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|
hlsl.samplegrad.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 textureGradOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 textureGradOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 textureGradOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 Constant:
0:33 1.200000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 textureGradOffset ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 Constant:
0:35 1 (const int)
0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 textureGradOffset ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.300000
0:36 0.400000
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 Constant:
0:36 1 (const int)
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 textureGradOffset ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.500000
0:37 0.600000
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 Constant:
0:37 1 (const int)
0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 textureGradOffset ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 Constant:
0:39 0.100000
0:39 0.200000
0:39 0.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1 (const int)
0:39 0 (const int)
0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 textureGradOffset ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.400000
0:40 0.500000
0:40 0.600000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1 (const int)
0:40 1 (const int)
0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 textureGradOffset ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.700000
0:41 0.800000
0:41 0.900000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1 (const int)
0:41 0 (const int)
0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child ( temp float)
0:46 Depth: direct index for structure ( temp float)
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Parameters:
0:? Sequence
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval10' ( temp 4-component vector of float)
0:31 textureGradOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler1D)
0:31 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
0:31 1.100000
0:31 Constant:
0:31 1.200000
0:31 Constant:
0:31 1 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval11' ( temp 4-component vector of int)
0:32 textureGradOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler1D)
0:32 'g_tTex1di4' ( uniform itexture1D)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
0:32 1.100000
0:32 Constant:
0:32 1.200000
0:32 Constant:
0:32 1 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval12' ( temp 4-component vector of uint)
0:33 textureGradOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler1D)
0:33 'g_tTex1du4' ( uniform utexture1D)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 Constant:
0:33 1.200000
0:33 Constant:
0:33 1 (const int)
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval20' ( temp 4-component vector of float)
0:35 textureGradOffset ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df4' ( uniform texture2D)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 Constant:
0:35 1.100000
0:35 1.200000
0:35 Constant:
0:35 1 (const int)
0:35 0 (const int)
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval21' ( temp 4-component vector of int)
0:36 textureGradOffset ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isampler2D)
0:36 'g_tTex2di4' ( uniform itexture2D)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.300000
0:36 0.400000
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:36 Constant:
0:36 1.100000
0:36 1.200000
0:36 Constant:
0:36 1 (const int)
0:36 1 (const int)
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval22' ( temp 4-component vector of uint)
0:37 textureGradOffset ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usampler2D)
0:37 'g_tTex2du4' ( uniform utexture2D)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.500000
0:37 0.600000
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:37 Constant:
0:37 1.100000
0:37 1.200000
0:37 Constant:
0:37 1 (const int)
0:37 -1 (const int)
0:39 Sequence
0:39 move second child to first child ( temp 4-component vector of float)
0:39 'txval30' ( temp 4-component vector of float)
0:39 textureGradOffset ( temp 4-component vector of float)
0:39 Construct combined texture-sampler ( temp sampler3D)
0:39 'g_tTex3df4' ( uniform texture3D)
0:39 'g_sSamp' (layout( binding=0) uniform sampler)
0:39 Constant:
0:39 0.100000
0:39 0.200000
0:39 0.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1.100000
0:39 1.200000
0:39 1.300000
0:39 Constant:
0:39 1 (const int)
0:39 0 (const int)
0:39 1 (const int)
0:40 Sequence
0:40 move second child to first child ( temp 4-component vector of int)
0:40 'txval31' ( temp 4-component vector of int)
0:40 textureGradOffset ( temp 4-component vector of int)
0:40 Construct combined texture-sampler ( temp isampler3D)
0:40 'g_tTex3di4' ( uniform itexture3D)
0:40 'g_sSamp' (layout( binding=0) uniform sampler)
0:40 Constant:
0:40 0.400000
0:40 0.500000
0:40 0.600000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1.100000
0:40 1.200000
0:40 1.300000
0:40 Constant:
0:40 1 (const int)
0:40 1 (const int)
0:40 1 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 4-component vector of uint)
0:41 'txval32' ( temp 4-component vector of uint)
0:41 textureGradOffset ( temp 4-component vector of uint)
0:41 Construct combined texture-sampler ( temp usampler3D)
0:41 'g_tTex3du4' ( uniform utexture3D)
0:41 'g_sSamp' (layout( binding=0) uniform sampler)
0:41 Constant:
0:41 0.700000
0:41 0.800000
0:41 0.900000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1.100000
0:41 1.200000
0:41 1.300000
0:41 Constant:
0:41 1 (const int)
0:41 0 (const int)
0:41 -1 (const int)
0:45 move second child to first child ( temp 4-component vector of float)
0:45 Color: direct index for structure ( temp 4-component vector of float)
0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:45 Constant:
0:45 0 (const int)
0:45 Constant:
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:45 1.000000
0:46 move second child to first child ( temp float)
0:46 Depth: direct index for structure ( temp float)
0:46 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 1.000000
0:48 Branch: Return with expression
0:48 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Definition: main( ( temp void)
0:28 Function Parameters:
0:? Sequence
0:28 Sequence
0:28 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28 Color: direct index for structure ( temp 4-component vector of float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 0 (const int)
0:28 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:28 Depth: direct index for structure ( temp float)
0:28 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:28 Constant:
0:28 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 166
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 149 153
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 32 "txval11"
Name 35 "g_tTex1di4"
Name 45 "txval12"
Name 48 "g_tTex1du4"
Name 55 "txval20"
Name 58 "g_tTex2df4"
Name 70 "txval21"
Name 73 "g_tTex2di4"
Name 82 "txval22"
Name 85 "g_tTex2du4"
Name 96 "txval30"
Name 99 "g_tTex3df4"
Name 111 "txval31"
Name 114 "g_tTex3di4"
Name 122 "txval32"
Name 125 "g_tTex3du4"
Name 137 "psout"
Name 146 "flattenTemp"
Name 149 "@entryPointOutput.Color"
Name 153 "@entryPointOutput.Depth"
Name 156 "g_tTex1df4a"
Name 159 "g_tTexcdf4"
Name 162 "g_tTexcdi4"
Name 165 "g_tTexcdu4"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 35(g_tTex1di4) DescriptorSet 0
Decorate 35(g_tTex1di4) Binding 2
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 48(g_tTex1du4) Binding 3
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 58(g_tTex2df4) Binding 4
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 73(g_tTex2di4) Binding 5
Decorate 85(g_tTex2du4) DescriptorSet 0
Decorate 85(g_tTex2du4) Binding 6
Decorate 99(g_tTex3df4) DescriptorSet 0
Decorate 99(g_tTex3df4) Binding 7
Decorate 114(g_tTex3di4) DescriptorSet 0
Decorate 114(g_tTex3di4) Binding 8
Decorate 125(g_tTex3du4) DescriptorSet 0
Decorate 125(g_tTex3du4) Binding 9
Decorate 149(@entryPointOutput.Color) Location 0
Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 156(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1df4a) Binding 1
Decorate 159(g_tTexcdf4) DescriptorSet 0
Decorate 159(g_tTexcdf4) Binding 0
Decorate 162(g_tTexcdi4) DescriptorSet 0
Decorate 162(g_tTexcdi4) Binding 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
Decorate 165(g_tTexcdu4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
25: 6(float) Constant 1066192077
26: 6(float) Constant 1067030938
27: TypeInt 32 1
28: 27(int) Constant 1
30: TypeVector 27(int) 4
31: TypePointer Function 30(ivec4)
33: TypeImage 27(int) 1D sampled format:Unknown
34: TypePointer UniformConstant 33
35(g_tTex1di4): 34(ptr) Variable UniformConstant
38: TypeSampledImage 33
40: 6(float) Constant 1045220557
42: TypeInt 32 0
43: TypeVector 42(int) 4
44: TypePointer Function 43(ivec4)
46: TypeImage 42(int) 1D sampled format:Unknown
47: TypePointer UniformConstant 46
48(g_tTex1du4): 47(ptr) Variable UniformConstant
51: TypeSampledImage 46
53: 6(float) Constant 1050253722
56: TypeImage 6(float) 2D sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4): 57(ptr) Variable UniformConstant
61: TypeSampledImage 56
63: TypeVector 6(float) 2
64: 63(fvec2) ConstantComposite 24 40
65: 63(fvec2) ConstantComposite 25 26
66: TypeVector 27(int) 2
67: 27(int) Constant 0
68: 66(ivec2) ConstantComposite 28 67
71: TypeImage 27(int) 2D sampled format:Unknown
72: TypePointer UniformConstant 71
73(g_tTex2di4): 72(ptr) Variable UniformConstant
76: TypeSampledImage 71
78: 6(float) Constant 1053609165
79: 63(fvec2) ConstantComposite 53 78
80: 66(ivec2) ConstantComposite 28 28
83: TypeImage 42(int) 2D sampled format:Unknown
84: TypePointer UniformConstant 83
85(g_tTex2du4): 84(ptr) Variable UniformConstant
88: TypeSampledImage 83
90: 6(float) Constant 1056964608
91: 6(float) Constant 1058642330
92: 63(fvec2) ConstantComposite 90 91
93: 27(int) Constant 4294967295
94: 66(ivec2) ConstantComposite 28 93
97: TypeImage 6(float) 3D sampled format:Unknown
98: TypePointer UniformConstant 97
99(g_tTex3df4): 98(ptr) Variable UniformConstant
102: TypeSampledImage 97
104: TypeVector 6(float) 3
105: 104(fvec3) ConstantComposite 24 40 53
106: 6(float) Constant 1067869798
107: 104(fvec3) ConstantComposite 25 26 106
108: TypeVector 27(int) 3
109: 108(ivec3) ConstantComposite 28 67 28
112: TypeImage 27(int) 3D sampled format:Unknown
113: TypePointer UniformConstant 112
114(g_tTex3di4): 113(ptr) Variable UniformConstant
117: TypeSampledImage 112
119: 104(fvec3) ConstantComposite 78 90 91
120: 108(ivec3) ConstantComposite 28 28 28
123: TypeImage 42(int) 3D sampled format:Unknown
124: TypePointer UniformConstant 123
125(g_tTex3du4): 124(ptr) Variable UniformConstant
128: TypeSampledImage 123
130: 6(float) Constant 1060320051
131: 6(float) Constant 1061997773
132: 6(float) Constant 1063675494
133: 104(fvec3) ConstantComposite 130 131 132
134: 108(ivec3) ConstantComposite 28 67 93
136: TypePointer Function 8(PS_OUTPUT)
138: 6(float) Constant 1065353216
139: 7(fvec4) ConstantComposite 138 138 138 138
141: TypePointer Function 6(float)
148: TypePointer Output 7(fvec4)
149(@entryPointOutput.Color): 148(ptr) Variable Output
152: TypePointer Output 6(float)
153(@entryPointOutput.Depth): 152(ptr) Variable Output
156(g_tTex1df4a): 15(ptr) Variable UniformConstant
157: TypeImage 6(float) Cube sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTexcdf4): 158(ptr) Variable UniformConstant
160: TypeImage 27(int) Cube sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdi4): 161(ptr) Variable UniformConstant
163: TypeImage 42(int) Cube sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdu4): 164(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
146(flattenTemp): 136(ptr) Variable Function
147:8(PS_OUTPUT) FunctionCall 10(@main()
Store 146(flattenTemp) 147
150: 12(ptr) AccessChain 146(flattenTemp) 67
151: 7(fvec4) Load 150
Store 149(@entryPointOutput.Color) 151
154: 141(ptr) AccessChain 146(flattenTemp) 28
155: 6(float) Load 154
Store 153(@entryPointOutput.Depth) 155
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
32(txval11): 31(ptr) Variable Function
45(txval12): 44(ptr) Variable Function
55(txval20): 12(ptr) Variable Function
70(txval21): 31(ptr) Variable Function
82(txval22): 44(ptr) Variable Function
96(txval30): 12(ptr) Variable Function
111(txval31): 31(ptr) Variable Function
122(txval32): 44(ptr) Variable Function
137(psout): 136(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
29: 7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
Store 13(txval10) 29
36: 33 Load 35(g_tTex1di4)
37: 18 Load 20(g_sSamp)
39: 38 SampledImage 36 37
41: 30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
Store 32(txval11) 41
49: 46 Load 48(g_tTex1du4)
50: 18 Load 20(g_sSamp)
52: 51 SampledImage 49 50
54: 43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
Store 45(txval12) 54
59: 56 Load 58(g_tTex2df4)
60: 18 Load 20(g_sSamp)
62: 61 SampledImage 59 60
69: 7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
Store 55(txval20) 69
74: 71 Load 73(g_tTex2di4)
75: 18 Load 20(g_sSamp)
77: 76 SampledImage 74 75
81: 30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
Store 70(txval21) 81
86: 83 Load 85(g_tTex2du4)
87: 18 Load 20(g_sSamp)
89: 88 SampledImage 86 87
95: 43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
Store 82(txval22) 95
100: 97 Load 99(g_tTex3df4)
101: 18 Load 20(g_sSamp)
103: 102 SampledImage 100 101
110: 7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
Store 96(txval30) 110
115: 112 Load 114(g_tTex3di4)
116: 18 Load 20(g_sSamp)
118: 117 SampledImage 115 116
121: 30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
Store 111(txval31) 121
126: 123 Load 125(g_tTex3du4)
127: 18 Load 20(g_sSamp)
129: 128 SampledImage 126 127
135: 43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
Store 122(txval32) 135
140: 12(ptr) AccessChain 137(psout) 67
Store 140 139
142: 141(ptr) AccessChain 137(psout) 28
Store 142 138
143:8(PS_OUTPUT) Load 137(psout)
ReturnValue 143
FunctionEnd
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