1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
|
hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 179
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 127 131
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r11"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 38 "r13"
Name 41 "g_tTex1di4a"
Name 51 "r15"
Name 55 "g_tTex1du4a"
Name 65 "r31"
Name 68 "g_tTex2df4a"
Name 84 "r33"
Name 87 "g_tTex2di4a"
Name 98 "r35"
Name 101 "g_tTex2du4a"
Name 113 "psout"
Name 124 "flattenTemp"
Name 127 "@entryPointOutput.Color"
Name 131 "@entryPointOutput.Depth"
Name 136 "g_tTex1df4"
Name 139 "g_tTex1di4"
Name 142 "g_tTex1du4"
Name 145 "g_tTex2df4"
Name 148 "g_tTex2di4"
Name 151 "g_tTex2du4"
Name 154 "g_tTex3df4"
Name 157 "g_tTex3di4"
Name 160 "g_tTex3du4"
Name 163 "g_tTexcdf4"
Name 166 "g_tTexcdi4"
Name 169 "g_tTexcdu4"
Name 172 "g_tTexcdf4a"
Name 175 "g_tTexcdi4a"
Name 178 "g_tTexcdu4a"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 41(g_tTex1di4a) DescriptorSet 0
Decorate 41(g_tTex1di4a) Binding 2
Decorate 55(g_tTex1du4a) DescriptorSet 0
Decorate 55(g_tTex1du4a) Binding 3
Decorate 68(g_tTex2df4a) DescriptorSet 0
Decorate 68(g_tTex2df4a) Binding 4
Decorate 87(g_tTex2di4a) DescriptorSet 0
Decorate 87(g_tTex2di4a) Binding 5
Decorate 101(g_tTex2du4a) DescriptorSet 0
Decorate 101(g_tTex2du4a) Binding 6
Decorate 127(@entryPointOutput.Color) Location 0
Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 136(g_tTex1df4) DescriptorSet 0
Decorate 136(g_tTex1df4) Binding 0
Decorate 139(g_tTex1di4) DescriptorSet 0
Decorate 139(g_tTex1di4) Binding 0
Decorate 142(g_tTex1du4) DescriptorSet 0
Decorate 142(g_tTex1du4) Binding 0
Decorate 145(g_tTex2df4) DescriptorSet 0
Decorate 145(g_tTex2df4) Binding 0
Decorate 148(g_tTex2di4) DescriptorSet 0
Decorate 148(g_tTex2di4) Binding 0
Decorate 151(g_tTex2du4) DescriptorSet 0
Decorate 151(g_tTex2du4) Binding 0
Decorate 154(g_tTex3df4) DescriptorSet 0
Decorate 154(g_tTex3df4) Binding 0
Decorate 157(g_tTex3di4) DescriptorSet 0
Decorate 157(g_tTex3di4) Binding 0
Decorate 160(g_tTex3du4) DescriptorSet 0
Decorate 160(g_tTex3du4) Binding 0
Decorate 163(g_tTexcdf4) DescriptorSet 0
Decorate 163(g_tTexcdf4) Binding 0
Decorate 166(g_tTexcdi4) DescriptorSet 0
Decorate 166(g_tTexcdi4) Binding 0
Decorate 169(g_tTexcdu4) DescriptorSet 0
Decorate 169(g_tTexcdu4) Binding 0
Decorate 172(g_tTexcdf4a) DescriptorSet 0
Decorate 172(g_tTexcdf4a) Binding 0
Decorate 175(g_tTexcdi4a) DescriptorSet 0
Decorate 175(g_tTexcdi4a) Binding 0
Decorate 178(g_tTexcdu4a) DescriptorSet 0
Decorate 178(g_tTexcdu4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
33: 6(float) Constant 0
34: TypeInt 32 1
35: 34(int) Constant 2
39: TypeImage 34(int) 1D depth array sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex1di4a): 40(ptr) Variable UniformConstant
44: TypeSampledImage 39
52: TypeInt 32 0
53: TypeImage 52(int) 1D depth array sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex1du4a): 54(ptr) Variable UniformConstant
58: TypeSampledImage 53
66: TypeImage 6(float) 2D depth array sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2df4a): 67(ptr) Variable UniformConstant
71: TypeSampledImage 66
73: 6(float) Constant 1050253722
74: 29(fvec3) ConstantComposite 25 26 73
79: TypeVector 34(int) 2
80: 34(int) Constant 3
81: 79(ivec2) ConstantComposite 35 80
85: TypeImage 34(int) 2D depth array sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex2di4a): 86(ptr) Variable UniformConstant
90: TypeSampledImage 85
99: TypeImage 52(int) 2D depth array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
112: TypePointer Function 8(PS_OUTPUT)
114: 34(int) Constant 0
115: 6(float) Constant 1065353216
116: 7(fvec4) ConstantComposite 115 115 115 115
117: TypePointer Function 7(fvec4)
119: 34(int) Constant 1
126: TypePointer Output 7(fvec4)
127(@entryPointOutput.Color): 126(ptr) Variable Output
130: TypePointer Output 6(float)
131(@entryPointOutput.Depth): 130(ptr) Variable Output
134: TypeImage 6(float) 1D sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex1df4): 135(ptr) Variable UniformConstant
137: TypeImage 34(int) 1D sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex1di4): 138(ptr) Variable UniformConstant
140: TypeImage 52(int) 1D sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex1du4): 141(ptr) Variable UniformConstant
143: TypeImage 6(float) 2D sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex2df4): 144(ptr) Variable UniformConstant
146: TypeImage 34(int) 2D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex2di4): 147(ptr) Variable UniformConstant
149: TypeImage 52(int) 2D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex2du4): 150(ptr) Variable UniformConstant
152: TypeImage 6(float) 3D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex3df4): 153(ptr) Variable UniformConstant
155: TypeImage 34(int) 3D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex3di4): 156(ptr) Variable UniformConstant
158: TypeImage 52(int) 3D sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex3du4): 159(ptr) Variable UniformConstant
161: TypeImage 6(float) Cube sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTexcdf4): 162(ptr) Variable UniformConstant
164: TypeImage 34(int) Cube sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTexcdi4): 165(ptr) Variable UniformConstant
167: TypeImage 52(int) Cube sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTexcdu4): 168(ptr) Variable UniformConstant
170: TypeImage 6(float) Cube array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdf4a): 171(ptr) Variable UniformConstant
173: TypeImage 34(int) Cube array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdi4a): 174(ptr) Variable UniformConstant
176: TypeImage 52(int) Cube array sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdu4a): 177(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
124(flattenTemp): 112(ptr) Variable Function
125:8(PS_OUTPUT) FunctionCall 10(@main()
Store 124(flattenTemp) 125
128: 117(ptr) AccessChain 124(flattenTemp) 114
129: 7(fvec4) Load 128
Store 127(@entryPointOutput.Color) 129
132: 12(ptr) AccessChain 124(flattenTemp) 119
133: 6(float) Load 132
Store 131(@entryPointOutput.Depth) 133
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r11): 12(ptr) Variable Function
38(r13): 12(ptr) Variable Function
51(r15): 12(ptr) Variable Function
65(r31): 12(ptr) Variable Function
84(r33): 12(ptr) Variable Function
98(r35): 12(ptr) Variable Function
113(psout): 112(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
36: 6(float) CompositeExtract 32 2
37: 6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
Store 13(r11) 37
42: 39 Load 41(g_tTex1di4a)
43: 18 Load 20(g_sSamp)
45: 44 SampledImage 42 43
46: 6(float) CompositeExtract 27 0
47: 6(float) CompositeExtract 27 1
48: 29(fvec3) CompositeConstruct 46 47 28
49: 6(float) CompositeExtract 48 2
50: 6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
Store 38(r13) 50
56: 53 Load 55(g_tTex1du4a)
57: 18 Load 20(g_sSamp)
59: 58 SampledImage 56 57
60: 6(float) CompositeExtract 27 0
61: 6(float) CompositeExtract 27 1
62: 29(fvec3) CompositeConstruct 60 61 28
63: 6(float) CompositeExtract 62 2
64: 6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
Store 51(r15) 64
69: 66 Load 68(g_tTex2df4a)
70: 18 Load 20(g_sSamp)
72: 71 SampledImage 69 70
75: 6(float) CompositeExtract 74 0
76: 6(float) CompositeExtract 74 1
77: 6(float) CompositeExtract 74 2
78: 7(fvec4) CompositeConstruct 75 76 77 28
82: 6(float) CompositeExtract 78 3
83: 6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
Store 65(r31) 83
88: 85 Load 87(g_tTex2di4a)
89: 18 Load 20(g_sSamp)
91: 90 SampledImage 88 89
92: 6(float) CompositeExtract 74 0
93: 6(float) CompositeExtract 74 1
94: 6(float) CompositeExtract 74 2
95: 7(fvec4) CompositeConstruct 92 93 94 28
96: 6(float) CompositeExtract 95 3
97: 6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
Store 84(r33) 97
102: 99 Load 101(g_tTex2du4a)
103: 18 Load 20(g_sSamp)
105: 104 SampledImage 102 103
106: 6(float) CompositeExtract 74 0
107: 6(float) CompositeExtract 74 1
108: 6(float) CompositeExtract 74 2
109: 7(fvec4) CompositeConstruct 106 107 108 28
110: 6(float) CompositeExtract 109 3
111: 6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
Store 98(r35) 111
118: 117(ptr) AccessChain 113(psout) 114
Store 118 116
120: 12(ptr) AccessChain 113(psout) 119
Store 120 115
121:8(PS_OUTPUT) Load 113(psout)
ReturnValue 121
FunctionEnd
|