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path: root/Test/baseResults/hlsl.samplegrad.offsetarray.dx10.frag.out
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hlsl.samplegrad.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of float)
0:27          'txval10' ( temp 4-component vector of float)
0:27          textureGradOffset ( temp 4-component vector of float)
0:27            Construct combined texture-sampler ( temp sampler1DArray)
0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27              'g_sSamp' (layout( binding=0) uniform sampler)
0:27            Constant:
0:27              0.100000
0:27              0.200000
0:27            Constant:
0:27              1.100000
0:27            Constant:
0:27              1.200000
0:27            Constant:
0:27              1 (const int)
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of int)
0:28          'txval11' ( temp 4-component vector of int)
0:28          textureGradOffset ( temp 4-component vector of int)
0:28            Construct combined texture-sampler ( temp isampler1DArray)
0:28              'g_tTex1di4' ( uniform itexture1DArray)
0:28              'g_sSamp' (layout( binding=0) uniform sampler)
0:28            Constant:
0:28              0.100000
0:28              0.200000
0:28            Constant:
0:28              1.100000
0:28            Constant:
0:28              1.200000
0:28            Constant:
0:28              1 (const int)
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'txval12' ( temp 4-component vector of uint)
0:29          textureGradOffset ( temp 4-component vector of uint)
0:29            Construct combined texture-sampler ( temp usampler1DArray)
0:29              'g_tTex1du4' ( uniform utexture1DArray)
0:29              'g_sSamp' (layout( binding=0) uniform sampler)
0:29            Constant:
0:29              0.100000
0:29              0.200000
0:29            Constant:
0:29              1.100000
0:29            Constant:
0:29              1.200000
0:29            Constant:
0:29              1 (const int)
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval20' ( temp 4-component vector of float)
0:31          textureGradOffset ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler2DArray)
0:31              'g_tTex2df4' ( uniform texture2DArray)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:31            Constant:
0:31              0.100000
0:31              0.200000
0:31              0.300000
0:31            Constant:
0:31              1.100000
0:31              1.200000
0:31            Constant:
0:31              1.100000
0:31              1.200000
0:31            Constant:
0:31              1 (const int)
0:31              0 (const int)
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval21' ( temp 4-component vector of int)
0:32          textureGradOffset ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler2DArray)
0:32              'g_tTex2di4' ( uniform itexture2DArray)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:32            Constant:
0:32              0.100000
0:32              0.200000
0:32              0.300000
0:32            Constant:
0:32              1.100000
0:32              1.200000
0:32            Constant:
0:32              1.100000
0:32              1.200000
0:32            Constant:
0:32              1 (const int)
0:32              0 (const int)
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval22' ( temp 4-component vector of uint)
0:33          textureGradOffset ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler2DArray)
0:33              'g_tTex2du4' ( uniform utexture2DArray)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            Constant:
0:33              0.100000
0:33              0.200000
0:33              0.300000
0:33            Constant:
0:33              1.100000
0:33              1.200000
0:33            Constant:
0:33              1.100000
0:33              1.200000
0:33            Constant:
0:33              1 (const int)
0:33              0 (const int)
0:35      move second child to first child ( temp 4-component vector of float)
0:35        Color: direct index for structure ( temp 4-component vector of float)
0:35          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:35          Constant:
0:35            0 (const int)
0:35        Constant:
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:36      move second child to first child ( temp float)
0:36        Depth: direct index for structure ( temp float)
0:36          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:36          Constant:
0:36            1 (const int)
0:36        Constant:
0:36          1.000000
0:38      Branch: Return with expression
0:38        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24  Function Definition: main( ( temp void)
0:24    Function Parameters: 
0:?     Sequence
0:24      Sequence
0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24          Color: direct index for structure ( temp 4-component vector of float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              0 (const int)
0:24        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:24          Depth: direct index for structure ( temp float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4' ( uniform itexture1DArray)
0:?     'g_tTex1du4' ( uniform utexture1DArray)
0:?     'g_tTex2df4' ( uniform texture2DArray)
0:?     'g_tTex2di4' ( uniform itexture2DArray)
0:?     'g_tTex2du4' ( uniform utexture2DArray)
0:?     'g_tTexcdf4' ( uniform textureCubeArray)
0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24    Function Parameters: 
0:?     Sequence
0:27      Sequence
0:27        move second child to first child ( temp 4-component vector of float)
0:27          'txval10' ( temp 4-component vector of float)
0:27          textureGradOffset ( temp 4-component vector of float)
0:27            Construct combined texture-sampler ( temp sampler1DArray)
0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27              'g_sSamp' (layout( binding=0) uniform sampler)
0:27            Constant:
0:27              0.100000
0:27              0.200000
0:27            Constant:
0:27              1.100000
0:27            Constant:
0:27              1.200000
0:27            Constant:
0:27              1 (const int)
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of int)
0:28          'txval11' ( temp 4-component vector of int)
0:28          textureGradOffset ( temp 4-component vector of int)
0:28            Construct combined texture-sampler ( temp isampler1DArray)
0:28              'g_tTex1di4' ( uniform itexture1DArray)
0:28              'g_sSamp' (layout( binding=0) uniform sampler)
0:28            Constant:
0:28              0.100000
0:28              0.200000
0:28            Constant:
0:28              1.100000
0:28            Constant:
0:28              1.200000
0:28            Constant:
0:28              1 (const int)
0:29      Sequence
0:29        move second child to first child ( temp 4-component vector of uint)
0:29          'txval12' ( temp 4-component vector of uint)
0:29          textureGradOffset ( temp 4-component vector of uint)
0:29            Construct combined texture-sampler ( temp usampler1DArray)
0:29              'g_tTex1du4' ( uniform utexture1DArray)
0:29              'g_sSamp' (layout( binding=0) uniform sampler)
0:29            Constant:
0:29              0.100000
0:29              0.200000
0:29            Constant:
0:29              1.100000
0:29            Constant:
0:29              1.200000
0:29            Constant:
0:29              1 (const int)
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval20' ( temp 4-component vector of float)
0:31          textureGradOffset ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler2DArray)
0:31              'g_tTex2df4' ( uniform texture2DArray)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:31            Constant:
0:31              0.100000
0:31              0.200000
0:31              0.300000
0:31            Constant:
0:31              1.100000
0:31              1.200000
0:31            Constant:
0:31              1.100000
0:31              1.200000
0:31            Constant:
0:31              1 (const int)
0:31              0 (const int)
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval21' ( temp 4-component vector of int)
0:32          textureGradOffset ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler2DArray)
0:32              'g_tTex2di4' ( uniform itexture2DArray)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:32            Constant:
0:32              0.100000
0:32              0.200000
0:32              0.300000
0:32            Constant:
0:32              1.100000
0:32              1.200000
0:32            Constant:
0:32              1.100000
0:32              1.200000
0:32            Constant:
0:32              1 (const int)
0:32              0 (const int)
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval22' ( temp 4-component vector of uint)
0:33          textureGradOffset ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler2DArray)
0:33              'g_tTex2du4' ( uniform utexture2DArray)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            Constant:
0:33              0.100000
0:33              0.200000
0:33              0.300000
0:33            Constant:
0:33              1.100000
0:33              1.200000
0:33            Constant:
0:33              1.100000
0:33              1.200000
0:33            Constant:
0:33              1 (const int)
0:33              0 (const int)
0:35      move second child to first child ( temp 4-component vector of float)
0:35        Color: direct index for structure ( temp 4-component vector of float)
0:35          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:35          Constant:
0:35            0 (const int)
0:35        Constant:
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:35          1.000000
0:36      move second child to first child ( temp float)
0:36        Depth: direct index for structure ( temp float)
0:36          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:36          Constant:
0:36            1 (const int)
0:36        Constant:
0:36          1.000000
0:38      Branch: Return with expression
0:38        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24  Function Definition: main( ( temp void)
0:24    Function Parameters: 
0:?     Sequence
0:24      Sequence
0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24          Color: direct index for structure ( temp 4-component vector of float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              0 (const int)
0:24        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:24          Depth: direct index for structure ( temp float)
0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:24            Constant:
0:24              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4' ( uniform itexture1DArray)
0:?     'g_tTex1du4' ( uniform utexture1DArray)
0:?     'g_tTex2df4' ( uniform texture2DArray)
0:?     'g_tTex2di4' ( uniform itexture2DArray)
0:?     'g_tTex2du4' ( uniform utexture2DArray)
0:?     'g_tTexcdf4' ( uniform textureCubeArray)
0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 120

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 103 107
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval10"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 35  "txval11"
                              Name 38  "g_tTex1di4"
                              Name 47  "txval12"
                              Name 50  "g_tTex1du4"
                              Name 56  "txval20"
                              Name 59  "g_tTex2df4"
                              Name 72  "txval21"
                              Name 75  "g_tTex2di4"
                              Name 81  "txval22"
                              Name 84  "g_tTex2du4"
                              Name 91  "psout"
                              Name 100  "flattenTemp"
                              Name 103  "@entryPointOutput.Color"
                              Name 107  "@entryPointOutput.Depth"
                              Name 110  "g_tTex1df4a"
                              Name 113  "g_tTexcdf4"
                              Name 116  "g_tTexcdi4"
                              Name 119  "g_tTexcdu4"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 38(g_tTex1di4) DescriptorSet 0
                              Decorate 38(g_tTex1di4) Binding 2
                              Decorate 50(g_tTex1du4) DescriptorSet 0
                              Decorate 50(g_tTex1du4) Binding 3
                              Decorate 59(g_tTex2df4) DescriptorSet 0
                              Decorate 59(g_tTex2df4) Binding 4
                              Decorate 75(g_tTex2di4) DescriptorSet 0
                              Decorate 75(g_tTex2di4) Binding 5
                              Decorate 84(g_tTex2du4) DescriptorSet 0
                              Decorate 84(g_tTex2du4) Binding 6
                              Decorate 103(@entryPointOutput.Color) Location 0
                              Decorate 107(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 110(g_tTex1df4a) DescriptorSet 0
                              Decorate 110(g_tTex1df4a) Binding 1
                              Decorate 113(g_tTexcdf4) DescriptorSet 0
                              Decorate 113(g_tTexcdf4) Binding 0
                              Decorate 116(g_tTexcdi4) DescriptorSet 0
                              Decorate 116(g_tTexcdi4) Binding 0
                              Decorate 119(g_tTexcdu4) DescriptorSet 0
                              Decorate 119(g_tTexcdu4) Binding 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 1D array sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 2
              25:    6(float) Constant 1036831949
              26:    6(float) Constant 1045220557
              27:   24(fvec2) ConstantComposite 25 26
              28:    6(float) Constant 1066192077
              29:    6(float) Constant 1067030938
              30:             TypeInt 32 1
              31:     30(int) Constant 1
              33:             TypeVector 30(int) 4
              34:             TypePointer Function 33(ivec4)
              36:             TypeImage 30(int) 1D array sampled format:Unknown
              37:             TypePointer UniformConstant 36
  38(g_tTex1di4):     37(ptr) Variable UniformConstant
              41:             TypeSampledImage 36
              44:             TypeInt 32 0
              45:             TypeVector 44(int) 4
              46:             TypePointer Function 45(ivec4)
              48:             TypeImage 44(int) 1D array sampled format:Unknown
              49:             TypePointer UniformConstant 48
  50(g_tTex1du4):     49(ptr) Variable UniformConstant
              53:             TypeSampledImage 48
              57:             TypeImage 6(float) 2D array sampled format:Unknown
              58:             TypePointer UniformConstant 57
  59(g_tTex2df4):     58(ptr) Variable UniformConstant
              62:             TypeSampledImage 57
              64:             TypeVector 6(float) 3
              65:    6(float) Constant 1050253722
              66:   64(fvec3) ConstantComposite 25 26 65
              67:   24(fvec2) ConstantComposite 28 29
              68:             TypeVector 30(int) 2
              69:     30(int) Constant 0
              70:   68(ivec2) ConstantComposite 31 69
              73:             TypeImage 30(int) 2D array sampled format:Unknown
              74:             TypePointer UniformConstant 73
  75(g_tTex2di4):     74(ptr) Variable UniformConstant
              78:             TypeSampledImage 73
              82:             TypeImage 44(int) 2D array sampled format:Unknown
              83:             TypePointer UniformConstant 82
  84(g_tTex2du4):     83(ptr) Variable UniformConstant
              87:             TypeSampledImage 82
              90:             TypePointer Function 8(PS_OUTPUT)
              92:    6(float) Constant 1065353216
              93:    7(fvec4) ConstantComposite 92 92 92 92
              95:             TypePointer Function 6(float)
             102:             TypePointer Output 7(fvec4)
103(@entryPointOutput.Color):    102(ptr) Variable Output
             106:             TypePointer Output 6(float)
107(@entryPointOutput.Depth):    106(ptr) Variable Output
110(g_tTex1df4a):     15(ptr) Variable UniformConstant
             111:             TypeImage 6(float) Cube array sampled format:Unknown
             112:             TypePointer UniformConstant 111
 113(g_tTexcdf4):    112(ptr) Variable UniformConstant
             114:             TypeImage 30(int) Cube array sampled format:Unknown
             115:             TypePointer UniformConstant 114
 116(g_tTexcdi4):    115(ptr) Variable UniformConstant
             117:             TypeImage 44(int) Cube array sampled format:Unknown
             118:             TypePointer UniformConstant 117
 119(g_tTexcdu4):    118(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
100(flattenTemp):     90(ptr) Variable Function
             101:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 100(flattenTemp) 101
             104:     12(ptr) AccessChain 100(flattenTemp) 69
             105:    7(fvec4) Load 104
                              Store 103(@entryPointOutput.Color) 105
             108:     95(ptr) AccessChain 100(flattenTemp) 31
             109:    6(float) Load 108
                              Store 107(@entryPointOutput.Depth) 109
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval10):     12(ptr) Variable Function
     35(txval11):     34(ptr) Variable Function
     47(txval12):     46(ptr) Variable Function
     56(txval20):     12(ptr) Variable Function
     72(txval21):     34(ptr) Variable Function
     81(txval22):     46(ptr) Variable Function
       91(psout):     90(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              32:    7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
                              Store 13(txval10) 32
              39:          36 Load 38(g_tTex1di4)
              40:          18 Load 20(g_sSamp)
              42:          41 SampledImage 39 40
              43:   33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
                              Store 35(txval11) 43
              51:          48 Load 50(g_tTex1du4)
              52:          18 Load 20(g_sSamp)
              54:          53 SampledImage 51 52
              55:   45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
                              Store 47(txval12) 55
              60:          57 Load 59(g_tTex2df4)
              61:          18 Load 20(g_sSamp)
              63:          62 SampledImage 60 61
              71:    7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
                              Store 56(txval20) 71
              76:          73 Load 75(g_tTex2di4)
              77:          18 Load 20(g_sSamp)
              79:          78 SampledImage 76 77
              80:   33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
                              Store 72(txval21) 80
              85:          82 Load 84(g_tTex2du4)
              86:          18 Load 20(g_sSamp)
              88:          87 SampledImage 85 86
              89:   45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
                              Store 81(txval22) 89
              94:     12(ptr) AccessChain 91(psout) 69
                              Store 94 93
              96:     95(ptr) AccessChain 91(psout) 31
                              Store 96 92
              97:8(PS_OUTPUT) Load 91(psout)
                              ReturnValue 97
                              FunctionEnd