aboutsummaryrefslogtreecommitdiff
path: root/Test/baseResults/vk.relaxed.link1.frag.out
blob: 9dac4c64e255ca49c18c700068301e723c9e659d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
vk.relaxed.link1.frag
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:19  Function Definition: bar( ( global highp 4-component vector of float)
0:19    Function Parameters: 
0:20    Sequence
0:20      Sequence
0:20        move second child to first child ( temp highp uint)
0:20          'j' ( temp highp uint)
0:20          add ( temp highp uint)
0:20            AtomicAdd ( global highp uint)
0:20              counter1: direct index for structure ( coherent volatile buffer highp uint)
0:20                'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2})
0:20                Constant:
0:20                  0 (const uint)
0:20              Constant:
0:20                1 (const uint)
0:20            subtract ( temp highp uint)
0:20              AtomicAdd ( global highp uint)
0:20                counter2: direct index for structure ( coherent volatile buffer highp uint)
0:20                  'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2})
0:20                  Constant:
0:20                    1 (const uint)
0:20                Constant:
0:20                  4294967295 (const uint)
0:20              Constant:
0:20                1 (const uint)
0:21      Sequence
0:21        move second child to first child ( temp highp 4-component vector of float)
0:21          'v' ( temp highp 4-component vector of float)
0:21          add ( temp highp 4-component vector of float)
0:21            add ( temp highp 4-component vector of float)
0:21              add ( temp highp 4-component vector of float)
0:21                a: direct index for structure ( uniform highp 4-component vector of float)
0:21                  'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21                  Constant:
0:21                    0 (const uint)
0:21                Construct vec4 ( temp highp 4-component vector of float)
0:21                  direct index ( temp highp float)
0:21                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21                      Constant:
0:21                        1 (const uint)
0:21                    Constant:
0:21                      0 (const int)
0:21                  direct index ( temp highp float)
0:21                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21                      Constant:
0:21                        1 (const uint)
0:21                    Constant:
0:21                      1 (const int)
0:21                  direct index ( temp highp float)
0:21                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21                      Constant:
0:21                        2 (const uint)
0:21                    Constant:
0:21                      0 (const int)
0:21                  direct index ( temp highp float)
0:21                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21                      Constant:
0:21                        2 (const uint)
0:21                    Constant:
0:21                      1 (const int)
0:21              c1: direct index for structure ( uniform highp 4-component vector of float)
0:21                'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21                Constant:
0:21                  3 (const uint)
0:21            d: direct index for structure ( uniform highp 4-component vector of float)
0:21              'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:21              Constant:
0:21                4 (const uint)
0:23      Branch: Return with expression
0:23        vector-scale ( temp highp 4-component vector of float)
0:23          Convert uint to float ( temp highp float)
0:23            'j' ( temp highp uint)
0:23          'v' ( temp highp 4-component vector of float)
0:26  Function Definition: main( ( global void)
0:26    Function Parameters: 
0:27    Sequence
0:27      move second child to first child ( temp highp 4-component vector of float)
0:27        'o' ( out highp 4-component vector of float)
0:27        add ( temp highp 4-component vector of float)
0:27          Function Call: foo( ( global highp 4-component vector of float)
0:27          Function Call: bar( ( global highp 4-component vector of float)
0:?   Linker Objects
0:?     'o' ( out highp 4-component vector of float)
0:?     'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d})
0:?     'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2})

vk.relaxed.link2.frag
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:14  Function Definition: foo( ( global highp 4-component vector of float)
0:14    Function Parameters: 
0:15    Sequence
0:15      Sequence
0:15        move second child to first child ( temp highp uint)
0:15          'j' ( temp highp uint)
0:15          add ( temp highp uint)
0:15            AtomicAdd ( global highp uint)
0:15              counter2: direct index for structure ( coherent volatile buffer highp uint)
0:15                'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3,  coherent volatile buffer highp uint counter2})
0:15                Constant:
0:15                  1 (const uint)
0:15              Constant:
0:15                1 (const uint)
0:15            subtract ( temp highp uint)
0:15              AtomicAdd ( global highp uint)
0:15                counter3: direct index for structure ( coherent volatile buffer highp uint)
0:15                  'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3,  coherent volatile buffer highp uint counter2})
0:15                  Constant:
0:15                    0 (const uint)
0:15                Constant:
0:15                  4294967295 (const uint)
0:15              Constant:
0:15                1 (const uint)
0:16      Sequence
0:16        move second child to first child ( temp highp 4-component vector of float)
0:16          'v' ( temp highp 4-component vector of float)
0:16          add ( temp highp 4-component vector of float)
0:16            add ( temp highp 4-component vector of float)
0:16              add ( temp highp 4-component vector of float)
0:16                a: direct index for structure ( uniform highp 4-component vector of float)
0:16                  'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16                  Constant:
0:16                    0 (const uint)
0:16                Construct vec4 ( temp highp 4-component vector of float)
0:16                  direct index ( temp highp float)
0:16                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16                      Constant:
0:16                        2 (const uint)
0:16                    Constant:
0:16                      0 (const int)
0:16                  direct index ( temp highp float)
0:16                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16                      Constant:
0:16                        2 (const uint)
0:16                    Constant:
0:16                      1 (const int)
0:16                  direct index ( temp highp float)
0:16                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16                      Constant:
0:16                        1 (const uint)
0:16                    Constant:
0:16                      0 (const int)
0:16                  direct index ( temp highp float)
0:16                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16                      Constant:
0:16                        1 (const uint)
0:16                    Constant:
0:16                      1 (const int)
0:16              c2: direct index for structure ( uniform highp 4-component vector of float)
0:16                'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16                Constant:
0:16                  3 (const uint)
0:16            d: direct index for structure ( uniform highp 4-component vector of float)
0:16              'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:16              Constant:
0:16                4 (const uint)
0:18      Branch: Return with expression
0:18        vector-scale ( temp highp 4-component vector of float)
0:18          Convert uint to float ( temp highp float)
0:18            'j' ( temp highp uint)
0:18          'v' ( temp highp 4-component vector of float)
0:?   Linker Objects
0:?     'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b2,  uniform highp 2-component vector of float b1,  uniform highp 4-component vector of float c2,  uniform highp 4-component vector of float d})
0:?     'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3,  coherent volatile buffer highp uint counter2})


Linked fragment stage:


Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:19  Function Definition: bar( ( global highp 4-component vector of float)
0:19    Function Parameters: 
0:20    Sequence
0:20      Sequence
0:20        move second child to first child ( temp highp uint)
0:20          'j' ( temp highp uint)
0:20          add ( temp highp uint)
0:20            AtomicAdd ( global highp uint)
0:20              counter1: direct index for structure ( coherent volatile buffer highp uint)
0:20                'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2,  coherent volatile buffer highp uint counter3})
0:20                Constant:
0:20                  0 (const uint)
0:20              Constant:
0:20                1 (const uint)
0:20            subtract ( temp highp uint)
0:20              AtomicAdd ( global highp uint)
0:20                counter2: direct index for structure ( coherent volatile buffer highp uint)
0:20                  'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2,  coherent volatile buffer highp uint counter3})
0:20                  Constant:
0:20                    1 (const uint)
0:20                Constant:
0:20                  4294967295 (const uint)
0:20              Constant:
0:20                1 (const uint)
0:21      Sequence
0:21        move second child to first child ( temp highp 4-component vector of float)
0:21          'v' ( temp highp 4-component vector of float)
0:21          add ( temp highp 4-component vector of float)
0:21            add ( temp highp 4-component vector of float)
0:21              add ( temp highp 4-component vector of float)
0:21                a: direct index for structure ( uniform highp 4-component vector of float)
0:21                  'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21                  Constant:
0:21                    0 (const uint)
0:21                Construct vec4 ( temp highp 4-component vector of float)
0:21                  direct index ( temp highp float)
0:21                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21                      Constant:
0:21                        1 (const uint)
0:21                    Constant:
0:21                      0 (const int)
0:21                  direct index ( temp highp float)
0:21                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21                      Constant:
0:21                        1 (const uint)
0:21                    Constant:
0:21                      1 (const int)
0:21                  direct index ( temp highp float)
0:21                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21                      Constant:
0:21                        2 (const uint)
0:21                    Constant:
0:21                      0 (const int)
0:21                  direct index ( temp highp float)
0:21                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:21                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21                      Constant:
0:21                        2 (const uint)
0:21                    Constant:
0:21                      1 (const int)
0:21              c1: direct index for structure ( uniform highp 4-component vector of float)
0:21                'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21                Constant:
0:21                  3 (const uint)
0:21            d: direct index for structure ( uniform highp 4-component vector of float)
0:21              'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:21              Constant:
0:21                4 (const uint)
0:23      Branch: Return with expression
0:23        vector-scale ( temp highp 4-component vector of float)
0:23          Convert uint to float ( temp highp float)
0:23            'j' ( temp highp uint)
0:23          'v' ( temp highp 4-component vector of float)
0:26  Function Definition: main( ( global void)
0:26    Function Parameters: 
0:27    Sequence
0:27      move second child to first child ( temp highp 4-component vector of float)
0:27        'o' ( out highp 4-component vector of float)
0:27        add ( temp highp 4-component vector of float)
0:27          Function Call: foo( ( global highp 4-component vector of float)
0:27          Function Call: bar( ( global highp 4-component vector of float)
0:14  Function Definition: foo( ( global highp 4-component vector of float)
0:14    Function Parameters: 
0:15    Sequence
0:15      Sequence
0:15        move second child to first child ( temp highp uint)
0:15          'j' ( temp highp uint)
0:15          add ( temp highp uint)
0:15            AtomicAdd ( global highp uint)
0:15              counter2: direct index for structure ( coherent volatile buffer highp uint)
0:15                'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2,  coherent volatile buffer highp uint counter3})
0:15                Constant:
0:15                  1 (const uint)
0:15              Constant:
0:15                1 (const uint)
0:15            subtract ( temp highp uint)
0:15              AtomicAdd ( global highp uint)
0:15                counter3: direct index for structure ( coherent volatile buffer highp uint)
0:15                  'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2,  coherent volatile buffer highp uint counter3})
0:15                  Constant:
0:15                    2 (const uint)
0:15                Constant:
0:15                  4294967295 (const uint)
0:15              Constant:
0:15                1 (const uint)
0:16      Sequence
0:16        move second child to first child ( temp highp 4-component vector of float)
0:16          'v' ( temp highp 4-component vector of float)
0:16          add ( temp highp 4-component vector of float)
0:16            add ( temp highp 4-component vector of float)
0:16              add ( temp highp 4-component vector of float)
0:16                a: direct index for structure ( uniform highp 4-component vector of float)
0:16                  'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16                  Constant:
0:16                    0 (const uint)
0:16                Construct vec4 ( temp highp 4-component vector of float)
0:16                  direct index ( temp highp float)
0:16                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16                      Constant:
0:16                        1 (const uint)
0:16                    Constant:
0:16                      0 (const int)
0:16                  direct index ( temp highp float)
0:16                    b1: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16                      Constant:
0:16                        1 (const uint)
0:16                    Constant:
0:16                      1 (const int)
0:16                  direct index ( temp highp float)
0:16                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16                      Constant:
0:16                        2 (const uint)
0:16                    Constant:
0:16                      0 (const int)
0:16                  direct index ( temp highp float)
0:16                    b2: direct index for structure ( uniform highp 2-component vector of float)
0:16                      'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16                      Constant:
0:16                        2 (const uint)
0:16                    Constant:
0:16                      1 (const int)
0:16              c2: direct index for structure ( uniform highp 4-component vector of float)
0:16                'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16                Constant:
0:16                  5 (const uint)
0:16            d: direct index for structure ( uniform highp 4-component vector of float)
0:16              'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:16              Constant:
0:16                4 (const uint)
0:18      Branch: Return with expression
0:18        vector-scale ( temp highp 4-component vector of float)
0:18          Convert uint to float ( temp highp float)
0:18            'j' ( temp highp uint)
0:18          'v' ( temp highp 4-component vector of float)
0:?   Linker Objects
0:?     'o' ( out highp 4-component vector of float)
0:?     'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a,  uniform highp 2-component vector of float b1,  uniform highp 2-component vector of float b2,  uniform highp 4-component vector of float c1,  uniform highp 4-component vector of float d,  uniform highp 4-component vector of float c2})
0:?     'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1,  coherent volatile buffer highp uint counter2,  coherent volatile buffer highp uint counter3})

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 105

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 68
                              ExecutionMode 4 OriginUpperLeft
                              Source GLSL 460
                              Name 4  "main"
                              Name 9  "bar("
                              Name 11  "foo("
                              Name 15  "j"
                              Name 16  "gl_AtomicCounterBlock_0"
                              MemberName 16(gl_AtomicCounterBlock_0) 0  "counter1"
                              MemberName 16(gl_AtomicCounterBlock_0) 1  "counter2"
                              MemberName 16(gl_AtomicCounterBlock_0) 2  "counter3"
                              Name 18  ""
                              Name 33  "v"
                              Name 35  "gl_DefaultUniformBlock"
                              MemberName 35(gl_DefaultUniformBlock) 0  "a"
                              MemberName 35(gl_DefaultUniformBlock) 1  "b1"
                              MemberName 35(gl_DefaultUniformBlock) 2  "b2"
                              MemberName 35(gl_DefaultUniformBlock) 3  "c1"
                              MemberName 35(gl_DefaultUniformBlock) 4  "d"
                              MemberName 35(gl_DefaultUniformBlock) 5  "c2"
                              Name 37  ""
                              Name 68  "o"
                              Name 72  "j"
                              Name 79  "v"
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Volatile
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Offset 0
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Volatile
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Offset 4
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Volatile
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent
                              MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Offset 8
                              Decorate 16(gl_AtomicCounterBlock_0) BufferBlock
                              Decorate 18 DescriptorSet 0
                              Decorate 18 Binding 1
                              MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0
                              MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16
                              MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24
                              MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32
                              MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48
                              MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64
                              Decorate 35(gl_DefaultUniformBlock) Block
                              Decorate 37 DescriptorSet 0
                              Decorate 37 Binding 0
                              Decorate 68(o) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypeFunction 7(fvec4)
              13:             TypeInt 32 0
              14:             TypePointer Function 13(int)
16(gl_AtomicCounterBlock_0):             TypeStruct 13(int) 13(int) 13(int)
              17:             TypePointer Uniform 16(gl_AtomicCounterBlock_0)
              18:     17(ptr) Variable Uniform
              19:             TypeInt 32 1
              20:     19(int) Constant 0
              21:             TypePointer Uniform 13(int)
              23:     13(int) Constant 1
              24:     13(int) Constant 0
              26:     19(int) Constant 1
              28:     13(int) Constant 4294967295
              32:             TypePointer Function 7(fvec4)
              34:             TypeVector 6(float) 2
35(gl_DefaultUniformBlock):             TypeStruct 7(fvec4) 34(fvec2) 34(fvec2) 7(fvec4) 7(fvec4) 7(fvec4)
              36:             TypePointer Uniform 35(gl_DefaultUniformBlock)
              37:     36(ptr) Variable Uniform
              38:             TypePointer Uniform 7(fvec4)
              41:             TypePointer Uniform 6(float)
              46:     19(int) Constant 2
              53:     19(int) Constant 3
              57:     19(int) Constant 4
              67:             TypePointer Output 7(fvec4)
           68(o):     67(ptr) Variable Output
              92:     19(int) Constant 5
         4(main):           2 Function None 3
               5:             Label
              69:    7(fvec4) FunctionCall 11(foo()
              70:    7(fvec4) FunctionCall 9(bar()
              71:    7(fvec4) FAdd 69 70
                              Store 68(o) 71
                              Return
                              FunctionEnd
         9(bar():    7(fvec4) Function None 8
              10:             Label
           15(j):     14(ptr) Variable Function
           33(v):     32(ptr) Variable Function
              22:     21(ptr) AccessChain 18 20
              25:     13(int) AtomicIAdd 22 23 24 23
              27:     21(ptr) AccessChain 18 26
              29:     13(int) AtomicIAdd 27 23 24 28
              30:     13(int) ISub 29 23
              31:     13(int) IAdd 25 30
                              Store 15(j) 31
              39:     38(ptr) AccessChain 37 20
              40:    7(fvec4) Load 39
              42:     41(ptr) AccessChain 37 26 24
              43:    6(float) Load 42
              44:     41(ptr) AccessChain 37 26 23
              45:    6(float) Load 44
              47:     41(ptr) AccessChain 37 46 24
              48:    6(float) Load 47
              49:     41(ptr) AccessChain 37 46 23
              50:    6(float) Load 49
              51:    7(fvec4) CompositeConstruct 43 45 48 50
              52:    7(fvec4) FAdd 40 51
              54:     38(ptr) AccessChain 37 53
              55:    7(fvec4) Load 54
              56:    7(fvec4) FAdd 52 55
              58:     38(ptr) AccessChain 37 57
              59:    7(fvec4) Load 58
              60:    7(fvec4) FAdd 56 59
                              Store 33(v) 60
              61:     13(int) Load 15(j)
              62:    6(float) ConvertUToF 61
              63:    7(fvec4) Load 33(v)
              64:    7(fvec4) VectorTimesScalar 63 62
                              ReturnValue 64
                              FunctionEnd
        11(foo():    7(fvec4) Function None 8
              12:             Label
           72(j):     14(ptr) Variable Function
           79(v):     32(ptr) Variable Function
              73:     21(ptr) AccessChain 18 26
              74:     13(int) AtomicIAdd 73 23 24 23
              75:     21(ptr) AccessChain 18 46
              76:     13(int) AtomicIAdd 75 23 24 28
              77:     13(int) ISub 76 23
              78:     13(int) IAdd 74 77
                              Store 72(j) 78
              80:     38(ptr) AccessChain 37 20
              81:    7(fvec4) Load 80
              82:     41(ptr) AccessChain 37 26 24
              83:    6(float) Load 82
              84:     41(ptr) AccessChain 37 26 23
              85:    6(float) Load 84
              86:     41(ptr) AccessChain 37 46 24
              87:    6(float) Load 86
              88:     41(ptr) AccessChain 37 46 23
              89:    6(float) Load 88
              90:    7(fvec4) CompositeConstruct 83 85 87 89
              91:    7(fvec4) FAdd 81 90
              93:     38(ptr) AccessChain 37 92
              94:    7(fvec4) Load 93
              95:    7(fvec4) FAdd 91 94
              96:     38(ptr) AccessChain 37 57
              97:    7(fvec4) Load 96
              98:    7(fvec4) FAdd 95 97
                              Store 79(v) 98
              99:     13(int) Load 72(j)
             100:    6(float) ConvertUToF 99
             101:    7(fvec4) Load 79(v)
             102:    7(fvec4) VectorTimesScalar 101 100
                              ReturnValue 102
                              FunctionEnd