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|
hlsl.nonstaticMemberFunction.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'i' ( global 2-component vector of float)
0:1 Constant:
0:1 1.000000
0:1 2.000000
0:5 Function Definition: type1::setmem(vf4; ( temp void)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:5 'm' ( in 4-component vector of float)
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 memVar: direct index for structure ( temp 4-component vector of float)
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:5 Constant:
0:5 0 (const uint)
0:5 'm' ( in 4-component vector of float)
0:6 Function Definition: type1::seti(i1; ( temp void)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:6 'si' ( in int)
0:? Sequence
0:6 move second child to first child ( temp int)
0:6 i: direct index for structure ( temp int)
0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:6 Constant:
0:6 1 (const uint)
0:6 'si' ( in int)
0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float)
0:9 Function Parameters:
0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:9 'a' ( in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp 4-component vector of float)
0:10 vector-scale ( temp 4-component vector of float)
0:10 Convert int to float ( temp float)
0:10 i: direct index for structure ( temp int)
0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:10 Constant:
0:10 1 (const uint)
0:10 'a' ( in 4-component vector of float)
0:10 memVar: direct index for structure ( temp 4-component vector of float)
0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:10 Constant:
0:10 0 (const uint)
0:13 Function Definition: type1::memFun(i1; ( temp int)
0:13 Function Parameters:
0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:13 'a' ( in int)
0:? Sequence
0:14 Branch: Return with expression
0:14 Convert float to int ( temp int)
0:14 subtract ( temp float)
0:14 Convert int to float ( temp float)
0:14 add ( temp int)
0:14 i: direct index for structure ( temp int)
0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:14 Constant:
0:14 1 (const uint)
0:14 'a' ( in int)
0:14 direct index ( temp float)
0:14 memVar: direct index for structure ( temp 4-component vector of float)
0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
0:14 2 (const int)
0:19 Sequence
0:19 move second child to first child ( temp 2-component vector of float)
0:19 'j' ( global 2-component vector of float)
0:19 'i' ( global 2-component vector of float)
0:23 Function Definition: type2::memFun( ( temp 2-component vector of float)
0:23 Function Parameters:
0:23 '@this' ( temp structure{})
0:? Sequence
0:23 Branch: Return with expression
0:23 'i' ( global 2-component vector of float)
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:29 Function Call: type1::setmem(vf4; ( temp void)
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:29 Constant:
0:29 2.000000
0:29 2.000000
0:29 2.000000
0:29 2.000000
0:30 Function Call: type1::seti(i1; ( temp void)
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:30 Constant:
0:30 17 (const int)
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'f4' ( temp 4-component vector of float)
0:31 Constant:
0:31 1.000000
0:31 1.000000
0:31 1.000000
0:31 1.000000
0:32 add second child into first child ( temp 4-component vector of float)
0:32 'f4' ( temp 4-component vector of float)
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:32 Constant:
0:32 5.000000
0:32 5.000000
0:32 5.000000
0:32 5.000000
0:33 add second child into first child ( temp 4-component vector of float)
0:33 'f4' ( temp 4-component vector of float)
0:33 Convert int to float ( temp float)
0:33 Function Call: type1::memFun(i1; ( temp int)
0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:33 Constant:
0:33 7 (const int)
0:34 Branch: Return with expression
0:34 'f4' ( temp 4-component vector of float)
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'i' ( global 2-component vector of float)
0:? 'j' ( global 2-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'i' ( global 2-component vector of float)
0:1 Constant:
0:1 1.000000
0:1 2.000000
0:5 Function Definition: type1::setmem(vf4; ( temp void)
0:5 Function Parameters:
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:5 'm' ( in 4-component vector of float)
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:5 memVar: direct index for structure ( temp 4-component vector of float)
0:5 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:5 Constant:
0:5 0 (const uint)
0:5 'm' ( in 4-component vector of float)
0:6 Function Definition: type1::seti(i1; ( temp void)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:6 'si' ( in int)
0:? Sequence
0:6 move second child to first child ( temp int)
0:6 i: direct index for structure ( temp int)
0:6 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:6 Constant:
0:6 1 (const uint)
0:6 'si' ( in int)
0:9 Function Definition: type1::memFun(vf4; ( temp 4-component vector of float)
0:9 Function Parameters:
0:9 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:9 'a' ( in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 add ( temp 4-component vector of float)
0:10 vector-scale ( temp 4-component vector of float)
0:10 Convert int to float ( temp float)
0:10 i: direct index for structure ( temp int)
0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:10 Constant:
0:10 1 (const uint)
0:10 'a' ( in 4-component vector of float)
0:10 memVar: direct index for structure ( temp 4-component vector of float)
0:10 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:10 Constant:
0:10 0 (const uint)
0:13 Function Definition: type1::memFun(i1; ( temp int)
0:13 Function Parameters:
0:13 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:13 'a' ( in int)
0:? Sequence
0:14 Branch: Return with expression
0:14 Convert float to int ( temp int)
0:14 subtract ( temp float)
0:14 Convert int to float ( temp float)
0:14 add ( temp int)
0:14 i: direct index for structure ( temp int)
0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:14 Constant:
0:14 1 (const uint)
0:14 'a' ( in int)
0:14 direct index ( temp float)
0:14 memVar: direct index for structure ( temp 4-component vector of float)
0:14 '@this' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:14 Constant:
0:14 0 (const uint)
0:14 Constant:
0:14 2 (const int)
0:19 Sequence
0:19 move second child to first child ( temp 2-component vector of float)
0:19 'j' ( global 2-component vector of float)
0:19 'i' ( global 2-component vector of float)
0:23 Function Definition: type2::memFun( ( temp 2-component vector of float)
0:23 Function Parameters:
0:23 '@this' ( temp structure{})
0:? Sequence
0:23 Branch: Return with expression
0:23 'i' ( global 2-component vector of float)
0:27 Function Definition: @main( ( temp 4-component vector of float)
0:27 Function Parameters:
0:? Sequence
0:29 Function Call: type1::setmem(vf4; ( temp void)
0:29 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:29 Constant:
0:29 2.000000
0:29 2.000000
0:29 2.000000
0:29 2.000000
0:30 Function Call: type1::seti(i1; ( temp void)
0:30 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:30 Constant:
0:30 17 (const int)
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'f4' ( temp 4-component vector of float)
0:31 Constant:
0:31 1.000000
0:31 1.000000
0:31 1.000000
0:31 1.000000
0:32 add second child into first child ( temp 4-component vector of float)
0:32 'f4' ( temp 4-component vector of float)
0:32 Function Call: type1::memFun(vf4; ( temp 4-component vector of float)
0:32 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:32 Constant:
0:32 5.000000
0:32 5.000000
0:32 5.000000
0:32 5.000000
0:33 add second child into first child ( temp 4-component vector of float)
0:33 'f4' ( temp 4-component vector of float)
0:33 Convert int to float ( temp float)
0:33 Function Call: type1::memFun(i1; ( temp int)
0:33 'test' ( temp structure{ temp 4-component vector of float memVar, temp int i})
0:33 Constant:
0:33 7 (const int)
0:34 Branch: Return with expression
0:34 'f4' ( temp 4-component vector of float)
0:27 Function Definition: main( ( temp void)
0:27 Function Parameters:
0:? Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:27 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'i' ( global 2-component vector of float)
0:? 'j' ( global 2-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 111
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 109
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "type1"
MemberName 9(type1) 0 "memVar"
MemberName 9(type1) 1 "i"
Name 15 "type1::setmem(vf4;"
Name 13 "@this"
Name 14 "m"
Name 21 "type1::seti(i1;"
Name 19 "@this"
Name 20 "si"
Name 26 "type1::memFun(vf4;"
Name 24 "@this"
Name 25 "a"
Name 31 "type1::memFun(i1;"
Name 29 "@this"
Name 30 "a"
Name 33 "type2"
Name 38 "type2::memFun("
Name 37 "@this"
Name 41 "@main("
Name 44 "i"
Name 48 "j"
Name 83 "test"
Name 85 "param"
Name 88 "param"
Name 90 "f4"
Name 94 "param"
Name 99 "param"
Name 109 "@entryPointOutput"
Decorate 109(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeInt 32 1
9(type1): TypeStruct 7(fvec4) 8(int)
10: TypePointer Function 9(type1)
11: TypePointer Function 7(fvec4)
12: TypeFunction 2 10(ptr) 11(ptr)
17: TypePointer Function 8(int)
18: TypeFunction 2 10(ptr) 17(ptr)
23: TypeFunction 7(fvec4) 10(ptr) 11(ptr)
28: TypeFunction 8(int) 10(ptr) 17(ptr)
33(type2): TypeStruct
34: TypePointer Function 33(type2)
35: TypeVector 6(float) 2
36: TypeFunction 35(fvec2) 34(ptr)
40: TypeFunction 7(fvec4)
43: TypePointer Private 35(fvec2)
44(i): 43(ptr) Variable Private
45: 6(float) Constant 1065353216
46: 6(float) Constant 1073741824
47: 35(fvec2) ConstantComposite 45 46
48(j): 43(ptr) Variable Private
50: 8(int) Constant 0
53: 8(int) Constant 1
71: TypeInt 32 0
72: 71(int) Constant 2
73: TypePointer Function 6(float)
84: 7(fvec4) ConstantComposite 46 46 46 46
87: 8(int) Constant 17
91: 7(fvec4) ConstantComposite 45 45 45 45
92: 6(float) Constant 1084227584
93: 7(fvec4) ConstantComposite 92 92 92 92
98: 8(int) Constant 7
108: TypePointer Output 7(fvec4)
109(@entryPointOutput): 108(ptr) Variable Output
4(main): 2 Function None 3
5: Label
Store 44(i) 47
49: 35(fvec2) Load 44(i)
Store 48(j) 49
110: 7(fvec4) FunctionCall 41(@main()
Store 109(@entryPointOutput) 110
Return
FunctionEnd
15(type1::setmem(vf4;): 2 Function None 12
13(@this): 10(ptr) FunctionParameter
14(m): 11(ptr) FunctionParameter
16: Label
51: 7(fvec4) Load 14(m)
52: 11(ptr) AccessChain 13(@this) 50
Store 52 51
Return
FunctionEnd
21(type1::seti(i1;): 2 Function None 18
19(@this): 10(ptr) FunctionParameter
20(si): 17(ptr) FunctionParameter
22: Label
54: 8(int) Load 20(si)
55: 17(ptr) AccessChain 19(@this) 53
Store 55 54
Return
FunctionEnd
26(type1::memFun(vf4;): 7(fvec4) Function None 23
24(@this): 10(ptr) FunctionParameter
25(a): 11(ptr) FunctionParameter
27: Label
56: 17(ptr) AccessChain 24(@this) 53
57: 8(int) Load 56
58: 6(float) ConvertSToF 57
59: 7(fvec4) Load 25(a)
60: 7(fvec4) VectorTimesScalar 59 58
61: 11(ptr) AccessChain 24(@this) 50
62: 7(fvec4) Load 61
63: 7(fvec4) FAdd 60 62
ReturnValue 63
FunctionEnd
31(type1::memFun(i1;): 8(int) Function None 28
29(@this): 10(ptr) FunctionParameter
30(a): 17(ptr) FunctionParameter
32: Label
66: 17(ptr) AccessChain 29(@this) 53
67: 8(int) Load 66
68: 8(int) Load 30(a)
69: 8(int) IAdd 67 68
70: 6(float) ConvertSToF 69
74: 73(ptr) AccessChain 29(@this) 50 72
75: 6(float) Load 74
76: 6(float) FSub 70 75
77: 8(int) ConvertFToS 76
ReturnValue 77
FunctionEnd
38(type2::memFun(): 35(fvec2) Function None 36
37(@this): 34(ptr) FunctionParameter
39: Label
80: 35(fvec2) Load 44(i)
ReturnValue 80
FunctionEnd
41(@main(): 7(fvec4) Function None 40
42: Label
83(test): 10(ptr) Variable Function
85(param): 11(ptr) Variable Function
88(param): 17(ptr) Variable Function
90(f4): 11(ptr) Variable Function
94(param): 11(ptr) Variable Function
99(param): 17(ptr) Variable Function
Store 85(param) 84
86: 2 FunctionCall 15(type1::setmem(vf4;) 83(test) 85(param)
Store 88(param) 87
89: 2 FunctionCall 21(type1::seti(i1;) 83(test) 88(param)
Store 90(f4) 91
Store 94(param) 93
95: 7(fvec4) FunctionCall 26(type1::memFun(vf4;) 83(test) 94(param)
96: 7(fvec4) Load 90(f4)
97: 7(fvec4) FAdd 96 95
Store 90(f4) 97
Store 99(param) 98
100: 8(int) FunctionCall 31(type1::memFun(i1;) 83(test) 99(param)
101: 6(float) ConvertSToF 100
102: 7(fvec4) Load 90(f4)
103: 7(fvec4) CompositeConstruct 101 101 101 101
104: 7(fvec4) FAdd 102 103
Store 90(f4) 104
105: 7(fvec4) Load 90(f4)
ReturnValue 105
FunctionEnd
|