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hlsl.rw.register.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'r00' ( temp float)
0:12 imageLoad ( temp float)
0:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:12 Constant:
0:12 0 (const int)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'r01' ( temp uint)
0:13 imageLoad ( temp uint)
0:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:13 Constant:
0:13 0 (const int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Function Parameters:
0:? Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'r00' ( temp float)
0:12 imageLoad ( temp float)
0:12 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:12 Constant:
0:12 0 (const int)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'r01' ( temp uint)
0:13 imageLoad ( temp uint)
0:13 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:13 Constant:
0:13 0 (const int)
0:16 move second child to first child ( temp 4-component vector of float)
0:16 Color: direct index for structure ( temp 4-component vector of float)
0:16 'psout' ( temp structure{ temp 4-component vector of float Color})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:16 1.000000
0:17 Branch: Return with expression
0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
0:11 Function Definition: main( ( temp void)
0:11 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:11 Color: direct index for structure ( temp 4-component vector of float)
0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:11 Constant:
0:11 0 (const int)
0:? Linker Objects
0:? 'g_tTex1df1' (layout( binding=2 r32f) uniform image1D)
0:? 'g_tBuf1du1' (layout( binding=3 r32ui) uniform uimageBuffer)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 42
Capability Shader
Capability Image1D
Capability ImageBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 39
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "r00"
Name 16 "g_tTex1df1"
Name 23 "r01"
Name 26 "g_tBuf1du1"
Name 30 "psout"
Name 39 "@entryPointOutput.Color"
Decorate 16(g_tTex1df1) DescriptorSet 0
Decorate 16(g_tTex1df1) Binding 2
Decorate 26(g_tBuf1du1) DescriptorSet 0
Decorate 26(g_tBuf1du1) Binding 3
Decorate 39(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D nonsampled format:R32f
15: TypePointer UniformConstant 14
16(g_tTex1df1): 15(ptr) Variable UniformConstant
18: TypeInt 32 1
19: 18(int) Constant 0
21: TypeInt 32 0
22: TypePointer Function 21(int)
24: TypeImage 21(int) Buffer nonsampled format:R32ui
25: TypePointer UniformConstant 24
26(g_tBuf1du1): 25(ptr) Variable UniformConstant
29: TypePointer Function 8(PS_OUTPUT)
31: 6(float) Constant 1065353216
32: 7(fvec4) ConstantComposite 31 31 31 31
33: TypePointer Function 7(fvec4)
38: TypePointer Output 7(fvec4)
39(@entryPointOutput.Color): 38(ptr) Variable Output
4(main): 2 Function None 3
5: Label
40:8(PS_OUTPUT) FunctionCall 10(@main()
41: 7(fvec4) CompositeExtract 40 0
Store 39(@entryPointOutput.Color) 41
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
23(r01): 22(ptr) Variable Function
30(psout): 29(ptr) Variable Function
17: 14 Load 16(g_tTex1df1)
20: 6(float) ImageRead 17 19
Store 13(r00) 20
27: 24 Load 26(g_tBuf1du1)
28: 21(int) ImageRead 27 19
Store 23(r01) 28
34: 33(ptr) AccessChain 30(psout) 19
Store 34 32
35:8(PS_OUTPUT) Load 30(psout)
ReturnValue 35
FunctionEnd
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