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path: root/Test/baseResults/link.vk.inconsistentGLPerVertex.0.vert.out
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link.vk.inconsistentGLPerVertex.0.vert
Shader version: 460
0:? Sequence
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      move second child to first child ( temp highp 4-component vector of float)
0:17        color: direct index for structure ( out highp 4-component vector of float)
0:17          'vs_out' ( out block{ out highp 4-component vector of float color})
0:17          Constant:
0:17            0 (const int)
0:17        Constant:
0:17          1.000000
0:17          1.000000
0:17          1.000000
0:17          1.000000
0:18      move second child to first child ( temp float)
0:18        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:18          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})
0:18          Constant:
0:18            1 (const uint)
0:18        Constant:
0:18          1.000000
0:19      move second child to first child ( temp highp 4-component vector of float)
0:19        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:19          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})
0:19          Constant:
0:19            0 (const uint)
0:19        'P' ( in highp 4-component vector of float)
0:?   Linker Objects
0:?     'vs_out' ( out block{ out highp 4-component vector of float color})
0:?     'P' ( in highp 4-component vector of float)
0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out unsized 1-element array of float ClipDistance gl_ClipDistance,  out unsized 1-element array of float CullDistance gl_CullDistance})

link.vk.inconsistentGLPerVertex.0.geom
Shader version: 460
invocations = -1
max_vertices = 50
input primitive = lines_adjacency
output primitive = triangle_strip
0:? Sequence
0:16  Function Definition: main( ( global void)
0:16    Function Parameters: 
0:18    Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:18        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:18          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:18          Constant:
0:18            0 (const uint)
0:18        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:18          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18            Constant:
0:18              0 (const int)
0:18          Constant:
0:18            0 (const int)
0:19      move second child to first child ( temp highp 4-component vector of float)
0:19        color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:19          'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:19          Constant:
0:19            0 (const int)
0:19        color: direct index for structure ( in highp 4-component vector of float)
0:19          direct index ( temp block{ in highp 4-component vector of float color})
0:19            'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:19            Constant:
0:19              0 (const int)
0:19          Constant:
0:19            0 (const int)
0:20      EmitVertex ( global void)
0:21      move second child to first child ( temp highp 4-component vector of float)
0:21        color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:21          'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:21          Constant:
0:21            0 (const int)
0:21        color: direct index for structure ( in highp 4-component vector of float)
0:21          direct index ( temp block{ in highp 4-component vector of float color})
0:21            'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:21            Constant:
0:21              1 (const int)
0:21          Constant:
0:21            0 (const int)
0:22      move second child to first child ( temp 4-component vector of float)
0:22        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:22          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:22          Constant:
0:22            0 (const uint)
0:22        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:22          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22            Constant:
0:22              1 (const int)
0:22          Constant:
0:22            0 (const int)
0:23      EmitVertex ( global void)
0:24      move second child to first child ( temp highp 4-component vector of float)
0:24        color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:24          'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:24          Constant:
0:24            0 (const int)
0:24        color: direct index for structure ( in highp 4-component vector of float)
0:24          direct index ( temp block{ in highp 4-component vector of float color})
0:24            'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:24            Constant:
0:24              0 (const int)
0:24          Constant:
0:24            0 (const int)
0:25      move second child to first child ( temp 4-component vector of float)
0:25        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:25          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:25          Constant:
0:25            0 (const uint)
0:25        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:25          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25            Constant:
0:25              0 (const int)
0:25          Constant:
0:25            0 (const int)
0:26      EmitVertex ( global void)
0:?   Linker Objects
0:?     'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:?     'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
0:?     'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in unsized 1-element array of float ClipDistance gl_ClipDistance,  in unsized 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})


Linked vertex stage:


Linked geometry stage:


Shader version: 460
0:? Sequence
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      move second child to first child ( temp highp 4-component vector of float)
0:17        color: direct index for structure ( out highp 4-component vector of float)
0:17          'vs_out' ( out block{ out highp 4-component vector of float color})
0:17          Constant:
0:17            0 (const int)
0:17        Constant:
0:17          1.000000
0:17          1.000000
0:17          1.000000
0:17          1.000000
0:18      move second child to first child ( temp float)
0:18        gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:18          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
0:18          Constant:
0:18            1 (const uint)
0:18        Constant:
0:18          1.000000
0:19      move second child to first child ( temp highp 4-component vector of float)
0:19        gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:19          'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
0:19          Constant:
0:19            0 (const uint)
0:19        'P' ( in highp 4-component vector of float)
0:?   Linker Objects
0:?     'vs_out' ( out block{ out highp 4-component vector of float color})
0:?     'P' ( in highp 4-component vector of float)
0:?     'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position,  gl_PointSize float PointSize gl_PointSize,  out 1-element array of float ClipDistance gl_ClipDistance,  out 1-element array of float CullDistance gl_CullDistance})
Shader version: 460
invocations = 1
max_vertices = 50
input primitive = lines_adjacency
output primitive = triangle_strip
0:? Sequence
0:16  Function Definition: main( ( global void)
0:16    Function Parameters: 
0:18    Sequence
0:18      move second child to first child ( temp 4-component vector of float)
0:18        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:18          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:18          Constant:
0:18            0 (const uint)
0:18        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:18          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:18            Constant:
0:18              0 (const int)
0:18          Constant:
0:18            0 (const int)
0:19      move second child to first child ( temp highp 4-component vector of float)
0:19        color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:19          'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:19          Constant:
0:19            0 (const int)
0:19        color: direct index for structure ( in highp 4-component vector of float)
0:19          direct index ( temp block{ in highp 4-component vector of float color})
0:19            'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:19            Constant:
0:19              0 (const int)
0:19          Constant:
0:19            0 (const int)
0:20      EmitVertex ( global void)
0:21      move second child to first child ( temp highp 4-component vector of float)
0:21        color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:21          'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:21          Constant:
0:21            0 (const int)
0:21        color: direct index for structure ( in highp 4-component vector of float)
0:21          direct index ( temp block{ in highp 4-component vector of float color})
0:21            'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:21            Constant:
0:21              1 (const int)
0:21          Constant:
0:21            0 (const int)
0:22      move second child to first child ( temp 4-component vector of float)
0:22        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:22          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:22          Constant:
0:22            0 (const uint)
0:22        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:22          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:22            Constant:
0:22              1 (const int)
0:22          Constant:
0:22            0 (const int)
0:23      EmitVertex ( global void)
0:24      move second child to first child ( temp highp 4-component vector of float)
0:24        color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
0:24          'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:24          Constant:
0:24            0 (const int)
0:24        color: direct index for structure ( in highp 4-component vector of float)
0:24          direct index ( temp block{ in highp 4-component vector of float color})
0:24            'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:24            Constant:
0:24              0 (const int)
0:24          Constant:
0:24            0 (const int)
0:25      move second child to first child ( temp 4-component vector of float)
0:25        gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:25          'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:25          Constant:
0:25            0 (const uint)
0:25        gl_Position: direct index for structure ( in 4-component vector of float Position)
0:25          direct index ( temp block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25            'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
0:25            Constant:
0:25              0 (const int)
0:25          Constant:
0:25            0 (const int)
0:26      EmitVertex ( global void)
0:?   Linker Objects
0:?     'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
0:?     'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
0:?     'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
0:?     'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position,  in float PointSize gl_PointSize,  in 1-element array of float ClipDistance gl_ClipDistance,  in 1-element array of float CullDistance gl_CullDistance,  in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV,  in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 30

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main" 10 22 27
                              Source GLSL 460
                              Name 4  "main"
                              Name 8  "vs_output"
                              MemberName 8(vs_output) 0  "color"
                              Name 10  "vs_out"
                              Name 20  "gl_PerVertex"
                              MemberName 20(gl_PerVertex) 0  "gl_Position"
                              MemberName 20(gl_PerVertex) 1  "gl_PointSize"
                              MemberName 20(gl_PerVertex) 2  "gl_ClipDistance"
                              MemberName 20(gl_PerVertex) 3  "gl_CullDistance"
                              Name 22  ""
                              Name 27  "P"
                              Decorate 8(vs_output) Block
                              Decorate 10(vs_out) Location 0
                              MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
                              MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
                              MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
                              MemberDecorate 20(gl_PerVertex) 3 BuiltIn CullDistance
                              Decorate 20(gl_PerVertex) Block
                              Decorate 27(P) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(vs_output):             TypeStruct 7(fvec4)
               9:             TypePointer Output 8(vs_output)
      10(vs_out):      9(ptr) Variable Output
              11:             TypeInt 32 1
              12:     11(int) Constant 0
              13:    6(float) Constant 1065353216
              14:    7(fvec4) ConstantComposite 13 13 13 13
              15:             TypePointer Output 7(fvec4)
              17:             TypeInt 32 0
              18:     17(int) Constant 1
              19:             TypeArray 6(float) 18
20(gl_PerVertex):             TypeStruct 7(fvec4) 6(float) 19 19
              21:             TypePointer Output 20(gl_PerVertex)
              22:     21(ptr) Variable Output
              23:     11(int) Constant 1
              24:             TypePointer Output 6(float)
              26:             TypePointer Input 7(fvec4)
           27(P):     26(ptr) Variable Input
         4(main):           2 Function None 3
               5:             Label
              16:     15(ptr) AccessChain 10(vs_out) 12
                              Store 16 14
              25:     24(ptr) AccessChain 22 23
                              Store 25 13
              28:    7(fvec4) Load 27(P)
              29:     15(ptr) AccessChain 22 12
                              Store 29 28
                              Return
                              FunctionEnd