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|
hlsl.rw.vec2.bracket.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
0:42 Function Parameters:
0:42 'x' ( in 2-component vector of int)
0:? Sequence
0:42 Branch: Return with expression
0:42 'x' ( in 2-component vector of int)
0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
0:43 Function Parameters:
0:43 'x' ( in 2-component vector of uint)
0:? Sequence
0:43 Branch: Return with expression
0:43 'x' ( in 2-component vector of uint)
0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
0:44 Function Parameters:
0:44 'x' ( in 2-component vector of float)
0:? Sequence
0:44 Branch: Return with expression
0:44 'x' ( in 2-component vector of float)
0:46 Function Definition: Fn2(vi2; ( temp void)
0:46 Function Parameters:
0:46 'x' ( out 2-component vector of int)
0:? Sequence
0:46 move second child to first child ( temp 2-component vector of int)
0:46 'x' ( out 2-component vector of int)
0:46 Constant:
0:46 0 (const int)
0:46 0 (const int)
0:47 Function Definition: Fn2(vu2; ( temp void)
0:47 Function Parameters:
0:47 'x' ( out 2-component vector of uint)
0:? Sequence
0:47 move second child to first child ( temp 2-component vector of uint)
0:47 'x' ( out 2-component vector of uint)
0:47 Constant:
0:47 0 (const uint)
0:47 0 (const uint)
0:48 Function Definition: Fn2(vf2; ( temp void)
0:48 Function Parameters:
0:48 'x' ( out 2-component vector of float)
0:? Sequence
0:48 move second child to first child ( temp 2-component vector of float)
0:48 'x' ( out 2-component vector of float)
0:48 Constant:
0:48 0.000000
0:48 0.000000
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
0:50 Function Parameters:
0:? Sequence
0:50 Branch: Return with expression
0:50 Convert int to float ( temp 2-component vector of float)
0:50 c2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:50 Constant:
0:50 1 (const uint)
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:53 Function Parameters:
0:? Sequence
0:57 imageLoad ( temp 2-component vector of float)
0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:57 c1: direct index for structure ( uniform int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:57 Constant:
0:57 0 (const uint)
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'r00' ( temp 2-component vector of float)
0:59 imageLoad ( temp 2-component vector of float)
0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:59 c1: direct index for structure ( uniform int)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:59 Constant:
0:59 0 (const uint)
0:60 Sequence
0:60 move second child to first child ( temp 2-component vector of int)
0:60 'r01' ( temp 2-component vector of int)
0:60 imageLoad ( temp 2-component vector of int)
0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:60 c1: direct index for structure ( uniform int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:60 Constant:
0:60 0 (const uint)
0:61 Sequence
0:61 move second child to first child ( temp 2-component vector of uint)
0:61 'r02' ( temp 2-component vector of uint)
0:61 imageLoad ( temp 2-component vector of uint)
0:61 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:61 c1: direct index for structure ( uniform int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:61 Constant:
0:61 0 (const uint)
0:64 Sequence
0:64 move second child to first child ( temp 2-component vector of float)
0:64 'r10' ( temp 2-component vector of float)
0:64 imageLoad ( temp 2-component vector of float)
0:64 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:64 c2: direct index for structure ( uniform 2-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:64 Constant:
0:64 1 (const uint)
0:65 Sequence
0:65 move second child to first child ( temp 2-component vector of int)
0:65 'r11' ( temp 2-component vector of int)
0:65 imageLoad ( temp 2-component vector of int)
0:65 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:65 c2: direct index for structure ( uniform 2-component vector of int)
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:65 Constant:
0:65 1 (const uint)
0:66 Sequence
0:66 move second child to first child ( temp 2-component vector of uint)
0:66 'r12' ( temp 2-component vector of uint)
0:66 imageLoad ( temp 2-component vector of uint)
0:66 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:66 c2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:66 Constant:
0:66 1 (const uint)
0:69 Sequence
0:69 move second child to first child ( temp 2-component vector of float)
0:69 'r20' ( temp 2-component vector of float)
0:69 imageLoad ( temp 2-component vector of float)
0:69 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:69 c3: direct index for structure ( uniform 3-component vector of int)
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:69 Constant:
0:69 2 (const uint)
0:70 Sequence
0:70 move second child to first child ( temp 2-component vector of int)
0:70 'r21' ( temp 2-component vector of int)
0:70 imageLoad ( temp 2-component vector of int)
0:70 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:70 c3: direct index for structure ( uniform 3-component vector of int)
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:70 Constant:
0:70 2 (const uint)
0:71 Sequence
0:71 move second child to first child ( temp 2-component vector of uint)
0:71 'r22' ( temp 2-component vector of uint)
0:71 imageLoad ( temp 2-component vector of uint)
0:71 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:71 c3: direct index for structure ( uniform 3-component vector of int)
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:71 Constant:
0:71 2 (const uint)
0:73 Sequence
0:73 move second child to first child ( temp 2-component vector of float)
0:73 'lf2' ( temp 2-component vector of float)
0:73 uf2: direct index for structure ( uniform 2-component vector of float)
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:73 Constant:
0:73 8 (const uint)
0:77 Sequence
0:77 move second child to first child ( temp 2-component vector of float)
0:77 'storeTemp' ( temp 2-component vector of float)
0:77 Function Call: SomeValue( ( temp 2-component vector of float)
0:77 imageStore ( temp void)
0:77 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:77 c1: direct index for structure ( uniform int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:77 Constant:
0:77 0 (const uint)
0:77 'storeTemp' ( temp 2-component vector of float)
0:77 'storeTemp' ( temp 2-component vector of float)
0:78 Sequence
0:78 imageStore ( temp void)
0:78 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:78 c1: direct index for structure ( uniform int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:78 Constant:
0:78 0 (const uint)
0:78 'lf2' ( temp 2-component vector of float)
0:78 'lf2' ( temp 2-component vector of float)
0:79 Sequence
0:79 move second child to first child ( temp 2-component vector of int)
0:79 'storeTemp' ( temp 2-component vector of int)
0:79 Constant:
0:79 2 (const int)
0:79 2 (const int)
0:79 imageStore ( temp void)
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:79 c1: direct index for structure ( uniform int)
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:79 Constant:
0:79 0 (const uint)
0:79 'storeTemp' ( temp 2-component vector of int)
0:79 'storeTemp' ( temp 2-component vector of int)
0:80 Sequence
0:80 move second child to first child ( temp 2-component vector of uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
0:80 Constant:
0:80 3 (const uint)
0:80 2 (const uint)
0:80 imageStore ( temp void)
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:80 c1: direct index for structure ( uniform int)
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:80 Constant:
0:80 0 (const uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
0:83 Sequence
0:83 move second child to first child ( temp 2-component vector of float)
0:83 'val1' ( temp 2-component vector of float)
0:83 Sequence
0:83 move second child to first child ( temp int)
0:83 'coordTemp' ( temp int)
0:83 c1: direct index for structure ( uniform int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:83 Constant:
0:83 0 (const uint)
0:83 move second child to first child ( temp 2-component vector of float)
0:83 'storeTemp' ( temp 2-component vector of float)
0:83 imageLoad ( temp 2-component vector of float)
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:83 'coordTemp' ( temp int)
0:83 vector scale second child into first child ( temp 2-component vector of float)
0:83 'storeTemp' ( temp 2-component vector of float)
0:83 Constant:
0:83 2.000000
0:83 imageStore ( temp void)
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:83 'coordTemp' ( temp int)
0:83 'storeTemp' ( temp 2-component vector of float)
0:83 'storeTemp' ( temp 2-component vector of float)
0:84 Sequence
0:84 move second child to first child ( temp int)
0:84 'coordTemp' ( temp int)
0:84 c1: direct index for structure ( uniform int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:84 Constant:
0:84 0 (const uint)
0:84 move second child to first child ( temp 2-component vector of float)
0:84 'storeTemp' ( temp 2-component vector of float)
0:84 imageLoad ( temp 2-component vector of float)
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:84 'coordTemp' ( temp int)
0:84 subtract second child into first child ( temp 2-component vector of float)
0:84 'storeTemp' ( temp 2-component vector of float)
0:84 Constant:
0:84 3.000000
0:84 imageStore ( temp void)
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:84 'coordTemp' ( temp int)
0:84 'storeTemp' ( temp 2-component vector of float)
0:84 'storeTemp' ( temp 2-component vector of float)
0:85 Sequence
0:85 move second child to first child ( temp int)
0:85 'coordTemp' ( temp int)
0:85 c1: direct index for structure ( uniform int)
0:85 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:85 Constant:
0:85 0 (const uint)
0:85 move second child to first child ( temp 2-component vector of float)
0:85 'storeTemp' ( temp 2-component vector of float)
0:85 imageLoad ( temp 2-component vector of float)
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:85 'coordTemp' ( temp int)
0:85 add second child into first child ( temp 2-component vector of float)
0:85 'storeTemp' ( temp 2-component vector of float)
0:85 Constant:
0:85 4.000000
0:85 imageStore ( temp void)
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:85 'coordTemp' ( temp int)
0:85 'storeTemp' ( temp 2-component vector of float)
0:85 'storeTemp' ( temp 2-component vector of float)
0:87 Sequence
0:87 move second child to first child ( temp int)
0:87 'coordTemp' ( temp int)
0:87 c1: direct index for structure ( uniform int)
0:87 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:87 Constant:
0:87 0 (const uint)
0:87 move second child to first child ( temp 2-component vector of int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:87 imageLoad ( temp 2-component vector of int)
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:87 'coordTemp' ( temp int)
0:87 divide second child into first child ( temp 2-component vector of int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:87 Constant:
0:87 2 (const int)
0:87 imageStore ( temp void)
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:87 'coordTemp' ( temp int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:88 Sequence
0:88 move second child to first child ( temp int)
0:88 'coordTemp' ( temp int)
0:88 c1: direct index for structure ( uniform int)
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:88 Constant:
0:88 0 (const uint)
0:88 move second child to first child ( temp 2-component vector of int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:88 imageLoad ( temp 2-component vector of int)
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:88 'coordTemp' ( temp int)
0:88 mod second child into first child ( temp 2-component vector of int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:88 Constant:
0:88 2 (const int)
0:88 imageStore ( temp void)
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:88 'coordTemp' ( temp int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:89 Sequence
0:89 move second child to first child ( temp int)
0:89 'coordTemp' ( temp int)
0:89 c1: direct index for structure ( uniform int)
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:89 Constant:
0:89 0 (const uint)
0:89 move second child to first child ( temp 2-component vector of int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:89 imageLoad ( temp 2-component vector of int)
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:89 'coordTemp' ( temp int)
0:89 and second child into first child ( temp 2-component vector of int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:89 Constant:
0:89 65535 (const int)
0:89 imageStore ( temp void)
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:89 'coordTemp' ( temp int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:90 Sequence
0:90 move second child to first child ( temp int)
0:90 'coordTemp' ( temp int)
0:90 c1: direct index for structure ( uniform int)
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:90 Constant:
0:90 0 (const uint)
0:90 move second child to first child ( temp 2-component vector of int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:90 imageLoad ( temp 2-component vector of int)
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:90 'coordTemp' ( temp int)
0:90 or second child into first child ( temp 2-component vector of int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:90 Constant:
0:90 61680 (const int)
0:90 imageStore ( temp void)
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:90 'coordTemp' ( temp int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:91 Sequence
0:91 move second child to first child ( temp int)
0:91 'coordTemp' ( temp int)
0:91 c1: direct index for structure ( uniform int)
0:91 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:91 Constant:
0:91 0 (const uint)
0:91 move second child to first child ( temp 2-component vector of int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:91 imageLoad ( temp 2-component vector of int)
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:91 'coordTemp' ( temp int)
0:91 left shift second child into first child ( temp 2-component vector of int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:91 Constant:
0:91 2 (const int)
0:91 imageStore ( temp void)
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:91 'coordTemp' ( temp int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:92 Sequence
0:92 move second child to first child ( temp int)
0:92 'coordTemp' ( temp int)
0:92 c1: direct index for structure ( uniform int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:92 Constant:
0:92 0 (const uint)
0:92 move second child to first child ( temp 2-component vector of int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:92 imageLoad ( temp 2-component vector of int)
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:92 'coordTemp' ( temp int)
0:92 right shift second child into first child ( temp 2-component vector of int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:92 Constant:
0:92 2 (const int)
0:92 imageStore ( temp void)
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:92 'coordTemp' ( temp int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:95 Sequence
0:95 move second child to first child ( temp 2-component vector of float)
0:95 'storeTemp' ( temp 2-component vector of float)
0:95 Function Call: SomeValue( ( temp 2-component vector of float)
0:95 imageStore ( temp void)
0:95 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:95 c2: direct index for structure ( uniform 2-component vector of int)
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:95 Constant:
0:95 1 (const uint)
0:95 'storeTemp' ( temp 2-component vector of float)
0:95 'storeTemp' ( temp 2-component vector of float)
0:96 Sequence
0:96 imageStore ( temp void)
0:96 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:96 c2: direct index for structure ( uniform 2-component vector of int)
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:96 Constant:
0:96 1 (const uint)
0:96 'lf2' ( temp 2-component vector of float)
0:96 'lf2' ( temp 2-component vector of float)
0:97 Sequence
0:97 move second child to first child ( temp 2-component vector of int)
0:97 'storeTemp' ( temp 2-component vector of int)
0:97 Constant:
0:97 5 (const int)
0:97 2 (const int)
0:97 imageStore ( temp void)
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:97 c2: direct index for structure ( uniform 2-component vector of int)
0:97 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:97 Constant:
0:97 1 (const uint)
0:97 'storeTemp' ( temp 2-component vector of int)
0:97 'storeTemp' ( temp 2-component vector of int)
0:98 Sequence
0:98 move second child to first child ( temp 2-component vector of uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
0:98 Constant:
0:98 6 (const uint)
0:98 2 (const uint)
0:98 imageStore ( temp void)
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:98 c2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:98 Constant:
0:98 1 (const uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
0:101 Sequence
0:101 move second child to first child ( temp 2-component vector of float)
0:101 'storeTemp' ( temp 2-component vector of float)
0:101 Function Call: SomeValue( ( temp 2-component vector of float)
0:101 imageStore ( temp void)
0:101 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:101 c3: direct index for structure ( uniform 3-component vector of int)
0:101 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:101 Constant:
0:101 2 (const uint)
0:101 'storeTemp' ( temp 2-component vector of float)
0:101 'storeTemp' ( temp 2-component vector of float)
0:102 Sequence
0:102 imageStore ( temp void)
0:102 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:102 c3: direct index for structure ( uniform 3-component vector of int)
0:102 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:102 Constant:
0:102 2 (const uint)
0:102 'lf2' ( temp 2-component vector of float)
0:102 'lf2' ( temp 2-component vector of float)
0:103 Sequence
0:103 move second child to first child ( temp 2-component vector of int)
0:103 'storeTemp' ( temp 2-component vector of int)
0:103 Constant:
0:103 8 (const int)
0:103 6 (const int)
0:103 imageStore ( temp void)
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:103 c3: direct index for structure ( uniform 3-component vector of int)
0:103 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:103 Constant:
0:103 2 (const uint)
0:103 'storeTemp' ( temp 2-component vector of int)
0:103 'storeTemp' ( temp 2-component vector of int)
0:104 Sequence
0:104 move second child to first child ( temp 2-component vector of uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
0:104 Constant:
0:104 9 (const uint)
0:104 2 (const uint)
0:104 imageStore ( temp void)
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:104 c3: direct index for structure ( uniform 3-component vector of int)
0:104 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:104 Constant:
0:104 2 (const uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
0:107 Function Call: Fn1(vf2; ( temp 2-component vector of float)
0:107 imageLoad ( temp 2-component vector of float)
0:107 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:107 c1: direct index for structure ( uniform int)
0:107 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:107 Constant:
0:107 0 (const uint)
0:108 Function Call: Fn1(vi2; ( temp 2-component vector of int)
0:108 imageLoad ( temp 2-component vector of int)
0:108 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:108 c1: direct index for structure ( uniform int)
0:108 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:108 Constant:
0:108 0 (const uint)
0:109 Function Call: Fn1(vu2; ( temp 2-component vector of uint)
0:109 imageLoad ( temp 2-component vector of uint)
0:109 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:109 c1: direct index for structure ( uniform int)
0:109 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:109 Constant:
0:109 0 (const uint)
0:111 Comma ( temp void)
0:111 Function Call: Fn2(vf2; ( temp void)
0:111 'tempArg' ( temp 2-component vector of float)
0:111 Sequence
0:111 imageStore ( temp void)
0:111 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:111 c1: direct index for structure ( uniform int)
0:111 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:111 Constant:
0:111 0 (const uint)
0:111 'tempArg' ( temp 2-component vector of float)
0:111 'tempArg' ( temp 2-component vector of float)
0:112 Comma ( temp void)
0:112 Function Call: Fn2(vi2; ( temp void)
0:112 'tempArg' ( temp 2-component vector of int)
0:112 Sequence
0:112 imageStore ( temp void)
0:112 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:112 c1: direct index for structure ( uniform int)
0:112 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:112 Constant:
0:112 0 (const uint)
0:112 'tempArg' ( temp 2-component vector of int)
0:112 'tempArg' ( temp 2-component vector of int)
0:113 Comma ( temp void)
0:113 Function Call: Fn2(vu2; ( temp void)
0:113 'tempArg' ( temp 2-component vector of uint)
0:113 Sequence
0:113 imageStore ( temp void)
0:113 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:113 c1: direct index for structure ( uniform int)
0:113 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:113 Constant:
0:113 0 (const uint)
0:113 'tempArg' ( temp 2-component vector of uint)
0:113 'tempArg' ( temp 2-component vector of uint)
0:117 Sequence
0:117 move second child to first child ( temp int)
0:117 'coordTemp' ( temp int)
0:117 c1: direct index for structure ( uniform int)
0:117 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:117 Constant:
0:117 0 (const uint)
0:117 move second child to first child ( temp 2-component vector of float)
0:117 'storeTemp' ( temp 2-component vector of float)
0:117 imageLoad ( temp 2-component vector of float)
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:117 'coordTemp' ( temp int)
0:117 Pre-Increment ( temp 2-component vector of float)
0:117 'storeTemp' ( temp 2-component vector of float)
0:117 imageStore ( temp void)
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:117 'coordTemp' ( temp int)
0:117 'storeTemp' ( temp 2-component vector of float)
0:117 'storeTemp' ( temp 2-component vector of float)
0:118 Sequence
0:118 move second child to first child ( temp int)
0:118 'coordTemp' ( temp int)
0:118 c1: direct index for structure ( uniform int)
0:118 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:118 Constant:
0:118 0 (const uint)
0:118 move second child to first child ( temp 2-component vector of int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:118 imageLoad ( temp 2-component vector of int)
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:118 'coordTemp' ( temp int)
0:118 Pre-Increment ( temp 2-component vector of int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:118 imageStore ( temp void)
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:118 'coordTemp' ( temp int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:119 Sequence
0:119 move second child to first child ( temp int)
0:119 'coordTemp' ( temp int)
0:119 c1: direct index for structure ( uniform int)
0:119 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:119 Constant:
0:119 0 (const uint)
0:119 move second child to first child ( temp 2-component vector of uint)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:119 imageLoad ( temp 2-component vector of uint)
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:119 'coordTemp' ( temp int)
0:119 Pre-Increment ( temp 2-component vector of uint)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:119 imageStore ( temp void)
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:119 'coordTemp' ( temp int)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:121 Sequence
0:121 move second child to first child ( temp int)
0:121 'coordTemp' ( temp int)
0:121 c1: direct index for structure ( uniform int)
0:121 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:121 Constant:
0:121 0 (const uint)
0:121 move second child to first child ( temp 2-component vector of float)
0:121 'storeTemp' ( temp 2-component vector of float)
0:121 imageLoad ( temp 2-component vector of float)
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:121 'coordTemp' ( temp int)
0:121 Pre-Decrement ( temp 2-component vector of float)
0:121 'storeTemp' ( temp 2-component vector of float)
0:121 imageStore ( temp void)
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:121 'coordTemp' ( temp int)
0:121 'storeTemp' ( temp 2-component vector of float)
0:121 'storeTemp' ( temp 2-component vector of float)
0:122 Sequence
0:122 move second child to first child ( temp int)
0:122 'coordTemp' ( temp int)
0:122 c1: direct index for structure ( uniform int)
0:122 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:122 Constant:
0:122 0 (const uint)
0:122 move second child to first child ( temp 2-component vector of int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:122 imageLoad ( temp 2-component vector of int)
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:122 'coordTemp' ( temp int)
0:122 Pre-Decrement ( temp 2-component vector of int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:122 imageStore ( temp void)
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:122 'coordTemp' ( temp int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:123 Sequence
0:123 move second child to first child ( temp int)
0:123 'coordTemp' ( temp int)
0:123 c1: direct index for structure ( uniform int)
0:123 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:123 Constant:
0:123 0 (const uint)
0:123 move second child to first child ( temp 2-component vector of uint)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:123 imageLoad ( temp 2-component vector of uint)
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:123 'coordTemp' ( temp int)
0:123 Pre-Decrement ( temp 2-component vector of uint)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:123 imageStore ( temp void)
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:123 'coordTemp' ( temp int)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:126 Sequence
0:126 move second child to first child ( temp int)
0:126 'coordTemp' ( temp int)
0:126 c1: direct index for structure ( uniform int)
0:126 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:126 Constant:
0:126 0 (const uint)
0:126 move second child to first child ( temp 2-component vector of float)
0:126 'storeTempPre' ( temp 2-component vector of float)
0:126 imageLoad ( temp 2-component vector of float)
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:126 'coordTemp' ( temp int)
0:126 move second child to first child ( temp 2-component vector of float)
0:126 'storeTempPost' ( temp 2-component vector of float)
0:126 'storeTempPre' ( temp 2-component vector of float)
0:126 Post-Increment ( temp 2-component vector of float)
0:126 'storeTempPost' ( temp 2-component vector of float)
0:126 imageStore ( temp void)
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:126 'coordTemp' ( temp int)
0:126 'storeTempPost' ( temp 2-component vector of float)
0:126 'storeTempPre' ( temp 2-component vector of float)
0:127 Sequence
0:127 move second child to first child ( temp int)
0:127 'coordTemp' ( temp int)
0:127 c1: direct index for structure ( uniform int)
0:127 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:127 Constant:
0:127 0 (const uint)
0:127 move second child to first child ( temp 2-component vector of uint)
0:127 'storeTempPre' ( temp 2-component vector of uint)
0:127 imageLoad ( temp 2-component vector of uint)
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:127 'coordTemp' ( temp int)
0:127 move second child to first child ( temp 2-component vector of uint)
0:127 'storeTempPost' ( temp 2-component vector of uint)
0:127 'storeTempPre' ( temp 2-component vector of uint)
0:127 Post-Decrement ( temp 2-component vector of uint)
0:127 'storeTempPost' ( temp 2-component vector of uint)
0:127 imageStore ( temp void)
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:127 'coordTemp' ( temp int)
0:127 'storeTempPost' ( temp 2-component vector of uint)
0:127 'storeTempPre' ( temp 2-component vector of uint)
0:128 Sequence
0:128 move second child to first child ( temp int)
0:128 'coordTemp' ( temp int)
0:128 c1: direct index for structure ( uniform int)
0:128 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:128 Constant:
0:128 0 (const uint)
0:128 move second child to first child ( temp 2-component vector of int)
0:128 'storeTempPre' ( temp 2-component vector of int)
0:128 imageLoad ( temp 2-component vector of int)
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:128 'coordTemp' ( temp int)
0:128 move second child to first child ( temp 2-component vector of int)
0:128 'storeTempPost' ( temp 2-component vector of int)
0:128 'storeTempPre' ( temp 2-component vector of int)
0:128 Post-Increment ( temp 2-component vector of int)
0:128 'storeTempPost' ( temp 2-component vector of int)
0:128 imageStore ( temp void)
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:128 'coordTemp' ( temp int)
0:128 'storeTempPost' ( temp 2-component vector of int)
0:128 'storeTempPre' ( temp 2-component vector of int)
0:130 Sequence
0:130 move second child to first child ( temp int)
0:130 'coordTemp' ( temp int)
0:130 c1: direct index for structure ( uniform int)
0:130 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:130 Constant:
0:130 0 (const uint)
0:130 move second child to first child ( temp 2-component vector of float)
0:130 'storeTempPre' ( temp 2-component vector of float)
0:130 imageLoad ( temp 2-component vector of float)
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:130 'coordTemp' ( temp int)
0:130 move second child to first child ( temp 2-component vector of float)
0:130 'storeTempPost' ( temp 2-component vector of float)
0:130 'storeTempPre' ( temp 2-component vector of float)
0:130 Post-Decrement ( temp 2-component vector of float)
0:130 'storeTempPost' ( temp 2-component vector of float)
0:130 imageStore ( temp void)
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:130 'coordTemp' ( temp int)
0:130 'storeTempPost' ( temp 2-component vector of float)
0:130 'storeTempPre' ( temp 2-component vector of float)
0:131 Sequence
0:131 move second child to first child ( temp int)
0:131 'coordTemp' ( temp int)
0:131 c1: direct index for structure ( uniform int)
0:131 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:131 Constant:
0:131 0 (const uint)
0:131 move second child to first child ( temp 2-component vector of int)
0:131 'storeTempPre' ( temp 2-component vector of int)
0:131 imageLoad ( temp 2-component vector of int)
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:131 'coordTemp' ( temp int)
0:131 move second child to first child ( temp 2-component vector of int)
0:131 'storeTempPost' ( temp 2-component vector of int)
0:131 'storeTempPre' ( temp 2-component vector of int)
0:131 Post-Increment ( temp 2-component vector of int)
0:131 'storeTempPost' ( temp 2-component vector of int)
0:131 imageStore ( temp void)
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:131 'coordTemp' ( temp int)
0:131 'storeTempPost' ( temp 2-component vector of int)
0:131 'storeTempPre' ( temp 2-component vector of int)
0:132 Sequence
0:132 move second child to first child ( temp int)
0:132 'coordTemp' ( temp int)
0:132 c1: direct index for structure ( uniform int)
0:132 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:132 Constant:
0:132 0 (const uint)
0:132 move second child to first child ( temp 2-component vector of uint)
0:132 'storeTempPre' ( temp 2-component vector of uint)
0:132 imageLoad ( temp 2-component vector of uint)
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:132 'coordTemp' ( temp int)
0:132 move second child to first child ( temp 2-component vector of uint)
0:132 'storeTempPost' ( temp 2-component vector of uint)
0:132 'storeTempPre' ( temp 2-component vector of uint)
0:132 Post-Decrement ( temp 2-component vector of uint)
0:132 'storeTempPost' ( temp 2-component vector of uint)
0:132 imageStore ( temp void)
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:132 'coordTemp' ( temp int)
0:132 'storeTempPost' ( temp 2-component vector of uint)
0:132 'storeTempPre' ( temp 2-component vector of uint)
0:135 Sequence
0:135 move second child to first child ( temp 2-component vector of float)
0:135 'storeTemp' ( temp 2-component vector of float)
0:135 imageLoad ( temp 2-component vector of float)
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:135 Constant:
0:135 2 (const int)
0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:135 Constant:
0:135 1 (const int)
0:135 'storeTemp' ( temp 2-component vector of float)
0:135 'storeTemp' ( temp 2-component vector of float)
0:137 move second child to first child ( temp 4-component vector of float)
0:137 Color: direct index for structure ( temp 4-component vector of float)
0:137 'psout' ( temp structure{ temp 4-component vector of float Color})
0:137 Constant:
0:137 0 (const int)
0:137 Constant:
0:137 1.000000
0:137 1.000000
0:137 1.000000
0:137 1.000000
0:139 Branch: Return with expression
0:139 'psout' ( temp structure{ temp 4-component vector of float Color})
0:53 Function Definition: main( ( temp void)
0:53 Function Parameters:
0:? Sequence
0:53 Sequence
0:53 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:53 Color: direct index for structure ( temp 4-component vector of float)
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:53 Constant:
0:53 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:? 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:? 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:? 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:? 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:? 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:? 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:? 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:? 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:? 'g_tTex1df2a' (layout( rg32f) uniform image1DArray)
0:? 'g_tTex1di2a' (layout( rg32i) uniform iimage1DArray)
0:? 'g_tTex1du2a' (layout( rg32ui) uniform uimage1DArray)
0:? 'g_tTex2df2a' (layout( rg32f) uniform image2DArray)
0:? 'g_tTex2di2a' (layout( rg32i) uniform iimage2DArray)
0:? 'g_tTex2du2a' (layout( rg32ui) uniform uimage2DArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:42 Function Definition: Fn1(vi2; ( temp 2-component vector of int)
0:42 Function Parameters:
0:42 'x' ( in 2-component vector of int)
0:? Sequence
0:42 Branch: Return with expression
0:42 'x' ( in 2-component vector of int)
0:43 Function Definition: Fn1(vu2; ( temp 2-component vector of uint)
0:43 Function Parameters:
0:43 'x' ( in 2-component vector of uint)
0:? Sequence
0:43 Branch: Return with expression
0:43 'x' ( in 2-component vector of uint)
0:44 Function Definition: Fn1(vf2; ( temp 2-component vector of float)
0:44 Function Parameters:
0:44 'x' ( in 2-component vector of float)
0:? Sequence
0:44 Branch: Return with expression
0:44 'x' ( in 2-component vector of float)
0:46 Function Definition: Fn2(vi2; ( temp void)
0:46 Function Parameters:
0:46 'x' ( out 2-component vector of int)
0:? Sequence
0:46 move second child to first child ( temp 2-component vector of int)
0:46 'x' ( out 2-component vector of int)
0:46 Constant:
0:46 0 (const int)
0:46 0 (const int)
0:47 Function Definition: Fn2(vu2; ( temp void)
0:47 Function Parameters:
0:47 'x' ( out 2-component vector of uint)
0:? Sequence
0:47 move second child to first child ( temp 2-component vector of uint)
0:47 'x' ( out 2-component vector of uint)
0:47 Constant:
0:47 0 (const uint)
0:47 0 (const uint)
0:48 Function Definition: Fn2(vf2; ( temp void)
0:48 Function Parameters:
0:48 'x' ( out 2-component vector of float)
0:? Sequence
0:48 move second child to first child ( temp 2-component vector of float)
0:48 'x' ( out 2-component vector of float)
0:48 Constant:
0:48 0.000000
0:48 0.000000
0:50 Function Definition: SomeValue( ( temp 2-component vector of float)
0:50 Function Parameters:
0:? Sequence
0:50 Branch: Return with expression
0:50 Convert int to float ( temp 2-component vector of float)
0:50 c2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:50 Constant:
0:50 1 (const uint)
0:53 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:53 Function Parameters:
0:? Sequence
0:57 imageLoad ( temp 2-component vector of float)
0:57 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:57 c1: direct index for structure ( uniform int)
0:57 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:57 Constant:
0:57 0 (const uint)
0:59 Sequence
0:59 move second child to first child ( temp 2-component vector of float)
0:59 'r00' ( temp 2-component vector of float)
0:59 imageLoad ( temp 2-component vector of float)
0:59 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:59 c1: direct index for structure ( uniform int)
0:59 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:59 Constant:
0:59 0 (const uint)
0:60 Sequence
0:60 move second child to first child ( temp 2-component vector of int)
0:60 'r01' ( temp 2-component vector of int)
0:60 imageLoad ( temp 2-component vector of int)
0:60 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:60 c1: direct index for structure ( uniform int)
0:60 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:60 Constant:
0:60 0 (const uint)
0:61 Sequence
0:61 move second child to first child ( temp 2-component vector of uint)
0:61 'r02' ( temp 2-component vector of uint)
0:61 imageLoad ( temp 2-component vector of uint)
0:61 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:61 c1: direct index for structure ( uniform int)
0:61 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:61 Constant:
0:61 0 (const uint)
0:64 Sequence
0:64 move second child to first child ( temp 2-component vector of float)
0:64 'r10' ( temp 2-component vector of float)
0:64 imageLoad ( temp 2-component vector of float)
0:64 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:64 c2: direct index for structure ( uniform 2-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:64 Constant:
0:64 1 (const uint)
0:65 Sequence
0:65 move second child to first child ( temp 2-component vector of int)
0:65 'r11' ( temp 2-component vector of int)
0:65 imageLoad ( temp 2-component vector of int)
0:65 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:65 c2: direct index for structure ( uniform 2-component vector of int)
0:65 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:65 Constant:
0:65 1 (const uint)
0:66 Sequence
0:66 move second child to first child ( temp 2-component vector of uint)
0:66 'r12' ( temp 2-component vector of uint)
0:66 imageLoad ( temp 2-component vector of uint)
0:66 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:66 c2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:66 Constant:
0:66 1 (const uint)
0:69 Sequence
0:69 move second child to first child ( temp 2-component vector of float)
0:69 'r20' ( temp 2-component vector of float)
0:69 imageLoad ( temp 2-component vector of float)
0:69 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:69 c3: direct index for structure ( uniform 3-component vector of int)
0:69 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:69 Constant:
0:69 2 (const uint)
0:70 Sequence
0:70 move second child to first child ( temp 2-component vector of int)
0:70 'r21' ( temp 2-component vector of int)
0:70 imageLoad ( temp 2-component vector of int)
0:70 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:70 c3: direct index for structure ( uniform 3-component vector of int)
0:70 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:70 Constant:
0:70 2 (const uint)
0:71 Sequence
0:71 move second child to first child ( temp 2-component vector of uint)
0:71 'r22' ( temp 2-component vector of uint)
0:71 imageLoad ( temp 2-component vector of uint)
0:71 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:71 c3: direct index for structure ( uniform 3-component vector of int)
0:71 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:71 Constant:
0:71 2 (const uint)
0:73 Sequence
0:73 move second child to first child ( temp 2-component vector of float)
0:73 'lf2' ( temp 2-component vector of float)
0:73 uf2: direct index for structure ( uniform 2-component vector of float)
0:73 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:73 Constant:
0:73 8 (const uint)
0:77 Sequence
0:77 move second child to first child ( temp 2-component vector of float)
0:77 'storeTemp' ( temp 2-component vector of float)
0:77 Function Call: SomeValue( ( temp 2-component vector of float)
0:77 imageStore ( temp void)
0:77 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:77 c1: direct index for structure ( uniform int)
0:77 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:77 Constant:
0:77 0 (const uint)
0:77 'storeTemp' ( temp 2-component vector of float)
0:77 'storeTemp' ( temp 2-component vector of float)
0:78 Sequence
0:78 imageStore ( temp void)
0:78 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:78 c1: direct index for structure ( uniform int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:78 Constant:
0:78 0 (const uint)
0:78 'lf2' ( temp 2-component vector of float)
0:78 'lf2' ( temp 2-component vector of float)
0:79 Sequence
0:79 move second child to first child ( temp 2-component vector of int)
0:79 'storeTemp' ( temp 2-component vector of int)
0:79 Constant:
0:79 2 (const int)
0:79 2 (const int)
0:79 imageStore ( temp void)
0:79 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:79 c1: direct index for structure ( uniform int)
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:79 Constant:
0:79 0 (const uint)
0:79 'storeTemp' ( temp 2-component vector of int)
0:79 'storeTemp' ( temp 2-component vector of int)
0:80 Sequence
0:80 move second child to first child ( temp 2-component vector of uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
0:80 Constant:
0:80 3 (const uint)
0:80 2 (const uint)
0:80 imageStore ( temp void)
0:80 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:80 c1: direct index for structure ( uniform int)
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:80 Constant:
0:80 0 (const uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
0:80 'storeTemp' ( temp 2-component vector of uint)
0:83 Sequence
0:83 move second child to first child ( temp 2-component vector of float)
0:83 'val1' ( temp 2-component vector of float)
0:83 Sequence
0:83 move second child to first child ( temp int)
0:83 'coordTemp' ( temp int)
0:83 c1: direct index for structure ( uniform int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:83 Constant:
0:83 0 (const uint)
0:83 move second child to first child ( temp 2-component vector of float)
0:83 'storeTemp' ( temp 2-component vector of float)
0:83 imageLoad ( temp 2-component vector of float)
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:83 'coordTemp' ( temp int)
0:83 vector scale second child into first child ( temp 2-component vector of float)
0:83 'storeTemp' ( temp 2-component vector of float)
0:83 Constant:
0:83 2.000000
0:83 imageStore ( temp void)
0:83 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:83 'coordTemp' ( temp int)
0:83 'storeTemp' ( temp 2-component vector of float)
0:83 'storeTemp' ( temp 2-component vector of float)
0:84 Sequence
0:84 move second child to first child ( temp int)
0:84 'coordTemp' ( temp int)
0:84 c1: direct index for structure ( uniform int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:84 Constant:
0:84 0 (const uint)
0:84 move second child to first child ( temp 2-component vector of float)
0:84 'storeTemp' ( temp 2-component vector of float)
0:84 imageLoad ( temp 2-component vector of float)
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:84 'coordTemp' ( temp int)
0:84 subtract second child into first child ( temp 2-component vector of float)
0:84 'storeTemp' ( temp 2-component vector of float)
0:84 Constant:
0:84 3.000000
0:84 imageStore ( temp void)
0:84 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:84 'coordTemp' ( temp int)
0:84 'storeTemp' ( temp 2-component vector of float)
0:84 'storeTemp' ( temp 2-component vector of float)
0:85 Sequence
0:85 move second child to first child ( temp int)
0:85 'coordTemp' ( temp int)
0:85 c1: direct index for structure ( uniform int)
0:85 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:85 Constant:
0:85 0 (const uint)
0:85 move second child to first child ( temp 2-component vector of float)
0:85 'storeTemp' ( temp 2-component vector of float)
0:85 imageLoad ( temp 2-component vector of float)
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:85 'coordTemp' ( temp int)
0:85 add second child into first child ( temp 2-component vector of float)
0:85 'storeTemp' ( temp 2-component vector of float)
0:85 Constant:
0:85 4.000000
0:85 imageStore ( temp void)
0:85 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:85 'coordTemp' ( temp int)
0:85 'storeTemp' ( temp 2-component vector of float)
0:85 'storeTemp' ( temp 2-component vector of float)
0:87 Sequence
0:87 move second child to first child ( temp int)
0:87 'coordTemp' ( temp int)
0:87 c1: direct index for structure ( uniform int)
0:87 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:87 Constant:
0:87 0 (const uint)
0:87 move second child to first child ( temp 2-component vector of int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:87 imageLoad ( temp 2-component vector of int)
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:87 'coordTemp' ( temp int)
0:87 divide second child into first child ( temp 2-component vector of int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:87 Constant:
0:87 2 (const int)
0:87 imageStore ( temp void)
0:87 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:87 'coordTemp' ( temp int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:87 'storeTemp' ( temp 2-component vector of int)
0:88 Sequence
0:88 move second child to first child ( temp int)
0:88 'coordTemp' ( temp int)
0:88 c1: direct index for structure ( uniform int)
0:88 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:88 Constant:
0:88 0 (const uint)
0:88 move second child to first child ( temp 2-component vector of int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:88 imageLoad ( temp 2-component vector of int)
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:88 'coordTemp' ( temp int)
0:88 mod second child into first child ( temp 2-component vector of int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:88 Constant:
0:88 2 (const int)
0:88 imageStore ( temp void)
0:88 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:88 'coordTemp' ( temp int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:88 'storeTemp' ( temp 2-component vector of int)
0:89 Sequence
0:89 move second child to first child ( temp int)
0:89 'coordTemp' ( temp int)
0:89 c1: direct index for structure ( uniform int)
0:89 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:89 Constant:
0:89 0 (const uint)
0:89 move second child to first child ( temp 2-component vector of int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:89 imageLoad ( temp 2-component vector of int)
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:89 'coordTemp' ( temp int)
0:89 and second child into first child ( temp 2-component vector of int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:89 Constant:
0:89 65535 (const int)
0:89 imageStore ( temp void)
0:89 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:89 'coordTemp' ( temp int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:89 'storeTemp' ( temp 2-component vector of int)
0:90 Sequence
0:90 move second child to first child ( temp int)
0:90 'coordTemp' ( temp int)
0:90 c1: direct index for structure ( uniform int)
0:90 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:90 Constant:
0:90 0 (const uint)
0:90 move second child to first child ( temp 2-component vector of int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:90 imageLoad ( temp 2-component vector of int)
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:90 'coordTemp' ( temp int)
0:90 or second child into first child ( temp 2-component vector of int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:90 Constant:
0:90 61680 (const int)
0:90 imageStore ( temp void)
0:90 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:90 'coordTemp' ( temp int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:90 'storeTemp' ( temp 2-component vector of int)
0:91 Sequence
0:91 move second child to first child ( temp int)
0:91 'coordTemp' ( temp int)
0:91 c1: direct index for structure ( uniform int)
0:91 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:91 Constant:
0:91 0 (const uint)
0:91 move second child to first child ( temp 2-component vector of int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:91 imageLoad ( temp 2-component vector of int)
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:91 'coordTemp' ( temp int)
0:91 left shift second child into first child ( temp 2-component vector of int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:91 Constant:
0:91 2 (const int)
0:91 imageStore ( temp void)
0:91 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:91 'coordTemp' ( temp int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:91 'storeTemp' ( temp 2-component vector of int)
0:92 Sequence
0:92 move second child to first child ( temp int)
0:92 'coordTemp' ( temp int)
0:92 c1: direct index for structure ( uniform int)
0:92 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:92 Constant:
0:92 0 (const uint)
0:92 move second child to first child ( temp 2-component vector of int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:92 imageLoad ( temp 2-component vector of int)
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:92 'coordTemp' ( temp int)
0:92 right shift second child into first child ( temp 2-component vector of int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:92 Constant:
0:92 2 (const int)
0:92 imageStore ( temp void)
0:92 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:92 'coordTemp' ( temp int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:92 'storeTemp' ( temp 2-component vector of int)
0:95 Sequence
0:95 move second child to first child ( temp 2-component vector of float)
0:95 'storeTemp' ( temp 2-component vector of float)
0:95 Function Call: SomeValue( ( temp 2-component vector of float)
0:95 imageStore ( temp void)
0:95 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:95 c2: direct index for structure ( uniform 2-component vector of int)
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:95 Constant:
0:95 1 (const uint)
0:95 'storeTemp' ( temp 2-component vector of float)
0:95 'storeTemp' ( temp 2-component vector of float)
0:96 Sequence
0:96 imageStore ( temp void)
0:96 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:96 c2: direct index for structure ( uniform 2-component vector of int)
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:96 Constant:
0:96 1 (const uint)
0:96 'lf2' ( temp 2-component vector of float)
0:96 'lf2' ( temp 2-component vector of float)
0:97 Sequence
0:97 move second child to first child ( temp 2-component vector of int)
0:97 'storeTemp' ( temp 2-component vector of int)
0:97 Constant:
0:97 5 (const int)
0:97 2 (const int)
0:97 imageStore ( temp void)
0:97 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:97 c2: direct index for structure ( uniform 2-component vector of int)
0:97 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:97 Constant:
0:97 1 (const uint)
0:97 'storeTemp' ( temp 2-component vector of int)
0:97 'storeTemp' ( temp 2-component vector of int)
0:98 Sequence
0:98 move second child to first child ( temp 2-component vector of uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
0:98 Constant:
0:98 6 (const uint)
0:98 2 (const uint)
0:98 imageStore ( temp void)
0:98 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:98 c2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:98 Constant:
0:98 1 (const uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
0:98 'storeTemp' ( temp 2-component vector of uint)
0:101 Sequence
0:101 move second child to first child ( temp 2-component vector of float)
0:101 'storeTemp' ( temp 2-component vector of float)
0:101 Function Call: SomeValue( ( temp 2-component vector of float)
0:101 imageStore ( temp void)
0:101 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:101 c3: direct index for structure ( uniform 3-component vector of int)
0:101 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:101 Constant:
0:101 2 (const uint)
0:101 'storeTemp' ( temp 2-component vector of float)
0:101 'storeTemp' ( temp 2-component vector of float)
0:102 Sequence
0:102 imageStore ( temp void)
0:102 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:102 c3: direct index for structure ( uniform 3-component vector of int)
0:102 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:102 Constant:
0:102 2 (const uint)
0:102 'lf2' ( temp 2-component vector of float)
0:102 'lf2' ( temp 2-component vector of float)
0:103 Sequence
0:103 move second child to first child ( temp 2-component vector of int)
0:103 'storeTemp' ( temp 2-component vector of int)
0:103 Constant:
0:103 8 (const int)
0:103 6 (const int)
0:103 imageStore ( temp void)
0:103 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:103 c3: direct index for structure ( uniform 3-component vector of int)
0:103 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:103 Constant:
0:103 2 (const uint)
0:103 'storeTemp' ( temp 2-component vector of int)
0:103 'storeTemp' ( temp 2-component vector of int)
0:104 Sequence
0:104 move second child to first child ( temp 2-component vector of uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
0:104 Constant:
0:104 9 (const uint)
0:104 2 (const uint)
0:104 imageStore ( temp void)
0:104 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:104 c3: direct index for structure ( uniform 3-component vector of int)
0:104 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:104 Constant:
0:104 2 (const uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
0:104 'storeTemp' ( temp 2-component vector of uint)
0:107 Function Call: Fn1(vf2; ( temp 2-component vector of float)
0:107 imageLoad ( temp 2-component vector of float)
0:107 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:107 c1: direct index for structure ( uniform int)
0:107 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:107 Constant:
0:107 0 (const uint)
0:108 Function Call: Fn1(vi2; ( temp 2-component vector of int)
0:108 imageLoad ( temp 2-component vector of int)
0:108 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:108 c1: direct index for structure ( uniform int)
0:108 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:108 Constant:
0:108 0 (const uint)
0:109 Function Call: Fn1(vu2; ( temp 2-component vector of uint)
0:109 imageLoad ( temp 2-component vector of uint)
0:109 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:109 c1: direct index for structure ( uniform int)
0:109 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:109 Constant:
0:109 0 (const uint)
0:111 Comma ( temp void)
0:111 Function Call: Fn2(vf2; ( temp void)
0:111 'tempArg' ( temp 2-component vector of float)
0:111 Sequence
0:111 imageStore ( temp void)
0:111 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:111 c1: direct index for structure ( uniform int)
0:111 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:111 Constant:
0:111 0 (const uint)
0:111 'tempArg' ( temp 2-component vector of float)
0:111 'tempArg' ( temp 2-component vector of float)
0:112 Comma ( temp void)
0:112 Function Call: Fn2(vi2; ( temp void)
0:112 'tempArg' ( temp 2-component vector of int)
0:112 Sequence
0:112 imageStore ( temp void)
0:112 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:112 c1: direct index for structure ( uniform int)
0:112 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:112 Constant:
0:112 0 (const uint)
0:112 'tempArg' ( temp 2-component vector of int)
0:112 'tempArg' ( temp 2-component vector of int)
0:113 Comma ( temp void)
0:113 Function Call: Fn2(vu2; ( temp void)
0:113 'tempArg' ( temp 2-component vector of uint)
0:113 Sequence
0:113 imageStore ( temp void)
0:113 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:113 c1: direct index for structure ( uniform int)
0:113 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:113 Constant:
0:113 0 (const uint)
0:113 'tempArg' ( temp 2-component vector of uint)
0:113 'tempArg' ( temp 2-component vector of uint)
0:117 Sequence
0:117 move second child to first child ( temp int)
0:117 'coordTemp' ( temp int)
0:117 c1: direct index for structure ( uniform int)
0:117 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:117 Constant:
0:117 0 (const uint)
0:117 move second child to first child ( temp 2-component vector of float)
0:117 'storeTemp' ( temp 2-component vector of float)
0:117 imageLoad ( temp 2-component vector of float)
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:117 'coordTemp' ( temp int)
0:117 Pre-Increment ( temp 2-component vector of float)
0:117 'storeTemp' ( temp 2-component vector of float)
0:117 imageStore ( temp void)
0:117 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:117 'coordTemp' ( temp int)
0:117 'storeTemp' ( temp 2-component vector of float)
0:117 'storeTemp' ( temp 2-component vector of float)
0:118 Sequence
0:118 move second child to first child ( temp int)
0:118 'coordTemp' ( temp int)
0:118 c1: direct index for structure ( uniform int)
0:118 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:118 Constant:
0:118 0 (const uint)
0:118 move second child to first child ( temp 2-component vector of int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:118 imageLoad ( temp 2-component vector of int)
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:118 'coordTemp' ( temp int)
0:118 Pre-Increment ( temp 2-component vector of int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:118 imageStore ( temp void)
0:118 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:118 'coordTemp' ( temp int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:118 'storeTemp' ( temp 2-component vector of int)
0:119 Sequence
0:119 move second child to first child ( temp int)
0:119 'coordTemp' ( temp int)
0:119 c1: direct index for structure ( uniform int)
0:119 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:119 Constant:
0:119 0 (const uint)
0:119 move second child to first child ( temp 2-component vector of uint)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:119 imageLoad ( temp 2-component vector of uint)
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:119 'coordTemp' ( temp int)
0:119 Pre-Increment ( temp 2-component vector of uint)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:119 imageStore ( temp void)
0:119 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:119 'coordTemp' ( temp int)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:119 'storeTemp' ( temp 2-component vector of uint)
0:121 Sequence
0:121 move second child to first child ( temp int)
0:121 'coordTemp' ( temp int)
0:121 c1: direct index for structure ( uniform int)
0:121 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:121 Constant:
0:121 0 (const uint)
0:121 move second child to first child ( temp 2-component vector of float)
0:121 'storeTemp' ( temp 2-component vector of float)
0:121 imageLoad ( temp 2-component vector of float)
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:121 'coordTemp' ( temp int)
0:121 Pre-Decrement ( temp 2-component vector of float)
0:121 'storeTemp' ( temp 2-component vector of float)
0:121 imageStore ( temp void)
0:121 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:121 'coordTemp' ( temp int)
0:121 'storeTemp' ( temp 2-component vector of float)
0:121 'storeTemp' ( temp 2-component vector of float)
0:122 Sequence
0:122 move second child to first child ( temp int)
0:122 'coordTemp' ( temp int)
0:122 c1: direct index for structure ( uniform int)
0:122 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:122 Constant:
0:122 0 (const uint)
0:122 move second child to first child ( temp 2-component vector of int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:122 imageLoad ( temp 2-component vector of int)
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:122 'coordTemp' ( temp int)
0:122 Pre-Decrement ( temp 2-component vector of int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:122 imageStore ( temp void)
0:122 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:122 'coordTemp' ( temp int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:122 'storeTemp' ( temp 2-component vector of int)
0:123 Sequence
0:123 move second child to first child ( temp int)
0:123 'coordTemp' ( temp int)
0:123 c1: direct index for structure ( uniform int)
0:123 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:123 Constant:
0:123 0 (const uint)
0:123 move second child to first child ( temp 2-component vector of uint)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:123 imageLoad ( temp 2-component vector of uint)
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:123 'coordTemp' ( temp int)
0:123 Pre-Decrement ( temp 2-component vector of uint)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:123 imageStore ( temp void)
0:123 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:123 'coordTemp' ( temp int)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:123 'storeTemp' ( temp 2-component vector of uint)
0:126 Sequence
0:126 move second child to first child ( temp int)
0:126 'coordTemp' ( temp int)
0:126 c1: direct index for structure ( uniform int)
0:126 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:126 Constant:
0:126 0 (const uint)
0:126 move second child to first child ( temp 2-component vector of float)
0:126 'storeTempPre' ( temp 2-component vector of float)
0:126 imageLoad ( temp 2-component vector of float)
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:126 'coordTemp' ( temp int)
0:126 move second child to first child ( temp 2-component vector of float)
0:126 'storeTempPost' ( temp 2-component vector of float)
0:126 'storeTempPre' ( temp 2-component vector of float)
0:126 Post-Increment ( temp 2-component vector of float)
0:126 'storeTempPost' ( temp 2-component vector of float)
0:126 imageStore ( temp void)
0:126 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:126 'coordTemp' ( temp int)
0:126 'storeTempPost' ( temp 2-component vector of float)
0:126 'storeTempPre' ( temp 2-component vector of float)
0:127 Sequence
0:127 move second child to first child ( temp int)
0:127 'coordTemp' ( temp int)
0:127 c1: direct index for structure ( uniform int)
0:127 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:127 Constant:
0:127 0 (const uint)
0:127 move second child to first child ( temp 2-component vector of uint)
0:127 'storeTempPre' ( temp 2-component vector of uint)
0:127 imageLoad ( temp 2-component vector of uint)
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:127 'coordTemp' ( temp int)
0:127 move second child to first child ( temp 2-component vector of uint)
0:127 'storeTempPost' ( temp 2-component vector of uint)
0:127 'storeTempPre' ( temp 2-component vector of uint)
0:127 Post-Decrement ( temp 2-component vector of uint)
0:127 'storeTempPost' ( temp 2-component vector of uint)
0:127 imageStore ( temp void)
0:127 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:127 'coordTemp' ( temp int)
0:127 'storeTempPost' ( temp 2-component vector of uint)
0:127 'storeTempPre' ( temp 2-component vector of uint)
0:128 Sequence
0:128 move second child to first child ( temp int)
0:128 'coordTemp' ( temp int)
0:128 c1: direct index for structure ( uniform int)
0:128 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:128 Constant:
0:128 0 (const uint)
0:128 move second child to first child ( temp 2-component vector of int)
0:128 'storeTempPre' ( temp 2-component vector of int)
0:128 imageLoad ( temp 2-component vector of int)
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:128 'coordTemp' ( temp int)
0:128 move second child to first child ( temp 2-component vector of int)
0:128 'storeTempPost' ( temp 2-component vector of int)
0:128 'storeTempPre' ( temp 2-component vector of int)
0:128 Post-Increment ( temp 2-component vector of int)
0:128 'storeTempPost' ( temp 2-component vector of int)
0:128 imageStore ( temp void)
0:128 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:128 'coordTemp' ( temp int)
0:128 'storeTempPost' ( temp 2-component vector of int)
0:128 'storeTempPre' ( temp 2-component vector of int)
0:130 Sequence
0:130 move second child to first child ( temp int)
0:130 'coordTemp' ( temp int)
0:130 c1: direct index for structure ( uniform int)
0:130 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:130 Constant:
0:130 0 (const uint)
0:130 move second child to first child ( temp 2-component vector of float)
0:130 'storeTempPre' ( temp 2-component vector of float)
0:130 imageLoad ( temp 2-component vector of float)
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:130 'coordTemp' ( temp int)
0:130 move second child to first child ( temp 2-component vector of float)
0:130 'storeTempPost' ( temp 2-component vector of float)
0:130 'storeTempPre' ( temp 2-component vector of float)
0:130 Post-Decrement ( temp 2-component vector of float)
0:130 'storeTempPost' ( temp 2-component vector of float)
0:130 imageStore ( temp void)
0:130 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:130 'coordTemp' ( temp int)
0:130 'storeTempPost' ( temp 2-component vector of float)
0:130 'storeTempPre' ( temp 2-component vector of float)
0:131 Sequence
0:131 move second child to first child ( temp int)
0:131 'coordTemp' ( temp int)
0:131 c1: direct index for structure ( uniform int)
0:131 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:131 Constant:
0:131 0 (const uint)
0:131 move second child to first child ( temp 2-component vector of int)
0:131 'storeTempPre' ( temp 2-component vector of int)
0:131 imageLoad ( temp 2-component vector of int)
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:131 'coordTemp' ( temp int)
0:131 move second child to first child ( temp 2-component vector of int)
0:131 'storeTempPost' ( temp 2-component vector of int)
0:131 'storeTempPre' ( temp 2-component vector of int)
0:131 Post-Increment ( temp 2-component vector of int)
0:131 'storeTempPost' ( temp 2-component vector of int)
0:131 imageStore ( temp void)
0:131 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:131 'coordTemp' ( temp int)
0:131 'storeTempPost' ( temp 2-component vector of int)
0:131 'storeTempPre' ( temp 2-component vector of int)
0:132 Sequence
0:132 move second child to first child ( temp int)
0:132 'coordTemp' ( temp int)
0:132 c1: direct index for structure ( uniform int)
0:132 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:132 Constant:
0:132 0 (const uint)
0:132 move second child to first child ( temp 2-component vector of uint)
0:132 'storeTempPre' ( temp 2-component vector of uint)
0:132 imageLoad ( temp 2-component vector of uint)
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:132 'coordTemp' ( temp int)
0:132 move second child to first child ( temp 2-component vector of uint)
0:132 'storeTempPost' ( temp 2-component vector of uint)
0:132 'storeTempPre' ( temp 2-component vector of uint)
0:132 Post-Decrement ( temp 2-component vector of uint)
0:132 'storeTempPost' ( temp 2-component vector of uint)
0:132 imageStore ( temp void)
0:132 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:132 'coordTemp' ( temp int)
0:132 'storeTempPost' ( temp 2-component vector of uint)
0:132 'storeTempPre' ( temp 2-component vector of uint)
0:135 Sequence
0:135 move second child to first child ( temp 2-component vector of float)
0:135 'storeTemp' ( temp 2-component vector of float)
0:135 imageLoad ( temp 2-component vector of float)
0:135 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:135 Constant:
0:135 2 (const int)
0:135 3 (const int)
0:135 imageStore ( temp void)
0:135 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:135 Constant:
0:135 1 (const int)
0:135 'storeTemp' ( temp 2-component vector of float)
0:135 'storeTemp' ( temp 2-component vector of float)
0:137 move second child to first child ( temp 4-component vector of float)
0:137 Color: direct index for structure ( temp 4-component vector of float)
0:137 'psout' ( temp structure{ temp 4-component vector of float Color})
0:137 Constant:
0:137 0 (const int)
0:137 Constant:
0:137 1.000000
0:137 1.000000
0:137 1.000000
0:137 1.000000
0:139 Branch: Return with expression
0:139 'psout' ( temp structure{ temp 4-component vector of float Color})
0:53 Function Definition: main( ( temp void)
0:53 Function Parameters:
0:? Sequence
0:53 Sequence
0:53 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:53 Color: direct index for structure ( temp 4-component vector of float)
0:53 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:53 Constant:
0:53 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df2' (layout( rg32f) uniform image1D)
0:? 'g_tTex1di2' (layout( rg32i) uniform iimage1D)
0:? 'g_tTex1du2' (layout( rg32ui) uniform uimage1D)
0:? 'g_tTex2df2' (layout( rg32f) uniform image2D)
0:? 'g_tTex2di2' (layout( rg32i) uniform iimage2D)
0:? 'g_tTex2du2' (layout( rg32ui) uniform uimage2D)
0:? 'g_tTex3df2' (layout( rg32f) uniform image3D)
0:? 'g_tTex3di2' (layout( rg32i) uniform iimage3D)
0:? 'g_tTex3du2' (layout( rg32ui) uniform uimage3D)
0:? 'g_tTex1df2a' (layout( rg32f) uniform image1DArray)
0:? 'g_tTex1di2a' (layout( rg32i) uniform iimage1DArray)
0:? 'g_tTex1du2a' (layout( rg32ui) uniform uimage1DArray)
0:? 'g_tTex2df2a' (layout( rg32f) uniform image2DArray)
0:? 'g_tTex2di2a' (layout( rg32i) uniform iimage2DArray)
0:? 'g_tTex2du2a' (layout( rg32ui) uniform uimage2DArray)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4, uniform 2-component vector of float uf2, uniform 2-component vector of int ui2, uniform 2-component vector of uint uu2})
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 711
Capability Shader
Capability Image1D
Capability StorageImageExtendedFormats
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 687
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Fn1(vi2;"
Name 10 "x"
Name 18 "Fn1(vu2;"
Name 17 "x"
Name 25 "Fn1(vf2;"
Name 24 "x"
Name 29 "Fn2(vi2;"
Name 28 "x"
Name 33 "Fn2(vu2;"
Name 32 "x"
Name 37 "Fn2(vf2;"
Name 36 "x"
Name 40 "SomeValue("
Name 43 "PS_OUTPUT"
MemberName 43(PS_OUTPUT) 0 "Color"
Name 45 "@main("
Name 64 "$Global"
MemberName 64($Global) 0 "c1"
MemberName 64($Global) 1 "c2"
MemberName 64($Global) 2 "c3"
MemberName 64($Global) 3 "c4"
MemberName 64($Global) 4 "o1"
MemberName 64($Global) 5 "o2"
MemberName 64($Global) 6 "o3"
MemberName 64($Global) 7 "o4"
MemberName 64($Global) 8 "uf2"
MemberName 64($Global) 9 "ui2"
MemberName 64($Global) 10 "uu2"
Name 66 ""
Name 76 "g_tTex1df2"
Name 85 "r00"
Name 93 "r01"
Name 96 "g_tTex1di2"
Name 104 "r02"
Name 107 "g_tTex1du2"
Name 116 "r10"
Name 119 "g_tTex2df2"
Name 127 "r11"
Name 130 "g_tTex2di2"
Name 138 "r12"
Name 141 "g_tTex2du2"
Name 149 "r20"
Name 152 "g_tTex3df2"
Name 162 "r21"
Name 165 "g_tTex3di2"
Name 173 "r22"
Name 176 "g_tTex3du2"
Name 184 "lf2"
Name 189 "storeTemp"
Name 199 "storeTemp"
Name 205 "storeTemp"
Name 213 "val1"
Name 215 "coordTemp"
Name 218 "storeTemp"
Name 232 "coordTemp"
Name 235 "storeTemp"
Name 249 "coordTemp"
Name 252 "storeTemp"
Name 266 "coordTemp"
Name 269 "storeTemp"
Name 282 "coordTemp"
Name 285 "storeTemp"
Name 298 "coordTemp"
Name 301 "storeTemp"
Name 315 "coordTemp"
Name 318 "storeTemp"
Name 332 "coordTemp"
Name 335 "storeTemp"
Name 348 "coordTemp"
Name 351 "storeTemp"
Name 364 "storeTemp"
Name 374 "storeTemp"
Name 381 "storeTemp"
Name 388 "storeTemp"
Name 398 "storeTemp"
Name 405 "storeTemp"
Name 419 "param"
Name 428 "param"
Name 437 "param"
Name 439 "tempArg"
Name 440 "param"
Name 447 "tempArg"
Name 448 "param"
Name 455 "tempArg"
Name 456 "param"
Name 463 "coordTemp"
Name 466 "storeTemp"
Name 480 "coordTemp"
Name 483 "storeTemp"
Name 496 "coordTemp"
Name 499 "storeTemp"
Name 512 "coordTemp"
Name 515 "storeTemp"
Name 528 "coordTemp"
Name 531 "storeTemp"
Name 544 "coordTemp"
Name 547 "storeTemp"
Name 560 "coordTemp"
Name 563 "storeTempPre"
Name 570 "storeTempPost"
Name 578 "coordTemp"
Name 581 "storeTempPre"
Name 588 "storeTempPost"
Name 596 "coordTemp"
Name 599 "storeTempPre"
Name 606 "storeTempPost"
Name 614 "coordTemp"
Name 617 "storeTempPre"
Name 624 "storeTempPost"
Name 632 "coordTemp"
Name 635 "storeTempPre"
Name 642 "storeTempPost"
Name 650 "coordTemp"
Name 653 "storeTempPre"
Name 660 "storeTempPost"
Name 668 "storeTemp"
Name 679 "psout"
Name 687 "@entryPointOutput.Color"
Name 692 "g_sSamp"
Name 695 "g_tTex1df2a"
Name 698 "g_tTex1di2a"
Name 701 "g_tTex1du2a"
Name 704 "g_tTex2df2a"
Name 707 "g_tTex2di2a"
Name 710 "g_tTex2du2a"
MemberDecorate 64($Global) 0 Offset 0
MemberDecorate 64($Global) 1 Offset 8
MemberDecorate 64($Global) 2 Offset 16
MemberDecorate 64($Global) 3 Offset 32
MemberDecorate 64($Global) 4 Offset 48
MemberDecorate 64($Global) 5 Offset 56
MemberDecorate 64($Global) 6 Offset 64
MemberDecorate 64($Global) 7 Offset 80
MemberDecorate 64($Global) 8 Offset 96
MemberDecorate 64($Global) 9 Offset 104
MemberDecorate 64($Global) 10 Offset 112
Decorate 64($Global) Block
Decorate 66 DescriptorSet 0
Decorate 66 Binding 10
Decorate 76(g_tTex1df2) DescriptorSet 0
Decorate 76(g_tTex1df2) Binding 1
Decorate 96(g_tTex1di2) DescriptorSet 0
Decorate 96(g_tTex1di2) Binding 2
Decorate 107(g_tTex1du2) DescriptorSet 0
Decorate 107(g_tTex1du2) Binding 3
Decorate 119(g_tTex2df2) DescriptorSet 0
Decorate 119(g_tTex2df2) Binding 4
Decorate 130(g_tTex2di2) DescriptorSet 0
Decorate 130(g_tTex2di2) Binding 5
Decorate 141(g_tTex2du2) DescriptorSet 0
Decorate 141(g_tTex2du2) Binding 6
Decorate 152(g_tTex3df2) DescriptorSet 0
Decorate 152(g_tTex3df2) Binding 7
Decorate 165(g_tTex3di2) DescriptorSet 0
Decorate 165(g_tTex3di2) Binding 8
Decorate 176(g_tTex3du2) DescriptorSet 0
Decorate 176(g_tTex3du2) Binding 9
Decorate 687(@entryPointOutput.Color) Location 0
Decorate 692(g_sSamp) DescriptorSet 0
Decorate 692(g_sSamp) Binding 0
Decorate 695(g_tTex1df2a) DescriptorSet 0
Decorate 695(g_tTex1df2a) Binding 0
Decorate 698(g_tTex1di2a) DescriptorSet 0
Decorate 698(g_tTex1di2a) Binding 0
Decorate 701(g_tTex1du2a) DescriptorSet 0
Decorate 701(g_tTex1du2a) Binding 0
Decorate 704(g_tTex2df2a) DescriptorSet 0
Decorate 704(g_tTex2df2a) Binding 0
Decorate 707(g_tTex2di2a) DescriptorSet 0
Decorate 707(g_tTex2di2a) Binding 0
Decorate 710(g_tTex2du2a) DescriptorSet 0
Decorate 710(g_tTex2du2a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
9: TypeFunction 7(ivec2) 8(ptr)
13: TypeInt 32 0
14: TypeVector 13(int) 2
15: TypePointer Function 14(ivec2)
16: TypeFunction 14(ivec2) 15(ptr)
20: TypeFloat 32
21: TypeVector 20(float) 2
22: TypePointer Function 21(fvec2)
23: TypeFunction 21(fvec2) 22(ptr)
27: TypeFunction 2 8(ptr)
31: TypeFunction 2 15(ptr)
35: TypeFunction 2 22(ptr)
39: TypeFunction 21(fvec2)
42: TypeVector 20(float) 4
43(PS_OUTPUT): TypeStruct 42(fvec4)
44: TypeFunction 43(PS_OUTPUT)
56: 6(int) Constant 0
57: 7(ivec2) ConstantComposite 56 56
58: 13(int) Constant 0
59: 14(ivec2) ConstantComposite 58 58
60: 20(float) Constant 0
61: 21(fvec2) ConstantComposite 60 60
62: TypeVector 6(int) 3
63: TypeVector 6(int) 4
64($Global): TypeStruct 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 6(int) 7(ivec2) 62(ivec3) 63(ivec4) 21(fvec2) 7(ivec2) 14(ivec2)
65: TypePointer Uniform 64($Global)
66: 65(ptr) Variable Uniform
67: 6(int) Constant 1
68: TypePointer Uniform 7(ivec2)
74: TypeImage 20(float) 1D nonsampled format:Rg32f
75: TypePointer UniformConstant 74
76(g_tTex1df2): 75(ptr) Variable UniformConstant
78: TypePointer Uniform 6(int)
94: TypeImage 6(int) 1D nonsampled format:Rg32i
95: TypePointer UniformConstant 94
96(g_tTex1di2): 95(ptr) Variable UniformConstant
105: TypeImage 13(int) 1D nonsampled format:Rg32ui
106: TypePointer UniformConstant 105
107(g_tTex1du2): 106(ptr) Variable UniformConstant
111: TypeVector 13(int) 4
117: TypeImage 20(float) 2D nonsampled format:Rg32f
118: TypePointer UniformConstant 117
119(g_tTex2df2): 118(ptr) Variable UniformConstant
128: TypeImage 6(int) 2D nonsampled format:Rg32i
129: TypePointer UniformConstant 128
130(g_tTex2di2): 129(ptr) Variable UniformConstant
139: TypeImage 13(int) 2D nonsampled format:Rg32ui
140: TypePointer UniformConstant 139
141(g_tTex2du2): 140(ptr) Variable UniformConstant
150: TypeImage 20(float) 3D nonsampled format:Rg32f
151: TypePointer UniformConstant 150
152(g_tTex3df2): 151(ptr) Variable UniformConstant
154: 6(int) Constant 2
155: TypePointer Uniform 62(ivec3)
163: TypeImage 6(int) 3D nonsampled format:Rg32i
164: TypePointer UniformConstant 163
165(g_tTex3di2): 164(ptr) Variable UniformConstant
174: TypeImage 13(int) 3D nonsampled format:Rg32ui
175: TypePointer UniformConstant 174
176(g_tTex3du2): 175(ptr) Variable UniformConstant
185: 6(int) Constant 8
186: TypePointer Uniform 21(fvec2)
200: 7(ivec2) ConstantComposite 154 154
206: 13(int) Constant 3
207: 13(int) Constant 2
208: 14(ivec2) ConstantComposite 206 207
214: TypePointer Function 6(int)
225: 20(float) Constant 1073741824
242: 20(float) Constant 1077936128
259: 20(float) Constant 1082130432
308: 6(int) Constant 65535
325: 6(int) Constant 61680
375: 6(int) Constant 5
376: 7(ivec2) ConstantComposite 375 154
382: 13(int) Constant 6
383: 14(ivec2) ConstantComposite 382 207
399: 6(int) Constant 6
400: 7(ivec2) ConstantComposite 185 399
406: 13(int) Constant 9
407: 14(ivec2) ConstantComposite 406 207
474: 20(float) Constant 1065353216
670: 6(int) Constant 3
671: 7(ivec2) ConstantComposite 154 670
678: TypePointer Function 43(PS_OUTPUT)
680: 42(fvec4) ConstantComposite 474 474 474 474
681: TypePointer Function 42(fvec4)
686: TypePointer Output 42(fvec4)
687(@entryPointOutput.Color): 686(ptr) Variable Output
690: TypeSampler
691: TypePointer UniformConstant 690
692(g_sSamp): 691(ptr) Variable UniformConstant
693: TypeImage 20(float) 1D array nonsampled format:Rg32f
694: TypePointer UniformConstant 693
695(g_tTex1df2a): 694(ptr) Variable UniformConstant
696: TypeImage 6(int) 1D array nonsampled format:Rg32i
697: TypePointer UniformConstant 696
698(g_tTex1di2a): 697(ptr) Variable UniformConstant
699: TypeImage 13(int) 1D array nonsampled format:Rg32ui
700: TypePointer UniformConstant 699
701(g_tTex1du2a): 700(ptr) Variable UniformConstant
702: TypeImage 20(float) 2D array nonsampled format:Rg32f
703: TypePointer UniformConstant 702
704(g_tTex2df2a): 703(ptr) Variable UniformConstant
705: TypeImage 6(int) 2D array nonsampled format:Rg32i
706: TypePointer UniformConstant 705
707(g_tTex2di2a): 706(ptr) Variable UniformConstant
708: TypeImage 13(int) 2D array nonsampled format:Rg32ui
709: TypePointer UniformConstant 708
710(g_tTex2du2a): 709(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
688:43(PS_OUTPUT) FunctionCall 45(@main()
689: 42(fvec4) CompositeExtract 688 0
Store 687(@entryPointOutput.Color) 689
Return
FunctionEnd
11(Fn1(vi2;): 7(ivec2) Function None 9
10(x): 8(ptr) FunctionParameter
12: Label
47: 7(ivec2) Load 10(x)
ReturnValue 47
FunctionEnd
18(Fn1(vu2;): 14(ivec2) Function None 16
17(x): 15(ptr) FunctionParameter
19: Label
50: 14(ivec2) Load 17(x)
ReturnValue 50
FunctionEnd
25(Fn1(vf2;): 21(fvec2) Function None 23
24(x): 22(ptr) FunctionParameter
26: Label
53: 21(fvec2) Load 24(x)
ReturnValue 53
FunctionEnd
29(Fn2(vi2;): 2 Function None 27
28(x): 8(ptr) FunctionParameter
30: Label
Store 28(x) 57
Return
FunctionEnd
33(Fn2(vu2;): 2 Function None 31
32(x): 15(ptr) FunctionParameter
34: Label
Store 32(x) 59
Return
FunctionEnd
37(Fn2(vf2;): 2 Function None 35
36(x): 22(ptr) FunctionParameter
38: Label
Store 36(x) 61
Return
FunctionEnd
40(SomeValue(): 21(fvec2) Function None 39
41: Label
69: 68(ptr) AccessChain 66 67
70: 7(ivec2) Load 69
71: 21(fvec2) ConvertSToF 70
ReturnValue 71
FunctionEnd
45(@main():43(PS_OUTPUT) Function None 44
46: Label
85(r00): 22(ptr) Variable Function
93(r01): 8(ptr) Variable Function
104(r02): 15(ptr) Variable Function
116(r10): 22(ptr) Variable Function
127(r11): 8(ptr) Variable Function
138(r12): 15(ptr) Variable Function
149(r20): 22(ptr) Variable Function
162(r21): 8(ptr) Variable Function
173(r22): 15(ptr) Variable Function
184(lf2): 22(ptr) Variable Function
189(storeTemp): 22(ptr) Variable Function
199(storeTemp): 8(ptr) Variable Function
205(storeTemp): 15(ptr) Variable Function
213(val1): 22(ptr) Variable Function
215(coordTemp): 214(ptr) Variable Function
218(storeTemp): 22(ptr) Variable Function
232(coordTemp): 214(ptr) Variable Function
235(storeTemp): 22(ptr) Variable Function
249(coordTemp): 214(ptr) Variable Function
252(storeTemp): 22(ptr) Variable Function
266(coordTemp): 214(ptr) Variable Function
269(storeTemp): 8(ptr) Variable Function
282(coordTemp): 214(ptr) Variable Function
285(storeTemp): 8(ptr) Variable Function
298(coordTemp): 214(ptr) Variable Function
301(storeTemp): 8(ptr) Variable Function
315(coordTemp): 214(ptr) Variable Function
318(storeTemp): 8(ptr) Variable Function
332(coordTemp): 214(ptr) Variable Function
335(storeTemp): 8(ptr) Variable Function
348(coordTemp): 214(ptr) Variable Function
351(storeTemp): 8(ptr) Variable Function
364(storeTemp): 22(ptr) Variable Function
374(storeTemp): 8(ptr) Variable Function
381(storeTemp): 15(ptr) Variable Function
388(storeTemp): 22(ptr) Variable Function
398(storeTemp): 8(ptr) Variable Function
405(storeTemp): 15(ptr) Variable Function
419(param): 22(ptr) Variable Function
428(param): 8(ptr) Variable Function
437(param): 15(ptr) Variable Function
439(tempArg): 22(ptr) Variable Function
440(param): 22(ptr) Variable Function
447(tempArg): 8(ptr) Variable Function
448(param): 8(ptr) Variable Function
455(tempArg): 15(ptr) Variable Function
456(param): 15(ptr) Variable Function
463(coordTemp): 214(ptr) Variable Function
466(storeTemp): 22(ptr) Variable Function
480(coordTemp): 214(ptr) Variable Function
483(storeTemp): 8(ptr) Variable Function
496(coordTemp): 214(ptr) Variable Function
499(storeTemp): 15(ptr) Variable Function
512(coordTemp): 214(ptr) Variable Function
515(storeTemp): 22(ptr) Variable Function
528(coordTemp): 214(ptr) Variable Function
531(storeTemp): 8(ptr) Variable Function
544(coordTemp): 214(ptr) Variable Function
547(storeTemp): 15(ptr) Variable Function
560(coordTemp): 214(ptr) Variable Function
563(storeTempPre): 22(ptr) Variable Function
570(storeTempPost): 22(ptr) Variable Function
578(coordTemp): 214(ptr) Variable Function
581(storeTempPre): 15(ptr) Variable Function
588(storeTempPost): 15(ptr) Variable Function
596(coordTemp): 214(ptr) Variable Function
599(storeTempPre): 8(ptr) Variable Function
606(storeTempPost): 8(ptr) Variable Function
614(coordTemp): 214(ptr) Variable Function
617(storeTempPre): 22(ptr) Variable Function
624(storeTempPost): 22(ptr) Variable Function
632(coordTemp): 214(ptr) Variable Function
635(storeTempPre): 8(ptr) Variable Function
642(storeTempPost): 8(ptr) Variable Function
650(coordTemp): 214(ptr) Variable Function
653(storeTempPre): 15(ptr) Variable Function
660(storeTempPost): 15(ptr) Variable Function
668(storeTemp): 22(ptr) Variable Function
679(psout): 678(ptr) Variable Function
77: 74 Load 76(g_tTex1df2)
79: 78(ptr) AccessChain 66 56
80: 6(int) Load 79
81: 42(fvec4) ImageRead 77 80
82: 20(float) CompositeExtract 81 0
83: 20(float) CompositeExtract 81 1
84: 21(fvec2) CompositeConstruct 82 83
86: 74 Load 76(g_tTex1df2)
87: 78(ptr) AccessChain 66 56
88: 6(int) Load 87
89: 42(fvec4) ImageRead 86 88
90: 20(float) CompositeExtract 89 0
91: 20(float) CompositeExtract 89 1
92: 21(fvec2) CompositeConstruct 90 91
Store 85(r00) 92
97: 94 Load 96(g_tTex1di2)
98: 78(ptr) AccessChain 66 56
99: 6(int) Load 98
100: 63(ivec4) ImageRead 97 99
101: 6(int) CompositeExtract 100 0
102: 6(int) CompositeExtract 100 1
103: 7(ivec2) CompositeConstruct 101 102
Store 93(r01) 103
108: 105 Load 107(g_tTex1du2)
109: 78(ptr) AccessChain 66 56
110: 6(int) Load 109
112: 111(ivec4) ImageRead 108 110
113: 13(int) CompositeExtract 112 0
114: 13(int) CompositeExtract 112 1
115: 14(ivec2) CompositeConstruct 113 114
Store 104(r02) 115
120: 117 Load 119(g_tTex2df2)
121: 68(ptr) AccessChain 66 67
122: 7(ivec2) Load 121
123: 42(fvec4) ImageRead 120 122
124: 20(float) CompositeExtract 123 0
125: 20(float) CompositeExtract 123 1
126: 21(fvec2) CompositeConstruct 124 125
Store 116(r10) 126
131: 128 Load 130(g_tTex2di2)
132: 68(ptr) AccessChain 66 67
133: 7(ivec2) Load 132
134: 63(ivec4) ImageRead 131 133
135: 6(int) CompositeExtract 134 0
136: 6(int) CompositeExtract 134 1
137: 7(ivec2) CompositeConstruct 135 136
Store 127(r11) 137
142: 139 Load 141(g_tTex2du2)
143: 68(ptr) AccessChain 66 67
144: 7(ivec2) Load 143
145: 111(ivec4) ImageRead 142 144
146: 13(int) CompositeExtract 145 0
147: 13(int) CompositeExtract 145 1
148: 14(ivec2) CompositeConstruct 146 147
Store 138(r12) 148
153: 150 Load 152(g_tTex3df2)
156: 155(ptr) AccessChain 66 154
157: 62(ivec3) Load 156
158: 42(fvec4) ImageRead 153 157
159: 20(float) CompositeExtract 158 0
160: 20(float) CompositeExtract 158 1
161: 21(fvec2) CompositeConstruct 159 160
Store 149(r20) 161
166: 163 Load 165(g_tTex3di2)
167: 155(ptr) AccessChain 66 154
168: 62(ivec3) Load 167
169: 63(ivec4) ImageRead 166 168
170: 6(int) CompositeExtract 169 0
171: 6(int) CompositeExtract 169 1
172: 7(ivec2) CompositeConstruct 170 171
Store 162(r21) 172
177: 174 Load 176(g_tTex3du2)
178: 155(ptr) AccessChain 66 154
179: 62(ivec3) Load 178
180: 111(ivec4) ImageRead 177 179
181: 13(int) CompositeExtract 180 0
182: 13(int) CompositeExtract 180 1
183: 14(ivec2) CompositeConstruct 181 182
Store 173(r22) 183
187: 186(ptr) AccessChain 66 185
188: 21(fvec2) Load 187
Store 184(lf2) 188
190: 21(fvec2) FunctionCall 40(SomeValue()
Store 189(storeTemp) 190
191: 74 Load 76(g_tTex1df2)
192: 78(ptr) AccessChain 66 56
193: 6(int) Load 192
194: 21(fvec2) Load 189(storeTemp)
ImageWrite 191 193 194
195: 74 Load 76(g_tTex1df2)
196: 78(ptr) AccessChain 66 56
197: 6(int) Load 196
198: 21(fvec2) Load 184(lf2)
ImageWrite 195 197 198
Store 199(storeTemp) 200
201: 94 Load 96(g_tTex1di2)
202: 78(ptr) AccessChain 66 56
203: 6(int) Load 202
204: 7(ivec2) Load 199(storeTemp)
ImageWrite 201 203 204
Store 205(storeTemp) 208
209: 105 Load 107(g_tTex1du2)
210: 78(ptr) AccessChain 66 56
211: 6(int) Load 210
212: 14(ivec2) Load 205(storeTemp)
ImageWrite 209 211 212
216: 78(ptr) AccessChain 66 56
217: 6(int) Load 216
Store 215(coordTemp) 217
219: 74 Load 76(g_tTex1df2)
220: 6(int) Load 215(coordTemp)
221: 42(fvec4) ImageRead 219 220
222: 20(float) CompositeExtract 221 0
223: 20(float) CompositeExtract 221 1
224: 21(fvec2) CompositeConstruct 222 223
Store 218(storeTemp) 224
226: 21(fvec2) Load 218(storeTemp)
227: 21(fvec2) VectorTimesScalar 226 225
Store 218(storeTemp) 227
228: 74 Load 76(g_tTex1df2)
229: 6(int) Load 215(coordTemp)
230: 21(fvec2) Load 218(storeTemp)
ImageWrite 228 229 230
231: 21(fvec2) Load 218(storeTemp)
Store 213(val1) 231
233: 78(ptr) AccessChain 66 56
234: 6(int) Load 233
Store 232(coordTemp) 234
236: 74 Load 76(g_tTex1df2)
237: 6(int) Load 232(coordTemp)
238: 42(fvec4) ImageRead 236 237
239: 20(float) CompositeExtract 238 0
240: 20(float) CompositeExtract 238 1
241: 21(fvec2) CompositeConstruct 239 240
Store 235(storeTemp) 241
243: 21(fvec2) Load 235(storeTemp)
244: 21(fvec2) CompositeConstruct 242 242
245: 21(fvec2) FSub 243 244
Store 235(storeTemp) 245
246: 74 Load 76(g_tTex1df2)
247: 6(int) Load 232(coordTemp)
248: 21(fvec2) Load 235(storeTemp)
ImageWrite 246 247 248
250: 78(ptr) AccessChain 66 56
251: 6(int) Load 250
Store 249(coordTemp) 251
253: 74 Load 76(g_tTex1df2)
254: 6(int) Load 249(coordTemp)
255: 42(fvec4) ImageRead 253 254
256: 20(float) CompositeExtract 255 0
257: 20(float) CompositeExtract 255 1
258: 21(fvec2) CompositeConstruct 256 257
Store 252(storeTemp) 258
260: 21(fvec2) Load 252(storeTemp)
261: 21(fvec2) CompositeConstruct 259 259
262: 21(fvec2) FAdd 260 261
Store 252(storeTemp) 262
263: 74 Load 76(g_tTex1df2)
264: 6(int) Load 249(coordTemp)
265: 21(fvec2) Load 252(storeTemp)
ImageWrite 263 264 265
267: 78(ptr) AccessChain 66 56
268: 6(int) Load 267
Store 266(coordTemp) 268
270: 94 Load 96(g_tTex1di2)
271: 6(int) Load 266(coordTemp)
272: 63(ivec4) ImageRead 270 271
273: 6(int) CompositeExtract 272 0
274: 6(int) CompositeExtract 272 1
275: 7(ivec2) CompositeConstruct 273 274
Store 269(storeTemp) 275
276: 7(ivec2) Load 269(storeTemp)
277: 7(ivec2) CompositeConstruct 154 154
278: 7(ivec2) SDiv 276 277
Store 269(storeTemp) 278
279: 94 Load 96(g_tTex1di2)
280: 6(int) Load 266(coordTemp)
281: 7(ivec2) Load 269(storeTemp)
ImageWrite 279 280 281
283: 78(ptr) AccessChain 66 56
284: 6(int) Load 283
Store 282(coordTemp) 284
286: 94 Load 96(g_tTex1di2)
287: 6(int) Load 282(coordTemp)
288: 63(ivec4) ImageRead 286 287
289: 6(int) CompositeExtract 288 0
290: 6(int) CompositeExtract 288 1
291: 7(ivec2) CompositeConstruct 289 290
Store 285(storeTemp) 291
292: 7(ivec2) Load 285(storeTemp)
293: 7(ivec2) CompositeConstruct 154 154
294: 7(ivec2) SMod 292 293
Store 285(storeTemp) 294
295: 94 Load 96(g_tTex1di2)
296: 6(int) Load 282(coordTemp)
297: 7(ivec2) Load 285(storeTemp)
ImageWrite 295 296 297
299: 78(ptr) AccessChain 66 56
300: 6(int) Load 299
Store 298(coordTemp) 300
302: 94 Load 96(g_tTex1di2)
303: 6(int) Load 298(coordTemp)
304: 63(ivec4) ImageRead 302 303
305: 6(int) CompositeExtract 304 0
306: 6(int) CompositeExtract 304 1
307: 7(ivec2) CompositeConstruct 305 306
Store 301(storeTemp) 307
309: 7(ivec2) Load 301(storeTemp)
310: 7(ivec2) CompositeConstruct 308 308
311: 7(ivec2) BitwiseAnd 309 310
Store 301(storeTemp) 311
312: 94 Load 96(g_tTex1di2)
313: 6(int) Load 298(coordTemp)
314: 7(ivec2) Load 301(storeTemp)
ImageWrite 312 313 314
316: 78(ptr) AccessChain 66 56
317: 6(int) Load 316
Store 315(coordTemp) 317
319: 94 Load 96(g_tTex1di2)
320: 6(int) Load 315(coordTemp)
321: 63(ivec4) ImageRead 319 320
322: 6(int) CompositeExtract 321 0
323: 6(int) CompositeExtract 321 1
324: 7(ivec2) CompositeConstruct 322 323
Store 318(storeTemp) 324
326: 7(ivec2) Load 318(storeTemp)
327: 7(ivec2) CompositeConstruct 325 325
328: 7(ivec2) BitwiseOr 326 327
Store 318(storeTemp) 328
329: 94 Load 96(g_tTex1di2)
330: 6(int) Load 315(coordTemp)
331: 7(ivec2) Load 318(storeTemp)
ImageWrite 329 330 331
333: 78(ptr) AccessChain 66 56
334: 6(int) Load 333
Store 332(coordTemp) 334
336: 94 Load 96(g_tTex1di2)
337: 6(int) Load 332(coordTemp)
338: 63(ivec4) ImageRead 336 337
339: 6(int) CompositeExtract 338 0
340: 6(int) CompositeExtract 338 1
341: 7(ivec2) CompositeConstruct 339 340
Store 335(storeTemp) 341
342: 7(ivec2) Load 335(storeTemp)
343: 7(ivec2) CompositeConstruct 154 154
344: 7(ivec2) ShiftLeftLogical 342 343
Store 335(storeTemp) 344
345: 94 Load 96(g_tTex1di2)
346: 6(int) Load 332(coordTemp)
347: 7(ivec2) Load 335(storeTemp)
ImageWrite 345 346 347
349: 78(ptr) AccessChain 66 56
350: 6(int) Load 349
Store 348(coordTemp) 350
352: 94 Load 96(g_tTex1di2)
353: 6(int) Load 348(coordTemp)
354: 63(ivec4) ImageRead 352 353
355: 6(int) CompositeExtract 354 0
356: 6(int) CompositeExtract 354 1
357: 7(ivec2) CompositeConstruct 355 356
Store 351(storeTemp) 357
358: 7(ivec2) Load 351(storeTemp)
359: 7(ivec2) CompositeConstruct 154 154
360: 7(ivec2) ShiftRightArithmetic 358 359
Store 351(storeTemp) 360
361: 94 Load 96(g_tTex1di2)
362: 6(int) Load 348(coordTemp)
363: 7(ivec2) Load 351(storeTemp)
ImageWrite 361 362 363
365: 21(fvec2) FunctionCall 40(SomeValue()
Store 364(storeTemp) 365
366: 117 Load 119(g_tTex2df2)
367: 68(ptr) AccessChain 66 67
368: 7(ivec2) Load 367
369: 21(fvec2) Load 364(storeTemp)
ImageWrite 366 368 369
370: 117 Load 119(g_tTex2df2)
371: 68(ptr) AccessChain 66 67
372: 7(ivec2) Load 371
373: 21(fvec2) Load 184(lf2)
ImageWrite 370 372 373
Store 374(storeTemp) 376
377: 128 Load 130(g_tTex2di2)
378: 68(ptr) AccessChain 66 67
379: 7(ivec2) Load 378
380: 7(ivec2) Load 374(storeTemp)
ImageWrite 377 379 380
Store 381(storeTemp) 383
384: 139 Load 141(g_tTex2du2)
385: 68(ptr) AccessChain 66 67
386: 7(ivec2) Load 385
387: 14(ivec2) Load 381(storeTemp)
ImageWrite 384 386 387
389: 21(fvec2) FunctionCall 40(SomeValue()
Store 388(storeTemp) 389
390: 150 Load 152(g_tTex3df2)
391: 155(ptr) AccessChain 66 154
392: 62(ivec3) Load 391
393: 21(fvec2) Load 388(storeTemp)
ImageWrite 390 392 393
394: 150 Load 152(g_tTex3df2)
395: 155(ptr) AccessChain 66 154
396: 62(ivec3) Load 395
397: 21(fvec2) Load 184(lf2)
ImageWrite 394 396 397
Store 398(storeTemp) 400
401: 163 Load 165(g_tTex3di2)
402: 155(ptr) AccessChain 66 154
403: 62(ivec3) Load 402
404: 7(ivec2) Load 398(storeTemp)
ImageWrite 401 403 404
Store 405(storeTemp) 407
408: 174 Load 176(g_tTex3du2)
409: 155(ptr) AccessChain 66 154
410: 62(ivec3) Load 409
411: 14(ivec2) Load 405(storeTemp)
ImageWrite 408 410 411
412: 74 Load 76(g_tTex1df2)
413: 78(ptr) AccessChain 66 56
414: 6(int) Load 413
415: 42(fvec4) ImageRead 412 414
416: 20(float) CompositeExtract 415 0
417: 20(float) CompositeExtract 415 1
418: 21(fvec2) CompositeConstruct 416 417
Store 419(param) 418
420: 21(fvec2) FunctionCall 25(Fn1(vf2;) 419(param)
421: 94 Load 96(g_tTex1di2)
422: 78(ptr) AccessChain 66 56
423: 6(int) Load 422
424: 63(ivec4) ImageRead 421 423
425: 6(int) CompositeExtract 424 0
426: 6(int) CompositeExtract 424 1
427: 7(ivec2) CompositeConstruct 425 426
Store 428(param) 427
429: 7(ivec2) FunctionCall 11(Fn1(vi2;) 428(param)
430: 105 Load 107(g_tTex1du2)
431: 78(ptr) AccessChain 66 56
432: 6(int) Load 431
433: 111(ivec4) ImageRead 430 432
434: 13(int) CompositeExtract 433 0
435: 13(int) CompositeExtract 433 1
436: 14(ivec2) CompositeConstruct 434 435
Store 437(param) 436
438: 14(ivec2) FunctionCall 18(Fn1(vu2;) 437(param)
441: 2 FunctionCall 37(Fn2(vf2;) 440(param)
442: 21(fvec2) Load 440(param)
Store 439(tempArg) 442
443: 74 Load 76(g_tTex1df2)
444: 78(ptr) AccessChain 66 56
445: 6(int) Load 444
446: 21(fvec2) Load 439(tempArg)
ImageWrite 443 445 446
449: 2 FunctionCall 29(Fn2(vi2;) 448(param)
450: 7(ivec2) Load 448(param)
Store 447(tempArg) 450
451: 94 Load 96(g_tTex1di2)
452: 78(ptr) AccessChain 66 56
453: 6(int) Load 452
454: 7(ivec2) Load 447(tempArg)
ImageWrite 451 453 454
457: 2 FunctionCall 33(Fn2(vu2;) 456(param)
458: 14(ivec2) Load 456(param)
Store 455(tempArg) 458
459: 105 Load 107(g_tTex1du2)
460: 78(ptr) AccessChain 66 56
461: 6(int) Load 460
462: 14(ivec2) Load 455(tempArg)
ImageWrite 459 461 462
464: 78(ptr) AccessChain 66 56
465: 6(int) Load 464
Store 463(coordTemp) 465
467: 74 Load 76(g_tTex1df2)
468: 6(int) Load 463(coordTemp)
469: 42(fvec4) ImageRead 467 468
470: 20(float) CompositeExtract 469 0
471: 20(float) CompositeExtract 469 1
472: 21(fvec2) CompositeConstruct 470 471
Store 466(storeTemp) 472
473: 21(fvec2) Load 466(storeTemp)
475: 21(fvec2) CompositeConstruct 474 474
476: 21(fvec2) FAdd 473 475
Store 466(storeTemp) 476
477: 74 Load 76(g_tTex1df2)
478: 6(int) Load 463(coordTemp)
479: 21(fvec2) Load 466(storeTemp)
ImageWrite 477 478 479
481: 78(ptr) AccessChain 66 56
482: 6(int) Load 481
Store 480(coordTemp) 482
484: 94 Load 96(g_tTex1di2)
485: 6(int) Load 480(coordTemp)
486: 63(ivec4) ImageRead 484 485
487: 6(int) CompositeExtract 486 0
488: 6(int) CompositeExtract 486 1
489: 7(ivec2) CompositeConstruct 487 488
Store 483(storeTemp) 489
490: 7(ivec2) Load 483(storeTemp)
491: 7(ivec2) CompositeConstruct 67 67
492: 7(ivec2) IAdd 490 491
Store 483(storeTemp) 492
493: 94 Load 96(g_tTex1di2)
494: 6(int) Load 480(coordTemp)
495: 7(ivec2) Load 483(storeTemp)
ImageWrite 493 494 495
497: 78(ptr) AccessChain 66 56
498: 6(int) Load 497
Store 496(coordTemp) 498
500: 105 Load 107(g_tTex1du2)
501: 6(int) Load 496(coordTemp)
502: 111(ivec4) ImageRead 500 501
503: 13(int) CompositeExtract 502 0
504: 13(int) CompositeExtract 502 1
505: 14(ivec2) CompositeConstruct 503 504
Store 499(storeTemp) 505
506: 14(ivec2) Load 499(storeTemp)
507: 7(ivec2) CompositeConstruct 67 67
508: 14(ivec2) IAdd 506 507
Store 499(storeTemp) 508
509: 105 Load 107(g_tTex1du2)
510: 6(int) Load 496(coordTemp)
511: 14(ivec2) Load 499(storeTemp)
ImageWrite 509 510 511
513: 78(ptr) AccessChain 66 56
514: 6(int) Load 513
Store 512(coordTemp) 514
516: 74 Load 76(g_tTex1df2)
517: 6(int) Load 512(coordTemp)
518: 42(fvec4) ImageRead 516 517
519: 20(float) CompositeExtract 518 0
520: 20(float) CompositeExtract 518 1
521: 21(fvec2) CompositeConstruct 519 520
Store 515(storeTemp) 521
522: 21(fvec2) Load 515(storeTemp)
523: 21(fvec2) CompositeConstruct 474 474
524: 21(fvec2) FSub 522 523
Store 515(storeTemp) 524
525: 74 Load 76(g_tTex1df2)
526: 6(int) Load 512(coordTemp)
527: 21(fvec2) Load 515(storeTemp)
ImageWrite 525 526 527
529: 78(ptr) AccessChain 66 56
530: 6(int) Load 529
Store 528(coordTemp) 530
532: 94 Load 96(g_tTex1di2)
533: 6(int) Load 528(coordTemp)
534: 63(ivec4) ImageRead 532 533
535: 6(int) CompositeExtract 534 0
536: 6(int) CompositeExtract 534 1
537: 7(ivec2) CompositeConstruct 535 536
Store 531(storeTemp) 537
538: 7(ivec2) Load 531(storeTemp)
539: 7(ivec2) CompositeConstruct 67 67
540: 7(ivec2) ISub 538 539
Store 531(storeTemp) 540
541: 94 Load 96(g_tTex1di2)
542: 6(int) Load 528(coordTemp)
543: 7(ivec2) Load 531(storeTemp)
ImageWrite 541 542 543
545: 78(ptr) AccessChain 66 56
546: 6(int) Load 545
Store 544(coordTemp) 546
548: 105 Load 107(g_tTex1du2)
549: 6(int) Load 544(coordTemp)
550: 111(ivec4) ImageRead 548 549
551: 13(int) CompositeExtract 550 0
552: 13(int) CompositeExtract 550 1
553: 14(ivec2) CompositeConstruct 551 552
Store 547(storeTemp) 553
554: 14(ivec2) Load 547(storeTemp)
555: 7(ivec2) CompositeConstruct 67 67
556: 14(ivec2) ISub 554 555
Store 547(storeTemp) 556
557: 105 Load 107(g_tTex1du2)
558: 6(int) Load 544(coordTemp)
559: 14(ivec2) Load 547(storeTemp)
ImageWrite 557 558 559
561: 78(ptr) AccessChain 66 56
562: 6(int) Load 561
Store 560(coordTemp) 562
564: 74 Load 76(g_tTex1df2)
565: 6(int) Load 560(coordTemp)
566: 42(fvec4) ImageRead 564 565
567: 20(float) CompositeExtract 566 0
568: 20(float) CompositeExtract 566 1
569: 21(fvec2) CompositeConstruct 567 568
Store 563(storeTempPre) 569
571: 21(fvec2) Load 563(storeTempPre)
Store 570(storeTempPost) 571
572: 21(fvec2) Load 570(storeTempPost)
573: 21(fvec2) CompositeConstruct 474 474
574: 21(fvec2) FAdd 572 573
Store 570(storeTempPost) 574
575: 74 Load 76(g_tTex1df2)
576: 6(int) Load 560(coordTemp)
577: 21(fvec2) Load 570(storeTempPost)
ImageWrite 575 576 577
579: 78(ptr) AccessChain 66 56
580: 6(int) Load 579
Store 578(coordTemp) 580
582: 105 Load 107(g_tTex1du2)
583: 6(int) Load 578(coordTemp)
584: 111(ivec4) ImageRead 582 583
585: 13(int) CompositeExtract 584 0
586: 13(int) CompositeExtract 584 1
587: 14(ivec2) CompositeConstruct 585 586
Store 581(storeTempPre) 587
589: 14(ivec2) Load 581(storeTempPre)
Store 588(storeTempPost) 589
590: 14(ivec2) Load 588(storeTempPost)
591: 7(ivec2) CompositeConstruct 67 67
592: 14(ivec2) ISub 590 591
Store 588(storeTempPost) 592
593: 105 Load 107(g_tTex1du2)
594: 6(int) Load 578(coordTemp)
595: 14(ivec2) Load 588(storeTempPost)
ImageWrite 593 594 595
597: 78(ptr) AccessChain 66 56
598: 6(int) Load 597
Store 596(coordTemp) 598
600: 94 Load 96(g_tTex1di2)
601: 6(int) Load 596(coordTemp)
602: 63(ivec4) ImageRead 600 601
603: 6(int) CompositeExtract 602 0
604: 6(int) CompositeExtract 602 1
605: 7(ivec2) CompositeConstruct 603 604
Store 599(storeTempPre) 605
607: 7(ivec2) Load 599(storeTempPre)
Store 606(storeTempPost) 607
608: 7(ivec2) Load 606(storeTempPost)
609: 7(ivec2) CompositeConstruct 67 67
610: 7(ivec2) IAdd 608 609
Store 606(storeTempPost) 610
611: 94 Load 96(g_tTex1di2)
612: 6(int) Load 596(coordTemp)
613: 7(ivec2) Load 606(storeTempPost)
ImageWrite 611 612 613
615: 78(ptr) AccessChain 66 56
616: 6(int) Load 615
Store 614(coordTemp) 616
618: 74 Load 76(g_tTex1df2)
619: 6(int) Load 614(coordTemp)
620: 42(fvec4) ImageRead 618 619
621: 20(float) CompositeExtract 620 0
622: 20(float) CompositeExtract 620 1
623: 21(fvec2) CompositeConstruct 621 622
Store 617(storeTempPre) 623
625: 21(fvec2) Load 617(storeTempPre)
Store 624(storeTempPost) 625
626: 21(fvec2) Load 624(storeTempPost)
627: 21(fvec2) CompositeConstruct 474 474
628: 21(fvec2) FSub 626 627
Store 624(storeTempPost) 628
629: 74 Load 76(g_tTex1df2)
630: 6(int) Load 614(coordTemp)
631: 21(fvec2) Load 624(storeTempPost)
ImageWrite 629 630 631
633: 78(ptr) AccessChain 66 56
634: 6(int) Load 633
Store 632(coordTemp) 634
636: 94 Load 96(g_tTex1di2)
637: 6(int) Load 632(coordTemp)
638: 63(ivec4) ImageRead 636 637
639: 6(int) CompositeExtract 638 0
640: 6(int) CompositeExtract 638 1
641: 7(ivec2) CompositeConstruct 639 640
Store 635(storeTempPre) 641
643: 7(ivec2) Load 635(storeTempPre)
Store 642(storeTempPost) 643
644: 7(ivec2) Load 642(storeTempPost)
645: 7(ivec2) CompositeConstruct 67 67
646: 7(ivec2) IAdd 644 645
Store 642(storeTempPost) 646
647: 94 Load 96(g_tTex1di2)
648: 6(int) Load 632(coordTemp)
649: 7(ivec2) Load 642(storeTempPost)
ImageWrite 647 648 649
651: 78(ptr) AccessChain 66 56
652: 6(int) Load 651
Store 650(coordTemp) 652
654: 105 Load 107(g_tTex1du2)
655: 6(int) Load 650(coordTemp)
656: 111(ivec4) ImageRead 654 655
657: 13(int) CompositeExtract 656 0
658: 13(int) CompositeExtract 656 1
659: 14(ivec2) CompositeConstruct 657 658
Store 653(storeTempPre) 659
661: 14(ivec2) Load 653(storeTempPre)
Store 660(storeTempPost) 661
662: 14(ivec2) Load 660(storeTempPost)
663: 7(ivec2) CompositeConstruct 67 67
664: 14(ivec2) ISub 662 663
Store 660(storeTempPost) 664
665: 105 Load 107(g_tTex1du2)
666: 6(int) Load 650(coordTemp)
667: 14(ivec2) Load 660(storeTempPost)
ImageWrite 665 666 667
669: 117 Load 119(g_tTex2df2)
672: 42(fvec4) ImageRead 669 671
673: 20(float) CompositeExtract 672 0
674: 20(float) CompositeExtract 672 1
675: 21(fvec2) CompositeConstruct 673 674
Store 668(storeTemp) 675
676: 74 Load 76(g_tTex1df2)
677: 21(fvec2) Load 668(storeTemp)
ImageWrite 676 67 677
682: 681(ptr) AccessChain 679(psout) 56
Store 682 680
683:43(PS_OUTPUT) Load 679(psout)
ReturnValue 683
FunctionEnd
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