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-**********************************************************************
-* INSTALL file for STLport *
-* *
-**********************************************************************
-
-STLport is a full ANSI C++ Standard library.
-
-This distribution contains STLport sources only, no binaries.
-To use STLport iostreams, locale and complex numbers, you have to build STLport
-library from sources in "build/lib" directory and link your programs with it.
-
-Starting with 5.0 the 'wrapper' mode is not supported anymore. You cannot use native
-compiler iostreams implementation with STLport STL (see doc/FAQ for explanations).
-Now you have to choose between STLport iostreams or no iostreams.
-
-==== Unpacking and installing STLport ==========
-
-1) Unpack STLport archive to a directory accessible during compilation.
- NOTE: DO NOT overwrite header files coming with the compiler, even if you made
- a backup - this won't work! Most probably, you've already unpacked the archive before
- reading this file though ;)
-
-2) Make sure "stlport" directory of this distribution comes before compiler's one
- in your include paths when you compile the project.
-
- Note: for SunPro CC 5.0 and higher, there used to be special directory "stlport/SC5"
- this is now obsolete, please make sure you do not use it anymore.
-
-3) Make sure you do not rename this "stlport" subdirectory -
- that may result in compilation errors.
-
- NOTE: Your compiler should be recognized by STLport source code with no configuring.
- Please edit appropriate configuration header for your compiler
- directly if you have to make compiler-specific configuration changes
- (see stlport/stl/config).
-
-4) Run:
-
- configure --help
-
- Depending on your environment, Windows command shell or Unix like shell,
- configure.bat or configure script will be run respectively. For Windows users
- running configure script is mandatory in order to declare the compiler you are
- going to use.
-
-5) Go to "build/lib" subdirectory. It contains various makefiles for different
- compilers and 'make' utilities (GNU Make and Microsoft's nmake supported).
-
- Verify you can do command line compiles. IDE users may have to do something
- special, like add environment variables (for Microsoft) or install
- additional compiler components (for Metrowerks), before they can use their
- command line compilers (see doc/README.xxxx for additionnal information).
-
- configure script should have already created a Makefile file so that you only
- have to call 'make' or 'nmake' (for some platforms GNU make might be hidden
- behind 'gmake').
-
- IMPORTANT:
-
- If you DO NOT plan to use STLport iostreams and/or locale implementation but just
- the STL, you do not have to build the library.
-
- If you have decided to disable STLport iostreams and locale using _STLP_NO_IOSTREAMS
- configuration macro in stlport/stl/config/user_config.h, you may stop reading here.
-
-
-==== Building STLport iostreams library ==========
-
-Below are step-by-step instructions to build STLport streams library. This is a general
-build process description, for a more detailed one check README files in the doc folder:
-
-5) Using appropriate make command (make or nmake), do
-
- make clean install
-
- to build the STLport libraries. Make files are set up to build several different
- flavors - debug/nondebug, static/dynamic versions. But not all flavors will be build
- by default. See build/lib/README for other make targets.
-
- Note: 'install' target work slightly different than usual - it installs libraries into
- <STLport root dir>/lib and bin catalogs, NOT IN SYSTEM CATALOG. You can do the system
- install by just copying stlport and lib folder to the destination of your choise. For
- example on UNIX-like platforms this can be done with the following commands:
-
- su
- tar cf - stlport | (cd /usr/local/include; tar xf -)
- chmod -R a+r /usr/local/include/stlport
- chown -R root:root /usr/local/include/stlport
- (cd lib; tar cf - --exclude=CVS --exclude=.cvsignore .) | (cd /usr/local/lib; tar xf -)
- chown -R root:root /usr/local/lib/libstlport*
- exit
-
- Note: System install is optional, most of compilers/linkers support searching for includes
- and libs throught out the whole filesystem, just check your documentation on how to achieve
- this.
-
- If you use cross-compiler, you can find libraries in the <STLport root dir>/lib/<target platform>
- catalog.
-
-6) If build fails, you may choose to :
- - try fixing the build ;)
- - wait until somebody else will submit corresponding changes to be incorporated in next STLport
- release/snapshot.
-
- In case you do patch STLport, please submit your patches to
- https://sourceforge.net/tracker/?atid=766246&group_id=146814&func=browse
-
-==== Linking your application with STLport library ==========
-
-7) Check the build:
-
- Example:
-
- - under Linux and other Unixes:
-
- cd build/test/unit
- make install
- ../../../bin/stl_unit_test
- ../../../bin-g/stl_unit_test
-
- - under Windows:
-
- cd build\test\unit
- nmake install
- cd ..\..\..\bin
- stl_unit_test
- stl_unit_testd
- stl_unit_teststld
-
-8) Supply the "lib" subdirectory to the library search path and add desired
- library to the list of libraries to link with.
- Examples (imagine you have mytest.cpp in the same directory as this file is):
- With GCC : g++ -pthread -I./stlport mytest.cpp -L./lib/ -lstlport
- With DEC CC : cxx -I./stlport mytest.cpp -L./lib/ -lstlport
- With SUN CC : CC -mt -I./stlport mytest.cpp -L./lib/ -lstlport
- .....
- For several compilers supporting auto linking feature (VC++, Borland, DMC),
- you do not have to specify "stlport.M.m.lib" explicitly, as it is being choosen
- and forced to link automatically by "#pragma"'s in compiler config files
- Appropriate version is being selected based on compiler options and _STLP_DEBUG
- setting. All you have to do is to set library search path for the linker.
-
- Example :
- cl.exe /I.\stlport mytest.cpp /link /libpath:.\lib /MD
-
-9) If you linked your application with shared STLport library (.so or .dll), please
- make suze that your .so or .dll can be found by the dynamic linker.
- Under Windows, the paths searched depend on the particular flavor, see the MSDN
- documentation for LoadLibrary at http://msdn.microsoft.com. The easiest ways are to
- either modify the PATH environment variable or copy all .dll's next to the
- executable like it is done per default when unit tests executable are put next
- to dlls.
- Under Linux, the environment variable LD_LIBRARY_PATH can be adjusted to point
- to the dir containing .so. See the manpage for ld.so for more info.
-
-10) STLport builds only multithreaded libraries, so your application should be compiled
- as multithreaded, too. Use -pthread (or -pthreads on Solaris) option for GCC, -mt for SunPro,
- /MT for VC, and so on. Sometimes you should define _REENTRANT or something else, depends
- upon platform/compiler. See compiler's and linker's options on command line when you build
- unit tests (build/test/unit) for reference. The last is useful for ANY platform.
-
-11) Don't hesitate to read READMEs (doc/README*, build/lib/README*, build/test/unit/README*)
- and doc/FAQ.
-
-12) Have fun!
-