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hlsl.spv.1.6.discard.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo(f1; ( temp void)
0:2 Function Parameters:
0:2 'f' ( in float)
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Compare Less Than ( temp bool)
0:3 'f' ( in float)
0:3 Constant:
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:8 Function Parameters:
0:8 'input' ( in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; ( temp void)
0:9 direct index ( temp float)
0:9 'input' ( in 4-component vector of float)
0:9 Constant:
0:9 2 (const int)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Convert float to bool ( temp bool)
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'f' ( temp float)
0:12 direct index ( temp float)
0:12 'input' ( in 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:13 Branch: Kill
0:8 Function Definition: PixelShaderFunction( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout( location=0) in 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: foo(f1; ( temp void)
0:2 Function Parameters:
0:2 'f' ( in float)
0:? Sequence
0:3 Test condition and select ( temp void)
0:3 Condition
0:3 Compare Less Than ( temp bool)
0:3 'f' ( in float)
0:3 Constant:
0:3 1.000000
0:3 true case
0:4 Branch: Kill
0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
0:8 Function Parameters:
0:8 'input' ( in 4-component vector of float)
0:? Sequence
0:9 Function Call: foo(f1; ( temp void)
0:9 direct index ( temp float)
0:9 'input' ( in 4-component vector of float)
0:9 Constant:
0:9 2 (const int)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Convert float to bool ( temp bool)
0:10 direct index ( temp float)
0:10 'input' ( in 4-component vector of float)
0:10 Constant:
0:10 0 (const int)
0:10 true case
0:11 Branch: Kill
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'f' ( temp float)
0:12 direct index ( temp float)
0:12 'input' ( in 4-component vector of float)
0:12 Constant:
0:12 0 (const int)
0:13 Branch: Kill
0:8 Function Definition: PixelShaderFunction( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? 'input' ( temp 4-component vector of float)
0:? 'input' (layout( location=0) in 4-component vector of float)
0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
0:? 'input' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10600
// Generated by (magic number): 8000b
// Id's are bound by 47
Capability Shader
Capability DemoteToHelperInvocationEXT
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 42
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "foo(f1;"
Name 9 "f"
Name 16 "@PixelShaderFunction(vf4;"
Name 15 "input"
Name 24 "param"
Name 37 "f"
Name 40 "input"
Name 42 "input"
Name 44 "param"
Decorate 42(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 2 7(ptr)
12: TypeVector 6(float) 4
13: TypePointer Function 12(fvec4)
14: TypeFunction 2 13(ptr)
19: 6(float) Constant 1065353216
20: TypeBool
25: TypeInt 32 0
26: 25(int) Constant 2
30: 25(int) Constant 0
33: 6(float) Constant 0
41: TypePointer Input 12(fvec4)
42(input): 41(ptr) Variable Input
4(PixelShaderFunction): 2 Function None 3
5: Label
40(input): 13(ptr) Variable Function
44(param): 13(ptr) Variable Function
43: 12(fvec4) Load 42(input)
Store 40(input) 43
45: 12(fvec4) Load 40(input)
Store 44(param) 45
46: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 44(param)
Return
FunctionEnd
10(foo(f1;): 2 Function None 8
9(f): 7(ptr) FunctionParameter
11: Label
18: 6(float) Load 9(f)
21: 20(bool) FOrdLessThan 18 19
SelectionMerge 23 None
BranchConditional 21 22 23
22: Label
DemoteToHelperInvocationEXT
Branch 23
23: Label
Return
FunctionEnd
16(@PixelShaderFunction(vf4;): 2 Function None 14
15(input): 13(ptr) FunctionParameter
17: Label
24(param): 7(ptr) Variable Function
37(f): 7(ptr) Variable Function
27: 7(ptr) AccessChain 15(input) 26
28: 6(float) Load 27
Store 24(param) 28
29: 2 FunctionCall 10(foo(f1;) 24(param)
31: 7(ptr) AccessChain 15(input) 30
32: 6(float) Load 31
34: 20(bool) FUnordNotEqual 32 33
SelectionMerge 36 None
BranchConditional 34 35 36
35: Label
DemoteToHelperInvocationEXT
Branch 36
36: Label
38: 7(ptr) AccessChain 15(input) 30
39: 6(float) Load 38
Store 37(f) 39
DemoteToHelperInvocationEXT
Return
FunctionEnd
|