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diff --git a/library/src/main/java/com/davemorrissey/labs/subscaleview/decoder/ImageRegionDecoder.java b/library/src/main/java/com/davemorrissey/labs/subscaleview/decoder/ImageRegionDecoder.java
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+package com.davemorrissey.labs.subscaleview.decoder;
+
+import android.content.Context;
+import android.graphics.Bitmap;
+import android.graphics.Point;
+import android.graphics.Rect;
+import android.net.Uri;
+
+/**
+ * Interface for image decoding classes, allowing the default {@link android.graphics.BitmapRegionDecoder}
+ * based on the Skia library to be replaced with a custom class.
+ */
+public interface ImageRegionDecoder {
+
+ /**
+ * Initialise the decoder. When possible, perform initial setup work once in this method. The
+ * dimensions of the image must be returned. The URI can be in one of the following formats:
+ * <br>
+ * File: <code>file:///scard/picture.jpg</code>
+ * <br>
+ * Asset: <code>file:///android_asset/picture.png</code>
+ * <br>
+ * Resource: <code>android.resource://com.example.app/drawable/picture</code>
+ * @param context Application context. A reference may be held, but must be cleared on recycle.
+ * @param uri URI of the image.
+ * @return Dimensions of the image.
+ * @throws Exception if initialisation fails.
+ */
+ Point init(Context context, Uri uri) throws Exception;
+
+ /**
+ * <p>
+ * Decode a region of the image with the given sample size. This method is called off the UI
+ * thread so it can safely load the image on the current thread. It is called from
+ * {@link android.os.AsyncTask}s running in an executor that may have multiple threads, so
+ * implementations must be thread safe. Adding <code>synchronized</code> to the method signature
+ * is the simplest way to achieve this, but bear in mind the {@link #recycle()} method can be
+ * called concurrently.
+ * </p><p>
+ * See {@link SkiaImageRegionDecoder} and {@link SkiaPooledImageRegionDecoder} for examples of
+ * internal locking and synchronization.
+ * </p>
+ * @param sRect Source image rectangle to decode.
+ * @param sampleSize Sample size.
+ * @return The decoded region. It is safe to return null if decoding fails.
+ */
+ Bitmap decodeRegion(Rect sRect, int sampleSize);
+
+ /**
+ * Status check. Should return false before initialisation and after recycle.
+ * @return true if the decoder is ready to be used.
+ */
+ boolean isReady();
+
+ /**
+ * This method will be called when the decoder is no longer required. It should clean up any resources still in use.
+ */
+ void recycle();
+
+}