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hlsl.target.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
0:7 Function Parameters:
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:7 'out1' ( out 4-component vector of float)
0:7 'out2' ( out 4-component vector of float)
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'out1' ( out 4-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'out2' ( out 4-component vector of float)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:7 move second child to first child ( temp uint)
0:7 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? 'out1' ( temp 4-component vector of float)
0:? 'out2' ( temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? 'out1' (layout( location=1) out 4-component vector of float)
0:? 'out1' ( temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? 'out2' (layout( location=3) out 4-component vector of float)
0:? 'out2' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:? 'out1' (layout( location=1) out 4-component vector of float)
0:? 'out2' (layout( location=3) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
0:7 Function Parameters:
0:7 'input' ( in structure{ temp float interp, temp uint no_interp})
0:7 'out1' ( out 4-component vector of float)
0:7 'out2' ( out 4-component vector of float)
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'out1' ( out 4-component vector of float)
0:8 Constant:
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:8 1.000000
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'out2' ( out 4-component vector of float)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 interp: direct index for structure ( temp float)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 0 (const int)
0:? 'input.interp' (layout( location=0) in float)
0:7 move second child to first child ( temp uint)
0:7 no_interp: direct index for structure ( temp uint)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:7 Constant:
0:7 1 (const int)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:7 Function Call: @main(struct-PSInput-f1-u11;vf4;vf4; ( temp void)
0:? 'input' ( temp structure{ temp float interp, temp uint no_interp})
0:? 'out1' ( temp 4-component vector of float)
0:? 'out2' ( temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? 'out1' (layout( location=1) out 4-component vector of float)
0:? 'out1' ( temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:? 'out2' (layout( location=3) out 4-component vector of float)
0:? 'out2' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input.interp' (layout( location=0) in float)
0:? 'input.no_interp' (layout( location=1) flat in uint)
0:? 'out1' (layout( location=1) out 4-component vector of float)
0:? 'out2' (layout( location=3) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 26 32 46 48
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PSInput"
MemberName 8(PSInput) 0 "interp"
MemberName 8(PSInput) 1 "no_interp"
Name 16 "@main(struct-PSInput-f1-u11;vf4;vf4;"
Name 13 "input"
Name 14 "out1"
Name 15 "out2"
Name 22 "input"
Name 26 "input.interp"
Name 32 "input.no_interp"
Name 36 "out1"
Name 37 "out2"
Name 38 "param"
Name 40 "param"
Name 41 "param"
Name 46 "out1"
Name 48 "out2"
Decorate 26(input.interp) Location 0
Decorate 32(input.no_interp) Flat
Decorate 32(input.no_interp) Location 1
Decorate 46(out1) Location 1
Decorate 48(out2) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8(PSInput): TypeStruct 6(float) 7(int)
9: TypePointer Function 8(PSInput)
10: TypeVector 6(float) 4
11: TypePointer Function 10(fvec4)
12: TypeFunction 2 9(ptr) 11(ptr) 11(ptr)
18: 6(float) Constant 1065353216
19: 10(fvec4) ConstantComposite 18 18 18 18
20: 6(float) Constant 0
21: 10(fvec4) ConstantComposite 20 20 20 20
23: TypeInt 32 1
24: 23(int) Constant 0
25: TypePointer Input 6(float)
26(input.interp): 25(ptr) Variable Input
28: TypePointer Function 6(float)
30: 23(int) Constant 1
31: TypePointer Input 7(int)
32(input.no_interp): 31(ptr) Variable Input
34: TypePointer Function 7(int)
45: TypePointer Output 10(fvec4)
46(out1): 45(ptr) Variable Output
48(out2): 45(ptr) Variable Output
4(main): 2 Function None 3
5: Label
22(input): 9(ptr) Variable Function
36(out1): 11(ptr) Variable Function
37(out2): 11(ptr) Variable Function
38(param): 9(ptr) Variable Function
40(param): 11(ptr) Variable Function
41(param): 11(ptr) Variable Function
27: 6(float) Load 26(input.interp)
29: 28(ptr) AccessChain 22(input) 24
Store 29 27
33: 7(int) Load 32(input.no_interp)
35: 34(ptr) AccessChain 22(input) 30
Store 35 33
39: 8(PSInput) Load 22(input)
Store 38(param) 39
42: 2 FunctionCall 16(@main(struct-PSInput-f1-u11;vf4;vf4;) 38(param) 40(param) 41(param)
43: 10(fvec4) Load 40(param)
Store 36(out1) 43
44: 10(fvec4) Load 41(param)
Store 37(out2) 44
47: 10(fvec4) Load 36(out1)
Store 46(out1) 47
49: 10(fvec4) Load 37(out2)
Store 48(out2) 49
Return
FunctionEnd
16(@main(struct-PSInput-f1-u11;vf4;vf4;): 2 Function None 12
13(input): 9(ptr) FunctionParameter
14(out1): 11(ptr) FunctionParameter
15(out2): 11(ptr) FunctionParameter
17: Label
Store 14(out1) 19
Store 15(out2) 21
Return
FunctionEnd
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