", (void *)eglGetProcAddress}, - {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR}, - {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR}, - {"eglCreateImageKHR", (void *)eglCreateImageKHR}, - {"eglDestroyImageKHR", (void *)eglDestroyImageKHR}, - {"eglCreateSyncKHR", (void *)eglCreateSyncKHR}, - {"eglDestroySyncKHR", (void *)eglDestroySyncKHR}, - {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR}, - {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR} -}; - -static const int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name); diff --git a/opengl/system/gralloc/Android.mk b/opengl/system/gralloc/Android.mk deleted file mode 100644 index b93164af..00000000 --- a/opengl/system/gralloc/Android.mk +++ /dev/null @@ -1,35 +0,0 @@ -ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER)) - -LOCAL_PATH := $(call my-dir) - -$(call emugl-begin-shared-library,gralloc.goldfish) -$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon) -$(call emugl-set-shared-library-subpath,hw) - -LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_goldfish\" -LOCAL_CFLAGS += -Wno-missing-field-initializers - -LOCAL_SRC_FILES := gralloc.cpp - -# Need to access the special OPENGL TLS Slot -LOCAL_C_INCLUDES += bionic/libc/private -LOCAL_SHARED_LIBRARIES += libdl - -$(call emugl-end-module) - -$(call emugl-begin-shared-library,gralloc.ranchu) -$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon) -$(call emugl-set-shared-library-subpath,hw) - -LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_ranchu\" -LOCAL_CFLAGS += -Wno-missing-field-initializers - -LOCAL_SRC_FILES := gralloc.cpp - -# Need to access the special OPENGL TLS Slot -LOCAL_C_INCLUDES += bionic/libc/private -LOCAL_SHARED_LIBRARIES += libdl - -$(call emugl-end-module) - -endif # BUILD_EMULATOR_OPENGL_DRIVER != false diff --git a/opengl/system/gralloc/gralloc.cpp b/opengl/system/gralloc/gralloc.cpp deleted file mode 100644 index f8f92922..00000000 --- a/opengl/system/gralloc/gralloc.cpp +++ /dev/null @@ -1,1059 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <string.h> -#include <pthread.h> -#include <limits.h> -#include <cutils/ashmem.h> -#include <unistd.h> -#include <errno.h> -#include <dlfcn.h> -#include <sys/mman.h> -#include "gralloc_cb.h" -#include "HostConnection.h" -#include "glUtils.h" -#include <cutils/log.h> -#include <cutils/properties.h> - -/* Set to 1 or 2 to enable debug traces */ -#define DEBUG 0 - -#if DEBUG >= 1 -# define D(...) ALOGD(__VA_ARGS__) -#else -# define D(...) ((void)0) -#endif - -#if DEBUG >= 2 -# define DD(...) ALOGD(__VA_ARGS__) -#else -# define DD(...) ((void)0) -#endif - -#define DBG_FUNC DBG("%s\n", __FUNCTION__) -// -// our private gralloc module structure -// -struct private_module_t { - gralloc_module_t base; -}; - -/* If not NULL, this is a pointer to the fallback module. - * This really is gralloc.default, which we'll use if we detect - * that the emulator we're running in does not support GPU emulation. - */ -static gralloc_module_t* sFallback; -static pthread_once_t sFallbackOnce = PTHREAD_ONCE_INIT; - -static void fallback_init(void); // forward - - -typedef struct _alloc_list_node { - buffer_handle_t handle; - _alloc_list_node *next; - _alloc_list_node *prev; -} AllocListNode; - -// -// Our gralloc device structure (alloc interface) -// -struct gralloc_device_t { - alloc_device_t device; - - AllocListNode *allocListHead; // double linked list of allocated buffers - pthread_mutex_t lock; -}; - -// -// Our framebuffer device structure -// -struct fb_device_t { - framebuffer_device_t device; -}; - -static int map_buffer(cb_handle_t *cb, void **vaddr) -{ - if (cb->fd < 0 || cb->ashmemSize <= 0) { - return -EINVAL; - } - - void *addr = mmap(0, cb->ashmemSize, PROT_READ | PROT_WRITE, - MAP_SHARED, cb->fd, 0); - if (addr == MAP_FAILED) { - return -errno; - } - - cb->ashmemBase = intptr_t(addr); - cb->ashmemBasePid = getpid(); - - *vaddr = addr; - return 0; -} - -#define DEFINE_HOST_CONNECTION \ - HostConnection *hostCon = HostConnection::get(); \ - renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL) - -#define DEFINE_AND_VALIDATE_HOST_CONNECTION \ - HostConnection *hostCon = HostConnection::get(); \ - if (!hostCon) { \ - ALOGE("gralloc: Failed to get host connection\n"); \ - return -EIO; \ - } \ - renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ - if (!rcEnc) { \ - ALOGE("gralloc: Failed to get renderControl encoder context\n"); \ - return -EIO; \ - } - - -// -// gralloc device functions (alloc interface) -// -static int gralloc_alloc(alloc_device_t* dev, - int w, int h, int format, int usage, - buffer_handle_t* pHandle, int* pStride) -{ - D("gralloc_alloc w=%d h=%d usage=0x%x\n", w, h, usage); - - gralloc_device_t *grdev = (gralloc_device_t *)dev; - if (!grdev || !pHandle || !pStride) { - ALOGE("gralloc_alloc: Bad inputs (grdev: %p, pHandle: %p, pStride: %p", - grdev, pHandle, pStride); - return -EINVAL; - } - - // - // Note: in screen capture mode, both sw_write and hw_write will be on - // and this is a valid usage - // - bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK)); - bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER); - bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK)); - bool hw_cam_write = usage & GRALLOC_USAGE_HW_CAMERA_WRITE; - bool hw_cam_read = usage & GRALLOC_USAGE_HW_CAMERA_READ; - bool hw_vid_enc_read = usage & GRALLOC_USAGE_HW_VIDEO_ENCODER; - - // Keep around original requested format for later validation - int frameworkFormat = format; - // Pick the right concrete pixel format given the endpoints as encoded in - // the usage bits. Every end-point pair needs explicit listing here. - if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) { - // Camera as producer - if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) { - if (usage & GRALLOC_USAGE_HW_TEXTURE) { - // Camera-to-display is RGBA - format = HAL_PIXEL_FORMAT_RGBA_8888; - } else if (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER) { - // Camera-to-encoder is NV21 - format = HAL_PIXEL_FORMAT_YCrCb_420_SP; - } else if ((usage & GRALLOC_USAGE_HW_CAMERA_MASK) == - GRALLOC_USAGE_HW_CAMERA_ZSL) { - // Camera-to-ZSL-queue is RGB_888 - format = HAL_PIXEL_FORMAT_RGB_888; - } - } - - if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) { - ALOGE("gralloc_alloc: Requested auto format selection, " - "but no known format for this usage: %d x %d, usage %x", - w, h, usage); - return -EINVAL; - } - } else if (format == HAL_PIXEL_FORMAT_YCbCr_420_888) { - // Flexible framework-accessible YUV format; map to NV21 for now - if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) { - format = HAL_PIXEL_FORMAT_YCrCb_420_SP; - } - if (format == HAL_PIXEL_FORMAT_YCbCr_420_888) { - ALOGE("gralloc_alloc: Requested YCbCr_420_888, but no known " - "specific format for this usage: %d x %d, usage %x", - w, h, usage); - } - } - bool yuv_format = false; - - int ashmem_size = 0; - int stride = w; - - GLenum glFormat = 0; - GLenum glType = 0; - - int bpp = 0; - int align = 1; - switch (format) { - case HAL_PIXEL_FORMAT_RGBA_8888: - case HAL_PIXEL_FORMAT_RGBX_8888: - case HAL_PIXEL_FORMAT_BGRA_8888: - bpp = 4; - glFormat = GL_RGBA; - glType = GL_UNSIGNED_BYTE; - break; - case HAL_PIXEL_FORMAT_RGB_888: - bpp = 3; - glFormat = GL_RGB; - glType = GL_UNSIGNED_BYTE; - break; - case HAL_PIXEL_FORMAT_RGB_565: - bpp = 2; - glFormat = GL_RGB; - glType = GL_UNSIGNED_SHORT_5_6_5; - break; - case HAL_PIXEL_FORMAT_RAW16: - case HAL_PIXEL_FORMAT_Y16: - bpp = 2; - align = 16*bpp; - if (! ((sw_read || hw_cam_read) && (sw_write || hw_cam_write) ) ) { - // Raw sensor data or Y16 only goes between camera and CPU - return -EINVAL; - } - // Not expecting to actually create any GL surfaces for this - glFormat = GL_LUMINANCE; - glType = GL_UNSIGNED_SHORT; - break; - case HAL_PIXEL_FORMAT_BLOB: - bpp = 1; - if (! (sw_read && hw_cam_write) ) { - // Blob data cannot be used by HW other than camera emulator - return -EINVAL; - } - // Not expecting to actually create any GL surfaces for this - glFormat = GL_LUMINANCE; - glType = GL_UNSIGNED_BYTE; - break; - case HAL_PIXEL_FORMAT_YCrCb_420_SP: - align = 1; - bpp = 1; // per-channel bpp - yuv_format = true; - // Not expecting to actually create any GL surfaces for this - break; - case HAL_PIXEL_FORMAT_YV12: - align = 16; - bpp = 1; // per-channel bpp - yuv_format = true; - // Not expecting to actually create any GL surfaces for this - break; - default: - ALOGE("gralloc_alloc: Unknown format %d", format); - return -EINVAL; - } - - if (usage & GRALLOC_USAGE_HW_FB) { - // keep space for postCounter - ashmem_size += sizeof(uint32_t); - } - - if (sw_read || sw_write || hw_cam_write || hw_vid_enc_read) { - // keep space for image on guest memory if SW access is needed - // or if the camera is doing writing - if (yuv_format) { - size_t yStride = (w*bpp + (align - 1)) & ~(align-1); - size_t uvStride = (yStride / 2 + (align - 1)) & ~(align-1); - size_t uvHeight = h / 2; - ashmem_size += yStride * h + 2 * (uvHeight * uvStride); - stride = yStride / bpp; - } else { - size_t bpr = (w*bpp + (align-1)) & ~(align-1); - ashmem_size += (bpr * h); - stride = bpr / bpp; - } - } - - D("gralloc_alloc format=%d, ashmem_size=%d, stride=%d, tid %d\n", format, - ashmem_size, stride, gettid()); - - // - // Allocate space in ashmem if needed - // - int fd = -1; - if (ashmem_size > 0) { - // round to page size; - ashmem_size = (ashmem_size + (PAGE_SIZE-1)) & ~(PAGE_SIZE-1); - - fd = ashmem_create_region("gralloc-buffer", ashmem_size); - if (fd < 0) { - ALOGE("gralloc_alloc failed to create ashmem region: %s\n", - strerror(errno)); - return -errno; - } - } - - cb_handle_t *cb = new cb_handle_t(fd, ashmem_size, usage, - w, h, frameworkFormat, format, - glFormat, glType); - - if (ashmem_size > 0) { - // - // map ashmem region if exist - // - void *vaddr; - int err = map_buffer(cb, &vaddr); - if (err) { - close(fd); - delete cb; - return err; - } - - cb->setFd(fd); - } - - // - // Allocate ColorBuffer handle on the host (only if h/w access is allowed) - // Only do this for some h/w usages, not all. - // Also do this if we need to read from the surface, in this case the - // rendering will still happen on the host but we also need to be able to - // read back from the color buffer, which requires that there is a buffer - // - if (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER | - GRALLOC_USAGE_HW_2D | GRALLOC_USAGE_HW_COMPOSER | - GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_SW_READ_MASK) ) { - DEFINE_HOST_CONNECTION; - if (hostCon && rcEnc) { - cb->hostHandle = rcEnc->rcCreateColorBuffer(rcEnc, w, h, glFormat); - D("Created host ColorBuffer 0x%x\n", cb->hostHandle); - } - - if (!cb->hostHandle) { - // Could not create colorbuffer on host !!! - close(fd); - delete cb; - return -EIO; - } - } - - // - // alloc succeeded - insert the allocated handle to the allocated list - // - AllocListNode *node = new AllocListNode(); - pthread_mutex_lock(&grdev->lock); - node->handle = cb; - node->next = grdev->allocListHead; - node->prev = NULL; - if (grdev->allocListHead) { - grdev->allocListHead->prev = node; - } - grdev->allocListHead = node; - pthread_mutex_unlock(&grdev->lock); - - *pHandle = cb; - if (frameworkFormat == HAL_PIXEL_FORMAT_YCbCr_420_888) { - *pStride = 0; - } else { - *pStride = stride; - } - return 0; -} - -static int gralloc_free(alloc_device_t* dev, - buffer_handle_t handle) -{ - const cb_handle_t *cb = (const cb_handle_t *)handle; - if (!cb_handle_t::validate((cb_handle_t*)cb)) { - ERR("gralloc_free: invalid handle"); - return -EINVAL; - } - - if (cb->hostHandle != 0) { - DEFINE_AND_VALIDATE_HOST_CONNECTION; - D("Closing host ColorBuffer 0x%x\n", cb->hostHandle); - rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle); - } - - // - // detach and unmap ashmem area if present - // - if (cb->fd > 0) { - if (cb->ashmemSize > 0 && cb->ashmemBase) { - munmap((void *)cb->ashmemBase, cb->ashmemSize); - } - close(cb->fd); - } - - // remove it from the allocated list - gralloc_device_t *grdev = (gralloc_device_t *)dev; - pthread_mutex_lock(&grdev->lock); - AllocListNode *n = grdev->allocListHead; - while( n && n->handle != cb ) { - n = n->next; - } - if (n) { - // buffer found on list - remove it from list - if (n->next) { - n->next->prev = n->prev; - } - if (n->prev) { - n->prev->next = n->next; - } - else { - grdev->allocListHead = n->next; - } - - delete n; - } - pthread_mutex_unlock(&grdev->lock); - - delete cb; - - return 0; -} - -static int gralloc_device_close(struct hw_device_t *dev) -{ - gralloc_device_t* d = reinterpret_cast<gralloc_device_t*>(dev); - if (d) { - - // free still allocated buffers - while( d->allocListHead != NULL ) { - gralloc_free(&d->device, d->allocListHead->handle); - } - - // free device - free(d); - } - return 0; -} - -static int fb_compositionComplete(struct framebuffer_device_t* dev) -{ - (void)dev; - - return 0; -} - -// -// Framebuffer device functions -// -static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer) -{ - fb_device_t *fbdev = (fb_device_t *)dev; - cb_handle_t *cb = (cb_handle_t *)buffer; - - if (!fbdev || !cb_handle_t::validate(cb) || !cb->canBePosted()) { - return -EINVAL; - } - - // Make sure we have host connection - DEFINE_AND_VALIDATE_HOST_CONNECTION; - - // increment the post count of the buffer - intptr_t *postCountPtr = (intptr_t *)cb->ashmemBase; - if (!postCountPtr) { - // This should not happen - return -EINVAL; - } - (*postCountPtr)++; - - // send post request to host - rcEnc->rcFBPost(rcEnc, cb->hostHandle); - hostCon->flush(); - - return 0; -} - -static int fb_setUpdateRect(struct framebuffer_device_t* dev, - int l, int t, int w, int h) -{ - fb_device_t *fbdev = (fb_device_t *)dev; - - (void)l; - (void)t; - (void)w; - (void)h; - - if (!fbdev) { - return -EINVAL; - } - - // Make sure we have host connection - DEFINE_AND_VALIDATE_HOST_CONNECTION; - - // send request to host - // TODO: XXX - should be implemented - //rcEnc->rc_XXX - - return 0; -} - -static int fb_setSwapInterval(struct framebuffer_device_t* dev, - int interval) -{ - fb_device_t *fbdev = (fb_device_t *)dev; - - if (!fbdev) { - return -EINVAL; - } - - // Make sure we have host connection - DEFINE_AND_VALIDATE_HOST_CONNECTION; - - // send request to host - rcEnc->rcFBSetSwapInterval(rcEnc, interval); - hostCon->flush(); - - return 0; -} - -static int fb_close(struct hw_device_t *dev) -{ - fb_device_t *fbdev = (fb_device_t *)dev; - - delete fbdev; - - return 0; -} - - -// -// gralloc module functions - refcount + locking interface -// -static int gralloc_register_buffer(gralloc_module_t const* module, - buffer_handle_t handle) -{ - pthread_once(&sFallbackOnce, fallback_init); - if (sFallback != NULL) { - return sFallback->registerBuffer(sFallback, handle); - } - - D("gralloc_register_buffer(%p) called", handle); - - private_module_t *gr = (private_module_t *)module; - cb_handle_t *cb = (cb_handle_t *)handle; - if (!gr || !cb_handle_t::validate(cb)) { - ERR("gralloc_register_buffer(%p): invalid buffer", cb); - return -EINVAL; - } - - if (cb->hostHandle != 0) { - DEFINE_AND_VALIDATE_HOST_CONNECTION; - D("Opening host ColorBuffer 0x%x\n", cb->hostHandle); - rcEnc->rcOpenColorBuffer2(rcEnc, cb->hostHandle); - } - - // - // if the color buffer has ashmem region and it is not mapped in this - // process map it now. - // - if (cb->ashmemSize > 0 && cb->mappedPid != getpid()) { - void *vaddr; - int err = map_buffer(cb, &vaddr); - if (err) { - ERR("gralloc_register_buffer(%p): map failed: %s", cb, strerror(-err)); - return -err; - } - cb->mappedPid = getpid(); - } - - return 0; -} - -static int gralloc_unregister_buffer(gralloc_module_t const* module, - buffer_handle_t handle) -{ - if (sFallback != NULL) { - return sFallback->unregisterBuffer(sFallback, handle); - } - - private_module_t *gr = (private_module_t *)module; - cb_handle_t *cb = (cb_handle_t *)handle; - if (!gr || !cb_handle_t::validate(cb)) { - ERR("gralloc_unregister_buffer(%p): invalid buffer", cb); - return -EINVAL; - } - - if (cb->hostHandle != 0) { - DEFINE_AND_VALIDATE_HOST_CONNECTION; - D("Closing host ColorBuffer 0x%x\n", cb->hostHandle); - rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle); - } - - // - // unmap ashmem region if it was previously mapped in this process - // (through register_buffer) - // - if (cb->ashmemSize > 0 && cb->mappedPid == getpid()) { - void *vaddr; - int err = munmap((void *)cb->ashmemBase, cb->ashmemSize); - if (err) { - ERR("gralloc_unregister_buffer(%p): unmap failed", cb); - return -EINVAL; - } - cb->ashmemBase = 0; - cb->mappedPid = 0; - } - - D("gralloc_unregister_buffer(%p) done\n", cb); - - return 0; -} - -static int gralloc_lock(gralloc_module_t const* module, - buffer_handle_t handle, int usage, - int l, int t, int w, int h, - void** vaddr) -{ - if (sFallback != NULL) { - return sFallback->lock(sFallback, handle, usage, l, t, w, h, vaddr); - } - - private_module_t *gr = (private_module_t *)module; - cb_handle_t *cb = (cb_handle_t *)handle; - if (!gr || !cb_handle_t::validate(cb)) { - ALOGE("gralloc_lock bad handle\n"); - return -EINVAL; - } - - // validate format - if (cb->frameworkFormat == HAL_PIXEL_FORMAT_YCbCr_420_888) { - ALOGE("gralloc_lock can't be used with YCbCr_420_888 format"); - return -EINVAL; - } - - // Validate usage, - // 1. cannot be locked for hw access - // 2. lock for either sw read or write. - // 3. locked sw access must match usage during alloc time. - bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK)); - bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK)); - bool hw_read = (usage & GRALLOC_USAGE_HW_TEXTURE); - bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER); - bool hw_vid_enc_read = (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER); - bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE); - bool hw_cam_read = (usage & GRALLOC_USAGE_HW_CAMERA_READ); - bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK)); - bool sw_write_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_WRITE_MASK)); - - if ( (hw_read || hw_write) || - (!sw_read && !sw_write && - !hw_cam_write && !hw_cam_read && - !hw_vid_enc_read) || - (sw_read && !sw_read_allowed) || - (sw_write && !sw_write_allowed) ) { - ALOGE("gralloc_lock usage mismatch usage=0x%x cb->usage=0x%x\n", usage, - cb->usage); - return -EINVAL; - } - - intptr_t postCount = 0; - void *cpu_addr = NULL; - - // - // make sure ashmem area is mapped if needed - // - if (cb->canBePosted() || sw_read || sw_write || - hw_cam_write || hw_cam_read || - hw_vid_enc_read) { - if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) { - return -EACCES; - } - - if (cb->canBePosted()) { - postCount = *((intptr_t *)cb->ashmemBase); - cpu_addr = (void *)(cb->ashmemBase + sizeof(intptr_t)); - } - else { - cpu_addr = (void *)(cb->ashmemBase); - } - } - - if (cb->hostHandle) { - // Make sure we have host connection - DEFINE_AND_VALIDATE_HOST_CONNECTION; - - // - // flush color buffer write cache on host and get its sync status. - // - int hostSyncStatus = rcEnc->rcColorBufferCacheFlush(rcEnc, cb->hostHandle, - postCount, - sw_read); - if (hostSyncStatus < 0) { - // host failed the color buffer sync - probably since it was already - // locked for write access. fail the lock. - ALOGE("gralloc_lock cacheFlush failed postCount=%d sw_read=%d\n", - postCount, sw_read); - return -EBUSY; - } - - if (sw_read) { - D("gralloc_lock read back color buffer %d %d\n", cb->width, cb->height); - rcEnc->rcReadColorBuffer(rcEnc, cb->hostHandle, - 0, 0, cb->width, cb->height, GL_RGBA, GL_UNSIGNED_BYTE, cpu_addr); - } - } - - // - // is virtual address required ? - // - if (sw_read || sw_write || hw_cam_write || hw_cam_read || hw_vid_enc_read) { - *vaddr = cpu_addr; - } - - if (sw_write || hw_cam_write) { - // - // Keep locked region if locked for s/w write access. - // - cb->lockedLeft = l; - cb->lockedTop = t; - cb->lockedWidth = w; - cb->lockedHeight = h; - } - - DD("gralloc_lock success. vaddr: %p, *vaddr: %p, usage: %x, cpu_addr: %p", - vaddr, vaddr ? *vaddr : 0, usage, cpu_addr); - - return 0; -} - -static int gralloc_unlock(gralloc_module_t const* module, - buffer_handle_t handle) -{ - if (sFallback != NULL) { - return sFallback->unlock(sFallback, handle); - } - - private_module_t *gr = (private_module_t *)module; - cb_handle_t *cb = (cb_handle_t *)handle; - if (!gr || !cb_handle_t::validate(cb)) { - return -EINVAL; - } - - // - // if buffer was locked for s/w write, we need to update the host with - // the updated data - // - if (cb->hostHandle) { - - // Make sure we have host connection - DEFINE_AND_VALIDATE_HOST_CONNECTION; - - void *cpu_addr; - if (cb->canBePosted()) { - cpu_addr = (void *)(cb->ashmemBase + sizeof(int)); - } - else { - cpu_addr = (void *)(cb->ashmemBase); - } - - if (cb->lockedWidth < cb->width || cb->lockedHeight < cb->height) { - int bpp = glUtilsPixelBitSize(cb->glFormat, cb->glType) >> 3; - char *tmpBuf = new char[cb->lockedWidth * cb->lockedHeight * bpp]; - - int dst_line_len = cb->lockedWidth * bpp; - int src_line_len = cb->width * bpp; - char *src = (char *)cpu_addr + cb->lockedTop*src_line_len + cb->lockedLeft*bpp; - char *dst = tmpBuf; - for (int y=0; y<cb->lockedHeight; y++) { - memcpy(dst, src, dst_line_len); - src += src_line_len; - dst += dst_line_len; - } - - rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, - cb->lockedLeft, cb->lockedTop, - cb->lockedWidth, cb->lockedHeight, - cb->glFormat, cb->glType, - tmpBuf); - - delete [] tmpBuf; - } - else { - rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, 0, 0, - cb->width, cb->height, - cb->glFormat, cb->glType, - cpu_addr); - } - } - - cb->lockedWidth = cb->lockedHeight = 0; - return 0; -} - -static int gralloc_lock_ycbcr(gralloc_module_t const* module, - buffer_handle_t handle, int usage, - int l, int t, int w, int h, - android_ycbcr *ycbcr) -{ - // Not supporting fallback module for YCbCr - if (sFallback != NULL) { - return -EINVAL; - } - - if (!ycbcr) { - ALOGE("gralloc_lock_ycbcr got NULL ycbcr struct"); - return -EINVAL; - } - - private_module_t *gr = (private_module_t *)module; - cb_handle_t *cb = (cb_handle_t *)handle; - if (!gr || !cb_handle_t::validate(cb)) { - ALOGE("gralloc_lock_ycbcr bad handle\n"); - return -EINVAL; - } - - if (cb->frameworkFormat != HAL_PIXEL_FORMAT_YCbCr_420_888) { - ALOGE("gralloc_lock_ycbcr can only be used with " - "HAL_PIXEL_FORMAT_YCbCr_420_888, got %x instead", - cb->frameworkFormat); - return -EINVAL; - } - - // Validate usage - // For now, only allow camera write, software read. - bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK)); - bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE); - bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK)); - - if ( (!hw_cam_write && !sw_read) || - (sw_read && !sw_read_allowed) ) { - ALOGE("gralloc_lock_ycbcr usage mismatch usage:0x%x cb->usage:0x%x\n", - usage, cb->usage); - return -EINVAL; - } - - // Make sure memory is mapped, get address - if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) { - return -EACCES; - } - - uint8_t *cpu_addr = NULL; - - if (cb->canBePosted()) { - cpu_addr = (uint8_t *)(cb->ashmemBase + sizeof(int)); - } - else { - cpu_addr = (uint8_t *)(cb->ashmemBase); - } - - // Calculate offsets to underlying YUV data - size_t yStride; - size_t cStride; - size_t yOffset; - size_t uOffset; - size_t vOffset; - size_t cStep; - switch (cb->format) { - case HAL_PIXEL_FORMAT_YCrCb_420_SP: - yStride = cb->width; - cStride = cb->width; - yOffset = 0; - vOffset = yStride * cb->height; - uOffset = vOffset + 1; - cStep = 2; - break; - default: - ALOGE("gralloc_lock_ycbcr unexpected internal format %x", - cb->format); - return -EINVAL; - } - - ycbcr->y = cpu_addr + yOffset; - ycbcr->cb = cpu_addr + uOffset; - ycbcr->cr = cpu_addr + vOffset; - ycbcr->ystride = yStride; - ycbcr->cstride = cStride; - ycbcr->chroma_step = cStep; - - // Zero out reserved fields - memset(ycbcr->reserved, 0, sizeof(ycbcr->reserved)); - - // - // Keep locked region if locked for s/w write access. - // - cb->lockedLeft = l; - cb->lockedTop = t; - cb->lockedWidth = w; - cb->lockedHeight = h; - - DD("gralloc_lock_ycbcr success. usage: %x, ycbcr.y: %p, .cb: %p, .cr: %p, " - ".ystride: %d , .cstride: %d, .chroma_step: %d", usage, - ycbcr->y, ycbcr->cb, ycbcr->cr, ycbcr->ystride, ycbcr->cstride, - ycbcr->chroma_step); - - return 0; -} - -static int gralloc_device_open(const hw_module_t* module, - const char* name, - hw_device_t** device) -{ - int status = -EINVAL; - - D("gralloc_device_open %s\n", name); - - pthread_once( &sFallbackOnce, fallback_init ); - if (sFallback != NULL) { - return sFallback->common.methods->open(&sFallback->common, name, device); - } - - if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) { - - // Create host connection and keep it in the TLS. - // return error if connection with host can not be established - HostConnection *hostCon = HostConnection::get(); - if (!hostCon) { - ALOGE("gralloc: failed to get host connection while opening %s\n", name); - return -EIO; - } - - // - // Allocate memory for the gralloc device (alloc interface) - // - gralloc_device_t *dev; - dev = (gralloc_device_t*)malloc(sizeof(gralloc_device_t)); - if (NULL == dev) { - return -ENOMEM; - } - - // Initialize our device structure - // - dev->device.common.tag = HARDWARE_DEVICE_TAG; - dev->device.common.version = 0; - dev->device.common.module = const_cast<hw_module_t*>(module); - dev->device.common.close = gralloc_device_close; - - dev->device.alloc = gralloc_alloc; - dev->device.free = gralloc_free; - dev->allocListHead = NULL; - pthread_mutex_init(&dev->lock, NULL); - - *device = &dev->device.common; - status = 0; - } - else if (!strcmp(name, GRALLOC_HARDWARE_FB0)) { - - // return error if connection with host can not be established - DEFINE_AND_VALIDATE_HOST_CONNECTION; - - // - // Query the host for Framebuffer attributes - // - D("gralloc: query Frabuffer attribs\n"); - EGLint width = rcEnc->rcGetFBParam(rcEnc, FB_WIDTH); - D("gralloc: width=%d\n", width); - EGLint height = rcEnc->rcGetFBParam(rcEnc, FB_HEIGHT); - D("gralloc: height=%d\n", height); - EGLint xdpi = rcEnc->rcGetFBParam(rcEnc, FB_XDPI); - D("gralloc: xdpi=%d\n", xdpi); - EGLint ydpi = rcEnc->rcGetFBParam(rcEnc, FB_YDPI); - D("gralloc: ydpi=%d\n", ydpi); - EGLint fps = rcEnc->rcGetFBParam(rcEnc, FB_FPS); - D("gralloc: fps=%d\n", fps); - EGLint min_si = rcEnc->rcGetFBParam(rcEnc, FB_MIN_SWAP_INTERVAL); - D("gralloc: min_swap=%d\n", min_si); - EGLint max_si = rcEnc->rcGetFBParam(rcEnc, FB_MAX_SWAP_INTERVAL); - D("gralloc: max_swap=%d\n", max_si); - - // - // Allocate memory for the framebuffer device - // - fb_device_t *dev; - dev = (fb_device_t*)malloc(sizeof(fb_device_t)); - if (NULL == dev) { - return -ENOMEM; - } - memset(dev, 0, sizeof(fb_device_t)); - - // Initialize our device structure - // - dev->device.common.tag = HARDWARE_DEVICE_TAG; - dev->device.common.version = 0; - dev->device.common.module = const_cast<hw_module_t*>(module); - dev->device.common.close = fb_close; - dev->device.setSwapInterval = fb_setSwapInterval; - dev->device.post = fb_post; - dev->device.setUpdateRect = 0; //fb_setUpdateRect; - dev->device.compositionComplete = fb_compositionComplete; //XXX: this is a dummy - - const_cast<uint32_t&>(dev->device.flags) = 0; - const_cast<uint32_t&>(dev->device.width) = width; - const_cast<uint32_t&>(dev->device.height) = height; - const_cast<int&>(dev->device.stride) = width; - const_cast<int&>(dev->device.format) = HAL_PIXEL_FORMAT_RGBA_8888; - const_cast<float&>(dev->device.xdpi) = xdpi; - const_cast<float&>(dev->device.ydpi) = ydpi; - const_cast<float&>(dev->device.fps) = fps; - const_cast<int&>(dev->device.minSwapInterval) = min_si; - const_cast<int&>(dev->device.maxSwapInterval) = max_si; - *device = &dev->device.common; - - status = 0; - } - - return status; -} - -// -// define the HMI symbol - our module interface -// -static struct hw_module_methods_t gralloc_module_methods = { - open: gralloc_device_open -}; - -struct private_module_t HAL_MODULE_INFO_SYM = { - base: { - common: { - tag: HARDWARE_MODULE_TAG, - module_api_version: GRALLOC_MODULE_API_VERSION_0_2, - hal_api_version: 0, - id: GRALLOC_HARDWARE_MODULE_ID, - name: "Graphics Memory Allocator Module", - author: "The Android Open Source Project", - methods: &gralloc_module_methods, - dso: NULL, - reserved: {0, } - }, - registerBuffer: gralloc_register_buffer, - unregisterBuffer: gralloc_unregister_buffer, - lock: gralloc_lock, - unlock: gralloc_unlock, - perform: NULL, - lock_ycbcr: gralloc_lock_ycbcr, - } -}; - -/* This function is called once to detect whether the emulator supports - * GPU emulation (this is done by looking at the qemu.gles kernel - * parameter, which must be == 1 if this is the case). - * - * If not, then load gralloc.default instead as a fallback. - */ -static void -fallback_init(void) -{ - char prop[PROPERTY_VALUE_MAX]; - void* module; - - // qemu.gles=0 -> no GLES 2.x support (only 1.x through software). - // qemu.gles=1 -> host-side GPU emulation through EmuGL - // qemu.gles=2 -> guest-side GPU emulation. - property_get("ro.kernel.qemu.gles", prop, "0"); - if (atoi(prop) == 1) { - return; - } - ALOGD("Emulator without host-side GPU emulation detected."); -#if __LP64__ - module = dlopen("/system/lib64/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL); -#else - module = dlopen("/system/lib/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL); -#endif - if (module != NULL) { - sFallback = reinterpret_cast<gralloc_module_t*>(dlsym(module, HAL_MODULE_INFO_SYM_AS_STR)); - if (sFallback == NULL) { - dlclose(module); - } - } - if (sFallback == NULL) { - ALOGE("Could not find software fallback module!?"); - } -} diff --git a/opengl/system/renderControl_enc/Android.mk b/opengl/system/renderControl_enc/Android.mk deleted file mode 100644 index 5792440f..00000000 --- a/opengl/system/renderControl_enc/Android.mk +++ /dev/null @@ -1,12 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -$(call emugl-begin-shared-library,lib_renderControl_enc) - -LOCAL_SRC_FILES := \ - renderControl_client_context.cpp \ - renderControl_enc.cpp \ - renderControl_entry.cpp - -$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) -$(call emugl-import,libOpenglCodecCommon) -$(call emugl-end-module) diff --git a/opengl/system/renderControl_enc/README b/opengl/system/renderControl_enc/README deleted file mode 100644 index 349b6dbd..00000000 --- a/opengl/system/renderControl_enc/README +++ /dev/null @@ -1,142 +0,0 @@ -The renderControl.in file in this directory defines an API which is decoded -on the android guest into a stream and get decoded and executed on the host. -It is used in order to query the host renderer as well as send the host renderer -control commands. - -The following describes each of the entries defined by this renderControl API. - - -GLint rcGetRendererVersion(); - This function queries the host renderer version number. - -EGLint rcGetEGLVersion(EGLint* major, EGLint* minor); - This function queries the host renderer for the EGL version - it supports. returns EGL_FALSE on failure. - -EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize); - This function queries the host for EGL string (.i.e EGL_EXTENSIONS). - if buffer is NULL or the bufferSize is not big enough the return value - is the negative number of bytes required to store the string value - otherwise the string value is copied to buffer and its size is - returned. - -EGLint rcGetNumConfigs(uint32_t* numAttribs); - queries the host for the number of supported EGL configs. - The function returns the number of supported configs and returns in - numAttribs the number of attributes available for each config. - -EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer); - This function queries the host for the all set of supported configs - with their attribute values. - bufSize is the size of buffer, the size should be at least equal to - (numConfigs + 1) * numAttribs * sizeof(GLuint) - where numConfigs and numAttribs are the values returned in - rcGetNumConfigs. if bufSize is not big enough then the negative number - of required bytes is returned otherwise the function returns the number - of configs and buffer is filled as follows: The first 'numAttribs' - integer values are filled with the EGL enumerant describing a config - attribute, next for each config there are 'numAttribs' integer values - holding the attribute values for that config, the values are specified - in the same order as the attribute vector. - -EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size) - This function triggers an eglChooseConfig on the host, to get a list of - configs matching the given attribs values. - attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE - attribs_size - the size of the list - configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs) - configs_size - the size of the configs buffers - returns - the actual number of matching configurations (<= configs_size) - -EGLint rcGetFBParam(EGLint param); - queries the host for framebuffer parameter, see renderControl_types.h - for possible values of 'param'. - -uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion); - This function creates a rendering context on the host and returns its - handle. config is the config index for the context, share is either zero - or a handle to a sharing context. glVersion is either 1 or 2 for GLES1 - or GLES2 context respectively. - - -void rcDestroyContext(uint32_t context); - This function destroys a rendering context on the host. - context is a handle returned in rcCreateContext. - -uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height); - This function creates a 'window' surface on the host which can be then - bind for rendering through rcMakeCurrent. - The function returns a handle to the created window surface. - -void rcDestroyWindowSurface(uint32_t windowSurface); - This function destoys a window surface. - -uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat); - This function creates a colorBuffer object on the host which can be then - be specified as a render target for a window surface through - rcSetWindowColorBuffer or to be displayed on the framebuffer window - through rcFBPost. - The function returns a handle to the colorBuffer object, with an initial - reference count of 1. - -void rcOpenColorBuffer(uint32_t colorbuffer); - Adds an additional reference to the colorbuffer, typically from a - different Android process than the one which created it. - -void rcCloseColorBuffer(uint32_t colorbuffer); - Removes a reference to the colorbuffer. When the reference count drops - to zero the colorbuffer is automatically destroyed. - -void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); - This flushes the current window color buffer - -void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); - This set the target color buffer for a windowSurface, when set the - previous target colorBuffer gets updated before switching to the new - colorBuffer. - -EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf); - Binds a windowSurface(s) and current rendering context for the - calling thread. - -void rcFBPost(uint32_t colorBuffer); - This function causes the content of the colorBuffer object to be - displayed on the host framebuffer window. The function returns - immediatly, the buffer will be displayed at the next swap interval. - -void rcFBSetSwapInterval(EGLint interval); - Sets the swap interval for the host framebuffer window. - -void rcBindTexture(uint32_t colorBuffer); - This function instruct the host to bind the content of the specified - colorBuffer to the current binded texture object of the calling thread. - This function should be used to implement eglBindTexImage. - -EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); - This function returns only after all rendering requests for the specified - colorBuffer rendering target has been processed and after all 'postCount' - posts for the buffer requested previously through rcFBPost has been - processed. - if 'forRead' is not-zero, the function returns positive value in case - there was rendering done to the buffer since the last CacheFlush request - with non-zero 'forRead' value, otherwise the function returns zero or - negative value on failure. - -void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, - GLint width, GLint height, GLenum format, - GLenum type, void* pixels); - This function queries the host for the pixel content of a colorBuffer's - subregion. It act the same as OpenGL glReadPixels however pixels - are always packed with alignment of 1. - -void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, - GLint width, GLint height, GLenum format, - GLenum type, void* pixels); - Updates the content of a subregion of a colorBuffer object. - pixels are always unpacked with alignment of 1. - -uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer) - Create an EGLImage from a client object. - -int rcDestroyClientImage(uint32_t image) - Destroy an EGLImage object. diff --git a/opengl/system/renderControl_enc/renderControl.attrib b/opengl/system/renderControl_enc/renderControl.attrib deleted file mode 100644 index 0fa04691..00000000 --- a/opengl/system/renderControl_enc/renderControl.attrib +++ /dev/null @@ -1,45 +0,0 @@ -GLOBAL - base_opcode 10000 - encoder_headers <stdint.h> <EGL/egl.h> "glUtils.h" - -rcGetEGLVersion - dir major out - len major sizeof(EGLint) - dir minor out - len minor sizeof(EGLint) - -rcQueryEGLString - dir buffer out - len buffer bufferSize - -rcGetGLString - dir buffer out - len buffer bufferSize - -rcGetNumConfigs - dir numAttribs out - len numAttribs sizeof(uint32_t) - -rcGetConfigs - dir buffer out - len buffer bufSize - -rcChooseConfig - dir attribs in - len attribs attribs_size - dir configs out - var_flag configs nullAllowed - len configs configs_size*sizeof(uint32_t) - -rcReadColorBuffer - dir pixels out - len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height) - -rcUpdateColorBuffer - dir pixels in - len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height) - var_flag pixels isLarge - -rcCloseColorBuffer - flag flushOnEncode - diff --git a/opengl/system/renderControl_enc/renderControl.in b/opengl/system/renderControl_enc/renderControl.in deleted file mode 100644 index ebbf0fe7..00000000 --- a/opengl/system/renderControl_enc/renderControl.in +++ /dev/null @@ -1,29 +0,0 @@ -GL_ENRTY(GLint, rcGetRendererVersion) -GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor) -GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize) -GL_ENTRY(EGLint, rcGetGLString, EGLenum name, void *buffer, EGLint bufferSize) -GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs) -GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer) -GL_ENTRY(EGLint, rcChooseConfig, EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size) -GL_ENTRY(EGLint, rcGetFBParam, EGLint param) -GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion) -GL_ENTRY(void, rcDestroyContext, uint32_t context) -GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height) -GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface) -GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat) -GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer) -GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer) -GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) -GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface) -GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf) -GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) -GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval) -GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) -GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer) -GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead) -GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) -GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) -GL_ENTRY(int, rcOpenColorBuffer2, uint32_t colorbuffer) -GL_ENTRY(uint32_t, rcCreateClientImage, uint32_t context, EGLenum target, GLuint buffer) -GL_ENTRY(int, rcDestroyClientImage, uint32_t image) -GL_ENTRY(void, rcSelectChecksumHelper, uint32_t newProtocol, uint32_t reserved) diff --git a/opengl/system/renderControl_enc/renderControl.types b/opengl/system/renderControl_enc/renderControl.types deleted file mode 100644 index a7d96abf..00000000 --- a/opengl/system/renderControl_enc/renderControl.types +++ /dev/null @@ -1,11 +0,0 @@ -uint32_t 32 0x%08x false -EGLint 32 0x%08x false -GLint 32 0x%08x false -GLuint 32 0x%08x false -GLenum 32 0x%08x false -EGLenum 32 0x%08x false -uint32_t* 32 0x%08x true -EGLint* 32 0x%08x true -GLint* 32 0x%08x true -GLuint* 32 0x%08x true -void* 32 0x%08x true diff --git a/opengl/system/renderControl_enc/renderControl_client_base.h b/opengl/system/renderControl_enc/renderControl_client_base.h deleted file mode 100644 index 4fb5d760..00000000 --- a/opengl/system/renderControl_enc/renderControl_client_base.h +++ /dev/null @@ -1,41 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __renderControl_client_base_t_h -#define __renderControl_client_base_t_h - -#include "renderControl_client_proc.h" - - -struct renderControl_client_base_t { - - rcGetRendererVersion_client_proc_t rcGetRendererVersion; - rcGetEGLVersion_client_proc_t rcGetEGLVersion; - rcQueryEGLString_client_proc_t rcQueryEGLString; - rcGetGLString_client_proc_t rcGetGLString; - rcGetNumConfigs_client_proc_t rcGetNumConfigs; - rcGetConfigs_client_proc_t rcGetConfigs; - rcChooseConfig_client_proc_t rcChooseConfig; - rcGetFBParam_client_proc_t rcGetFBParam; - rcCreateContext_client_proc_t rcCreateContext; - rcDestroyContext_client_proc_t rcDestroyContext; - rcCreateWindowSurface_client_proc_t rcCreateWindowSurface; - rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface; - rcCreateColorBuffer_client_proc_t rcCreateColorBuffer; - rcOpenColorBuffer_client_proc_t rcOpenColorBuffer; - rcCloseColorBuffer_client_proc_t rcCloseColorBuffer; - rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer; - rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer; - rcMakeCurrent_client_proc_t rcMakeCurrent; - rcFBPost_client_proc_t rcFBPost; - rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval; - rcBindTexture_client_proc_t rcBindTexture; - rcBindRenderbuffer_client_proc_t rcBindRenderbuffer; - rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush; - rcReadColorBuffer_client_proc_t rcReadColorBuffer; - rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer; - rcOpenColorBuffer2_client_proc_t rcOpenColorBuffer2; - rcCreateClientImage_client_proc_t rcCreateClientImage; - rcDestroyClientImage_client_proc_t rcDestroyClientImage; -}; - -#endif diff --git a/opengl/system/renderControl_enc/renderControl_client_context.cpp b/opengl/system/renderControl_enc/renderControl_client_context.cpp deleted file mode 100644 index 51b62a6a..00000000 --- a/opengl/system/renderControl_enc/renderControl_client_context.cpp +++ /dev/null @@ -1,44 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - - -#include <string.h> -#include "renderControl_client_context.h" - - -#include <stdio.h> - -int renderControl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) -{ - rcGetRendererVersion = (rcGetRendererVersion_client_proc_t) getProc("rcGetRendererVersion", userData); - rcGetEGLVersion = (rcGetEGLVersion_client_proc_t) getProc("rcGetEGLVersion", userData); - rcQueryEGLString = (rcQueryEGLString_client_proc_t) getProc("rcQueryEGLString", userData); - rcGetGLString = (rcGetGLString_client_proc_t) getProc("rcGetGLString", userData); - rcGetNumConfigs = (rcGetNumConfigs_client_proc_t) getProc("rcGetNumConfigs", userData); - rcGetConfigs = (rcGetConfigs_client_proc_t) getProc("rcGetConfigs", userData); - rcChooseConfig = (rcChooseConfig_client_proc_t) getProc("rcChooseConfig", userData); - rcGetFBParam = (rcGetFBParam_client_proc_t) getProc("rcGetFBParam", userData); - rcCreateContext = (rcCreateContext_client_proc_t) getProc("rcCreateContext", userData); - rcDestroyContext = (rcDestroyContext_client_proc_t) getProc("rcDestroyContext", userData); - rcCreateWindowSurface = (rcCreateWindowSurface_client_proc_t) getProc("rcCreateWindowSurface", userData); - rcDestroyWindowSurface = (rcDestroyWindowSurface_client_proc_t) getProc("rcDestroyWindowSurface", userData); - rcCreateColorBuffer = (rcCreateColorBuffer_client_proc_t) getProc("rcCreateColorBuffer", userData); - rcOpenColorBuffer = (rcOpenColorBuffer_client_proc_t) getProc("rcOpenColorBuffer", userData); - rcCloseColorBuffer = (rcCloseColorBuffer_client_proc_t) getProc("rcCloseColorBuffer", userData); - rcSetWindowColorBuffer = (rcSetWindowColorBuffer_client_proc_t) getProc("rcSetWindowColorBuffer", userData); - rcFlushWindowColorBuffer = (rcFlushWindowColorBuffer_client_proc_t) getProc("rcFlushWindowColorBuffer", userData); - rcMakeCurrent = (rcMakeCurrent_client_proc_t) getProc("rcMakeCurrent", userData); - rcFBPost = (rcFBPost_client_proc_t) getProc("rcFBPost", userData); - rcFBSetSwapInterval = (rcFBSetSwapInterval_client_proc_t) getProc("rcFBSetSwapInterval", userData); - rcBindTexture = (rcBindTexture_client_proc_t) getProc("rcBindTexture", userData); - rcBindRenderbuffer = (rcBindRenderbuffer_client_proc_t) getProc("rcBindRenderbuffer", userData); - rcColorBufferCacheFlush = (rcColorBufferCacheFlush_client_proc_t) getProc("rcColorBufferCacheFlush", userData); - rcReadColorBuffer = (rcReadColorBuffer_client_proc_t) getProc("rcReadColorBuffer", userData); - rcUpdateColorBuffer = (rcUpdateColorBuffer_client_proc_t) getProc("rcUpdateColorBuffer", userData); - rcOpenColorBuffer2 = (rcOpenColorBuffer2_client_proc_t) getProc("rcOpenColorBuffer2", userData); - rcCreateClientImage = (rcCreateClientImage_client_proc_t) getProc("rcCreateClientImage", userData); - rcDestroyClientImage = (rcDestroyClientImage_client_proc_t) getProc("rcDestroyClientImage", userData); - rcSelectChecksumHelper = (rcSelectChecksumHelper_client_proc_t) getProc("rcSelectChecksumHelper", userData); - return 0; -} - diff --git a/opengl/system/renderControl_enc/renderControl_client_context.h b/opengl/system/renderControl_enc/renderControl_client_context.h deleted file mode 100644 index f5230f11..00000000 --- a/opengl/system/renderControl_enc/renderControl_client_context.h +++ /dev/null @@ -1,51 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __renderControl_client_context_t_h -#define __renderControl_client_context_t_h - -#include "renderControl_client_proc.h" - -#include "renderControl_types.h" - - -struct renderControl_client_context_t { - - rcGetRendererVersion_client_proc_t rcGetRendererVersion; - rcGetEGLVersion_client_proc_t rcGetEGLVersion; - rcQueryEGLString_client_proc_t rcQueryEGLString; - rcGetGLString_client_proc_t rcGetGLString; - rcGetNumConfigs_client_proc_t rcGetNumConfigs; - rcGetConfigs_client_proc_t rcGetConfigs; - rcChooseConfig_client_proc_t rcChooseConfig; - rcGetFBParam_client_proc_t rcGetFBParam; - rcCreateContext_client_proc_t rcCreateContext; - rcDestroyContext_client_proc_t rcDestroyContext; - rcCreateWindowSurface_client_proc_t rcCreateWindowSurface; - rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface; - rcCreateColorBuffer_client_proc_t rcCreateColorBuffer; - rcOpenColorBuffer_client_proc_t rcOpenColorBuffer; - rcCloseColorBuffer_client_proc_t rcCloseColorBuffer; - rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer; - rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer; - rcMakeCurrent_client_proc_t rcMakeCurrent; - rcFBPost_client_proc_t rcFBPost; - rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval; - rcBindTexture_client_proc_t rcBindTexture; - rcBindRenderbuffer_client_proc_t rcBindRenderbuffer; - rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush; - rcReadColorBuffer_client_proc_t rcReadColorBuffer; - rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer; - rcOpenColorBuffer2_client_proc_t rcOpenColorBuffer2; - rcCreateClientImage_client_proc_t rcCreateClientImage; - rcDestroyClientImage_client_proc_t rcDestroyClientImage; - rcSelectChecksumHelper_client_proc_t rcSelectChecksumHelper; - virtual ~renderControl_client_context_t() {} - - typedef renderControl_client_context_t *CONTEXT_ACCESSOR_TYPE(void); - static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); - int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); - virtual void setError(unsigned int error){ (void)error; }; - virtual unsigned int getError(){ return 0; }; -}; - -#endif diff --git a/opengl/system/renderControl_enc/renderControl_client_proc.h b/opengl/system/renderControl_enc/renderControl_client_proc.h deleted file mode 100644 index 7b213d5f..00000000 --- a/opengl/system/renderControl_enc/renderControl_client_proc.h +++ /dev/null @@ -1,43 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __renderControl_client_proc_t_h -#define __renderControl_client_proc_t_h - - - -#include "renderControl_types.h" -#ifndef renderControl_APIENTRY -#define renderControl_APIENTRY -#endif -typedef GLint (renderControl_APIENTRY *rcGetRendererVersion_client_proc_t) (void * ctx); -typedef EGLint (renderControl_APIENTRY *rcGetEGLVersion_client_proc_t) (void * ctx, EGLint*, EGLint*); -typedef EGLint (renderControl_APIENTRY *rcQueryEGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint); -typedef EGLint (renderControl_APIENTRY *rcGetGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint); -typedef EGLint (renderControl_APIENTRY *rcGetNumConfigs_client_proc_t) (void * ctx, uint32_t*); -typedef EGLint (renderControl_APIENTRY *rcGetConfigs_client_proc_t) (void * ctx, uint32_t, GLuint*); -typedef EGLint (renderControl_APIENTRY *rcChooseConfig_client_proc_t) (void * ctx, EGLint*, uint32_t, uint32_t*, uint32_t); -typedef EGLint (renderControl_APIENTRY *rcGetFBParam_client_proc_t) (void * ctx, EGLint); -typedef uint32_t (renderControl_APIENTRY *rcCreateContext_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t); -typedef void (renderControl_APIENTRY *rcDestroyContext_client_proc_t) (void * ctx, uint32_t); -typedef uint32_t (renderControl_APIENTRY *rcCreateWindowSurface_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t); -typedef void (renderControl_APIENTRY *rcDestroyWindowSurface_client_proc_t) (void * ctx, uint32_t); -typedef uint32_t (renderControl_APIENTRY *rcCreateColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t, GLenum); -typedef void (renderControl_APIENTRY *rcOpenColorBuffer_client_proc_t) (void * ctx, uint32_t); -typedef void (renderControl_APIENTRY *rcCloseColorBuffer_client_proc_t) (void * ctx, uint32_t); -typedef void (renderControl_APIENTRY *rcSetWindowColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t); -typedef int (renderControl_APIENTRY *rcFlushWindowColorBuffer_client_proc_t) (void * ctx, uint32_t); -typedef EGLint (renderControl_APIENTRY *rcMakeCurrent_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t); -typedef void (renderControl_APIENTRY *rcFBPost_client_proc_t) (void * ctx, uint32_t); -typedef void (renderControl_APIENTRY *rcFBSetSwapInterval_client_proc_t) (void * ctx, EGLint); -typedef void (renderControl_APIENTRY *rcBindTexture_client_proc_t) (void * ctx, uint32_t); -typedef void (renderControl_APIENTRY *rcBindRenderbuffer_client_proc_t) (void * ctx, uint32_t); -typedef EGLint (renderControl_APIENTRY *rcColorBufferCacheFlush_client_proc_t) (void * ctx, uint32_t, EGLint, int); -typedef void (renderControl_APIENTRY *rcReadColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*); -typedef int (renderControl_APIENTRY *rcUpdateColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*); -typedef int (renderControl_APIENTRY *rcOpenColorBuffer2_client_proc_t) (void * ctx, uint32_t); -typedef uint32_t (renderControl_APIENTRY *rcCreateClientImage_client_proc_t) (void * ctx, uint32_t, EGLenum, GLuint); -typedef int (renderControl_APIENTRY *rcDestroyClientImage_client_proc_t) (void * ctx, uint32_t); -typedef void (renderControl_APIENTRY *rcSelectChecksumHelper_client_proc_t) (void * ctx, uint32_t, uint32_t); - - -#endif diff --git a/opengl/system/renderControl_enc/renderControl_enc.cpp b/opengl/system/renderControl_enc/renderControl_enc.cpp deleted file mode 100644 index 20215137..00000000 --- a/opengl/system/renderControl_enc/renderControl_enc.cpp +++ /dev/null @@ -1,1096 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - - -#include <memory> -#include <string.h> -#include "renderControl_opcodes.h" - -#include "renderControl_enc.h" - - -#include <stdio.h> - -namespace { - -void enc_unsupported() -{ - ALOGE("Function is unsupported\n"); -} - -GLint rcGetRendererVersion_enc(void *self ) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - GLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcGetRendererVersion: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_major = sizeof(EGLint); - const unsigned int __size_minor = sizeof(EGLint); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_major + __size_minor + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_major; ptr += 4; - *(unsigned int *)(ptr) = __size_minor; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(major, __size_major); - if (useChecksum) checksumCalculator->addBuffer(major, __size_major); - stream->readback(minor, __size_minor); - if (useChecksum) checksumCalculator->addBuffer(minor, __size_minor); - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcGetEGLVersion: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffer = bufferSize; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffer + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &name, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffer; ptr += 4; - memcpy(ptr, &bufferSize, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(buffer, __size_buffer); - if (useChecksum) checksumCalculator->addBuffer(buffer, __size_buffer); - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcQueryEGLString: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffer = bufferSize; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffer + 4 + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &name, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffer; ptr += 4; - memcpy(ptr, &bufferSize, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(buffer, __size_buffer); - if (useChecksum) checksumCalculator->addBuffer(buffer, __size_buffer); - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcGetGLString: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_numAttribs = sizeof(uint32_t); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_numAttribs + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_numAttribs; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(numAttribs, __size_numAttribs); - if (useChecksum) checksumCalculator->addBuffer(numAttribs, __size_numAttribs); - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcGetNumConfigs: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_buffer = bufSize; - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + __size_buffer + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &bufSize, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_buffer; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(buffer, __size_buffer); - if (useChecksum) checksumCalculator->addBuffer(buffer, __size_buffer); - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcGetConfigs: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_attribs = attribs_size; - const unsigned int __size_configs = ((configs != NULL) ? configs_size*sizeof(uint32_t) : 0); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + __size_attribs + 4 + __size_configs + 4 + 2*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - *(unsigned int *)(ptr) = __size_attribs; ptr += 4; - memcpy(ptr, attribs, __size_attribs);ptr += __size_attribs; - memcpy(ptr, &attribs_size, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_configs; ptr += 4; - memcpy(ptr, &configs_size, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - if (configs != NULL) { - stream->readback(configs, __size_configs); - if (useChecksum) checksumCalculator->addBuffer(configs, __size_configs); - } - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcChooseConfig: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcGetFBParam_enc(void *self , EGLint param) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, ¶m, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcGetFBParam: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &config, 4); ptr += 4; - memcpy(ptr, &share, 4); ptr += 4; - memcpy(ptr, &glVersion, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - uint32_t retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcCreateContext: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void rcDestroyContext_enc(void *self , uint32_t context) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &context, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &config, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - uint32_t retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcCreateWindowSurface: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &windowSurface, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &internalFormat, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - uint32_t retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcCreateColorBuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->flush(); -} - -void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &windowSurface, 4); ptr += 4; - memcpy(ptr, &colorBuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &windowSurface, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcFlushWindowColorBuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &context, 4); ptr += 4; - memcpy(ptr, &drawSurf, 4); ptr += 4; - memcpy(ptr, &readSurf, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcMakeCurrent: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void rcFBPost_enc(void *self , uint32_t colorBuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorBuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void rcFBSetSwapInterval_enc(void *self , EGLint interval) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &interval, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void rcBindTexture_enc(void *self , uint32_t colorBuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorBuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorBuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorbuffer, 4); ptr += 4; - memcpy(ptr, &postCount, 4); ptr += 4; - memcpy(ptr, &forRead, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - EGLint retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcColorBufferCacheFlush: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = (((glUtilsPixelBitSize(format, type) * width) >> 3) * height); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorbuffer, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - *(unsigned int *)(ptr) = __size_pixels; ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - stream->readback(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcReadColorBuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } -} - -int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - const unsigned int __size_pixels = (((glUtilsPixelBitSize(format, type) * width) >> 3) * height); - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); - ptr = buf; - int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorbuffer, 4); ptr += 4; - memcpy(ptr, &x, 4); ptr += 4; - memcpy(ptr, &y, 4); ptr += 4; - memcpy(ptr, &width, 4); ptr += 4; - memcpy(ptr, &height, 4); ptr += 4; - memcpy(ptr, &format, 4); ptr += 4; - memcpy(ptr, &type, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - stream->flush(); - stream->writeFully(&__size_pixels,4); - if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); - stream->writeFully(pixels, __size_pixels); - if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); - buf = stream->alloc(checksumSize); - if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcUpdateColorBuffer: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -int rcOpenColorBuffer2_enc(void *self , uint32_t colorbuffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcOpenColorBuffer2;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &colorbuffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcOpenColorBuffer2: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -uint32_t rcCreateClientImage_enc(void *self , uint32_t context, EGLenum target, GLuint buffer) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcCreateClientImage;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &context, 4); ptr += 4; - memcpy(ptr, &target, 4); ptr += 4; - memcpy(ptr, &buffer, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - uint32_t retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcCreateClientImage: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -int rcDestroyClientImage_enc(void *self , uint32_t image) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcDestroyClientImage;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &image, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - - - int retval; - stream->readback(&retval, 4); - if (useChecksum) checksumCalculator->addBuffer(&retval, 4); - if (useChecksum) { - std::unique_ptr<unsigned char[]> checksumBuf(new unsigned char[checksumSize]); - stream->readback(checksumBuf.get(), checksumSize); - if (!checksumCalculator->validate(checksumBuf.get(), checksumSize)) { - ALOGE("rcDestroyClientImage: GL communication error, please report this issue to b.android.com.\n"); - abort(); - } - } - return retval; -} - -void rcSelectChecksumHelper_enc(void *self , uint32_t newProtocol, uint32_t reserved) -{ - - renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; - IOStream *stream = ctx->m_stream; - ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; - bool useChecksum = checksumCalculator->getVersion() > 0; - - unsigned char *ptr; - unsigned char *buf; - const size_t sizeWithoutChecksum = 8 + 4 + 4; - const size_t checksumSize = checksumCalculator->checksumByteSize(); - const size_t totalSize = sizeWithoutChecksum + checksumSize; - buf = stream->alloc(totalSize); - ptr = buf; - int tmp = OP_rcSelectChecksumHelper;memcpy(ptr, &tmp, 4); ptr += 4; - memcpy(ptr, &totalSize, 4); ptr += 4; - - memcpy(ptr, &newProtocol, 4); ptr += 4; - memcpy(ptr, &reserved, 4); ptr += 4; - - if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); - if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; - -} - -} // namespace - -renderControl_encoder_context_t::renderControl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) -{ - m_stream = stream; - m_checksumCalculator = checksumCalculator; - - this->rcGetRendererVersion = &rcGetRendererVersion_enc; - this->rcGetEGLVersion = &rcGetEGLVersion_enc; - this->rcQueryEGLString = &rcQueryEGLString_enc; - this->rcGetGLString = &rcGetGLString_enc; - this->rcGetNumConfigs = &rcGetNumConfigs_enc; - this->rcGetConfigs = &rcGetConfigs_enc; - this->rcChooseConfig = &rcChooseConfig_enc; - this->rcGetFBParam = &rcGetFBParam_enc; - this->rcCreateContext = &rcCreateContext_enc; - this->rcDestroyContext = &rcDestroyContext_enc; - this->rcCreateWindowSurface = &rcCreateWindowSurface_enc; - this->rcDestroyWindowSurface = &rcDestroyWindowSurface_enc; - this->rcCreateColorBuffer = &rcCreateColorBuffer_enc; - this->rcOpenColorBuffer = &rcOpenColorBuffer_enc; - this->rcCloseColorBuffer = &rcCloseColorBuffer_enc; - this->rcSetWindowColorBuffer = &rcSetWindowColorBuffer_enc; - this->rcFlushWindowColorBuffer = &rcFlushWindowColorBuffer_enc; - this->rcMakeCurrent = &rcMakeCurrent_enc; - this->rcFBPost = &rcFBPost_enc; - this->rcFBSetSwapInterval = &rcFBSetSwapInterval_enc; - this->rcBindTexture = &rcBindTexture_enc; - this->rcBindRenderbuffer = &rcBindRenderbuffer_enc; - this->rcColorBufferCacheFlush = &rcColorBufferCacheFlush_enc; - this->rcReadColorBuffer = &rcReadColorBuffer_enc; - this->rcUpdateColorBuffer = &rcUpdateColorBuffer_enc; - this->rcOpenColorBuffer2 = &rcOpenColorBuffer2_enc; - this->rcCreateClientImage = &rcCreateClientImage_enc; - this->rcDestroyClientImage = &rcDestroyClientImage_enc; - this->rcSelectChecksumHelper = &rcSelectChecksumHelper_enc; -} - diff --git a/opengl/system/renderControl_enc/renderControl_enc.h b/opengl/system/renderControl_enc/renderControl_enc.h deleted file mode 100644 index 628cff3b..00000000 --- a/opengl/system/renderControl_enc/renderControl_enc.h +++ /dev/null @@ -1,24 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' - -#ifndef GUARD_renderControl_encoder_context_t -#define GUARD_renderControl_encoder_context_t - -#include "IOStream.h" -#include "ChecksumCalculator.h" -#include "renderControl_client_context.h" - - -#include <stdint.h> -#include <EGL/egl.h> -#include "glUtils.h" - -struct renderControl_encoder_context_t : public renderControl_client_context_t { - - IOStream *m_stream; - ChecksumCalculator *m_checksumCalculator; - - renderControl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); -}; - -#endif // GUARD_renderControl_encoder_context_t
\ No newline at end of file diff --git a/opengl/system/renderControl_enc/renderControl_entry.cpp b/opengl/system/renderControl_enc/renderControl_entry.cpp deleted file mode 100644 index 6a51108c..00000000 --- a/opengl/system/renderControl_enc/renderControl_entry.cpp +++ /dev/null @@ -1,220 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#include <stdio.h> -#include <stdlib.h> -#include "renderControl_client_context.h" - -#ifndef GL_TRUE -extern "C" { - GLint rcGetRendererVersion(); - EGLint rcGetEGLVersion(EGLint* major, EGLint* minor); - EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize); - EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize); - EGLint rcGetNumConfigs(uint32_t* numAttribs); - EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer); - EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size); - EGLint rcGetFBParam(EGLint param); - uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion); - void rcDestroyContext(uint32_t context); - uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height); - void rcDestroyWindowSurface(uint32_t windowSurface); - uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat); - void rcOpenColorBuffer(uint32_t colorbuffer); - void rcCloseColorBuffer(uint32_t colorbuffer); - void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); - int rcFlushWindowColorBuffer(uint32_t windowSurface); - EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf); - void rcFBPost(uint32_t colorBuffer); - void rcFBSetSwapInterval(EGLint interval); - void rcBindTexture(uint32_t colorBuffer); - void rcBindRenderbuffer(uint32_t colorBuffer); - EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); - void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); - int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); - int rcOpenColorBuffer2(uint32_t colorbuffer); - uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer); - int rcDestroyClientImage(uint32_t image); - void rcSelectChecksumHelper(uint32_t newProtocol, uint32_t reserved); -}; - -#endif -#ifndef GET_CONTEXT -static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; -void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } -#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext() -#endif - -GLint rcGetRendererVersion() -{ - GET_CONTEXT; - return ctx->rcGetRendererVersion(ctx); -} - -EGLint rcGetEGLVersion(EGLint* major, EGLint* minor) -{ - GET_CONTEXT; - return ctx->rcGetEGLVersion(ctx, major, minor); -} - -EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize) -{ - GET_CONTEXT; - return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize); -} - -EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize) -{ - GET_CONTEXT; - return ctx->rcGetGLString(ctx, name, buffer, bufferSize); -} - -EGLint rcGetNumConfigs(uint32_t* numAttribs) -{ - GET_CONTEXT; - return ctx->rcGetNumConfigs(ctx, numAttribs); -} - -EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer) -{ - GET_CONTEXT; - return ctx->rcGetConfigs(ctx, bufSize, buffer); -} - -EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size) -{ - GET_CONTEXT; - return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size); -} - -EGLint rcGetFBParam(EGLint param) -{ - GET_CONTEXT; - return ctx->rcGetFBParam(ctx, param); -} - -uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion) -{ - GET_CONTEXT; - return ctx->rcCreateContext(ctx, config, share, glVersion); -} - -void rcDestroyContext(uint32_t context) -{ - GET_CONTEXT; - ctx->rcDestroyContext(ctx, context); -} - -uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height) -{ - GET_CONTEXT; - return ctx->rcCreateWindowSurface(ctx, config, width, height); -} - -void rcDestroyWindowSurface(uint32_t windowSurface) -{ - GET_CONTEXT; - ctx->rcDestroyWindowSurface(ctx, windowSurface); -} - -uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat) -{ - GET_CONTEXT; - return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat); -} - -void rcOpenColorBuffer(uint32_t colorbuffer) -{ - GET_CONTEXT; - ctx->rcOpenColorBuffer(ctx, colorbuffer); -} - -void rcCloseColorBuffer(uint32_t colorbuffer) -{ - GET_CONTEXT; - ctx->rcCloseColorBuffer(ctx, colorbuffer); -} - -void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer) -{ - GET_CONTEXT; - ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer); -} - -int rcFlushWindowColorBuffer(uint32_t windowSurface) -{ - GET_CONTEXT; - return ctx->rcFlushWindowColorBuffer(ctx, windowSurface); -} - -EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf) -{ - GET_CONTEXT; - return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf); -} - -void rcFBPost(uint32_t colorBuffer) -{ - GET_CONTEXT; - ctx->rcFBPost(ctx, colorBuffer); -} - -void rcFBSetSwapInterval(EGLint interval) -{ - GET_CONTEXT; - ctx->rcFBSetSwapInterval(ctx, interval); -} - -void rcBindTexture(uint32_t colorBuffer) -{ - GET_CONTEXT; - ctx->rcBindTexture(ctx, colorBuffer); -} - -void rcBindRenderbuffer(uint32_t colorBuffer) -{ - GET_CONTEXT; - ctx->rcBindRenderbuffer(ctx, colorBuffer); -} - -EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead) -{ - GET_CONTEXT; - return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead); -} - -void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) -{ - GET_CONTEXT; - ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels); -} - -int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) -{ - GET_CONTEXT; - return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels); -} - -int rcOpenColorBuffer2(uint32_t colorbuffer) -{ - GET_CONTEXT; - return ctx->rcOpenColorBuffer2(ctx, colorbuffer); -} - -uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer) -{ - GET_CONTEXT; - return ctx->rcCreateClientImage(ctx, context, target, buffer); -} - -int rcDestroyClientImage(uint32_t image) -{ - GET_CONTEXT; - return ctx->rcDestroyClientImage(ctx, image); -} - -void rcSelectChecksumHelper(uint32_t newProtocol, uint32_t reserved) -{ - GET_CONTEXT; - ctx->rcSelectChecksumHelper(ctx, newProtocol, reserved); -} - diff --git a/opengl/system/renderControl_enc/renderControl_ftable.h b/opengl/system/renderControl_enc/renderControl_ftable.h deleted file mode 100644 index ac772e60..00000000 --- a/opengl/system/renderControl_enc/renderControl_ftable.h +++ /dev/null @@ -1,44 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __renderControl_client_ftable_t_h -#define __renderControl_client_ftable_t_h - - -static const struct _renderControl_funcs_by_name { - const char *name; - void *proc; -} renderControl_funcs_by_name[] = { - {"rcGetRendererVersion", (void*)rcGetRendererVersion}, - {"rcGetEGLVersion", (void*)rcGetEGLVersion}, - {"rcQueryEGLString", (void*)rcQueryEGLString}, - {"rcGetGLString", (void*)rcGetGLString}, - {"rcGetNumConfigs", (void*)rcGetNumConfigs}, - {"rcGetConfigs", (void*)rcGetConfigs}, - {"rcChooseConfig", (void*)rcChooseConfig}, - {"rcGetFBParam", (void*)rcGetFBParam}, - {"rcCreateContext", (void*)rcCreateContext}, - {"rcDestroyContext", (void*)rcDestroyContext}, - {"rcCreateWindowSurface", (void*)rcCreateWindowSurface}, - {"rcDestroyWindowSurface", (void*)rcDestroyWindowSurface}, - {"rcCreateColorBuffer", (void*)rcCreateColorBuffer}, - {"rcOpenColorBuffer", (void*)rcOpenColorBuffer}, - {"rcCloseColorBuffer", (void*)rcCloseColorBuffer}, - {"rcSetWindowColorBuffer", (void*)rcSetWindowColorBuffer}, - {"rcFlushWindowColorBuffer", (void*)rcFlushWindowColorBuffer}, - {"rcMakeCurrent", (void*)rcMakeCurrent}, - {"rcFBPost", (void*)rcFBPost}, - {"rcFBSetSwapInterval", (void*)rcFBSetSwapInterval}, - {"rcBindTexture", (void*)rcBindTexture}, - {"rcBindRenderbuffer", (void*)rcBindRenderbuffer}, - {"rcColorBufferCacheFlush", (void*)rcColorBufferCacheFlush}, - {"rcReadColorBuffer", (void*)rcReadColorBuffer}, - {"rcUpdateColorBuffer", (void*)rcUpdateColorBuffer}, - {"rcOpenColorBuffer2", (void*)rcOpenColorBuffer2}, - {"rcCreateClientImage", (void*)rcCreateClientImage}, - {"rcDestroyClientImage", (void*)rcDestroyClientImage}, - {"rcSelectChecksumHelper", (void*)rcSelectChecksumHelper}, -}; -static const int renderControl_num_funcs = sizeof(renderControl_funcs_by_name) / sizeof(struct _renderControl_funcs_by_name); - - -#endif diff --git a/opengl/system/renderControl_enc/renderControl_opcodes.h b/opengl/system/renderControl_enc/renderControl_opcodes.h deleted file mode 100644 index 4861c9c9..00000000 --- a/opengl/system/renderControl_enc/renderControl_opcodes.h +++ /dev/null @@ -1,38 +0,0 @@ -// Generated Code - DO NOT EDIT !! -// generated by 'emugen' -#ifndef __GUARD_renderControl_opcodes_h_ -#define __GUARD_renderControl_opcodes_h_ - -#define OP_rcGetRendererVersion 10000 -#define OP_rcGetEGLVersion 10001 -#define OP_rcQueryEGLString 10002 -#define OP_rcGetGLString 10003 -#define OP_rcGetNumConfigs 10004 -#define OP_rcGetConfigs 10005 -#define OP_rcChooseConfig 10006 -#define OP_rcGetFBParam 10007 -#define OP_rcCreateContext 10008 -#define OP_rcDestroyContext 10009 -#define OP_rcCreateWindowSurface 10010 -#define OP_rcDestroyWindowSurface 10011 -#define OP_rcCreateColorBuffer 10012 -#define OP_rcOpenColorBuffer 10013 -#define OP_rcCloseColorBuffer 10014 -#define OP_rcSetWindowColorBuffer 10015 -#define OP_rcFlushWindowColorBuffer 10016 -#define OP_rcMakeCurrent 10017 -#define OP_rcFBPost 10018 -#define OP_rcFBSetSwapInterval 10019 -#define OP_rcBindTexture 10020 -#define OP_rcBindRenderbuffer 10021 -#define OP_rcColorBufferCacheFlush 10022 -#define OP_rcReadColorBuffer 10023 -#define OP_rcUpdateColorBuffer 10024 -#define OP_rcOpenColorBuffer2 10025 -#define OP_rcCreateClientImage 10026 -#define OP_rcDestroyClientImage 10027 -#define OP_rcSelectChecksumHelper 10028 -#define OP_last 10029 - - -#endif diff --git a/opengl/system/renderControl_enc/renderControl_types.h b/opengl/system/renderControl_enc/renderControl_types.h deleted file mode 100644 index da215bb4..00000000 --- a/opengl/system/renderControl_enc/renderControl_types.h +++ /dev/null @@ -1,28 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include <stdint.h> -#include <EGL/egl.h> -#include "glUtils.h" - -// values for 'param' argument of rcGetFBParam -#define FB_WIDTH 1 -#define FB_HEIGHT 2 -#define FB_XDPI 3 -#define FB_YDPI 4 -#define FB_FPS 5 -#define FB_MIN_SWAP_INTERVAL 6 -#define FB_MAX_SWAP_INTERVAL 7 diff --git a/opengl/tests/gles_android_wrapper/Android.mk b/opengl/tests/gles_android_wrapper/Android.mk deleted file mode 100644 index d97212df..00000000 --- a/opengl/tests/gles_android_wrapper/Android.mk +++ /dev/null @@ -1,74 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -#### libGLESv1_CM_emul.so -$(call emugl-begin-shared-library,libGLESv1_CM_emul) -$(call emugl-import,libGLESv1_enc) -$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv1_enc,gl) -$(call emugl-set-shared-library-subpath,egl) - -LOCAL_SRC_FILES += glesv1_emul_ifc.cpp - -$(call emugl-end-module) - -emulatorOpengl := $(LOCAL_PATH)/../.. -logTag := -DLOG_TAG=\"eglWrapper\" -EMUGEN = $(BUILD_OUT_EXECUTABLES)/emugen -## comment for no debug -#debugFlags = -g -O0 - -#### libGLESv2_CM_emul.so -$(call emugl-begin-shared-library, libGLESv2_emul) -$(call emugl-import,libGLESv2_enc) -$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv2_enc,gl2) -LOCAL_SRC_FILES += glesv2_emul_ifc.cpp -$(call emugl-set-shared-library-subpath,egl) -$(call emugl-end-module) - -##### libEGL_emul.so ########### - -# THE FOLLOWING DOESN'T WORK YET -# -$(call emugl-begin-shared-library,libEGL_emul) -$(call emugl-import,libut_rendercontrol_enc libGLESv1_CM_emul libGLESv2_emul libOpenglSystemCommon) - -$(call emugl-set-shared-library-subpath,egl) -LOCAL_CFLAGS += $(logTag) - -LOCAL_SRC_FILES := \ - egl.cpp \ - egl_dispatch.cpp \ - ServerConnection.cpp \ - ThreadInfo.cpp - -$(call emugl-end-module) - -#### egl.cfg #### - -# Ensure that this file is only copied to emulator-specific builds. -# Other builds are device-specific and will provide their own -# version of this file to point to the appropriate HW EGL libraries. -# -ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips,$(TARGET_PRODUCT))) -ifeq (,$(BUILD_EMULATOR_OPENGL_DRIVER)) -include $(CLEAR_VARS) - -LOCAL_MODULE := egl.cfg -LOCAL_SRC_FILES := $(LOCAL_MODULE) - -LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl -LOCAL_MODULE_CLASS := ETC - -include $(BUILD_PREBUILT) -endif # building 'real' driver BUILD_EMULATOR_OPENGL_DRIVER -endif # TARGET_PRODUCT in 'full sdk full_x86 sdk_x86 full_mips sdk_mips' - -#### gles_emul.cfg #### -include $(CLEAR_VARS) - -LOCAL_MODULE := gles_emul.cfg -LOCAL_SRC_FILES := $(LOCAL_MODULE) - -LOCAL_MODULE_PATH := $(TARGET_OUT)/etc -LOCAL_MODULE_CLASS := ETC - -include $(BUILD_PREBUILT) diff --git a/opengl/tests/gles_android_wrapper/ApiInitializer.h b/opengl/tests/gles_android_wrapper/ApiInitializer.h deleted file mode 100644 index 793c7357..00000000 --- a/opengl/tests/gles_android_wrapper/ApiInitializer.h +++ /dev/null @@ -1,42 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#ifndef _API_INITIALIZER_H_ -#define _API_INITIALIZER_H_ -#include <stdlib.h> -#include <dlfcn.h> - -class ApiInitializer { -public: - ApiInitializer(void *dso) : - m_dso(dso) { - } - static void *s_getProc(const char *name, void *userData) { - ApiInitializer *self = (ApiInitializer *)userData; - return self->getProc(name); - } -private: - void *m_dso; - void *getProc(const char *name) { - void *symbol = NULL; - if (m_dso) { - symbol = dlsym(m_dso, name); - } - return symbol; - } -}; - -#endif diff --git a/opengl/tests/gles_android_wrapper/CleanSpec.mk b/opengl/tests/gles_android_wrapper/CleanSpec.mk deleted file mode 100644 index f56383a3..00000000 --- a/opengl/tests/gles_android_wrapper/CleanSpec.mk +++ /dev/null @@ -1,50 +0,0 @@ -# Copyright (C) 2007 The Android Open Source Project -# -# Licensed under the Apache License, Version 2.0 (the "License"); -# you may not use this file except in compliance with the License. -# You may obtain a copy of the License at -# -# http://www.apache.org/licenses/LICENSE-2.0 -# -# Unless required by applicable law or agreed to in writing, software -# distributed under the License is distributed on an "AS IS" BASIS, -# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -# See the License for the specific language governing permissions and -# limitations under the License. -# - -# If you don't need to do a full clean build but would like to touch -# a file or delete some intermediate files, add a clean step to the end -# of the list. These steps will only be run once, if they haven't been -# run before. -# -# E.g.: -# $(call add-clean-step, touch -c external/sqlite/sqlite3.h) -# $(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libz_intermediates) -# -# Always use "touch -c" and "rm -f" or "rm -rf" to gracefully deal with -# files that are missing or have been moved. -# -# Use $(PRODUCT_OUT) to get to the "out/target/product/blah/" directory. -# Use $(OUT_DIR) to refer to the "out" directory. -# -# If you need to re-do something that's already mentioned, just copy -# the command and add it to the bottom of the list. E.g., if a change -# that you made last week required touching a file and a change you -# made today requires touching the same file, just copy the old -# touch step and add it to the end of the list. -# -# ************************************************ -# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST -# ************************************************ - -# For example: -#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/APPS/AndroidTests_intermediates) -#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/JAVA_LIBRARIES/core_intermediates) -#$(call add-clean-step, find $(OUT_DIR) -type f -name "IGTalkSession*" -print0 | xargs -0 rm -f) -#$(call add-clean-step, rm -rf $(PRODUCT_OUT)/data/*) - -# ************************************************ -# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST -# ************************************************ -$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/SHARED_LIBRARIES/libGLES_emul_intermediates) diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.cpp b/opengl/tests/gles_android_wrapper/ServerConnection.cpp deleted file mode 100644 index ff4e3900..00000000 --- a/opengl/tests/gles_android_wrapper/ServerConnection.cpp +++ /dev/null @@ -1,125 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <stdio.h> -#include <stdlib.h> -#include "ServerConnection.h" -#include "TcpStream.h" -#include "QemuPipeStream.h" -#include <cutils/log.h> -#include "ThreadInfo.h" - -gl_client_context_t *ServerConnection::s_getGlContext() -{ - EGLThreadInfo *ti = getEGLThreadInfo(); - if (ti->serverConn) { - return ti->serverConn->m_glEnc; - } - return NULL; -} - -gl2_client_context_t *ServerConnection::s_getGl2Context() -{ - EGLThreadInfo *ti = getEGLThreadInfo(); - if (ti->serverConn) { - return ti->serverConn->m_gl2Enc; - } - return NULL; -} - -ServerConnection *ServerConnection::s_getServerConnection() -{ - EGLThreadInfo *ti = getEGLThreadInfo(); - if (!ti->serverConn) - { - ti->serverConn = new ServerConnection(); - if (ti->serverConn->create() < 0) { - delete ti->serverConn; - ti->serverConn = NULL; - } - } - - return ti->serverConn; -} - - -ServerConnection::ServerConnection() : - m_stream(NULL), - m_glEnc(NULL), - m_ut_enc(NULL) -{ -} - -ServerConnection::~ServerConnection() -{ - delete m_ut_enc; - delete m_glEnc; - delete m_stream; -} - - - -int ServerConnection::create(size_t bufsize, - const char *defaultServer) -{ - /* XXX: Make configurable through system property */ - int useQemuPipe = 1; - - if (m_stream != NULL) delete(m_stream); - - if (useQemuPipe) { - QemuPipeStream* pipeStream = new QemuPipeStream(bufsize); - - if (pipeStream->connect() < 0) { - ALOGE("couldn't connect to host server\n"); - delete pipeStream; - return -1; - } - m_stream = pipeStream; - } - else /* !useQemuPipe */ - { - TcpStream* tcpStream = new TcpStream(bufsize); - - char *s = getenv(ENV_RGL_SERVER); - char *hostname; - if (s == NULL) { - hostname = strdup(defaultServer); - } else { - hostname = strdup(s); - } - - if (tcpStream->connect(hostname, CODEC_SERVER_PORT) < 0) { - ALOGE("couldn't connect to %s\n", hostname); - free(hostname); - delete tcpStream; - return -1; - } - LOGI("connecting to server %s\n", hostname); - free(hostname); - - m_stream = tcpStream; - } - - m_glEnc = new GLEncoder(m_stream); - m_glEnc->setContextAccessor(s_getGlContext); - - m_gl2Enc = new GL2Encoder(m_stream); - m_gl2Enc->setContextAccessor(s_getGl2Context); - - m_ut_enc = new ut_rendercontrol_encoder_context_t(m_stream); - return 0; -} - diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.h b/opengl/tests/gles_android_wrapper/ServerConnection.h deleted file mode 100644 index 84f40d84..00000000 --- a/opengl/tests/gles_android_wrapper/ServerConnection.h +++ /dev/null @@ -1,55 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _SERVER_CONNECTION_H -#define _SERVER_CONNECTION_H - -#include "GLEncoder.h" -#include "GL2Encoder.h" -#include "IOStream.h" -#include "codec_defs.h" -#include "ut_rendercontrol_enc.h" -#include <pthread.h> - -#define ENV_RGL_SERVER "RGL_SERVER" -#define RGL_DEFAULT_SERVER "10.0.2.2" - -class ServerConnection { -public: - ~ServerConnection(); - int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER); - static gl_client_context_t *s_getGlContext(); - static ServerConnection *s_getServerConnection(); - static gl2_client_context_t *s_getGl2Context(); - GLEncoder *glEncoder() { return m_glEnc; } - GL2Encoder *gl2Encoder() { return m_gl2Enc; } - ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; } - -private: - ServerConnection(); - -private: - static pthread_key_t s_glKey; - static pthread_key_t s_connectionKey; - static void s_initKeys(); - IOStream *m_stream; - GLEncoder *m_glEnc; - GL2Encoder *m_gl2Enc; - ut_rendercontrol_encoder_context_t *m_ut_enc; - -}; - - -#endif diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.cpp b/opengl/tests/gles_android_wrapper/ThreadInfo.cpp deleted file mode 100644 index 5bf6a7da..00000000 --- a/opengl/tests/gles_android_wrapper/ThreadInfo.cpp +++ /dev/null @@ -1,39 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "ThreadInfo.h" -#include "cutils/threads.h" - -thread_store_t s_tls = THREAD_STORE_INITIALIZER; - -static void tlsDestruct(void *ptr) -{ - if (ptr) { - EGLThreadInfo *ti = (EGLThreadInfo *)ptr; - delete ti->serverConn; - delete ti; - } -} - -EGLThreadInfo *getEGLThreadInfo() -{ - EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls); - if (ti) return ti; - - ti = new EGLThreadInfo(); - thread_store_set(&s_tls, ti, tlsDestruct); - - return ti; -} diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.h b/opengl/tests/gles_android_wrapper/ThreadInfo.h deleted file mode 100644 index f748a397..00000000 --- a/opengl/tests/gles_android_wrapper/ThreadInfo.h +++ /dev/null @@ -1,49 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _THREAD_INFO_H -#define _THREAD_INFO_H - -#include "ServerConnection.h" -#include <EGL/egl.h> - -struct EGLWrapperContext -{ - EGLWrapperContext(EGLContext p_aglContext, int _version) { - aglContext = p_aglContext; - clientState = NULL; - version = _version; - } - - ~EGLWrapperContext() { - delete clientState; - } - - EGLContext aglContext; - GLClientState *clientState; - int version; -}; - -struct EGLThreadInfo -{ - EGLThreadInfo() : currentContext(NULL), serverConn(NULL) {} - - EGLWrapperContext *currentContext; - ServerConnection *serverConn; -}; - - -EGLThreadInfo *getEGLThreadInfo(); -#endif diff --git a/opengl/tests/gles_android_wrapper/egl.cfg b/opengl/tests/gles_android_wrapper/egl.cfg deleted file mode 100644 index 891b07d2..00000000 --- a/opengl/tests/gles_android_wrapper/egl.cfg +++ /dev/null @@ -1 +0,0 @@ -0 0 emul
\ No newline at end of file diff --git a/opengl/tests/gles_android_wrapper/egl.cpp b/opengl/tests/gles_android_wrapper/egl.cpp deleted file mode 100644 index 1e2e4566..00000000 --- a/opengl/tests/gles_android_wrapper/egl.cpp +++ /dev/null @@ -1,663 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -// -// WARNING -------------------------- WARNING -// This code meant to be used for testing purposes only. It is not production -// level quality. -// Use on your own risk !! -// - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <dlfcn.h> -#include "egl_dispatch.h" -#include "egl_ftable.h" -#include <cutils/process_name.h> -#include <cutils/log.h> -#include "ServerConnection.h" -#include "ThreadInfo.h" -#include <pthread.h> -#include "gl_wrapper_context.h" -#include "gl2_wrapper_context.h" - -#define GLES_EMUL_TARGETS_FILE "/system/etc/gles_emul.cfg" -// implementation libraries; -#define GLESv1_enc_LIB "/system/lib/libGLESv1_enc.so" -#define GLESv2_enc_LIB "/system/lib/libGLESv2_enc.so" -#define GLES_android_LIB "/system/lib/egl/libGLES_android.so" -// driver libraries; -#define GLESv1_DRIVER "/system/lib/egl/libGLESv1_CM_emul.so" -#define GLESv2_DRIVER "/system/lib/egl/libGLESv2_emul.so" - - -static struct egl_dispatch *s_dispatch = NULL; -pthread_once_t dispatchTablesInitialized = PTHREAD_ONCE_INIT; - -static bool s_needEncode = false; - -static gl_wrapper_context_t *g_gl_dispatch = NULL; -static gl2_wrapper_context_t *g_gl2_dispatch = NULL; - -template <class T> -int initApi(const char *driverLibName, const char *implLibName, T **dispatchTable, T *(*accessor)()) -{ - void *driverLib = dlopen(driverLibName, RTLD_NOW | RTLD_LOCAL); - if (driverLib == NULL) { - ALOGE("failed to load %s : %s\n", driverLibName, dlerror()); - return -1; - } - - typedef T *(*createFcn_t)(void *, T *(*accessor)()); - createFcn_t createFcn; - createFcn = (createFcn_t) dlsym(driverLib, "createFromLib"); - if (createFcn == NULL) { - ALOGE("failed to load createFromLib constructor function\n"); - return -1; - } - - void *implLib = dlopen(implLibName, RTLD_NOW | RTLD_LOCAL); - if (implLib == NULL) { - ALOGE("couldn't open %s", implLibName); - return -2; - } - *dispatchTable = createFcn(implLib, accessor); - if (*dispatchTable == NULL) { - return -3; - } - - // XXX - we do close the impl library since it doesn't have data, as far as we concern. - dlclose(implLib); - - // XXX - we do not dlclose the driver library, so its not initialized when - // later loaded by android - is this required? - ALOGD("loading %s into %s complete\n", implLibName, driverLibName); - return 0; - -} - -static gl_wrapper_context_t *getGLContext() -{ - return g_gl_dispatch; -} - -static gl2_wrapper_context_t *getGL2Context() -{ - return g_gl2_dispatch; -} - -const char *getProcName() -{ - static const char *procname = NULL; - - if (procname == NULL) { - const char *str = get_process_name(); - if (strcmp(str, "unknown") != 0) { - procname = str; - } else { - // we need to obtain our process name from the command line; - FILE *fp = fopen("/proc/self/cmdline", "rt"); - if (fp == NULL) { - ALOGE("couldn't open /proc/self/cmdline\n"); - return NULL; - } - - char line[1000]; - if (fgets(line, sizeof(line), fp) == NULL) { - ALOGE("couldn't read the self cmdline from \n"); - fclose(fp); - return NULL; - } - fclose(fp); - - if (line[0] == '\0') { - ALOGE("cmdline is empty\n"); - return NULL; - } - - //obtain the basename; - line[sizeof(line) - 1] = '\0'; - char *p = line; - while (*p != '\0' && - *p != '\t' && - *p != ' ' && - *p != '\n') { - p++; - } - - *p = '\0'; p--; - while (p > line && *p != '/') p--; - if (*p == '/') p++; - procname = strdup(p); - } - } - - return procname; -} - - - -bool isNeedEncode() -{ - const char *procname = getProcName(); - if (procname == NULL) return false; - ALOGD("isNeedEncode? for %s\n", procname); - // check on our whitelist - FILE *fp = fopen(GLES_EMUL_TARGETS_FILE, "rt"); - if (fp == NULL) { - ALOGE("couldn't open %s\n", GLES_EMUL_TARGETS_FILE); - return false; - } - - char line[100]; - bool found = false; - size_t procnameLen = strlen(procname); - - while (fgets(line, sizeof(line), fp) != NULL) { - if (strlen(line) >= procnameLen && - !strncmp(procname, line, procnameLen)) { - char c = line[procnameLen]; - if (c == '\0' || c == ' ' || c == '\t' || c == '\n') { - found = true; - ALOGD("should use encoder for %s\n", procname); - break; - } - } - } - fclose(fp); - return found; -} - -void initDispatchTables() -{ - // - // Load our back-end implementation of EGL/GLES - // - ALOGD("Loading egl dispatch for %s\n", getProcName()); - - void *gles_android = dlopen("/system/lib/egl/libGLES_android.so", RTLD_NOW | RTLD_LOCAL); - if (!gles_android) { - fprintf(stderr,"FATAL ERROR: Could not load libGLES_android lib\n"); - exit(-1); - } - - // - // Load back-end EGL implementation library - // - s_dispatch = create_egl_dispatch( gles_android ); - if (!s_dispatch) { - fprintf(stderr,"FATAL ERROR: Could not create egl dispatch\n"); - exit(-1); - } - - // - // initialize gles - // - s_needEncode = isNeedEncode(); - void *gles_encoder = NULL; - if (s_needEncode) { - // initialize a connection to the server, and the GLESv1/v2 encoders; - ServerConnection * connection = ServerConnection::s_getServerConnection(); - if (connection == NULL) { - ALOGE("couldn't create server connection\n"); - s_needEncode = false; - } - } - - // init dispatch tabels for GLESv1 & GLESv2 - if (s_needEncode) { - // XXX - we do not check the retrun value because there isn't much we can do here on failure. - - if (initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLESv1_enc_LIB, &g_gl_dispatch, getGLContext) < 0) { - // fallback to android on faluire - s_needEncode = false; - } else { - initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLESv2_enc_LIB, &g_gl2_dispatch, getGL2Context); - } - } - - if (!s_needEncode) { - ALOGD("Initializing native opengl for %s\n", getProcName()); - initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLES_android_LIB, &g_gl_dispatch, getGLContext); - // try to initialize gl2 from GLES, though its probably going to fail - initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLES_android_LIB, &g_gl2_dispatch, getGL2Context); - } -} - -static struct egl_dispatch *getDispatch() -{ - pthread_once(&dispatchTablesInitialized, initDispatchTables); - return s_dispatch; -} - -__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) -{ - - // search in EGL function table - for (int i=0; i<egl_num_funcs; i++) { - if (!strcmp(egl_funcs_by_name[i].name, procname)) { - return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc; - } - } - - // we do not support eglGetProcAddress for GLESv1 & GLESv2. The loader - // should be able to find this function through dynamic loading. - return NULL; -} - -//////////////// Path through functions ////////// - -EGLint eglGetError() -{ - return getDispatch()->eglGetError(); -} - -EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) -{ - return getDispatch()->eglGetDisplay(display_id); -} - -EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) -{ - return getDispatch()->eglInitialize(dpy, major, minor); -} - -EGLBoolean eglTerminate(EGLDisplay dpy) -{ - return getDispatch()->eglTerminate(dpy); -} - -const char* eglQueryString(EGLDisplay dpy, EGLint name) -{ - return getDispatch()->eglQueryString(dpy, name); -} - -EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) -{ - return getDispatch()->eglGetConfigs(dpy, configs, config_size, num_config); -} - -static EGLint * filter_es2_bit(const EGLint *attrib_list, bool *isES2) -{ - if (attrib_list == NULL) { - if (isES2 != NULL) *isES2 = false; - return NULL; - } - - EGLint *attribs = NULL; - int nAttribs = 0; - while(attrib_list[nAttribs] != EGL_NONE) nAttribs++; - nAttribs++; - - attribs = new EGLint[nAttribs]; - memcpy(attribs, attrib_list, nAttribs * sizeof(EGLint)); - if (isES2 != NULL) *isES2 = false; - - // scan the attribute list for ES2 request and replace with ES1. - for (int i = 0; i < nAttribs; i++) { - if (attribs[i] == EGL_RENDERABLE_TYPE) { - if (attribs[i + 1] & EGL_OPENGL_ES2_BIT) { - attribs[i + 1] &= ~EGL_OPENGL_ES2_BIT; - attribs[i + 1] |= EGL_OPENGL_ES_BIT; - ALOGD("removing ES2 bit 0x%x\n", attribs[i + 1]); - if (isES2 != NULL) *isES2 = true; - } - } - } - return attribs; -} - -EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) -{ - EGLBoolean res; - if (s_needEncode) { - EGLint *attribs = filter_es2_bit(attrib_list, NULL); - res = getDispatch()->eglChooseConfig(dpy, - attribs, - configs, - config_size, - num_config); - ALOGD("eglChooseConfig: %d configs found\n", *num_config); - if (*num_config == 0 && attribs != NULL) { - ALOGD("requested attributes:\n"); - for (int i = 0; attribs[i] != EGL_NONE; i++) { - ALOGD("%d: 0x%x\n", i, attribs[i]); - } - } - - delete attribs; - } else { - res = getDispatch()->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config); - } - return res; -} - -EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) -{ - if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) { - *value = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT; - return EGL_TRUE; - } else { - return getDispatch()->eglGetConfigAttrib(dpy, config, attribute, value); - } -} - -EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) -{ - EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list); - if (surface != EGL_NO_SURFACE) { - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { - server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); - } - } - return surface; -} - -EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) -{ - EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list); - if (surface != EGL_NO_SURFACE) { - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { - server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); - } - } - return surface; -} - -EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) -{ - EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); - if (surface != EGL_NO_SURFACE) { - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { - server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); - } - } - return surface; -} - -EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) -{ - EGLBoolean res = getDispatch()->eglDestroySurface(dpy, surface); - if (res && surface != EGL_NO_SURFACE) { - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { - server->utEnc()->destroySurface(server->utEnc(), getpid(), (uint32_t)surface); - } - } - return res; -} - -EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) -{ - EGLBoolean res = getDispatch()->eglQuerySurface(dpy, surface, attribute, value); - if (res && attribute == EGL_RENDERABLE_TYPE) { - *value |= EGL_OPENGL_ES2_BIT; - } - return res; -} - -EGLBoolean eglBindAPI(EGLenum api) -{ - return getDispatch()->eglBindAPI(api); -} - -EGLenum eglQueryAPI() -{ - return getDispatch()->eglQueryAPI(); -} - -EGLBoolean eglWaitClient() -{ - return getDispatch()->eglWaitClient(); -} - -EGLBoolean eglReleaseThread() -{ - return getDispatch()->eglReleaseThread(); -} - -EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) -{ - return getDispatch()->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list); -} - -EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) -{ - return getDispatch()->eglSurfaceAttrib(dpy, surface, attribute, value); -} - -EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - return getDispatch()->eglBindTexImage(dpy, surface, buffer); -} - -EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) -{ - return getDispatch()->eglReleaseTexImage(dpy, surface, buffer); -} - -EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) -{ - return getDispatch()->eglSwapInterval(dpy, interval); -} - -EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) -{ - - EGLContext share = share_context; - if (share) share = ((EGLWrapperContext *)share_context)->aglContext; - - // check if are ES2, and convert it to ES1. - int nAttribs = 0; - if (attrib_list != NULL) { - while(attrib_list[nAttribs] != EGL_NONE) { - nAttribs++; - } - nAttribs++; - } - - EGLint *attrib = NULL; - if (nAttribs > 0) { - attrib = new EGLint[nAttribs]; - memcpy(attrib, attrib_list, nAttribs * sizeof(EGLint)); - } - - int version = 1; - for (int i = 0; i < nAttribs; i++) { - if (attrib[i] == EGL_CONTEXT_CLIENT_VERSION && - attrib[i + 1] == 2) { - version = 2; - attrib[i + 1] = 1; // replace to version 1 - } - } - - EGLContext ctx = getDispatch()->eglCreateContext(dpy, config, share, attrib); - delete attrib; - EGLWrapperContext *wctx = new EGLWrapperContext(ctx, version); - if (ctx != EGL_NO_CONTEXT) { - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { - wctx->clientState = new GLClientState(); - server->utEnc()->createContext(server->utEnc(), getpid(), - (uint32_t)wctx, - (uint32_t)(share_context == EGL_NO_CONTEXT ? 0 : share_context), wctx->version); - } - } - return (EGLContext)wctx; -} - -EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) -{ - EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; - EGLBoolean res = EGL_FALSE; - - if (ctx && ctx != EGL_NO_CONTEXT) { - res = getDispatch()->eglDestroyContext(dpy, wctx->aglContext); - if (res) { - EGLThreadInfo *ti = getEGLThreadInfo(); - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { - server->utEnc()->destroyContext(ti->serverConn->utEnc(), getpid(), (uint32_t)ctx); - } - if (ti->currentContext == wctx) ti->currentContext = NULL; - delete wctx; - } - } - - return res; -} - -EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) -{ - EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; - EGLContext aglContext = (ctx == EGL_NO_CONTEXT ? EGL_NO_CONTEXT : wctx->aglContext); - EGLThreadInfo *ti = getEGLThreadInfo(); - EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext); - if (res ) { - // NOTE - we do get a pointer to the server connection, (rather then using ti->serverConn) - // for cases that this is the first egl call of the current thread. - - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { - server->utEnc()->makeCurrentContext(server->utEnc(), getpid(), - (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw), - (uint32_t) (read == EGL_NO_SURFACE ? 0 : read), - (uint32_t) (ctx == EGL_NO_CONTEXT ? 0 : ctx)); - server->glEncoder()->setClientState( wctx ? wctx->clientState : NULL ); - server->gl2Encoder()->setClientState( wctx ? wctx->clientState : NULL ); - } - - // set current context in our thread info - ti->currentContext = wctx; - } - return res; - -} - -EGLContext eglGetCurrentContext() -{ - EGLThreadInfo *ti = getEGLThreadInfo(); - return (ti->currentContext ? ti->currentContext : EGL_NO_CONTEXT); -} - -EGLSurface eglGetCurrentSurface(EGLint readdraw) -{ - return getDispatch()->eglGetCurrentSurface(readdraw); -} - -EGLDisplay eglGetCurrentDisplay() -{ - return getDispatch()->eglGetCurrentDisplay(); -} - -EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) -{ - EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; - if (wctx) { - if (attribute == EGL_CONTEXT_CLIENT_VERSION) { - *value = wctx->version; - return EGL_TRUE; - } else { - return getDispatch()->eglQueryContext(dpy, wctx->aglContext, attribute, value); - } - } - else { - return EGL_BAD_CONTEXT; - } -} - -EGLBoolean eglWaitGL() -{ - return getDispatch()->eglWaitGL(); -} - -EGLBoolean eglWaitNative(EGLint engine) -{ - return getDispatch()->eglWaitNative(engine); -} - -EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) -{ - ServerConnection *server; - if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { - server->utEnc()->swapBuffers(server->utEnc(), getpid(), (uint32_t)surface); - server->glEncoder()->flush(); - server->gl2Encoder()->flush(); - return 1; - } - return getDispatch()->eglSwapBuffers(dpy, surface); -} - -EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) -{ - return getDispatch()->eglCopyBuffers(dpy, surface, target); -} - -EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list) -{ - return getDispatch()->eglLockSurfaceKHR(display, surface, attrib_list); -} - -EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface) -{ - return getDispatch()->eglUnlockSurfaceKHR(display, surface); -} - -EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) -{ - EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; - EGLContext aglContext = (wctx ? wctx->aglContext : EGL_NO_CONTEXT); - return getDispatch()->eglCreateImageKHR(dpy, aglContext, target, buffer, attrib_list); -} - -EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) -{ - return getDispatch()->eglDestroyImageKHR(dpy, image); -} - -EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) -{ - return getDispatch()->eglCreateSyncKHR(dpy, type, attrib_list); -} - -EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) -{ - return getDispatch()->eglDestroySyncKHR(dpy, sync); -} - -EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) -{ - return getDispatch()->eglClientWaitSyncKHR(dpy, sync, flags, timeout); -} - -EGLBoolean eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode) -{ - return getDispatch()->eglSignalSyncKHR(dpy, sync, mode); -} - -EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) -{ - return getDispatch()->eglGetSyncAttribKHR(dpy, sync, attribute, value); -} - -EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height) -{ - return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height); -} diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.cpp b/opengl/tests/gles_android_wrapper/egl_dispatch.cpp deleted file mode 100644 index f69ca61a..00000000 --- a/opengl/tests/gles_android_wrapper/egl_dispatch.cpp +++ /dev/null @@ -1,71 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <stdio.h> -#include "egl_dispatch.h" -#include <dlfcn.h> - -egl_dispatch *create_egl_dispatch(void *gles_android) -{ - egl_dispatch *disp = new egl_dispatch; - - void *ptr; - ptr = dlsym(gles_android,"eglGetError"); disp->set_eglGetError((eglGetError_t)ptr); - ptr = dlsym(gles_android,"eglGetDisplay"); disp->set_eglGetDisplay((eglGetDisplay_t)ptr); - ptr = dlsym(gles_android,"eglInitialize"); disp->set_eglInitialize((eglInitialize_t)ptr); - ptr = dlsym(gles_android,"eglTerminate"); disp->set_eglTerminate((eglTerminate_t)ptr); - ptr = dlsym(gles_android,"eglQueryString"); disp->set_eglQueryString((eglQueryString_t)ptr); - ptr = dlsym(gles_android,"eglGetConfigs"); disp->set_eglGetConfigs((eglGetConfigs_t)ptr); - ptr = dlsym(gles_android,"eglChooseConfig"); disp->set_eglChooseConfig((eglChooseConfig_t)ptr); - ptr = dlsym(gles_android,"eglGetConfigAttrib"); disp->set_eglGetConfigAttrib((eglGetConfigAttrib_t)ptr); - ptr = dlsym(gles_android,"eglCreateWindowSurface"); disp->set_eglCreateWindowSurface((eglCreateWindowSurface_t)ptr); - ptr = dlsym(gles_android,"eglCreatePbufferSurface"); disp->set_eglCreatePbufferSurface((eglCreatePbufferSurface_t)ptr); - ptr = dlsym(gles_android,"eglCreatePixmapSurface"); disp->set_eglCreatePixmapSurface((eglCreatePixmapSurface_t)ptr); - ptr = dlsym(gles_android,"eglDestroySurface"); disp->set_eglDestroySurface((eglDestroySurface_t)ptr); - ptr = dlsym(gles_android,"eglQuerySurface"); disp->set_eglQuerySurface((eglQuerySurface_t)ptr); - ptr = dlsym(gles_android,"eglBindAPI"); disp->set_eglBindAPI((eglBindAPI_t)ptr); - ptr = dlsym(gles_android,"eglQueryAPI"); disp->set_eglQueryAPI((eglQueryAPI_t)ptr); - ptr = dlsym(gles_android,"eglWaitClient"); disp->set_eglWaitClient((eglWaitClient_t)ptr); - ptr = dlsym(gles_android,"eglReleaseThread"); disp->set_eglReleaseThread((eglReleaseThread_t)ptr); - ptr = dlsym(gles_android,"eglCreatePbufferFromClientBuffer"); disp->set_eglCreatePbufferFromClientBuffer((eglCreatePbufferFromClientBuffer_t)ptr); - ptr = dlsym(gles_android,"eglSurfaceAttrib"); disp->set_eglSurfaceAttrib((eglSurfaceAttrib_t)ptr); - ptr = dlsym(gles_android,"eglBindTexImage"); disp->set_eglBindTexImage((eglBindTexImage_t)ptr); - ptr = dlsym(gles_android,"eglReleaseTexImage"); disp->set_eglReleaseTexImage((eglReleaseTexImage_t)ptr); - ptr = dlsym(gles_android,"eglSwapInterval"); disp->set_eglSwapInterval((eglSwapInterval_t)ptr); - ptr = dlsym(gles_android,"eglCreateContext"); disp->set_eglCreateContext((eglCreateContext_t)ptr); - ptr = dlsym(gles_android,"eglDestroyContext"); disp->set_eglDestroyContext((eglDestroyContext_t)ptr); - ptr = dlsym(gles_android,"eglMakeCurrent"); disp->set_eglMakeCurrent((eglMakeCurrent_t)ptr); - ptr = dlsym(gles_android,"eglGetCurrentContext"); disp->set_eglGetCurrentContext((eglGetCurrentContext_t)ptr); - ptr = dlsym(gles_android,"eglGetCurrentSurface"); disp->set_eglGetCurrentSurface((eglGetCurrentSurface_t)ptr); - ptr = dlsym(gles_android,"eglGetCurrentDisplay"); disp->set_eglGetCurrentDisplay((eglGetCurrentDisplay_t)ptr); - ptr = dlsym(gles_android,"eglQueryContext"); disp->set_eglQueryContext((eglQueryContext_t)ptr); - ptr = dlsym(gles_android,"eglWaitGL"); disp->set_eglWaitGL((eglWaitGL_t)ptr); - ptr = dlsym(gles_android,"eglWaitNative"); disp->set_eglWaitNative((eglWaitNative_t)ptr); - ptr = dlsym(gles_android,"eglSwapBuffers"); disp->set_eglSwapBuffers((eglSwapBuffers_t)ptr); - ptr = dlsym(gles_android,"eglCopyBuffers"); disp->set_eglCopyBuffers((eglCopyBuffers_t)ptr); - ptr = dlsym(gles_android,"eglGetProcAddress"); disp->set_eglGetProcAddress((eglGetProcAddress_t)ptr); - ptr = dlsym(gles_android,"eglLockSurfaceKHR"); disp->set_eglLockSurfaceKHR((eglLockSurfaceKHR_t)ptr); - ptr = dlsym(gles_android,"eglUnlockSurfaceKHR"); disp->set_eglUnlockSurfaceKHR((eglUnlockSurfaceKHR_t)ptr); - ptr = dlsym(gles_android,"eglCreateImageKHR"); disp->set_eglCreateImageKHR((eglCreateImageKHR_t)ptr); - ptr = dlsym(gles_android,"eglDestroyImageKHR"); disp->set_eglDestroyImageKHR((eglDestroyImageKHR_t)ptr); - ptr = dlsym(gles_android,"eglCreateSyncKHR"); disp->set_eglCreateSyncKHR((eglCreateSyncKHR_t)ptr); - ptr = dlsym(gles_android,"eglDestroySyncKHR"); disp->set_eglDestroySyncKHR((eglDestroySyncKHR_t)ptr); - ptr = dlsym(gles_android,"eglClientWaitSyncKHR"); disp->set_eglClientWaitSyncKHR((eglClientWaitSyncKHR_t)ptr); - ptr = dlsym(gles_android,"eglSignalSyncKHR"); disp->set_eglSignalSyncKHR((eglSignalSyncKHR_t)ptr); - ptr = dlsym(gles_android,"eglGetSyncAttribKHR"); disp->set_eglGetSyncAttribKHR((eglGetSyncAttribKHR_t)ptr); - ptr = dlsym(gles_android,"eglSetSwapRectangleANDROID"); disp->set_eglSetSwapRectangleANDROID((eglSetSwapRectangleANDROID_t)ptr); - - return disp; -} diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.h b/opengl/tests/gles_android_wrapper/egl_dispatch.h deleted file mode 100644 index 1b8de0d8..00000000 --- a/opengl/tests/gles_android_wrapper/egl_dispatch.h +++ /dev/null @@ -1,115 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _EGL_DISPATCH_H -#define _EGL_DISPATCH_H - -#include "egl_proc.h" - -struct egl_dispatch { - eglGetError_t eglGetError; - eglGetDisplay_t eglGetDisplay; - eglInitialize_t eglInitialize; - eglTerminate_t eglTerminate; - eglQueryString_t eglQueryString; - eglGetConfigs_t eglGetConfigs; - eglChooseConfig_t eglChooseConfig; - eglGetConfigAttrib_t eglGetConfigAttrib; - eglCreateWindowSurface_t eglCreateWindowSurface; - eglCreatePbufferSurface_t eglCreatePbufferSurface; - eglCreatePixmapSurface_t eglCreatePixmapSurface; - eglDestroySurface_t eglDestroySurface; - eglQuerySurface_t eglQuerySurface; - eglBindAPI_t eglBindAPI; - eglQueryAPI_t eglQueryAPI; - eglWaitClient_t eglWaitClient; - eglReleaseThread_t eglReleaseThread; - eglCreatePbufferFromClientBuffer_t eglCreatePbufferFromClientBuffer; - eglSurfaceAttrib_t eglSurfaceAttrib; - eglBindTexImage_t eglBindTexImage; - eglReleaseTexImage_t eglReleaseTexImage; - eglSwapInterval_t eglSwapInterval; - eglCreateContext_t eglCreateContext; - eglDestroyContext_t eglDestroyContext; - eglMakeCurrent_t eglMakeCurrent; - eglGetCurrentContext_t eglGetCurrentContext; - eglGetCurrentSurface_t eglGetCurrentSurface; - eglGetCurrentDisplay_t eglGetCurrentDisplay; - eglQueryContext_t eglQueryContext; - eglWaitGL_t eglWaitGL; - eglWaitNative_t eglWaitNative; - eglSwapBuffers_t eglSwapBuffers; - eglCopyBuffers_t eglCopyBuffers; - eglGetProcAddress_t eglGetProcAddress; - eglLockSurfaceKHR_t eglLockSurfaceKHR; - eglUnlockSurfaceKHR_t eglUnlockSurfaceKHR; - eglCreateImageKHR_t eglCreateImageKHR; - eglDestroyImageKHR_t eglDestroyImageKHR; - eglCreateSyncKHR_t eglCreateSyncKHR; - eglDestroySyncKHR_t eglDestroySyncKHR; - eglClientWaitSyncKHR_t eglClientWaitSyncKHR; - eglSignalSyncKHR_t eglSignalSyncKHR; - eglGetSyncAttribKHR_t eglGetSyncAttribKHR; - eglSetSwapRectangleANDROID_t eglSetSwapRectangleANDROID; - //Accessors - eglGetError_t set_eglGetError(eglGetError_t f) { eglGetError_t retval = eglGetError; eglGetError = f; return retval;} - eglGetDisplay_t set_eglGetDisplay(eglGetDisplay_t f) { eglGetDisplay_t retval = eglGetDisplay; eglGetDisplay = f; return retval;} - eglInitialize_t set_eglInitialize(eglInitialize_t f) { eglInitialize_t retval = eglInitialize; eglInitialize = f; return retval;} - eglTerminate_t set_eglTerminate(eglTerminate_t f) { eglTerminate_t retval = eglTerminate; eglTerminate = f; return retval;} - eglQueryString_t set_eglQueryString(eglQueryString_t f) { eglQueryString_t retval = eglQueryString; eglQueryString = f; return retval;} - eglGetConfigs_t set_eglGetConfigs(eglGetConfigs_t f) { eglGetConfigs_t retval = eglGetConfigs; eglGetConfigs = f; return retval;} - eglChooseConfig_t set_eglChooseConfig(eglChooseConfig_t f) { eglChooseConfig_t retval = eglChooseConfig; eglChooseConfig = f; return retval;} - eglGetConfigAttrib_t set_eglGetConfigAttrib(eglGetConfigAttrib_t f) { eglGetConfigAttrib_t retval = eglGetConfigAttrib; eglGetConfigAttrib = f; return retval;} - eglCreateWindowSurface_t set_eglCreateWindowSurface(eglCreateWindowSurface_t f) { eglCreateWindowSurface_t retval = eglCreateWindowSurface; eglCreateWindowSurface = f; return retval;} - eglCreatePbufferSurface_t set_eglCreatePbufferSurface(eglCreatePbufferSurface_t f) { eglCreatePbufferSurface_t retval = eglCreatePbufferSurface; eglCreatePbufferSurface = f; return retval;} - eglCreatePixmapSurface_t set_eglCreatePixmapSurface(eglCreatePixmapSurface_t f) { eglCreatePixmapSurface_t retval = eglCreatePixmapSurface; eglCreatePixmapSurface = f; return retval;} - eglDestroySurface_t set_eglDestroySurface(eglDestroySurface_t f) { eglDestroySurface_t retval = eglDestroySurface; eglDestroySurface = f; return retval;} - eglQuerySurface_t set_eglQuerySurface(eglQuerySurface_t f) { eglQuerySurface_t retval = eglQuerySurface; eglQuerySurface = f; return retval;} - eglBindAPI_t set_eglBindAPI(eglBindAPI_t f) { eglBindAPI_t retval = eglBindAPI; eglBindAPI = f; return retval;} - eglQueryAPI_t set_eglQueryAPI(eglQueryAPI_t f) { eglQueryAPI_t retval = eglQueryAPI; eglQueryAPI = f; return retval;} - eglWaitClient_t set_eglWaitClient(eglWaitClient_t f) { eglWaitClient_t retval = eglWaitClient; eglWaitClient = f; return retval;} - eglReleaseThread_t set_eglReleaseThread(eglReleaseThread_t f) { eglReleaseThread_t retval = eglReleaseThread; eglReleaseThread = f; return retval;} - eglCreatePbufferFromClientBuffer_t set_eglCreatePbufferFromClientBuffer(eglCreatePbufferFromClientBuffer_t f) { eglCreatePbufferFromClientBuffer_t retval = eglCreatePbufferFromClientBuffer; eglCreatePbufferFromClientBuffer = f; return retval;} - eglSurfaceAttrib_t set_eglSurfaceAttrib(eglSurfaceAttrib_t f) { eglSurfaceAttrib_t retval = eglSurfaceAttrib; eglSurfaceAttrib = f; return retval;} - eglBindTexImage_t set_eglBindTexImage(eglBindTexImage_t f) { eglBindTexImage_t retval = eglBindTexImage; eglBindTexImage = f; return retval;} - eglReleaseTexImage_t set_eglReleaseTexImage(eglReleaseTexImage_t f) { eglReleaseTexImage_t retval = eglReleaseTexImage; eglReleaseTexImage = f; return retval;} - eglSwapInterval_t set_eglSwapInterval(eglSwapInterval_t f) { eglSwapInterval_t retval = eglSwapInterval; eglSwapInterval = f; return retval;} - eglCreateContext_t set_eglCreateContext(eglCreateContext_t f) { eglCreateContext_t retval = eglCreateContext; eglCreateContext = f; return retval;} - eglDestroyContext_t set_eglDestroyContext(eglDestroyContext_t f) { eglDestroyContext_t retval = eglDestroyContext; eglDestroyContext = f; return retval;} - eglMakeCurrent_t set_eglMakeCurrent(eglMakeCurrent_t f) { eglMakeCurrent_t retval = eglMakeCurrent; eglMakeCurrent = f; return retval;} - eglGetCurrentContext_t set_eglGetCurrentContext(eglGetCurrentContext_t f) { eglGetCurrentContext_t retval = eglGetCurrentContext; eglGetCurrentContext = f; return retval;} - eglGetCurrentSurface_t set_eglGetCurrentSurface(eglGetCurrentSurface_t f) { eglGetCurrentSurface_t retval = eglGetCurrentSurface; eglGetCurrentSurface = f; return retval;} - eglGetCurrentDisplay_t set_eglGetCurrentDisplay(eglGetCurrentDisplay_t f) { eglGetCurrentDisplay_t retval = eglGetCurrentDisplay; eglGetCurrentDisplay = f; return retval;} - eglQueryContext_t set_eglQueryContext(eglQueryContext_t f) { eglQueryContext_t retval = eglQueryContext; eglQueryContext = f; return retval;} - eglWaitGL_t set_eglWaitGL(eglWaitGL_t f) { eglWaitGL_t retval = eglWaitGL; eglWaitGL = f; return retval;} - eglWaitNative_t set_eglWaitNative(eglWaitNative_t f) { eglWaitNative_t retval = eglWaitNative; eglWaitNative = f; return retval;} - eglSwapBuffers_t set_eglSwapBuffers(eglSwapBuffers_t f) { eglSwapBuffers_t retval = eglSwapBuffers; eglSwapBuffers = f; return retval;} - eglCopyBuffers_t set_eglCopyBuffers(eglCopyBuffers_t f) { eglCopyBuffers_t retval = eglCopyBuffers; eglCopyBuffers = f; return retval;} - eglGetProcAddress_t set_eglGetProcAddress(eglGetProcAddress_t f) { eglGetProcAddress_t retval = eglGetProcAddress; eglGetProcAddress = f; return retval;} - eglLockSurfaceKHR_t set_eglLockSurfaceKHR(eglLockSurfaceKHR_t f) { eglLockSurfaceKHR_t retval = eglLockSurfaceKHR; eglLockSurfaceKHR = f; return retval;} - eglUnlockSurfaceKHR_t set_eglUnlockSurfaceKHR(eglUnlockSurfaceKHR_t f) { eglUnlockSurfaceKHR_t retval = eglUnlockSurfaceKHR; eglUnlockSurfaceKHR = f; return retval;} - eglCreateImageKHR_t set_eglCreateImageKHR(eglCreateImageKHR_t f) { eglCreateImageKHR_t retval = eglCreateImageKHR; eglCreateImageKHR = f; return retval;} - eglDestroyImageKHR_t set_eglDestroyImageKHR(eglDestroyImageKHR_t f) { eglDestroyImageKHR_t retval = eglDestroyImageKHR; eglDestroyImageKHR = f; return retval;} - eglCreateSyncKHR_t set_eglCreateSyncKHR(eglCreateSyncKHR_t f) { eglCreateSyncKHR_t retval = eglCreateSyncKHR; eglCreateSyncKHR = f; return retval;} - eglDestroySyncKHR_t set_eglDestroySyncKHR(eglDestroySyncKHR_t f) { eglDestroySyncKHR_t retval = eglDestroySyncKHR; eglDestroySyncKHR = f; return retval;} - eglClientWaitSyncKHR_t set_eglClientWaitSyncKHR(eglClientWaitSyncKHR_t f) { eglClientWaitSyncKHR_t retval = eglClientWaitSyncKHR; eglClientWaitSyncKHR = f; return retval;} - eglSignalSyncKHR_t set_eglSignalSyncKHR(eglSignalSyncKHR_t f) { eglSignalSyncKHR_t retval = eglSignalSyncKHR; eglSignalSyncKHR = f; return retval;} - eglGetSyncAttribKHR_t set_eglGetSyncAttribKHR(eglGetSyncAttribKHR_t f) { eglGetSyncAttribKHR_t retval = eglGetSyncAttribKHR; eglGetSyncAttribKHR = f; return retval;} - eglSetSwapRectangleANDROID_t set_eglSetSwapRectangleANDROID(eglSetSwapRectangleANDROID_t f) { eglSetSwapRectangleANDROID_t retval = eglSetSwapRectangleANDROID; eglSetSwapRectangleANDROID = f; return retval;} -}; - -egl_dispatch *create_egl_dispatch(void *gles_andorid); - -#endif diff --git a/opengl/tests/gles_android_wrapper/egl_ftable.h b/opengl/tests/gles_android_wrapper/egl_ftable.h deleted file mode 100644 index ee405859..00000000 --- a/opengl/tests/gles_android_wrapper/egl_ftable.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -static struct _egl_funcs_by_name { - const char *name; - void *proc; -} egl_funcs_by_name[] = { - {"eglGetError", (void *)eglGetError}, - {"eglGetDisplay", (void *)eglGetDisplay}, - {"eglInitialize", (void *)eglInitialize}, - {"eglTerminate", (void *)eglTerminate}, - {"eglQueryString", (void *)eglQueryString}, - {"eglGetConfigs", (void *)eglGetConfigs}, - {"eglChooseConfig", (void *)eglChooseConfig}, - {"eglGetConfigAttrib", (void *)eglGetConfigAttrib}, - {"eglCreateWindowSurface", (void *)eglCreateWindowSurface}, - {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface}, - {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface}, - {"eglDestroySurface", (void *)eglDestroySurface}, - {"eglQuerySurface", (void *)eglQuerySurface}, - {"eglBindAPI", (void *)eglBindAPI}, - {"eglQueryAPI", (void *)eglQueryAPI}, - {"eglWaitClient", (void *)eglWaitClient}, - {"eglReleaseThread", (void *)eglReleaseThread}, - {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer}, - {"eglSurfaceAttrib", (void *)eglSurfaceAttrib}, - {"eglBindTexImage", (void *)eglBindTexImage}, - {"eglReleaseTexImage", (void *)eglReleaseTexImage}, - {"eglSwapInterval", (void *)eglSwapInterval}, - {"eglCreateContext", (void *)eglCreateContext}, - {"eglDestroyContext", (void *)eglDestroyContext}, - {"eglMakeCurrent", (void *)eglMakeCurrent}, - {"eglGetCurrentContext", (void *)eglGetCurrentContext}, - {"eglGetCurrentSurface", (void *)eglGetCurrentSurface}, - {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay}, - {"eglQueryContext", (void *)eglQueryContext}, - {"eglWaitGL", (void *)eglWaitGL}, - {"eglWaitNative", (void *)eglWaitNative}, - {"eglSwapBuffers", (void *)eglSwapBuffers}, - {"eglCopyBuffers", (void *)eglCopyBuffers}, - {"eglGetProcAddress", (void *)eglGetProcAddress}, - {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR}, - {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR}, - {"eglCreateImageKHR", (void *)eglCreateImageKHR}, - {"eglDestroyImageKHR", (void *)eglDestroyImageKHR}, - {"eglCreateSyncKHR", (void *)eglCreateSyncKHR}, - {"eglDestroySyncKHR", (void *)eglDestroySyncKHR}, - {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR}, - {"eglSignalSyncKHR", (void *)eglSignalSyncKHR}, - {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR}, - {"eglSetSwapRectangleANDROID", (void *)eglSetSwapRectangleANDROID} -}; - -static int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name); diff --git a/opengl/tests/gles_android_wrapper/egl_proc.h b/opengl/tests/gles_android_wrapper/egl_proc.h deleted file mode 100644 index 140c0309..00000000 --- a/opengl/tests/gles_android_wrapper/egl_proc.h +++ /dev/null @@ -1,68 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _EGL_PROC_H -#define _EGL_PROC_H - -#include <EGL/egl.h> -#define EGL_EGLEXT_PROTOTYPES -#include <EGL/eglext.h> - -typedef EGLint (* eglGetError_t) (); -typedef EGLDisplay (* eglGetDisplay_t) (EGLNativeDisplayType); -typedef EGLBoolean (* eglInitialize_t) (EGLDisplay, EGLint*, EGLint*); -typedef EGLBoolean (* eglTerminate_t) (EGLDisplay); -typedef char* (* eglQueryString_t) (EGLDisplay, EGLint); -typedef EGLBoolean (* eglGetConfigs_t) (EGLDisplay, EGLConfig*, EGLint, EGLint*); -typedef EGLBoolean (* eglChooseConfig_t) (EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*); -typedef EGLBoolean (* eglGetConfigAttrib_t) (EGLDisplay, EGLConfig, EGLint, EGLint*); -typedef EGLSurface (* eglCreateWindowSurface_t) (EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint*); -typedef EGLSurface (* eglCreatePbufferSurface_t) (EGLDisplay, EGLConfig, const EGLint*); -typedef EGLSurface (* eglCreatePixmapSurface_t) (EGLDisplay, EGLConfig, EGLNativePixmapType, const EGLint*); -typedef EGLBoolean (* eglDestroySurface_t) (EGLDisplay, EGLSurface); -typedef EGLBoolean (* eglQuerySurface_t) (EGLDisplay, EGLSurface, EGLint, EGLint*); -typedef EGLBoolean (* eglBindAPI_t) (EGLenum); -typedef EGLenum (* eglQueryAPI_t) (); -typedef EGLBoolean (* eglWaitClient_t) (); -typedef EGLBoolean (* eglReleaseThread_t) (); -typedef EGLSurface (* eglCreatePbufferFromClientBuffer_t) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint*); -typedef EGLBoolean (* eglSurfaceAttrib_t) (EGLDisplay, EGLSurface, EGLint, EGLint); -typedef EGLBoolean (* eglBindTexImage_t) (EGLDisplay, EGLSurface, EGLint); -typedef EGLBoolean (* eglReleaseTexImage_t) (EGLDisplay, EGLSurface, EGLint); -typedef EGLBoolean (* eglSwapInterval_t) (EGLDisplay, EGLint); -typedef EGLContext (* eglCreateContext_t) (EGLDisplay, EGLConfig, EGLContext, const EGLint*); -typedef EGLBoolean (* eglDestroyContext_t) (EGLDisplay, EGLContext); -typedef EGLBoolean (* eglMakeCurrent_t) (EGLDisplay, EGLSurface, EGLSurface, EGLContext); -typedef EGLContext (* eglGetCurrentContext_t) (); -typedef EGLSurface (* eglGetCurrentSurface_t) (EGLint); -typedef EGLDisplay (* eglGetCurrentDisplay_t) (); -typedef EGLBoolean (* eglQueryContext_t) (EGLDisplay, EGLContext, EGLint, EGLint*); -typedef EGLBoolean (* eglWaitGL_t) (); -typedef EGLBoolean (* eglWaitNative_t) (EGLint); -typedef EGLBoolean (* eglSwapBuffers_t) (EGLDisplay, EGLSurface); -typedef EGLBoolean (* eglCopyBuffers_t) (EGLDisplay, EGLSurface, EGLNativePixmapType); -typedef __eglMustCastToProperFunctionPointerType (* eglGetProcAddress_t) (const char*); -typedef EGLBoolean (* eglLockSurfaceKHR_t) (EGLDisplay, EGLSurface, const EGLint*); -typedef EGLBoolean (* eglUnlockSurfaceKHR_t) (EGLDisplay, EGLSurface); -typedef EGLImageKHR (* eglCreateImageKHR_t) (EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*); -typedef EGLBoolean (* eglDestroyImageKHR_t) (EGLDisplay, EGLImageKHR image); -typedef EGLSyncKHR (* eglCreateSyncKHR_t) (EGLDisplay, EGLenum, const EGLint*); -typedef EGLBoolean (* eglDestroySyncKHR_t) (EGLDisplay, EGLSyncKHR sync); -typedef EGLint (* eglClientWaitSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLTimeKHR timeout); -typedef EGLBoolean (* eglSignalSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLenum); -typedef EGLBoolean (* eglGetSyncAttribKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLint*); -typedef EGLBoolean (* eglSetSwapRectangleANDROID_t) (EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint); - -#endif // of _EGL_PROC_H diff --git a/opengl/tests/gles_android_wrapper/gles.cpp b/opengl/tests/gles_android_wrapper/gles.cpp deleted file mode 100644 index c0949c8c..00000000 --- a/opengl/tests/gles_android_wrapper/gles.cpp +++ /dev/null @@ -1,1410 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include "gles_dispatch.h" -#include "gles_ftable.h" -#include <EGL/egl.h> -#include <cutils/log.h> - -static struct gles_dispatch *s_dispatch = NULL; - -void init_gles(void *gles_android) -{ - s_dispatch = create_gles_dispatch(gles_android); - if (s_dispatch == NULL) { - ALOGE("failed to create gles dispatch\n"); - } -} - -static struct gles_dispatch *getDispatch() -{ - if (!s_dispatch) { - fprintf(stderr,"FATAL ERROR: GLES has not been initialized\n"); - exit(-1); - } - - return s_dispatch; -} - -__eglMustCastToProperFunctionPointerType gles_getProcAddress(const char *procname) -{ - for (int i=0; i<gles_num_funcs; i++) { - if (!strcmp(gles_funcs_by_name[i].name, procname)) { - return (__eglMustCastToProperFunctionPointerType)gles_funcs_by_name[i].proc; - } - } - - return NULL; -} - -///////////// Path-through functions /////////////// -void glAlphaFunc(GLenum func, GLclampf ref) -{ - getDispatch()->glAlphaFunc(func, ref); -} - -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - getDispatch()->glClearColor(red, green, blue, alpha); -} - -void glClearDepthf(GLclampf depth) -{ - getDispatch()->glClearDepthf(depth); -} - -void glClipPlanef(GLenum plane, const GLfloat *equation) -{ - getDispatch()->glClipPlanef(plane, equation); -} - -void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - getDispatch()->glColor4f(red, green, blue, alpha); -} - -void glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - getDispatch()->glDepthRangef(zNear, zFar); -} - -void glFogf(GLenum pname, GLfloat param) -{ - getDispatch()->glFogf(pname, param); -} - -void glFogfv(GLenum pname, const GLfloat *params) -{ - getDispatch()->glFogfv(pname, params); -} - -void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar); -} - -void glGetClipPlanef(GLenum pname, GLfloat eqn[4]) -{ - getDispatch()->glGetClipPlanef(pname, eqn); -} - -void glGetFloatv(GLenum pname, GLfloat *params) -{ - getDispatch()->glGetFloatv(pname, params); -} - -void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) -{ - getDispatch()->glGetLightfv(light, pname, params); -} - -void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) -{ - getDispatch()->glGetMaterialfv(face, pname, params); -} - -void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params) -{ - getDispatch()->glGetTexEnvfv(env, pname, params); -} - -void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - getDispatch()->glGetTexParameterfv(target, pname, params); -} - -void glLightModelf(GLenum pname, GLfloat param) -{ - getDispatch()->glLightModelf(pname, param); -} - -void glLightModelfv(GLenum pname, const GLfloat *params) -{ - getDispatch()->glLightModelfv(pname, params); -} - -void glLightf(GLenum light, GLenum pname, GLfloat param) -{ - getDispatch()->glLightf(light, pname, param); -} - -void glLightfv(GLenum light, GLenum pname, const GLfloat *params) -{ - getDispatch()->glLightfv(light, pname, params); -} - -void glLineWidth(GLfloat width) -{ - getDispatch()->glLineWidth(width); -} - -void glLoadMatrixf(const GLfloat *m) -{ - getDispatch()->glLoadMatrixf(m); -} - -void glMaterialf(GLenum face, GLenum pname, GLfloat param) -{ - getDispatch()->glMaterialf(face, pname, param); -} - -void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) -{ - getDispatch()->glMaterialfv(face, pname, params); -} - -void glMultMatrixf(const GLfloat *m) -{ - getDispatch()->glMultMatrixf(m); -} - -void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -{ - getDispatch()->glMultiTexCoord4f(target, s, t, r, q); -} - -void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) -{ - getDispatch()->glNormal3f(nx, ny, nz); -} - -void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar); -} - -void glPointParameterf(GLenum pname, GLfloat param) -{ - getDispatch()->glPointParameterf(pname, param); -} - -void glPointParameterfv(GLenum pname, const GLfloat *params) -{ - getDispatch()->glPointParameterfv(pname, params); -} - -void glPointSize(GLfloat size) -{ - getDispatch()->glPointSize(size); -} - -void glPolygonOffset(GLfloat factor, GLfloat units) -{ - getDispatch()->glPolygonOffset(factor, units); -} - -void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - getDispatch()->glRotatef(angle, x, y, z); -} - -void glScalef(GLfloat x, GLfloat y, GLfloat z) -{ - getDispatch()->glScalef(x, y, z); -} - -void glTexEnvf(GLenum target, GLenum pname, GLfloat param) -{ - getDispatch()->glTexEnvf(target, pname, param); -} - -void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) -{ - getDispatch()->glTexEnvfv(target, pname, params); -} - -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - getDispatch()->glTexParameterf(target, pname, param); -} - -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - getDispatch()->glTexParameterfv(target, pname, params); -} - -void glTranslatef(GLfloat x, GLfloat y, GLfloat z) -{ - getDispatch()->glTranslatef(x, y, z); -} - -void glActiveTexture(GLenum texture) -{ - getDispatch()->glActiveTexture(texture); -} - -void glAlphaFuncx(GLenum func, GLclampx ref) -{ - getDispatch()->glAlphaFuncx(func, ref); -} - -void glBindBuffer(GLenum target, GLuint buffer) -{ - getDispatch()->glBindBuffer(target, buffer); -} - -void glBindTexture(GLenum target, GLuint texture) -{ - getDispatch()->glBindTexture(target, texture); -} - -void glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - getDispatch()->glBlendFunc(sfactor, dfactor); -} - -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -{ - getDispatch()->glBufferData(target, size, data, usage); -} - -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -{ - getDispatch()->glBufferSubData(target, offset, size, data); -} - -void glClear(GLbitfield mask) -{ - getDispatch()->glClear(mask); -} - -void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -{ - getDispatch()->glClearColorx(red, green, blue, alpha); -} - -void glClearDepthx(GLclampx depth) -{ - getDispatch()->glClearDepthx(depth); -} - -void glClearStencil(GLint s) -{ - getDispatch()->glClearStencil(s); -} - -void glClientActiveTexture(GLenum texture) -{ - getDispatch()->glClientActiveTexture(texture); -} - -void glClipPlanex(GLenum plane, const GLfixed *equation) -{ - getDispatch()->glClipPlanex(plane, equation); -} - -void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -{ - getDispatch()->glColor4ub(red, green, blue, alpha); -} - -void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -{ - getDispatch()->glColor4x(red, green, blue, alpha); -} - -void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - getDispatch()->glColorMask(red, green, blue, alpha); -} - -void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glColorPointer(size, type, stride, pointer); -} - -void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - getDispatch()->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -} - -void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - getDispatch()->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - getDispatch()->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - getDispatch()->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -void glCullFace(GLenum mode) -{ - getDispatch()->glCullFace(mode); -} - -void glDeleteBuffers(GLsizei n, const GLuint *buffers) -{ - getDispatch()->glDeleteBuffers(n, buffers); -} - -void glDeleteTextures(GLsizei n, const GLuint *textures) -{ - getDispatch()->glDeleteTextures(n, textures); -} - -void glDepthFunc(GLenum func) -{ - getDispatch()->glDepthFunc(func); -} - -void glDepthMask(GLboolean flag) -{ - getDispatch()->glDepthMask(flag); -} - -void glDepthRangex(GLclampx zNear, GLclampx zFar) -{ - getDispatch()->glDepthRangex(zNear, zFar); -} - -void glDisable(GLenum cap) -{ - getDispatch()->glDisable(cap); -} - -void glDisableClientState(GLenum array) -{ - getDispatch()->glDisableClientState(array); -} - -void glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - getDispatch()->glDrawArrays(mode, first, count); -} - -void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - getDispatch()->glDrawElements(mode, count, type, indices); -} - -void glEnable(GLenum cap) -{ - getDispatch()->glEnable(cap); -} - -void glEnableClientState(GLenum array) -{ - getDispatch()->glEnableClientState(array); -} - -void glFinish() -{ - getDispatch()->glFinish(); -} - -void glFlush() -{ - getDispatch()->glFlush(); -} - -void glFogx(GLenum pname, GLfixed param) -{ - getDispatch()->glFogx(pname, param); -} - -void glFogxv(GLenum pname, const GLfixed *params) -{ - getDispatch()->glFogxv(pname, params); -} - -void glFrontFace(GLenum mode) -{ - getDispatch()->glFrontFace(mode); -} - -void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar); -} - -void glGetBooleanv(GLenum pname, GLboolean *params) -{ - getDispatch()->glGetBooleanv(pname, params); -} - -void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - getDispatch()->glGetBufferParameteriv(target, pname, params); -} - -void glGetClipPlanex(GLenum pname, GLfixed eqn[4]) -{ - getDispatch()->glGetClipPlanex(pname, eqn); -} - -void glGenBuffers(GLsizei n, GLuint *buffers) -{ - getDispatch()->glGenBuffers(n, buffers); -} - -void glGenTextures(GLsizei n, GLuint *textures) -{ - getDispatch()->glGenTextures(n, textures); -} - -GLenum glGetError() -{ - return getDispatch()->glGetError(); -} - -void glGetFixedv(GLenum pname, GLfixed *params) -{ - getDispatch()->glGetFixedv(pname, params); -} - -void glGetIntegerv(GLenum pname, GLint *params) -{ - getDispatch()->glGetIntegerv(pname, params); -} - -void glGetLightxv(GLenum light, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetLightxv(light, pname, params); -} - -void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetMaterialxv(face, pname, params); -} - -void glGetPointerv(GLenum pname, GLvoid **params) -{ - getDispatch()->glGetPointerv(pname, params); -} - -const GLubyte* glGetString(GLenum name) -{ - return getDispatch()->glGetString(name); -} - -void glGetTexEnviv(GLenum env, GLenum pname, GLint *params) -{ - getDispatch()->glGetTexEnviv(env, pname, params); -} - -void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetTexEnvxv(env, pname, params); -} - -void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - getDispatch()->glGetTexParameteriv(target, pname, params); -} - -void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetTexParameterxv(target, pname, params); -} - -void glHint(GLenum target, GLenum mode) -{ - getDispatch()->glHint(target, mode); -} - -GLboolean glIsBuffer(GLuint buffer) -{ - return getDispatch()->glIsBuffer(buffer); -} - -GLboolean glIsEnabled(GLenum cap) -{ - return getDispatch()->glIsEnabled(cap); -} - -GLboolean glIsTexture(GLuint texture) -{ - return getDispatch()->glIsTexture(texture); -} - -void glLightModelx(GLenum pname, GLfixed param) -{ - getDispatch()->glLightModelx(pname, param); -} - -void glLightModelxv(GLenum pname, const GLfixed *params) -{ - getDispatch()->glLightModelxv(pname, params); -} - -void glLightx(GLenum light, GLenum pname, GLfixed param) -{ - getDispatch()->glLightx(light, pname, param); -} - -void glLightxv(GLenum light, GLenum pname, const GLfixed *params) -{ - getDispatch()->glLightxv(light, pname, params); -} - -void glLineWidthx(GLfixed width) -{ - getDispatch()->glLineWidthx(width); -} - -void glLoadIdentity() -{ - getDispatch()->glLoadIdentity(); -} - -void glLoadMatrixx(const GLfixed *m) -{ - getDispatch()->glLoadMatrixx(m); -} - -void glLogicOp(GLenum opcode) -{ - getDispatch()->glLogicOp(opcode); -} - -void glMaterialx(GLenum face, GLenum pname, GLfixed param) -{ - getDispatch()->glMaterialx(face, pname, param); -} - -void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) -{ - getDispatch()->glMaterialxv(face, pname, params); -} - -void glMatrixMode(GLenum mode) -{ - getDispatch()->glMatrixMode(mode); -} - -void glMultMatrixx(const GLfixed *m) -{ - getDispatch()->glMultMatrixx(m); -} - -void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - getDispatch()->glMultiTexCoord4x(target, s, t, r, q); -} - -void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) -{ - getDispatch()->glNormal3x(nx, ny, nz); -} - -void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glNormalPointer(type, stride, pointer); -} - -void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - getDispatch()->glOrthox(left, right, bottom, top, zNear, zFar); -} - -void glPixelStorei(GLenum pname, GLint param) -{ - getDispatch()->glPixelStorei(pname, param); -} - -void glPointParameterx(GLenum pname, GLfixed param) -{ - getDispatch()->glPointParameterx(pname, param); -} - -void glPointParameterxv(GLenum pname, const GLfixed *params) -{ - getDispatch()->glPointParameterxv(pname, params); -} - -void glPointSizex(GLfixed size) -{ - getDispatch()->glPointSizex(size); -} - -void glPolygonOffsetx(GLfixed factor, GLfixed units) -{ - getDispatch()->glPolygonOffsetx(factor, units); -} - -void glPopMatrix() -{ - getDispatch()->glPopMatrix(); -} - -void glPushMatrix() -{ - getDispatch()->glPushMatrix(); -} - -void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - getDispatch()->glReadPixels(x, y, width, height, format, type, pixels); -} - -void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -{ - getDispatch()->glRotatex(angle, x, y, z); -} - -void glSampleCoverage(GLclampf value, GLboolean invert) -{ - getDispatch()->glSampleCoverage(value, invert); -} - -void glSampleCoveragex(GLclampx value, GLboolean invert) -{ - getDispatch()->glSampleCoveragex(value, invert); -} - -void glScalex(GLfixed x, GLfixed y, GLfixed z) -{ - getDispatch()->glScalex(x, y, z); -} - -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - getDispatch()->glScissor(x, y, width, height); -} - -void glShadeModel(GLenum mode) -{ - getDispatch()->glShadeModel(mode); -} - -void glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - getDispatch()->glStencilFunc(func, ref, mask); -} - -void glStencilMask(GLuint mask) -{ - getDispatch()->glStencilMask(mask); -} - -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - getDispatch()->glStencilOp(fail, zfail, zpass); -} - -void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glTexCoordPointer(size, type, stride, pointer); -} - -void glTexEnvi(GLenum target, GLenum pname, GLint param) -{ - getDispatch()->glTexEnvi(target, pname, param); -} - -void glTexEnvx(GLenum target, GLenum pname, GLfixed param) -{ - getDispatch()->glTexEnvx(target, pname, param); -} - -void glTexEnviv(GLenum target, GLenum pname, const GLint *params) -{ - getDispatch()->glTexEnviv(target, pname, params); -} - -void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) -{ - getDispatch()->glTexEnvxv(target, pname, params); -} - -void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - getDispatch()->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} - -void glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - getDispatch()->glTexParameteri(target, pname, param); -} - -void glTexParameterx(GLenum target, GLenum pname, GLfixed param) -{ - getDispatch()->glTexParameterx(target, pname, param); -} - -void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - getDispatch()->glTexParameteriv(target, pname, params); -} - -void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) -{ - getDispatch()->glTexParameterxv(target, pname, params); -} - -void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - getDispatch()->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -void glTranslatex(GLfixed x, GLfixed y, GLfixed z) -{ - getDispatch()->glTranslatex(x, y, z); -} - -void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glVertexPointer(size, type, stride, pointer); -} - -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - getDispatch()->glViewport(x, y, width, height); -} - -void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glPointSizePointerOES(type, stride, pointer); -} - -void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) -{ - getDispatch()->glBlendEquationSeparateOES(modeRGB, modeAlpha); -} - -void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - getDispatch()->glBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -void glBlendEquationOES(GLenum mode) -{ - getDispatch()->glBlendEquationOES(mode); -} - -void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) -{ - getDispatch()->glDrawTexsOES(x, y, z, width, height); -} - -void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) -{ - getDispatch()->glDrawTexiOES(x, y, z, width, height); -} - -void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) -{ - getDispatch()->glDrawTexxOES(x, y, z, width, height); -} - -void glDrawTexsvOES(const GLshort *coords) -{ - getDispatch()->glDrawTexsvOES(coords); -} - -void glDrawTexivOES(const GLint *coords) -{ - getDispatch()->glDrawTexivOES(coords); -} - -void glDrawTexxvOES(const GLfixed *coords) -{ - getDispatch()->glDrawTexxvOES(coords); -} - -void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) -{ - getDispatch()->glDrawTexfOES(x, y, z, width, height); -} - -void glDrawTexfvOES(const GLfloat *coords) -{ - getDispatch()->glDrawTexfvOES(coords); -} - -void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) -{ - getDispatch()->glEGLImageTargetTexture2DOES(target, image); -} - -void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) -{ - getDispatch()->glEGLImageTargetRenderbufferStorageOES(target, image); -} - -void glAlphaFuncxOES(GLenum func, GLclampx ref) -{ - getDispatch()->glAlphaFuncxOES(func, ref); -} - -void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -{ - getDispatch()->glClearColorxOES(red, green, blue, alpha); -} - -void glClearDepthxOES(GLclampx depth) -{ - getDispatch()->glClearDepthxOES(depth); -} - -void glClipPlanexOES(GLenum plane, const GLfixed *equation) -{ - getDispatch()->glClipPlanexOES(plane, equation); -} - -void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -{ - getDispatch()->glColor4xOES(red, green, blue, alpha); -} - -void glDepthRangexOES(GLclampx zNear, GLclampx zFar) -{ - getDispatch()->glDepthRangexOES(zNear, zFar); -} - -void glFogxOES(GLenum pname, GLfixed param) -{ - getDispatch()->glFogxOES(pname, param); -} - -void glFogxvOES(GLenum pname, const GLfixed *params) -{ - getDispatch()->glFogxvOES(pname, params); -} - -void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - getDispatch()->glFrustumxOES(left, right, bottom, top, zNear, zFar); -} - -void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]) -{ - getDispatch()->glGetClipPlanexOES(pname, eqn); -} - -void glGetFixedvOES(GLenum pname, GLfixed *params) -{ - getDispatch()->glGetFixedvOES(pname, params); -} - -void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetLightxvOES(light, pname, params); -} - -void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetMaterialxvOES(face, pname, params); -} - -void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetTexEnvxvOES(env, pname, params); -} - -void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetTexParameterxvOES(target, pname, params); -} - -void glLightModelxOES(GLenum pname, GLfixed param) -{ - getDispatch()->glLightModelxOES(pname, param); -} - -void glLightModelxvOES(GLenum pname, const GLfixed *params) -{ - getDispatch()->glLightModelxvOES(pname, params); -} - -void glLightxOES(GLenum light, GLenum pname, GLfixed param) -{ - getDispatch()->glLightxOES(light, pname, param); -} - -void glLightxvOES(GLenum light, GLenum pname, const GLfixed *params) -{ - getDispatch()->glLightxvOES(light, pname, params); -} - -void glLineWidthxOES(GLfixed width) -{ - getDispatch()->glLineWidthxOES(width); -} - -void glLoadMatrixxOES(const GLfixed *m) -{ - getDispatch()->glLoadMatrixxOES(m); -} - -void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) -{ - getDispatch()->glMaterialxOES(face, pname, param); -} - -void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params) -{ - getDispatch()->glMaterialxvOES(face, pname, params); -} - -void glMultMatrixxOES(const GLfixed *m) -{ - getDispatch()->glMultMatrixxOES(m); -} - -void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -{ - getDispatch()->glMultiTexCoord4xOES(target, s, t, r, q); -} - -void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) -{ - getDispatch()->glNormal3xOES(nx, ny, nz); -} - -void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -{ - getDispatch()->glOrthoxOES(left, right, bottom, top, zNear, zFar); -} - -void glPointParameterxOES(GLenum pname, GLfixed param) -{ - getDispatch()->glPointParameterxOES(pname, param); -} - -void glPointParameterxvOES(GLenum pname, const GLfixed *params) -{ - getDispatch()->glPointParameterxvOES(pname, params); -} - -void glPointSizexOES(GLfixed size) -{ - getDispatch()->glPointSizexOES(size); -} - -void glPolygonOffsetxOES(GLfixed factor, GLfixed units) -{ - getDispatch()->glPolygonOffsetxOES(factor, units); -} - -void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -{ - getDispatch()->glRotatexOES(angle, x, y, z); -} - -void glSampleCoveragexOES(GLclampx value, GLboolean invert) -{ - getDispatch()->glSampleCoveragexOES(value, invert); -} - -void glScalexOES(GLfixed x, GLfixed y, GLfixed z) -{ - getDispatch()->glScalexOES(x, y, z); -} - -void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) -{ - getDispatch()->glTexEnvxOES(target, pname, param); -} - -void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params) -{ - getDispatch()->glTexEnvxvOES(target, pname, params); -} - -void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) -{ - getDispatch()->glTexParameterxOES(target, pname, param); -} - -void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params) -{ - getDispatch()->glTexParameterxvOES(target, pname, params); -} - -void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) -{ - getDispatch()->glTranslatexOES(x, y, z); -} - -GLboolean glIsRenderbufferOES(GLuint renderbuffer) -{ - return getDispatch()->glIsRenderbufferOES(renderbuffer); -} - -void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) -{ - getDispatch()->glBindRenderbufferOES(target, renderbuffer); -} - -void glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) -{ - getDispatch()->glDeleteRenderbuffersOES(n, renderbuffers); -} - -void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) -{ - getDispatch()->glGenRenderbuffersOES(n, renderbuffers); -} - -void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - getDispatch()->glRenderbufferStorageOES(target, internalformat, width, height); -} - -void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params) -{ - getDispatch()->glGetRenderbufferParameterivOES(target, pname, params); -} - -GLboolean glIsFramebufferOES(GLuint framebuffer) -{ - return getDispatch()->glIsFramebufferOES(framebuffer); -} - -void glBindFramebufferOES(GLenum target, GLuint framebuffer) -{ - getDispatch()->glBindFramebufferOES(target, framebuffer); -} - -void glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) -{ - getDispatch()->glDeleteFramebuffersOES(n, framebuffers); -} - -void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) -{ - getDispatch()->glGenFramebuffersOES(n, framebuffers); -} - -GLenum glCheckFramebufferStatusOES(GLenum target) -{ - return getDispatch()->glCheckFramebufferStatusOES(target); -} - -void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - getDispatch()->glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); -} - -void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - getDispatch()->glFramebufferTexture2DOES(target, attachment, textarget, texture, level); -} - -void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - getDispatch()->glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params); -} - -void glGenerateMipmapOES(GLenum target) -{ - getDispatch()->glGenerateMipmapOES(target); -} - -void* glMapBufferOES(GLenum target, GLenum access) -{ - return getDispatch()->glMapBufferOES(target, access); -} - -GLboolean glUnmapBufferOES(GLenum target) -{ - return getDispatch()->glUnmapBufferOES(target); -} - -void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **ptr) -{ - getDispatch()->glGetBufferPointervOES(target, pname, ptr); -} - -void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) -{ - getDispatch()->glCurrentPaletteMatrixOES(matrixpaletteindex); -} - -void glLoadPaletteFromModelViewMatrixOES() -{ - getDispatch()->glLoadPaletteFromModelViewMatrixOES(); -} - -void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glMatrixIndexPointerOES(size, type, stride, pointer); -} - -void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - getDispatch()->glWeightPointerOES(size, type, stride, pointer); -} - -GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) -{ - return getDispatch()->glQueryMatrixxOES(mantissa, exponent); -} - -void glDepthRangefOES(GLclampf zNear, GLclampf zFar) -{ - getDispatch()->glDepthRangefOES(zNear, zFar); -} - -void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - getDispatch()->glFrustumfOES(left, right, bottom, top, zNear, zFar); -} - -void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -{ - getDispatch()->glOrthofOES(left, right, bottom, top, zNear, zFar); -} - -void glClipPlanefOES(GLenum plane, const GLfloat *equation) -{ - getDispatch()->glClipPlanefOES(plane, equation); -} - -void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]) -{ - getDispatch()->glGetClipPlanefOES(pname, eqn); -} - -void glClearDepthfOES(GLclampf depth) -{ - getDispatch()->glClearDepthfOES(depth); -} - -void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) -{ - getDispatch()->glTexGenfOES(coord, pname, param); -} - -void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params) -{ - getDispatch()->glTexGenfvOES(coord, pname, params); -} - -void glTexGeniOES(GLenum coord, GLenum pname, GLint param) -{ - getDispatch()->glTexGeniOES(coord, pname, param); -} - -void glTexGenivOES(GLenum coord, GLenum pname, const GLint *params) -{ - getDispatch()->glTexGenivOES(coord, pname, params); -} - -void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) -{ - getDispatch()->glTexGenxOES(coord, pname, param); -} - -void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params) -{ - getDispatch()->glTexGenxvOES(coord, pname, params); -} - -void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) -{ - getDispatch()->glGetTexGenfvOES(coord, pname, params); -} - -void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params) -{ - getDispatch()->glGetTexGenivOES(coord, pname, params); -} - -void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) -{ - getDispatch()->glGetTexGenxvOES(coord, pname, params); -} - -void glBindVertexArrayOES(GLuint array) -{ - getDispatch()->glBindVertexArrayOES(array); -} - -void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) -{ - getDispatch()->glDeleteVertexArraysOES(n, arrays); -} - -void glGenVertexArraysOES(GLsizei n, GLuint *arrays) -{ - getDispatch()->glGenVertexArraysOES(n, arrays); -} - -GLboolean glIsVertexArrayOES(GLuint array) -{ - return getDispatch()->glIsVertexArrayOES(array); -} - -void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) -{ - getDispatch()->glDiscardFramebufferEXT(target, numAttachments, attachments); -} - -void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) -{ - getDispatch()->glMultiDrawArraysEXT(mode, first, count, primcount); -} - -void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) -{ - getDispatch()->glMultiDrawElementsEXT(mode, count, type, indices, primcount); -} - -void glClipPlanefIMG(GLenum p, const GLfloat *eqn) -{ - getDispatch()->glClipPlanefIMG(p, eqn); -} - -void glClipPlanexIMG(GLenum p, const GLfixed *eqn) -{ - getDispatch()->glClipPlanexIMG(p, eqn); -} - -void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - getDispatch()->glRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height); -} - -void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) -{ - getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples); -} - -void glDeleteFencesNV(GLsizei n, const GLuint *fences) -{ - getDispatch()->glDeleteFencesNV(n, fences); -} - -void glGenFencesNV(GLsizei n, GLuint *fences) -{ - getDispatch()->glGenFencesNV(n, fences); -} - -GLboolean glIsFenceNV(GLuint fence) -{ - return getDispatch()->glIsFenceNV(fence); -} - -GLboolean glTestFenceNV(GLuint fence) -{ - return getDispatch()->glTestFenceNV(fence); -} - -void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) -{ - getDispatch()->glGetFenceivNV(fence, pname, params); -} - -void glFinishFenceNV(GLuint fence) -{ - getDispatch()->glFinishFenceNV(fence); -} - -void glSetFenceNV(GLuint fence, GLenum condition) -{ - getDispatch()->glSetFenceNV(fence, condition); -} - -void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls) -{ - getDispatch()->glGetDriverControlsQCOM(num, size, driverControls); -} - -void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) -{ - getDispatch()->glGetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString); -} - -void glEnableDriverControlQCOM(GLuint driverControl) -{ - getDispatch()->glEnableDriverControlQCOM(driverControl); -} - -void glDisableDriverControlQCOM(GLuint driverControl) -{ - getDispatch()->glDisableDriverControlQCOM(driverControl); -} - -void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) -{ - getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures); -} - -void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) -{ - getDispatch()->glExtGetBuffersQCOM(buffers, maxBuffers, numBuffers); -} - -void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) -{ - getDispatch()->glExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers); -} - -void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) -{ - getDispatch()->glExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers); -} - -void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) -{ - getDispatch()->glExtGetTexLevelParameterivQCOM(texture, face, level, pname, params); -} - -void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) -{ - getDispatch()->glExtTexObjectStateOverrideiQCOM(target, pname, param); -} - -void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) -{ - getDispatch()->glExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); -} - -void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params) -{ - getDispatch()->glExtGetBufferPointervQCOM(target, params); -} - -void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) -{ - getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); -} - -void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms) -{ - getDispatch()->glExtGetProgramsQCOM(programs, maxPrograms, numPrograms); -} - -GLboolean glExtIsProgramBinaryQCOM(GLuint program) -{ - return getDispatch()->glExtIsProgramBinaryQCOM(program); -} - -void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) -{ - getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length); -} - -void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) -{ - getDispatch()->glStartTilingQCOM(x, y, width, height, preserveMask); -} - -void glEndTilingQCOM(GLbitfield preserveMask) -{ - getDispatch()->glEndTilingQCOM(preserveMask); -} - diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.cpp b/opengl/tests/gles_android_wrapper/gles_dispatch.cpp deleted file mode 100644 index 0a176248..00000000 --- a/opengl/tests/gles_android_wrapper/gles_dispatch.cpp +++ /dev/null @@ -1,298 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#include "gles_dispatch.h" -#include <stdio.h> -#include <dlfcn.h> - -gles_dispatch *create_gles_dispatch(void *gles_android) -{ - gles_dispatch *disp = new gles_dispatch; - - void *ptr; - ptr = dlsym(gles_android,"glAlphaFunc"); disp->set_glAlphaFunc((glAlphaFunc_t)ptr); - ptr = dlsym(gles_android,"glClearColor"); disp->set_glClearColor((glClearColor_t)ptr); - ptr = dlsym(gles_android,"glClearDepthf"); disp->set_glClearDepthf((glClearDepthf_t)ptr); - ptr = dlsym(gles_android,"glClipPlanef"); disp->set_glClipPlanef((glClipPlanef_t)ptr); - ptr = dlsym(gles_android,"glColor4f"); disp->set_glColor4f((glColor4f_t)ptr); - ptr = dlsym(gles_android,"glDepthRangef"); disp->set_glDepthRangef((glDepthRangef_t)ptr); - ptr = dlsym(gles_android,"glFogf"); disp->set_glFogf((glFogf_t)ptr); - ptr = dlsym(gles_android,"glFogfv"); disp->set_glFogfv((glFogfv_t)ptr); - ptr = dlsym(gles_android,"glFrustumf"); disp->set_glFrustumf((glFrustumf_t)ptr); - ptr = dlsym(gles_android,"glGetClipPlanef"); disp->set_glGetClipPlanef((glGetClipPlanef_t)ptr); - ptr = dlsym(gles_android,"glGetFloatv"); disp->set_glGetFloatv((glGetFloatv_t)ptr); - ptr = dlsym(gles_android,"glGetLightfv"); disp->set_glGetLightfv((glGetLightfv_t)ptr); - ptr = dlsym(gles_android,"glGetMaterialfv"); disp->set_glGetMaterialfv((glGetMaterialfv_t)ptr); - ptr = dlsym(gles_android,"glGetTexEnvfv"); disp->set_glGetTexEnvfv((glGetTexEnvfv_t)ptr); - ptr = dlsym(gles_android,"glGetTexParameterfv"); disp->set_glGetTexParameterfv((glGetTexParameterfv_t)ptr); - ptr = dlsym(gles_android,"glLightModelf"); disp->set_glLightModelf((glLightModelf_t)ptr); - ptr = dlsym(gles_android,"glLightModelfv"); disp->set_glLightModelfv((glLightModelfv_t)ptr); - ptr = dlsym(gles_android,"glLightf"); disp->set_glLightf((glLightf_t)ptr); - ptr = dlsym(gles_android,"glLightfv"); disp->set_glLightfv((glLightfv_t)ptr); - ptr = dlsym(gles_android,"glLineWidth"); disp->set_glLineWidth((glLineWidth_t)ptr); - ptr = dlsym(gles_android,"glLoadMatrixf"); disp->set_glLoadMatrixf((glLoadMatrixf_t)ptr); - ptr = dlsym(gles_android,"glMaterialf"); disp->set_glMaterialf((glMaterialf_t)ptr); - ptr = dlsym(gles_android,"glMaterialfv"); disp->set_glMaterialfv((glMaterialfv_t)ptr); - ptr = dlsym(gles_android,"glMultMatrixf"); disp->set_glMultMatrixf((glMultMatrixf_t)ptr); - ptr = dlsym(gles_android,"glMultiTexCoord4f"); disp->set_glMultiTexCoord4f((glMultiTexCoord4f_t)ptr); - ptr = dlsym(gles_android,"glNormal3f"); disp->set_glNormal3f((glNormal3f_t)ptr); - ptr = dlsym(gles_android,"glOrthof"); disp->set_glOrthof((glOrthof_t)ptr); - ptr = dlsym(gles_android,"glPointParameterf"); disp->set_glPointParameterf((glPointParameterf_t)ptr); - ptr = dlsym(gles_android,"glPointParameterfv"); disp->set_glPointParameterfv((glPointParameterfv_t)ptr); - ptr = dlsym(gles_android,"glPointSize"); disp->set_glPointSize((glPointSize_t)ptr); - ptr = dlsym(gles_android,"glPolygonOffset"); disp->set_glPolygonOffset((glPolygonOffset_t)ptr); - ptr = dlsym(gles_android,"glRotatef"); disp->set_glRotatef((glRotatef_t)ptr); - ptr = dlsym(gles_android,"glScalef"); disp->set_glScalef((glScalef_t)ptr); - ptr = dlsym(gles_android,"glTexEnvf"); disp->set_glTexEnvf((glTexEnvf_t)ptr); - ptr = dlsym(gles_android,"glTexEnvfv"); disp->set_glTexEnvfv((glTexEnvfv_t)ptr); - ptr = dlsym(gles_android,"glTexParameterf"); disp->set_glTexParameterf((glTexParameterf_t)ptr); - ptr = dlsym(gles_android,"glTexParameterfv"); disp->set_glTexParameterfv((glTexParameterfv_t)ptr); - ptr = dlsym(gles_android,"glTranslatef"); disp->set_glTranslatef((glTranslatef_t)ptr); - ptr = dlsym(gles_android,"glActiveTexture"); disp->set_glActiveTexture((glActiveTexture_t)ptr); - ptr = dlsym(gles_android,"glAlphaFuncx"); disp->set_glAlphaFuncx((glAlphaFuncx_t)ptr); - ptr = dlsym(gles_android,"glBindBuffer"); disp->set_glBindBuffer((glBindBuffer_t)ptr); - ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr); - ptr = dlsym(gles_android,"glBlendFunc"); disp->set_glBlendFunc((glBlendFunc_t)ptr); - ptr = dlsym(gles_android,"glBufferData"); disp->set_glBufferData((glBufferData_t)ptr); - ptr = dlsym(gles_android,"glBufferSubData"); disp->set_glBufferSubData((glBufferSubData_t)ptr); - ptr = dlsym(gles_android,"glClear"); disp->set_glClear((glClear_t)ptr); - ptr = dlsym(gles_android,"glClearColorx"); disp->set_glClearColorx((glClearColorx_t)ptr); - ptr = dlsym(gles_android,"glClearDepthx"); disp->set_glClearDepthx((glClearDepthx_t)ptr); - ptr = dlsym(gles_android,"glClearStencil"); disp->set_glClearStencil((glClearStencil_t)ptr); - ptr = dlsym(gles_android,"glClientActiveTexture"); disp->set_glClientActiveTexture((glClientActiveTexture_t)ptr); - ptr = dlsym(gles_android,"glClipPlanex"); disp->set_glClipPlanex((glClipPlanex_t)ptr); - ptr = dlsym(gles_android,"glColor4ub"); disp->set_glColor4ub((glColor4ub_t)ptr); - ptr = dlsym(gles_android,"glColor4x"); disp->set_glColor4x((glColor4x_t)ptr); - ptr = dlsym(gles_android,"glColorMask"); disp->set_glColorMask((glColorMask_t)ptr); - ptr = dlsym(gles_android,"glColorPointer"); disp->set_glColorPointer((glColorPointer_t)ptr); - ptr = dlsym(gles_android,"glCompressedTexImage2D"); disp->set_glCompressedTexImage2D((glCompressedTexImage2D_t)ptr); - ptr = dlsym(gles_android,"glCompressedTexSubImage2D"); disp->set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_t)ptr); - ptr = dlsym(gles_android,"glCopyTexImage2D"); disp->set_glCopyTexImage2D((glCopyTexImage2D_t)ptr); - ptr = dlsym(gles_android,"glCopyTexSubImage2D"); disp->set_glCopyTexSubImage2D((glCopyTexSubImage2D_t)ptr); - ptr = dlsym(gles_android,"glCullFace"); disp->set_glCullFace((glCullFace_t)ptr); - ptr = dlsym(gles_android,"glDeleteBuffers"); disp->set_glDeleteBuffers((glDeleteBuffers_t)ptr); - ptr = dlsym(gles_android,"glDeleteTextures"); disp->set_glDeleteTextures((glDeleteTextures_t)ptr); - ptr = dlsym(gles_android,"glDepthFunc"); disp->set_glDepthFunc((glDepthFunc_t)ptr); - ptr = dlsym(gles_android,"glDepthMask"); disp->set_glDepthMask((glDepthMask_t)ptr); - ptr = dlsym(gles_android,"glDepthRangex"); disp->set_glDepthRangex((glDepthRangex_t)ptr); - ptr = dlsym(gles_android,"glDisable"); disp->set_glDisable((glDisable_t)ptr); - ptr = dlsym(gles_android,"glDisableClientState"); disp->set_glDisableClientState((glDisableClientState_t)ptr); - ptr = dlsym(gles_android,"glDrawArrays"); disp->set_glDrawArrays((glDrawArrays_t)ptr); - ptr = dlsym(gles_android,"glDrawElements"); disp->set_glDrawElements((glDrawElements_t)ptr); - ptr = dlsym(gles_android,"glEnable"); disp->set_glEnable((glEnable_t)ptr); - ptr = dlsym(gles_android,"glEnableClientState"); disp->set_glEnableClientState((glEnableClientState_t)ptr); - ptr = dlsym(gles_android,"glFinish"); disp->set_glFinish((glFinish_t)ptr); - ptr = dlsym(gles_android,"glFlush"); disp->set_glFlush((glFlush_t)ptr); - ptr = dlsym(gles_android,"glFogx"); disp->set_glFogx((glFogx_t)ptr); - ptr = dlsym(gles_android,"glFogxv"); disp->set_glFogxv((glFogxv_t)ptr); - ptr = dlsym(gles_android,"glFrontFace"); disp->set_glFrontFace((glFrontFace_t)ptr); - ptr = dlsym(gles_android,"glFrustumx"); disp->set_glFrustumx((glFrustumx_t)ptr); - ptr = dlsym(gles_android,"glGetBooleanv"); disp->set_glGetBooleanv((glGetBooleanv_t)ptr); - ptr = dlsym(gles_android,"glGetBufferParameteriv"); disp->set_glGetBufferParameteriv((glGetBufferParameteriv_t)ptr); - ptr = dlsym(gles_android,"glGetClipPlanex"); disp->set_glGetClipPlanex((glGetClipPlanex_t)ptr); - ptr = dlsym(gles_android,"glGenBuffers"); disp->set_glGenBuffers((glGenBuffers_t)ptr); - ptr = dlsym(gles_android,"glGenTextures"); disp->set_glGenTextures((glGenTextures_t)ptr); - ptr = dlsym(gles_android,"glGetError"); disp->set_glGetError((glGetError_t)ptr); - ptr = dlsym(gles_android,"glGetFixedv"); disp->set_glGetFixedv((glGetFixedv_t)ptr); - ptr = dlsym(gles_android,"glGetIntegerv"); disp->set_glGetIntegerv((glGetIntegerv_t)ptr); - ptr = dlsym(gles_android,"glGetLightxv"); disp->set_glGetLightxv((glGetLightxv_t)ptr); - ptr = dlsym(gles_android,"glGetMaterialxv"); disp->set_glGetMaterialxv((glGetMaterialxv_t)ptr); - ptr = dlsym(gles_android,"glGetPointerv"); disp->set_glGetPointerv((glGetPointerv_t)ptr); - ptr = dlsym(gles_android,"glGetString"); disp->set_glGetString((glGetString_t)ptr); - ptr = dlsym(gles_android,"glGetTexEnviv"); disp->set_glGetTexEnviv((glGetTexEnviv_t)ptr); - ptr = dlsym(gles_android,"glGetTexEnvxv"); disp->set_glGetTexEnvxv((glGetTexEnvxv_t)ptr); - ptr = dlsym(gles_android,"glGetTexParameteriv"); disp->set_glGetTexParameteriv((glGetTexParameteriv_t)ptr); - ptr = dlsym(gles_android,"glGetTexParameterxv"); disp->set_glGetTexParameterxv((glGetTexParameterxv_t)ptr); - ptr = dlsym(gles_android,"glHint"); disp->set_glHint((glHint_t)ptr); - ptr = dlsym(gles_android,"glIsBuffer"); disp->set_glIsBuffer((glIsBuffer_t)ptr); - ptr = dlsym(gles_android,"glIsEnabled"); disp->set_glIsEnabled((glIsEnabled_t)ptr); - ptr = dlsym(gles_android,"glIsTexture"); disp->set_glIsTexture((glIsTexture_t)ptr); - ptr = dlsym(gles_android,"glLightModelx"); disp->set_glLightModelx((glLightModelx_t)ptr); - ptr = dlsym(gles_android,"glLightModelxv"); disp->set_glLightModelxv((glLightModelxv_t)ptr); - ptr = dlsym(gles_android,"glLightx"); disp->set_glLightx((glLightx_t)ptr); - ptr = dlsym(gles_android,"glLightxv"); disp->set_glLightxv((glLightxv_t)ptr); - ptr = dlsym(gles_android,"glLineWidthx"); disp->set_glLineWidthx((glLineWidthx_t)ptr); - ptr = dlsym(gles_android,"glLoadIdentity"); disp->set_glLoadIdentity((glLoadIdentity_t)ptr); - ptr = dlsym(gles_android,"glLoadMatrixx"); disp->set_glLoadMatrixx((glLoadMatrixx_t)ptr); - ptr = dlsym(gles_android,"glLogicOp"); disp->set_glLogicOp((glLogicOp_t)ptr); - ptr = dlsym(gles_android,"glMaterialx"); disp->set_glMaterialx((glMaterialx_t)ptr); - ptr = dlsym(gles_android,"glMaterialxv"); disp->set_glMaterialxv((glMaterialxv_t)ptr); - ptr = dlsym(gles_android,"glMatrixMode"); disp->set_glMatrixMode((glMatrixMode_t)ptr); - ptr = dlsym(gles_android,"glMultMatrixx"); disp->set_glMultMatrixx((glMultMatrixx_t)ptr); - ptr = dlsym(gles_android,"glMultiTexCoord4x"); disp->set_glMultiTexCoord4x((glMultiTexCoord4x_t)ptr); - ptr = dlsym(gles_android,"glNormal3x"); disp->set_glNormal3x((glNormal3x_t)ptr); - ptr = dlsym(gles_android,"glNormalPointer"); disp->set_glNormalPointer((glNormalPointer_t)ptr); - ptr = dlsym(gles_android,"glOrthox"); disp->set_glOrthox((glOrthox_t)ptr); - ptr = dlsym(gles_android,"glPixelStorei"); disp->set_glPixelStorei((glPixelStorei_t)ptr); - ptr = dlsym(gles_android,"glPointParameterx"); disp->set_glPointParameterx((glPointParameterx_t)ptr); - ptr = dlsym(gles_android,"glPointParameterxv"); disp->set_glPointParameterxv((glPointParameterxv_t)ptr); - ptr = dlsym(gles_android,"glPointSizex"); disp->set_glPointSizex((glPointSizex_t)ptr); - ptr = dlsym(gles_android,"glPolygonOffsetx"); disp->set_glPolygonOffsetx((glPolygonOffsetx_t)ptr); - ptr = dlsym(gles_android,"glPopMatrix"); disp->set_glPopMatrix((glPopMatrix_t)ptr); - ptr = dlsym(gles_android,"glPushMatrix"); disp->set_glPushMatrix((glPushMatrix_t)ptr); - ptr = dlsym(gles_android,"glReadPixels"); disp->set_glReadPixels((glReadPixels_t)ptr); - ptr = dlsym(gles_android,"glRotatex"); disp->set_glRotatex((glRotatex_t)ptr); - ptr = dlsym(gles_android,"glSampleCoverage"); disp->set_glSampleCoverage((glSampleCoverage_t)ptr); - ptr = dlsym(gles_android,"glSampleCoveragex"); disp->set_glSampleCoveragex((glSampleCoveragex_t)ptr); - ptr = dlsym(gles_android,"glScalex"); disp->set_glScalex((glScalex_t)ptr); - ptr = dlsym(gles_android,"glScissor"); disp->set_glScissor((glScissor_t)ptr); - ptr = dlsym(gles_android,"glShadeModel"); disp->set_glShadeModel((glShadeModel_t)ptr); - ptr = dlsym(gles_android,"glStencilFunc"); disp->set_glStencilFunc((glStencilFunc_t)ptr); - ptr = dlsym(gles_android,"glStencilMask"); disp->set_glStencilMask((glStencilMask_t)ptr); - ptr = dlsym(gles_android,"glStencilOp"); disp->set_glStencilOp((glStencilOp_t)ptr); - ptr = dlsym(gles_android,"glTexCoordPointer"); disp->set_glTexCoordPointer((glTexCoordPointer_t)ptr); - ptr = dlsym(gles_android,"glTexEnvi"); disp->set_glTexEnvi((glTexEnvi_t)ptr); - ptr = dlsym(gles_android,"glTexEnvx"); disp->set_glTexEnvx((glTexEnvx_t)ptr); - ptr = dlsym(gles_android,"glTexEnviv"); disp->set_glTexEnviv((glTexEnviv_t)ptr); - ptr = dlsym(gles_android,"glTexEnvxv"); disp->set_glTexEnvxv((glTexEnvxv_t)ptr); - ptr = dlsym(gles_android,"glTexImage2D"); disp->set_glTexImage2D((glTexImage2D_t)ptr); - ptr = dlsym(gles_android,"glTexParameteri"); disp->set_glTexParameteri((glTexParameteri_t)ptr); - ptr = dlsym(gles_android,"glTexParameterx"); disp->set_glTexParameterx((glTexParameterx_t)ptr); - ptr = dlsym(gles_android,"glTexParameteriv"); disp->set_glTexParameteriv((glTexParameteriv_t)ptr); - ptr = dlsym(gles_android,"glTexParameterxv"); disp->set_glTexParameterxv((glTexParameterxv_t)ptr); - ptr = dlsym(gles_android,"glTexSubImage2D"); disp->set_glTexSubImage2D((glTexSubImage2D_t)ptr); - ptr = dlsym(gles_android,"glTranslatex"); disp->set_glTranslatex((glTranslatex_t)ptr); - ptr = dlsym(gles_android,"glVertexPointer"); disp->set_glVertexPointer((glVertexPointer_t)ptr); - ptr = dlsym(gles_android,"glViewport"); disp->set_glViewport((glViewport_t)ptr); - ptr = dlsym(gles_android,"glPointSizePointerOES"); disp->set_glPointSizePointerOES((glPointSizePointerOES_t)ptr); - ptr = dlsym(gles_android,"glBlendEquationSeparateOES"); disp->set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_t)ptr); - ptr = dlsym(gles_android,"glBlendFuncSeparateOES"); disp->set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_t)ptr); - ptr = dlsym(gles_android,"glBlendEquationOES"); disp->set_glBlendEquationOES((glBlendEquationOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexsOES"); disp->set_glDrawTexsOES((glDrawTexsOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexiOES"); disp->set_glDrawTexiOES((glDrawTexiOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexxOES"); disp->set_glDrawTexxOES((glDrawTexxOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexsvOES"); disp->set_glDrawTexsvOES((glDrawTexsvOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexivOES"); disp->set_glDrawTexivOES((glDrawTexivOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexxvOES"); disp->set_glDrawTexxvOES((glDrawTexxvOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexfOES"); disp->set_glDrawTexfOES((glDrawTexfOES_t)ptr); - ptr = dlsym(gles_android,"glDrawTexfvOES"); disp->set_glDrawTexfvOES((glDrawTexfvOES_t)ptr); - ptr = dlsym(gles_android,"glEGLImageTargetTexture2DOES"); disp->set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_t)ptr); - ptr = dlsym(gles_android,"glEGLImageTargetRenderbufferStorageOES"); disp->set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_t)ptr); - ptr = dlsym(gles_android,"glAlphaFuncxOES"); disp->set_glAlphaFuncxOES((glAlphaFuncxOES_t)ptr); - ptr = dlsym(gles_android,"glClearColorxOES"); disp->set_glClearColorxOES((glClearColorxOES_t)ptr); - ptr = dlsym(gles_android,"glClearDepthxOES"); disp->set_glClearDepthxOES((glClearDepthxOES_t)ptr); - ptr = dlsym(gles_android,"glClipPlanexOES"); disp->set_glClipPlanexOES((glClipPlanexOES_t)ptr); - ptr = dlsym(gles_android,"glColor4xOES"); disp->set_glColor4xOES((glColor4xOES_t)ptr); - ptr = dlsym(gles_android,"glDepthRangexOES"); disp->set_glDepthRangexOES((glDepthRangexOES_t)ptr); - ptr = dlsym(gles_android,"glFogxOES"); disp->set_glFogxOES((glFogxOES_t)ptr); - ptr = dlsym(gles_android,"glFogxvOES"); disp->set_glFogxvOES((glFogxvOES_t)ptr); - ptr = dlsym(gles_android,"glFrustumxOES"); disp->set_glFrustumxOES((glFrustumxOES_t)ptr); - ptr = dlsym(gles_android,"glGetClipPlanexOES"); disp->set_glGetClipPlanexOES((glGetClipPlanexOES_t)ptr); - ptr = dlsym(gles_android,"glGetFixedvOES"); disp->set_glGetFixedvOES((glGetFixedvOES_t)ptr); - ptr = dlsym(gles_android,"glGetLightxvOES"); disp->set_glGetLightxvOES((glGetLightxvOES_t)ptr); - ptr = dlsym(gles_android,"glGetMaterialxvOES"); disp->set_glGetMaterialxvOES((glGetMaterialxvOES_t)ptr); - ptr = dlsym(gles_android,"glGetTexEnvxvOES"); disp->set_glGetTexEnvxvOES((glGetTexEnvxvOES_t)ptr); - ptr = dlsym(gles_android,"glGetTexParameterxvOES"); disp->set_glGetTexParameterxvOES((glGetTexParameterxvOES_t)ptr); - ptr = dlsym(gles_android,"glLightModelxOES"); disp->set_glLightModelxOES((glLightModelxOES_t)ptr); - ptr = dlsym(gles_android,"glLightModelxvOES"); disp->set_glLightModelxvOES((glLightModelxvOES_t)ptr); - ptr = dlsym(gles_android,"glLightxOES"); disp->set_glLightxOES((glLightxOES_t)ptr); - ptr = dlsym(gles_android,"glLightxvOES"); disp->set_glLightxvOES((glLightxvOES_t)ptr); - ptr = dlsym(gles_android,"glLineWidthxOES"); disp->set_glLineWidthxOES((glLineWidthxOES_t)ptr); - ptr = dlsym(gles_android,"glLoadMatrixxOES"); disp->set_glLoadMatrixxOES((glLoadMatrixxOES_t)ptr); - ptr = dlsym(gles_android,"glMaterialxOES"); disp->set_glMaterialxOES((glMaterialxOES_t)ptr); - ptr = dlsym(gles_android,"glMaterialxvOES"); disp->set_glMaterialxvOES((glMaterialxvOES_t)ptr); - ptr = dlsym(gles_android,"glMultMatrixxOES"); disp->set_glMultMatrixxOES((glMultMatrixxOES_t)ptr); - ptr = dlsym(gles_android,"glMultiTexCoord4xOES"); disp->set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_t)ptr); - ptr = dlsym(gles_android,"glNormal3xOES"); disp->set_glNormal3xOES((glNormal3xOES_t)ptr); - ptr = dlsym(gles_android,"glOrthoxOES"); disp->set_glOrthoxOES((glOrthoxOES_t)ptr); - ptr = dlsym(gles_android,"glPointParameterxOES"); disp->set_glPointParameterxOES((glPointParameterxOES_t)ptr); - ptr = dlsym(gles_android,"glPointParameterxvOES"); disp->set_glPointParameterxvOES((glPointParameterxvOES_t)ptr); - ptr = dlsym(gles_android,"glPointSizexOES"); disp->set_glPointSizexOES((glPointSizexOES_t)ptr); - ptr = dlsym(gles_android,"glPolygonOffsetxOES"); disp->set_glPolygonOffsetxOES((glPolygonOffsetxOES_t)ptr); - ptr = dlsym(gles_android,"glRotatexOES"); disp->set_glRotatexOES((glRotatexOES_t)ptr); - ptr = dlsym(gles_android,"glSampleCoveragexOES"); disp->set_glSampleCoveragexOES((glSampleCoveragexOES_t)ptr); - ptr = dlsym(gles_android,"glScalexOES"); disp->set_glScalexOES((glScalexOES_t)ptr); - ptr = dlsym(gles_android,"glTexEnvxOES"); disp->set_glTexEnvxOES((glTexEnvxOES_t)ptr); - ptr = dlsym(gles_android,"glTexEnvxvOES"); disp->set_glTexEnvxvOES((glTexEnvxvOES_t)ptr); - ptr = dlsym(gles_android,"glTexParameterxOES"); disp->set_glTexParameterxOES((glTexParameterxOES_t)ptr); - ptr = dlsym(gles_android,"glTexParameterxvOES"); disp->set_glTexParameterxvOES((glTexParameterxvOES_t)ptr); - ptr = dlsym(gles_android,"glTranslatexOES"); disp->set_glTranslatexOES((glTranslatexOES_t)ptr); - ptr = dlsym(gles_android,"glIsRenderbufferOES"); disp->set_glIsRenderbufferOES((glIsRenderbufferOES_t)ptr); - ptr = dlsym(gles_android,"glBindRenderbufferOES"); disp->set_glBindRenderbufferOES((glBindRenderbufferOES_t)ptr); - ptr = dlsym(gles_android,"glDeleteRenderbuffersOES"); disp->set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_t)ptr); - ptr = dlsym(gles_android,"glGenRenderbuffersOES"); disp->set_glGenRenderbuffersOES((glGenRenderbuffersOES_t)ptr); - ptr = dlsym(gles_android,"glRenderbufferStorageOES"); disp->set_glRenderbufferStorageOES((glRenderbufferStorageOES_t)ptr); - ptr = dlsym(gles_android,"glGetRenderbufferParameterivOES"); disp->set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_t)ptr); - ptr = dlsym(gles_android,"glIsFramebufferOES"); disp->set_glIsFramebufferOES((glIsFramebufferOES_t)ptr); - ptr = dlsym(gles_android,"glBindFramebufferOES"); disp->set_glBindFramebufferOES((glBindFramebufferOES_t)ptr); - ptr = dlsym(gles_android,"glDeleteFramebuffersOES"); disp->set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_t)ptr); - ptr = dlsym(gles_android,"glGenFramebuffersOES"); disp->set_glGenFramebuffersOES((glGenFramebuffersOES_t)ptr); - ptr = dlsym(gles_android,"glCheckFramebufferStatusOES"); disp->set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_t)ptr); - ptr = dlsym(gles_android,"glFramebufferRenderbufferOES"); disp->set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_t)ptr); - ptr = dlsym(gles_android,"glFramebufferTexture2DOES"); disp->set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_t)ptr); - ptr = dlsym(gles_android,"glGetFramebufferAttachmentParameterivOES"); disp->set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_t)ptr); - ptr = dlsym(gles_android,"glGenerateMipmapOES"); disp->set_glGenerateMipmapOES((glGenerateMipmapOES_t)ptr); - ptr = dlsym(gles_android,"glMapBufferOES"); disp->set_glMapBufferOES((glMapBufferOES_t)ptr); - ptr = dlsym(gles_android,"glUnmapBufferOES"); disp->set_glUnmapBufferOES((glUnmapBufferOES_t)ptr); - ptr = dlsym(gles_android,"glGetBufferPointervOES"); disp->set_glGetBufferPointervOES((glGetBufferPointervOES_t)ptr); - ptr = dlsym(gles_android,"glCurrentPaletteMatrixOES"); disp->set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_t)ptr); - ptr = dlsym(gles_android,"glLoadPaletteFromModelViewMatrixOES"); disp->set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_t)ptr); - ptr = dlsym(gles_android,"glMatrixIndexPointerOES"); disp->set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_t)ptr); - ptr = dlsym(gles_android,"glWeightPointerOES"); disp->set_glWeightPointerOES((glWeightPointerOES_t)ptr); - ptr = dlsym(gles_android,"glQueryMatrixxOES"); disp->set_glQueryMatrixxOES((glQueryMatrixxOES_t)ptr); - ptr = dlsym(gles_android,"glDepthRangefOES"); disp->set_glDepthRangefOES((glDepthRangefOES_t)ptr); - ptr = dlsym(gles_android,"glFrustumfOES"); disp->set_glFrustumfOES((glFrustumfOES_t)ptr); - ptr = dlsym(gles_android,"glOrthofOES"); disp->set_glOrthofOES((glOrthofOES_t)ptr); - ptr = dlsym(gles_android,"glClipPlanefOES"); disp->set_glClipPlanefOES((glClipPlanefOES_t)ptr); - ptr = dlsym(gles_android,"glGetClipPlanefOES"); disp->set_glGetClipPlanefOES((glGetClipPlanefOES_t)ptr); - ptr = dlsym(gles_android,"glClearDepthfOES"); disp->set_glClearDepthfOES((glClearDepthfOES_t)ptr); - ptr = dlsym(gles_android,"glTexGenfOES"); disp->set_glTexGenfOES((glTexGenfOES_t)ptr); - ptr = dlsym(gles_android,"glTexGenfvOES"); disp->set_glTexGenfvOES((glTexGenfvOES_t)ptr); - ptr = dlsym(gles_android,"glTexGeniOES"); disp->set_glTexGeniOES((glTexGeniOES_t)ptr); - ptr = dlsym(gles_android,"glTexGenivOES"); disp->set_glTexGenivOES((glTexGenivOES_t)ptr); - ptr = dlsym(gles_android,"glTexGenxOES"); disp->set_glTexGenxOES((glTexGenxOES_t)ptr); - ptr = dlsym(gles_android,"glTexGenxvOES"); disp->set_glTexGenxvOES((glTexGenxvOES_t)ptr); - ptr = dlsym(gles_android,"glGetTexGenfvOES"); disp->set_glGetTexGenfvOES((glGetTexGenfvOES_t)ptr); - ptr = dlsym(gles_android,"glGetTexGenivOES"); disp->set_glGetTexGenivOES((glGetTexGenivOES_t)ptr); - ptr = dlsym(gles_android,"glGetTexGenxvOES"); disp->set_glGetTexGenxvOES((glGetTexGenxvOES_t)ptr); - ptr = dlsym(gles_android,"glBindVertexArrayOES"); disp->set_glBindVertexArrayOES((glBindVertexArrayOES_t)ptr); - ptr = dlsym(gles_android,"glDeleteVertexArraysOES"); disp->set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_t)ptr); - ptr = dlsym(gles_android,"glGenVertexArraysOES"); disp->set_glGenVertexArraysOES((glGenVertexArraysOES_t)ptr); - ptr = dlsym(gles_android,"glIsVertexArrayOES"); disp->set_glIsVertexArrayOES((glIsVertexArrayOES_t)ptr); - ptr = dlsym(gles_android,"glDiscardFramebufferEXT"); disp->set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_t)ptr); - ptr = dlsym(gles_android,"glMultiDrawArraysEXT"); disp->set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_t)ptr); - ptr = dlsym(gles_android,"glMultiDrawElementsEXT"); disp->set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_t)ptr); - ptr = dlsym(gles_android,"glClipPlanefIMG"); disp->set_glClipPlanefIMG((glClipPlanefIMG_t)ptr); - ptr = dlsym(gles_android,"glClipPlanexIMG"); disp->set_glClipPlanexIMG((glClipPlanexIMG_t)ptr); - ptr = dlsym(gles_android,"glRenderbufferStorageMultisampleIMG"); disp->set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_t)ptr); - ptr = dlsym(gles_android,"glFramebufferTexture2DMultisampleIMG"); disp->set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_t)ptr); - ptr = dlsym(gles_android,"glDeleteFencesNV"); disp->set_glDeleteFencesNV((glDeleteFencesNV_t)ptr); - ptr = dlsym(gles_android,"glGenFencesNV"); disp->set_glGenFencesNV((glGenFencesNV_t)ptr); - ptr = dlsym(gles_android,"glIsFenceNV"); disp->set_glIsFenceNV((glIsFenceNV_t)ptr); - ptr = dlsym(gles_android,"glTestFenceNV"); disp->set_glTestFenceNV((glTestFenceNV_t)ptr); - ptr = dlsym(gles_android,"glGetFenceivNV"); disp->set_glGetFenceivNV((glGetFenceivNV_t)ptr); - ptr = dlsym(gles_android,"glFinishFenceNV"); disp->set_glFinishFenceNV((glFinishFenceNV_t)ptr); - ptr = dlsym(gles_android,"glSetFenceNV"); disp->set_glSetFenceNV((glSetFenceNV_t)ptr); - ptr = dlsym(gles_android,"glGetDriverControlsQCOM"); disp->set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_t)ptr); - ptr = dlsym(gles_android,"glGetDriverControlStringQCOM"); disp->set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_t)ptr); - ptr = dlsym(gles_android,"glEnableDriverControlQCOM"); disp->set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_t)ptr); - ptr = dlsym(gles_android,"glDisableDriverControlQCOM"); disp->set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetTexturesQCOM"); disp->set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetBuffersQCOM"); disp->set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetRenderbuffersQCOM"); disp->set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetFramebuffersQCOM"); disp->set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetTexLevelParameterivQCOM"); disp->set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtTexObjectStateOverrideiQCOM"); disp->set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetTexSubImageQCOM"); disp->set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetBufferPointervQCOM"); disp->set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetShadersQCOM"); disp->set_glExtGetShadersQCOM((glExtGetShadersQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetProgramsQCOM"); disp->set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtIsProgramBinaryQCOM"); disp->set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_t)ptr); - ptr = dlsym(gles_android,"glExtGetProgramBinarySourceQCOM"); disp->set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_t)ptr); - ptr = dlsym(gles_android,"glStartTilingQCOM"); disp->set_glStartTilingQCOM((glStartTilingQCOM_t)ptr); - ptr = dlsym(gles_android,"glEndTilingQCOM"); disp->set_glEndTilingQCOM((glEndTilingQCOM_t)ptr); - - return disp; -} diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.h b/opengl/tests/gles_android_wrapper/gles_dispatch.h deleted file mode 100644 index 98a4fcae..00000000 --- a/opengl/tests/gles_android_wrapper/gles_dispatch.h +++ /dev/null @@ -1,570 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GLES_DISPATCH_H -#define _GLES_DISPATCH_H - -#include "gles_proc.h" - - -struct gles_dispatch { - glAlphaFunc_t glAlphaFunc; - glClearColor_t glClearColor; - glClearDepthf_t glClearDepthf; - glClipPlanef_t glClipPlanef; - glColor4f_t glColor4f; - glDepthRangef_t glDepthRangef; - glFogf_t glFogf; - glFogfv_t glFogfv; - glFrustumf_t glFrustumf; - glGetClipPlanef_t glGetClipPlanef; - glGetFloatv_t glGetFloatv; - glGetLightfv_t glGetLightfv; - glGetMaterialfv_t glGetMaterialfv; - glGetTexEnvfv_t glGetTexEnvfv; - glGetTexParameterfv_t glGetTexParameterfv; - glLightModelf_t glLightModelf; - glLightModelfv_t glLightModelfv; - glLightf_t glLightf; - glLightfv_t glLightfv; - glLineWidth_t glLineWidth; - glLoadMatrixf_t glLoadMatrixf; - glMaterialf_t glMaterialf; - glMaterialfv_t glMaterialfv; - glMultMatrixf_t glMultMatrixf; - glMultiTexCoord4f_t glMultiTexCoord4f; - glNormal3f_t glNormal3f; - glOrthof_t glOrthof; - glPointParameterf_t glPointParameterf; - glPointParameterfv_t glPointParameterfv; - glPointSize_t glPointSize; - glPolygonOffset_t glPolygonOffset; - glRotatef_t glRotatef; - glScalef_t glScalef; - glTexEnvf_t glTexEnvf; - glTexEnvfv_t glTexEnvfv; - glTexParameterf_t glTexParameterf; - glTexParameterfv_t glTexParameterfv; - glTranslatef_t glTranslatef; - glActiveTexture_t glActiveTexture; - glAlphaFuncx_t glAlphaFuncx; - glBindBuffer_t glBindBuffer; - glBindTexture_t glBindTexture; - glBlendFunc_t glBlendFunc; - glBufferData_t glBufferData; - glBufferSubData_t glBufferSubData; - glClear_t glClear; - glClearColorx_t glClearColorx; - glClearDepthx_t glClearDepthx; - glClearStencil_t glClearStencil; - glClientActiveTexture_t glClientActiveTexture; - glClipPlanex_t glClipPlanex; - glColor4ub_t glColor4ub; - glColor4x_t glColor4x; - glColorMask_t glColorMask; - glColorPointer_t glColorPointer; - glCompressedTexImage2D_t glCompressedTexImage2D; - glCompressedTexSubImage2D_t glCompressedTexSubImage2D; - glCopyTexImage2D_t glCopyTexImage2D; - glCopyTexSubImage2D_t glCopyTexSubImage2D; - glCullFace_t glCullFace; - glDeleteBuffers_t glDeleteBuffers; - glDeleteTextures_t glDeleteTextures; - glDepthFunc_t glDepthFunc; - glDepthMask_t glDepthMask; - glDepthRangex_t glDepthRangex; - glDisable_t glDisable; - glDisableClientState_t glDisableClientState; - glDrawArrays_t glDrawArrays; - glDrawElements_t glDrawElements; - glEnable_t glEnable; - glEnableClientState_t glEnableClientState; - glFinish_t glFinish; - glFlush_t glFlush; - glFogx_t glFogx; - glFogxv_t glFogxv; - glFrontFace_t glFrontFace; - glFrustumx_t glFrustumx; - glGetBooleanv_t glGetBooleanv; - glGetBufferParameteriv_t glGetBufferParameteriv; - glGetClipPlanex_t glGetClipPlanex; - glGenBuffers_t glGenBuffers; - glGenTextures_t glGenTextures; - glGetError_t glGetError; - glGetFixedv_t glGetFixedv; - glGetIntegerv_t glGetIntegerv; - glGetLightxv_t glGetLightxv; - glGetMaterialxv_t glGetMaterialxv; - glGetPointerv_t glGetPointerv; - glGetString_t glGetString; - glGetTexEnviv_t glGetTexEnviv; - glGetTexEnvxv_t glGetTexEnvxv; - glGetTexParameteriv_t glGetTexParameteriv; - glGetTexParameterxv_t glGetTexParameterxv; - glHint_t glHint; - glIsBuffer_t glIsBuffer; - glIsEnabled_t glIsEnabled; - glIsTexture_t glIsTexture; - glLightModelx_t glLightModelx; - glLightModelxv_t glLightModelxv; - glLightx_t glLightx; - glLightxv_t glLightxv; - glLineWidthx_t glLineWidthx; - glLoadIdentity_t glLoadIdentity; - glLoadMatrixx_t glLoadMatrixx; - glLogicOp_t glLogicOp; - glMaterialx_t glMaterialx; - glMaterialxv_t glMaterialxv; - glMatrixMode_t glMatrixMode; - glMultMatrixx_t glMultMatrixx; - glMultiTexCoord4x_t glMultiTexCoord4x; - glNormal3x_t glNormal3x; - glNormalPointer_t glNormalPointer; - glOrthox_t glOrthox; - glPixelStorei_t glPixelStorei; - glPointParameterx_t glPointParameterx; - glPointParameterxv_t glPointParameterxv; - glPointSizex_t glPointSizex; - glPolygonOffsetx_t glPolygonOffsetx; - glPopMatrix_t glPopMatrix; - glPushMatrix_t glPushMatrix; - glReadPixels_t glReadPixels; - glRotatex_t glRotatex; - glSampleCoverage_t glSampleCoverage; - glSampleCoveragex_t glSampleCoveragex; - glScalex_t glScalex; - glScissor_t glScissor; - glShadeModel_t glShadeModel; - glStencilFunc_t glStencilFunc; - glStencilMask_t glStencilMask; - glStencilOp_t glStencilOp; - glTexCoordPointer_t glTexCoordPointer; - glTexEnvi_t glTexEnvi; - glTexEnvx_t glTexEnvx; - glTexEnviv_t glTexEnviv; - glTexEnvxv_t glTexEnvxv; - glTexImage2D_t glTexImage2D; - glTexParameteri_t glTexParameteri; - glTexParameterx_t glTexParameterx; - glTexParameteriv_t glTexParameteriv; - glTexParameterxv_t glTexParameterxv; - glTexSubImage2D_t glTexSubImage2D; - glTranslatex_t glTranslatex; - glVertexPointer_t glVertexPointer; - glViewport_t glViewport; - glPointSizePointerOES_t glPointSizePointerOES; - glBlendEquationSeparateOES_t glBlendEquationSeparateOES; - glBlendFuncSeparateOES_t glBlendFuncSeparateOES; - glBlendEquationOES_t glBlendEquationOES; - glDrawTexsOES_t glDrawTexsOES; - glDrawTexiOES_t glDrawTexiOES; - glDrawTexxOES_t glDrawTexxOES; - glDrawTexsvOES_t glDrawTexsvOES; - glDrawTexivOES_t glDrawTexivOES; - glDrawTexxvOES_t glDrawTexxvOES; - glDrawTexfOES_t glDrawTexfOES; - glDrawTexfvOES_t glDrawTexfvOES; - glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES; - glEGLImageTargetRenderbufferStorageOES_t glEGLImageTargetRenderbufferStorageOES; - glAlphaFuncxOES_t glAlphaFuncxOES; - glClearColorxOES_t glClearColorxOES; - glClearDepthxOES_t glClearDepthxOES; - glClipPlanexOES_t glClipPlanexOES; - glColor4xOES_t glColor4xOES; - glDepthRangexOES_t glDepthRangexOES; - glFogxOES_t glFogxOES; - glFogxvOES_t glFogxvOES; - glFrustumxOES_t glFrustumxOES; - glGetClipPlanexOES_t glGetClipPlanexOES; - glGetFixedvOES_t glGetFixedvOES; - glGetLightxvOES_t glGetLightxvOES; - glGetMaterialxvOES_t glGetMaterialxvOES; - glGetTexEnvxvOES_t glGetTexEnvxvOES; - glGetTexParameterxvOES_t glGetTexParameterxvOES; - glLightModelxOES_t glLightModelxOES; - glLightModelxvOES_t glLightModelxvOES; - glLightxOES_t glLightxOES; - glLightxvOES_t glLightxvOES; - glLineWidthxOES_t glLineWidthxOES; - glLoadMatrixxOES_t glLoadMatrixxOES; - glMaterialxOES_t glMaterialxOES; - glMaterialxvOES_t glMaterialxvOES; - glMultMatrixxOES_t glMultMatrixxOES; - glMultiTexCoord4xOES_t glMultiTexCoord4xOES; - glNormal3xOES_t glNormal3xOES; - glOrthoxOES_t glOrthoxOES; - glPointParameterxOES_t glPointParameterxOES; - glPointParameterxvOES_t glPointParameterxvOES; - glPointSizexOES_t glPointSizexOES; - glPolygonOffsetxOES_t glPolygonOffsetxOES; - glRotatexOES_t glRotatexOES; - glSampleCoveragexOES_t glSampleCoveragexOES; - glScalexOES_t glScalexOES; - glTexEnvxOES_t glTexEnvxOES; - glTexEnvxvOES_t glTexEnvxvOES; - glTexParameterxOES_t glTexParameterxOES; - glTexParameterxvOES_t glTexParameterxvOES; - glTranslatexOES_t glTranslatexOES; - glIsRenderbufferOES_t glIsRenderbufferOES; - glBindRenderbufferOES_t glBindRenderbufferOES; - glDeleteRenderbuffersOES_t glDeleteRenderbuffersOES; - glGenRenderbuffersOES_t glGenRenderbuffersOES; - glRenderbufferStorageOES_t glRenderbufferStorageOES; - glGetRenderbufferParameterivOES_t glGetRenderbufferParameterivOES; - glIsFramebufferOES_t glIsFramebufferOES; - glBindFramebufferOES_t glBindFramebufferOES; - glDeleteFramebuffersOES_t glDeleteFramebuffersOES; - glGenFramebuffersOES_t glGenFramebuffersOES; - glCheckFramebufferStatusOES_t glCheckFramebufferStatusOES; - glFramebufferRenderbufferOES_t glFramebufferRenderbufferOES; - glFramebufferTexture2DOES_t glFramebufferTexture2DOES; - glGetFramebufferAttachmentParameterivOES_t glGetFramebufferAttachmentParameterivOES; - glGenerateMipmapOES_t glGenerateMipmapOES; - glMapBufferOES_t glMapBufferOES; - glUnmapBufferOES_t glUnmapBufferOES; - glGetBufferPointervOES_t glGetBufferPointervOES; - glCurrentPaletteMatrixOES_t glCurrentPaletteMatrixOES; - glLoadPaletteFromModelViewMatrixOES_t glLoadPaletteFromModelViewMatrixOES; - glMatrixIndexPointerOES_t glMatrixIndexPointerOES; - glWeightPointerOES_t glWeightPointerOES; - glQueryMatrixxOES_t glQueryMatrixxOES; - glDepthRangefOES_t glDepthRangefOES; - glFrustumfOES_t glFrustumfOES; - glOrthofOES_t glOrthofOES; - glClipPlanefOES_t glClipPlanefOES; - glGetClipPlanefOES_t glGetClipPlanefOES; - glClearDepthfOES_t glClearDepthfOES; - glTexGenfOES_t glTexGenfOES; - glTexGenfvOES_t glTexGenfvOES; - glTexGeniOES_t glTexGeniOES; - glTexGenivOES_t glTexGenivOES; - glTexGenxOES_t glTexGenxOES; - glTexGenxvOES_t glTexGenxvOES; - glGetTexGenfvOES_t glGetTexGenfvOES; - glGetTexGenivOES_t glGetTexGenivOES; - glGetTexGenxvOES_t glGetTexGenxvOES; - glBindVertexArrayOES_t glBindVertexArrayOES; - glDeleteVertexArraysOES_t glDeleteVertexArraysOES; - glGenVertexArraysOES_t glGenVertexArraysOES; - glIsVertexArrayOES_t glIsVertexArrayOES; - glDiscardFramebufferEXT_t glDiscardFramebufferEXT; - glMultiDrawArraysEXT_t glMultiDrawArraysEXT; - glMultiDrawElementsEXT_t glMultiDrawElementsEXT; - glClipPlanefIMG_t glClipPlanefIMG; - glClipPlanexIMG_t glClipPlanexIMG; - glRenderbufferStorageMultisampleIMG_t glRenderbufferStorageMultisampleIMG; - glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG; - glDeleteFencesNV_t glDeleteFencesNV; - glGenFencesNV_t glGenFencesNV; - glIsFenceNV_t glIsFenceNV; - glTestFenceNV_t glTestFenceNV; - glGetFenceivNV_t glGetFenceivNV; - glFinishFenceNV_t glFinishFenceNV; - glSetFenceNV_t glSetFenceNV; - glGetDriverControlsQCOM_t glGetDriverControlsQCOM; - glGetDriverControlStringQCOM_t glGetDriverControlStringQCOM; - glEnableDriverControlQCOM_t glEnableDriverControlQCOM; - glDisableDriverControlQCOM_t glDisableDriverControlQCOM; - glExtGetTexturesQCOM_t glExtGetTexturesQCOM; - glExtGetBuffersQCOM_t glExtGetBuffersQCOM; - glExtGetRenderbuffersQCOM_t glExtGetRenderbuffersQCOM; - glExtGetFramebuffersQCOM_t glExtGetFramebuffersQCOM; - glExtGetTexLevelParameterivQCOM_t glExtGetTexLevelParameterivQCOM; - glExtTexObjectStateOverrideiQCOM_t glExtTexObjectStateOverrideiQCOM; - glExtGetTexSubImageQCOM_t glExtGetTexSubImageQCOM; - glExtGetBufferPointervQCOM_t glExtGetBufferPointervQCOM; - glExtGetShadersQCOM_t glExtGetShadersQCOM; - glExtGetProgramsQCOM_t glExtGetProgramsQCOM; - glExtIsProgramBinaryQCOM_t glExtIsProgramBinaryQCOM; - glExtGetProgramBinarySourceQCOM_t glExtGetProgramBinarySourceQCOM; - glStartTilingQCOM_t glStartTilingQCOM; - glEndTilingQCOM_t glEndTilingQCOM; - //Accessors - glAlphaFunc_t set_glAlphaFunc(glAlphaFunc_t f) { glAlphaFunc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;} - glClearColor_t set_glClearColor(glClearColor_t f) { glClearColor_t retval = glClearColor; glClearColor = f; return retval;} - glClearDepthf_t set_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; return retval;} - glClipPlanef_t set_glClipPlanef(glClipPlanef_t f) { glClipPlanef_t retval = glClipPlanef; glClipPlanef = f; return retval;} - glColor4f_t set_glColor4f(glColor4f_t f) { glColor4f_t retval = glColor4f; glColor4f = f; return retval;} - glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;} - glFogf_t set_glFogf(glFogf_t f) { glFogf_t retval = glFogf; glFogf = f; return retval;} - glFogfv_t set_glFogfv(glFogfv_t f) { glFogfv_t retval = glFogfv; glFogfv = f; return retval;} - glFrustumf_t set_glFrustumf(glFrustumf_t f) { glFrustumf_t retval = glFrustumf; glFrustumf = f; return retval;} - glGetClipPlanef_t set_glGetClipPlanef(glGetClipPlanef_t f) { glGetClipPlanef_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;} - glGetFloatv_t set_glGetFloatv(glGetFloatv_t f) { glGetFloatv_t retval = glGetFloatv; glGetFloatv = f; return retval;} - glGetLightfv_t set_glGetLightfv(glGetLightfv_t f) { glGetLightfv_t retval = glGetLightfv; glGetLightfv = f; return retval;} - glGetMaterialfv_t set_glGetMaterialfv(glGetMaterialfv_t f) { glGetMaterialfv_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;} - glGetTexEnvfv_t set_glGetTexEnvfv(glGetTexEnvfv_t f) { glGetTexEnvfv_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;} - glGetTexParameterfv_t set_glGetTexParameterfv(glGetTexParameterfv_t f) { glGetTexParameterfv_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;} - glLightModelf_t set_glLightModelf(glLightModelf_t f) { glLightModelf_t retval = glLightModelf; glLightModelf = f; return retval;} - glLightModelfv_t set_glLightModelfv(glLightModelfv_t f) { glLightModelfv_t retval = glLightModelfv; glLightModelfv = f; return retval;} - glLightf_t set_glLightf(glLightf_t f) { glLightf_t retval = glLightf; glLightf = f; return retval;} - glLightfv_t set_glLightfv(glLightfv_t f) { glLightfv_t retval = glLightfv; glLightfv = f; return retval;} - glLineWidth_t set_glLineWidth(glLineWidth_t f) { glLineWidth_t retval = glLineWidth; glLineWidth = f; return retval;} - glLoadMatrixf_t set_glLoadMatrixf(glLoadMatrixf_t f) { glLoadMatrixf_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;} - glMaterialf_t set_glMaterialf(glMaterialf_t f) { glMaterialf_t retval = glMaterialf; glMaterialf = f; return retval;} - glMaterialfv_t set_glMaterialfv(glMaterialfv_t f) { glMaterialfv_t retval = glMaterialfv; glMaterialfv = f; return retval;} - glMultMatrixf_t set_glMultMatrixf(glMultMatrixf_t f) { glMultMatrixf_t retval = glMultMatrixf; glMultMatrixf = f; return retval;} - glMultiTexCoord4f_t set_glMultiTexCoord4f(glMultiTexCoord4f_t f) { glMultiTexCoord4f_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;} - glNormal3f_t set_glNormal3f(glNormal3f_t f) { glNormal3f_t retval = glNormal3f; glNormal3f = f; return retval;} - glOrthof_t set_glOrthof(glOrthof_t f) { glOrthof_t retval = glOrthof; glOrthof = f; return retval;} - glPointParameterf_t set_glPointParameterf(glPointParameterf_t f) { glPointParameterf_t retval = glPointParameterf; glPointParameterf = f; return retval;} - glPointParameterfv_t set_glPointParameterfv(glPointParameterfv_t f) { glPointParameterfv_t retval = glPointParameterfv; glPointParameterfv = f; return retval;} - glPointSize_t set_glPointSize(glPointSize_t f) { glPointSize_t retval = glPointSize; glPointSize = f; return retval;} - glPolygonOffset_t set_glPolygonOffset(glPolygonOffset_t f) { glPolygonOffset_t retval = glPolygonOffset; glPolygonOffset = f; return retval;} - glRotatef_t set_glRotatef(glRotatef_t f) { glRotatef_t retval = glRotatef; glRotatef = f; return retval;} - glScalef_t set_glScalef(glScalef_t f) { glScalef_t retval = glScalef; glScalef = f; return retval;} - glTexEnvf_t set_glTexEnvf(glTexEnvf_t f) { glTexEnvf_t retval = glTexEnvf; glTexEnvf = f; return retval;} - glTexEnvfv_t set_glTexEnvfv(glTexEnvfv_t f) { glTexEnvfv_t retval = glTexEnvfv; glTexEnvfv = f; return retval;} - glTexParameterf_t set_glTexParameterf(glTexParameterf_t f) { glTexParameterf_t retval = glTexParameterf; glTexParameterf = f; return retval;} - glTexParameterfv_t set_glTexParameterfv(glTexParameterfv_t f) { glTexParameterfv_t retval = glTexParameterfv; glTexParameterfv = f; return retval;} - glTranslatef_t set_glTranslatef(glTranslatef_t f) { glTranslatef_t retval = glTranslatef; glTranslatef = f; return retval;} - glActiveTexture_t set_glActiveTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;} - glAlphaFuncx_t set_glAlphaFuncx(glAlphaFuncx_t f) { glAlphaFuncx_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;} - glBindBuffer_t set_glBindBuffer(glBindBuffer_t f) { glBindBuffer_t retval = glBindBuffer; glBindBuffer = f; return retval;} - glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;} - glBlendFunc_t set_glBlendFunc(glBlendFunc_t f) { glBlendFunc_t retval = glBlendFunc; glBlendFunc = f; return retval;} - glBufferData_t set_glBufferData(glBufferData_t f) { glBufferData_t retval = glBufferData; glBufferData = f; return retval;} - glBufferSubData_t set_glBufferSubData(glBufferSubData_t f) { glBufferSubData_t retval = glBufferSubData; glBufferSubData = f; return retval;} - glClear_t set_glClear(glClear_t f) { glClear_t retval = glClear; glClear = f; return retval;} - glClearColorx_t set_glClearColorx(glClearColorx_t f) { glClearColorx_t retval = glClearColorx; glClearColorx = f; return retval;} - glClearDepthx_t set_glClearDepthx(glClearDepthx_t f) { glClearDepthx_t retval = glClearDepthx; glClearDepthx = f; return retval;} - glClearStencil_t set_glClearStencil(glClearStencil_t f) { glClearStencil_t retval = glClearStencil; glClearStencil = f; return retval;} - glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;} - glClipPlanex_t set_glClipPlanex(glClipPlanex_t f) { glClipPlanex_t retval = glClipPlanex; glClipPlanex = f; return retval;} - glColor4ub_t set_glColor4ub(glColor4ub_t f) { glColor4ub_t retval = glColor4ub; glColor4ub = f; return retval;} - glColor4x_t set_glColor4x(glColor4x_t f) { glColor4x_t retval = glColor4x; glColor4x = f; return retval;} - glColorMask_t set_glColorMask(glColorMask_t f) { glColorMask_t retval = glColorMask; glColorMask = f; return retval;} - glColorPointer_t set_glColorPointer(glColorPointer_t f) { glColorPointer_t retval = glColorPointer; glColorPointer = f; return retval;} - glCompressedTexImage2D_t set_glCompressedTexImage2D(glCompressedTexImage2D_t f) { glCompressedTexImage2D_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;} - glCompressedTexSubImage2D_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_t f) { glCompressedTexSubImage2D_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;} - glCopyTexImage2D_t set_glCopyTexImage2D(glCopyTexImage2D_t f) { glCopyTexImage2D_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;} - glCopyTexSubImage2D_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_t f) { glCopyTexSubImage2D_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;} - glCullFace_t set_glCullFace(glCullFace_t f) { glCullFace_t retval = glCullFace; glCullFace = f; return retval;} - glDeleteBuffers_t set_glDeleteBuffers(glDeleteBuffers_t f) { glDeleteBuffers_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;} - glDeleteTextures_t set_glDeleteTextures(glDeleteTextures_t f) { glDeleteTextures_t retval = glDeleteTextures; glDeleteTextures = f; return retval;} - glDepthFunc_t set_glDepthFunc(glDepthFunc_t f) { glDepthFunc_t retval = glDepthFunc; glDepthFunc = f; return retval;} - glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;} - glDepthRangex_t set_glDepthRangex(glDepthRangex_t f) { glDepthRangex_t retval = glDepthRangex; glDepthRangex = f; return retval;} - glDisable_t set_glDisable(glDisable_t f) { glDisable_t retval = glDisable; glDisable = f; return retval;} - glDisableClientState_t set_glDisableClientState(glDisableClientState_t f) { glDisableClientState_t retval = glDisableClientState; glDisableClientState = f; return retval;} - glDrawArrays_t set_glDrawArrays(glDrawArrays_t f) { glDrawArrays_t retval = glDrawArrays; glDrawArrays = f; return retval;} - glDrawElements_t set_glDrawElements(glDrawElements_t f) { glDrawElements_t retval = glDrawElements; glDrawElements = f; return retval;} - glEnable_t set_glEnable(glEnable_t f) { glEnable_t retval = glEnable; glEnable = f; return retval;} - glEnableClientState_t set_glEnableClientState(glEnableClientState_t f) { glEnableClientState_t retval = glEnableClientState; glEnableClientState = f; return retval;} - glFinish_t set_glFinish(glFinish_t f) { glFinish_t retval = glFinish; glFinish = f; return retval;} - glFlush_t set_glFlush(glFlush_t f) { glFlush_t retval = glFlush; glFlush = f; return retval;} - glFogx_t set_glFogx(glFogx_t f) { glFogx_t retval = glFogx; glFogx = f; return retval;} - glFogxv_t set_glFogxv(glFogxv_t f) { glFogxv_t retval = glFogxv; glFogxv = f; return retval;} - glFrontFace_t set_glFrontFace(glFrontFace_t f) { glFrontFace_t retval = glFrontFace; glFrontFace = f; return retval;} - glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;} - glGetBooleanv_t set_glGetBooleanv(glGetBooleanv_t f) { glGetBooleanv_t retval = glGetBooleanv; glGetBooleanv = f; return retval;} - glGetBufferParameteriv_t set_glGetBufferParameteriv(glGetBufferParameteriv_t f) { glGetBufferParameteriv_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;} - glGetClipPlanex_t set_glGetClipPlanex(glGetClipPlanex_t f) { glGetClipPlanex_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;} - glGenBuffers_t set_glGenBuffers(glGenBuffers_t f) { glGenBuffers_t retval = glGenBuffers; glGenBuffers = f; return retval;} - glGenTextures_t set_glGenTextures(glGenTextures_t f) { glGenTextures_t retval = glGenTextures; glGenTextures = f; return retval;} - glGetError_t set_glGetError(glGetError_t f) { glGetError_t retval = glGetError; glGetError = f; return retval;} - glGetFixedv_t set_glGetFixedv(glGetFixedv_t f) { glGetFixedv_t retval = glGetFixedv; glGetFixedv = f; return retval;} - glGetIntegerv_t set_glGetIntegerv(glGetIntegerv_t f) { glGetIntegerv_t retval = glGetIntegerv; glGetIntegerv = f; return retval;} - glGetLightxv_t set_glGetLightxv(glGetLightxv_t f) { glGetLightxv_t retval = glGetLightxv; glGetLightxv = f; return retval;} - glGetMaterialxv_t set_glGetMaterialxv(glGetMaterialxv_t f) { glGetMaterialxv_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;} - glGetPointerv_t set_glGetPointerv(glGetPointerv_t f) { glGetPointerv_t retval = glGetPointerv; glGetPointerv = f; return retval;} - glGetString_t set_glGetString(glGetString_t f) { glGetString_t retval = glGetString; glGetString = f; return retval;} - glGetTexEnviv_t set_glGetTexEnviv(glGetTexEnviv_t f) { glGetTexEnviv_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;} - glGetTexEnvxv_t set_glGetTexEnvxv(glGetTexEnvxv_t f) { glGetTexEnvxv_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;} - glGetTexParameteriv_t set_glGetTexParameteriv(glGetTexParameteriv_t f) { glGetTexParameteriv_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;} - glGetTexParameterxv_t set_glGetTexParameterxv(glGetTexParameterxv_t f) { glGetTexParameterxv_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;} - glHint_t set_glHint(glHint_t f) { glHint_t retval = glHint; glHint = f; return retval;} - glIsBuffer_t set_glIsBuffer(glIsBuffer_t f) { glIsBuffer_t retval = glIsBuffer; glIsBuffer = f; return retval;} - glIsEnabled_t set_glIsEnabled(glIsEnabled_t f) { glIsEnabled_t retval = glIsEnabled; glIsEnabled = f; return retval;} - glIsTexture_t set_glIsTexture(glIsTexture_t f) { glIsTexture_t retval = glIsTexture; glIsTexture = f; return retval;} - glLightModelx_t set_glLightModelx(glLightModelx_t f) { glLightModelx_t retval = glLightModelx; glLightModelx = f; return retval;} - glLightModelxv_t set_glLightModelxv(glLightModelxv_t f) { glLightModelxv_t retval = glLightModelxv; glLightModelxv = f; return retval;} - glLightx_t set_glLightx(glLightx_t f) { glLightx_t retval = glLightx; glLightx = f; return retval;} - glLightxv_t set_glLightxv(glLightxv_t f) { glLightxv_t retval = glLightxv; glLightxv = f; return retval;} - glLineWidthx_t set_glLineWidthx(glLineWidthx_t f) { glLineWidthx_t retval = glLineWidthx; glLineWidthx = f; return retval;} - glLoadIdentity_t set_glLoadIdentity(glLoadIdentity_t f) { glLoadIdentity_t retval = glLoadIdentity; glLoadIdentity = f; return retval;} - glLoadMatrixx_t set_glLoadMatrixx(glLoadMatrixx_t f) { glLoadMatrixx_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;} - glLogicOp_t set_glLogicOp(glLogicOp_t f) { glLogicOp_t retval = glLogicOp; glLogicOp = f; return retval;} - glMaterialx_t set_glMaterialx(glMaterialx_t f) { glMaterialx_t retval = glMaterialx; glMaterialx = f; return retval;} - glMaterialxv_t set_glMaterialxv(glMaterialxv_t f) { glMaterialxv_t retval = glMaterialxv; glMaterialxv = f; return retval;} - glMatrixMode_t set_glMatrixMode(glMatrixMode_t f) { glMatrixMode_t retval = glMatrixMode; glMatrixMode = f; return retval;} - glMultMatrixx_t set_glMultMatrixx(glMultMatrixx_t f) { glMultMatrixx_t retval = glMultMatrixx; glMultMatrixx = f; return retval;} - glMultiTexCoord4x_t set_glMultiTexCoord4x(glMultiTexCoord4x_t f) { glMultiTexCoord4x_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;} - glNormal3x_t set_glNormal3x(glNormal3x_t f) { glNormal3x_t retval = glNormal3x; glNormal3x = f; return retval;} - glNormalPointer_t set_glNormalPointer(glNormalPointer_t f) { glNormalPointer_t retval = glNormalPointer; glNormalPointer = f; return retval;} - glOrthox_t set_glOrthox(glOrthox_t f) { glOrthox_t retval = glOrthox; glOrthox = f; return retval;} - glPixelStorei_t set_glPixelStorei(glPixelStorei_t f) { glPixelStorei_t retval = glPixelStorei; glPixelStorei = f; return retval;} - glPointParameterx_t set_glPointParameterx(glPointParameterx_t f) { glPointParameterx_t retval = glPointParameterx; glPointParameterx = f; return retval;} - glPointParameterxv_t set_glPointParameterxv(glPointParameterxv_t f) { glPointParameterxv_t retval = glPointParameterxv; glPointParameterxv = f; return retval;} - glPointSizex_t set_glPointSizex(glPointSizex_t f) { glPointSizex_t retval = glPointSizex; glPointSizex = f; return retval;} - glPolygonOffsetx_t set_glPolygonOffsetx(glPolygonOffsetx_t f) { glPolygonOffsetx_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;} - glPopMatrix_t set_glPopMatrix(glPopMatrix_t f) { glPopMatrix_t retval = glPopMatrix; glPopMatrix = f; return retval;} - glPushMatrix_t set_glPushMatrix(glPushMatrix_t f) { glPushMatrix_t retval = glPushMatrix; glPushMatrix = f; return retval;} - glReadPixels_t set_glReadPixels(glReadPixels_t f) { glReadPixels_t retval = glReadPixels; glReadPixels = f; return retval;} - glRotatex_t set_glRotatex(glRotatex_t f) { glRotatex_t retval = glRotatex; glRotatex = f; return retval;} - glSampleCoverage_t set_glSampleCoverage(glSampleCoverage_t f) { glSampleCoverage_t retval = glSampleCoverage; glSampleCoverage = f; return retval;} - glSampleCoveragex_t set_glSampleCoveragex(glSampleCoveragex_t f) { glSampleCoveragex_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;} - glScalex_t set_glScalex(glScalex_t f) { glScalex_t retval = glScalex; glScalex = f; return retval;} - glScissor_t set_glScissor(glScissor_t f) { glScissor_t retval = glScissor; glScissor = f; return retval;} - glShadeModel_t set_glShadeModel(glShadeModel_t f) { glShadeModel_t retval = glShadeModel; glShadeModel = f; return retval;} - glStencilFunc_t set_glStencilFunc(glStencilFunc_t f) { glStencilFunc_t retval = glStencilFunc; glStencilFunc = f; return retval;} - glStencilMask_t set_glStencilMask(glStencilMask_t f) { glStencilMask_t retval = glStencilMask; glStencilMask = f; return retval;} - glStencilOp_t set_glStencilOp(glStencilOp_t f) { glStencilOp_t retval = glStencilOp; glStencilOp = f; return retval;} - glTexCoordPointer_t set_glTexCoordPointer(glTexCoordPointer_t f) { glTexCoordPointer_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;} - glTexEnvi_t set_glTexEnvi(glTexEnvi_t f) { glTexEnvi_t retval = glTexEnvi; glTexEnvi = f; return retval;} - glTexEnvx_t set_glTexEnvx(glTexEnvx_t f) { glTexEnvx_t retval = glTexEnvx; glTexEnvx = f; return retval;} - glTexEnviv_t set_glTexEnviv(glTexEnviv_t f) { glTexEnviv_t retval = glTexEnviv; glTexEnviv = f; return retval;} - glTexEnvxv_t set_glTexEnvxv(glTexEnvxv_t f) { glTexEnvxv_t retval = glTexEnvxv; glTexEnvxv = f; return retval;} - glTexImage2D_t set_glTexImage2D(glTexImage2D_t f) { glTexImage2D_t retval = glTexImage2D; glTexImage2D = f; return retval;} - glTexParameteri_t set_glTexParameteri(glTexParameteri_t f) { glTexParameteri_t retval = glTexParameteri; glTexParameteri = f; return retval;} - glTexParameterx_t set_glTexParameterx(glTexParameterx_t f) { glTexParameterx_t retval = glTexParameterx; glTexParameterx = f; return retval;} - glTexParameteriv_t set_glTexParameteriv(glTexParameteriv_t f) { glTexParameteriv_t retval = glTexParameteriv; glTexParameteriv = f; return retval;} - glTexParameterxv_t set_glTexParameterxv(glTexParameterxv_t f) { glTexParameterxv_t retval = glTexParameterxv; glTexParameterxv = f; return retval;} - glTexSubImage2D_t set_glTexSubImage2D(glTexSubImage2D_t f) { glTexSubImage2D_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;} - glTranslatex_t set_glTranslatex(glTranslatex_t f) { glTranslatex_t retval = glTranslatex; glTranslatex = f; return retval;} - glVertexPointer_t set_glVertexPointer(glVertexPointer_t f) { glVertexPointer_t retval = glVertexPointer; glVertexPointer = f; return retval;} - glViewport_t set_glViewport(glViewport_t f) { glViewport_t retval = glViewport; glViewport = f; return retval;} - glPointSizePointerOES_t set_glPointSizePointerOES(glPointSizePointerOES_t f) { glPointSizePointerOES_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;} - glBlendEquationSeparateOES_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_t f) { glBlendEquationSeparateOES_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;} - glBlendFuncSeparateOES_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_t f) { glBlendFuncSeparateOES_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;} - glBlendEquationOES_t set_glBlendEquationOES(glBlendEquationOES_t f) { glBlendEquationOES_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;} - glDrawTexsOES_t set_glDrawTexsOES(glDrawTexsOES_t f) { glDrawTexsOES_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;} - glDrawTexiOES_t set_glDrawTexiOES(glDrawTexiOES_t f) { glDrawTexiOES_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;} - glDrawTexxOES_t set_glDrawTexxOES(glDrawTexxOES_t f) { glDrawTexxOES_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;} - glDrawTexsvOES_t set_glDrawTexsvOES(glDrawTexsvOES_t f) { glDrawTexsvOES_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;} - glDrawTexivOES_t set_glDrawTexivOES(glDrawTexivOES_t f) { glDrawTexivOES_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;} - glDrawTexxvOES_t set_glDrawTexxvOES(glDrawTexxvOES_t f) { glDrawTexxvOES_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;} - glDrawTexfOES_t set_glDrawTexfOES(glDrawTexfOES_t f) { glDrawTexfOES_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;} - glDrawTexfvOES_t set_glDrawTexfvOES(glDrawTexfvOES_t f) { glDrawTexfvOES_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;} - glEGLImageTargetTexture2DOES_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_t f) { glEGLImageTargetTexture2DOES_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;} - glEGLImageTargetRenderbufferStorageOES_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_t f) { glEGLImageTargetRenderbufferStorageOES_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;} - glAlphaFuncxOES_t set_glAlphaFuncxOES(glAlphaFuncxOES_t f) { glAlphaFuncxOES_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;} - glClearColorxOES_t set_glClearColorxOES(glClearColorxOES_t f) { glClearColorxOES_t retval = glClearColorxOES; glClearColorxOES = f; return retval;} - glClearDepthxOES_t set_glClearDepthxOES(glClearDepthxOES_t f) { glClearDepthxOES_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;} - glClipPlanexOES_t set_glClipPlanexOES(glClipPlanexOES_t f) { glClipPlanexOES_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;} - glColor4xOES_t set_glColor4xOES(glColor4xOES_t f) { glColor4xOES_t retval = glColor4xOES; glColor4xOES = f; return retval;} - glDepthRangexOES_t set_glDepthRangexOES(glDepthRangexOES_t f) { glDepthRangexOES_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;} - glFogxOES_t set_glFogxOES(glFogxOES_t f) { glFogxOES_t retval = glFogxOES; glFogxOES = f; return retval;} - glFogxvOES_t set_glFogxvOES(glFogxvOES_t f) { glFogxvOES_t retval = glFogxvOES; glFogxvOES = f; return retval;} - glFrustumxOES_t set_glFrustumxOES(glFrustumxOES_t f) { glFrustumxOES_t retval = glFrustumxOES; glFrustumxOES = f; return retval;} - glGetClipPlanexOES_t set_glGetClipPlanexOES(glGetClipPlanexOES_t f) { glGetClipPlanexOES_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;} - glGetFixedvOES_t set_glGetFixedvOES(glGetFixedvOES_t f) { glGetFixedvOES_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;} - glGetLightxvOES_t set_glGetLightxvOES(glGetLightxvOES_t f) { glGetLightxvOES_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;} - glGetMaterialxvOES_t set_glGetMaterialxvOES(glGetMaterialxvOES_t f) { glGetMaterialxvOES_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;} - glGetTexEnvxvOES_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_t f) { glGetTexEnvxvOES_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;} - glGetTexParameterxvOES_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_t f) { glGetTexParameterxvOES_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;} - glLightModelxOES_t set_glLightModelxOES(glLightModelxOES_t f) { glLightModelxOES_t retval = glLightModelxOES; glLightModelxOES = f; return retval;} - glLightModelxvOES_t set_glLightModelxvOES(glLightModelxvOES_t f) { glLightModelxvOES_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;} - glLightxOES_t set_glLightxOES(glLightxOES_t f) { glLightxOES_t retval = glLightxOES; glLightxOES = f; return retval;} - glLightxvOES_t set_glLightxvOES(glLightxvOES_t f) { glLightxvOES_t retval = glLightxvOES; glLightxvOES = f; return retval;} - glLineWidthxOES_t set_glLineWidthxOES(glLineWidthxOES_t f) { glLineWidthxOES_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;} - glLoadMatrixxOES_t set_glLoadMatrixxOES(glLoadMatrixxOES_t f) { glLoadMatrixxOES_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;} - glMaterialxOES_t set_glMaterialxOES(glMaterialxOES_t f) { glMaterialxOES_t retval = glMaterialxOES; glMaterialxOES = f; return retval;} - glMaterialxvOES_t set_glMaterialxvOES(glMaterialxvOES_t f) { glMaterialxvOES_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;} - glMultMatrixxOES_t set_glMultMatrixxOES(glMultMatrixxOES_t f) { glMultMatrixxOES_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;} - glMultiTexCoord4xOES_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_t f) { glMultiTexCoord4xOES_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;} - glNormal3xOES_t set_glNormal3xOES(glNormal3xOES_t f) { glNormal3xOES_t retval = glNormal3xOES; glNormal3xOES = f; return retval;} - glOrthoxOES_t set_glOrthoxOES(glOrthoxOES_t f) { glOrthoxOES_t retval = glOrthoxOES; glOrthoxOES = f; return retval;} - glPointParameterxOES_t set_glPointParameterxOES(glPointParameterxOES_t f) { glPointParameterxOES_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;} - glPointParameterxvOES_t set_glPointParameterxvOES(glPointParameterxvOES_t f) { glPointParameterxvOES_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;} - glPointSizexOES_t set_glPointSizexOES(glPointSizexOES_t f) { glPointSizexOES_t retval = glPointSizexOES; glPointSizexOES = f; return retval;} - glPolygonOffsetxOES_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_t f) { glPolygonOffsetxOES_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;} - glRotatexOES_t set_glRotatexOES(glRotatexOES_t f) { glRotatexOES_t retval = glRotatexOES; glRotatexOES = f; return retval;} - glSampleCoveragexOES_t set_glSampleCoveragexOES(glSampleCoveragexOES_t f) { glSampleCoveragexOES_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;} - glScalexOES_t set_glScalexOES(glScalexOES_t f) { glScalexOES_t retval = glScalexOES; glScalexOES = f; return retval;} - glTexEnvxOES_t set_glTexEnvxOES(glTexEnvxOES_t f) { glTexEnvxOES_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;} - glTexEnvxvOES_t set_glTexEnvxvOES(glTexEnvxvOES_t f) { glTexEnvxvOES_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;} - glTexParameterxOES_t set_glTexParameterxOES(glTexParameterxOES_t f) { glTexParameterxOES_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;} - glTexParameterxvOES_t set_glTexParameterxvOES(glTexParameterxvOES_t f) { glTexParameterxvOES_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;} - glTranslatexOES_t set_glTranslatexOES(glTranslatexOES_t f) { glTranslatexOES_t retval = glTranslatexOES; glTranslatexOES = f; return retval;} - glIsRenderbufferOES_t set_glIsRenderbufferOES(glIsRenderbufferOES_t f) { glIsRenderbufferOES_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;} - glBindRenderbufferOES_t set_glBindRenderbufferOES(glBindRenderbufferOES_t f) { glBindRenderbufferOES_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;} - glDeleteRenderbuffersOES_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_t f) { glDeleteRenderbuffersOES_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;} - glGenRenderbuffersOES_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_t f) { glGenRenderbuffersOES_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;} - glRenderbufferStorageOES_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_t f) { glRenderbufferStorageOES_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;} - glGetRenderbufferParameterivOES_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_t f) { glGetRenderbufferParameterivOES_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;} - glIsFramebufferOES_t set_glIsFramebufferOES(glIsFramebufferOES_t f) { glIsFramebufferOES_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;} - glBindFramebufferOES_t set_glBindFramebufferOES(glBindFramebufferOES_t f) { glBindFramebufferOES_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;} - glDeleteFramebuffersOES_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_t f) { glDeleteFramebuffersOES_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;} - glGenFramebuffersOES_t set_glGenFramebuffersOES(glGenFramebuffersOES_t f) { glGenFramebuffersOES_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;} - glCheckFramebufferStatusOES_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_t f) { glCheckFramebufferStatusOES_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;} - glFramebufferRenderbufferOES_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_t f) { glFramebufferRenderbufferOES_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;} - glFramebufferTexture2DOES_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_t f) { glFramebufferTexture2DOES_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;} - glGetFramebufferAttachmentParameterivOES_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_t f) { glGetFramebufferAttachmentParameterivOES_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;} - glGenerateMipmapOES_t set_glGenerateMipmapOES(glGenerateMipmapOES_t f) { glGenerateMipmapOES_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;} - glMapBufferOES_t set_glMapBufferOES(glMapBufferOES_t f) { glMapBufferOES_t retval = glMapBufferOES; glMapBufferOES = f; return retval;} - glUnmapBufferOES_t set_glUnmapBufferOES(glUnmapBufferOES_t f) { glUnmapBufferOES_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;} - glGetBufferPointervOES_t set_glGetBufferPointervOES(glGetBufferPointervOES_t f) { glGetBufferPointervOES_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;} - glCurrentPaletteMatrixOES_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_t f) { glCurrentPaletteMatrixOES_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;} - glLoadPaletteFromModelViewMatrixOES_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_t f) { glLoadPaletteFromModelViewMatrixOES_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;} - glMatrixIndexPointerOES_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_t f) { glMatrixIndexPointerOES_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;} - glWeightPointerOES_t set_glWeightPointerOES(glWeightPointerOES_t f) { glWeightPointerOES_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;} - glQueryMatrixxOES_t set_glQueryMatrixxOES(glQueryMatrixxOES_t f) { glQueryMatrixxOES_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;} - glDepthRangefOES_t set_glDepthRangefOES(glDepthRangefOES_t f) { glDepthRangefOES_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;} - glFrustumfOES_t set_glFrustumfOES(glFrustumfOES_t f) { glFrustumfOES_t retval = glFrustumfOES; glFrustumfOES = f; return retval;} - glOrthofOES_t set_glOrthofOES(glOrthofOES_t f) { glOrthofOES_t retval = glOrthofOES; glOrthofOES = f; return retval;} - glClipPlanefOES_t set_glClipPlanefOES(glClipPlanefOES_t f) { glClipPlanefOES_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;} - glGetClipPlanefOES_t set_glGetClipPlanefOES(glGetClipPlanefOES_t f) { glGetClipPlanefOES_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;} - glClearDepthfOES_t set_glClearDepthfOES(glClearDepthfOES_t f) { glClearDepthfOES_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;} - glTexGenfOES_t set_glTexGenfOES(glTexGenfOES_t f) { glTexGenfOES_t retval = glTexGenfOES; glTexGenfOES = f; return retval;} - glTexGenfvOES_t set_glTexGenfvOES(glTexGenfvOES_t f) { glTexGenfvOES_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;} - glTexGeniOES_t set_glTexGeniOES(glTexGeniOES_t f) { glTexGeniOES_t retval = glTexGeniOES; glTexGeniOES = f; return retval;} - glTexGenivOES_t set_glTexGenivOES(glTexGenivOES_t f) { glTexGenivOES_t retval = glTexGenivOES; glTexGenivOES = f; return retval;} - glTexGenxOES_t set_glTexGenxOES(glTexGenxOES_t f) { glTexGenxOES_t retval = glTexGenxOES; glTexGenxOES = f; return retval;} - glTexGenxvOES_t set_glTexGenxvOES(glTexGenxvOES_t f) { glTexGenxvOES_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;} - glGetTexGenfvOES_t set_glGetTexGenfvOES(glGetTexGenfvOES_t f) { glGetTexGenfvOES_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;} - glGetTexGenivOES_t set_glGetTexGenivOES(glGetTexGenivOES_t f) { glGetTexGenivOES_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;} - glGetTexGenxvOES_t set_glGetTexGenxvOES(glGetTexGenxvOES_t f) { glGetTexGenxvOES_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;} - glBindVertexArrayOES_t set_glBindVertexArrayOES(glBindVertexArrayOES_t f) { glBindVertexArrayOES_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;} - glDeleteVertexArraysOES_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_t f) { glDeleteVertexArraysOES_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;} - glGenVertexArraysOES_t set_glGenVertexArraysOES(glGenVertexArraysOES_t f) { glGenVertexArraysOES_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;} - glIsVertexArrayOES_t set_glIsVertexArrayOES(glIsVertexArrayOES_t f) { glIsVertexArrayOES_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;} - glDiscardFramebufferEXT_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_t f) { glDiscardFramebufferEXT_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;} - glMultiDrawArraysEXT_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_t f) { glMultiDrawArraysEXT_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;} - glMultiDrawElementsEXT_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_t f) { glMultiDrawElementsEXT_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;} - glClipPlanefIMG_t set_glClipPlanefIMG(glClipPlanefIMG_t f) { glClipPlanefIMG_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;} - glClipPlanexIMG_t set_glClipPlanexIMG(glClipPlanexIMG_t f) { glClipPlanexIMG_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;} - glRenderbufferStorageMultisampleIMG_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_t f) { glRenderbufferStorageMultisampleIMG_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;} - glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;} - glDeleteFencesNV_t set_glDeleteFencesNV(glDeleteFencesNV_t f) { glDeleteFencesNV_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;} - glGenFencesNV_t set_glGenFencesNV(glGenFencesNV_t f) { glGenFencesNV_t retval = glGenFencesNV; glGenFencesNV = f; return retval;} - glIsFenceNV_t set_glIsFenceNV(glIsFenceNV_t f) { glIsFenceNV_t retval = glIsFenceNV; glIsFenceNV = f; return retval;} - glTestFenceNV_t set_glTestFenceNV(glTestFenceNV_t f) { glTestFenceNV_t retval = glTestFenceNV; glTestFenceNV = f; return retval;} - glGetFenceivNV_t set_glGetFenceivNV(glGetFenceivNV_t f) { glGetFenceivNV_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;} - glFinishFenceNV_t set_glFinishFenceNV(glFinishFenceNV_t f) { glFinishFenceNV_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;} - glSetFenceNV_t set_glSetFenceNV(glSetFenceNV_t f) { glSetFenceNV_t retval = glSetFenceNV; glSetFenceNV = f; return retval;} - glGetDriverControlsQCOM_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_t f) { glGetDriverControlsQCOM_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;} - glGetDriverControlStringQCOM_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_t f) { glGetDriverControlStringQCOM_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;} - glEnableDriverControlQCOM_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_t f) { glEnableDriverControlQCOM_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;} - glDisableDriverControlQCOM_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_t f) { glDisableDriverControlQCOM_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;} - glExtGetTexturesQCOM_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_t f) { glExtGetTexturesQCOM_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;} - glExtGetBuffersQCOM_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_t f) { glExtGetBuffersQCOM_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;} - glExtGetRenderbuffersQCOM_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_t f) { glExtGetRenderbuffersQCOM_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;} - glExtGetFramebuffersQCOM_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_t f) { glExtGetFramebuffersQCOM_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;} - glExtGetTexLevelParameterivQCOM_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_t f) { glExtGetTexLevelParameterivQCOM_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;} - glExtTexObjectStateOverrideiQCOM_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_t f) { glExtTexObjectStateOverrideiQCOM_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;} - glExtGetTexSubImageQCOM_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_t f) { glExtGetTexSubImageQCOM_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;} - glExtGetBufferPointervQCOM_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_t f) { glExtGetBufferPointervQCOM_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;} - glExtGetShadersQCOM_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;} - glExtGetProgramsQCOM_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_t f) { glExtGetProgramsQCOM_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;} - glExtIsProgramBinaryQCOM_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_t f) { glExtIsProgramBinaryQCOM_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;} - glExtGetProgramBinarySourceQCOM_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_t f) { glExtGetProgramBinarySourceQCOM_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;} - glStartTilingQCOM_t set_glStartTilingQCOM(glStartTilingQCOM_t f) { glStartTilingQCOM_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;} - glEndTilingQCOM_t set_glEndTilingQCOM(glEndTilingQCOM_t f) { glEndTilingQCOM_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;} -}; - -gles_dispatch *create_gles_dispatch(void *gles_andorid); - -#endif diff --git a/opengl/tests/gles_android_wrapper/gles_emul.cfg b/opengl/tests/gles_android_wrapper/gles_emul.cfg deleted file mode 100644 index a8378070..00000000 --- a/opengl/tests/gles_android_wrapper/gles_emul.cfg +++ /dev/null @@ -1,7 +0,0 @@ -angeles -my-tritex -org.zeroxlab.benchmark -com.cooliris.media -com.polarbit.waveblazerlite -test-opengl-gl2_basic -com.trendy.ddapp diff --git a/opengl/tests/gles_android_wrapper/gles_ftable.h b/opengl/tests/gles_android_wrapper/gles_ftable.h deleted file mode 100644 index 1895b182..00000000 --- a/opengl/tests/gles_android_wrapper/gles_ftable.h +++ /dev/null @@ -1,292 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -static struct _gles_funcs_by_name { - const char *name; - void *proc; -} gles_funcs_by_name[] = { - {"glAlphaFunc", (void *)glAlphaFunc}, - {"glClearColor", (void *)glClearColor}, - {"glClearDepthf", (void *)glClearDepthf}, - {"glClipPlanef", (void *)glClipPlanef}, - {"glColor4f", (void *)glColor4f}, - {"glDepthRangef", (void *)glDepthRangef}, - {"glFogf", (void *)glFogf}, - {"glFogfv", (void *)glFogfv}, - {"glFrustumf", (void *)glFrustumf}, - {"glGetClipPlanef", (void *)glGetClipPlanef}, - {"glGetFloatv", (void *)glGetFloatv}, - {"glGetLightfv", (void *)glGetLightfv}, - {"glGetMaterialfv", (void *)glGetMaterialfv}, - {"glGetTexEnvfv", (void *)glGetTexEnvfv}, - {"glGetTexParameterfv", (void *)glGetTexParameterfv}, - {"glLightModelf", (void *)glLightModelf}, - {"glLightModelfv", (void *)glLightModelfv}, - {"glLightf", (void *)glLightf}, - {"glLightfv", (void *)glLightfv}, - {"glLineWidth", (void *)glLineWidth}, - {"glLoadMatrixf", (void *)glLoadMatrixf}, - {"glMaterialf", (void *)glMaterialf}, - {"glMaterialfv", (void *)glMaterialfv}, - {"glMultMatrixf", (void *)glMultMatrixf}, - {"glMultiTexCoord4f", (void *)glMultiTexCoord4f}, - {"glNormal3f", (void *)glNormal3f}, - {"glOrthof", (void *)glOrthof}, - {"glPointParameterf", (void *)glPointParameterf}, - {"glPointParameterfv", (void *)glPointParameterfv}, - {"glPointSize", (void *)glPointSize}, - {"glPolygonOffset", (void *)glPolygonOffset}, - {"glRotatef", (void *)glRotatef}, - {"glScalef", (void *)glScalef}, - {"glTexEnvf", (void *)glTexEnvf}, - {"glTexEnvfv", (void *)glTexEnvfv}, - {"glTexParameterf", (void *)glTexParameterf}, - {"glTexParameterfv", (void *)glTexParameterfv}, - {"glTranslatef", (void *)glTranslatef}, - {"glActiveTexture", (void *)glActiveTexture}, - {"glAlphaFuncx", (void *)glAlphaFuncx}, - {"glBindBuffer", (void *)glBindBuffer}, - {"glBindTexture", (void *)glBindTexture}, - {"glBlendFunc", (void *)glBlendFunc}, - {"glBufferData", (void *)glBufferData}, - {"glBufferSubData", (void *)glBufferSubData}, - {"glClear", (void *)glClear}, - {"glClearColorx", (void *)glClearColorx}, - {"glClearDepthx", (void *)glClearDepthx}, - {"glClearStencil", (void *)glClearStencil}, - {"glClientActiveTexture", (void *)glClientActiveTexture}, - {"glClipPlanex", (void *)glClipPlanex}, - {"glColor4ub", (void *)glColor4ub}, - {"glColor4x", (void *)glColor4x}, - {"glColorMask", (void *)glColorMask}, - {"glColorPointer", (void *)glColorPointer}, - {"glCompressedTexImage2D", (void *)glCompressedTexImage2D}, - {"glCompressedTexSubImage2D", (void *)glCompressedTexSubImage2D}, - {"glCopyTexImage2D", (void *)glCopyTexImage2D}, - {"glCopyTexSubImage2D", (void *)glCopyTexSubImage2D}, - {"glCullFace", (void *)glCullFace}, - {"glDeleteBuffers", (void *)glDeleteBuffers}, - {"glDeleteTextures", (void *)glDeleteTextures}, - {"glDepthFunc", (void *)glDepthFunc}, - {"glDepthMask", (void *)glDepthMask}, - {"glDepthRangex", (void *)glDepthRangex}, - {"glDisable", (void *)glDisable}, - {"glDisableClientState", (void *)glDisableClientState}, - {"glDrawArrays", (void *)glDrawArrays}, - {"glDrawElements", (void *)glDrawElements}, - {"glEnable", (void *)glEnable}, - {"glEnableClientState", (void *)glEnableClientState}, - {"glFinish", (void *)glFinish}, - {"glFlush", (void *)glFlush}, - {"glFogx", (void *)glFogx}, - {"glFogxv", (void *)glFogxv}, - {"glFrontFace", (void *)glFrontFace}, - {"glFrustumx", (void *)glFrustumx}, - {"glGetBooleanv", (void *)glGetBooleanv}, - {"glGetBufferParameteriv", (void *)glGetBufferParameteriv}, - {"glGetClipPlanex", (void *)glGetClipPlanex}, - {"glGenBuffers", (void *)glGenBuffers}, - {"glGenTextures", (void *)glGenTextures}, - {"glGetError", (void *)glGetError}, - {"glGetFixedv", (void *)glGetFixedv}, - {"glGetIntegerv", (void *)glGetIntegerv}, - {"glGetLightxv", (void *)glGetLightxv}, - {"glGetMaterialxv", (void *)glGetMaterialxv}, - {"glGetPointerv", (void *)glGetPointerv}, - {"glGetString", (void *)glGetString}, - {"glGetTexEnviv", (void *)glGetTexEnviv}, - {"glGetTexEnvxv", (void *)glGetTexEnvxv}, - {"glGetTexParameteriv", (void *)glGetTexParameteriv}, - {"glGetTexParameterxv", (void *)glGetTexParameterxv}, - {"glHint", (void *)glHint}, - {"glIsBuffer", (void *)glIsBuffer}, - {"glIsEnabled", (void *)glIsEnabled}, - {"glIsTexture", (void *)glIsTexture}, - {"glLightModelx", (void *)glLightModelx}, - {"glLightModelxv", (void *)glLightModelxv}, - {"glLightx", (void *)glLightx}, - {"glLightxv", (void *)glLightxv}, - {"glLineWidthx", (void *)glLineWidthx}, - {"glLoadIdentity", (void *)glLoadIdentity}, - {"glLoadMatrixx", (void *)glLoadMatrixx}, - {"glLogicOp", (void *)glLogicOp}, - {"glMaterialx", (void *)glMaterialx}, - {"glMaterialxv", (void *)glMaterialxv}, - {"glMatrixMode", (void *)glMatrixMode}, - {"glMultMatrixx", (void *)glMultMatrixx}, - {"glMultiTexCoord4x", (void *)glMultiTexCoord4x}, - {"glNormal3x", (void *)glNormal3x}, - {"glNormalPointer", (void *)glNormalPointer}, - {"glOrthox", (void *)glOrthox}, - {"glPixelStorei", (void *)glPixelStorei}, - {"glPointParameterx", (void *)glPointParameterx}, - {"glPointParameterxv", (void *)glPointParameterxv}, - {"glPointSizex", (void *)glPointSizex}, - {"glPolygonOffsetx", (void *)glPolygonOffsetx}, - {"glPopMatrix", (void *)glPopMatrix}, - {"glPushMatrix", (void *)glPushMatrix}, - {"glReadPixels", (void *)glReadPixels}, - {"glRotatex", (void *)glRotatex}, - {"glSampleCoverage", (void *)glSampleCoverage}, - {"glSampleCoveragex", (void *)glSampleCoveragex}, - {"glScalex", (void *)glScalex}, - {"glScissor", (void *)glScissor}, - {"glShadeModel", (void *)glShadeModel}, - {"glStencilFunc", (void *)glStencilFunc}, - {"glStencilMask", (void *)glStencilMask}, - {"glStencilOp", (void *)glStencilOp}, - {"glTexCoordPointer", (void *)glTexCoordPointer}, - {"glTexEnvi", (void *)glTexEnvi}, - {"glTexEnvx", (void *)glTexEnvx}, - {"glTexEnviv", (void *)glTexEnviv}, - {"glTexEnvxv", (void *)glTexEnvxv}, - {"glTexImage2D", (void *)glTexImage2D}, - {"glTexParameteri", (void *)glTexParameteri}, - {"glTexParameterx", (void *)glTexParameterx}, - {"glTexParameteriv", (void *)glTexParameteriv}, - {"glTexParameterxv", (void *)glTexParameterxv}, - {"glTexSubImage2D", (void *)glTexSubImage2D}, - {"glTranslatex", (void *)glTranslatex}, - {"glVertexPointer", (void *)glVertexPointer}, - {"glViewport", (void *)glViewport}, - {"glPointSizePointerOES", (void *)glPointSizePointerOES}, - {"glBlendEquationSeparateOES", (void *)glBlendEquationSeparateOES}, - {"glBlendFuncSeparateOES", (void *)glBlendFuncSeparateOES}, - {"glBlendEquationOES", (void *)glBlendEquationOES}, - {"glDrawTexsOES", (void *)glDrawTexsOES}, - {"glDrawTexiOES", (void *)glDrawTexiOES}, - {"glDrawTexxOES", (void *)glDrawTexxOES}, - {"glDrawTexsvOES", (void *)glDrawTexsvOES}, - {"glDrawTexivOES", (void *)glDrawTexivOES}, - {"glDrawTexxvOES", (void *)glDrawTexxvOES}, - {"glDrawTexfOES", (void *)glDrawTexfOES}, - {"glDrawTexfvOES", (void *)glDrawTexfvOES}, - {"glEGLImageTargetTexture2DOES", (void *)glEGLImageTargetTexture2DOES}, - {"glEGLImageTargetRenderbufferStorageOES", (void *)glEGLImageTargetRenderbufferStorageOES}, - {"glAlphaFuncxOES", (void *)glAlphaFuncxOES}, - {"glClearColorxOES", (void *)glClearColorxOES}, - {"glClearDepthxOES", (void *)glClearDepthxOES}, - {"glClipPlanexOES", (void *)glClipPlanexOES}, - {"glColor4xOES", (void *)glColor4xOES}, - {"glDepthRangexOES", (void *)glDepthRangexOES}, - {"glFogxOES", (void *)glFogxOES}, - {"glFogxvOES", (void *)glFogxvOES}, - {"glFrustumxOES", (void *)glFrustumxOES}, - {"glGetClipPlanexOES", (void *)glGetClipPlanexOES}, - {"glGetFixedvOES", (void *)glGetFixedvOES}, - {"glGetLightxvOES", (void *)glGetLightxvOES}, - {"glGetMaterialxvOES", (void *)glGetMaterialxvOES}, - {"glGetTexEnvxvOES", (void *)glGetTexEnvxvOES}, - {"glGetTexParameterxvOES", (void *)glGetTexParameterxvOES}, - {"glLightModelxOES", (void *)glLightModelxOES}, - {"glLightModelxvOES", (void *)glLightModelxvOES}, - {"glLightxOES", (void *)glLightxOES}, - {"glLightxvOES", (void *)glLightxvOES}, - {"glLineWidthxOES", (void *)glLineWidthxOES}, - {"glLoadMatrixxOES", (void *)glLoadMatrixxOES}, - {"glMaterialxOES", (void *)glMaterialxOES}, - {"glMaterialxvOES", (void *)glMaterialxvOES}, - {"glMultMatrixxOES", (void *)glMultMatrixxOES}, - {"glMultiTexCoord4xOES", (void *)glMultiTexCoord4xOES}, - {"glNormal3xOES", (void *)glNormal3xOES}, - {"glOrthoxOES", (void *)glOrthoxOES}, - {"glPointParameterxOES", (void *)glPointParameterxOES}, - {"glPointParameterxvOES", (void *)glPointParameterxvOES}, - {"glPointSizexOES", (void *)glPointSizexOES}, - {"glPolygonOffsetxOES", (void *)glPolygonOffsetxOES}, - {"glRotatexOES", (void *)glRotatexOES}, - {"glSampleCoveragexOES", (void *)glSampleCoveragexOES}, - {"glScalexOES", (void *)glScalexOES}, - {"glTexEnvxOES", (void *)glTexEnvxOES}, - {"glTexEnvxvOES", (void *)glTexEnvxvOES}, - {"glTexParameterxOES", (void *)glTexParameterxOES}, - {"glTexParameterxvOES", (void *)glTexParameterxvOES}, - {"glTranslatexOES", (void *)glTranslatexOES}, - {"glIsRenderbufferOES", (void *)glIsRenderbufferOES}, - {"glBindRenderbufferOES", (void *)glBindRenderbufferOES}, - {"glDeleteRenderbuffersOES", (void *)glDeleteRenderbuffersOES}, - {"glGenRenderbuffersOES", (void *)glGenRenderbuffersOES}, - {"glRenderbufferStorageOES", (void *)glRenderbufferStorageOES}, - {"glGetRenderbufferParameterivOES", (void *)glGetRenderbufferParameterivOES}, - {"glIsFramebufferOES", (void *)glIsFramebufferOES}, - {"glBindFramebufferOES", (void *)glBindFramebufferOES}, - {"glDeleteFramebuffersOES", (void *)glDeleteFramebuffersOES}, - {"glGenFramebuffersOES", (void *)glGenFramebuffersOES}, - {"glCheckFramebufferStatusOES", (void *)glCheckFramebufferStatusOES}, - {"glFramebufferRenderbufferOES", (void *)glFramebufferRenderbufferOES}, - {"glFramebufferTexture2DOES", (void *)glFramebufferTexture2DOES}, - {"glGetFramebufferAttachmentParameterivOES", (void *)glGetFramebufferAttachmentParameterivOES}, - {"glGenerateMipmapOES", (void *)glGenerateMipmapOES}, - {"glMapBufferOES", (void *)glMapBufferOES}, - {"glUnmapBufferOES", (void *)glUnmapBufferOES}, - {"glGetBufferPointervOES", (void *)glGetBufferPointervOES}, - {"glCurrentPaletteMatrixOES", (void *)glCurrentPaletteMatrixOES}, - {"glLoadPaletteFromModelViewMatrixOES", (void *)glLoadPaletteFromModelViewMatrixOES}, - {"glMatrixIndexPointerOES", (void *)glMatrixIndexPointerOES}, - {"glWeightPointerOES", (void *)glWeightPointerOES}, - {"glQueryMatrixxOES", (void *)glQueryMatrixxOES}, - {"glDepthRangefOES", (void *)glDepthRangefOES}, - {"glFrustumfOES", (void *)glFrustumfOES}, - {"glOrthofOES", (void *)glOrthofOES}, - {"glClipPlanefOES", (void *)glClipPlanefOES}, - {"glGetClipPlanefOES", (void *)glGetClipPlanefOES}, - {"glClearDepthfOES", (void *)glClearDepthfOES}, - {"glTexGenfOES", (void *)glTexGenfOES}, - {"glTexGenfvOES", (void *)glTexGenfvOES}, - {"glTexGeniOES", (void *)glTexGeniOES}, - {"glTexGenivOES", (void *)glTexGenivOES}, - {"glTexGenxOES", (void *)glTexGenxOES}, - {"glTexGenxvOES", (void *)glTexGenxvOES}, - {"glGetTexGenfvOES", (void *)glGetTexGenfvOES}, - {"glGetTexGenivOES", (void *)glGetTexGenivOES}, - {"glGetTexGenxvOES", (void *)glGetTexGenxvOES}, - {"glBindVertexArrayOES", (void *)glBindVertexArrayOES}, - {"glDeleteVertexArraysOES", (void *)glDeleteVertexArraysOES}, - {"glGenVertexArraysOES", (void *)glGenVertexArraysOES}, - {"glIsVertexArrayOES", (void *)glIsVertexArrayOES}, - {"glDiscardFramebufferEXT", (void *)glDiscardFramebufferEXT}, - {"glMultiDrawArraysEXT", (void *)glMultiDrawArraysEXT}, - {"glMultiDrawElementsEXT", (void *)glMultiDrawElementsEXT}, - {"glClipPlanefIMG", (void *)glClipPlanefIMG}, - {"glClipPlanexIMG", (void *)glClipPlanexIMG}, - {"glRenderbufferStorageMultisampleIMG", (void *)glRenderbufferStorageMultisampleIMG}, - {"glFramebufferTexture2DMultisampleIMG", (void *)glFramebufferTexture2DMultisampleIMG}, - {"glDeleteFencesNV", (void *)glDeleteFencesNV}, - {"glGenFencesNV", (void *)glGenFencesNV}, - {"glIsFenceNV", (void *)glIsFenceNV}, - {"glTestFenceNV", (void *)glTestFenceNV}, - {"glGetFenceivNV", (void *)glGetFenceivNV}, - {"glFinishFenceNV", (void *)glFinishFenceNV}, - {"glSetFenceNV", (void *)glSetFenceNV}, - {"glGetDriverControlsQCOM", (void *)glGetDriverControlsQCOM}, - {"glGetDriverControlStringQCOM", (void *)glGetDriverControlStringQCOM}, - {"glEnableDriverControlQCOM", (void *)glEnableDriverControlQCOM}, - {"glDisableDriverControlQCOM", (void *)glDisableDriverControlQCOM}, - {"glExtGetTexturesQCOM", (void *)glExtGetTexturesQCOM}, - {"glExtGetBuffersQCOM", (void *)glExtGetBuffersQCOM}, - {"glExtGetRenderbuffersQCOM", (void *)glExtGetRenderbuffersQCOM}, - {"glExtGetFramebuffersQCOM", (void *)glExtGetFramebuffersQCOM}, - {"glExtGetTexLevelParameterivQCOM", (void *)glExtGetTexLevelParameterivQCOM}, - {"glExtTexObjectStateOverrideiQCOM", (void *)glExtTexObjectStateOverrideiQCOM}, - {"glExtGetTexSubImageQCOM", (void *)glExtGetTexSubImageQCOM}, - {"glExtGetBufferPointervQCOM", (void *)glExtGetBufferPointervQCOM}, - {"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM}, - {"glExtGetProgramsQCOM", (void *)glExtGetProgramsQCOM}, - {"glExtIsProgramBinaryQCOM", (void *)glExtIsProgramBinaryQCOM}, - {"glExtGetProgramBinarySourceQCOM", (void *)glExtGetProgramBinarySourceQCOM}, - {"glStartTilingQCOM", (void *)glStartTilingQCOM}, - {"glEndTilingQCOM", (void *)glEndTilingQCOM} -}; -static int gles_num_funcs = sizeof(gles_funcs_by_name) / sizeof(struct _gles_funcs_by_name); diff --git a/opengl/tests/gles_android_wrapper/gles_proc.h b/opengl/tests/gles_android_wrapper/gles_proc.h deleted file mode 100644 index afd94b9f..00000000 --- a/opengl/tests/gles_android_wrapper/gles_proc.h +++ /dev/null @@ -1,296 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ -#ifndef _GLES_PROC_H -#define _GLES_PROC_H - -#include <GLES/gl.h> -#define GL_GLEXT_PROTOTYPES -#include <GLES/glext.h> - -typedef void (* glAlphaFunc_t) (GLenum, GLclampf); -typedef void (* glClearColor_t) (GLclampf, GLclampf, GLclampf, GLclampf); -typedef void (* glClearDepthf_t) (GLclampf); -typedef void (* glClipPlanef_t) (GLenum, const GLfloat*); -typedef void (* glColor4f_t) (GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glDepthRangef_t) (GLclampf, GLclampf); -typedef void (* glFogf_t) (GLenum, GLfloat); -typedef void (* glFogfv_t) (GLenum, const GLfloat*); -typedef void (* glFrustumf_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glGetClipPlanef_t) (GLenum, GLfloat*); -typedef void (* glGetFloatv_t) (GLenum, GLfloat*); -typedef void (* glGetLightfv_t) (GLenum, GLenum, GLfloat*); -typedef void (* glGetMaterialfv_t) (GLenum, GLenum, GLfloat*); -typedef void (* glGetTexEnvfv_t) (GLenum, GLenum, GLfloat*); -typedef void (* glGetTexParameterfv_t) (GLenum, GLenum, GLfloat*); -typedef void (* glLightModelf_t) (GLenum, GLfloat); -typedef void (* glLightModelfv_t) (GLenum, const GLfloat*); -typedef void (* glLightf_t) (GLenum, GLenum, GLfloat); -typedef void (* glLightfv_t) (GLenum, GLenum, const GLfloat*); -typedef void (* glLineWidth_t) (GLfloat); -typedef void (* glLoadMatrixf_t) (const GLfloat*); -typedef void (* glMaterialf_t) (GLenum, GLenum, GLfloat); -typedef void (* glMaterialfv_t) (GLenum, GLenum, const GLfloat*); -typedef void (* glMultMatrixf_t) (const GLfloat*); -typedef void (* glMultiTexCoord4f_t) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glNormal3f_t) (GLfloat, GLfloat, GLfloat); -typedef void (* glOrthof_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glPointParameterf_t) (GLenum, GLfloat); -typedef void (* glPointParameterfv_t) (GLenum, const GLfloat*); -typedef void (* glPointSize_t) (GLfloat); -typedef void (* glPolygonOffset_t) (GLfloat, GLfloat); -typedef void (* glRotatef_t) (GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glScalef_t) (GLfloat, GLfloat, GLfloat); -typedef void (* glTexEnvf_t) (GLenum, GLenum, GLfloat); -typedef void (* glTexEnvfv_t) (GLenum, GLenum, const GLfloat*); -typedef void (* glTexParameterf_t) (GLenum, GLenum, GLfloat); -typedef void (* glTexParameterfv_t) (GLenum, GLenum, const GLfloat*); -typedef void (* glTranslatef_t) (GLfloat, GLfloat, GLfloat); -typedef void (* glActiveTexture_t) (GLenum); -typedef void (* glAlphaFuncx_t) (GLenum, GLclampx); -typedef void (* glBindBuffer_t) (GLenum, GLuint); -typedef void (* glBindTexture_t) (GLenum, GLuint); -typedef void (* glBlendFunc_t) (GLenum, GLenum); -typedef void (* glBufferData_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum); -typedef void (* glBufferSubData_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*); -typedef void (* glClear_t) (GLbitfield); -typedef void (* glClearColorx_t) (GLclampx, GLclampx, GLclampx, GLclampx); -typedef void (* glClearDepthx_t) (GLclampx); -typedef void (* glClearStencil_t) (GLint); -typedef void (* glClientActiveTexture_t) (GLenum); -typedef void (* glClipPlanex_t) (GLenum, const GLfixed*); -typedef void (* glColor4ub_t) (GLubyte, GLubyte, GLubyte, GLubyte); -typedef void (* glColor4x_t) (GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean); -typedef void (* glColorPointer_t) (GLint, GLenum, GLsizei, const GLvoid*); -typedef void (* glCompressedTexImage2D_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -typedef void (* glCompressedTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -typedef void (* glCopyTexImage2D_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -typedef void (* glCopyTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -typedef void (* glCullFace_t) (GLenum); -typedef void (* glDeleteBuffers_t) (GLsizei, const GLuint*); -typedef void (* glDeleteTextures_t) (GLsizei, const GLuint*); -typedef void (* glDepthFunc_t) (GLenum); -typedef void (* glDepthMask_t) (GLboolean); -typedef void (* glDepthRangex_t) (GLclampx, GLclampx); -typedef void (* glDisable_t) (GLenum); -typedef void (* glDisableClientState_t) (GLenum); -typedef void (* glDrawArrays_t) (GLenum, GLint, GLsizei); -typedef void (* glDrawElements_t) (GLenum, GLsizei, GLenum, const GLvoid*); -typedef void (* glEnable_t) (GLenum); -typedef void (* glEnableClientState_t) (GLenum); -typedef void (* glFinish_t) (); -typedef void (* glFlush_t) (); -typedef void (* glFogx_t) (GLenum, GLfixed); -typedef void (* glFogxv_t) (GLenum, const GLfixed*); -typedef void (* glFrontFace_t) (GLenum); -typedef void (* glFrustumx_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glGetBooleanv_t) (GLenum, GLboolean*); -typedef void (* glGetBufferParameteriv_t) (GLenum, GLenum, GLint*); -typedef void (* glGetClipPlanex_t) (GLenum, GLfixed*); -typedef void (* glGenBuffers_t) (GLsizei, GLuint*); -typedef void (* glGenTextures_t) (GLsizei, GLuint*); -typedef GLenum (* glGetError_t) (); -typedef void (* glGetFixedv_t) (GLenum, GLfixed*); -typedef void (* glGetIntegerv_t) (GLenum, GLint*); -typedef void (* glGetLightxv_t) (GLenum, GLenum, GLfixed*); -typedef void (* glGetMaterialxv_t) (GLenum, GLenum, GLfixed*); -typedef void (* glGetPointerv_t) (GLenum, GLvoid**); -typedef const GLubyte* (* glGetString_t) (GLenum); -typedef void (* glGetTexEnviv_t) (GLenum, GLenum, GLint*); -typedef void (* glGetTexEnvxv_t) (GLenum, GLenum, GLfixed*); -typedef void (* glGetTexParameteriv_t) (GLenum, GLenum, GLint*); -typedef void (* glGetTexParameterxv_t) (GLenum, GLenum, GLfixed*); -typedef void (* glHint_t) (GLenum, GLenum); -typedef GLboolean (* glIsBuffer_t) (GLuint); -typedef GLboolean (* glIsEnabled_t) (GLenum); -typedef GLboolean (* glIsTexture_t) (GLuint); -typedef void (* glLightModelx_t) (GLenum, GLfixed); -typedef void (* glLightModelxv_t) (GLenum, const GLfixed*); -typedef void (* glLightx_t) (GLenum, GLenum, GLfixed); -typedef void (* glLightxv_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glLineWidthx_t) (GLfixed); -typedef void (* glLoadIdentity_t) (); -typedef void (* glLoadMatrixx_t) (const GLfixed*); -typedef void (* glLogicOp_t) (GLenum); -typedef void (* glMaterialx_t) (GLenum, GLenum, GLfixed); -typedef void (* glMaterialxv_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glMatrixMode_t) (GLenum); -typedef void (* glMultMatrixx_t) (const GLfixed*); -typedef void (* glMultiTexCoord4x_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glNormal3x_t) (GLfixed, GLfixed, GLfixed); -typedef void (* glNormalPointer_t) (GLenum, GLsizei, const GLvoid*); -typedef void (* glOrthox_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glPixelStorei_t) (GLenum, GLint); -typedef void (* glPointParameterx_t) (GLenum, GLfixed); -typedef void (* glPointParameterxv_t) (GLenum, const GLfixed*); -typedef void (* glPointSizex_t) (GLfixed); -typedef void (* glPolygonOffsetx_t) (GLfixed, GLfixed); -typedef void (* glPopMatrix_t) (); -typedef void (* glPushMatrix_t) (); -typedef void (* glReadPixels_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); -typedef void (* glRotatex_t) (GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glSampleCoverage_t) (GLclampf, GLboolean); -typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean); -typedef void (* glScalex_t) (GLfixed, GLfixed, GLfixed); -typedef void (* glScissor_t) (GLint, GLint, GLsizei, GLsizei); -typedef void (* glShadeModel_t) (GLenum); -typedef void (* glStencilFunc_t) (GLenum, GLint, GLuint); -typedef void (* glStencilMask_t) (GLuint); -typedef void (* glStencilOp_t) (GLenum, GLenum, GLenum); -typedef void (* glTexCoordPointer_t) (GLint, GLenum, GLsizei, const GLvoid*); -typedef void (* glTexEnvi_t) (GLenum, GLenum, GLint); -typedef void (* glTexEnvx_t) (GLenum, GLenum, GLfixed); -typedef void (* glTexEnviv_t) (GLenum, GLenum, const GLint*); -typedef void (* glTexEnvxv_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glTexImage2D_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); -typedef void (* glTexParameteri_t) (GLenum, GLenum, GLint); -typedef void (* glTexParameterx_t) (GLenum, GLenum, GLfixed); -typedef void (* glTexParameteriv_t) (GLenum, GLenum, const GLint*); -typedef void (* glTexParameterxv_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); -typedef void (* glTranslatex_t) (GLfixed, GLfixed, GLfixed); -typedef void (* glVertexPointer_t) (GLint, GLenum, GLsizei, const GLvoid*); -typedef void (* glViewport_t) (GLint, GLint, GLsizei, GLsizei); -typedef void (* glPointSizePointerOES_t) (GLenum, GLsizei, const GLvoid*); -typedef void (* glBlendEquationSeparateOES_t) (GLenum, GLenum); -typedef void (* glBlendFuncSeparateOES_t) (GLenum, GLenum, GLenum, GLenum); -typedef void (* glBlendEquationOES_t) (GLenum); -typedef void (* glDrawTexsOES_t) (GLshort, GLshort, GLshort, GLshort, GLshort); -typedef void (* glDrawTexiOES_t) (GLint, GLint, GLint, GLint, GLint); -typedef void (* glDrawTexxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glDrawTexsvOES_t) (const GLshort*); -typedef void (* glDrawTexivOES_t) (const GLint*); -typedef void (* glDrawTexxvOES_t) (const GLfixed*); -typedef void (* glDrawTexfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glDrawTexfvOES_t) (const GLfloat*); -typedef void (* glEGLImageTargetTexture2DOES_t) (GLenum, GLeglImageOES); -typedef void (* glEGLImageTargetRenderbufferStorageOES_t) (GLenum, GLeglImageOES); -typedef void (* glAlphaFuncxOES_t) (GLenum, GLclampx); -typedef void (* glClearColorxOES_t) (GLclampx, GLclampx, GLclampx, GLclampx); -typedef void (* glClearDepthxOES_t) (GLclampx); -typedef void (* glClipPlanexOES_t) (GLenum, const GLfixed*); -typedef void (* glColor4xOES_t) (GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glDepthRangexOES_t) (GLclampx, GLclampx); -typedef void (* glFogxOES_t) (GLenum, GLfixed); -typedef void (* glFogxvOES_t) (GLenum, const GLfixed*); -typedef void (* glFrustumxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glGetClipPlanexOES_t) (GLenum, GLfixed*); -typedef void (* glGetFixedvOES_t) (GLenum, GLfixed*); -typedef void (* glGetLightxvOES_t) (GLenum, GLenum, GLfixed*); -typedef void (* glGetMaterialxvOES_t) (GLenum, GLenum, GLfixed*); -typedef void (* glGetTexEnvxvOES_t) (GLenum, GLenum, GLfixed*); -typedef void (* glGetTexParameterxvOES_t) (GLenum, GLenum, GLfixed*); -typedef void (* glLightModelxOES_t) (GLenum, GLfixed); -typedef void (* glLightModelxvOES_t) (GLenum, const GLfixed*); -typedef void (* glLightxOES_t) (GLenum, GLenum, GLfixed); -typedef void (* glLightxvOES_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glLineWidthxOES_t) (GLfixed); -typedef void (* glLoadMatrixxOES_t) (const GLfixed*); -typedef void (* glMaterialxOES_t) (GLenum, GLenum, GLfixed); -typedef void (* glMaterialxvOES_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glMultMatrixxOES_t) (const GLfixed*); -typedef void (* glMultiTexCoord4xOES_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glNormal3xOES_t) (GLfixed, GLfixed, GLfixed); -typedef void (* glOrthoxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glPointParameterxOES_t) (GLenum, GLfixed); -typedef void (* glPointParameterxvOES_t) (GLenum, const GLfixed*); -typedef void (* glPointSizexOES_t) (GLfixed); -typedef void (* glPolygonOffsetxOES_t) (GLfixed, GLfixed); -typedef void (* glRotatexOES_t) (GLfixed, GLfixed, GLfixed, GLfixed); -typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean); -typedef void (* glScalexOES_t) (GLfixed, GLfixed, GLfixed); -typedef void (* glTexEnvxOES_t) (GLenum, GLenum, GLfixed); -typedef void (* glTexEnvxvOES_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glTexParameterxOES_t) (GLenum, GLenum, GLfixed); -typedef void (* glTexParameterxvOES_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glTranslatexOES_t) (GLfixed, GLfixed, GLfixed); -typedef GLboolean (* glIsRenderbufferOES_t) (GLuint); -typedef void (* glBindRenderbufferOES_t) (GLenum, GLuint); -typedef void (* glDeleteRenderbuffersOES_t) (GLsizei, const GLuint*); -typedef void (* glGenRenderbuffersOES_t) (GLsizei, GLuint*); -typedef void (* glRenderbufferStorageOES_t) (GLenum, GLenum, GLsizei, GLsizei); -typedef void (* glGetRenderbufferParameterivOES_t) (GLenum, GLenum, GLint*); -typedef GLboolean (* glIsFramebufferOES_t) (GLuint); -typedef void (* glBindFramebufferOES_t) (GLenum, GLuint); -typedef void (* glDeleteFramebuffersOES_t) (GLsizei, const GLuint*); -typedef void (* glGenFramebuffersOES_t) (GLsizei, GLuint*); -typedef GLenum (* glCheckFramebufferStatusOES_t) (GLenum); -typedef void (* glFramebufferRenderbufferOES_t) (GLenum, GLenum, GLenum, GLuint); -typedef void (* glFramebufferTexture2DOES_t) (GLenum, GLenum, GLenum, GLuint, GLint); -typedef void (* glGetFramebufferAttachmentParameterivOES_t) (GLenum, GLenum, GLenum, GLint*); -typedef void (* glGenerateMipmapOES_t) (GLenum); -typedef void* (* glMapBufferOES_t) (GLenum, GLenum); -typedef GLboolean (* glUnmapBufferOES_t) (GLenum); -typedef void (* glGetBufferPointervOES_t) (GLenum, GLenum, GLvoid*); -typedef void (* glCurrentPaletteMatrixOES_t) (GLuint); -typedef void (* glLoadPaletteFromModelViewMatrixOES_t) (); -typedef void (* glMatrixIndexPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*); -typedef void (* glWeightPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*); -typedef GLbitfield (* glQueryMatrixxOES_t) (GLfixed*, GLint*); -typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf); -typedef void (* glFrustumfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glOrthofOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (* glClipPlanefOES_t) (GLenum, const GLfloat*); -typedef void (* glGetClipPlanefOES_t) (GLenum, GLfloat*); -typedef void (* glClearDepthfOES_t) (GLclampf); -typedef void (* glTexGenfOES_t) (GLenum, GLenum, GLfloat); -typedef void (* glTexGenfvOES_t) (GLenum, GLenum, const GLfloat*); -typedef void (* glTexGeniOES_t) (GLenum, GLenum, GLint); -typedef void (* glTexGenivOES_t) (GLenum, GLenum, const GLint*); -typedef void (* glTexGenxOES_t) (GLenum, GLenum, GLfixed); -typedef void (* glTexGenxvOES_t) (GLenum, GLenum, const GLfixed*); -typedef void (* glGetTexGenfvOES_t) (GLenum, GLenum, GLfloat*); -typedef void (* glGetTexGenivOES_t) (GLenum, GLenum, GLint*); -typedef void (* glGetTexGenxvOES_t) (GLenum, GLenum, GLfixed*); -typedef void (* glBindVertexArrayOES_t) (GLuint); -typedef void (* glDeleteVertexArraysOES_t) (GLsizei, const GLuint*); -typedef void (* glGenVertexArraysOES_t) (GLsizei, GLuint*); -typedef GLboolean (* glIsVertexArrayOES_t) (GLuint); -typedef void (* glDiscardFramebufferEXT_t) (GLenum, GLsizei, const GLenum*); -typedef void (* glMultiDrawArraysEXT_t) (GLenum, GLint*, GLsizei*, GLsizei); -typedef void (* glMultiDrawElementsEXT_t) (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); -typedef void (* glClipPlanefIMG_t) (GLenum, const GLfloat*); -typedef void (* glClipPlanexIMG_t) (GLenum, const GLfixed*); -typedef void (* glRenderbufferStorageMultisampleIMG_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei); -typedef void (* glFramebufferTexture2DMultisampleIMG_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); -typedef void (* glDeleteFencesNV_t) (GLsizei, const GLuint*); -typedef void (* glGenFencesNV_t) (GLsizei, GLuint*); -typedef GLboolean (* glIsFenceNV_t) (GLuint); -typedef GLboolean (* glTestFenceNV_t) (GLuint); -typedef void (* glGetFenceivNV_t) (GLuint, GLenum, GLint*); -typedef void (* glFinishFenceNV_t) (GLuint); -typedef void (* glSetFenceNV_t) (GLuint, GLenum); -typedef void (* glGetDriverControlsQCOM_t) (GLint*, GLsizei, GLuint*); -typedef void (* glGetDriverControlStringQCOM_t) (GLuint, GLsizei, GLsizei*, GLchar*); -typedef void (* glEnableDriverControlQCOM_t) (GLuint); -typedef void (* glDisableDriverControlQCOM_t) (GLuint); -typedef void (* glExtGetTexturesQCOM_t) (GLuint*, GLint, GLint*); -typedef void (* glExtGetBuffersQCOM_t) (GLuint*, GLint, GLint*); -typedef void (* glExtGetRenderbuffersQCOM_t) (GLuint*, GLint, GLint*); -typedef void (* glExtGetFramebuffersQCOM_t) (GLuint*, GLint, GLint*); -typedef void (* glExtGetTexLevelParameterivQCOM_t) (GLuint, GLenum, GLint, GLenum, GLint*); -typedef void (* glExtTexObjectStateOverrideiQCOM_t) (GLenum, GLenum, GLint); -typedef void (* glExtGetTexSubImageQCOM_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); -typedef void (* glExtGetBufferPointervQCOM_t) (GLenum, GLvoid**); -typedef void (* glExtGetShadersQCOM_t) (GLuint*, GLint, GLint*); -typedef void (* glExtGetProgramsQCOM_t) (GLuint*, GLint, GLint*); -typedef GLboolean (* glExtIsProgramBinaryQCOM_t) (GLuint); -typedef void (* glExtGetProgramBinarySourceQCOM_t) (GLuint, GLenum, GLchar*, GLint*); -typedef void (* glStartTilingQCOM_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield); -typedef void (* glEndTilingQCOM_t) (GLbitfield); - - -#endif diff --git a/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp deleted file mode 100644 index 26c98a83..00000000 --- a/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp +++ /dev/null @@ -1,39 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include <stdlib.h> -#include "ApiInitializer.h" -#include <dlfcn.h> -#include "gl_wrapper_context.h" - -extern "C" { - gl_wrapper_context_t *createFromLib(void *solib, gl_wrapper_context_t *(*accessor)()); -} - -gl_wrapper_context_t * createFromLib(void *solib, gl_wrapper_context_t *(accessor)()) -{ - gl_wrapper_context_t *ctx = new gl_wrapper_context_t; - if (ctx == NULL) { - return NULL; - } - ApiInitializer *initializer = new ApiInitializer(solib); - ctx->initDispatchByName(ApiInitializer::s_getProc, initializer); - gl_wrapper_context_t::setContextAccessor(accessor); - delete initializer; - return ctx; -} - - diff --git a/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp deleted file mode 100644 index 4ae13dd2..00000000 --- a/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp +++ /dev/null @@ -1,40 +0,0 @@ -/* -* Copyright 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include <stdlib.h> -#include "ApiInitializer.h" -#include <dlfcn.h> -#include "gl2_wrapper_context.h" - -extern "C" { - gl2_wrapper_context_t *createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)()); -} - -gl2_wrapper_context_t * createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)()) -{ - gl2_wrapper_context_t *ctx = new gl2_wrapper_context_t; - if (ctx == NULL) { - return NULL; - } - ApiInitializer *initializer = new ApiInitializer(solib); - ctx->initDispatchByName(ApiInitializer::s_getProc, initializer); - gl2_wrapper_context_t::setContextAccessor(accessor); - delete initializer; - return ctx; -} - - - diff --git a/opengl/tests/ut_rendercontrol_enc/Android.mk b/opengl/tests/ut_rendercontrol_enc/Android.mk deleted file mode 100644 index ae234b2c..00000000 --- a/opengl/tests/ut_rendercontrol_enc/Android.mk +++ /dev/null @@ -1,8 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -$(call emugl-begin-shared-library,libut_rendercontrol_enc) -$(call emugl-import,libOpenglCodecCommon) -$(call emugl-gen-encoder,$(LOCAL_PATH),ut_rendercontrol) -$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) -$(call emugl-end-module) - diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib deleted file mode 100644 index c47a9f99..00000000 --- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib +++ /dev/null @@ -1,4 +0,0 @@ -GLOBAL - base_opcode 10000 - encoder_headers <stdint.h> - diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in deleted file mode 100644 index 0d5942f9..00000000 --- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in +++ /dev/null @@ -1,11 +0,0 @@ -GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version) -GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle) -GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle) -GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface) -GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle) -GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle) - - - - - diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types deleted file mode 100644 index 9d945ab5..00000000 --- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types +++ /dev/null @@ -1,2 +0,0 @@ -uint32_t 32 0x%08x false - diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h deleted file mode 100644 index 9b7864dc..00000000 --- a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h +++ /dev/null @@ -1,17 +0,0 @@ -/* -* Copyright (C) 2011 The Android Open Source Project -* -* Licensed under the Apache License, Version 2.0 (the "License"); -* you may not use this file except in compliance with the License. -* You may obtain a copy of the License at -* -* http://www.apache.org/licenses/LICENSE-2.0 -* -* Unless required by applicable law or agreed to in writing, software -* distributed under the License is distributed on an "AS IS" BASIS, -* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -* See the License for the specific language governing permissions and -* limitations under the License. -*/ - -#include <stdint.h> |