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hlsl.rw.register.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'r00' ( temp float)
0:12 imageLoad ( temp float)
0:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:12 Constant:
0:12 0 (const int)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'r01' ( temp uint)
0:13 imageLoad ( temp uint)
0:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:13 Constant:
0:13 0 (const int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'r00' ( temp float)
0:12 imageLoad ( temp float)
0:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:12 Constant:
0:12 0 (const int)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'r01' ( temp uint)
0:13 imageLoad ( temp uint)
0:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:13 Constant:
0:13 0 (const int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 45
Capability Shader
Capability Image1D
Capability ImageBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 42
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "r00"
Name 16 "g_tTex1df1"
Name 24 "r01"
Name 27 "g_tBuf1du1"
Name 33 "psout"
Name 42 "@entryPointOutput.Color"
Decorate 16(g_tTex1df1) DescriptorSet 0
Decorate 16(g_tTex1df1) Binding 2
Decorate 27(g_tBuf1du1) DescriptorSet 0
Decorate 27(g_tBuf1du1) Binding 3
Decorate 42(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D nonsampled format:R32f
15: TypePointer UniformConstant 14
16(g_tTex1df1): 15(ptr) Variable UniformConstant
18: TypeInt 32 1
19: 18(int) Constant 0
22: TypeInt 32 0
23: TypePointer Function 22(int)
25: TypeImage 22(int) Buffer nonsampled format:R32ui
26: TypePointer UniformConstant 25
27(g_tBuf1du1): 26(ptr) Variable UniformConstant
29: TypeVector 22(int) 4
32: TypePointer Function 8(PS_OUTPUT)
34: 6(float) Constant 1065353216
35: 7(fvec4) ConstantComposite 34 34 34 34
36: TypePointer Function 7(fvec4)
41: TypePointer Output 7(fvec4)
42(@entryPointOutput.Color): 41(ptr) Variable Output
4(main): 2 Function None 3
5: Label
43:8(PS_OUTPUT) FunctionCall 10(@main()
44: 7(fvec4) CompositeExtract 43 0
Store 42(@entryPointOutput.Color) 44
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
24(r01): 23(ptr) Variable Function
33(psout): 32(ptr) Variable Function
17: 14 Load 16(g_tTex1df1)
20: 7(fvec4) ImageRead 17 19
21: 6(float) CompositeExtract 20 0
Store 13(r00) 21
28: 25 Load 27(g_tBuf1du1)
30: 29(ivec4) ImageRead 28 19
31: 22(int) CompositeExtract 30 0
Store 24(r01) 31
37: 36(ptr) AccessChain 33(psout) 19
Store 37 35
38:8(PS_OUTPUT) Load 33(psout)
ReturnValue 38
FunctionEnd
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