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|
hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 178
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 126 130
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r11"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 37 "r13"
Name 40 "g_tTex1di4a"
Name 50 "r15"
Name 54 "g_tTex1du4a"
Name 64 "r31"
Name 67 "g_tTex2df4a"
Name 83 "r33"
Name 86 "g_tTex2di4a"
Name 97 "r35"
Name 100 "g_tTex2du4a"
Name 112 "psout"
Name 123 "flattenTemp"
Name 126 "@entryPointOutput.Color"
Name 130 "@entryPointOutput.Depth"
Name 135 "g_tTex1df4"
Name 138 "g_tTex1di4"
Name 141 "g_tTex1du4"
Name 144 "g_tTex2df4"
Name 147 "g_tTex2di4"
Name 150 "g_tTex2du4"
Name 153 "g_tTex3df4"
Name 156 "g_tTex3di4"
Name 159 "g_tTex3du4"
Name 162 "g_tTexcdf4"
Name 165 "g_tTexcdi4"
Name 168 "g_tTexcdu4"
Name 171 "g_tTexcdf4a"
Name 174 "g_tTexcdi4a"
Name 177 "g_tTexcdu4a"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 40(g_tTex1di4a) DescriptorSet 0
Decorate 40(g_tTex1di4a) Binding 2
Decorate 54(g_tTex1du4a) DescriptorSet 0
Decorate 54(g_tTex1du4a) Binding 3
Decorate 67(g_tTex2df4a) DescriptorSet 0
Decorate 67(g_tTex2df4a) Binding 4
Decorate 86(g_tTex2di4a) DescriptorSet 0
Decorate 86(g_tTex2di4a) Binding 5
Decorate 100(g_tTex2du4a) DescriptorSet 0
Decorate 100(g_tTex2du4a) Binding 6
Decorate 126(@entryPointOutput.Color) Location 0
Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 135(g_tTex1df4) DescriptorSet 0
Decorate 135(g_tTex1df4) Binding 0
Decorate 138(g_tTex1di4) DescriptorSet 0
Decorate 138(g_tTex1di4) Binding 0
Decorate 141(g_tTex1du4) DescriptorSet 0
Decorate 141(g_tTex1du4) Binding 0
Decorate 144(g_tTex2df4) DescriptorSet 0
Decorate 144(g_tTex2df4) Binding 0
Decorate 147(g_tTex2di4) DescriptorSet 0
Decorate 147(g_tTex2di4) Binding 0
Decorate 150(g_tTex2du4) DescriptorSet 0
Decorate 150(g_tTex2du4) Binding 0
Decorate 153(g_tTex3df4) DescriptorSet 0
Decorate 153(g_tTex3df4) Binding 0
Decorate 156(g_tTex3di4) DescriptorSet 0
Decorate 156(g_tTex3di4) Binding 0
Decorate 159(g_tTex3du4) DescriptorSet 0
Decorate 159(g_tTex3du4) Binding 0
Decorate 162(g_tTexcdf4) DescriptorSet 0
Decorate 162(g_tTexcdf4) Binding 0
Decorate 165(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdi4) Binding 0
Decorate 168(g_tTexcdu4) DescriptorSet 0
Decorate 168(g_tTexcdu4) Binding 0
Decorate 171(g_tTexcdf4a) DescriptorSet 0
Decorate 171(g_tTexcdf4a) Binding 0
Decorate 174(g_tTexcdi4a) DescriptorSet 0
Decorate 174(g_tTexcdi4a) Binding 0
Decorate 177(g_tTexcdu4a) DescriptorSet 0
Decorate 177(g_tTexcdu4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
33: TypeInt 32 1
34: 33(int) Constant 2
38: TypeImage 33(int) 1D depth array sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1di4a): 39(ptr) Variable UniformConstant
43: TypeSampledImage 38
51: TypeInt 32 0
52: TypeImage 51(int) 1D depth array sampled format:Unknown
53: TypePointer UniformConstant 52
54(g_tTex1du4a): 53(ptr) Variable UniformConstant
57: TypeSampledImage 52
65: TypeImage 6(float) 2D depth array sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2df4a): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1050253722
73: 29(fvec3) ConstantComposite 25 26 72
78: TypeVector 33(int) 2
79: 33(int) Constant 3
80: 78(ivec2) ConstantComposite 34 79
84: TypeImage 33(int) 2D depth array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
89: TypeSampledImage 84
98: TypeImage 51(int) 2D depth array sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTex2du4a): 99(ptr) Variable UniformConstant
103: TypeSampledImage 98
111: TypePointer Function 8(PS_OUTPUT)
113: 33(int) Constant 0
114: 6(float) Constant 1065353216
115: 7(fvec4) ConstantComposite 114 114 114 114
116: TypePointer Function 7(fvec4)
118: 33(int) Constant 1
125: TypePointer Output 7(fvec4)
126(@entryPointOutput.Color): 125(ptr) Variable Output
129: TypePointer Output 6(float)
130(@entryPointOutput.Depth): 129(ptr) Variable Output
133: TypeImage 6(float) 1D sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex1df4): 134(ptr) Variable UniformConstant
136: TypeImage 33(int) 1D sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex1di4): 137(ptr) Variable UniformConstant
139: TypeImage 51(int) 1D sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1du4): 140(ptr) Variable UniformConstant
142: TypeImage 6(float) 2D sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex2df4): 143(ptr) Variable UniformConstant
145: TypeImage 33(int) 2D sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex2di4): 146(ptr) Variable UniformConstant
148: TypeImage 51(int) 2D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2du4): 149(ptr) Variable UniformConstant
151: TypeImage 6(float) 3D sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex3df4): 152(ptr) Variable UniformConstant
154: TypeImage 33(int) 3D sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex3di4): 155(ptr) Variable UniformConstant
157: TypeImage 51(int) 3D sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex3du4): 158(ptr) Variable UniformConstant
160: TypeImage 6(float) Cube sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdf4): 161(ptr) Variable UniformConstant
163: TypeImage 33(int) Cube sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdi4): 164(ptr) Variable UniformConstant
166: TypeImage 51(int) Cube sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTexcdu4): 167(ptr) Variable UniformConstant
169: TypeImage 6(float) Cube array sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
172: TypeImage 33(int) Cube array sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
175: TypeImage 51(int) Cube array sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
123(flattenTemp): 111(ptr) Variable Function
124:8(PS_OUTPUT) FunctionCall 10(@main()
Store 123(flattenTemp) 124
127: 116(ptr) AccessChain 123(flattenTemp) 113
128: 7(fvec4) Load 127
Store 126(@entryPointOutput.Color) 128
131: 12(ptr) AccessChain 123(flattenTemp) 118
132: 6(float) Load 131
Store 130(@entryPointOutput.Depth) 132
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r11): 12(ptr) Variable Function
37(r13): 12(ptr) Variable Function
50(r15): 12(ptr) Variable Function
64(r31): 12(ptr) Variable Function
83(r33): 12(ptr) Variable Function
97(r35): 12(ptr) Variable Function
112(psout): 111(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
35: 6(float) CompositeExtract 32 2
36: 6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
Store 13(r11) 36
41: 38 Load 40(g_tTex1di4a)
42: 18 Load 20(g_sSamp)
44: 43 SampledImage 41 42
45: 6(float) CompositeExtract 27 0
46: 6(float) CompositeExtract 27 1
47: 29(fvec3) CompositeConstruct 45 46 28
48: 6(float) CompositeExtract 47 2
49: 6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
Store 37(r13) 49
55: 52 Load 54(g_tTex1du4a)
56: 18 Load 20(g_sSamp)
58: 57 SampledImage 55 56
59: 6(float) CompositeExtract 27 0
60: 6(float) CompositeExtract 27 1
61: 29(fvec3) CompositeConstruct 59 60 28
62: 6(float) CompositeExtract 61 2
63: 6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
Store 50(r15) 63
68: 65 Load 67(g_tTex2df4a)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 6(float) CompositeExtract 73 0
75: 6(float) CompositeExtract 73 1
76: 6(float) CompositeExtract 73 2
77: 7(fvec4) CompositeConstruct 74 75 76 28
81: 6(float) CompositeExtract 77 3
82: 6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
Store 64(r31) 82
87: 84 Load 86(g_tTex2di4a)
88: 18 Load 20(g_sSamp)
90: 89 SampledImage 87 88
91: 6(float) CompositeExtract 73 0
92: 6(float) CompositeExtract 73 1
93: 6(float) CompositeExtract 73 2
94: 7(fvec4) CompositeConstruct 91 92 93 28
95: 6(float) CompositeExtract 94 3
96: 6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
Store 83(r33) 96
101: 98 Load 100(g_tTex2du4a)
102: 18 Load 20(g_sSamp)
104: 103 SampledImage 101 102
105: 6(float) CompositeExtract 73 0
106: 6(float) CompositeExtract 73 1
107: 6(float) CompositeExtract 73 2
108: 7(fvec4) CompositeConstruct 105 106 107 28
109: 6(float) CompositeExtract 108 3
110: 6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
Store 97(r35) 110
117: 116(ptr) AccessChain 112(psout) 113
Store 117 115
119: 12(ptr) AccessChain 112(psout) 118
Store 119 114
120:8(PS_OUTPUT) Load 112(psout)
ReturnValue 120
FunctionEnd
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