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|
iomap.blockOutVariableIn.2.vert
Shader version: 440
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 a1: direct index for structure ( out 4-component vector of float)
0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:12 move second child to first child ( temp 2-component vector of float)
0:12 a2: direct index for structure ( out 2-component vector of float)
0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
0:12 Constant:
0:12 1 (const uint)
0:12 Constant:
0:12 0.500000
0:12 0.500000
0:13 move second child to first child ( temp 4-component vector of float)
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 1.000000
0:13 1.000000
0:13 1.000000
0:13 1.000000
0:? Linker Objects
0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
iomap.blockOutVariableIn.geom
Shader version: 440
invocations = -1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:14 direct index (layout( location=0) temp 4-component vector of float)
0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:15 direct index (layout( location=1) temp 2-component vector of float)
0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 EmitVertex ( global void)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:19 direct index (layout( location=0) temp 4-component vector of float)
0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:20 direct index (layout( location=1) temp 2-component vector of float)
0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:21 Constant:
0:21 0 (const uint)
0:21 Constant:
0:21 1.000000
0:21 1.000000
0:21 1.000000
0:21 1.000000
0:22 EmitVertex ( global void)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:24 direct index (layout( location=0) temp 4-component vector of float)
0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:24 Constant:
0:24 2 (const int)
0:25 move second child to first child ( temp 2-component vector of float)
0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:25 direct index (layout( location=1) temp 2-component vector of float)
0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:25 Constant:
0:25 2 (const int)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
0:26 Constant:
0:26 0 (const uint)
0:26 Constant:
0:26 1.000000
0:26 1.000000
0:26 1.000000
0:26 1.000000
0:27 EmitVertex ( global void)
0:? Linker Objects
0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
Linked vertex stage:
Linked geometry stage:
Shader version: 440
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:11 a1: direct index for structure ( out 4-component vector of float)
0:11 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:11 1.000000
0:12 move second child to first child ( temp 2-component vector of float)
0:12 a2: direct index for structure ( out 2-component vector of float)
0:12 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
0:12 Constant:
0:12 1 (const uint)
0:12 Constant:
0:12 0.500000
0:12 0.500000
0:13 move second child to first child ( temp 4-component vector of float)
0:13 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
0:13 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 1.000000
0:13 1.000000
0:13 1.000000
0:13 1.000000
0:? Linker Objects
0:? 'anon@0' (layout( location=0) out block{ out 4-component vector of float a1, out 2-component vector of float a2})
0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Shader version: 440
invocations = 1
max_vertices = 3
input primitive = triangles
output primitive = triangle_strip
0:? Sequence
0:12 Function Definition: main( ( global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:14 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:14 direct index (layout( location=0) temp 4-component vector of float)
0:14 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:15 direct index (layout( location=1) temp 2-component vector of float)
0:15 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 0 (const uint)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 EmitVertex ( global void)
0:19 move second child to first child ( temp 4-component vector of float)
0:19 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:19 direct index (layout( location=0) temp 4-component vector of float)
0:19 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:19 Constant:
0:19 1 (const int)
0:20 move second child to first child ( temp 2-component vector of float)
0:20 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:20 direct index (layout( location=1) temp 2-component vector of float)
0:20 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:20 Constant:
0:20 1 (const int)
0:21 move second child to first child ( temp 4-component vector of float)
0:21 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:21 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:21 Constant:
0:21 0 (const uint)
0:21 Constant:
0:21 1.000000
0:21 1.000000
0:21 1.000000
0:21 1.000000
0:22 EmitVertex ( global void)
0:24 move second child to first child ( temp 4-component vector of float)
0:24 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:24 direct index (layout( location=0) temp 4-component vector of float)
0:24 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:24 Constant:
0:24 2 (const int)
0:25 move second child to first child ( temp 2-component vector of float)
0:25 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:25 direct index (layout( location=1) temp 2-component vector of float)
0:25 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:25 Constant:
0:25 2 (const int)
0:26 move second child to first child ( temp 4-component vector of float)
0:26 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
0:26 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
0:26 Constant:
0:26 0 (const uint)
0:26 Constant:
0:26 1.000000
0:26 1.000000
0:26 1.000000
0:26 1.000000
0:27 EmitVertex ( global void)
0:? Linker Objects
0:? 'in_a1' (layout( location=0) in 3-element array of 4-component vector of float)
0:? 'in_a2' (layout( location=1) in 3-element array of 2-component vector of float)
0:? 'a1' (layout( location=0 stream=0) out 4-component vector of float)
0:? 'a2' (layout( location=1 stream=0) out 2-component vector of float)
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 11 28 31 32
Source GLSL 440
Name 4 "main"
Name 9 "Block"
MemberName 9(Block) 0 "a1"
MemberName 9(Block) 1 "a2"
Name 11 ""
Name 26 "gl_PerVertex"
MemberName 26(gl_PerVertex) 0 "gl_Position"
MemberName 26(gl_PerVertex) 1 "gl_PointSize"
MemberName 26(gl_PerVertex) 2 "gl_ClipDistance"
Name 28 ""
Name 31 "gl_VertexID"
Name 32 "gl_InstanceID"
Decorate 9(Block) Block
Decorate 11 Location 0
MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 26(gl_PerVertex) Block
Decorate 31(gl_VertexID) BuiltIn VertexId
Decorate 32(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeVector 6(float) 2
9(Block): TypeStruct 7(fvec4) 8(fvec2)
10: TypePointer Output 9(Block)
11: 10(ptr) Variable Output
12: TypeInt 32 1
13: 12(int) Constant 0
14: 6(float) Constant 1065353216
15: 7(fvec4) ConstantComposite 14 14 14 14
16: TypePointer Output 7(fvec4)
18: 12(int) Constant 1
19: 6(float) Constant 1056964608
20: 8(fvec2) ConstantComposite 19 19
21: TypePointer Output 8(fvec2)
23: TypeInt 32 0
24: 23(int) Constant 1
25: TypeArray 6(float) 24
26(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 25
27: TypePointer Output 26(gl_PerVertex)
28: 27(ptr) Variable Output
30: TypePointer Input 12(int)
31(gl_VertexID): 30(ptr) Variable Input
32(gl_InstanceID): 30(ptr) Variable Input
4(main): 2 Function None 3
5: Label
17: 16(ptr) AccessChain 11 13
Store 17 15
22: 21(ptr) AccessChain 11 18
Store 22 20
29: 16(ptr) AccessChain 28 13
Store 29 15
Return
FunctionEnd
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 49
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 9 14 22 25 33
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Source GLSL 440
Name 4 "main"
Name 9 "a1"
Name 14 "in_a1"
Name 22 "a2"
Name 25 "in_a2"
Name 31 "gl_PerVertex"
MemberName 31(gl_PerVertex) 0 "gl_Position"
MemberName 31(gl_PerVertex) 1 "gl_PointSize"
MemberName 31(gl_PerVertex) 2 "gl_ClipDistance"
Name 33 ""
Decorate 9(a1) Location 0
Decorate 14(in_a1) Location 0
Decorate 22(a2) Location 1
Decorate 25(in_a2) Location 1
MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 31(gl_PerVertex) Block
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(a1): 8(ptr) Variable Output
10: TypeInt 32 0
11: 10(int) Constant 3
12: TypeArray 7(fvec4) 11
13: TypePointer Input 12
14(in_a1): 13(ptr) Variable Input
15: TypeInt 32 1
16: 15(int) Constant 0
17: TypePointer Input 7(fvec4)
20: TypeVector 6(float) 2
21: TypePointer Output 20(fvec2)
22(a2): 21(ptr) Variable Output
23: TypeArray 20(fvec2) 11
24: TypePointer Input 23
25(in_a2): 24(ptr) Variable Input
26: TypePointer Input 20(fvec2)
29: 10(int) Constant 1
30: TypeArray 6(float) 29
31(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 30
32: TypePointer Output 31(gl_PerVertex)
33: 32(ptr) Variable Output
34: 6(float) Constant 1065353216
35: 7(fvec4) ConstantComposite 34 34 34 34
37: 15(int) Constant 1
43: 15(int) Constant 2
4(main): 2 Function None 3
5: Label
18: 17(ptr) AccessChain 14(in_a1) 16
19: 7(fvec4) Load 18
Store 9(a1) 19
27: 26(ptr) AccessChain 25(in_a2) 16
28: 20(fvec2) Load 27
Store 22(a2) 28
36: 8(ptr) AccessChain 33 16
Store 36 35
EmitVertex
38: 17(ptr) AccessChain 14(in_a1) 37
39: 7(fvec4) Load 38
Store 9(a1) 39
40: 26(ptr) AccessChain 25(in_a2) 37
41: 20(fvec2) Load 40
Store 22(a2) 41
42: 8(ptr) AccessChain 33 16
Store 42 35
EmitVertex
44: 17(ptr) AccessChain 14(in_a1) 43
45: 7(fvec4) Load 44
Store 9(a1) 45
46: 26(ptr) AccessChain 25(in_a2) 43
47: 20(fvec2) Load 46
Store 22(a2) 47
48: 8(ptr) AccessChain 33 16
Store 48 35
EmitVertex
Return
FunctionEnd
|