blob: 5624c287533ebce6845df9cf0bbf7b90b531aa55 (
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|
hlsl.templatetypes.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @PixelShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'r00' ( temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 2.000000
0:4 3.000000
0:4 4.000000
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'r01' ( temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 3.000000
0:5 4.000000
0:5 5.000000
0:7 Sequence
0:7 move second child to first child ( temp 1-component vector of bool)
0:7 'r12' ( temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 Sequence
0:8 move second child to first child ( temp 1-component vector of int)
0:8 'r13' ( temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 Sequence
0:9 move second child to first child ( temp 1-component vector of float)
0:9 'r14' ( temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 Sequence
0:10 move second child to first child ( temp 1-component vector of double)
0:10 'r15' ( temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 Sequence
0:11 move second child to first child ( temp 1-component vector of uint)
0:11 'r16' ( temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of bool)
0:13 'r20' ( temp 2-component vector of bool)
0:13 Constant:
0:13 false (const bool)
0:13 true (const bool)
0:14 Sequence
0:14 move second child to first child ( temp 2-component vector of int)
0:14 'r21' ( temp 2-component vector of int)
0:14 Constant:
0:14 1 (const int)
0:14 2 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'r22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1.000000
0:15 2.000000
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of double)
0:16 'r23' ( temp 2-component vector of double)
0:16 Constant:
0:16 1.000000
0:16 2.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of uint)
0:17 'r24' ( temp 2-component vector of uint)
0:17 Constant:
0:17 1 (const uint)
0:17 2 (const uint)
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of bool)
0:19 'r30' ( temp 3-component vector of bool)
0:19 Constant:
0:19 false (const bool)
0:19 true (const bool)
0:19 true (const bool)
0:20 Sequence
0:20 move second child to first child ( temp 3-component vector of int)
0:20 'r31' ( temp 3-component vector of int)
0:20 Constant:
0:20 1 (const int)
0:20 2 (const int)
0:20 3 (const int)
0:21 Sequence
0:21 move second child to first child ( temp 3-component vector of float)
0:21 'r32' ( temp 3-component vector of float)
0:21 Constant:
0:21 1.000000
0:21 2.000000
0:21 3.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of double)
0:22 'r33' ( temp 3-component vector of double)
0:22 Constant:
0:22 1.000000
0:22 2.000000
0:22 3.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of uint)
0:23 'r34' ( temp 3-component vector of uint)
0:23 Constant:
0:23 1 (const uint)
0:23 2 (const uint)
0:23 3 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of bool)
0:25 'r40' ( temp 4-component vector of bool)
0:25 Constant:
0:25 false (const bool)
0:25 true (const bool)
0:25 true (const bool)
0:25 false (const bool)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'r41' ( temp 4-component vector of int)
0:26 Constant:
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 4 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'r42' ( temp 4-component vector of float)
0:27 Constant:
0:27 1.000000
0:27 2.000000
0:27 3.000000
0:27 4.000000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of double)
0:28 'r43' ( temp 4-component vector of double)
0:28 Constant:
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:28 4.000000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'r44' ( temp 4-component vector of uint)
0:29 Constant:
0:29 1 (const uint)
0:29 2 (const uint)
0:29 3 (const uint)
0:29 4 (const uint)
0:31 Sequence
0:31 move second child to first child ( temp 4X4 matrix of float)
0:31 'r50' ( temp 4X4 matrix of float)
0:31 Constant:
0:31 0.000000
0:31 1.000000
0:31 2.000000
0:31 3.000000
0:31 4.000000
0:31 5.000000
0:31 6.000000
0:31 7.000000
0:31 8.000000
0:31 9.000000
0:31 10.000000
0:31 11.000000
0:31 12.000000
0:31 13.000000
0:31 14.000000
0:31 15.000000
0:32 Sequence
0:32 move second child to first child ( temp 4X4 matrix of float)
0:32 'r51' ( temp 4X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 1.000000
0:32 2.000000
0:32 3.000000
0:32 4.000000
0:32 5.000000
0:32 6.000000
0:32 7.000000
0:32 8.000000
0:32 9.000000
0:32 10.000000
0:32 11.000000
0:32 12.000000
0:32 13.000000
0:32 14.000000
0:32 15.000000
0:35 Sequence
0:35 move second child to first child ( temp 2X3 matrix of float)
0:35 'r61' ( temp 2X3 matrix of float)
0:35 Constant:
0:35 1.000000
0:35 2.000000
0:35 3.000000
0:35 4.000000
0:35 5.000000
0:35 6.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X2 matrix of float)
0:36 'r62' ( temp 3X2 matrix of float)
0:36 Constant:
0:36 1.000000
0:36 2.000000
0:36 3.000000
0:36 4.000000
0:36 5.000000
0:36 6.000000
0:39 Sequence
0:39 move second child to first child ( temp 4X2 matrix of float)
0:39 'r65' ( temp 4X2 matrix of float)
0:39 Constant:
0:39 1.000000
0:39 2.000000
0:39 3.000000
0:39 4.000000
0:39 5.000000
0:39 6.000000
0:39 7.000000
0:39 8.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X3 matrix of float)
0:40 'r66' ( temp 4X3 matrix of float)
0:40 Constant:
0:40 1.000000
0:40 2.000000
0:40 3.000000
0:40 4.000000
0:40 5.000000
0:40 6.000000
0:40 7.000000
0:40 8.000000
0:40 9.000000
0:40 10.000000
0:40 11.000000
0:40 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
0:3 Function Definition: PixelShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @PixelShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @PixelShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 4-component vector of float)
0:4 'r00' ( temp 4-component vector of float)
0:4 Constant:
0:4 1.000000
0:4 2.000000
0:4 3.000000
0:4 4.000000
0:5 Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 'r01' ( temp 4-component vector of float)
0:5 Constant:
0:5 2.000000
0:5 3.000000
0:5 4.000000
0:5 5.000000
0:7 Sequence
0:7 move second child to first child ( temp 1-component vector of bool)
0:7 'r12' ( temp 1-component vector of bool)
0:7 Constant:
0:7 false (const bool)
0:8 Sequence
0:8 move second child to first child ( temp 1-component vector of int)
0:8 'r13' ( temp 1-component vector of int)
0:8 Constant:
0:8 1 (const int)
0:9 Sequence
0:9 move second child to first child ( temp 1-component vector of float)
0:9 'r14' ( temp 1-component vector of float)
0:9 Constant:
0:9 1.000000
0:10 Sequence
0:10 move second child to first child ( temp 1-component vector of double)
0:10 'r15' ( temp 1-component vector of double)
0:10 Constant:
0:10 1.000000
0:11 Sequence
0:11 move second child to first child ( temp 1-component vector of uint)
0:11 'r16' ( temp 1-component vector of uint)
0:11 Constant:
0:11 1 (const uint)
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of bool)
0:13 'r20' ( temp 2-component vector of bool)
0:13 Constant:
0:13 false (const bool)
0:13 true (const bool)
0:14 Sequence
0:14 move second child to first child ( temp 2-component vector of int)
0:14 'r21' ( temp 2-component vector of int)
0:14 Constant:
0:14 1 (const int)
0:14 2 (const int)
0:15 Sequence
0:15 move second child to first child ( temp 2-component vector of float)
0:15 'r22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1.000000
0:15 2.000000
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of double)
0:16 'r23' ( temp 2-component vector of double)
0:16 Constant:
0:16 1.000000
0:16 2.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of uint)
0:17 'r24' ( temp 2-component vector of uint)
0:17 Constant:
0:17 1 (const uint)
0:17 2 (const uint)
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of bool)
0:19 'r30' ( temp 3-component vector of bool)
0:19 Constant:
0:19 false (const bool)
0:19 true (const bool)
0:19 true (const bool)
0:20 Sequence
0:20 move second child to first child ( temp 3-component vector of int)
0:20 'r31' ( temp 3-component vector of int)
0:20 Constant:
0:20 1 (const int)
0:20 2 (const int)
0:20 3 (const int)
0:21 Sequence
0:21 move second child to first child ( temp 3-component vector of float)
0:21 'r32' ( temp 3-component vector of float)
0:21 Constant:
0:21 1.000000
0:21 2.000000
0:21 3.000000
0:22 Sequence
0:22 move second child to first child ( temp 3-component vector of double)
0:22 'r33' ( temp 3-component vector of double)
0:22 Constant:
0:22 1.000000
0:22 2.000000
0:22 3.000000
0:23 Sequence
0:23 move second child to first child ( temp 3-component vector of uint)
0:23 'r34' ( temp 3-component vector of uint)
0:23 Constant:
0:23 1 (const uint)
0:23 2 (const uint)
0:23 3 (const uint)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of bool)
0:25 'r40' ( temp 4-component vector of bool)
0:25 Constant:
0:25 false (const bool)
0:25 true (const bool)
0:25 true (const bool)
0:25 false (const bool)
0:26 Sequence
0:26 move second child to first child ( temp 4-component vector of int)
0:26 'r41' ( temp 4-component vector of int)
0:26 Constant:
0:26 1 (const int)
0:26 2 (const int)
0:26 3 (const int)
0:26 4 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'r42' ( temp 4-component vector of float)
0:27 Constant:
0:27 1.000000
0:27 2.000000
0:27 3.000000
0:27 4.000000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of double)
0:28 'r43' ( temp 4-component vector of double)
0:28 Constant:
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:28 4.000000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'r44' ( temp 4-component vector of uint)
0:29 Constant:
0:29 1 (const uint)
0:29 2 (const uint)
0:29 3 (const uint)
0:29 4 (const uint)
0:31 Sequence
0:31 move second child to first child ( temp 4X4 matrix of float)
0:31 'r50' ( temp 4X4 matrix of float)
0:31 Constant:
0:31 0.000000
0:31 1.000000
0:31 2.000000
0:31 3.000000
0:31 4.000000
0:31 5.000000
0:31 6.000000
0:31 7.000000
0:31 8.000000
0:31 9.000000
0:31 10.000000
0:31 11.000000
0:31 12.000000
0:31 13.000000
0:31 14.000000
0:31 15.000000
0:32 Sequence
0:32 move second child to first child ( temp 4X4 matrix of float)
0:32 'r51' ( temp 4X4 matrix of float)
0:32 Constant:
0:32 0.000000
0:32 1.000000
0:32 2.000000
0:32 3.000000
0:32 4.000000
0:32 5.000000
0:32 6.000000
0:32 7.000000
0:32 8.000000
0:32 9.000000
0:32 10.000000
0:32 11.000000
0:32 12.000000
0:32 13.000000
0:32 14.000000
0:32 15.000000
0:35 Sequence
0:35 move second child to first child ( temp 2X3 matrix of float)
0:35 'r61' ( temp 2X3 matrix of float)
0:35 Constant:
0:35 1.000000
0:35 2.000000
0:35 3.000000
0:35 4.000000
0:35 5.000000
0:35 6.000000
0:36 Sequence
0:36 move second child to first child ( temp 3X2 matrix of float)
0:36 'r62' ( temp 3X2 matrix of float)
0:36 Constant:
0:36 1.000000
0:36 2.000000
0:36 3.000000
0:36 4.000000
0:36 5.000000
0:36 6.000000
0:39 Sequence
0:39 move second child to first child ( temp 4X2 matrix of float)
0:39 'r65' ( temp 4X2 matrix of float)
0:39 Constant:
0:39 1.000000
0:39 2.000000
0:39 3.000000
0:39 4.000000
0:39 5.000000
0:39 6.000000
0:39 7.000000
0:39 8.000000
0:40 Sequence
0:40 move second child to first child ( temp 4X3 matrix of float)
0:40 'r66' ( temp 4X3 matrix of float)
0:40 Constant:
0:40 1.000000
0:40 2.000000
0:40 3.000000
0:40 4.000000
0:40 5.000000
0:40 6.000000
0:40 7.000000
0:40 8.000000
0:40 9.000000
0:40 10.000000
0:40 11.000000
0:40 12.000000
0:45 Branch: Return with expression
0:45 Constant:
0:45 0.000000
0:3 Function Definition: PixelShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @PixelShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 153
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 151
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 8 "@PixelShaderFunction("
Name 12 "r00"
Name 18 "r01"
Name 23 "r12"
Name 27 "r13"
Name 30 "r14"
Name 33 "r15"
Name 37 "r16"
Name 41 "r20"
Name 46 "r21"
Name 51 "r22"
Name 55 "r23"
Name 60 "r24"
Name 65 "r30"
Name 69 "r31"
Name 74 "r32"
Name 78 "r33"
Name 83 "r34"
Name 88 "r40"
Name 92 "r41"
Name 95 "r42"
Name 98 "r43"
Name 103 "r44"
Name 108 "r50"
Name 125 "r51"
Name 128 "r61"
Name 133 "r62"
Name 139 "r65"
Name 144 "r66"
Name 151 "@entryPointOutput"
Decorate 151(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeVector 6(float) 4
11: TypePointer Function 10(fvec4)
13: 6(float) Constant 1065353216
14: 6(float) Constant 1073741824
15: 6(float) Constant 1077936128
16: 6(float) Constant 1082130432
17: 10(fvec4) ConstantComposite 13 14 15 16
19: 6(float) Constant 1084227584
20: 10(fvec4) ConstantComposite 14 15 16 19
21: TypeBool
22: TypePointer Function 21(bool)
24: 21(bool) ConstantFalse
25: TypeInt 32 1
26: TypePointer Function 25(int)
28: 25(int) Constant 1
29: TypePointer Function 6(float)
31: TypeFloat 64
32: TypePointer Function 31(float64_t)
34:31(float64_t) Constant 0 1072693248
35: TypeInt 32 0
36: TypePointer Function 35(int)
38: 35(int) Constant 1
39: TypeVector 21(bool) 2
40: TypePointer Function 39(bvec2)
42: 21(bool) ConstantTrue
43: 39(bvec2) ConstantComposite 24 42
44: TypeVector 25(int) 2
45: TypePointer Function 44(ivec2)
47: 25(int) Constant 2
48: 44(ivec2) ConstantComposite 28 47
49: TypeVector 6(float) 2
50: TypePointer Function 49(fvec2)
52: 49(fvec2) ConstantComposite 13 14
53: TypeVector 31(float64_t) 2
54: TypePointer Function 53(f64vec2)
56:31(float64_t) Constant 0 1073741824
57: 53(f64vec2) ConstantComposite 34 56
58: TypeVector 35(int) 2
59: TypePointer Function 58(ivec2)
61: 35(int) Constant 2
62: 58(ivec2) ConstantComposite 38 61
63: TypeVector 21(bool) 3
64: TypePointer Function 63(bvec3)
66: 63(bvec3) ConstantComposite 24 42 42
67: TypeVector 25(int) 3
68: TypePointer Function 67(ivec3)
70: 25(int) Constant 3
71: 67(ivec3) ConstantComposite 28 47 70
72: TypeVector 6(float) 3
73: TypePointer Function 72(fvec3)
75: 72(fvec3) ConstantComposite 13 14 15
76: TypeVector 31(float64_t) 3
77: TypePointer Function 76(f64vec3)
79:31(float64_t) Constant 0 1074266112
80: 76(f64vec3) ConstantComposite 34 56 79
81: TypeVector 35(int) 3
82: TypePointer Function 81(ivec3)
84: 35(int) Constant 3
85: 81(ivec3) ConstantComposite 38 61 84
86: TypeVector 21(bool) 4
87: TypePointer Function 86(bvec4)
89: 86(bvec4) ConstantComposite 24 42 42 24
90: TypeVector 25(int) 4
91: TypePointer Function 90(ivec4)
93: 25(int) Constant 4
94: 90(ivec4) ConstantComposite 28 47 70 93
96: TypeVector 31(float64_t) 4
97: TypePointer Function 96(f64vec4)
99:31(float64_t) Constant 0 1074790400
100: 96(f64vec4) ConstantComposite 34 56 79 99
101: TypeVector 35(int) 4
102: TypePointer Function 101(ivec4)
104: 35(int) Constant 4
105: 101(ivec4) ConstantComposite 38 61 84 104
106: TypeMatrix 10(fvec4) 4
107: TypePointer Function 106
109: 6(float) Constant 0
110: 10(fvec4) ConstantComposite 109 13 14 15
111: 6(float) Constant 1086324736
112: 6(float) Constant 1088421888
113: 10(fvec4) ConstantComposite 16 19 111 112
114: 6(float) Constant 1090519040
115: 6(float) Constant 1091567616
116: 6(float) Constant 1092616192
117: 6(float) Constant 1093664768
118: 10(fvec4) ConstantComposite 114 115 116 117
119: 6(float) Constant 1094713344
120: 6(float) Constant 1095761920
121: 6(float) Constant 1096810496
122: 6(float) Constant 1097859072
123: 10(fvec4) ConstantComposite 119 120 121 122
124: 106 ConstantComposite 110 113 118 123
126: TypeMatrix 72(fvec3) 2
127: TypePointer Function 126
129: 72(fvec3) ConstantComposite 16 19 111
130: 126 ConstantComposite 75 129
131: TypeMatrix 49(fvec2) 3
132: TypePointer Function 131
134: 49(fvec2) ConstantComposite 15 16
135: 49(fvec2) ConstantComposite 19 111
136: 131 ConstantComposite 52 134 135
137: TypeMatrix 49(fvec2) 4
138: TypePointer Function 137
140: 49(fvec2) ConstantComposite 112 114
141: 137 ConstantComposite 52 134 135 140
142: TypeMatrix 72(fvec3) 4
143: TypePointer Function 142
145: 72(fvec3) ConstantComposite 112 114 115
146: 72(fvec3) ConstantComposite 116 117 119
147: 142 ConstantComposite 75 129 145 146
150: TypePointer Output 6(float)
151(@entryPointOutput): 150(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
152: 6(float) FunctionCall 8(@PixelShaderFunction()
Store 151(@entryPointOutput) 152
Return
FunctionEnd
8(@PixelShaderFunction(): 6(float) Function None 7
9: Label
12(r00): 11(ptr) Variable Function
18(r01): 11(ptr) Variable Function
23(r12): 22(ptr) Variable Function
27(r13): 26(ptr) Variable Function
30(r14): 29(ptr) Variable Function
33(r15): 32(ptr) Variable Function
37(r16): 36(ptr) Variable Function
41(r20): 40(ptr) Variable Function
46(r21): 45(ptr) Variable Function
51(r22): 50(ptr) Variable Function
55(r23): 54(ptr) Variable Function
60(r24): 59(ptr) Variable Function
65(r30): 64(ptr) Variable Function
69(r31): 68(ptr) Variable Function
74(r32): 73(ptr) Variable Function
78(r33): 77(ptr) Variable Function
83(r34): 82(ptr) Variable Function
88(r40): 87(ptr) Variable Function
92(r41): 91(ptr) Variable Function
95(r42): 11(ptr) Variable Function
98(r43): 97(ptr) Variable Function
103(r44): 102(ptr) Variable Function
108(r50): 107(ptr) Variable Function
125(r51): 107(ptr) Variable Function
128(r61): 127(ptr) Variable Function
133(r62): 132(ptr) Variable Function
139(r65): 138(ptr) Variable Function
144(r66): 143(ptr) Variable Function
Store 12(r00) 17
Store 18(r01) 20
Store 23(r12) 24
Store 27(r13) 28
Store 30(r14) 13
Store 33(r15) 34
Store 37(r16) 38
Store 41(r20) 43
Store 46(r21) 48
Store 51(r22) 52
Store 55(r23) 57
Store 60(r24) 62
Store 65(r30) 66
Store 69(r31) 71
Store 74(r32) 75
Store 78(r33) 80
Store 83(r34) 85
Store 88(r40) 89
Store 92(r41) 94
Store 95(r42) 17
Store 98(r43) 100
Store 103(r44) 105
Store 108(r50) 124
Store 125(r51) 124
Store 128(r61) 130
Store 133(r62) 136
Store 139(r65) 141
Store 144(r66) 147
ReturnValue 109
FunctionEnd
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